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added image =r Orca and Flora at Praea Euq NN-A b1-3.jpg
 
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| boostspeed          = 390
| boostspeed          = 390
| maxboostspeed      = 441
| maxboostspeed      = 441
| jumprange          = 10.52
| jumprange          = 11.10
| maxjumprange        = 36.17
| maxjumprange        = 36.17
| cargocapacity      = 72
| cargocapacity      = 72
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{{quote|The Orca is a high-end passenger ship manufactured by Saud Kruger, the market leader in civilian-transport vessels. Like Saud Kruger's other ships, the Orca can accommodate a luxury-tier passenger cabin, allowing it to transport passengers in comfort and style. The Orca has not been designed for combat or exploration, however, and its internal compartments cannot accommodate military modules.|In-Game Description}}
{{quote|The Orca is a high-end passenger ship manufactured by Saud Kruger, the market leader in civilian-transport vessels. Like Saud Kruger's other ships, the Orca can accommodate a luxury-tier passenger cabin, allowing it to transport passengers in comfort and style. The Orca has not been designed for combat or exploration, however, and its internal compartments cannot accommodate military modules.|In-Game Description}}
The '''Orca''' is a [[Ships|ship]] manufactured by [[Saud Kruger]]. One of the galaxy's most popular passenger liners, the Orca combines Saud Kruger's signature sleek aesthetics and luxury accommodations into a relatively affordable package in the large-size ship range. As with other Saud Kruger vessels, it is capable of equipping Luxury-class [[Passenger Cabin]]s, a manufacturer-exclusive feature. Although the Orca's initial specifications are not especially impressive given its heavy focus on [[Passenger Carrier|passenger transport]], with the right modules and [[Engineers|engineering]] it can be transformed into a surprisingly manoeuvrable ship with above-average jump range. In most roles other than [[combat]], the Orca can get the job done in style.
The '''Orca''' is a large [[Ships|ship]] produced by [[Saud Kruger]]. One of the galaxy's most popular passenger liners, the Orca combines Saud Kruger's signature sleek aesthetics and luxury accommodations into a relatively affordable package in the large-size ship range. As with other Saud Kruger vessels, it is capable of equipping Luxury-class [[Passenger Cabin]]s, a manufacturer-exclusive feature. Although the Orca's initial specifications are not especially impressive given its heavy focus on [[Passenger Carrier|passenger transport]], with the right modules and [[Engineers|engineering]] it can be transformed into a surprisingly manoeuvrable ship with above-average jump range. In most roles, the Orca can get the job done in style.


==Overview==
==Overview==
The Orca is essentially a passenger carrier version of the [[Type-7 Transporter]], sacrificing many of the latter's advantages to focus almost entirely on passenger accommodation, similar to how the [[Dolphin]] matches up to the [[Type-6 Transporter]].
The Orca is Saud Kruger's middle-of-the-road passenger liner. It has greater passenger capacity than the [[Dolphin]], but less than the [[Beluga Liner]]. Although generally comparable in size to medium ships, its dimensions nonetheless exceed the limits of medium [[Landing Pad]]s, relegating it to the status of a large ship. Consequently some may overlook the Orca in favor of the larger Beluga Liner, but the Orca's sleeker design makes it easier to fly and allows it to attain a greater jump range.


Where officially its maneuverability is slightly better than an [[Anaconda]] and worse than a [[Beluga Liner]], in practice the Orca handles far better than this rating suggests. It has a remarkably high turn rate, high acceleration and max speed, and it is very good at strafing. However, its relatively small power plant and limited hardpoint capacity prevent it from becoming a great combat ship. Its large size makes it an easy target, and its shield and armor are mediocre at best for a ship of this size and class. One of the biggest downsides to the ship is the hardpoint placement; all of which are on the underside of the ship making it easy for ships to stay out of the Orca's firing range. This hasn't stopped a handful of Commanders setting up groups dedicated to combat in Orcas, and like any ship, it is still formidable with engineering and skilled pilots.
Where officially its maneuverability is slightly better than an [[Anaconda]] and worse than a Beluga Liner, in practice the Orca handles far better than this rating suggests. It has a remarkably high turn rate, especially yaw, high acceleration and max speed, and it is very good at strafing and ramming. However, its relatively small [[Power Plant]] and limited hardpoint capacity prevent it from becoming a great combat ship. Its large size makes it an easy target, and its shields are mediocre at best for a ship of this size and class. The Orca's armour, on the other hand, can be modified to values on par with other medium combat ships, such as the [[Federal Assault Ship]], and pilots outfitting an Orca for combat tend to fly it shieldless with the largest possible [[Hull Reinforcement Package]]s and [[Module Reinforcement Package]]s. This also makes it possible for the Orca to wade into anti-[[Thargoid]] combat, though better options are available. One of the biggest drawbacks of an Orca in combat is its hardpoint placement; all hardpoints are on the underside of the ship, making it easy for enemy ships to stay out of the Orca's firing range. This has not stopped a handful of pilots from setting up groups dedicated to combat in Orcas, and like any ship, it is still formidable with engineering and skilled pilots.


The Jump range can reach a rather impressive average of 36lys making it a very good explorer at a fraction of the price of the [[Anaconda]]. This makes the Orca a better ship for long distance passenger hauling than most others and contributes heavily to its role as a cruise ship, allowing Commanders to take high-paying VIPs many light-years. Its range is still less than that of a [[Diamondback Explorer|Diamondback]]/[[Asp Explorer]], which are both a fraction of the price and much better at self-defense.
The jump range of the Orca can reach a rather impressive average of 36 ly before [[Engineers|Engineering]], making it a solid choice for an [[Explorer|exploration]] ship at a fraction of the price of the Anaconda. This makes the Orca a better ship for long distance passenger hauling than most others and contributes heavily to its role as a cruise ship, allowing Commanders to take high-paying VIPs many light-years. Its range is still less than that of a [[Diamondback Explorer]] or [[Asp Explorer]], which are both a fraction of the price.


As a [[trader]] or [[miner]] the Orca is a very bad option. In both aspects, the Type-7 is a far better option especially due to the Orca's huge pricetag. At a maximum 194T of possible cargo it has the lowest of any large ship, even lower when shielded.
As a [[trader]] or [[miner]] the Orca is a very bad option. In both aspects, the [[Type-7 Transporter]] is a far better option especially due to the Orca's huge pricetag. At a maximum 194T of possible cargo it has the lowest of any large ship, even lower when shielded.


The biggest downside the Orca has is its pricetag; it is only slightly better at its roles than the Dolphin or Type-7 but at more than ten times the cost. It is also worse than the Beluga Liner at everything but jump range; Commanders looking for passenger missions may choose it instead. The Orca is very good at carrying passengers long range, however because of the weight it is ill-advised to bring bulk passengers long range; at which point the Dolphin outclasses the Orca.
The biggest downside the Orca has is its pricetag; it is only slightly better at its roles than the Dolphin or Type-7 but at more than ten times the cost. It is also worse than the Beluga Liner at everything but jump range; Commanders looking for passenger missions may choose it instead. The Orca is very good at carrying passengers long range, however because of the weight it is ill-advised to bring bulk passengers long range; at which point the Dolphin outclasses the Orca.


[[File:Convergence orca.png|thumb|250px|Orca hardpoints convergence]]
[[File:Convergence orca.png|thumb|250px|Orca hardpoints convergence]]
The Orca's hardpoints are placed as follows: all 3 hardpoints are located on the underside of the ship, with the single Class 3 hardpoint positioned in front of the front landing gear, and the two Class 2 hardpoints behind it and side by side. The cockpit is located on the bottom of massive window in the front of the ship, with the pilot seat on the left side. From there the pilot enjoys excellent viewing angles in all directions but down. The Orca also has a second pilot seat and is compatible with [[Multicrew]].
The Orca's hardpoints are placed as follows: all three hardpoints are located on the underside of the ship, with the single Class 3 hardpoint positioned in front of the front landing gear, and the two Class 2 hardpoints behind it and side by side. This placement is ideal for [[fixed]] weapons. The cockpit is located on the bottom of massive window in the front of the ship, with the pilot seat on the left side. From there the pilot enjoys excellent viewing angles in all directions but down. The Orca also has a second pilot seat and is compatible with [[Multicrew]].


The Orca's [[heat]] dispersion capabilities are relatively poor, so caution must be taken when adding or engineering modules with a high thermal load. The ship is especially prone to overheat when scooping fuel.
The Orca's [[heat]] dispersion capabilities are relatively poor, so caution must be taken when adding or engineering modules with a high thermal load. The ship is especially prone to overheat when scooping fuel. A silver lining to this inconvenience is that it can be combined with [[Silent Running]] and a weapon modified with [[Thermal Conduit]] to deal massive amounts of damage.


==Purchase Locations==
==Purchase Locations==
Line 70: Line 70:
! Date Seen
! Date Seen
! Discount
! Discount
|-
|[[Alioth]]
|Irkutsk
|Always available
|20% discount
|-
|-
|Shinrarta Dezhra
|Shinrarta Dezhra
Line 85: Line 80:
|Always available
|Always available
|20% surcharge
|20% surcharge
|-
|Alioth
|Irkutsk
|Oct. 11, 2020
|20% discount
|-
|-
|Lalande 4268
|Lalande 4268
Line 209: Line 209:
| [[Supercruise Assist]] || E || 1 || 1
| [[Supercruise Assist]] || E || 1 || 1
|-
|-
| [[Planetary Approach Suite]] (H) || I || 1 || 1
| (PAS) || I || 1 || 1
|}
|}
*''(L) = Loaned Module''
*''(L) = Loaned Module''
*''[x#] = Capacity''
*''[x#] = Capacity''
*''(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]''
*''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]''
 
==Notes==
*The Orca was included in ''[[Elite Dangerous]]'' at launch.
*''[[Elite Dangerous: Beyond]]'' Chapter Four removed restrictions from the restricted [[module]] slots on the [[Beluga Liner]], [[Dolphin]], and Orca, allowing modules other than [[Passenger Cabin]]s to be installed in those slots. Previously, these three Saud Kruger ships were the only ships with Passenger Cabin-only slots, a design trait that was intended to reinforce their gameplay niche as luxury passenger vessels.<ref>[https://forums.frontier.co.uk/threads/beyond-chapter-four-beta-week-1.452944/#post7126760 Frontier Forums: Beyond - Chapter Four - Beta 1, post #191]</ref>


==Trivia==
==Trivia==
* Initially decals could not be fitted. Now they can and even some basic paint jobs are available (Vibrant pack, Tactical pack, and Military pack)
*The Orca was the first Saud Kruger ship present in ''Elite Dangerous'', and remained the only Saud Kruger ship available until the addition of the [[Beluga Liner]].
* A 'fasten seatbelt' tone will sound in the cabin when using this ship's boost.
*Activating the Orca's boost will cause a "fasten seatbelts" chime to sound in the cockpit.
* According to the Newsletter #84, with 0.016% of players piloting it the Orca is the least popular ship in the game.
 
* [[Elite Dangerous: Beyond|Beyond Chapter Four]] removes restrictions from the restricted [[module]] slots on the [[Beluga Liner]], [[Dolphin]] and Orca. This allows them to equip modules other than [[Passenger Cabin]]s in those slots.<ref>[https://forums.frontier.co.uk/showthread.php/452944-Beyond-Chapter-Four-Beta-1?p=7126760&viewfull=1#post7126760 Frontier Forums: Beyond - Chapter Four - Beta 1, post #191]</ref>
==Videos==
==Videos==
<gallery>
<gallery>
Ship_Introducing_Orca_-_Elite_Dangerous_Short_cinematic_video
Ship Introducing Orca - Elite Dangerous Short cinematic video
File:The Orca Elite Dangerous
File:The Orca Elite Dangerous
File:Journey to the galactic roof - Elite Dangerous exploration montage
</gallery>
</gallery>


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Orca_Newsletter_50.jpg
Orca.jpg
Orca_Newsletter_50_2.jpg|Orca docked
Orca cockpit view.jpg|Cockpit view
File:Passenger_ship.jpg|Passenger ships
File:Orca.jpg
EliteDangerous64 2016-03-13 01-07-30.png|Orca Sunglare 02
EliteDangerous64 2016-03-13 01-07-55.png|Orca Sunglare 03
EliteDangerous64 2016-03-13 01-08-31.png|Orca Sunglare 04
20160331163734_1.jpg|Cockpit view.
ED-Orca-spaceship-cockpit-sideview.png|Orca cockpit sideview
ED-Orca-spaceship-cockpit-sideview.png|Orca cockpit sideview
20160401045245_1.jpg|Orca with the Black Friday paintjob.
Bp-orca.png|Saud Kruger Orca Blueprint
20160510211150_1.jpg|Orca Over Earth-Like Planet
20160510161732_1.jpg|Orca Landed On Planet
20160828004654_1.jpg|Orca mining within an Ice Ring.
bp-orca.png|Saud Kruger Orca Blueprint
Orca and Coriolis.png|Orca and Coriolis station
Orca and Coriolis.png|Orca and Coriolis station
Orca-Earth-like-Planet.png|Orca and an Earth-like planet
Orca-Earth-like-Planet.png|Orca and an Earth-like planet
Elite-Dangerous-Orca-ship-atmospheric-landing-fan-art.png|Orca atmospheric landing fan art
File:Orca in station ED.jpg|Orca in station
Orca &amp; SRV Scale.jpg|Orca & SRV for scale.
File:Orca Ship Rear ED.jpg|Orca rear
Orca-Rear-Side-Gas-Giant.png|Orca rear side and a gas giant
File:Orca and Flora at Praea Euq NN-A b1-3.jpg|Orca and Flora at Praea Euq NN-A b1-3
Orca-Earth-like-Terrestrial-planet.png|Orca and an Earth-like, terrestrial planet
Orca-Ship-Underside.png|Orca ship underside
Ricky FireGlo.jpg|Ember Red to match my Rickenbacker FireGlo
</gallery>
</gallery>


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[[ru:Orca]]
[[ru:Orca]]
[[uk: Orca]]
[[zh:Orca]]
[[Category:Saud Kruger]]
[[Category:Saud Kruger]]
[[Category:Passenger Liners]]
[[Category:Passenger Liners]]

Latest revision as of 10:00, 19 July 2026

Template:Quote The Orca is a large ship produced by Saud Kruger. One of the galaxy's most popular passenger liners, the Orca combines Saud Kruger's signature sleek aesthetics and luxury accommodations into a relatively affordable package in the large-size ship range. As with other Saud Kruger vessels, it is capable of equipping Luxury-class Passenger Cabins, a manufacturer-exclusive feature. Although the Orca's initial specifications are not especially impressive given its heavy focus on passenger transport, with the right modules and engineering it can be transformed into a surprisingly manoeuvrable ship with above-average jump range. In most roles, the Orca can get the job done in style.

Overview

The Orca is Saud Kruger's middle-of-the-road passenger liner. It has greater passenger capacity than the Dolphin, but less than the Beluga Liner. Although generally comparable in size to medium ships, its dimensions nonetheless exceed the limits of medium Landing Pads, relegating it to the status of a large ship. Consequently some may overlook the Orca in favor of the larger Beluga Liner, but the Orca's sleeker design makes it easier to fly and allows it to attain a greater jump range.

Where officially its maneuverability is slightly better than an Anaconda and worse than a Beluga Liner, in practice the Orca handles far better than this rating suggests. It has a remarkably high turn rate, especially yaw, high acceleration and max speed, and it is very good at strafing and ramming. However, its relatively small Power Plant and limited hardpoint capacity prevent it from becoming a great combat ship. Its large size makes it an easy target, and its shields are mediocre at best for a ship of this size and class. The Orca's armour, on the other hand, can be modified to values on par with other medium combat ships, such as the Federal Assault Ship, and pilots outfitting an Orca for combat tend to fly it shieldless with the largest possible Hull Reinforcement Packages and Module Reinforcement Packages. This also makes it possible for the Orca to wade into anti-Thargoid combat, though better options are available. One of the biggest drawbacks of an Orca in combat is its hardpoint placement; all hardpoints are on the underside of the ship, making it easy for enemy ships to stay out of the Orca's firing range. This has not stopped a handful of pilots from setting up groups dedicated to combat in Orcas, and like any ship, it is still formidable with engineering and skilled pilots.

The jump range of the Orca can reach a rather impressive average of 36 ly before Engineering, making it a solid choice for an exploration ship at a fraction of the price of the Anaconda. This makes the Orca a better ship for long distance passenger hauling than most others and contributes heavily to its role as a cruise ship, allowing Commanders to take high-paying VIPs many light-years. Its range is still less than that of a Diamondback Explorer or Asp Explorer, which are both a fraction of the price.

As a trader or miner the Orca is a very bad option. In both aspects, the Type-7 Transporter is a far better option especially due to the Orca's huge pricetag. At a maximum 194T of possible cargo it has the lowest of any large ship, even lower when shielded.

The biggest downside the Orca has is its pricetag; it is only slightly better at its roles than the Dolphin or Type-7 but at more than ten times the cost. It is also worse than the Beluga Liner at everything but jump range; Commanders looking for passenger missions may choose it instead. The Orca is very good at carrying passengers long range, however because of the weight it is ill-advised to bring bulk passengers long range; at which point the Dolphin outclasses the Orca.

File:Convergence orca.png
Orca hardpoints convergence

The Orca's hardpoints are placed as follows: all three hardpoints are located on the underside of the ship, with the single Class 3 hardpoint positioned in front of the front landing gear, and the two Class 2 hardpoints behind it and side by side. This placement is ideal for fixed weapons. The cockpit is located on the bottom of massive window in the front of the ship, with the pilot seat on the left side. From there the pilot enjoys excellent viewing angles in all directions but down. The Orca also has a second pilot seat and is compatible with Multicrew.

The Orca's heat dispersion capabilities are relatively poor, so caution must be taken when adding or engineering modules with a high thermal load. The ship is especially prone to overheat when scooping fuel. A silver lining to this inconvenience is that it can be combined with Silent Running and a weapon modified with Thermal Conduit to deal massive amounts of damage.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
Alioth Irkutsk Oct. 11, 2020 20% discount
Lalande 4268 Lowry Ring Mar. 3, 2019 15% discount
Momus Reach Ralphus Mar. 3, 2019 15% discount
Lembava Goldstein Port Mar. 3, 2019 15% discount
Ix Scully-Power Station Mar. 3, 2019 15% discount
Kruger 60 Kepler Gateway Mar. 3, 2019
Atagat Glashow City Mar. 3, 2019
Cemiess Shoemaker City Mar. 3, 2019
Exioce Macmillan Depot Mar. 3, 2019
Mizar Judson Station Mar. 3, 2019
Alkaid Camus Orbiter Mar. 3, 2019

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Orca.

Category Default System Default Rating Default Class Max Class
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Large Hardpoint Empty -- -- 3
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 5 5
Thruster Mounting Thrusters E 6 6
Frame Shift Drive Housing Frame Shift Drive E 5 5
Environment Control Life Support E 6 6
Power Coupling Power Distributor E 5 5
Sensor Suite Sensors E 4 4
Fuel Store Fuel Tank [x32] C 5 5
Internal Compartments Cargo Rack [x32] E 5 6
Cargo Rack [x16] E 4 5
Cargo Rack [x16] E 4 5
Shield Generator E 5 5
Cargo Rack [x8] E 3 4
Empty -- -- 3
Empty -- -- 2
Empty -- -- 2
Supercruise Assist E 1 1
(PAS) I 1 1

Notes

  • The Orca was included in Elite Dangerous at launch.
  • Elite Dangerous: Beyond Chapter Four removed restrictions from the restricted module slots on the Beluga Liner, Dolphin, and Orca, allowing modules other than Passenger Cabins to be installed in those slots. Previously, these three Saud Kruger ships were the only ships with Passenger Cabin-only slots, a design trait that was intended to reinforce their gameplay niche as luxury passenger vessels.[1]

Trivia

  • The Orca was the first Saud Kruger ship present in Elite Dangerous, and remained the only Saud Kruger ship available until the addition of the Beluga Liner.
  • Activating the Orca's boost will cause a "fasten seatbelts" chime to sound in the cockpit.

Videos

References

Template:ShipNavbox

ru:Orca uk: Orca zh:Orca