Hyperdiction: Difference between revisions

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*Player testing has found that collecting a Thargoid Sensor and jumping to hyperspace at least once while carrying the Sensor permanently toggles a hidden "marked" effect that applies a 20% hyperdiction chance in systems in the Pleiades and Witch Head Nebula.<ref>https://www.antixenoinitiative.com/wiki/thargoids/hyperdictions</ref>
*Player testing has found that collecting a Thargoid Sensor and jumping to hyperspace at least once while carrying the Sensor permanently toggles a hidden "marked" effect that applies a 20% hyperdiction chance in systems in the Pleiades and Witch Head Nebula.<ref>https://www.antixenoinitiative.com/wiki/thargoids/hyperdictions</ref>
*Hyperdiction can be predicted as soon as a jump starts (before the "HYPERSPACE CONDUIT UNSTABLE" message appears) by checking whether the ship is visibly shaking upon entering hyperspace. If it is, the jump will be performed as normal with no hyperdiction taking place. If the ship is visibly still at first, a hyperdiction is imminent.
*Hyperdiction can be predicted as soon as a jump starts (before the "HYPERSPACE CONDUIT UNSTABLE" message appears) by checking whether the ship is visibly shaking upon entering hyperspace. If it is, the jump will be performed as normal with no hyperdiction taking place. If the ship is visibly still at first, a hyperdiction is imminent.
*After HIP 22460 incident and start of 2nd Thargoid War the hyperdiction may occur in every invasion region. It is usually systems under attack, presence and taken by alien forces. Thargoid vessels there is always hostile and will attack you regardless your state and actions.


== Videos ==
== Videos ==