Jump range: Difference between revisions

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Updated numbers using EDSY's NAV panel "max" value; 3rd column being all D rated except A rated SCO FSD; 4th column being engineered for max range and using pre-engi SCO FSD; 5th column being 4th column number x4
 
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Jump range is primarily determined by the total mass of the ship and the installed [[Frame Shift Drive]] (FSD), which can be increased by the following means:
Jump range is primarily determined by the total mass of the ship and the installed [[Frame Shift Drive]] (FSD), which can be increased by the following means:


* [[Frame Shift Drive (SCO)]]
* Installing a higher class and/or higher grade FSD
* Installing a higher class and/or higher grade FSD
* Installing lower-mass versions of other [[Outfitting|ship modules]]
* Installing lower-mass versions of other [[Outfitting|ship modules]]
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== Jump range comparison ==
== Jump range comparison ==
Notable documented jump ranges for certain ships are listed below, including some non-pilotable vessels. The [[Anaconda]] can achieve a jump range of at least 80 ly, which represents the current ceiling for jump range potential among conventional ships; larger vessels, such as [[Fleet Carrier]]s, [[Megaship]]s, and [[Starport]]s, have proportionally higher jump ranges.
Notable documented jump ranges for certain ships are listed below, including some non-pilotable vessels. The [[Mandalay]] can achieve a theoretical jump range of at least 99.38 ly assuming it carries only the fuel necessary for a single jump, which represents the current ceiling for jump range potential among conventional ships without FSD injection or overcharging; larger vessels, such as [[Fleet Carrier]]s, [[Megaship]]s, and [[Starport]]s, have proportionally higher jump ranges.


{| class="article-table"
{| class="article-table"
!Vessel
! rowspan="2"|Vessel
!Default Jump Range
! colspan="4"|<center>Jump Range</center>
!Upgraded Jump Range
!Engineered Jump Range<br />(With Guardian FSD Booster)
!Supercharged Jump Range
|-
|-
|[[Sidewinder MkI]]
!Default
|7.56 ly
!With optimal module selection
|24.43 ly
!With [[Engineers|Engineered modules]] & [[Guardian Frame Shift Drive Booster|Guardian FSD Booster]]
|~42 ly
!With [[FSD Supercharging]]
|~168 ly
|-
|-
|[[Diamondback Explorer]]
|[[Sidewinder MkI|Sidewinder Mk I]]
|14.15 ly
|8.15 ly
|41.61 ly
|27.41 ly
|~75 ly
|~52 ly
|~300 ly
|~208 ly
|-
|-
|[[Asp Explorer]]
|[[Asp Explorer]]
|13.12 ly
|14.10 ly
|38.19 ly
|32.01 ly
|~65 ly
|~80 ly
|~260 ly
|~320 ly
|-
|[[Diamondback Explorer]]
|17.03 ly
|46.00 ly
|~83 ly
|~332 ly
|-
|-
|[[Krait Phantom]]
|[[Krait Phantom]]
|9.78 ly
|9.78 ly
|34.79 ly
|42.27 ly
|~70 ly
|~87 ly
|~280 ly
|~348 ly
|-
|-
|[[Anaconda]]
|[[Anaconda]]
|9.41 ly
|9.66 ly
|41.45 ly
|45.19 ly
|~80 ly
|~98 ly
|~320 ly
|~392 ly
|-
|[[Mandalay]]
|33.38 ly
|49.71 ly
|~99 ly
|~396 ly
|-
|-
|[[Drake-Class Carrier]]
|[[Drake-Class Carrier]]
|500 ly (max jump range)
|500 ly (max)
|N/A
|N/A
|N/A
|N/A
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|-
|-
|[[The Gnosis]]
|[[The Gnosis]]
|500 ly (current max jump range)
|500 ly (max)
|551 ly (original max jump range)
|N/A
|N/A
|N/A
|-
|[[Dredger]]
|~500 ly (max)
|N/A
|N/A
|N/A
|N/A
|N/A
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|N/A
|N/A
|}
|}
==Videos==
<gallery>
File:Elite- Dangerous - New record longest hyperspace jump
</gallery>


[[zh:{{PAGENAME}}]]
[[zh:{{PAGENAME}}]]
[[ru:Дальность перехода]]
[[ru:Дальность перехода]]
[[Category:Gameplay]]
[[Category:Guides]]
[[Category:Guides]]