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[[File:Neutron-Star-Anaconda.png|thumb|300px|Neutron star and an Anaconda]]
[[File:Neutron-Star-Anaconda.png|thumb|300px|Neutron star and an Anaconda]]
'''FSD supercharging''' (a.k.a. '''Jet-cone boost''') is the process of flying into one of the high-energy relativistic jets of a neutron star or a white dwarf in [[supercruise]] with a [[Fuel Scoop]] equipped. This allows a ship to take in exotic particles that interact with its [[Frame Shift Drive]] to increase its maximum [[jump range]] for a single jump, but also inflicts a small amount of damage on the Frame Shift Drive. FSD supercharging from a white dwarf gives a 50% (1.5x multiplier) range bonus, while doing the same with a neutron star provides a 300% (4x multiplier) bonus, effectively quadrupling a ship's range for a single jump. Note that supercharging is not an instant process, and pilots may have to spend several seconds inside the jet for the effect to apply.


'''FSD supercharging''' is the process of flying into a high-energy relativistic jet of a neutron star or a white dwarf in [[supercruise]], which increases the FSD range for the next jump at the cost of slight damage to the Frame Shift Drive itself. FSD supercharging from a white dwarf gives a 50% range bonus, whilst doing the same with a neutron star provides a 300% bonus, effectively quadrupling your range for a single jump. Note that supercharging is not an instant process, and the pilots may have to spend several seconds inside the beam with a [http://elite-dangerous.wikia.com/wiki/Fuel_Scoop Fuel Scoop] for the effect to apply.
This is a risky process, as the high-energy jet of the star can fling the ship around. Entering the jet will make the ship somewhat difficult to control: the magnetic forces of the jet will tug on the ship gently, not unlike the way an [[Frame Shift Drive Interdictor]] would affect a ship. Larger ships with greater mass are somewhat resistant to the jet's magnetic forces and can be easier to control during the process than smaller ones.


However this is a risky process, as not only would your ship's controls be disrupted by the high-energy beam of the star, but disengaging supercruise while inside the jet will result in the entire ship experiencing major strain to all its modules and the hull itself. So far it seems like bigger ships such as [[Asp Explorer]] or [[Anaconda]] are much more resistant to those effects than smaller ones, e.g. [[Eagle]].
Disengaging supercruise while inside the jet is almost always lethal: the relativistic jet's sheer energy output will inflict damage to a ship's modules and hull, rendering almost all of them inoperable within a couple of minutes of initial exposure. Neutron star exclusion zones are relatively small, so running into it is not much of a concern; however, white dwarfs have a much larger exclusion zone and will catch an unwary commander off guard quite easily. Thus, it is not recommended to use white dwarfs for FSD supercharging, as the risk is generally not worth the lower 50% FSD range boost.


By using a [[Neutron Highway]] you can travel large distances with far fewer jumps than the conventional method.
Independently-charted [[Neutron Highway]]s can be used to traverse vast distances with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary.


== Double Supercharging ==
While no less risky, the release of the [[Caspian Explorer]] in late 3311 makes FSD supercharging far more appealing due to its Class 8 [[Mk II Supercharge Optimised Frame Shift Drive (SCO)]], that greatly increases the boost granted (+500% from a neutron Star and +200% from a white dwarf). While this makes travel times in areas rich with neutron stars far faster (within days or release, travel times between [[Sol]] and [[Colonia]] of less than 40 minutes were reported), it lags behind a number of other ships in terms of general jump range, arguably making it less useful in regions devoid of stellar remnants or with low star density.<ref>[https://www.youtube.com/watch?v=3b9-0LWYzlg Sol to Colonia in under 40 minutes], on YouTube.</ref>
It is possible to gain a second FSD supercharge, while leaving the system. This effectively allows a commander to use the supercharge, upon arrival at the next system, even if there is no neutron star present. This is less risky, but more difficult. It requires a pilot to line up the next system destination, so that it can be seen down the cone of the energy jet, facing away from the star. The pilot is required to charge their FSD drive, as they slowly approach the blue color of the jet, then throttle up, right before entering. This will thrust the ship into hyperdrive, while travelling down the cone to your destination. As you leave the system, your original charge will be used, thus allowing the second charge to take place.
 
== Notes ==
* FSD supercharging was added with ''[[Elite Dangerous: Horizons]]'' - The Guardians (2.2) on October 25, 2016.
* Once supercharged, the FSD will retain the charge indefinitely until it is used. [[Fuel Scoop|Scooping fuel]] from a main sequence [[Stars|star]], logging out for any length of time, refueling at a [[Station]] or [[Fleet Carrier]], or dropping out of [[supercruise]] does not remove the charge. [[Synthesis|Synthesizing]] an FSD injection will only override the supercharge if the boost percentage from the injection is higher.


== Videos ==
== Videos ==
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<gallery>
<gallery>
Neutron-Star-Anaconda.png|Neutron star and an Anaconda
Neutron-Star-Anaconda.png|Neutron star and an Anaconda
Howto.jpg|'''Basic How-To graphic on using the slingshot'''
Howto.jpg|Basic How-To graphic on using the slingshot
PS_Messages_20190618_063939.jpg|A neutron star near a Class B star
</gallery>
</gallery>
[[Category:Guides]]
[[Category:Guides]]
[[Category:Gameplay]]
[[Category:Technology]]
[[ru:Ускорение FSD]]
[[zh:{{PAGENAME}}]]

Latest revision as of 15:28, 23 October 2026

File:Neutron-Star-Anaconda.png
Neutron star and an Anaconda

FSD supercharging (a.k.a. Jet-cone boost) is the process of flying into one of the high-energy relativistic jets of a neutron star or a white dwarf in supercruise with a Fuel Scoop equipped. This allows a ship to take in exotic particles that interact with its Frame Shift Drive to increase its maximum jump range for a single jump, but also inflicts a small amount of damage on the Frame Shift Drive. FSD supercharging from a white dwarf gives a 50% (1.5x multiplier) range bonus, while doing the same with a neutron star provides a 300% (4x multiplier) bonus, effectively quadrupling a ship's range for a single jump. Note that supercharging is not an instant process, and pilots may have to spend several seconds inside the jet for the effect to apply.

This is a risky process, as the high-energy jet of the star can fling the ship around. Entering the jet will make the ship somewhat difficult to control: the magnetic forces of the jet will tug on the ship gently, not unlike the way an Frame Shift Drive Interdictor would affect a ship. Larger ships with greater mass are somewhat resistant to the jet's magnetic forces and can be easier to control during the process than smaller ones.

Disengaging supercruise while inside the jet is almost always lethal: the relativistic jet's sheer energy output will inflict damage to a ship's modules and hull, rendering almost all of them inoperable within a couple of minutes of initial exposure. Neutron star exclusion zones are relatively small, so running into it is not much of a concern; however, white dwarfs have a much larger exclusion zone and will catch an unwary commander off guard quite easily. Thus, it is not recommended to use white dwarfs for FSD supercharging, as the risk is generally not worth the lower 50% FSD range boost.

Independently-charted Neutron Highways can be used to traverse vast distances with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary.

While no less risky, the release of the Caspian Explorer in late 3311 makes FSD supercharging far more appealing due to its Class 8 Mk II Supercharge Optimised Frame Shift Drive (SCO), that greatly increases the boost granted (+500% from a neutron Star and +200% from a white dwarf). While this makes travel times in areas rich with neutron stars far faster (within days or release, travel times between Sol and Colonia of less than 40 minutes were reported), it lags behind a number of other ships in terms of general jump range, arguably making it less useful in regions devoid of stellar remnants or with low star density.[1]

Notes

  • FSD supercharging was added with Elite Dangerous: Horizons - The Guardians (2.2) on October 25, 2016.
  • Once supercharged, the FSD will retain the charge indefinitely until it is used. Scooping fuel from a main sequence star, logging out for any length of time, refueling at a Station or Fleet Carrier, or dropping out of supercruise does not remove the charge. Synthesizing an FSD injection will only override the supercharge if the boost percentage from the injection is higher.

Videos

ru:Ускорение FSD zh:FSD Supercharging