Checkpoint: Difference between revisions
No edit summary |
No edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 8: | Line 8: | ||
== Contents == | == Contents == | ||
Checkpoints usually contain one [[Type-9 Heavy]] named "Evidence Locker", and an assortment of [[Eagle MkII]]s and [[Viper MkIII]]s. The pilots of these ships holds [[Combat]] ranks ranging from Master to Elite. These security vessels are initially non-hostile and will normally only scan ships that pass through the area for contraband | Checkpoints usually contain one [[Type-9 Heavy]] named "Evidence Locker", and an assortment of [[Eagle MkII]]s and [[Viper MkIII]]s. The pilots of these ships holds [[Combat]] ranks ranging from Master to Elite. These security vessels are initially non-hostile and will normally only scan ships that pass through the area for contraband. If any ships are destroyed, reinforcements will drop in and may be immediately hostile. | ||
Although Checkpoints are uncommon, their composition makes them useful for earning Combat rank experience if a pilot does not mind antagonizing the system's controlling faction and can handle fighting multiple ships at once. | In the case of a Checkpoint that is in an [[Anarchy]] system, only the ships that are directly attacked, or in a [[Teams|Team]] with a ship that is attacked, will turn hostile. Although Checkpoints in Anarchy systems are uncommon, their composition, combined with the lawless state of the Anarchy system, makes them useful for earning Combat rank experience if a pilot does not mind antagonizing the system's controlling faction and can handle fighting multiple ships at once. | ||
{{SignalSourcesNavbox}} | {{SignalSourcesNavbox}} | ||
[[ru:Контрольная точка]] | [[ru:Контрольная точка]] | ||