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[[File:The_Engineers.jpg|thumb|300px|The Engineers]]
The '''Engineers''' are secretive, eccentric individuals who can modify the [[weapons]] and [[modules]] of [[ships]] to exceed baseline performance standards. As they reside in [[Surface Port|Workshops]] on planetary surfaces, they are only accessible to ships equipped with a [[Planetary Approach Suite]]. The modifications that Engineers offer vary depending upon their skill sets and personal preferences. Some Engineers will be more beneficial for [[Explorer|explorers]], while others will be more beneficial for [[Combat|combat specialists]].


== How Crafting with Engineer's Works ==
== Engineers and Workshops ==
The engineers are NPCs located only on planet surfaces in their planetary bases (Meaning only players with the horizon expansions may access them). In total there are 30 engineers with only 5 immediately known. Each engineer is capable of upgrading a specific type of module, sometimes even giving a special effect (see [[Engineer's weapon special effects]] page).  
[[File:Engineer-Ram-Tah-Phoenix-Base.png|thumb|250px|Ram Tah's Phoenix Base]]
Pilots will initially learn about some Engineers through rumors, but as they gain access to Engineers and build reputations, those Engineers will inform them of other Engineers with a wider variety of or more potent modifications. In order to obtain an invitation to an Engineer's workshop, their invite requirements (listed as "How to Get Invite" in table below) must first be met. These requirements vary and some Engineers are easier to obtain an invite from than others. Be aware that attempting to land at a workshop without an invitation is treated as trespassing, and offenders will be immediately attacked by the workshop's defences. Once invited and having traveled to their workshop, an Engineer's services can be unlocked by completing an additional task, ranging from providing a specific item to turning in bounties.  


'''In order to be able to craft anything''', a requirement must be fulfilled for the engineer to accept you (for example, Tod "the blaster" Mcquinn requires you to hand in 100,000 bounty credit (not normal credits)). Afterwards you get access to tier 1 of the engineer's crafting blueprints, with every craft increasing the engineer's level until the player gains access to the next tier of upgrades of that engineer.
When docked at a workshop, pilots can access an engineer's services through ship services. If they own [[Elite Dangerous: Odyssey|Odyssey]], they may also disembark and speak with the engineer in an auxillary workshop near the hangar.


'''Material are required''' by the engineer to upgrade anything on the player ships. Each blueprint specifies which materials are needed, and how to get them (either from a planetary surface or from destroying ships). Different engineers seem to require different materials, meaning not all materials gathered can be used by the same engineer.
[[Elite Dangerous: Horizons|Horizons]] (ship) engineers' bases do not have a [[Concourse]]. That means they do not have Apex shuttle taxi desk, bar, and any Concourse terminal, so no services the terminal offers, like on-foot missions etc.<br>
They all have all basic Station services and also Outfitting with shop.


'''IMPORTANT''' when an engineer is upgrading a module, you will see the exact outcome. At this point you may either choose to accept the changes, or discard them. '''IF''' you choose to discard the changes, any previous engineer upgrade on that module will remain (so you do not need to worry about losing a special effect), the materials required for the blueprint '''WILL BE USED''', and your engineer level '''WILL INCREASE''' (meaning you can level an engineer to the next tier by crafting blueprint and denying all of them, which is useful if you prefer to keep your original configuration).
[[Elite Dangerous: Odyssey|Odyssey]] (suits and handheld weapons) engineers' bases [[Concourse]] does not have most of standard services (bar, terminals, Pioneer Supplies). They only have Apex taxi desk.<br>
The bases also offers no Station services for ships for some reason.


Favors: it is possible to decrease the level progressing with an engineer for a guaranteed special effect on the module.
=== Ship Engineers ===
There are a total of 25 Engineers who specialise in ship modifications.
{| class="sortable mw-collapsible fandom-table article-table" style="font-size:10pt"
!Engineer
!Base Name
!Modifications offered
!System
!Planet
!Region
|-
|[[Tod "The Blaster" McQuinn]]
|Trophy Camp
|
* Multi-cannon (G5)
* Rail Gun (G5)
* Fragment Cannon (G3)
* Cannon (G2)
|[[Wolf 397]]
|Trus Madi
|[[Core Systems]]
|-
|[[Selene Jean]]
|Prospector's Rest
|
* Armour (G5)
* Hull Reinforcement Package (G5)
|[[Kuk]]
|B 3
|[[Core Systems]]
|-
|[[Didi Vatermann]]
|Vatermann LLC
|
* Shield Booster (G5)
* Shield Generator (G3)
|[[Leesti]]
|1 a
|[[Core Systems]]
|-
|[[Bill Turner]]
|Turner Metallics Inc
|
* Sensors (G5)
* Plasma Accelerator (G5)
* Detailed Surface Scanner (G5)
* AFMU (G3)
* Frame Shift Wake Scanner (G3)
* Fuel Scoop (G3)
* Kill Warrant Scanner (G3)
* Life Support (G3)
* Manifest Scanner (G3)
* Refinery (G3)
|[[Alioth]]
|4 a
|[[Core Systems]]
|-
|[[Broo Tarquin]]
|Broo's Legacy
|
* Beam Laser (G5)
* Burst Laser (G5)
* Pulse Laser (G5)
|[[Muang]]
|5 a
|[[Core Systems]]
|-
|[[Liz Ryder]]
|Demolition Unlimited
|
* Missile Rack (G5)
* Seeker Missile Rack (G5)
* Torpedo Pylon (G5)
* Mine Launcher (G3)
* Hull Reinforcement Package (G1)
* Armour (G1)
|[[Eurybia]]
|Makalu
|[[Core Systems]]
|-
|[[Hera Tani]]
|The Jet's Hole
|
* Detailed Surface Scanner (G5)
* Power Plant (G5)
* Power Distributor (G3)
* Sensors (G3)
|[[Kuwemaki]]
|A 3 a
|[[Core Systems]]
|-
|[[Tiana Fortune]]
|Fortune's Loss
|
* Manifest Scanner (G5)
* Collector Limpet Controller (G5)
* Frame Shift Wake Scanner (G5)
* Fuel Transfer Limpet Controller (G5)
* Hatch Breaker Limpet Controller (G5)
* Kill Warrant Scanner (G5)
* Prospector Limpet Controller (G5)
* Sensors (G5)
* Detailed Surface Scanner (G3)
* Frame Shift Drive Interdictor (G3)
|[[Achenar]]
|4 a
|[[Core Systems]]
|-
|[[Felicity Farseer]]
|Farseer Inc
|
* Frame Shift Drive (G5)
* Detailed Surface Scanner (G3)
* Sensors (G3)
* Thrusters (G3)
* Power Plant (G1)
* Frame Shift Drive Interdictor (G1)
* Shield Booster (G1)
|[[Deciat]]
|6 a
|[[Core Systems]]
|-
|[[Colonel Bris Dekker]]
|Dekker's Yard
|
* Frame Shift Drive Interdictor (G4)
* Frame Shift Drive (G3)
|[[Sol]]
|Iapetus
|[[Core Systems]]
|-
|[[Juri Ishmaak]]
|Pater's Memorial
|
* Detailed Surface Scanner (G5)
* Mine Launcher (G5)
* Sensors (G5)
* Frame Shift Wake Scanner (G3)
* Kill Warrant Scanner (G3)
* Manifest Scanner (G3)
* Missile Rack (G3)
* Seeker Missile Rack (G3)
* Torpedo Pylon (G3)
|[[Giryak]]
|2 a
|[[Core Systems]]
|-
|[[The Sarge]]
|The Beach
|
* Cannon (G5)
* Collector Limpet Controller (G5)
* Fuel Transfer Limpet Controller (G5)
* Hatch Breaker Limpet Controller (G5)
* Prospector Limpet Controller (G5)
* Rail Gun (G3)
|[[Beta-3 Tucani]]
|2 b a
|[[Core Systems]]
|-
|[[Elvira Martuuk]]
|Long Sight Base
|
* Frame Shift Drive (G5)
* Shield Generator (G3)
* Thrusters (G2)
* Shield Cell Bank (G1)
|[[Khun]]
|5
|[[Core Systems]]
|-
|[[The Dweller]]
|Black Hide
|
* Power Distributor (G5)
* Pulse Lasers (G4)
* Beam Lasers (G3)
* Burst Lasers (G3)
|[[Wyrd]]
|A 2
|[[Core Systems]]
|-
|[[Lei Cheung]]
|Trader's Rest
|
* Shield Generator (G5)
* Detailed Surface Scanner (G5)
* Sensors (G5)
* Shield Booster (G3)
|[[Laksak]]
|A 1
|[[Core Systems]]
|-
|[[Marco Qwent]]
|Qwent Research Base
|
* Power Plant (G4)
* Power Distributor (G3)
|[[Sirius]]
|Lucifer
|[[Core Systems]]
|-
|[[Professor Palin]]
|Abel Laboratory
|
* Thrusters (G5)
* Frame Shift Drive (G3)
|[[Arque]]
|4 e
|[[Core Systems]]
|-
|[[Zacariah Nemo]]
|Nemo Cyber Party Base
|
* Fragment Cannon (G5)
* Multi-cannon (G3)
* Plasma Accelerator (G2)
|[[Yoru]]
|4
|[[Core Systems]]
|-
|[[Lori Jameson]]
|Jameson Base
|
* Detailed Surface Scanner (G5)
* Sensors (G5)
* AFMU (G4)
* Fuel Scoop (G4)
* Life Support (G4)
* Refinery (G4)
* Frame Shift Wake Scanner (G3)
* Manifest Scanner (G3)
* Shield Cell Bank (G3)
|[[Shinrarta Dezhra]]
|A 1
|[[Core Systems]]
|-
|[[Ram Tah]]
|Phoenix Base
|
* Chaff Launcher (G5)
* ECM (G5)
* Heat Sink Launcher (G5)
* Point Defence (G5)
* Collector Limpet Controller (G4)
* Fuel Transfer Limpet Controller (G4)
* Prospector Limpet Controller (G4)
* Hatch Breaker Limpet Controller (G3)
|[[Meene]]
|AB 5 d
|[[Core Systems]]
|-
|[[Etienne Dorn]]
|Kraken's Retreat
|
* Detailed Surface Scanner (G5)
* Frame Shift Wake Scanner (G5)
* Kill Warrant Scanner (G5)
* Life Support (G5)
* Manifest Scanner (G5)
* Plasma Accelerator (G5)
* Power Distributor (G5)
* Power Plant (G5)
* Sensors (G5)
* Rail Gun (G5)
|[[Los]]
|A 2 b
|[[Colonia Region]]
|-
|[[Marsha Hicks]]
|The Watchtower
|
* Cannon (G5)
* Collector Limpet Controller (G5)
* Fragment Cannon (G5)
* Fuel Scoop (G5)
* Fuel Transfer Limpet Controller (G5)
* Hatch Breaker Limpet Controller (G5)
* Multi-cannon (G5)
* Prospector Limpet Controller (G5)
* Refinery (G5)
|[[Tir]]
|A 2
|[[Colonia Region]]
|-
|[[Mel Brandon]]
|The Brig
|
* Beam Laser (G5)
* Burst Laser (G5)
* Pulse Laser (G5)
* Shield Generator (G5)
* Thrusters (G5)
* Shield Booster (G5)
* Frame Shift Drive (G5)
* Frame Shift Drive Interdictor (G5)
* Shield Cell Bank (G4)
|[[Luchtaine]]
|A 1 c
|[[Colonia Region]]
|-
|[[Petra Olmanova]]
|Sanctuary
|
* Armour (G5)
* AFMU (G5)
* Chaff Launcher (G5)
* ECM (G5)
* Heat Sink Launcher (G5)
* Hull Reinforcement Package (G5)
* Mine Launcher (G5)
* Missile Rack (G5)
* Point Defence (G5)
* Seeker Missile Rack (G5)
* Torpedo Pylon (G5)
|[[Asura]]
|1 a
|[[Colonia Region]]
|-
|[[Chloe Sedesi]]
|Cinder Dock
|
* Thrusters (G5)
* Frame Shift Drive (G3)
|[[Shenve]]
|A 6
|[[Witch Head Nebula]]
|}


== Base Locations ==
=== Pilot Equipment Engineers ===
<insert collapsible table here with the following fields, Engineer name, system, planet, specialization, allegiance, how to gain reputation>
There are a total of 13 Engineers who specialise in pilot suit and handheld weapon modifications.
{| class="article-table"
{| class="sortable mw-collapsible fandom-table article-table" style="font-size:10pt"
!engineer name
!Engineer
!upgrades modules
!Base Name
!base location
!Modifications Offered
!how to unlock/find
!System
!alligience
!Planet
!Region
|-
|-
|Tod "the blaster" Mcquinn
|[[Domino Green]]
|Multi-Cannons,
|The Jackrabbit
Fragmentation Cannons
|
|
|unlocked immediately
* [[Enhanced Tracking]]
|Alliance
* [[Extra Backpack Capacity]]
* [[Reduced Tool Battery Consumption]]
* [[Greater Range]]
* [[Stability]]
|Orishis
|4
|[[Core Systems]]
|-
|-
|Felicity Farseer
|[[Hero Ferrari]]
|FSD Drives,
|Nevermore Terrace
Engines,
|
 
* [[Improved Jump Assist]]
Thrusters
* [[Increased Air Reserves]]
* [[Faster Handling]]
* [[Noise Suppressor]]
|Siris
|5 c
|[[Core Systems]]
|-
|[[Jude Navarro]]
|Marshall's Drift
|
* [[Added Melee Damage]]
* [[Damage Resistance]]
* [[Extra Ammo Capacity]]
* [[Magazine Size]]
* [[Reload Speed]]
|Aurai
|1 a
|[[Core Systems]]
|-
|[[Kit Fowler]]
|The Last Call
|
* [[Added Melee Damage]]
* [[Extra Ammo Capacity]]
* [[Faster Shield Regen]]
* [[Magazine Size]]
* [[Stowed Reloading]]
|Capoya
|2
|[[Core Systems]]
|-
|[[Oden Geiger]]
|Ankh's Promise
|
* [[Enhanced Tracking]]
* [[Improved Battery Capacity]]
* [[Night Vision (Modification)|Night Vision]]
* [[Scope]]
* [[Stability]]
|Candiaei
|9 c
|[[Core Systems]]
|-
|[[Terra Velasquez]]
|Rascal's Choice
|
* [[Combat Movement Speed]]
* [[Increased Air Reserves]]
* [[Increased Sprint Duration]]
* [[Improved Hip Fire Accuracy]]
* [[Noise Suppressor]]
|Shou Xing
|1
|[[Core Systems]]
|-
|[[Uma Laszlo]]
|Laszlo's Resolve
|
|
|unlocked immediately
* [[Damage Resistance]]
|Federation
* [[Faster Shield Regen]]
* [[Headshot Damage]]
* [[Reload Speed]]
* [[Stowed Reloading]]
|Xuane
|A 3
|[[Core Systems]]
|-
|-
|Elvira Martuuk
|[[Wellington Beck]]
|FSD Drives,
|Beck Facility
Shield Generators
|
|
|unlocked immediatly
* [[Extra Backpack Capacity]]
|Independant
* [[Improved Battery Capacity]]
* [[Reduced Tool Battery Consumption]]
* [[Greater Range]]
* [[Scope]]
|Jolapa
|6 a
|[[Core Systems]]
|-
|-
|Liz Ryder
|[[Yarden Bond]]
|Missiles,
|Salamander Bank
Mines
|
|
|Increase reputation
* [[Combat Movement Speed]]
with Eurybia Blue Mafia
* [[Improved Jump Assist]]
* [[Quieter Footsteps]]
* [[Audio Masking]]
* [[Faster Handling]]
* [[Improved Hip Fire Accuracy]]
|Bayan
|7 b
|[[Core Systems]]
|-
|[[Baltanos]]
|The Divine Apparatus
|
|
* [[Combat Movement Speed]]
* [[Improved Jump Assist]]
* [[Increased Air Reserves]]
* [[Increased Sprint Duration]]
* [[Faster Handling]]
* [[Improved Hip Fire Accuracy]]
* [[Noise Suppressor]]
|Deriso
|3 a
|[[Colonia Region]]
|-
|-
|The Dweller
|[[Eleanor Bresa]]
|Pulse Lasers,
|Bresa Modifications
Power Distributors
|
|
|Sell illigal goods to 5
* [[Added Melee Damage]]
different black markets
* [[Damage Resistance]]
* [[Extra Ammo Capacity]]
* [[Faster Shield Regen]]
* [[Magazine Size]]
* [[Reload Speed]]
* [[Stowed Reloading]]
|Desy
|7 a
|[[Colonia Region]]
|-
|[[Rosa Dayette]]
|Rosa's Shop
|
|
* [[Enhanced Tracking]]
* [[Extra Backpack Capacity]]
* [[Improved Battery Capacity]]
* [[Reduced Tool Battery Consumption]]
* [[Greater Range]]
* [[Scope]]
* [[Stability]]
|Kojeara
|4 b
|[[Colonia Region]]
|-
|[[Yi Shen]]
|Eidolon Hold
|
* [[Night Vision (Modification)|Night Vision]]
* [[Quieter Footsteps]]
* [[Audio Masking]]
* [[Headshot Damage]]
|Einheriar
|1 a
|[[Colonia Region]]
|}
|}


== Pre-release Newsletter Information ==
=== Engineer unlock sequence ===
{{Quote|Engineers are individuals who provide the blueprints (which describe the materials and items needed for a specific modification) and can then apply them to the weapon or module. They are characters with their own back story, preferences and specialisations. Initially we’re looking at around 30 engineers dotted throughout human space and we will be able to add more in future updates.
Initially, commanders are aware of a subset of Engineers from public knowledge. As commanders improve their reputation with these Engineers, they will unlock referrals to other, more selective Engineers who offer further sets of modifications. For example, to gain access to Lori Jameson, a commander must first develop reputation with Elvira Martuuk to earn a referral to Marco Qwent, then develop reputation with Qwent to earn a referral to Jameson.
{| class="mw-collapsible mw-collapsed fandom-table article-table" style="font-size:10pt" width="650"
!Publicly Known Engineers
! colspan="2"|<center>Referrals</center>
|-
| rowspan="2"|[[Elvira Martuuk]]
| colspan="2"|[[Mel Brandon]]<br/>[[Zacariah Nemo]]
|-
|[[Marco Qwent]]
|[[Chloe Sedesi]]<br/>[[Lori Jameson]]<br/>[[Ishmael Palin|Professor Palin]]
|-
|[[Felicity Farseer]]
|[[Juri Ishmaak]]
|[[Bris Dekker|Colonel Bris Dekker]]<br/>[[The Sarge]]
|-
| rowspan="2"|[[Liz Ryder]]
| colspan="2"|[[Etienne Dorn]]
|-
|[[Hera Tani]]
|[[Broo Tarquin]]<br/>[[Tiana Fortune]]
|-
| rowspan="2"|[[The Dweller]]
| colspan="2"|[[Marsha Hicks]]
|-
|[[Lei Cheung]]
|[[Ram Tah]]
|-
| rowspan="2"|[[Tod "The Blaster" McQuinn]]
| colspan="2"|[[Petra Olmanova]]
|-
|[[Selene Jean]]
|[[Bill Turner]]<br/>[[Didi Vatermann]]
|-
|[[Domino Green]]
|[[Kit Fowler]]
|[[Yarden Bond]]
|-
|[[Hero Ferrari]]
|[[Wellington Beck]]
|[[Uma Laszlo]]
|-
|[[Jude Navarro]]
|[[Terra Velasquez]]
|[[Oden Geiger]]
|-
|[[Baltanos]]<br/>[[Eleanor Bresa]]<br/>[[Rosa Dayette]]
| colspan="2"|[[Yi Shen]]
|}


One of the reasons that we chose mission givers and engineers first for the characterisation treatment is because in both cases you have an ongoing relationship which can change over time with the character. For the minor factions this is measured by your reputation with that minor faction (although factors like Pilots Federation rank will influence the deference with which they treat you), with the engineers the measure is taken from a variety of stats throughout the game and dependent on the nature of the individual.
== Engineer Ranks ==
Upon unlocking the services of a ship-focused Engineer, a pilot can begin accruing reputation with that Engineer to unlock higher grades of modifications. Reputation is measured in 5 tiers, with tier 5 representing the maximum level. Each modification that a pilot purchases will increase their reputation; low-grade modifications provide a smaller reputation boost than high-grade modifications, and each reputation tier requires more and more reputation to progress. With some Engineers, reputation can also be increased by selling commodities, exploration data, or bounty vouchers at their Workshops. It should be noted that Engineers may not be able to craft all 5 modification grades for a module type.


For example we have an engineer who is closely aligned with the Federal Navy and so your rank with the navy is his key consideration, so the higher your naval rank the better blueprints he will be able to offer. As well as naval ranks, the Pilots Federation ranks (including combat, trade, exploration and CQC) will influence some engineers. Some engineers will be affiliated with minor factions, so you’ll need to manage your relationship with them as well. Some will use your stats for mining or trading in illegal goods as well as a host of other indicators.
{| class="wikitable"
|-
! Engineer Reputation Level
! Required Profit
|-
! Grade 1
| ''Unlocked as soon as Engineer task has been completed''
|-
! Grade 2
| Selling Exploration data/Commodities with a net profit of 500,000 Credits
|-
! Grade 3
| Selling Exploration data/Commodities with a net profit of 2,000,000 Credits
|-
! Grade 4
| Selling Exploration data/Commodities with a net profit of 8,000,000 Credits
|-
! Grade 5
| Selling Exploration data/Commodities with a net profit of 16,000,000 Credits
|}


As well as these initial governing factor there is a separate reputation with them, which must be cultivated along the lines of their governing factor to gain their trust and so more capable blueprints.
Engineers that focus on [[:Category:Engineer Upgrades for Pilot Equipment|pilot equipment]] do not use a reputation unlock system, and offer all of their modifications immediately upon fulfilling their meeting requirements.


Not all engineers are immediately available to all players. The factor that governs their relationship with a commander has a minimum threshold that must be reached for them to deal with the player.
== Crafting ==
{{For|a list of upgrades|:Category:Engineer Upgrades}}


Each engineer has a specialisation, meaning that the deal with specific weapon types and modules. This is because they are experts in squeezing a bit more performance than the norm in their particular field. We are looking at having a secondary specialisation for engineers, just to help balancing the distribution of specialisations and of course we can add more engineers in the future. Or even remove ones if circumstances require it!
=== Ship Modifications ===
[[Materials]] are required by the Engineers to [[:Category:Engineer Upgrades|upgrade]] modules on the player's ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer for usage at [[Remote Workshop|Remote Workshops]]; pinned modifications can be crafted at any station equipped with a [[Remote Workshop]], but a modification crafted remotely will not contribute to reputation with its Engineer.


The engineers are spread geographically to add more geography to the map, but also to fit with the individual’s characteristics. They tend to be reclusive characters who are found at their own, isolated facilities on planet surfaces.|Newsletter #108}}{{Quote|Engineers are individuals with their own characteristics, history and specialisations who will facilitate crafting. They are spread throughout human space and they are the people to see about implementing changes to your weapons and modules. The release of season two saw the first steps in loot and crafting and this will developed to a much greater degree in 2.1 - we’ll delve into more details on this soon as well.|Newsletter #107}}{{Quote|Who are the engineers?
Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications.


Engineers is an all-encompassing name for a disparate group of people that exist on the outskirts of civilised society. They shut themselves away, coming up with weird, amazing, and often useful contraptions. Some of these modifications are even safe to use. Many of the engineers are those that rebelled in their earlier years, but now support those with similar inclinations to themselves.
Grades must be progressed through consecutively from 1 to 5; however, you do ''not'' need to complete a grade to advance to the next one. As soon as then next grade becomes unlocked, you can immediately advance to it. The previous grade will autocomplete, so you will not lose out on any potency by skipping.<ref>[https://www.reddit.com/r/EliteDangerous/comments/gtf6zk/engineering_do_i_need_to_fully_complete_each_grade/ reddit: Engineering - Do I need to fully complete each grade?]</ref>


They are inveterate tinkerers, coming up with all sorts of at times outrageous modifications to what would otherwise be standard pieces of equipment. Such engineers have existed since the beginning – when humanity first started using tools. Whether it is attaching a bit of sharpened flint to a wooden stick for better mammoth-killing, a longer bore cannon with extra charge on an ancient earth sea ship, or a modified waste gate in a turbine on a Huey helicopter to get that extra power boost in battle, engineers have existed through the millennia.
It is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process.


They are often contrary people with strange requirements, and the thirty fourth century is no different. If you’re careful and gain their trust and respect, you too can benefit from their tinkering – but be aware, no two modifications are exactly the same.|Newsletter #122}}{{Quote|How do I find an Engineer?
While a modification is applied to a module, an additional quantity of materials can be spent to apply a single [[Experimental Effect]] to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely.


Gaining an Engineer’s services requires establishing a relationship with them. You will gain knowledge about the first few from public sources. Other engineers will reveal themselves through invitation – particularly from other engineers, once you establish a good reputation with them.
Please note that only one Engineering modification can be installed per module. Installing a new modification will overwrite the old modification as well as the currently applied Experimental Effect permanently. It is only possible to obtain [[#Specially-modified Modules|modules with two modifications]] under certain circumstances. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.


Each Engineer has a different background, and that will affect the commanders he or she will deal with. Some will look into the commanders' background – see if they’re an explorer perhaps – before they’ll deal with them.
=== Pilot Equipment Modifications ===
Modifications for [[Suits]] and [[Handheld Weapon]]s are applied differently from ship modifications. All Suits and Handheld Weapons can be upgraded to have up to four modification slots. While equipment can occasionally be purchased with preinstalled modifications at [[Pioneer Supplies]] stores, the most straightforward way of installing a specific mod into a specific piece of gear is to seek out the Engineer who specializes in that mod.  


These prerequisites vary across commander’s roles. For example, in the The Dweller’s case he deals with criminals, or those at least familiar with the underworld, so you will need to have knowledge of a number of black markets.
Suits and handheld weapons need to be grade 2 or higher before you can modify them.<ref>[https://forums.frontier.co.uk/threads/why-does-domino-green-hate-me.578068/ Frontier Forums: Why does Domino Green hate me?]</ref>


Once you have passed the requirement test, the engineer will invite you to their base. At this stage their location will also be added to your galaxy map and you will have permission to land there.
Both '''upgrading''' and adding '''mods''' requires new types of 'materials' (added in [[Elite Dangerous: Odyssey|Odyssey expansion]]), as well as credits.<br>
The materials come from 3 different categories: [[Assets]], [[Data]], and [[Goods]]. Not all items in those categories though are engineering materials.


Once invited, you have to complete an initial contract to use the Engineer’s services. Again this relates to their personality and often feeds into their specific activities. For example Liz Ryder loves explosives and is currently amassing enough land mines to destroy a small moon. Whether that’s what she actually plans to do with them is anybody’s guess! These initial contracts can be physical items, like the land mines, but can also take a more intangible form like combat or bounty bonds to prove that you’re worth dealing with.
Unlike ship mods, equipment mods are only available in a single quality grade, and require only a single transaction with the Engineer to fully apply it.  
Where do engineers live?
Once a mod is installed on a particular Suit or Handheld Weapon, it cannot be removed or replaced by another mod.


Engineers each have their own surface bases. These are quite different from surface starports. Many began as secret bases, embedded deep in the rock, but as their bases grew they became bigger and bolder, in some cases smelting their own ore – something very hard to hide from space! They each have their own jurisdiction, and it’s a good idea to not commit crimes in their areas - their willingness to work with you is reputation based, remember.|Newsletter #122}}{{Quote|How does Engineer crafting work?
=== Method ===
Engineering suits and handheld weapons is a very slow and tedious grind. Recommended is to visit random [[Station|stations]] and go to the [[Pioneer Supplies]] store in the [[Concourse]] to check if premium suits and weapons are available. Because this is much faster and easier than engineering. Each PS store has a limited amount of exclusive, premium items per location. They are sold out if another player bought them earlier. However, the PS stores restock every week (usually on Thursday).


When the initial contract has been fulfilled, the Engineer will let Commanders make use of their particular services - the basis of which are the upgrades that they can provide. Typically these are focused on their individual specialisations, although some also offer low grade upgrades for a wider range of weapon or module types.
== Engineer Summary ==
The following tables summarize the modifications, locations, and access requirements of all Engineers.
=== Ship Engineers ===
<table-progress-tracking table-id="1" unique-column-index="1">
{| class="article-table sortable mw-collapsible mw-collapsed" style="font-size:10pt"
!Engineer
!Modifies up to:
!Location
!How to find
!How to get invite
!How to unlock
!How to gain reputation
|-
|[[Tod "The Blaster" McQuinn]]
|G5 Railgun & Multi-cannon; G3 Fragment Cannon; G2 Cannon
|[[Wolf 397]]
|Common knowledge
|Earn 15 bounty vouchers
|Provide 100,000 CR worth of bounty vouchers
|Craft modules, hand in Alliance vouchers to Trophy Camp
|-
|[[Felicity Farseer]]
|G5 FSD; G3 Detailed Surface Scanner, Sensors & Thrusters; G1 FSD Interdictor, Power Plant & Shield Booster
|[[Deciat]]
|Common knowledge
|[[Explorer]] rank of Scout or higher
|Provide 1 unit of [[Meta-Alloys]]
|Craft modules, sell exploration data at Farseer Inc
|-
|[[Elvira Martuuk]]
|G5 FSD; G3 Shield Generator; G2 Thrusters; G1 Shield Cell Bank
|[[Khun]]
|Common knowledge
|Travel at least 300 ly from starting system
|Provide 3 units of [[Soontill Relics]]
|Craft modules, sell exploration data at Long Sight Base
|-
|[[Liz Ryder]]
|G5 Missile Rack & Torpedo Pylon; G3 Mine Launcher; G1 Hull Reinforcement Package & Armour
|[[Eurybia]]
|Common knowledge
|Cordial or higher reputation with Eurybia Blue Mafia; complete mission from Chris & Silva's Paradise Hideout
|Provide 200 units of [[Landmines]]
|Craft modules, sell commodities to Demolition Unlimited
|-
|[[The Dweller]]
|G5 Power Distributor; G4 Pulse Laser; G3 Burst Laser & Beam Laser
|[[Wyrd]]
|Common knowledge
|Deal in stolen or illicit goods at 5 [[Black Market]]s
|Pay 500,000 CR
|Craft modules, sell commodities to Black Hide
|-
|[[Lei Cheung]]
|G5 Detailed Surface Scanner, Sensors & Shield Generator; G3 Shield Booster
|[[Laksak]]
|Learned from "The Dweller"<ref group="nb" name="Tier">These Engineers will provide information about the locations of other Engineers in their network only after Grade 3 access, plus approximately half of the progress bar to Grade 4 access, has been achieved with them. The game may need to be restarted in order to trigger the notification.</ref>
|Trade with at least 50 markets
|Provide 200 units of [[Gold]]
|Craft modules
|-
|[[Selene Jean]]
|G5 Hull Reinforcement & Armour
|[[Kuk]]
|Learned from Tod "The Blaster" McQuinn<ref group="nb" name="Tier" />
|Mine at least 500 tons of ore
|Provide 10 [[Painite]]
|Craft modules, sell commodities or exploration data to Prospector's Rest
|-
|[[Hera Tani]]
|G5 Detailed Surface Scanner & Power Plant; G3 Power Distributor & Sensors
|[[Kuwemaki]]
|Learned from Liz Ryder<ref group="nb" name="Tier" />
|[[Imperial Navy]] rank of Outsider or higher
|Provide 50 [[Kamitra Cigars]]
|Craft modules, sell commodities to The Jet's Hole
|-
|[[Broo Tarquin]]
|G5 Beam Laser, Burst Laser, Pulse Laser
|[[Muang]]
|Learned from Hera Tani<ref group="nb" name="Tier" />
|[[Combat]] rank of Competent or higher
|Provide 50 [[Fujin Tea]]
|Craft modules, hand in bounty vouchers at Broo's Legacy
|-
|[[Marco Qwent]]
|G4 Power Plant; G3 Power Distributor
|[[Sirius]] (Permit Required)
|Learned from Elvira Martuuk<ref group="nb" name="Tier" />
|Ally reputation with [[Sirius Corporation]]
|Provide 25 [[Modular Terminals]]
|Craft modules, sell commodities to Qwent Research Base
|-
|[[Zacariah Nemo]]
|G5 Fragment Cannon; G3 Multi-cannon; G2 Plasma Accelerator
|[[Yoru]]
|Learned from Elvira Martuuk<ref group="nb" name="Tier" />
|Friendly or higher with Party of Yoru
|Provide 25 units of [[Xihe Biomorphic Companions]]
|Craft modules, sell commodities to Nemo Cyber Party Base
|-
|[[Didi Vatermann]]
|G5 Shield Booster; G3 Shield Generator
|[[Leesti]]
|Learned from Selene Jean<ref group="nb" name="Tier" />
|[[Trader|Trade]] rank of Merchant or higher
|Provide 50 units of [[Lavian Brandy]]
|Craft modules
|-
|[[Colonel Bris Dekker]]
|G4 FSD Interdictor; G3 FSD
|[[Sol]] (Permit Required)
|Learned from Juri Ishmaak<ref group="nb" name="Tier" />
|Friendly or higher reputation with the [[Federation]]
|Provide 1,000,000 CR worth of combat bonds
|Craft modules
|-
|[[Juri Ishmaak]]
|G5 Detailed Surface Scanner, Mines & Sensors; G3 Kill Warrant Scanner, Missile Rack & Torpedo Pylon
|[[Giryak]]
|Learned from Felicity Farseer<ref group="nb" name="Tier" />
|Earn at least 50 combat bonds
|Provide 100,000 CR worth of combat bonds
|Craft modules, hand in combat bonds to Pater's Memorial
|-
|[[Professor Palin]]
|G5 Thrusters; G3 FSD
|[[Arque]]
|Learned from Marco Qwent<ref group="nb" name="Tier" />
|Travel at least 5,000 ly from starting system
|Provide 25 units of [[Sensor Fragment]]s
|Craft modules, sell exploration data to Abel Laboratory
|-
|[[Chloe Sedesi]]
|G5 Thrusters; G3 FSD
|[[Shenve]]
|Learned from Marco Qwent<ref group="nb" name="Tier" />
|Travel at least 5,000 ly from starting system
|Provide 25 units of [[Sensor Fragment]]s
|Craft modules, sell exploration data to Cinder Dock
|-
|[[Bill Turner]]
|G5 Detailed Surface Scanner, Plasma Accelerator & Sensors; G3 AFMU, Fuel Scoop, Life Support, Refinery, Manifest, Wake, & Kill Warrant Scanners
|[[Alioth]] (Permit Required)
|Learned from Selene Jean<ref group="nb" name="Tier" />
|Friendly or higher reputation with the [[Alliance]]
|Provide 50 units of [[Bromellite]]
|Craft modules
|-
|[[Lori Jameson]]
|G5 Detailed Surface Scanner & Sensors; G4 AFMU, Fuel Scoop, Life Support & Refinery; G3 Shield Cell Banks, Manifest, Kill Warrant & Wake Scanners
|[[Shinrarta Dezhra]] (Permit Required)
|Learned from Marco Qwent<ref group="nb" name="Tier" />
|[[Combat]] rank of Dangerous or higher
|Provide 25 units of [[Kongga Ale|Konnga Ale]]
|Craft modules, sell exploration data to Jameson Base
|-
|[[Ram Tah]]
|G5 Chaff, Electronic Countermeasures, Heat Sinks & Point Defence; G4 Collector/Fuel Transfer/Prospector Limpet Controllers; G3 Hatch Breaker Limpet Controller
|[[Meene]]
|Learned from Lei Cheung<ref group="nb" name="Tier" />
|[[Explorer]] rank of Surveyor or higher
|Provide 50 [[Classified Scan Databanks]]
|Craft modules, sell exploration data to Phoenix Base
|-
|[[Tiana Fortune]]
|G5 Sensors, Manifest, Wake, & Kill Warrant Scanners, all Limpet Controllers; G3 Detailed Surface Scanner & FSD Interdictor
|[[Achenar]] (Permit Required)
|Learned from Hera Tani<ref group="nb" name="Tier" />
|Friendly or higher reputation with the [[Empire]]
|Provide 50 units of [[Decoded Emission Data]]
|Craft modules, sell commodities to Fortune's Loss
|-
|[[The Sarge]]
|G5 Cannon & all Limpet Controllers; G3 Railgun
|[[Beta-3 Tucani]]
|Learned from Juri Ishmaak<ref group="nb" name="Tier" />
|[[Federal Navy]] rank of Midshipman or higher
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]
|Craft modules, sell exploration data to The Beach
|-
|[[Etienne Dorn]]
|G5 Life Support, Power Distributor, Sensors, Power Plant, Detailed Surface Scanner, Plasma Accelerator, Rail Gun
|[[Los]]
|Learned from Liz Ryder<ref group="nb" name="Tier" />
|[[Trader|Trade]] rank of Dealer or higher
|Provide 25 units of [[Occupied Escape Pod]]s
|Craft modules
|-
|[[Marsha Hicks]]
|G5 Multi-cannon, Fuel Scoop, Refinery, Cannon, Fragment Cannon, Collector/Fuel Transfer/Hatch Breaker/Prospector Limpet Controllers
|[[Tir]]
|Learned from The Dweller<ref group="nb" name="Tier" />
|[[Explorer]] rank of Surveyor or higher
|Provide 10 units of [[Osmium]]
|Craft modules
|-
|[[Mel Brandon]]
|G5 Thrusters, Shield Cell Bank, Beam Laser, Shield Booster, Pulse Laser, Shield Generator, FSD, Burst Laser, FSD Interdictor
|[[Luchtaine]]
|Learned from Elvira Martuuk
|Friendly or higher reputation with [[Colonia Council]]
|Provide 100,000 credits of bounty vouchers
|Craft modules
|-
|[[Petra Olmanova]]
|G5 Armour, Hull Reinforcement, Utilities, Mine Launcher, Missile Rack, Torpedo Pylon, AFMU
|[[Asura]]
|Learned from Tod "The Blaster" McQuinn<ref group="nb" name="Tier" />
|[[Combat]] rank of Expert or higher
|Provide 200 units of [[Progenitor Cells]]
|Craft modules
|}
</table-progress-tracking>
 
<references group="nb" />
 
=== Pilot Equipment Engineers ===
<table-progress-tracking table-id="2" unique-column-index="1">
{| class="article-table sortable mw-collapsible mw-collapsed" style="font-size:10pt"
!Engineer
!Modifications
!Location
!How to find
!How to get invite
!How to get referral
|-
|[[Domino Green]]
|Enhanced Tracking, Extra Backpack Capacity, Reduced Energy Use, Greater Range, Stability
|Orishis
|Common knowledge
|Travel 100ly in [[Apex Interstellar Transport]] shuttles
|Provide 5 [[Push]]
|-
|[[Hero Ferrari]]
|Improved Jump Assist, Increased Air Reserves, Increased Sprint Duration, Faster Handling, Noise Suppressor
|Siris
|Common knowledge
|Complete 10 [[Conflict Zone (On Foot)|Conflict Zones]]
|Provide 5 [[Settlement Defence Plans]]
|-
|[[Jude Navarro]]
|Added Melee Damage, Extra Ammo Capacity, Damage Resistance, Magazine Size, Reload Speed
|Aurai
|Common knowledge
|Complete 10 Restore or Reactivation missions
|Provide 5 [[Genetic Repair Meds]]
|-
|[[Kit Fowler]]
|Added Melee Damage, Faster Shield Regen, Extra Ammo Capacity, Magazine Size, Stowed Reloading
|Capoya
|Learned from Domino Green
|Sell 5 [[Opinion Polls]] to [[Bartender]]s
|Provide 5 [[Surveillance Equipment]]
|-
|[[Oden Geiger]]
|Enhanced Tracking, Improved Battery Capacity, Night Vision, Scope, Stability
|Candiaei
|Learned from Terra Velasquez
|Sell 20 total [[Biological Sample]], [[Employee Genetic Data]], and [[Genetic Research]] to [[Bartender]]s
|N/A
|-
|[[Terra Velasquez]]
|Combat Movement Speed, Increased Air Reserves, Increased Sprint Duration, Improved Hip Fire Accuracy, Noise Suppressor
|Shou Xing
|Learned from Jude Navarro
|Complete 6 Covert Heist or Covert Theft missions
|Provide 15 [[Financial Projections]]
|-
|[[Uma Laszlo]]
|Damage Resistance, Faster Shield Regen, Headshot Damage, Reload Speed, Stowed Reloading
|Xuane
|Learned from Wellington Beck
|Reach unfriendly rep with [[Sirius Corporation]]
|N/A
|-
|[[Wellington Beck]]
|Extra Backpack Capacity, Improved Battery Capacity, Reduced Tool Battery Consumption, Greater Range, Scope
|Jolapa
|Learned from Hero Ferrari
|Sell 15 total [[Classic Entertainment]], [[Multimedia Entertainment]], and/or [[Cat Media]] to [[Bartender]]s
|Provide 5 [[InSight Entertainment Suite]]s
|-
|[[Yarden Bond]]
|Faster Handling, Improved Hip Fire Accuracy, Audio Masking, Improved Jump Assist, Combat Movement Speed, Quieter Footsteps
|Bayan
|Learned from Kit Fowler
|Sell 5 [[Smear Campaign Plans]] to [[Bartender]]s
|N/A
|-
|[[Baltanos]]
|Combat Movement Speed, Improved Jump Assist, Increased Air Reserves, Increased Sprint Duration, Faster Handling, Improved Hip Fire Accuracy, Noise Suppressor
|Deriso
|Common knowledge
|Friendly reputation with Colonia Council
|Provide 10 [[Faction Associates]]
|-
|[[Eleanor Bresa]]
|Added Melee Damage, Damage Resistance, Extra Ammo Capacity, Shield Regen, Magazine Size, Reload Speed, Stowed Reloading
|Desy
|Common knowledge
|Visit 5 Settlements in Colonia
|Provide 10 [[Digital Designs]]
|-
|[[Rosa Dayette]]
|Enhanced Tracking, Extra Backpack Capacity, Improved Battery Capacity, Reduced Tool Battery Consumption
|Kojeara
|Common knowledge
|Sell 10 total [[Culinary Recipes]] or [[Cocktail Recipes]] to [[Bartender]]s in Colonia
|Provide 10 [[Manufacturing Instructions]]
|-
|[[Yi Shen]]
|Night Vision, Quieter Footsteps, Audio Masking, Headshot Damage
|Einheriar
|Learned from Baltanos, Eleanor Bresa, & Rosa Dayette
|Complete all referral tasks for Baltanos, Eleanor Bresa, & Rosa Dayette
|N/A
|}
</table-progress-tracking>
 
== Pre-Engineered modules ==
Pre-Engineered modules were introduced as rewards for [[Community Goals]] and limited-time events. These modules may feature two Engineering modifications at once, modifications that cannot normally be applied to the specific module, or unique modifications that are not offered by any Engineer. Occasionally, pre-Engineered modules are later made available for purchase through [[Technology Broker]]s.
 
Pre-Engineered modules come with some restrictions:
*Modules with two modifications will lose their second modification if another modification is applied.
*In some cases, [[Experimental Effect]]s can be added or changed without affecting the modifications.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-community-goal-fsd-reward-and-modification-application-of-experimentals.593774/ Frontier Forums: Elite Dangerous - Community Goal FSD Reward and Modification/Application of Experimentals]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-fsd-reward-issues-remodifications-experimentals-follow-up.593785/ Frontier Forums: Elite Dangerous: FSD Reward Issues (reModifications & Experimentals) Follow Up.]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-fsd-reward-module-for-phase-2-colonia-bridge-community-goal-experimental-effects-revised.593882/ Frontier Forums: Elite Dangerous: FSD Reward Module for Phase 2 Colonia Bridge Community Goal | Experimental Effects Revised]</ref> Pre-Engineered modules that normally have no Engineering options, such as [[Guardian]] technology modules or mining tools, are unable to accept any Experimental Effects.
 
{| class="article-table sortable mw-collapsible mw-collapsed" style="text-align: center; font-size:85%;" border="1"
|-
!Module
!Class
!Rating
!Modifications
!Experimental Effect
!Community Goals
!Tech Broker?
|-
|[[Abrasion Blaster]]
|1
|D
|[[Long Range Weapon|Long Range]]
|None
|
* [https://forums.frontier.co.uk/threads/support-wreaken-construction-mining-campaign.588343/ Support Wreaken Construction Mining Campaign]
* [https://forums.frontier.co.uk/threads/support-groms-forces-in-lp-855-34-mining.637126/ Support Grom's Forces in LP 855-34]
* [https://forums.frontier.co.uk/threads/support-winterss-forces-in-lp-855-34-mining.637127/ Support Winters's Forces in LP 855-34]
|No
|-
|[[Cargo Rack#Pre-Engineered Cargo Rack|Cargo Rack]]
|5 / 6
|E
|Expanded Cargo Rack
|None
|
* [https://forums.frontier.co.uk/threads/brewer-corporation-calls-for-trailblazer-resupply.639562/ Brewer corporation calls for Trailblazer resupply]
* [https://forums.frontier.co.uk/threads/brewer-corporation-strategic-order-mining-trade.642201/ Brewer Corporation Strategic Order (Mining/Trade)]
* [https://forums.frontier.co.uk/threads/distant-worlds-iii-deep-space-infrastructure-project-mining-trade.644566/ Distant Worlds III Deep-Space Infrastructure Project (Mining/Trade)]
|No
|-
|[[Detailed Surface Scanner]]
|1
|I
|[[Expanded Probe Scanning Radius Scanner|Expanded Probe Scanning Radius]] x2
|None
|
* [https://forums.frontier.co.uk/threads/support-sirius-atmospherics-initiative-by-providing-ammonia-world-exploration-data-exploration.559984/ Support Sirius Atmospherics Initiative by Providing Ammonia World Exploration Data]
* [https://forums.frontier.co.uk/threads/brewer-corporation-planetary-survey-initiative-exploration.633408/ Brewer Corporation Planetary Survey Initiative (Exploration)]
* [https://forums.frontier.co.uk/threads/rackham-hip-87621-planetary-exploration-initiative.641007/ Rackham HIP 87621 Planetary Exploration Initiative]
|Yes
|-
|[[Electronic Countermeasure]]
|0
|A
|[[Lightweight Module|Lightweight]],<br />[[Shielded Module|Shielded]]
|None
|
* [https://forums.frontier.co.uk/threads/support-shadow-president-winters-against-federal-surveillance-data.573555/ Support Shadow President Winters Against Federal Surveillance]
|No
|-
|[[Enzyme Missile Rack]]
|2
|B
|[[High Capacity Weapon|High Capacity]],<br />Increased Caustic Damage
|None
|
* [https://forums.frontier.co.uk/threads/fight-for-the-neo-marlinist-order-of-mudhrid-against-the-empire-combat.569311/ Fight for the Neo-Marlinist Order of Mudhrid against the Empire]
|No
|-
|[[Fragment Cannon]]
|1 / 3
|E / C
|[[Double Shot Weapon|Double Shot]],
[[High Capacity Weapon|High Capacity]]
|[[Screening Shell]]
|
* [https://forums.frontier.co.uk/threads/join-aisling-duvals-call-to-arms-combat.638946/ Join Aisling Duval's Call To Arms (Combat)]
* [https://forums.frontier.co.uk/threads/join-archers-exploitation-of-imperial-weakness-combat.638947/ Join Archer's Exploitation of Imperial Weakness (Combat)]
* [https://forums.frontier.co.uk/threads/join-li-yong-ruis-territorial-opportunism-combat.638948/ Join Li Yong-Rui's Territorial Opportunism (Combat)]
|No
|-
|[[Frame Shift Drive]]
|3 / 4 / 5 / 6
|A
|[[Increased Range Frame Shift Drive|Increased Range]],<br />[[Faster Boot Sequence Frame Shift Drive|Faster Boot Sequence]]
|None
|
* [https://forums.frontier.co.uk/threads/protect-the-alliances-expansion-into-the-coalsack-nebula-from-thargoid-attack-ax-combat.558263/ Protect the Alliance's Expansion into the Coalsack Nebula from Thargoid Attack]
* [https://forums.frontier.co.uk/threads/the-colonia-bridge-project-2nd-phase-alcor-trade.592741/ The Colonia Bridge Project 2nd Phase - Alcor]
* [https://forums.frontier.co.uk/threads/the-colonia-bridge-project-2nd-phase-colonia-trade.592740/ The Colonia Bridge Project 2nd Phase - Colonia]
|Class 5 only
|-
|[[Frame Shift Drive (SCO)]]
|2 - 7
|A
|[[Increased Range Frame Shift Drive|Increased Range]]
|None
|
* [https://forums.frontier.co.uk/threads/battle-for-sol-destroy-titan-cocijo-ax-combat.631514/ Battle for Sol: Destroy Titan Cocijo (AX Combat)]
|Yes
|-
|[[Guardian Gauss Cannon]]
|1 / 2
|D / B
|[[High Capacity Weapon|High Capacity]],<br />Burst Fire Modification
|None
|
* [[Salvation]]'s Cornsar Delivery Initiative
|Yes
|-
|[[Guardian Plasma Charger]]
|1 / 2
|D / B
|[[Focused Weapon|Focused]],<br />[[Overcharged Weapon|Overcharged]]
|None
|
* [https://community.elitedangerous.com/galnet/uid/617a92af979938635b475461 Thargoid Fleets Invade Nebula Systems]
|Yes
|-
|[[Guardian Shard Cannon]]
|1 / 2
|D / A
|[[Focused Weapon|Focused]],<br />[[Long Range Weapon|Long Range]]
|[[Penetrator Munitions]]
|
* [https://forums.frontier.co.uk/threads/salvations-appeal-for-guardian-artefacts.583552/ Salvation's Appeal for Guardian Artefacts]
|Yes
|-
|[[Kill Warrant Scanner]]
|0
|A / C
|[[Fast Scan Scanner|Fast Scan]],<br />[[Long Range Scanner|Long Range]]
|None
|
* [https://forums.frontier.co.uk/threads/support-president-hudson-to-increase-federal-surveillance-data.573553/ Support President Hudson to Increase Federal Surveillance]
* [https://forums.frontier.co.uk/threads/defeat-pirates-in-planetary-rings-of-dhan-bounty-hunting.636453/ Defeat Pirates in Planetary Rings of Dhan]
* [https://forums.frontier.co.uk/threads/core-dynamics-combat-initiative.645580/ Core Dynamics Combat Initiative]
|No
|-
|[[Mining Laser]]
|1
|D
|[[Long Range Weapon|Long Range]]
|None
|
* [https://forums.frontier.co.uk/threads/support-torval-mastopolos-mining-campaign.588342/ Support Torval-Mastopolos Mining Campaign]
|Yes
|-
|[[Multi-cannon]]
|2
|E
|[[Rapid Fire Weapon|Rapid Fire]]
|[[Overcharged Weapon|Overcharged]],
[[Phasing Sequence]]
|
* [https://forums.frontier.co.uk/threads/opening-alliance-campaign-for-hip-87621-powerplay.643541/ Opening Alliance Campaign for HIP 87621 (PowerPlay)]
* [https://forums.frontier.co.uk/threads/opening-federal-campaign-for-hip-87621-powerplay.643543/ Opening Federal Campaign for HIP 87621 (PowerPlay)]
* [https://forums.frontier.co.uk/threads/opening-imperial-campaign-for-hip-87621-powerplay.643542/ Opening Imperial Campaign for HIP 87621 (PowerPlay)]
* [https://forums.frontier.co.uk/threads/opening-independence-campaign-for-hip-87621-powerplay.643544/ Opening Independence Campaign for HIP 87621 (PowerPlay)]
|No
|-
|[[Multi-cannon]]
|2
|E
|[[Short Range Weapon|Short Range]]
|[[Phasing Sequence]]
|
* [https://forums.frontier.co.uk/threads/support-the-federations-attempt-to-capture-yuri-grom-combat.590673/ Support the Federation's Attempt to Capture Yuri Grom]
|No
|-
|[[Point Defence Turret]]
|0
|I
|[[Focused Weapon|Focused]],<br />[[Lightweight Module|Lightweight]]
|None
|
* [https://forums.frontier.co.uk/threads/protect-the-marlinist-food-deliveries-bounty-hunting.563124/ Protect the Marlinist Food Deliveries]
* [https://forums.frontier.co.uk/threads/deliver-food-to-support-the-marlinists-trade.563123/ Deliver Food to Support the Marlinists]
* [https://forums.frontier.co.uk/threads/support-panther-clipper-mk-ii-launch-with-critical-deliveries-trade.639361/ Support Panther Clipper Mk II Launch with Critical Deliveries (Trade)]
* [https://forums.frontier.co.uk/threads/protect-panther-clipper-mk-ii-shipments-from-pirate-threats-bounty-hunting.639360/ Protect Panther Clipper Mk II Shipments from Pirate Threats (Bounty Hunting)]
|No
|-
|[[Power Distributor]]
|3 / 4 / 6
|D / A<ref group="n">Size 6 D Rated variant was not rewarded.</ref>
|[[System Focused Power Distributor|System Focused]],<br />[[Engine Focused Power Distributor|Engine Focused]]
|None
|
* [https://forums.frontier.co.uk/threads/support-edmund-mahon-in-trade-war-trade.637814/ Support Edmund Mahon in Trade War]
* [https://forums.frontier.co.uk/threads/support-nakato-kaine-in-trade-war-trade.637815/ Support Nakato Kaine in Trade War]
|No
|-
|[[Power Plant]]
|3
|A
|[[Armoured Power Plant|Armoured]],<br />[[Overcharged Power Plant|Overcharged]]
|None
|
* [https://forums.frontier.co.uk/threads/medical-supplies-for-federal-starport-bombing-survivors-trade.567325/ Medical Supplies for Federal Starport Bombing Survivors]
|No
|-
|[[Power Plant]]
|3 / 4 / 5
|A
|[[Overcharged Power Plant|Overcharged]]
|None
|
* [https://forums.frontier.co.uk/threads/colonia-bridge-project-phase-four-week-4-alcor-trade.599890/ Colonia Bridge Project Phase Four, Week 4 - Alcor]
* [https://forums.frontier.co.uk/threads/colonia-bridge-project-phase-four-week-4-colonia-trade.599891/ Colonia Bridge Project Phase Four, Week 4 - Colonia]
|No
|-
|[[Railgun]]
|2
|B
|[[Long Range Weapon|Long Range]],<br />[[High Capacity Weapon|High Capacity]]
|[[Feedback Cascade]]
|
* [https://forums.frontier.co.uk/threads/fight-for-the-epsilon-fornacis-empire-group-against-the-neo-marlinists-combat.569308/ Fight for the Epsilon Fornacis Empire Group against the Neo-Marlinists]
* [https://forums.frontier.co.uk/threads/defend-trailblazer-resupply-routes-bounty-hunting.639996/ Defend Trailblazer Resupply Routes (Bounty Hunting)]
|No
|-
|[[Seeker Missile Rack]]
|2
|B
|[[High Capacity Weapon|High Capacity]],<br />[[Rapid Fire Weapon|Rapid Fire]]
|[[Drag Munitions]]
|
* [https://forums.frontier.co.uk/threads/resist-the-federations-attempt-to-capture-yuri-grom-combat.590672/ Resist the Federation's Attempt to Capture Yuri Grom]
|No
|-
|[[Seeker Missile Rack]]
|2
|B
|[[High Capacity Weapon|High Capacity]], [[Lightweight Weapon|Lightweight]]
|[[Thermal Cascade]]
|
* [https://forums.frontier.co.uk/threads/fight-for-liz-ryder-and-the-eurybia-blue-mafia-combat.555504/ Fight for Liz Ryder and the Eurybia Blue Mafia]
|Yes
|-
|[[Seeker Missile Rack]]
|2 / 3
|B / A
|[[High Capacity Weapon|High Capacity]],<br />[[Sturdy Weapon|Sturdy]]
|[[FSD Interrupt]]
|
* [https://forums.frontier.co.uk/threads/delaine-targets-imperial-forces-in-beta-3-tucani-combat.638439/ Delaine Targets Imperial Forces in Beta-3 Tucani]
* [https://forums.frontier.co.uk/threads/imperial-campaign-targets-archon-delaine-in-beta-3-tucani-combat.638440/ Imperial Campaign Targets Archon Delaine in Beta-3 Tucani]
|No
|-
|[[Shield Generator]]
|3
|A
|[[Kinetic Resistant Shield Generator|Kinetic Resistant]],<br />[[Thermal Resistant Shield Generator|Thermal Resistant]]
|None
|
* [https://forums.frontier.co.uk/threads/medical-supplies-for-imperial-starport-bombing-survivors-trade.567324/ Medical Supplies for Imperial Starport Bombing Survivors]
|No
|-
!Module
!Class
!Rating
!Modifications
!Experimental Effect
!Community Goals
!Tech Broker?
|}


All upgrades come in up to five different grades – as you develop your relationship with the Engineer they will give you access to higher and higher grades of upgrade. Building your reputation will also make the Engineer more likely to tip you off about other Engineers in their network.
<references group="n" />


Each upgrade consists of a blueprint which contains the items or information that the engineer requires to complete that upgrade. Some of these items relate directly to the upgrade, but others are for the engineer’s own benefit or secret project.
== Development ==


The blueprint defines the changes that will be applied to the weapon or module being modified. These changes have positive and negative consequences, and the Engineers trade is more of a black art than a science, so results can vary with each attempt. There is a small chance that the engineer pulls something special out of the bag and is able to add a special effect, which can add specific abilities to the upgrade, like the special weapon effects we’ve shown in recent newsletters.
Engineers were introduced in the ''[[Elite Dangerous: Horizons]]'' 2.1 update. Engineering mechanics were overhauled and improved with ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0).
Assuming that you’re happy with the result this upgrade will be fitted, or you can choose for the engineer to abandon the upgrade and try again, as long as you have the required resources.


What else do Engineers do?
4 Engineers based in the [[Colonia Region]] were added in ''Beyond'' Chapter Three (3.2). 1 Engineer based in the [[Witch Head Nebula]] was added by the [[Interstellar Initiative]] [[The Enclave]]. 9 Engineers specialising in Suit and Handheld Weapon modifications were added in ''[[Elite Dangerous: Odyssey]]''. 4 more Engineers specialising in Suit and Handheld Weapon modifications were added to the Colonia Region in ''Odyssey'' Update 8.


As well as crafting upgrades, some have their own stock of specialist equipment, such as Professor Palin and his recent development of the corrosion resistant cargo racks that can safely carry the elusive alien artefacts – that were developed with the support of Commanders in the recent community goal.
=== Engineering rebalance ===
[[File:Elite Dangerous - Frontier Unlocked Highlight - Engineering Rebalance|right|250px]]


We’re sure you’ll develop a great relationship with one or more of the Engineers, and we’ll see many great new weapon variants spread through human space and beyond in the next weeks and months.|Newsletter #122}}
In the Type-8 update (18.08), an engineering rebalance was introduced. Changes included increasing the amount of materials one would typically get from completing missions, as well as increasing material availability at Grade 4/5 farming locations by increasing the number of sources of materials and in some cases, payout per source.


== Pre-release Gallery ==
One of the more notable changes introduced with this rebalance is the change to engineering rolls. In the past, engineering rolls towards ship hardpoints/modules would gain a random amount of progress, influenced towards higher percentages of progress depending on your access level with the engineer providing the modification.
 
The rebalance changes the behavior of rolls from a random percentage of progress gained to an exact amount of progress gained, with access level influence still present. '''This means for achieving a grade of modification for any module, there is now always an exact number of rolls needed to achieve full progress for that grade, scaling downwards with the access level you have for that engineer.'''
 
The below table illustrates the new rolling system:
 
{| class="fandom-table"
|+
Progress Percentage Gained Towards a Modification, Per Roll
|
!
! colspan="5" |Access Level with Engineer
|-
!
|
|1
|2
|3
|4
|5
|-
! rowspan="5" |Modification Grade
|Grade 1
|20%
|25%
|34%
|50%
|100%
|-
|Grade 2
|X
|20%
|25%
|34%
|50%
|-
|Grade 3
|X
|X
|20%
|25%
|34%
|-
|Grade 4
|X
|X
|X
|20%
|25%
|-
|Grade 5
|X
|X
|X
|X
|20%
|}
 
== Videos ==
<gallery>
File:The Engineers 2.1 Trailer - Elite Dangerous Horizons
File:Elite Dangerous- Odyssey - Engineer Base Tour
File:EVERYTHING You Need To Know for Engineering in Elite Dangerous - Tutorial - How-To
File:Elite Dangerous - Ship Build - Vulture - The Piss Ant 2.0
File:What a New Fully Engineered Python MK 2 Ship Looks Like In Elite Dangerous Odyssey - What Can It Do?
File:How to Engineer the New BEST FSD! - Elite Dangerous Guide 2024
File:HOW TO Engineer On-foot Weapons & Suits - Elite Dangerous Odyssey
File:Introducing "THE COLLECTOR" -- My Most Useful Engineered Ship In Elite Dangerous Part.1
</gallery>
 
==Gallery==
<gallery>
<gallery>
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd 'The Blaster' McQuinn Concept Art from Newsletter #113
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg|From Newsletter #117: Concept art - Approaching an engineer's base in Elite Dangerous: Horizons
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg | From Newsletter #117: Concept art - Approaching an engineer's base in Elite Dangerous: Horizons. You'll land at these bases to offer commodities, data and materials in exchange for unique ship modules.
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg|An Engineer's base as seen in Newsletter #121
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg | An Engineer's base as seen in Newsletter #121
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg|A hangar in an Engineer's Base as seen in Newsletter #121
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg | A hanger in an Engineer's Base as seen in Newsletter #121
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg|Another Engineer's Base as seen in Newsletter #121
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg | Another Engineer's Base as seen in Newsletter #121
Bris-Dekker-Unlock-2017-04-24.jpeg|Engineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg | "Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year." - Newsletter #122
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg | Preview of a Engineer Info screen as seen in Newsletter #122
</gallery>
</gallery>
[[Category:Upcoming]]
 
==References==
<references />
 
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