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== Engineers and Workshops ==
== Engineers and Workshops ==
[[File:Engineer-Ram-Tah-Phoenix-Base.png|thumb|250px|Ram Tah's Phoenix Base]]
[[File:Engineer-Ram-Tah-Phoenix-Base.png|thumb|250px|Ram Tah's Phoenix Base]]
Pilots will initially learn about some Engineers through rumors, but as they gain access to Engineers and build reputations, those Engineers will inform them of other Engineers with a wider variety of or more potent modifications. In order to obtain an invitation to an Engineer's workshop, their invite requirements (listed as "How to Get Invite" in table below) must first be met. These requirements vary and some Engineers are easier to obtain an invite from than others. Be aware that attempting to land at a workshop without an invitation is treated as trespassing, and offenders will be immediately attacked by the workshop's defences. Once invited and having traveled to their workshop, an Engineer's services can be unlocked by completing an additional task, ranging from providing a specific item to turning in bounties.
Pilots will initially learn about some Engineers through rumors, but as they gain access to Engineers and build reputations, those Engineers will inform them of other Engineers with a wider variety of or more potent modifications. In order to obtain an invitation to an Engineer's workshop, their invite requirements (listed as "How to Get Invite" in table below) must first be met. These requirements vary and some Engineers are easier to obtain an invite from than others. Be aware that attempting to land at a workshop without an invitation is treated as trespassing, and offenders will be immediately attacked by the workshop's defences. Once invited and having traveled to their workshop, an Engineer's services can be unlocked by completing an additional task, ranging from providing a specific item to turning in bounties.
 
When docked at a workshop, pilots can access an engineer's services through ship services. If they own [[Elite Dangerous: Odyssey|Odyssey]], they may also disembark and speak with the engineer in an auxillary workshop near the hangar.
 
[[Elite Dangerous: Horizons|Horizons]] (ship) engineers' bases do not have a [[Concourse]]. That means they do not have Apex shuttle taxi desk, bar, and any Concourse terminal, so no services the terminal offers, like on-foot missions etc.<br>
They all have all basic Station services and also Outfitting with shop.
 
[[Elite Dangerous: Odyssey|Odyssey]] (suits and handheld weapons) engineers' bases [[Concourse]] does not have most of standard services (bar, terminals, Pioneer Supplies). They only have Apex taxi desk.<br>
The bases also offers no Station services for ships for some reason.


=== Ship Engineers ===
=== Ship Engineers ===
There are a total of 25 Engineers who specialise in ship modifications.
There are a total of 25 Engineers who specialise in ship modifications.
{| class="article-table sortable mw-collapsible" style="font-size:10pt"
{| class="sortable mw-collapsible fandom-table article-table" style="font-size:10pt"
!Engineer
!Engineer
!Base Name
!Base Name
!Modifications offered
!System
!System
!Planet
!Planet
!Region
|-
|-
|[[Tod "The Blaster" McQuinn]]
|[[Tod "The Blaster" McQuinn]]
|Trophy Camp
|Trophy Camp
|
* Multi-cannon (G5)
* Rail Gun (G5)
* Fragment Cannon (G3)
* Cannon (G2)
|[[Wolf 397]]
|[[Wolf 397]]
|Trus Madi
|Trus Madi
|[[Core Systems]]
|-
|-
|[[Selene Jean]]
|[[Selene Jean]]
|Prospector's Rest
|Prospector's Rest
|
* Armour (G5)
* Hull Reinforcement Package (G5)
|[[Kuk]]
|[[Kuk]]
|B 3
|B 3
|[[Core Systems]]
|-
|-
|[[Didi Vatermann]]
|[[Didi Vatermann]]
|Vatermann LLC
|Vatermann LLC
|
* Shield Booster (G5)
* Shield Generator (G3)
|[[Leesti]]
|[[Leesti]]
|1 A
|1 a
|[[Core Systems]]
|-
|-
|[[Bill Turner]]
|[[Bill Turner]]
|Turner Metallics Inc
|Turner Metallics Inc
|
* Sensors (G5)
* Plasma Accelerator (G5)
* Detailed Surface Scanner (G5)
* AFMU (G3)
* Frame Shift Wake Scanner (G3)
* Fuel Scoop (G3)
* Kill Warrant Scanner (G3)
* Life Support (G3)
* Manifest Scanner (G3)
* Refinery (G3)
|[[Alioth]]
|[[Alioth]]
|4 A
|4 a
|[[Core Systems]]
|-
|-
|[[Broo Tarquin]]
|[[Broo Tarquin]]
|Broo's Legacy
|Broo's Legacy
|
* Beam Laser (G5)
* Burst Laser (G5)
* Pulse Laser (G5)
|[[Muang]]
|[[Muang]]
|5 A
|5 a
|[[Core Systems]]
|-
|-
|[[Liz Ryder]]
|[[Liz Ryder]]
|Demolition Unlimited
|Demolition Unlimited
|
* Missile Rack (G5)
* Seeker Missile Rack (G5)
* Torpedo Pylon (G5)
* Mine Launcher (G3)
* Hull Reinforcement Package (G1)
* Armour (G1)
|[[Eurybia]]
|[[Eurybia]]
|Makalu
|Makalu
|[[Core Systems]]
|-
|-
|[[Hera Tani]]
|[[Hera Tani]]
|The Jet's Hole
|The Jet's Hole
|
* Detailed Surface Scanner (G5)
* Power Plant (G5)
* Power Distributor (G3)
* Sensors (G3)
|[[Kuwemaki]]
|[[Kuwemaki]]
|A 3 A
|A 3 a
|[[Core Systems]]
|-
|-
|[[Tiana Fortune]]
|[[Tiana Fortune]]
|Fortune's Loss
|Fortune's Loss
|
* Manifest Scanner (G5)
* Collector Limpet Controller (G5)
* Frame Shift Wake Scanner (G5)
* Fuel Transfer Limpet Controller (G5)
* Hatch Breaker Limpet Controller (G5)
* Kill Warrant Scanner (G5)
* Prospector Limpet Controller (G5)
* Sensors (G5)
* Detailed Surface Scanner (G3)
* Frame Shift Drive Interdictor (G3)
|[[Achenar]]
|[[Achenar]]
|4 A
|4 a
|[[Core Systems]]
|-
|-
|[[Felicity Farseer]]
|[[Felicity Farseer]]
|Farseer Inc
|Farseer Inc
|
* Frame Shift Drive (G5)
* Detailed Surface Scanner (G3)
* Sensors (G3)
* Thrusters (G3)
* Power Plant (G1)
* Frame Shift Drive Interdictor (G1)
* Shield Booster (G1)
|[[Deciat]]
|[[Deciat]]
|6 A
|6 a
|[[Core Systems]]
|-
|-
|[[Colonel Bris Dekker]]
|[[Colonel Bris Dekker]]
|Dekker's Yard
|Dekker's Yard
|
* Frame Shift Drive Interdictor (G4)
* Frame Shift Drive (G3)
|[[Sol]]
|[[Sol]]
|Iapetus
|Iapetus
|[[Core Systems]]
|-
|-
|[[Juri Ishmaak]]
|[[Juri Ishmaak]]
|Pater's Memorial
|Pater's Memorial
|
* Detailed Surface Scanner (G5)
* Mine Launcher (G5)
* Sensors (G5)
* Frame Shift Wake Scanner (G3)
* Kill Warrant Scanner (G3)
* Manifest Scanner (G3)
* Missile Rack (G3)
* Seeker Missile Rack (G3)
* Torpedo Pylon (G3)
|[[Giryak]]
|[[Giryak]]
|2 A
|2 a
|[[Core Systems]]
|-
|-
|[[The Sarge]]
|[[The Sarge]]
|The Beach
|The Beach
|
* Cannon (G5)
* Collector Limpet Controller (G5)
* Fuel Transfer Limpet Controller (G5)
* Hatch Breaker Limpet Controller (G5)
* Prospector Limpet Controller (G5)
* Rail Gun (G3)
|[[Beta-3 Tucani]]
|[[Beta-3 Tucani]]
|2 B A
|2 b a
|[[Core Systems]]
|-
|-
|[[Elvira Martuuk]]
|[[Elvira Martuuk]]
|Long Sight Base
|Long Sight Base
|
* Frame Shift Drive (G5)
* Shield Generator (G3)
* Thrusters (G2)
* Shield Cell Bank (G1)
|[[Khun]]
|[[Khun]]
|5
|5
|[[Core Systems]]
|-
|-
|[[The Dweller]]
|[[The Dweller]]
|Black Hide
|Black Hide
|
* Power Distributor (G5)
* Pulse Lasers (G4)
* Beam Lasers (G3)
* Burst Lasers (G3)
|[[Wyrd]]
|[[Wyrd]]
|A 2
|A 2
|[[Core Systems]]
|-
|-
|[[Lei Cheung]]
|[[Lei Cheung]]
|Trader's Rest
|Trader's Rest
|
* Shield Generator (G5)
* Detailed Surface Scanner (G5)
* Sensors (G5)
* Shield Booster (G3)
|[[Laksak]]
|[[Laksak]]
|A 1
|A 1
|[[Core Systems]]
|-
|-
|[[Marco Qwent]]
|[[Marco Qwent]]
|Qwent Research Base
|Qwent Research Base
|
* Power Plant (G4)
* Power Distributor (G3)
|[[Sirius]]
|[[Sirius]]
|Lucifer
|Lucifer
|[[Core Systems]]
|-
|-
|[[Professor Palin]]
|[[Professor Palin]]
|Abel Laboratory
|Abel Laboratory
|
* Thrusters (G5)
* Frame Shift Drive (G3)
|[[Arque]]
|[[Arque]]
|4 E
|4 e
|[[Core Systems]]
|-
|-
|[[Zacariah Nemo]]
|[[Zacariah Nemo]]
|Nemo Cyber Party Base
|Nemo Cyber Party Base
|
* Fragment Cannon (G5)
* Multi-cannon (G3)
* Plasma Accelerator (G2)
|[[Yoru]]
|[[Yoru]]
|4
|4
|[[Core Systems]]
|-
|-
|[[Lori Jameson]]
|[[Lori Jameson]]
|Jameson Base
|Jameson Base
|
* Detailed Surface Scanner (G5)
* Sensors (G5)
* AFMU (G4)
* Fuel Scoop (G4)
* Life Support (G4)
* Refinery (G4)
* Frame Shift Wake Scanner (G3)
* Manifest Scanner (G3)
* Shield Cell Bank (G3)
|[[Shinrarta Dezhra]]
|[[Shinrarta Dezhra]]
|A 1
|A 1
|[[Core Systems]]
|-
|-
|[[Ram Tah]]
|[[Ram Tah]]
|Phoenix Base
|Phoenix Base
|
* Chaff Launcher (G5)
* ECM (G5)
* Heat Sink Launcher (G5)
* Point Defence (G5)
* Collector Limpet Controller (G4)
* Fuel Transfer Limpet Controller (G4)
* Prospector Limpet Controller (G4)
* Hatch Breaker Limpet Controller (G3)
|[[Meene]]
|[[Meene]]
|AB 5 D
|AB 5 d
|[[Core Systems]]
|-
|-
|[[Etienne Dorn]]
|[[Etienne Dorn]]
|Kraken's Retreat
|Kraken's Retreat
|
* Detailed Surface Scanner (G5)
* Frame Shift Wake Scanner (G5)
* Kill Warrant Scanner (G5)
* Life Support (G5)
* Manifest Scanner (G5)
* Plasma Accelerator (G5)
* Power Distributor (G5)
* Power Plant (G5)
* Sensors (G5)
* Rail Gun (G5)
|[[Los]]
|[[Los]]
|A 2 B
|A 2 b
|[[Colonia Region]]
|-
|-
|[[Marsha Hicks]]
|[[Marsha Hicks]]
|The Watchtower
|The Watchtower
|
* Cannon (G5)
* Collector Limpet Controller (G5)
* Fragment Cannon (G5)
* Fuel Scoop (G5)
* Fuel Transfer Limpet Controller (G5)
* Hatch Breaker Limpet Controller (G5)
* Multi-cannon (G5)
* Prospector Limpet Controller (G5)
* Refinery (G5)
|[[Tir]]
|[[Tir]]
|A 2
|A 2
|[[Colonia Region]]
|-
|-
|[[Mel Brandon]]
|[[Mel Brandon]]
|The Brig
|The Brig
|
* Beam Laser (G5)
* Burst Laser (G5)
* Pulse Laser (G5)
* Shield Generator (G5)
* Thrusters (G5)
* Shield Booster (G5)
* Frame Shift Drive (G5)
* Frame Shift Drive Interdictor (G5)
* Shield Cell Bank (G4)
|[[Luchtaine]]
|[[Luchtaine]]
|A 1 C
|A 1 c
|[[Colonia Region]]
|-
|-
|[[Petra Olmanova]]
|[[Petra Olmanova]]
|Sanctuary
|Sanctuary
|
* Armour (G5)
* AFMU (G5)
* Chaff Launcher (G5)
* ECM (G5)
* Heat Sink Launcher (G5)
* Hull Reinforcement Package (G5)
* Mine Launcher (G5)
* Missile Rack (G5)
* Point Defence (G5)
* Seeker Missile Rack (G5)
* Torpedo Pylon (G5)
|[[Asura]]
|[[Asura]]
|1 A
|1 a
|[[Colonia Region]]
|-
|-
|[[Chloe Sedesi]]
|[[Chloe Sedesi]]
|Cinder Dock
|Cinder Dock
|
* Thrusters (G5)
* Frame Shift Drive (G3)
|[[Shenve]]
|[[Shenve]]
|A 6
|A 6
|[[Witch Head Nebula]]
|}
|}


=== Pilot Equipment Engineers ===
=== Pilot Equipment Engineers ===
There are a total of 13 Engineers who specialise in pilot suit and handheld weapon modifications.
There are a total of 13 Engineers who specialise in pilot suit and handheld weapon modifications.
{| class="article-table sortable mw-collapsible" style="font-size:10pt"
{| class="sortable mw-collapsible fandom-table article-table" style="font-size:10pt"
!Engineer
!Engineer
!Base Name
!Base Name
!Modifications Offered
!System
!System
!Planet
!Planet
!Region
|-
|-
|[[Domino Green]]
|[[Domino Green]]
|The Jackrabbit
|The Jackrabbit
|
* [[Enhanced Tracking]]
* [[Extra Backpack Capacity]]
* [[Reduced Tool Battery Consumption]]
* [[Greater Range]]
* [[Stability]]
|Orishis
|Orishis
|4
|4
|[[Core Systems]]
|-
|-
|[[Hero Ferrari]]
|[[Hero Ferrari]]
|Nevermore Terrace
|Nevermore Terrace
|
* [[Improved Jump Assist]]
* [[Increased Air Reserves]]
* [[Faster Handling]]
* [[Noise Suppressor]]
|Siris
|Siris
|5 C
|5 c
|[[Core Systems]]
|-
|-
|[[Jude Navarro]]
|[[Jude Navarro]]
|Marshall's Drift
|Marshall's Drift
|
* [[Added Melee Damage]]
* [[Damage Resistance]]
* [[Extra Ammo Capacity]]
* [[Magazine Size]]
* [[Reload Speed]]
|Aurai
|Aurai
|1 A
|1 a
|[[Core Systems]]
|-
|-
|[[Kit Fowler]]
|[[Kit Fowler]]
|The Last Call
|The Last Call
|
* [[Added Melee Damage]]
* [[Extra Ammo Capacity]]
* [[Faster Shield Regen]]
* [[Magazine Size]]
* [[Stowed Reloading]]
|Capoya
|Capoya
|2
|2
|[[Core Systems]]
|-
|-
|[[Oden Geiger]]
|[[Oden Geiger]]
|Ankh's Promise
|Ankh's Promise
|
* [[Enhanced Tracking]]
* [[Improved Battery Capacity]]
* [[Night Vision (Modification)|Night Vision]]
* [[Scope]]
* [[Stability]]
|Candiaei
|Candiaei
|9 C
|9 c
|[[Core Systems]]
|-
|-
|[[Terra Velasquez]]
|[[Terra Velasquez]]
|Rascal's Choice
|Rascal's Choice
|
* [[Combat Movement Speed]]
* [[Increased Air Reserves]]
* [[Increased Sprint Duration]]
* [[Improved Hip Fire Accuracy]]
* [[Noise Suppressor]]
|Shou Xing
|Shou Xing
|1
|1
|[[Core Systems]]
|-
|-
|[[Uma Laszlo]]
|[[Uma Laszlo]]
|Laszlo's Resolve
|Laszlo's Resolve
|
* [[Damage Resistance]]
* [[Faster Shield Regen]]
* [[Headshot Damage]]
* [[Reload Speed]]
* [[Stowed Reloading]]
|Xuane
|Xuane
|A 3
|A 3
|[[Core Systems]]
|-
|-
|[[Wellington Beck]]
|[[Wellington Beck]]
|Beck Facility
|Beck Facility
|
* [[Extra Backpack Capacity]]
* [[Improved Battery Capacity]]
* [[Reduced Tool Battery Consumption]]
* [[Greater Range]]
* [[Scope]]
|Jolapa
|Jolapa
|6 A
|6 a
|[[Core Systems]]
|-
|-
|[[Yarden Bond]]
|[[Yarden Bond]]
|Salamander Bank
|Salamander Bank
|
* [[Combat Movement Speed]]
* [[Improved Jump Assist]]
* [[Quieter Footsteps]]
* [[Audio Masking]]
* [[Faster Handling]]
* [[Improved Hip Fire Accuracy]]
|Bayan
|Bayan
|7 B
|7 b
|[[Core Systems]]
|-
|-
|[[Baltanos]]
|[[Baltanos]]
|The Divine Apparatus
|The Divine Apparatus
|
* [[Combat Movement Speed]]
* [[Improved Jump Assist]]
* [[Increased Air Reserves]]
* [[Increased Sprint Duration]]
* [[Faster Handling]]
* [[Improved Hip Fire Accuracy]]
* [[Noise Suppressor]]
|Deriso
|Deriso
|3 A
|3 a
|[[Colonia Region]]
|-
|-
|[[Eleanor Bresa]]
|[[Eleanor Bresa]]
|Bresa Modifications
|Bresa Modifications
|
* [[Added Melee Damage]]
* [[Damage Resistance]]
* [[Extra Ammo Capacity]]
* [[Faster Shield Regen]]
* [[Magazine Size]]
* [[Reload Speed]]
* [[Stowed Reloading]]
|Desy
|Desy
|7 A
|7 a
|[[Colonia Region]]
|-
|-
|[[Rosa Dayette]]
|[[Rosa Dayette]]
|Rosa's Shop
|Rosa's Shop
|
* [[Enhanced Tracking]]
* [[Extra Backpack Capacity]]
* [[Improved Battery Capacity]]
* [[Reduced Tool Battery Consumption]]
* [[Greater Range]]
* [[Scope]]
* [[Stability]]
|Kojeara
|Kojeara
|4 B
|4 b
|[[Colonia Region]]
|-
|-
|[[Yi Shen]]
|[[Yi Shen]]
|Eidolon Hold
|Eidolon Hold
|
* [[Night Vision (Modification)|Night Vision]]
* [[Quieter Footsteps]]
* [[Audio Masking]]
* [[Headshot Damage]]
|Einheriar
|Einheriar
|1 A
|1 a
|[[Colonia Region]]
|}
|}


=== Engineer unlock sequence ===
=== Engineer unlock sequence ===
Initially, commanders are aware of a subset of Engineers from public knowledge. As commanders improve their reputation with these Engineers, they will unlock referrals to other, more selective Engineers who offer further sets of modifications. For example, to gain access to Lori Jameson, a commander must first develop reputation with Elvira Martuuk to earn a referral to Marco Qwent, then develop reputation with Qwent to earn a referral to Jameson.
Initially, commanders are aware of a subset of Engineers from public knowledge. As commanders improve their reputation with these Engineers, they will unlock referrals to other, more selective Engineers who offer further sets of modifications. For example, to gain access to Lori Jameson, a commander must first develop reputation with Elvira Martuuk to earn a referral to Marco Qwent, then develop reputation with Qwent to earn a referral to Jameson.
{| class="article-table mw-collapsible mw-collapsed" style="font-size:10pt" width="650"
{| class="mw-collapsible mw-collapsed fandom-table article-table" style="font-size:10pt" width="650"
!Publicly Known Engineers
!Publicly Known Engineers
! colspan="2"|<center>Referrals</center>
! colspan="2"|<center>Referrals</center>
Line 288: Line 588:
|}
|}


Engineers that focus on pilot equipment do not use a reputation unlock system, and offer all of their modifications immediately upon fulfilling their meeting requirements.
Engineers that focus on [[:Category:Engineer Upgrades for Pilot Equipment|pilot equipment]] do not use a reputation unlock system, and offer all of their modifications immediately upon fulfilling their meeting requirements.


== Crafting ==
== Crafting ==
{{For|a list of upgrades|:Category:Engineer Upgrades}}
=== Ship Modifications ===
=== Ship Modifications ===
[[Materials]] are required by the Engineers to upgrade modules on the player's ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a [[Remote Workshop]], but a modification crafted remotely will not contribute to reputation with its Engineer.
[[Materials]] are required by the Engineers to [[:Category:Engineer Upgrades|upgrade]] modules on the player's ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer for usage at [[Remote Workshop|Remote Workshops]]; pinned modifications can be crafted at any station equipped with a [[Remote Workshop]], but a modification crafted remotely will not contribute to reputation with its Engineer.


Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications.
Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications.


Grades must be progressed through consecutively from 1 to 5; it is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process.
Grades must be progressed through consecutively from 1 to 5; however, you do ''not'' need to complete a grade to advance to the next one. As soon as then next grade becomes unlocked, you can immediately advance to it. The previous grade will autocomplete, so you will not lose out on any potency by skipping.<ref>[https://www.reddit.com/r/EliteDangerous/comments/gtf6zk/engineering_do_i_need_to_fully_complete_each_grade/ reddit: Engineering - Do I need to fully complete each grade?]</ref>
 
It is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process.


While a modification is applied to a module, an additional quantity of materials can be spent to apply a single [[Experimental Effect]] to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely.
While a modification is applied to a module, an additional quantity of materials can be spent to apply a single [[Experimental Effect]] to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely.
Line 303: Line 607:


=== Pilot Equipment Modifications ===
=== Pilot Equipment Modifications ===
Modifications for [[Suits]] and [[Handheld Weapon]]s are applied differently from ship modifications. All Suits and Handheld Weapons can be upgraded to have up to four modification slots. While equipment can occasionally be purchased with pre-installed modifications at [[Pioneer Supplies]] locations, the most straightforward way of installing a specific mod into a specific piece of gear is to seek out the Engineer who specialises in that mod. Equipment mods offered by Engineers are purchased with a selection of [[Components]], [[Data]], and [[Goods]], and a payment of [[Credits]]. Unlike ship mods, equipment mods are only available in a single quality grade, and require only a single transaction with the Engineer to fully apply it. Once a mod is installed on a particular Suit or Handheld Weapon, it cannot be removed or replaced by another mod.
Modifications for [[Suits]] and [[Handheld Weapon]]s are applied differently from ship modifications. All Suits and Handheld Weapons can be upgraded to have up to four modification slots. While equipment can occasionally be purchased with preinstalled modifications at [[Pioneer Supplies]] stores, the most straightforward way of installing a specific mod into a specific piece of gear is to seek out the Engineer who specializes in that mod.  
 
Suits and handheld weapons need to be grade 2 or higher before you can modify them.<ref>[https://forums.frontier.co.uk/threads/why-does-domino-green-hate-me.578068/ Frontier Forums: Why does Domino Green hate me?]</ref>
 
Both '''upgrading''' and adding '''mods''' requires new types of 'materials' (added in [[Elite Dangerous: Odyssey|Odyssey expansion]]), as well as credits.<br>
The materials come from 3 different categories: [[Assets]], [[Data]], and [[Goods]]. Not all items in those categories though are engineering materials.
 
Unlike ship mods, equipment mods are only available in a single quality grade, and require only a single transaction with the Engineer to fully apply it.  
Once a mod is installed on a particular Suit or Handheld Weapon, it cannot be removed or replaced by another mod.
 
=== Method ===
Engineering suits and handheld weapons is a very slow and tedious grind. Recommended is to visit random [[Station|stations]] and go to the [[Pioneer Supplies]] store in the [[Concourse]] to check if premium suits and weapons are available. Because this is much faster and easier than engineering. Each PS store has a limited amount of exclusive, premium items per location. They are sold out if another player bought them earlier. However, the PS stores restock every week (usually on Thursday).


== Engineer Summary ==
== Engineer Summary ==
The following tables summarize the modifications, locations, and access requirements of all Engineers.
The following tables summarize the modifications, locations, and access requirements of all Engineers.
=== Ship Engineers ===
=== Ship Engineers ===
<table-progress-tracking table-id="1" unique-column-index="1">
{| class="article-table sortable mw-collapsible mw-collapsed" style="font-size:10pt"
{| class="article-table sortable mw-collapsible mw-collapsed" style="font-size:10pt"
!Engineer
!Engineer
Line 318: Line 634:
|-
|-
|[[Tod "The Blaster" McQuinn]]
|[[Tod "The Blaster" McQuinn]]
|G5 Railgun & Multicannons, G3 Frag Cannons, G2 Cannons.
|G5 Railgun & Multi-cannon; G3 Fragment Cannon; G2 Cannon
|[[Wolf 397]]
|[[Wolf 397]]
|Common knowledge
|Common knowledge
|Earn 15 bounty vouchers
|Earn 15 bounty vouchers
|Provide 100,001 CR worth of bounty vouchers
|Provide 100,000 CR worth of bounty vouchers
|Craft modules,<br />Hand in Alliance vouchers to Trophy Camp.
|Craft modules, hand in Alliance vouchers to Trophy Camp
|-
|-
|[[Felicity Farseer]]
|[[Felicity Farseer]]
|G5 FSD
|G5 FSD; G3 Detailed Surface Scanner, Sensors & Thrusters; G1 FSD Interdictor, Power Plant & Shield Booster
G3 DS Scanner, Sensors & Thrusters, G1 Interdictor, Power Plant & Shield Boosters.
|[[Deciat]]
|[[Deciat]]
|Common knowledge
|Common knowledge
|Exploration rank Scout or higher
|[[Explorer]] rank of Scout or higher
|Provide 1 unit of [[Meta-Alloys]]
|Provide 1 unit of [[Meta-Alloys]]
|Craft modules, Sell exploration data at Farseer Inc.
|Craft modules, sell exploration data at Farseer Inc
|-
|-
|[[Elvira Martuuk]]
|[[Elvira Martuuk]]
|G5 FSD, G3 Shields, G2 Thrusters, G1 Shield Cell Bank.
|G5 FSD; G3 Shield Generator; G2 Thrusters; G1 Shield Cell Bank
|[[Khun]]
|[[Khun]]
|Common knowledge
|Common knowledge
|>300 ly travel distance from starting system
|Travel at least 300 ly from starting system
|Provide 3 units of [[Soontill Relics]]
|Provide 3 units of [[Soontill Relics]]
|Craft modules, Sell exploration data at Long Sight Base.
|Craft modules, sell exploration data at Long Sight Base
|-
|-
|[[Liz Ryder]]
|[[Liz Ryder]]
|G5 Missile Rack & Torpedo Pylons, G3 Mines, G1 Hull Reinforcement & Armour.
|G5 Missile Rack & Torpedo Pylon; G3 Mine Launcher; G1 Hull Reinforcement Package & Armour
|[[Eurybia]]
|[[Eurybia]]
|Common knowledge
|Common knowledge
|Friendly reputation with Eurybia Blue Mafia; complete mission from Chris & Silva's Paradise Hideout
|Cordial or higher reputation with Eurybia Blue Mafia; complete mission from Chris & Silva's Paradise Hideout
|Provide 200 units of [[Landmines]]
|Provide 200 units of [[Landmines]]
|Craft modules, Sell commodities to Demolition Unlimited.
|Craft modules, sell commodities to Demolition Unlimited
|-
|-
|[[The Dweller]]
|[[The Dweller]]
|G5 Power Distributor, G4 Pulse Laser, G3 Burst & Beam Lasers.
|G5 Power Distributor; G4 Pulse Laser; G3 Burst Laser & Beam Laser
|[[Wyrd]]
|[[Wyrd]]
|Common knowledge
|Common knowledge
|Deal in stolen or illicit goods at 5 Black Markets
|Deal in stolen or illicit goods at 5 [[Black Market]]s
|Pay 500,000 CR
|Pay 500,000 CR
|Craft modules, Sell commodities to Black Hide.
|Craft modules, sell commodities to Black Hide
|-
|-
|[[Lei Cheung]]
|[[Lei Cheung]]
|G5 DS Scanner, Sensors & Shields, G3 Shield Boosters.
|G5 Detailed Surface Scanner, Sensors & Shield Generator; G3 Shield Booster
|[[Laksak]]
|[[Laksak]]
|Learned from "The Dweller"<ref group="nb" name="Tier">These Engineers will provide information about the locations of other Engineers in their network only after Grade 3 access, plus approximately half of the progress bar to Grade 4 access, has been achieved with them. The game may need to be restarted in order to trigger the notification.</ref>
|Learned from "The Dweller"<ref group="nb" name="Tier">These Engineers will provide information about the locations of other Engineers in their network only after Grade 3 access, plus approximately half of the progress bar to Grade 4 access, has been achieved with them. The game may need to be restarted in order to trigger the notification.</ref>
|Trade with at least 50 markets
|Trade with at least 50 markets
|Provide 200 units of [[Gold]]
|Provide 200 units of [[Gold]]
|Craft modules.
|Craft modules
|-
|-
|[[Selene Jean]]
|[[Selene Jean]]
|G5 Hull Reinforcement & Armour.
|G5 Hull Reinforcement & Armour
|[[Kuk]]
|[[Kuk]]
|Learned from Tod "The Blaster" McQuinn<ref group="nb" name="Tier" />
|Learned from Tod "The Blaster" McQuinn<ref group="nb" name="Tier" />
|Mine at least 500 tons of ore
|Mine at least 500 tons of ore
|Provide 10 [[Painite]]
|Provide 10 [[Painite]]
|Craft modules, Sell commodities, exploration data to Prospector's Rest.
|Craft modules, sell commodities or exploration data to Prospector's Rest
|-
|-
|[[Hera Tani]]
|[[Hera Tani]]
|G5 DS Scanner & Power Plant, G3 Power Distributor & Sensors.
|G5 Detailed Surface Scanner & Power Plant; G3 Power Distributor & Sensors
|[[Kuwemaki]]
|[[Kuwemaki]]
|Learned from Liz Ryder<ref group="nb" name="Tier" />
|Learned from Liz Ryder<ref group="nb" name="Tier" />
|Minimum Outsider rank with [[Imperial Navy]]
|[[Imperial Navy]] rank of Outsider or higher
|Provide 50 [[Kamitra Cigars]]
|Provide 50 [[Kamitra Cigars]]
|Craft modules, Sell commodities to The Jet's Hole.
|Craft modules, sell commodities to The Jet's Hole
|-
|-
|[[Broo Tarquin]]
|[[Broo Tarquin]]
|G5 Burst, Beam & Pulse Lasers.
|G5 Beam Laser, Burst Laser, Pulse Laser
|[[Muang]]
|[[Muang]]
|Learned from Hera Tani<ref group="nb" name="Tier" />
|Learned from Hera Tani<ref group="nb" name="Tier" />
|[[Combat]] rank Competent or higher
|[[Combat]] rank of Competent or higher
|Provide 50 [[Fujin Tea]]
|Provide 50 [[Fujin Tea]]
|Craft modules.
|Craft modules, hand in bounty vouchers at Broo's Legacy
|-
|-
|[[Marco Qwent]]
|[[Marco Qwent]]
|G4 Power Plant, G3 Power Distributor
|G4 Power Plant; G3 Power Distributor
|[[Sirius]] (Permit Required)
|[[Sirius]] (Permit Required)
|Learned from Elvira Martuuk<ref group="nb" name="Tier" />
|Learned from Elvira Martuuk<ref group="nb" name="Tier" />
|Invitation from [[Sirius Corporation]]
|Ally reputation with [[Sirius Corporation]]
|Provide 25 [[Modular Terminals]]
|Provide 25 [[Modular Terminals]]
|Craft modules, Sell commodities to Qwent Research Base.
|Craft modules, sell commodities to Qwent Research Base
|-
|-
|[[Zacariah Nemo]]
|[[Zacariah Nemo]]
|G5 Frag Cannon, G3 Multicannons, G2 Plasma Accelerator.
|G5 Fragment Cannon; G3 Multi-cannon; G2 Plasma Accelerator
|[[Yoru]]
|[[Yoru]]
|Learned from Elvira Martuuk<ref group="nb" name="Tier" />
|Learned from Elvira Martuuk<ref group="nb" name="Tier" />
|Invitation from Party of Yoru
|Friendly or higher with Party of Yoru
|Provide 25 units of [[Xihe Biomorphic Companions]]
|Provide 25 units of [[Xihe Biomorphic Companions]]
|Craft modules, Sell commodities to Nemo Cyber Party Base.
|Craft modules, sell commodities to Nemo Cyber Party Base
|-
|-
|[[Didi Vatermann]]
|[[Didi Vatermann]]
|G5 Shield Boosters, G3 Shields.
|G5 Shield Booster; G3 Shield Generator
|[[Leesti]]
|[[Leesti]]
|Learned from Selene Jean<ref group="nb" name="Tier" />
|Learned from Selene Jean<ref group="nb" name="Tier" />
|Gain trade rank of Merchant or higher
|[[Trader|Trade]] rank of Merchant or higher
|Provide 50 units of [[Lavian Brandy]]
|Provide 50 units of [[Lavian Brandy]]
|Craft modules.
|Craft modules
|-
|-
|[[Colonel Bris Dekker]]
|[[Colonel Bris Dekker]]
|G4 Interdictor, G3 FSD.
|G4 FSD Interdictor; G3 FSD
|[[Sol]] (Permit Required)
|[[Sol]] (Permit Required)
|Learned from Juri Ishmaak<ref group="nb" name="Tier" />
|Learned from Juri Ishmaak<ref group="nb" name="Tier" />
|Friendly rank with Federation
|Friendly or higher reputation with the [[Federation]]
|Provide 1,000,000 CR worth of combat bonds
|Provide 1,000,000 CR worth of combat bonds
|Craft modules.
|Craft modules
|-
|-
|[[Juri Ishmaak]]
|[[Juri Ishmaak]]
|G5 DS Scanner, Mines & Sensors, G3 Kill Warrant Scanner, Missiles & Torp Pylons.
|G5 Detailed Surface Scanner, Mines & Sensors; G3 Kill Warrant Scanner, Missile Rack & Torpedo Pylon
|[[Giryak]]
|[[Giryak]]
|Learned from Felicity Farseer<ref group="nb" name="Tier" />
|Learned from Felicity Farseer<ref group="nb" name="Tier" />
|Earn more than 50 combat bonds
|Earn at least 50 combat bonds
|Provide 100,000 CR worth of combat bonds
|Provide 100,000 CR worth of combat bonds
|Craft modules, Hand in combat bonds to Pater's Memorial.
|Craft modules, hand in combat bonds to Pater's Memorial
|-
|-
|[[Professor Palin]]
|[[Professor Palin]]
|G5 Thrusters, G3 FSD.
|G5 Thrusters; G3 FSD
|[[Arque]]
|[[Arque]]
|Learned from Marco Qwent<ref group="nb" name="Tier" />
|Learned from Marco Qwent<ref group="nb" name="Tier" />
|Attain a maximum distance from pilot career start location of at least 5,000 ly
|Travel at least 5,000 ly from starting system
|Provide 25 units of [[Sensor Fragment]]s
|Provide 25 units of [[Sensor Fragment]]s
|Craft modules, Sell exploration data to Abel Laboratory.
|Craft modules, sell exploration data to Abel Laboratory
|-
|[[Chloe Sedesi]]
|G5 Thrusters; G3 FSD
|[[Shenve]]
|Learned from Marco Qwent<ref group="nb" name="Tier" />
|Travel at least 5,000 ly from starting system
|Provide 25 units of [[Sensor Fragment]]s
|Craft modules, sell exploration data to Cinder Dock
|-
|-
|[[Bill Turner]]
|[[Bill Turner]]
|G5 DS Scanner, Plasma Accelerator & Sensors, G3 AFMU, Fuel Scoop, Life Support, Refinery, Manifest, Wake, & Kill Warrant Scanners.
|G5 Detailed Surface Scanner, Plasma Accelerator & Sensors; G3 AFMU, Fuel Scoop, Life Support, Refinery, Manifest, Wake, & Kill Warrant Scanners
|[[Alioth]] (Permit Required)
|[[Alioth]] (Permit Required)
|Learned from Selene Jean<ref group="nb" name="Tier" />
|Learned from Selene Jean<ref group="nb" name="Tier" />
|Friendly with the Aliance of Independent Systems
|Friendly or higher reputation with the [[Alliance]]
|Provide 50 units of [[Bromellite]]
|Provide 50 units of [[Bromellite]]
|Craft modules
|Craft modules
|-
|-
|[[Lori Jameson]]
|[[Lori Jameson]]
|G5 DS Scanner & Sensors, G4 AFMU, Fuel Scoop, Life Support & Refinery, G3 Shield Cell Banks, Manifest, Kill Warrant & Wake Scanners.
|G5 Detailed Surface Scanner & Sensors; G4 AFMU, Fuel Scoop, Life Support & Refinery; G3 Shield Cell Banks, Manifest, Kill Warrant & Wake Scanners
|[[Shinrarta Dezhra]] (Permit Required)
|[[Shinrarta Dezhra]] (Permit Required)
|Learned from Marco Qwent<ref group="nb" name="Tier" />
|Learned from Marco Qwent<ref group="nb" name="Tier" />
|Gain combat rank of dangerous or higher
|[[Combat]] rank of Dangerous or higher
|Provide 25 units of [[Kongga Ale|Konnga Ale]]
|Provide 25 units of [[Kongga Ale|Konnga Ale]]
|Craft modules, Sell exploration data to Jameson Base.
|Craft modules, sell exploration data to Jameson Base
|-
|-
|[[Ram Tah]]
|[[Ram Tah]]
|G5 Chaff, Electronic Countermeasures, Heat Sinks & Point Defence,
|G5 Chaff, Electronic Countermeasures, Heat Sinks & Point Defence; G4 Collector/Fuel Transfer/Prospector Limpet Controllers; G3 Hatch Breaker Limpet Controller
G4 Collector, Fuel Transfer & Prospector Limpet Controllers, G3 Hatch Breaker Limpet Controller.
|[[Meene]]
|[[Meene]]
|Learned from Lei Cheung<ref group="nb" name="Tier" />
|Learned from Lei Cheung<ref group="nb" name="Tier" />
|Gain exploration rank of Surveyor or higher
|[[Explorer]] rank of Surveyor or higher
|Provide 50 [[Classified Scan Databanks]]
|Provide 50 [[Classified Scan Databanks]]
|Craft modules, Sell exploration data to Phoenix Base.
|Craft modules, sell exploration data to Phoenix Base
|-
|-
|[[Tiana Fortune]]
|[[Tiana Fortune]]
|G5 Sensors, Manifest, Wake, & Kill Warrant Scanners, all Limpet Controllers, G3 Detailed Surface Scanner & FSD Interdictor.
|G5 Sensors, Manifest, Wake, & Kill Warrant Scanners, all Limpet Controllers; G3 Detailed Surface Scanner & FSD Interdictor
|[[Achenar]] (Permit Required)
|[[Achenar]] (Permit Required)
|Learned from Hera Tani<ref group="nb" name="Tier" />
|Learned from Hera Tani<ref group="nb" name="Tier" />
|Friendly with the Empire
|Friendly or higher reputation with the [[Empire]]
|Provide 50 units of [[Decoded Emission Data]]
|Provide 50 units of [[Decoded Emission Data]]
|Craft modules, Sell commodities to Fortune's Loss
|Craft modules, sell commodities to Fortune's Loss
|-
|-
|[[The Sarge]]
|[[The Sarge]]
|G5 Cannon & All Limpet Types, G3 Railgun.
|G5 Cannon & all Limpet Controllers; G3 Railgun
|[[Beta-3 Tucani]]
|[[Beta-3 Tucani]]
|Learned from Juri Ishmaak<ref group="nb" name="Tier" />
|Learned from Juri Ishmaak<ref group="nb" name="Tier" />
|Midshipman or higher with the Federal Navy
|[[Federal Navy]] rank of Midshipman or higher
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]
|Craft modules, Sell exploration data to The Beach
|Craft modules, sell exploration data to The Beach
|-
|-
|[[Etienne Dorn]]
|[[Etienne Dorn]]
|G5 Life Support, G3 Power Distributor. G2 Sensors, Power Plant. G1 Scanners, Plasma Accelerator, Rail Guns.
|G5 Life Support, Power Distributor, Sensors, Power Plant, Detailed Surface Scanner, Plasma Accelerator, Rail Gun
|[[Los]]
|[[Los]]
|Learned from Liz Ryder<ref group="nb" name="Tier" />
|Learned from Liz Ryder<ref group="nb" name="Tier" />
|Trade rank of Dealer or higher
|[[Trader|Trade]] rank of Dealer or higher
|Provide 25 units of [[Occupied Escape Pod]]s
|Provide 25 units of [[Occupied Escape Pod]]s
|Craft modules
|Craft modules
|-
|-
|[[Marsha Hicks]]
|[[Marsha Hicks]]
|G5 Collection Limptets, G4 Multicannons, Prospecting Limpets, Fuel Scoops, G3 Refineries, G2, Cannons, Fragment Cannons, G1 Fuel & Hatch
|G5 Multi-cannon, Fuel Scoop, Refinery, Cannon, Fragment Cannon, Collector/Fuel Transfer/Hatch Breaker/Prospector Limpet Controllers
|[[Tir]]
|[[Tir]]
|Learned from The Dweller<ref group="nb" name="Tier" />
|Learned from The Dweller<ref group="nb" name="Tier" />
|Exploration rank of Surveyor or higher
|[[Explorer]] rank of Surveyor or higher
|Mine 10 units of [[Osmium]]
|Provide 10 units of [[Osmium]]
|Craft modules
|Craft modules
|-
|-
|[[Mel Brandon]]
|[[Mel Brandon]]
|G5 Thrusters, Shield Cell Bank. G4 Beam Lasers, Shield Booster. G3 Pulse Laser, Shield Generators. G2 FSD, Burst Laser. G1 FSD Interdictor.
|G5 Thrusters, Shield Cell Bank, Beam Laser, Shield Booster, Pulse Laser, Shield Generator, FSD, Burst Laser, FSD Interdictor
|[[Luchtaine]]
|[[Luchtaine]]
|Learned from Elvira Martuuk
|Learned from Elvira Martuuk
|Gain an invitation from the Colonia Council minor faction
|Friendly or higher reputation with [[Colonia Council]]
|Provide 100,000 credits of bounty vouchers
|Provide 100,000 credits of bounty vouchers
|Craft modules
|Craft modules
|-
|-
|[[Petra Olmanova]]
|[[Petra Olmanova]]
|G5 Armour, Hull Reinforcement, Utilities, Mines, Missiles, Torpedoes, & AFMU
|G5 Armour, Hull Reinforcement, Utilities, Mine Launcher, Missile Rack, Torpedo Pylon, AFMU
|[[Asura]]
|[[Asura]]
|Learned from Tod "The Blaster" McQuinn<ref group="nb" name="Tier" />
|Learned from Tod "The Blaster" McQuinn<ref group="nb" name="Tier" />
|Combat rank of Expert or higher
|[[Combat]] rank of Expert or higher
|Provide 200 units of [[Progenitor Cells]]
|Provide 200 units of [[Progenitor Cells]]
|Craft modules
|Craft modules
|-
|[[Chloe Sedesi]]
|G5 Thrusters, G3 FSD
|[[Shenve]]
|Learned from Marco Qwent<ref group="nb" name="Tier" />
|Attain a maximum distance from pilot career start location of at least 5,000 ly
|Provide 25 units of [[Sensor Fragment]]s
|Craft modules, sell exploration data to Cinder Dock
|}
|}
</table-progress-tracking>


<references group="nb" />
<references group="nb" />


=== Pilot Equipment Engineers ===
=== Pilot Equipment Engineers ===
<table-progress-tracking table-id="2" unique-column-index="1">
{| class="article-table sortable mw-collapsible mw-collapsed" style="font-size:10pt"
{| class="article-table sortable mw-collapsible mw-collapsed" style="font-size:10pt"
!Engineer
!Engineer
Line 543: Line 859:
|Common knowledge
|Common knowledge
|Complete 10 [[Conflict Zone (On Foot)|Conflict Zones]]
|Complete 10 [[Conflict Zone (On Foot)|Conflict Zones]]
|Provide 15 [[Settlement Defence Plans]]
|Provide 5 [[Settlement Defence Plans]]
|-
|-
|[[Jude Navarro]]
|[[Jude Navarro]]
Line 556: Line 872:
|Capoya
|Capoya
|Learned from Domino Green
|Learned from Domino Green
|Sell 10 [[Opinion Polls]] to [[Bartender]]s
|Sell 5 [[Opinion Polls]] to [[Bartender]]s
|Provide 5 [[Surveillance Equipment]]
|Provide 5 [[Surveillance Equipment]]
|-
|-
Line 570: Line 886:
|Shou Xing
|Shou Xing
|Learned from Jude Navarro
|Learned from Jude Navarro
|Complete 6 Covert Heist and 6 Covert Theft missions
|Complete 6 Covert Heist or Covert Theft missions
|Provide 15 [[Financial Projections]]
|Provide 15 [[Financial Projections]]
|-
|-
Line 584: Line 900:
|Jolapa
|Jolapa
|Learned from Hero Ferrari
|Learned from Hero Ferrari
|Sell 25 total [[Classic Entertainment]], [[Multimedia Entertainment]], and/or [[Cat Media]] to [[Bartender]]s
|Sell 15 total [[Classic Entertainment]], [[Multimedia Entertainment]], and/or [[Cat Media]] to [[Bartender]]s
|Provide 5 [[InSight Entertainment Suite]]s
|Provide 5 [[InSight Entertainment Suite]]s
|-
|-
Line 591: Line 907:
|Bayan
|Bayan
|Learned from Kit Fowler
|Learned from Kit Fowler
|Sell 8 [[Smear Campaign Plans]] to [[Bartender]]s
|Sell 5 [[Smear Campaign Plans]] to [[Bartender]]s
|N/A
|N/A
|-
|-
Line 622: Line 938:
|N/A
|N/A
|}
|}
</table-progress-tracking>


== Specially-modified modules ==
== Pre-Engineered modules ==
Specially-modified modules were introduced as rewards for [[Community Goals]] and limited-time events. These modules may feature two Engineering modifications at once, modifications that cannot normally be applied to the specific module, or unique modifications that are unavailable from any Engineer. Occasionally, specially-modified modules are later made available for purchase through [[Technology Broker]]s.
Pre-Engineered modules were introduced as rewards for [[Community Goals]] and limited-time events. These modules may feature two Engineering modifications at once, modifications that cannot normally be applied to the specific module, or unique modifications that are not offered by any Engineer. Occasionally, pre-Engineered modules are later made available for purchase through [[Technology Broker]]s.


Be aware that specially-modified modules with two modifications will lose their second modification if another modification is applied, but [[Experimental Effect]]s can be safely added or changed without affecting the modifications.
Pre-Engineered modules come with some restrictions:
*Modules with two modifications will lose their second modification if another modification is applied.
*In some cases, [[Experimental Effect]]s can be added or changed without affecting the modifications.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-community-goal-fsd-reward-and-modification-application-of-experimentals.593774/ Frontier Forums: Elite Dangerous - Community Goal FSD Reward and Modification/Application of Experimentals]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-fsd-reward-issues-remodifications-experimentals-follow-up.593785/ Frontier Forums: Elite Dangerous: FSD Reward Issues (reModifications & Experimentals) Follow Up.]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-fsd-reward-module-for-phase-2-colonia-bridge-community-goal-experimental-effects-revised.593882/ Frontier Forums: Elite Dangerous: FSD Reward Module for Phase 2 Colonia Bridge Community Goal | Experimental Effects Revised]</ref> Pre-Engineered modules that normally have no Engineering options, such as [[Guardian]] technology modules or mining tools, are unable to accept any Experimental Effects.


{| class="article-table sortable mw-collapsible mw-collapsed" style="text-align: center; font-size:85%;" border="1"
{| class="article-table sortable mw-collapsible mw-collapsed" style="text-align: center; font-size:85%;" border="1"
Line 635: Line 954:
!Modifications
!Modifications
!Experimental Effect
!Experimental Effect
!First Available
!Community Goals
!Tech Broker?
!Tech Broker?
|-
|-
|[[Seeker Missile Rack]]
|[[Abrasion Blaster]]
|2
|1
|B
|D
|[[Lightweight Weapon|Lightweight]],<br/>[[High Capacity Weapon|High Capacity]]
|[[Long Range Weapon|Long Range]]
|[[Thermal Cascade]]
|None
|[https://forums.frontier.co.uk/threads/fight-for-liz-ryder-and-the-eurybia-blue-mafia-combat.555504/ Fight for Liz Ryder and the Eurybia Blue Mafia]
|
|Yes
* [https://forums.frontier.co.uk/threads/support-wreaken-construction-mining-campaign.588343/ Support Wreaken Construction Mining Campaign]
* [https://forums.frontier.co.uk/threads/support-groms-forces-in-lp-855-34-mining.637126/ Support Grom's Forces in LP 855-34]
* [https://forums.frontier.co.uk/threads/support-winterss-forces-in-lp-855-34-mining.637127/ Support Winters's Forces in LP 855-34]
|No
|-
|-
|[[Frame Shift Drive]]
|[[Cargo Rack#Pre-Engineered Cargo Rack|Cargo Rack]]
|5
|5 / 6
|A
|E
|[[Increased Range Frame Shift Drive|Increased Range]],<br/>[[Faster Boot Sequence Frame Shift Drive|Faster Boot Sequence]]
|Expanded Cargo Rack
|None
|None
|[https://forums.frontier.co.uk/threads/protect-the-alliances-expansion-into-the-coalsack-nebula-from-thargoid-attack-ax-combat.558263/ Protect the Alliance's Expansion into the Coalsack Nebula from Thargoid Attack]
|
|Yes
* [https://forums.frontier.co.uk/threads/brewer-corporation-calls-for-trailblazer-resupply.639562/ Brewer corporation calls for Trailblazer resupply]
* [https://forums.frontier.co.uk/threads/brewer-corporation-strategic-order-mining-trade.642201/ Brewer Corporation Strategic Order (Mining/Trade)]
* [https://forums.frontier.co.uk/threads/distant-worlds-iii-deep-space-infrastructure-project-mining-trade.644566/ Distant Worlds III Deep-Space Infrastructure Project (Mining/Trade)]
|No
|-
|-
|[[Detailed Surface Scanner]]
|[[Detailed Surface Scanner]]
Line 659: Line 984:
|[[Expanded Probe Scanning Radius Scanner|Expanded Probe Scanning Radius]] x2
|[[Expanded Probe Scanning Radius Scanner|Expanded Probe Scanning Radius]] x2
|None
|None
|[https://forums.frontier.co.uk/threads/support-sirius-atmospherics-initiative-by-providing-ammonia-world-exploration-data-exploration.559984/ Support Sirius Atmospherics Initiative by Providing Ammonia World Exploration Data]
|
* [https://forums.frontier.co.uk/threads/support-sirius-atmospherics-initiative-by-providing-ammonia-world-exploration-data-exploration.559984/ Support Sirius Atmospherics Initiative by Providing Ammonia World Exploration Data]
* [https://forums.frontier.co.uk/threads/brewer-corporation-planetary-survey-initiative-exploration.633408/ Brewer Corporation Planetary Survey Initiative (Exploration)]
* [https://forums.frontier.co.uk/threads/rackham-hip-87621-planetary-exploration-initiative.641007/ Rackham HIP 87621 Planetary Exploration Initiative]
|Yes
|Yes
|-
|-
|[[Point Defence Turret]]
|[[Electronic Countermeasure]]
|0
|0
|I
|[[Focused Weapon|Focused]],<br/>[[Lightweight Module|Lightweight]]
|None
|[https://forums.frontier.co.uk/threads/protect-the-marlinist-food-deliveries-bounty-hunting.563124/ Protect the Marlinist Food Deliveries],<br/>[https://forums.frontier.co.uk/threads/deliver-food-to-support-the-marlinists-trade.563123/ Deliver Food to Support the Marlinists]
|No
|-
|[[Power Plant]]
|3
|A
|A
|[[Armoured Power Plant|Armoured]],<br/>[[Overcharged Power Plant|Overcharged]]
|[[Lightweight Module|Lightweight]],<br />[[Shielded Module|Shielded]]
|None
|None
|[https://forums.frontier.co.uk/threads/medical-supplies-for-federal-starport-bombing-survivors-trade.567325/ Medical Supplies for Federal Starport Bombing Survivors]
|
* [https://forums.frontier.co.uk/threads/support-shadow-president-winters-against-federal-surveillance-data.573555/ Support Shadow President Winters Against Federal Surveillance]
|No
|No
|-
|-
|[[Shield Generator]]
|[[Enzyme Missile Rack]]
|3
|2
|A
|B
|[[Kinetic Resistant Shield Generator|Kinetic Resistant]],<br/>[[Thermal Resistant Shield Generator|Thermal Resistant]]
|[[High Capacity Weapon|High Capacity]],<br />Increased Caustic Damage
|None
|None
|[https://forums.frontier.co.uk/threads/medical-supplies-for-imperial-starport-bombing-survivors-trade.567324/ Medical Supplies for Imperial Starport Bombing Survivors]
|
* [https://forums.frontier.co.uk/threads/fight-for-the-neo-marlinist-order-of-mudhrid-against-the-empire-combat.569311/ Fight for the Neo-Marlinist Order of Mudhrid against the Empire]
|No
|No
|-
|-
|[[Railgun]]
|[[Fragment Cannon]]
|2
|1 / 3
|B
|E / C
|[[Long Range Weapon|Long Range]],<br/>[[High Capacity Weapon|High Capacity]]
|[[Double Shot Weapon|Double Shot]],  
|[[Feedback Cascade]]
[[High Capacity Weapon|High Capacity]]
|[https://forums.frontier.co.uk/threads/fight-for-the-epsilon-fornacis-empire-group-against-the-neo-marlinists-combat.569308/ Fight for the Epsilon Fornacis Empire Group against the Neo-Marlinists]
|[[Screening Shell]]
|
* [https://forums.frontier.co.uk/threads/join-aisling-duvals-call-to-arms-combat.638946/ Join Aisling Duval's Call To Arms (Combat)]
* [https://forums.frontier.co.uk/threads/join-archers-exploitation-of-imperial-weakness-combat.638947/ Join Archer's Exploitation of Imperial Weakness (Combat)]
* [https://forums.frontier.co.uk/threads/join-li-yong-ruis-territorial-opportunism-combat.638948/ Join Li Yong-Rui's Territorial Opportunism (Combat)]
|No
|No
|-
|-
|[[Enzyme Missile Rack]]
|[[Frame Shift Drive]]
|2
|3 / 4 / 5 / 6
|B
|A
|[[High Capacity Weapon|High Capacity]],<br/>Increased Caustic Damage
|[[Increased Range Frame Shift Drive|Increased Range]],<br />[[Faster Boot Sequence Frame Shift Drive|Faster Boot Sequence]]
|None
|None
|[https://forums.frontier.co.uk/threads/fight-for-the-neo-marlinist-order-of-mudhrid-against-the-empire-combat.569311/ Fight for the Neo-Marlinist Order of Mudhrid against the Empire]
|
|No
* [https://forums.frontier.co.uk/threads/protect-the-alliances-expansion-into-the-coalsack-nebula-from-thargoid-attack-ax-combat.558263/ Protect the Alliance's Expansion into the Coalsack Nebula from Thargoid Attack]
* [https://forums.frontier.co.uk/threads/the-colonia-bridge-project-2nd-phase-alcor-trade.592741/ The Colonia Bridge Project 2nd Phase - Alcor]
* [https://forums.frontier.co.uk/threads/the-colonia-bridge-project-2nd-phase-colonia-trade.592740/ The Colonia Bridge Project 2nd Phase - Colonia]
|Class 5 only
|-
|-
|[[Kill Warrant Scanner]]
|[[Frame Shift Drive (SCO)]]
|0
|2 - 7
|A
|A
|[[Fast Scan Scanner|Fast Scan]],<br/>[[Long Range Scanner|Long Range]]
|[[Increased Range Frame Shift Drive|Increased Range]]
|None
|None
|[https://forums.frontier.co.uk/threads/support-president-hudson-to-increase-federal-surveillance-data.573553/ Support President Hudson to Increase Federal Surveillance]
|
|No
* [https://forums.frontier.co.uk/threads/battle-for-sol-destroy-titan-cocijo-ax-combat.631514/ Battle for Sol: Destroy Titan Cocijo (AX Combat)]
|Yes
|-
|[[Guardian Gauss Cannon]]
|1 / 2
|D / B
|[[High Capacity Weapon|High Capacity]],<br />Burst Fire Modification
|None
|
* [[Salvation]]'s Cornsar Delivery Initiative
|Yes
|-
|-
|[[Electronic Countermeasure]]
|[[Guardian Plasma Charger]]
|0
|1 / 2
|A
|D / B
|[[Lightweight Module|Lightweight]],<br/>[[Shielded Module|Shielded]]
|[[Focused Weapon|Focused]],<br />[[Overcharged Weapon|Overcharged]]
|None
|None
|[https://forums.frontier.co.uk/threads/support-shadow-president-winters-against-federal-surveillance-data.573555/ Support Shadow President Winters Against Federal Surveillance]
|
|No
* [https://community.elitedangerous.com/galnet/uid/617a92af979938635b475461 Thargoid Fleets Invade Nebula Systems]
|Yes
|-
|-
|[[Guardian Shard Cannon]]
|[[Guardian Shard Cannon]]
|1 / 2
|1 / 2
|D / A
|D / A
|[[Focused Weapon|Focused]],<br/>[[Long Range Weapon|Long Range]]
|[[Focused Weapon|Focused]],<br />[[Long Range Weapon|Long Range]]
|[[Penetrator Munitions]]
|[[Penetrator Munitions]]
|[https://forums.frontier.co.uk/threads/salvations-appeal-for-guardian-artefacts.583552/ Salvation's Appeal for Guardian Artefacts]
|
* [https://forums.frontier.co.uk/threads/salvations-appeal-for-guardian-artefacts.583552/ Salvation's Appeal for Guardian Artefacts]
|Yes
|Yes
|-
|-
|[[Mining Laser]]
|[[Kill Warrant Scanner]]
|1
|0
|D
|A / C
|[[Long Range Weapon|Long Range]]
|[[Fast Scan Scanner|Fast Scan]],<br />[[Long Range Scanner|Long Range]]
|None
|None
|[https://forums.frontier.co.uk/threads/support-torval-mastopolos-mining-campaign.588342/ Support Torval-Mastopolos Mining Campaign]
|
* [https://forums.frontier.co.uk/threads/support-president-hudson-to-increase-federal-surveillance-data.573553/ Support President Hudson to Increase Federal Surveillance]
* [https://forums.frontier.co.uk/threads/defeat-pirates-in-planetary-rings-of-dhan-bounty-hunting.636453/ Defeat Pirates in Planetary Rings of Dhan]
* [https://forums.frontier.co.uk/threads/core-dynamics-combat-initiative.645580/ Core Dynamics Combat Initiative]
|No
|No
|-
|-
|[[Abrasion Blaster]]
|[[Mining Laser]]
|1
|1
|D
|D
|[[Long Range Weapon|Long Range]]
|[[Long Range Weapon|Long Range]]
|None
|None
|[https://forums.frontier.co.uk/threads/support-wreaken-construction-mining-campaign.588343/ Support Wreaken Construction Mining Campaign]
|
* [https://forums.frontier.co.uk/threads/support-torval-mastopolos-mining-campaign.588342/ Support Torval-Mastopolos Mining Campaign]
|Yes
|-
|[[Multi-cannon]]
|2
|E
|[[Rapid Fire Weapon|Rapid Fire]]
|[[Overcharged Weapon|Overcharged]],
[[Phasing Sequence]]
|
* [https://forums.frontier.co.uk/threads/opening-alliance-campaign-for-hip-87621-powerplay.643541/ Opening Alliance Campaign for HIP 87621 (PowerPlay)]
* [https://forums.frontier.co.uk/threads/opening-federal-campaign-for-hip-87621-powerplay.643543/ Opening Federal Campaign for HIP 87621 (PowerPlay)]
* [https://forums.frontier.co.uk/threads/opening-imperial-campaign-for-hip-87621-powerplay.643542/ Opening Imperial Campaign for HIP 87621 (PowerPlay)]
* [https://forums.frontier.co.uk/threads/opening-independence-campaign-for-hip-87621-powerplay.643544/ Opening Independence Campaign for HIP 87621 (PowerPlay)]
|No
|No
|-
|[[Guardian Gauss Cannon]]
|1 / 2
|D / B
|[[High Capacity Weapon|High Capacity]],<br/>Burst Fire Modification
|None
|[[Salvation]]'s Cornsar Delivery Initiative
|Yes
|-
|-
|[[Multi-cannon]]
|[[Multi-cannon]]
Line 755: Line 1,105:
|[[Short Range Weapon|Short Range]]
|[[Short Range Weapon|Short Range]]
|[[Phasing Sequence]]
|[[Phasing Sequence]]
|[https://forums.frontier.co.uk/threads/support-the-federations-attempt-to-capture-yuri-grom-combat.590673/ Support the Federation's Attempt to Capture Yuri Grom]
|
* [https://forums.frontier.co.uk/threads/support-the-federations-attempt-to-capture-yuri-grom-combat.590673/ Support the Federation's Attempt to Capture Yuri Grom]
|No
|-
|[[Point Defence Turret]]
|0
|I
|[[Focused Weapon|Focused]],<br />[[Lightweight Module|Lightweight]]
|None
|
* [https://forums.frontier.co.uk/threads/protect-the-marlinist-food-deliveries-bounty-hunting.563124/ Protect the Marlinist Food Deliveries]
* [https://forums.frontier.co.uk/threads/deliver-food-to-support-the-marlinists-trade.563123/ Deliver Food to Support the Marlinists]
* [https://forums.frontier.co.uk/threads/support-panther-clipper-mk-ii-launch-with-critical-deliveries-trade.639361/ Support Panther Clipper Mk II Launch with Critical Deliveries (Trade)]
* [https://forums.frontier.co.uk/threads/protect-panther-clipper-mk-ii-shipments-from-pirate-threats-bounty-hunting.639360/ Protect Panther Clipper Mk II Shipments from Pirate Threats (Bounty Hunting)]
|No
|-
|[[Power Distributor]]
|3 / 4 / 6
|D / A<ref group="n">Size 6 D Rated variant was not rewarded.</ref>
|[[System Focused Power Distributor|System Focused]],<br />[[Engine Focused Power Distributor|Engine Focused]]
|None
|
* [https://forums.frontier.co.uk/threads/support-edmund-mahon-in-trade-war-trade.637814/ Support Edmund Mahon in Trade War]
* [https://forums.frontier.co.uk/threads/support-nakato-kaine-in-trade-war-trade.637815/ Support Nakato Kaine in Trade War]
|No
|-
|[[Power Plant]]
|3
|A
|[[Armoured Power Plant|Armoured]],<br />[[Overcharged Power Plant|Overcharged]]
|None
|
* [https://forums.frontier.co.uk/threads/medical-supplies-for-federal-starport-bombing-survivors-trade.567325/ Medical Supplies for Federal Starport Bombing Survivors]
|No
|-
|[[Power Plant]]
|3 / 4 / 5
|A
|[[Overcharged Power Plant|Overcharged]]
|None
|
* [https://forums.frontier.co.uk/threads/colonia-bridge-project-phase-four-week-4-alcor-trade.599890/ Colonia Bridge Project Phase Four, Week 4 - Alcor]
* [https://forums.frontier.co.uk/threads/colonia-bridge-project-phase-four-week-4-colonia-trade.599891/ Colonia Bridge Project Phase Four, Week 4 - Colonia]
|No
|-
|[[Railgun]]
|2
|B
|[[Long Range Weapon|Long Range]],<br />[[High Capacity Weapon|High Capacity]]
|[[Feedback Cascade]]
|
* [https://forums.frontier.co.uk/threads/fight-for-the-epsilon-fornacis-empire-group-against-the-neo-marlinists-combat.569308/ Fight for the Epsilon Fornacis Empire Group against the Neo-Marlinists]
* [https://forums.frontier.co.uk/threads/defend-trailblazer-resupply-routes-bounty-hunting.639996/ Defend Trailblazer Resupply Routes (Bounty Hunting)]
|No
|No
|-
|-
Line 761: Line 1,163:
|2
|2
|B
|B
|[[High Capacity Weapon|High Capacity]],<br/>[[Rapid Fire Weapon|Rapid Fire]]
|[[High Capacity Weapon|High Capacity]],<br />[[Rapid Fire Weapon|Rapid Fire]]
|[[Drag Munitions]]
|[[Drag Munitions]]
|[https://forums.frontier.co.uk/threads/resist-the-federations-attempt-to-capture-yuri-grom-combat.590672/ Resist the Federation's Attempt to Capture Yuri Grom]
|
* [https://forums.frontier.co.uk/threads/resist-the-federations-attempt-to-capture-yuri-grom-combat.590672/ Resist the Federation's Attempt to Capture Yuri Grom]
|No
|-
|[[Seeker Missile Rack]]
|2
|B
|[[High Capacity Weapon|High Capacity]], [[Lightweight Weapon|Lightweight]]
|[[Thermal Cascade]]
|
* [https://forums.frontier.co.uk/threads/fight-for-liz-ryder-and-the-eurybia-blue-mafia-combat.555504/ Fight for Liz Ryder and the Eurybia Blue Mafia]
|Yes
|-
|[[Seeker Missile Rack]]
|2 / 3
|B / A
|[[High Capacity Weapon|High Capacity]],<br />[[Sturdy Weapon|Sturdy]]
|[[FSD Interrupt]]
|
* [https://forums.frontier.co.uk/threads/delaine-targets-imperial-forces-in-beta-3-tucani-combat.638439/ Delaine Targets Imperial Forces in Beta-3 Tucani]
* [https://forums.frontier.co.uk/threads/imperial-campaign-targets-archon-delaine-in-beta-3-tucani-combat.638440/ Imperial Campaign Targets Archon Delaine in Beta-3 Tucani]
|No
|No
|-
|-
|[[Guardian Plasma Charger]]
|[[Shield Generator]]
|1 / 2
|3
|D / B
|A
|[[Focused Weapon|Focused]],<br/>[[Overcharged Weapon|Overcharged]]
|[[Kinetic Resistant Shield Generator|Kinetic Resistant]],<br />[[Thermal Resistant Shield Generator|Thermal Resistant]]
|None
|None
|[https://community.elitedangerous.com/galnet/uid/617a92af979938635b475461 Thargoid Fleets Invade Nebula Systems]
|
|Yes
* [https://forums.frontier.co.uk/threads/medical-supplies-for-imperial-starport-bombing-survivors-trade.567324/ Medical Supplies for Imperial Starport Bombing Survivors]
|No
|-
!Module
!Class
!Rating
!Modifications
!Experimental Effect
!Community Goals
!Tech Broker?
|}
|}


== Notes ==
<references group="n" />
*Engineers were introduced in the ''[[Elite Dangerous: Horizons]]'' 2.1 update. Engineering mechanics were overhauled and improved with ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0).
 
**Four Engineers based in the [[Colonia Region]] were added in ''Beyond'' Chapter Three (3.2).
== Development ==
**One Engineer based in the [[Witch Head Nebula]] was added by the [[Interstellar Initiative]] [[The Enclave]].
 
**Nine Engineers specialising in Suit and Handheld Weapon modifications were added in ''[[Elite Dangerous: Odyssey]]''.
Engineers were introduced in the ''[[Elite Dangerous: Horizons]]'' 2.1 update. Engineering mechanics were overhauled and improved with ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0).
**Four more Engineers specialising in Suit and Handheld Weapon modifications were added to the Colonia Region in ''Odyssey'' Update 8.
 
*Players can only pin one blueprint per Engineer for use at [[Remote Workshop]]s.
4 Engineers based in the [[Colonia Region]] were added in ''Beyond'' Chapter Three (3.2). 1 Engineer based in the [[Witch Head Nebula]] was added by the [[Interstellar Initiative]] [[The Enclave]]. 9 Engineers specialising in Suit and Handheld Weapon modifications were added in ''[[Elite Dangerous: Odyssey]]''. 4 more Engineers specialising in Suit and Handheld Weapon modifications were added to the Colonia Region in ''Odyssey'' Update 8.
*As part of the special [[Bonus Weekend]] event in May 2018, Engineering material costs were temporarily reduced.
 
=== Engineering rebalance ===
[[File:Elite Dangerous - Frontier Unlocked Highlight - Engineering Rebalance|right|250px]]
 
In the Type-8 update (18.08), an engineering rebalance was introduced. Changes included increasing the amount of materials one would typically get from completing missions, as well as increasing material availability at Grade 4/5 farming locations by increasing the number of sources of materials and in some cases, payout per source.
 
One of the more notable changes introduced with this rebalance is the change to engineering rolls. In the past, engineering rolls towards ship hardpoints/modules would gain a random amount of progress, influenced towards higher percentages of progress depending on your access level with the engineer providing the modification.
 
The rebalance changes the behavior of rolls from a random percentage of progress gained to an exact amount of progress gained, with access level influence still present. '''This means for achieving a grade of modification for any module, there is now always an exact number of rolls needed to achieve full progress for that grade, scaling downwards with the access level you have for that engineer.'''
 
The below table illustrates the new rolling system:
 
{| class="fandom-table"
|+
Progress Percentage Gained Towards a Modification, Per Roll
|
!
! colspan="5" |Access Level with Engineer
|-
!
|
|1
|2
|3
|4
|5
|-
! rowspan="5" |Modification Grade
|Grade 1
|20%
|25%
|34%
|50%
|100%
|-
|Grade 2
|X
|20%
|25%
|34%
|50%
|-
|Grade 3
|X
|X
|20%
|25%
|34%
|-
|Grade 4
|X
|X
|X
|20%
|25%
|-
|Grade 5
|X
|X
|X
|X
|20%
|}


== Videos ==
== Videos ==
<gallery>
<gallery>
File:The_Engineers_2.1_Trailer_-_Elite_Dangerous_Horizons
File:The Engineers 2.1 Trailer - Elite Dangerous Horizons
File:1v3_big_ship_pvp...this_is_why_you_engineer,i_let_them_live
File:Elite Dangerous- Odyssey - Engineer Base Tour
File:%E2%9C%94_Elite_Dangerous_-_Engineer_Tutorial_-_Unlocking_%26_Ranking_Up.
File:EVERYTHING You Need To Know for Engineering in Elite Dangerous - Tutorial - How-To
File:Elite_Dangerous_Tutorials_-_Full_Engineering_Process_A_to_Z
File:Elite Dangerous - Ship Build - Vulture - The Piss Ant 2.0
File:Elite_Dangerous_Tutorials_-_How_to_Level_Up_With_Engineers_Quickly%3F
File:What a New Fully Engineered Python MK 2 Ship Looks Like In Elite Dangerous Odyssey - What Can It Do?
File:Elite_Dangerous-_Odyssey_-_Engineer_Base_Tour
File:How to Engineer the New BEST FSD! - Elite Dangerous Guide 2024
File:HOW TO Engineer On-foot Weapons & Suits - Elite Dangerous Odyssey
File:Introducing "THE COLLECTOR" -- My Most Useful Engineered Ship In Elite Dangerous Part.1
</gallery>
</gallery>


== Gallery ==
==Gallery==
<gallery>
<gallery>
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg |From Newsletter #117: Concept art - Approaching an engineer's base in Elite Dangerous: Horizons
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg|From Newsletter #117: Concept art - Approaching an engineer's base in Elite Dangerous: Horizons
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg |An Engineer's base as seen in Newsletter #121
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg|An Engineer's base as seen in Newsletter #121
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg |A hangar in an Engineer's Base as seen in Newsletter #121
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg|A hangar in an Engineer's Base as seen in Newsletter #121
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg |Another Engineer's Base as seen in Newsletter #121
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg|Another Engineer's Base as seen in Newsletter #121
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg |Preview of a Engineer Info screen as seen in Newsletter #122
Bris-Dekker-Unlock-2017-04-24.jpeg|Engineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)
Bris-Dekker-Unlock-2017-04-24.jpeg|Engineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)
</gallery>
</gallery>


== References ==
==References==
<references/>
<references />


{{EngineerNavbox}}
{{EngineerNavbox}}
[[ru:Инженеры]]
[[ru:Инженеры]]
[[zh:{{PAGENAME}}]]
[[zh:{{PAGENAME}}]]
[[uk:Інженери]]
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 18:55, 9 October 2026

File:The Engineers.jpg
The Engineers

The Engineers are secretive, eccentric individuals who can modify the weapons and modules of ships to exceed baseline performance standards. As they reside in Workshops on planetary surfaces, they are only accessible to ships equipped with a Planetary Approach Suite. The modifications that Engineers offer vary depending upon their skill sets and personal preferences. Some Engineers will be more beneficial for explorers, while others will be more beneficial for combat specialists.

Engineers and Workshops

File:Engineer-Ram-Tah-Phoenix-Base.png
Ram Tah's Phoenix Base

Pilots will initially learn about some Engineers through rumors, but as they gain access to Engineers and build reputations, those Engineers will inform them of other Engineers with a wider variety of or more potent modifications. In order to obtain an invitation to an Engineer's workshop, their invite requirements (listed as "How to Get Invite" in table below) must first be met. These requirements vary and some Engineers are easier to obtain an invite from than others. Be aware that attempting to land at a workshop without an invitation is treated as trespassing, and offenders will be immediately attacked by the workshop's defences. Once invited and having traveled to their workshop, an Engineer's services can be unlocked by completing an additional task, ranging from providing a specific item to turning in bounties.

When docked at a workshop, pilots can access an engineer's services through ship services. If they own Odyssey, they may also disembark and speak with the engineer in an auxillary workshop near the hangar.

Horizons (ship) engineers' bases do not have a Concourse. That means they do not have Apex shuttle taxi desk, bar, and any Concourse terminal, so no services the terminal offers, like on-foot missions etc.
They all have all basic Station services and also Outfitting with shop.

Odyssey (suits and handheld weapons) engineers' bases Concourse does not have most of standard services (bar, terminals, Pioneer Supplies). They only have Apex taxi desk.
The bases also offers no Station services for ships for some reason.

Ship Engineers

There are a total of 25 Engineers who specialise in ship modifications.

Engineer Base Name Modifications offered System Planet Region
Tod "The Blaster" McQuinn Trophy Camp
  • Multi-cannon (G5)
  • Rail Gun (G5)
  • Fragment Cannon (G3)
  • Cannon (G2)
Wolf 397 Trus Madi Core Systems
Selene Jean Prospector's Rest
  • Armour (G5)
  • Hull Reinforcement Package (G5)
Kuk B 3 Core Systems
Didi Vatermann Vatermann LLC
  • Shield Booster (G5)
  • Shield Generator (G3)
Leesti 1 a Core Systems
Bill Turner Turner Metallics Inc
  • Sensors (G5)
  • Plasma Accelerator (G5)
  • Detailed Surface Scanner (G5)
  • AFMU (G3)
  • Frame Shift Wake Scanner (G3)
  • Fuel Scoop (G3)
  • Kill Warrant Scanner (G3)
  • Life Support (G3)
  • Manifest Scanner (G3)
  • Refinery (G3)
Alioth 4 a Core Systems
Broo Tarquin Broo's Legacy
  • Beam Laser (G5)
  • Burst Laser (G5)
  • Pulse Laser (G5)
Muang 5 a Core Systems
Liz Ryder Demolition Unlimited
  • Missile Rack (G5)
  • Seeker Missile Rack (G5)
  • Torpedo Pylon (G5)
  • Mine Launcher (G3)
  • Hull Reinforcement Package (G1)
  • Armour (G1)
Eurybia Makalu Core Systems
Hera Tani The Jet's Hole
  • Detailed Surface Scanner (G5)
  • Power Plant (G5)
  • Power Distributor (G3)
  • Sensors (G3)
Kuwemaki A 3 a Core Systems
Tiana Fortune Fortune's Loss
  • Manifest Scanner (G5)
  • Collector Limpet Controller (G5)
  • Frame Shift Wake Scanner (G5)
  • Fuel Transfer Limpet Controller (G5)
  • Hatch Breaker Limpet Controller (G5)
  • Kill Warrant Scanner (G5)
  • Prospector Limpet Controller (G5)
  • Sensors (G5)
  • Detailed Surface Scanner (G3)
  • Frame Shift Drive Interdictor (G3)
Achenar 4 a Core Systems
Felicity Farseer Farseer Inc
  • Frame Shift Drive (G5)
  • Detailed Surface Scanner (G3)
  • Sensors (G3)
  • Thrusters (G3)
  • Power Plant (G1)
  • Frame Shift Drive Interdictor (G1)
  • Shield Booster (G1)
Deciat 6 a Core Systems
Colonel Bris Dekker Dekker's Yard
  • Frame Shift Drive Interdictor (G4)
  • Frame Shift Drive (G3)
Sol Iapetus Core Systems
Juri Ishmaak Pater's Memorial
  • Detailed Surface Scanner (G5)
  • Mine Launcher (G5)
  • Sensors (G5)
  • Frame Shift Wake Scanner (G3)
  • Kill Warrant Scanner (G3)
  • Manifest Scanner (G3)
  • Missile Rack (G3)
  • Seeker Missile Rack (G3)
  • Torpedo Pylon (G3)
Giryak 2 a Core Systems
The Sarge The Beach
  • Cannon (G5)
  • Collector Limpet Controller (G5)
  • Fuel Transfer Limpet Controller (G5)
  • Hatch Breaker Limpet Controller (G5)
  • Prospector Limpet Controller (G5)
  • Rail Gun (G3)
Beta-3 Tucani 2 b a Core Systems
Elvira Martuuk Long Sight Base
  • Frame Shift Drive (G5)
  • Shield Generator (G3)
  • Thrusters (G2)
  • Shield Cell Bank (G1)
Khun 5 Core Systems
The Dweller Black Hide
  • Power Distributor (G5)
  • Pulse Lasers (G4)
  • Beam Lasers (G3)
  • Burst Lasers (G3)
Wyrd A 2 Core Systems
Lei Cheung Trader's Rest
  • Shield Generator (G5)
  • Detailed Surface Scanner (G5)
  • Sensors (G5)
  • Shield Booster (G3)
Laksak A 1 Core Systems
Marco Qwent Qwent Research Base
  • Power Plant (G4)
  • Power Distributor (G3)
Sirius Lucifer Core Systems
Professor Palin Abel Laboratory
  • Thrusters (G5)
  • Frame Shift Drive (G3)
Arque 4 e Core Systems
Zacariah Nemo Nemo Cyber Party Base
  • Fragment Cannon (G5)
  • Multi-cannon (G3)
  • Plasma Accelerator (G2)
Yoru 4 Core Systems
Lori Jameson Jameson Base
  • Detailed Surface Scanner (G5)
  • Sensors (G5)
  • AFMU (G4)
  • Fuel Scoop (G4)
  • Life Support (G4)
  • Refinery (G4)
  • Frame Shift Wake Scanner (G3)
  • Manifest Scanner (G3)
  • Shield Cell Bank (G3)
Shinrarta Dezhra A 1 Core Systems
Ram Tah Phoenix Base
  • Chaff Launcher (G5)
  • ECM (G5)
  • Heat Sink Launcher (G5)
  • Point Defence (G5)
  • Collector Limpet Controller (G4)
  • Fuel Transfer Limpet Controller (G4)
  • Prospector Limpet Controller (G4)
  • Hatch Breaker Limpet Controller (G3)
Meene AB 5 d Core Systems
Etienne Dorn Kraken's Retreat
  • Detailed Surface Scanner (G5)
  • Frame Shift Wake Scanner (G5)
  • Kill Warrant Scanner (G5)
  • Life Support (G5)
  • Manifest Scanner (G5)
  • Plasma Accelerator (G5)
  • Power Distributor (G5)
  • Power Plant (G5)
  • Sensors (G5)
  • Rail Gun (G5)
Los A 2 b Colonia Region
Marsha Hicks The Watchtower
  • Cannon (G5)
  • Collector Limpet Controller (G5)
  • Fragment Cannon (G5)
  • Fuel Scoop (G5)
  • Fuel Transfer Limpet Controller (G5)
  • Hatch Breaker Limpet Controller (G5)
  • Multi-cannon (G5)
  • Prospector Limpet Controller (G5)
  • Refinery (G5)
Tir A 2 Colonia Region
Mel Brandon The Brig
  • Beam Laser (G5)
  • Burst Laser (G5)
  • Pulse Laser (G5)
  • Shield Generator (G5)
  • Thrusters (G5)
  • Shield Booster (G5)
  • Frame Shift Drive (G5)
  • Frame Shift Drive Interdictor (G5)
  • Shield Cell Bank (G4)
Luchtaine A 1 c Colonia Region
Petra Olmanova Sanctuary
  • Armour (G5)
  • AFMU (G5)
  • Chaff Launcher (G5)
  • ECM (G5)
  • Heat Sink Launcher (G5)
  • Hull Reinforcement Package (G5)
  • Mine Launcher (G5)
  • Missile Rack (G5)
  • Point Defence (G5)
  • Seeker Missile Rack (G5)
  • Torpedo Pylon (G5)
Asura 1 a Colonia Region
Chloe Sedesi Cinder Dock
  • Thrusters (G5)
  • Frame Shift Drive (G3)
Shenve A 6 Witch Head Nebula

Pilot Equipment Engineers

There are a total of 13 Engineers who specialise in pilot suit and handheld weapon modifications.

Engineer Base Name Modifications Offered System Planet Region
Domino Green The Jackrabbit Orishis 4 Core Systems
Hero Ferrari Nevermore Terrace Siris 5 c Core Systems
Jude Navarro Marshall's Drift Aurai 1 a Core Systems
Kit Fowler The Last Call Capoya 2 Core Systems
Oden Geiger Ankh's Promise Candiaei 9 c Core Systems
Terra Velasquez Rascal's Choice Shou Xing 1 Core Systems
Uma Laszlo Laszlo's Resolve Xuane A 3 Core Systems
Wellington Beck Beck Facility Jolapa 6 a Core Systems
Yarden Bond Salamander Bank Bayan 7 b Core Systems
Baltanos The Divine Apparatus Deriso 3 a Colonia Region
Eleanor Bresa Bresa Modifications Desy 7 a Colonia Region
Rosa Dayette Rosa's Shop Kojeara 4 b Colonia Region
Yi Shen Eidolon Hold Einheriar 1 a Colonia Region

Engineer unlock sequence

Initially, commanders are aware of a subset of Engineers from public knowledge. As commanders improve their reputation with these Engineers, they will unlock referrals to other, more selective Engineers who offer further sets of modifications. For example, to gain access to Lori Jameson, a commander must first develop reputation with Elvira Martuuk to earn a referral to Marco Qwent, then develop reputation with Qwent to earn a referral to Jameson.

Publicly Known Engineers
Referrals
Elvira Martuuk Mel Brandon
Zacariah Nemo
Marco Qwent Chloe Sedesi
Lori Jameson
Professor Palin
Felicity Farseer Juri Ishmaak Colonel Bris Dekker
The Sarge
Liz Ryder Etienne Dorn
Hera Tani Broo Tarquin
Tiana Fortune
The Dweller Marsha Hicks
Lei Cheung Ram Tah
Tod "The Blaster" McQuinn Petra Olmanova
Selene Jean Bill Turner
Didi Vatermann
Domino Green Kit Fowler Yarden Bond
Hero Ferrari Wellington Beck Uma Laszlo
Jude Navarro Terra Velasquez Oden Geiger
Baltanos
Eleanor Bresa
Rosa Dayette
Yi Shen

Engineer Ranks

Upon unlocking the services of a ship-focused Engineer, a pilot can begin accruing reputation with that Engineer to unlock higher grades of modifications. Reputation is measured in 5 tiers, with tier 5 representing the maximum level. Each modification that a pilot purchases will increase their reputation; low-grade modifications provide a smaller reputation boost than high-grade modifications, and each reputation tier requires more and more reputation to progress. With some Engineers, reputation can also be increased by selling commodities, exploration data, or bounty vouchers at their Workshops. It should be noted that Engineers may not be able to craft all 5 modification grades for a module type.

Engineer Reputation Level Required Profit
Grade 1 Unlocked as soon as Engineer task has been completed
Grade 2 Selling Exploration data/Commodities with a net profit of 500,000 Credits
Grade 3 Selling Exploration data/Commodities with a net profit of 2,000,000 Credits
Grade 4 Selling Exploration data/Commodities with a net profit of 8,000,000 Credits
Grade 5 Selling Exploration data/Commodities with a net profit of 16,000,000 Credits

Engineers that focus on pilot equipment do not use a reputation unlock system, and offer all of their modifications immediately upon fulfilling their meeting requirements.

Crafting

For a list of upgrades, see Category:Engineer Upgrades.

Ship Modifications

Materials are required by the Engineers to upgrade modules on the player's ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer for usage at Remote Workshops; pinned modifications can be crafted at any station equipped with a Remote Workshop, but a modification crafted remotely will not contribute to reputation with its Engineer.

Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications.

Grades must be progressed through consecutively from 1 to 5; however, you do not need to complete a grade to advance to the next one. As soon as then next grade becomes unlocked, you can immediately advance to it. The previous grade will autocomplete, so you will not lose out on any potency by skipping.[1]

It is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process.

While a modification is applied to a module, an additional quantity of materials can be spent to apply a single Experimental Effect to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely.

Please note that only one Engineering modification can be installed per module. Installing a new modification will overwrite the old modification as well as the currently applied Experimental Effect permanently. It is only possible to obtain modules with two modifications under certain circumstances. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.

Pilot Equipment Modifications

Modifications for Suits and Handheld Weapons are applied differently from ship modifications. All Suits and Handheld Weapons can be upgraded to have up to four modification slots. While equipment can occasionally be purchased with preinstalled modifications at Pioneer Supplies stores, the most straightforward way of installing a specific mod into a specific piece of gear is to seek out the Engineer who specializes in that mod.

Suits and handheld weapons need to be grade 2 or higher before you can modify them.[2]

Both upgrading and adding mods requires new types of 'materials' (added in Odyssey expansion), as well as credits.
The materials come from 3 different categories: Assets, Data, and Goods. Not all items in those categories though are engineering materials.

Unlike ship mods, equipment mods are only available in a single quality grade, and require only a single transaction with the Engineer to fully apply it. Once a mod is installed on a particular Suit or Handheld Weapon, it cannot be removed or replaced by another mod.

Method

Engineering suits and handheld weapons is a very slow and tedious grind. Recommended is to visit random stations and go to the Pioneer Supplies store in the Concourse to check if premium suits and weapons are available. Because this is much faster and easier than engineering. Each PS store has a limited amount of exclusive, premium items per location. They are sold out if another player bought them earlier. However, the PS stores restock every week (usually on Thursday).

Engineer Summary

The following tables summarize the modifications, locations, and access requirements of all Engineers.

Ship Engineers

<table-progress-tracking table-id="1" unique-column-index="1">

Engineer Modifies up to: Location How to find How to get invite How to unlock How to gain reputation
Tod "The Blaster" McQuinn G5 Railgun & Multi-cannon; G3 Fragment Cannon; G2 Cannon Wolf 397 Common knowledge Earn 15 bounty vouchers Provide 100,000 CR worth of bounty vouchers Craft modules, hand in Alliance vouchers to Trophy Camp
Felicity Farseer G5 FSD; G3 Detailed Surface Scanner, Sensors & Thrusters; G1 FSD Interdictor, Power Plant & Shield Booster Deciat Common knowledge Explorer rank of Scout or higher Provide 1 unit of Meta-Alloys Craft modules, sell exploration data at Farseer Inc
Elvira Martuuk G5 FSD; G3 Shield Generator; G2 Thrusters; G1 Shield Cell Bank Khun Common knowledge Travel at least 300 ly from starting system Provide 3 units of Soontill Relics Craft modules, sell exploration data at Long Sight Base
Liz Ryder G5 Missile Rack & Torpedo Pylon; G3 Mine Launcher; G1 Hull Reinforcement Package & Armour Eurybia Common knowledge Cordial or higher reputation with Eurybia Blue Mafia; complete mission from Chris & Silva's Paradise Hideout Provide 200 units of Landmines Craft modules, sell commodities to Demolition Unlimited
The Dweller G5 Power Distributor; G4 Pulse Laser; G3 Burst Laser & Beam Laser Wyrd Common knowledge Deal in stolen or illicit goods at 5 Black Markets Pay 500,000 CR Craft modules, sell commodities to Black Hide
Lei Cheung G5 Detailed Surface Scanner, Sensors & Shield Generator; G3 Shield Booster Laksak Learned from "The Dweller"[nb 1] Trade with at least 50 markets Provide 200 units of Gold Craft modules
Selene Jean G5 Hull Reinforcement & Armour Kuk Learned from Tod "The Blaster" McQuinn[nb 1] Mine at least 500 tons of ore Provide 10 Painite Craft modules, sell commodities or exploration data to Prospector's Rest
Hera Tani G5 Detailed Surface Scanner & Power Plant; G3 Power Distributor & Sensors Kuwemaki Learned from Liz Ryder[nb 1] Imperial Navy rank of Outsider or higher Provide 50 Kamitra Cigars Craft modules, sell commodities to The Jet's Hole
Broo Tarquin G5 Beam Laser, Burst Laser, Pulse Laser Muang Learned from Hera Tani[nb 1] Combat rank of Competent or higher Provide 50 Fujin Tea Craft modules, hand in bounty vouchers at Broo's Legacy
Marco Qwent G4 Power Plant; G3 Power Distributor Sirius (Permit Required) Learned from Elvira Martuuk[nb 1] Ally reputation with Sirius Corporation Provide 25 Modular Terminals Craft modules, sell commodities to Qwent Research Base
Zacariah Nemo G5 Fragment Cannon; G3 Multi-cannon; G2 Plasma Accelerator Yoru Learned from Elvira Martuuk[nb 1] Friendly or higher with Party of Yoru Provide 25 units of Xihe Biomorphic Companions Craft modules, sell commodities to Nemo Cyber Party Base
Didi Vatermann G5 Shield Booster; G3 Shield Generator Leesti Learned from Selene Jean[nb 1] Trade rank of Merchant or higher Provide 50 units of Lavian Brandy Craft modules
Colonel Bris Dekker G4 FSD Interdictor; G3 FSD Sol (Permit Required) Learned from Juri Ishmaak[nb 1] Friendly or higher reputation with the Federation Provide 1,000,000 CR worth of combat bonds Craft modules
Juri Ishmaak G5 Detailed Surface Scanner, Mines & Sensors; G3 Kill Warrant Scanner, Missile Rack & Torpedo Pylon Giryak Learned from Felicity Farseer[nb 1] Earn at least 50 combat bonds Provide 100,000 CR worth of combat bonds Craft modules, hand in combat bonds to Pater's Memorial
Professor Palin G5 Thrusters; G3 FSD Arque Learned from Marco Qwent[nb 1] Travel at least 5,000 ly from starting system Provide 25 units of Sensor Fragments Craft modules, sell exploration data to Abel Laboratory
Chloe Sedesi G5 Thrusters; G3 FSD Shenve Learned from Marco Qwent[nb 1] Travel at least 5,000 ly from starting system Provide 25 units of Sensor Fragments Craft modules, sell exploration data to Cinder Dock
Bill Turner G5 Detailed Surface Scanner, Plasma Accelerator & Sensors; G3 AFMU, Fuel Scoop, Life Support, Refinery, Manifest, Wake, & Kill Warrant Scanners Alioth (Permit Required) Learned from Selene Jean[nb 1] Friendly or higher reputation with the Alliance Provide 50 units of Bromellite Craft modules
Lori Jameson G5 Detailed Surface Scanner & Sensors; G4 AFMU, Fuel Scoop, Life Support & Refinery; G3 Shield Cell Banks, Manifest, Kill Warrant & Wake Scanners Shinrarta Dezhra (Permit Required) Learned from Marco Qwent[nb 1] Combat rank of Dangerous or higher Provide 25 units of Konnga Ale Craft modules, sell exploration data to Jameson Base
Ram Tah G5 Chaff, Electronic Countermeasures, Heat Sinks & Point Defence; G4 Collector/Fuel Transfer/Prospector Limpet Controllers; G3 Hatch Breaker Limpet Controller Meene Learned from Lei Cheung[nb 1] Explorer rank of Surveyor or higher Provide 50 Classified Scan Databanks Craft modules, sell exploration data to Phoenix Base
Tiana Fortune G5 Sensors, Manifest, Wake, & Kill Warrant Scanners, all Limpet Controllers; G3 Detailed Surface Scanner & FSD Interdictor Achenar (Permit Required) Learned from Hera Tani[nb 1] Friendly or higher reputation with the Empire Provide 50 units of Decoded Emission Data Craft modules, sell commodities to Fortune's Loss
The Sarge G5 Cannon & all Limpet Controllers; G3 Railgun Beta-3 Tucani Learned from Juri Ishmaak[nb 1] Federal Navy rank of Midshipman or higher Provide 50 units of Aberrant Shield Pattern Analysis Craft modules, sell exploration data to The Beach
Etienne Dorn G5 Life Support, Power Distributor, Sensors, Power Plant, Detailed Surface Scanner, Plasma Accelerator, Rail Gun Los Learned from Liz Ryder[nb 1] Trade rank of Dealer or higher Provide 25 units of Occupied Escape Pods Craft modules
Marsha Hicks G5 Multi-cannon, Fuel Scoop, Refinery, Cannon, Fragment Cannon, Collector/Fuel Transfer/Hatch Breaker/Prospector Limpet Controllers Tir Learned from The Dweller[nb 1] Explorer rank of Surveyor or higher Provide 10 units of Osmium Craft modules
Mel Brandon G5 Thrusters, Shield Cell Bank, Beam Laser, Shield Booster, Pulse Laser, Shield Generator, FSD, Burst Laser, FSD Interdictor Luchtaine Learned from Elvira Martuuk Friendly or higher reputation with Colonia Council Provide 100,000 credits of bounty vouchers Craft modules
Petra Olmanova G5 Armour, Hull Reinforcement, Utilities, Mine Launcher, Missile Rack, Torpedo Pylon, AFMU Asura Learned from Tod "The Blaster" McQuinn[nb 1] Combat rank of Expert or higher Provide 200 units of Progenitor Cells Craft modules

</table-progress-tracking>

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 These Engineers will provide information about the locations of other Engineers in their network only after Grade 3 access, plus approximately half of the progress bar to Grade 4 access, has been achieved with them. The game may need to be restarted in order to trigger the notification.

Pilot Equipment Engineers

<table-progress-tracking table-id="2" unique-column-index="1">

Engineer Modifications Location How to find How to get invite How to get referral
Domino Green Enhanced Tracking, Extra Backpack Capacity, Reduced Energy Use, Greater Range, Stability Orishis Common knowledge Travel 100ly in Apex Interstellar Transport shuttles Provide 5 Push
Hero Ferrari Improved Jump Assist, Increased Air Reserves, Increased Sprint Duration, Faster Handling, Noise Suppressor Siris Common knowledge Complete 10 Conflict Zones Provide 5 Settlement Defence Plans
Jude Navarro Added Melee Damage, Extra Ammo Capacity, Damage Resistance, Magazine Size, Reload Speed Aurai Common knowledge Complete 10 Restore or Reactivation missions Provide 5 Genetic Repair Meds
Kit Fowler Added Melee Damage, Faster Shield Regen, Extra Ammo Capacity, Magazine Size, Stowed Reloading Capoya Learned from Domino Green Sell 5 Opinion Polls to Bartenders Provide 5 Surveillance Equipment
Oden Geiger Enhanced Tracking, Improved Battery Capacity, Night Vision, Scope, Stability Candiaei Learned from Terra Velasquez Sell 20 total Biological Sample, Employee Genetic Data, and Genetic Research to Bartenders N/A
Terra Velasquez Combat Movement Speed, Increased Air Reserves, Increased Sprint Duration, Improved Hip Fire Accuracy, Noise Suppressor Shou Xing Learned from Jude Navarro Complete 6 Covert Heist or Covert Theft missions Provide 15 Financial Projections
Uma Laszlo Damage Resistance, Faster Shield Regen, Headshot Damage, Reload Speed, Stowed Reloading Xuane Learned from Wellington Beck Reach unfriendly rep with Sirius Corporation N/A
Wellington Beck Extra Backpack Capacity, Improved Battery Capacity, Reduced Tool Battery Consumption, Greater Range, Scope Jolapa Learned from Hero Ferrari Sell 15 total Classic Entertainment, Multimedia Entertainment, and/or Cat Media to Bartenders Provide 5 InSight Entertainment Suites
Yarden Bond Faster Handling, Improved Hip Fire Accuracy, Audio Masking, Improved Jump Assist, Combat Movement Speed, Quieter Footsteps Bayan Learned from Kit Fowler Sell 5 Smear Campaign Plans to Bartenders N/A
Baltanos Combat Movement Speed, Improved Jump Assist, Increased Air Reserves, Increased Sprint Duration, Faster Handling, Improved Hip Fire Accuracy, Noise Suppressor Deriso Common knowledge Friendly reputation with Colonia Council Provide 10 Faction Associates
Eleanor Bresa Added Melee Damage, Damage Resistance, Extra Ammo Capacity, Shield Regen, Magazine Size, Reload Speed, Stowed Reloading Desy Common knowledge Visit 5 Settlements in Colonia Provide 10 Digital Designs
Rosa Dayette Enhanced Tracking, Extra Backpack Capacity, Improved Battery Capacity, Reduced Tool Battery Consumption Kojeara Common knowledge Sell 10 total Culinary Recipes or Cocktail Recipes to Bartenders in Colonia Provide 10 Manufacturing Instructions
Yi Shen Night Vision, Quieter Footsteps, Audio Masking, Headshot Damage Einheriar Learned from Baltanos, Eleanor Bresa, & Rosa Dayette Complete all referral tasks for Baltanos, Eleanor Bresa, & Rosa Dayette N/A

</table-progress-tracking>

Pre-Engineered modules

Pre-Engineered modules were introduced as rewards for Community Goals and limited-time events. These modules may feature two Engineering modifications at once, modifications that cannot normally be applied to the specific module, or unique modifications that are not offered by any Engineer. Occasionally, pre-Engineered modules are later made available for purchase through Technology Brokers.

Pre-Engineered modules come with some restrictions:

  • Modules with two modifications will lose their second modification if another modification is applied.
  • In some cases, Experimental Effects can be added or changed without affecting the modifications.[3][4][5] Pre-Engineered modules that normally have no Engineering options, such as Guardian technology modules or mining tools, are unable to accept any Experimental Effects.
Module Class Rating Modifications Experimental Effect Community Goals Tech Broker?
Abrasion Blaster 1 D Long Range None No
Cargo Rack 5 / 6 E Expanded Cargo Rack None No
Detailed Surface Scanner 1 I Expanded Probe Scanning Radius x2 None Yes
Electronic Countermeasure 0 A Lightweight,
Shielded
None No
Enzyme Missile Rack 2 B High Capacity,
Increased Caustic Damage
None No
Fragment Cannon 1 / 3 E / C Double Shot,

High Capacity

Screening Shell No
Frame Shift Drive 3 / 4 / 5 / 6 A Increased Range,
Faster Boot Sequence
None Class 5 only
Frame Shift Drive (SCO) 2 - 7 A Increased Range None Yes
Guardian Gauss Cannon 1 / 2 D / B High Capacity,
Burst Fire Modification
None Yes
Guardian Plasma Charger 1 / 2 D / B Focused,
Overcharged
None Yes
Guardian Shard Cannon 1 / 2 D / A Focused,
Long Range
Penetrator Munitions Yes
Kill Warrant Scanner 0 A / C Fast Scan,
Long Range
None No
Mining Laser 1 D Long Range None Yes
Multi-cannon 2 E Rapid Fire Overcharged,

Phasing Sequence

No
Multi-cannon 2 E Short Range Phasing Sequence No
Point Defence Turret 0 I Focused,
Lightweight
None No
Power Distributor 3 / 4 / 6 D / A[n 1] System Focused,
Engine Focused
None No
Power Plant 3 A Armoured,
Overcharged
None No
Power Plant 3 / 4 / 5 A Overcharged None No
Railgun 2 B Long Range,
High Capacity
Feedback Cascade No
Seeker Missile Rack 2 B High Capacity,
Rapid Fire
Drag Munitions No
Seeker Missile Rack 2 B High Capacity, Lightweight Thermal Cascade Yes
Seeker Missile Rack 2 / 3 B / A High Capacity,
Sturdy
FSD Interrupt No
Shield Generator 3 A Kinetic Resistant,
Thermal Resistant
None No
Module Class Rating Modifications Experimental Effect Community Goals Tech Broker?
  1. ↑ Size 6 D Rated variant was not rewarded.

Development

Engineers were introduced in the Elite Dangerous: Horizons 2.1 update. Engineering mechanics were overhauled and improved with Elite Dangerous: Beyond Chapter One (3.0).

4 Engineers based in the Colonia Region were added in Beyond Chapter Three (3.2). 1 Engineer based in the Witch Head Nebula was added by the Interstellar Initiative The Enclave. 9 Engineers specialising in Suit and Handheld Weapon modifications were added in Elite Dangerous: Odyssey. 4 more Engineers specialising in Suit and Handheld Weapon modifications were added to the Colonia Region in Odyssey Update 8.

Engineering rebalance

File:Elite Dangerous - Frontier Unlocked Highlight - Engineering Rebalance

In the Type-8 update (18.08), an engineering rebalance was introduced. Changes included increasing the amount of materials one would typically get from completing missions, as well as increasing material availability at Grade 4/5 farming locations by increasing the number of sources of materials and in some cases, payout per source.

One of the more notable changes introduced with this rebalance is the change to engineering rolls. In the past, engineering rolls towards ship hardpoints/modules would gain a random amount of progress, influenced towards higher percentages of progress depending on your access level with the engineer providing the modification.

The rebalance changes the behavior of rolls from a random percentage of progress gained to an exact amount of progress gained, with access level influence still present. This means for achieving a grade of modification for any module, there is now always an exact number of rolls needed to achieve full progress for that grade, scaling downwards with the access level you have for that engineer.

The below table illustrates the new rolling system:

Progress Percentage Gained Towards a Modification, Per Roll
Access Level with Engineer
1 2 3 4 5
Modification Grade Grade 1 20% 25% 34% 50% 100%
Grade 2 X 20% 25% 34% 50%
Grade 3 X X 20% 25% 34%
Grade 4 X X X 20% 25%
Grade 5 X X X X 20%

Videos

References

Template:EngineerNavbox ru:Инженеры zh:Engineers uk:Інженери