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| New gameplay features and content will be introduced to Elite Dangerous throughout its second season, following the release of Horizons' first expansion, Planetary Landings, in December 2015.
| | #redirect [[Elite Dangerous: Horizons]] |
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| There are 4 expansions currently in development for release within 2016, free to all owners of Horizons. <sup>src</sup>
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| While each expansion is titled after its headline feature - generally available to Horizons players only - they also will contain many other basegame gameplay/content improvements and additions, '''available free to all players''' of Elite Dangerous.
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| Sources to be added/linked :)
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| == Horizons ==
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| The headline gameplay features and content in development that will be available to free to Horizons players.
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| === Loot & Crafting, 2.1 ===
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| * Greater degree of customisation and power to the ships. <sup>EGX</sup>
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| * Improve and customise normal weapons and module types. <sup>EGX</sup>
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| * Let you create unique equipment. <sup>src</sup>
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| * Loot will be found in various place in the galaxy, e.g. planetary surfaces, wrecked vessels. <sup>EGX</sup>
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| * It's a reward system to assist explorers, combatants, traders, miners and bounty hunters with each having different L&C options available. <sup>EGX</sup>
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| * Ability to create different coloured and powered lasers along with guns that would create malfunctions in enemy ships systems. <sup>EGX</sup>
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| * Engineers are NPCs who will facilitate crafting, by providing mod blueprints for applying to weapons/modules.<sup>DEV3</sup>
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| * Engineers have their own characteristics, history, specialisations, rank requirements and loyalties. <sup>DEV3</sup>
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| * Having a better NPC relationship and higher rank will give access to better blueprints. <sup>DEV3</sup>
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| * ~30 Engineers spread geographically in the human bubble, located on planets, and shown on the Galaxy Map. <sup>DEV3</sup>
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| === Ship-Launched Fighters, 2.x ===
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| * Larger ships in the game (for example the T-9) will be able to launch and/or dock smaller vessels from their bays. <sup>EGX</sup>
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| * Launched vessels can be either NPC or CMDR piloted. <sup>EGX</sup>
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| * These smaller ships will be used to fight off enemy craft, act as scouting vessels on planets. <sup>EGX</sup>
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| * If playing on your own and choose to leave your main vessel in a smaller fighter craft your ship will fly on autopilot and defend itself. <sup>EGX</sup>
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| * Concept Image.
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| === Multi-Crew, 2.x ===
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| * Players working together to control the different functions of a ship. <sup>EGX </sup>A multicrew ship landing on a planet's surface could have one player stay with the main vessel, another patrol in a ship-launched fighter, and another explore in their SRV. <sup>EGX</sup>
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| * The maximum number of crew on a ship is 4, and uses the Wing system. <sup>OTH7 </sup>This crew limit may be increased in a future Season: "We don't know how high we would go." <sup>EGX</sup>
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| * 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs). <sup>OTH7</sup>
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| * CMDRs can hotswap between roles, including in Solo. <sup>OTH7</sup>
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| * Balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing. <sup>OTH7</sup>
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| * Uses an SRV-style UI interface. <sup>OTH7</sup>
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| * No NPC Crew initially. <sup>AMA</sup>
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| * Concept image1, image2.
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| === Commander Creator, 2.x ===
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| * Enormous range of faces and features available using the Commander Creation "slider tool". <sup>EGX</sup>
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| * This option will be selected via the game's interface. <sup>EGX</sup>
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| * In combination with Multicrew players will at last be able to see each other, in game. <sup>EGX</sup>
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| * Faces will be visible as the visors will be retracted with pressurised cockpit. <sup>OTH4</sup>
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| * Canopy breach will cause Visors to appear. <sup>OTH4</sup>
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| * Although dev-demo shows baldness, hair is confirmed. <sup>EGX</sup>
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| * Concept image1, image2, and video.
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| === Not Scheduled (Yet) ===
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| * More SRV's. <sup>OTH4</sup>
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| * Planet updates will include "active volcanism" and "ice volcanism". <sup>src</sup>
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| * Larger settlements, including cities. <sup>OTH4</sup>
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| * NPC ships flying around stations and the surface. NPC SRVs not this Season. <sup>OTH4</sup>
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| * More coming for explorers on planet surfaces. <sup>AFTD2</sup>
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| * Atmospheric landings on Planets with Life will NOT be part of Horizons season. <sup>src</sup>
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| == Elite Dangerous ==
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| Known gameplay features, content, and improvements currently in various stages of development that may be available free to all Elite Dangerous players. These are categorised as follows:
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| * Scheduled - confirmed as appearing in a named or numbered expansion.
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| * Not Scheduled (Yet) - confirmed as appearing at some point during Horizons' Season.
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| * Not Confirmed (Yet?) - either repeatedly discussed or heavily hinted at appearing during Horizons' Season. As they are unconfirmed, they could arrive during any expansion, or fall back into Season 3.
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| === Scheduled ===
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| * (2.0.04) Bug fix update, expected in the week starting 25/1/16. <sup>DEV3</sup>
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| * (2.1) Some loot options will be available, found in space. <sup>DEV3</sup>
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| * (2.1) Overhaul of missiles and mines. <sup>src</sup>
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| * (2.1) Overhaul of weapons system. <sup>src</sup>
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| * (2.1) Greater information feedback for Minor Faction interactions. <sup>DEV1</sup>
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| * (2.1) Information about how you can help a specific Minor Faction. <sup>DEV2</sup>
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| * More NPC persistence. <sup>AMA</sup>
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| * (2.1) Faces for specific NPC contacts like mission givers, in 2.1. <sup>DEV2</sup>
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| * (2.1) The NPC contacts a CMDR will interact with depends on their reputation with the contact's Minor Faction.<sup>DEV2</sup>
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| * (2.1) Improvements to graphics and visuals. <sup>DEV2</sup>
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| * (2.1) Lots of mission changes. <sup>DEV3</sup>
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| * (~2.2) Galaxy Map Bookmarks. <sup>AMA</sup>
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| === Not Scheduled (Yet) ===
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| * Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. <sup>src</sup>
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| * Improvements to mission generation, which is dependent on the current station's market. <sup>src</sup>
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| * New military, ranking and Powerplay missions. <sup>src</sup>
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| * New structures, based on CQC assets. <sup>src</sup>
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| * Finding traces of The Missing: early 24th Century explorers. <sup>src</sup>
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| * Mysterious colonies in deep space. <sup>src</sup>
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| * More ships, some of which will be very large trading ships. <sup>src</sup>
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| * More Community Goals to expand the human bubble. <sup>OTH4</sup>
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| * More differentiation between systems and stations, e.g. rundown station in a poor system. <sup>OTH4</sup>
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| * Community Goals to create new and upgrade planetary ports and settlements. <sup>src</sup>
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| * More CQC maps. <sup>src</sup>
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| * Paying off insurance/rebuy costs by liquidating assets. <sup>src</sup>
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| * Ferrying multiple ships from one station to another. <sup>src</sup>
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| * New FSD and engine upgrades for faster travel. <sup>src</sup>
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| * Instancing and matchmaking stability improvements. <sup>OTH7</sup>
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| * Story reasons for Piracy & Bounty Hunting. <sup>OTH4</sup>
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| * Things related to Thargoids and other non-Thargoid species. <sup>OTH4</sup>
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| * Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions. <sup>AMA</sup>
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| * Player-Group sponsored Minor Factions will have the opportunity to become a Power. <sup>DEV1</sup>
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| * Better population modelling and effects for Minor Factions. <sup>DEV1</sup>
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| * Military mission revamp, into more like a career. <sup>AFTD2</sup>
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| === Not Confirmed (Yet?) ===
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| * Exploration log. <sup>src</sup>
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| * Large improvements to the API. <sup>src</sup>
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| * Planets with visible-from-space weather systems. <sup>src</sup>
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| * Co-ordinates for mission targets. <sup>src</sup>
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| * More astronomical phenomenon, especially comets. <sup>src </sup>Comets are already in the simulation, but gameplay is being designed for them. <sup>OTH4</sup>
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| * Passenger missions. <sup>src</sup>
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| * Orrery view in system map. Concept image. <sup>OTH4</sup>
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| * Ship naming. <sup>OTH4</sup>
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| * CQC Racing. <sup>unverified</sup> <sup>src</sup>
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| * Improved NPC communications. <sup>src</sup>
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| * Power specific skins. <sup>src</sup>
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| * Asteroid stations. <sup>OTH4</sup>
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| * Some crafting options. <sup>DEV3</sup>
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| * More Powerplay missions, variety and rewards.
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| * Powerplay interdiction and spawning rebalancing, with home systems becoming significantly safer.
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| * In Powerplay, each time a CMDR earns a Merit they also earn a Favour, which is a permanent resource and does not decay.
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| * During a Powerplay Cycle, a CMDR could "spend" Favours to trigger an individual rating’s benefits until the next Cycle. Favours are worth significantly less than Merits.
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| * Ability to toggle Powerplay status to be active or hidden, through either an option/decal/skin, with a cooldown before you get the benefits.
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| * Ability to "up" or "down" vote a system involved in Powerplay action, as a contextual communication of attack/defence ideas.
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| * Outside of Powerplay, CMDRs can pledge as a Freedom Fighter to one System, to fight against Powers attempting to control that System.
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| * Freedom Fighters could be valid targets in any System controlled or exploited by any Power that shared a Major Faction with the one being attacked.
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| * More dovetailing between Minor factions and Powers, beyond the existing Government vs Ethos effect, which will also be changed to scale instead of a set 50%.
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