Eagle: Difference between revisions

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| heatcapacity        = 165
| heatcapacity        = 165
| fuelcapacity        = 4
| fuelcapacity        = 4
| manoeuvrability    = 7
| manoeuvrability    = 6
| topspeed            = 240
| topspeed            = 240
| maxtopspeed        = 272
| maxtopspeed        = 272
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| size8              =  
| size8              =  
| reservedic          = 1× Class 2 [[Military Compartment]]
| reservedic          = 1× Class 2 [[Military Compartment]]
}}
|scooptimised=No}}
{{quote|Developed by Core Dynamics, the Eagle is a compact combat ship with peerless manoeuvrability. For many independent pilots it represents a natural progression from the Sidewinder, boasting superior cargo capacity and combat ability in addition to a better hardpoint array. These features are offset by a comparatively short jump range, however.|In-Game Description}}
{{quote|Developed by Core Dynamics, the Eagle is a compact combat ship with peerless manoeuvrability. For many independent pilots it represents a natural progression from the Sidewinder, boasting superior cargo capacity and combat ability in addition to a better hardpoint array. These features are offset by a comparatively short jump range, however.|In-Game Description}}
The '''Eagle MkII''' is a [[Ships|ship]] manufactured by [[Core Dynamics]]. As a proven [[combat]] fighter with a distinguished history, the Eagle MkII is one of the smallest, cheapest, and fastest ships available with [[Frame Shift Drive|jump]] capability. This comes at the cost of limited core internal modules, however, restricting its potential jump range and burdening it with [[heat]] and power management issues. The ship was introduced with much fanfare in 3199 as the [[Federal Navy]]'s new, state-of-the-art fighter, but was initially plagued with issues and then overshadowed by the [[Imperial Navy]] unveiling their own version, the [[Imperial Eagle]].<ref>''[[Elite Encounters RPG]]''</ref> Although the Federal Navy later replaced the Eagle MkII with their [[Ship-Launched Fighters|short range fighter]] [[F63 Condor|program]], the ship managed to rebuild its reputation over the years and achieve enormous commercial success. Core Dynamics ceased production of the Eagle MkII by 3300, but continues to provide parts and servicing due to its enduring popularity.<ref>[https://vignette.wikia.nocookie.net/elite-dangerous/images/0/07/Shipyard-Station.png/revision/latest?cb=20171113110240 Eagle MkII In-Game Description (pre-September Update)]</ref> The Eagle MkII still sees extensive use across human space, and it is also one of the four vessels permitted in the [[CQC Championship]].
The '''Eagle''' is a small [[Ships|ship]] produced by [[Core Dynamics]]. As a proven [[combat]] fighter with a distinguished history, the Eagle is one of the smallest, cheapest, and fastest ships available with [[Frame Shift Drive|jump]] capability. This comes at the cost of limited core internal modules, however, restricting its potential jump range and burdening it with [[heat]] and power management issues. The ship was introduced with much fanfare in 3199 as the [[Federal Navy]]'s new, state-of-the-art fighter, but was initially plagued with issues and then overshadowed by the [[Imperial Navy]] unveiling their own version, the [[Imperial Eagle]].<ref>''[[Elite Encounters RPG]]''</ref> Although the Federal Navy later replaced the Eagle with their [[Ship-Launched Fighters|short range fighter]] [[F63 Condor|program]], the ship managed to rebuild its reputation over the years and achieve enormous commercial success. Core Dynamics ceased production of the Eagle by 3300, but continues to provide parts and servicing due to its enduring popularity.<ref>[https://vignette.wikia.nocookie.net/elite-dangerous/images/0/07/Shipyard-Station.png/revision/latest?cb=20171113110240 Eagle MkII In-Game Description (pre-September Update)]</ref> The Eagle still sees extensive use across human space, and it is also one of the four vessels permitted in the [[CQC Championship]].


==Overview==
==Overview==
The Eagle is an extremely agile ship; in fact, it has the highest level of manoeuvrability of any ship, excluding [[Ship Launched Fighters]]. Thus, the Eagle is extremely viable for any commander looking to take advantage of mobility and even high-tier ships like the [[Anaconda]] would struggle against a well-trained Eagle pilot due to its ability to stay on the rear of ships; where even Turreted [[hardpoints]] won't have any visibility of the ship. Be advised of ships deploying fighters however and it is highly advised to prioritize these in combat.
The Eagle is an extremely agile ship—in fact, it has the highest level of manoeuvrability of any ship, excluding [[Ship Launched Fighters]]. Thus, the Eagle is extremely viable for any commander looking to take advantage of mobility, and even high-tier ships like the [[Anaconda]] can struggle against a well-trained Eagle pilot due to its ability to stay on the rear of ships, where even Turreted [[hardpoints]] won't have any visibility of the ship. Be advised of ships deploying fighters, however; it is highly advised to prioritize these in combat.


Compared to the [[Sidewinder MkI|Sidewinder]], the Eagle is a strict upgrade in virtually every aspect. The sidewinder has slightly better base armour but the Eagle has much better combat ability, not to mention better cargo capacity, jump range, damage, hardpoints etc. The Eagle is a great second ship for players to jump to and some even prefer it over the [[Hauler]] for cargo jobs due to its respectable 16T of space.
Compared to the [[Sidewinder MkI|Sidewinder]], the Eagle is a strict upgrade in virtually every aspect. The Sidewinder has slightly better base armour but the Eagle has much better combat ability due to its high maneuverability and damage output potential. It also has a higher cargo capacity and jump range. The Eagle is a great second ship for players to upgrade to, and some even prefer it over the [[Hauler]] for cargo jobs due to its respectable 20t of cargo capacity.


The Eagle makes a fantastic [[Bounty Hunter]] or [[Pirate]]. With its manoeuvrability, the Eagle can take on most adversaries and with three Class 1 hardpoints the Eagle is capable of dealing formidable damage and its high manoeuvrability means it is brilliant at both Interdicting and dodging [[Interdiction]]s making it great for shieldless trading. Defensively, however, the eagle has paper thin armor, dying to sustained fire from even a Sidewinder. Thus, the manoeuverability of the ship is critical in avoiding hits. The best defense is not to get hit at all. Thus a shield is recommended and the low shield power encourages the use of a [[Shield Booster]]. The issue with this, however, is that Eagle has only one utility mount, which means going without a [[Kill Warrant Scanner]]. You may wish to instead use a [[Stealth]] build; the Eagle has good heat management and using [[Silent Running]] may make ships unable to ever get a hit on an Eagle; especially if they run Turreted and Gimballed mounts. Be careful as experienced commanders may know how to get around this. The other problem is this strategy requires a [[Chaff Launcher]] which again requires going without a [[Kill Warrant Scanner]].
The Eagle makes a fantastic [[Bounty Hunter]] or [[Pirate]]. With its manoeuvrability, the Eagle can take on most adversaries, and with three Class 1 hardpoints, the Eagle is capable of dealing formidable damage. Its high manoeuvrability means it is brilliant at both interdicting and dodging [[interdiction]]s, making it great for shieldless trading. Defensively, however, the Eagle has very little armour and the second lowest [[Armour Hardness|armour hardness]] of all ships, which causes the Eagle to quickly crumble when under sustained fire. Thus, the manoeuverability of the ship is critical in avoiding hits. A shield is highly recommended, and the low shield power encourages the use of a [[Shield Booster]]. The issue with this, however, is that Eagle has only one utility mount, which means forgoing other combat utilities such as the [[Kill Warrant Scanner]]. You may wish to instead use a [[Stealth]] build; the Eagle has good heat management, and using [[Silent Running]] can make it very difficult for opposing ships to land hits, especially if they run Turreted and Gimballed mounts. This isn't a bulletproof strategy, however; experienced commanders may know how to counter it. It's highly recommended to use a [[Chaff Launcher]] with this strategy, but once again, this means forgoing a [[Kill Warrant Scanner]].


As a [[Trader]] or [[Miner]], the Eagle is significantly better than the [[Sidewinder MkI|Sidewinder]] in both aspects. However, the [[Hauler]] may be better for traders if not wanting to touch combat, though you may be better off holding out until the [[Adder]] becomes affordable, as it is much better in both aspects while still being viable in combat.
As a [[Trader]] or [[Miner]], the Eagle is significantly better than the [[Sidewinder MkI|Sidewinder]] in both aspects. However, the [[Hauler]] may be better for traders if not wanting to touch combat, though you may be better off holding out until the [[Adder]] becomes affordable, as it is much better in both aspects while still being viable in combat.


[[File:Convergence_eagle.png|thumb|250px|Eagle MkII hardpoint convergence]]
[[File:Convergence_eagle.png|thumb|250px|Eagle hardpoint convergence]]
The weapon hardpoints are located as follows: two Class 1 hardpoints on the underside of main body of ship, and one Class 1 hardpoint on the top of the ship behind the cockpit. The cockpit is one of the smallest in the Eagle's size class. Whether pilots find the confined space either enjoyable or rather claustrophobic, it does have the drawback of reducing overall range of vision.
The weapon hardpoints are located as follows: two Class 1 hardpoints on the underside of main body of ship, and one Class 1 hardpoint on the top of the ship behind the cockpit. The cockpit is one of the smallest in the Eagle's size class. Whether pilots find the confined space either enjoyable or rather claustrophobic, it does have the drawback of reducing overall range of vision.


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{{main|Outfitting}}
{{main|Outfitting}}


All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Eagle MkII.
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Eagle.
{| class="article-table"
 
!Category
{| class="article-table" style="text-align: center;" border="1"
!Slot Size
! style="text-align: center;" | Category
!Size
! style="text-align: center;" | Default System
!Grade
! style="text-align: center;" | Default Rating
!Module
! style="text-align: center;" | Default Class
!Cost (CR)
! style="text-align: center;" | Max Class
!Module [[Module priority control|Power Priority]]
|-
|-
|'''Eagle (Stock)'''
| rowspan="3" | [[Hardpoint|Small Hardpoint]]
| --
| [[Pulse Laser]] (L) || F || 1 || 1
| --
| --
| --
|43,800
| --
|-
|-
| rowspan="8" |'''Core Internal'''
| [[Pulse Laser]] (L) || F || 1 || 1
| --
|L
| --
|[[Lightweight Alloys|Lightweight Alloy]]
| --
| --
|-
|-
|2
| ''Empty'' || -- || -- || 1
|2
| E
|[[Power Plant]]
| --
| --
|-
|-
|3
| Utility Mount
| 3
| ''Empty'' || -- || -- || 0
|E
|[[Thrusters]]
| --
|1
|-
|-
|3
| [[Bulkheads]]
|3
| [[Lightweight Alloys]] || I || 1 || 8
|E
|[[Frame Shift Drive]]
| --
|1
|-
|-
|1
| Reactor Bay
|1
| [[Power Plant]] || E || 2|| 2
|E
|[[Life Support]]
| --
|1
|-
|-
|2
| Thrusters Mounting
|2
| [[Thrusters]] || E || 3 || 3
|E
|[[Power Distributor]]
| --
|1
|-
|-
|2
| Frame Shift Drive Housing
| 2
| [[Frame Shift Drive]] || E || 3 || 3
|E
|[[Sensors]]
| --
| 1
|-
|-
|2
| Environment Control
|2
| [[Life Support]] || E || 1 || 1
| C
|[[Fuel Tank]]
| --
| --
|-
|-
| rowspan="7" |'''Optional Internal'''
| Power Coupling
|3
| [[Power Distributor]] || E || 2 || 2
|3
|E
|[[Shield Generator]]
| -
|1
|-
|-
|2
| Sensor Suite
|1
| [[Sensors]] || E || 2 || 2
|E
|[[Cargo Rack]]
| --
| --
|-
|-
|2 [Military]
| Fuel Store
| --
| [[Fuel Tank]] [x4] || C || 2 || 2
| --
|[Empty]
| --
| --
|-
|-
|1
| rowspan="8" | [[Internal Compartment]]s
| --
| [[Shield Generator]] || E || 3 || 3
| --
|[Empty]
| --
| --
|-
|-
|1
| [[Cargo Rack]] [x2] || E || 1 || 2
| --
| --
|[Empty]
| --
| --
|-
|-
|1
| ''Empty'' (M) || -- || -- || 2
| --
| --
|[Empty]
| --
| --
|-
|-
|1
| ''Empty'' || -- || -- || 1
| --
| --
|[Empty]
| --
| --
|-
|-
| rowspan="3" |'''Hardpoints'''
|''Empty''
|S
|1
|F
|Fixed [[Pulse Laser]]
|  --
|1
|-
|S
|1
|F
|Fixed [[Pulse Laser]]
| --
|1
|-
|S
| --
| --
|[Empty]
| --
| --
| --
|-
|'''Utility'''
|1
| --
| --
| --
|[Empty]
| --
| --
|}
Below is an example loadout of the Eagle MkII, equipped for bounty hunting.
{| class="article-table"
!Category
!Slot Size
!Size
!Grade
!Module
!Cost (CR)
!Module [[Module priority control|Power Priority]]
|-
|'''Bounty Hunting Eagle (Total)'''
|  --
|  --
|  --
|  --
|
|  --
|-
| rowspan="8" |'''Core Internal'''
|  --
|M
|  --
|[[Military Grade Composite]]
|  --
|  --
|-
|2
|2
| A
|[[Power Plant]]
|  --
|  --
|-
|3
| 3
|A
|[[Thrusters]]
|  --
|1
|-
|3
|3
|A
|[[Frame Shift Drive]]
|  --
|4
|-
|1
|1
|A
|[[Life Support]]
|  --
|1
|-
|2
|2
|A
|[[Power Distributor]]
|  --
|2
|-
|2
| 2
|A
|[[Sensors]]
|  --
| 1
|-
|2
|2
| C
|[[Fuel Tank]]
|  --
|  --
|-
| rowspan="7" |'''Optional Internal'''
|3
|3
|C
|[[Bi-Weave Shield Generator]]
|  -
|2
|-
|2
|2
|D
|[[Hull Reinforcement Package]]
|  --
|  --
|-
|2 [Military]
| 2
| D
|[[Hull Reinforcement Package]]
|  --
|  --
|-
|1
|1
| 1
| D
|[[Hull Reinforcement Package]]
|  --
|  --
|-
|-
|1
| [[Advanced Docking Computer]] || E || 1 || 1
| 1
| D
|[[Hull Reinforcement Package]]
| --
| --
|-
|-
|1
| [[Supercruise Assist]] || E || 1 || 1
| 1
| D
|[[Module Reinforcement Package]]
| --
| --
|-
|-
|1
| (PAS) || I || 1 || 1
| 1
| A
|[[Fuel Scoop]]
|  --
| 4
|-
| rowspan="3" |'''Hardpoints'''
|S
|1
|F
|Fixed [[Multi-cannon|Multicannon]]
|  --
|3
|-
|S
|1
|F
|Fixed [[Multi-cannon|Multicannon]]
|  --
|3
|-
|S
| 1
| F
|Fixed [[Multi-cannon|Multicannon]]
|  --
| 3
|-
|'''Utility'''
|1
| 0
| E
|[[Kill Warrant Scanner]]
|  --
| 3
|-
|'''Other''' (Cargo Hatch)
| -
|
| -
| -
| -
|5 [Disabled]
|}
|}
*''(L) = Loaned Module''
*''[x#] = Capacity''
*''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]''
*''(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], [[Shield Cell Bank]], [[Guardian Shield Reinforcement Package]], [[Guardian Hull Reinforcement Package]], or [[Guardian Module Reinforcement Package]]''
== Notes ==
== Notes ==
*In September 2014, [[Frontier Developments]] announced that the Eagle would become a second starting [[Ships|ship]] for all players who had pre-ordered ''[[Elite Dangerous]]'', including existing Beta and Kickstarter supporters. This starting Eagle (known as the "Freagle") is located in a [[Station]] outside of the player's starting system and can be flown once the commander travels to the station where it is stored. It can be found by opening the [[Galaxy Map]] and looking for a system with a blue ship icon next to it; the ship will be located in a station within the designated system.
*In September 2014, [[Frontier Developments]] announced that the Eagle would become a second starting [[Ships|ship]] for all players who had pre-ordered ''[[Elite Dangerous]]'', including existing Beta and Kickstarter supporters. This starting Eagle (known as the "Freagle") is located in a [[Station]] outside of the player's starting system and can be flown once the commander travels to the station where it is stored. It can be found by opening the [[Galaxy Map]] and looking for a system with a blue ship icon next to it; the ship will be located in a station within the designated system.
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== Videos ==
== Videos ==
<gallery>
<gallery>
File:Rivalry_-_Elite_Dangerous_Eagle
File:Rivalry - Elite Dangerous Eagle
File:Eagle_MkII_-_Core_Dynamics_Elite_Dangerous
File:Eagle MkII - Core Dynamics Elite Dangerous
File:EAGLE_CANYON_RUN_-_FLIGHT_ASSIST_OFF
File:EAGLE CANYON RUN - FLIGHT ASSIST OFF
File:The Eagle Elite Dangerous
File:The Eagle Elite Dangerous
File:ED - Eagle MK II - Core Dynamics
File:The Eagle MK2 Review - A Bird of Prey? -Elite Dangerous-
File:Trench Turner - Sub-light space racing - Elite Dangerous
</gallery>
</gallery>


==Gallery==
==Gallery==
<gallery>
<gallery>
TheCoreDynamicsEagleWithPolarCamoPaintjob.jpg
File:Eagle Ship Cockpit.jpg|Eagle cockpit
TheCoreDynamicsEagleWithPaintjob.jpg
File:Eagle-mkII-ship-flying.png|Eagle flying
Eagle-MkII-ship-docked.png|Eagle MkII docked
File:Eagle in Hangar.jpg|Eagle in hangar
freedom-03.jpg
File:Eagle red ship in hangar.jpg|Eagle red ship in hangar
Screenshot 0090.jpg
File:Eagle Ship Kit ELW.png|Eagle Ship Kit and Earth-like world
Screenshot 0046.jpg
File:Eagle vs Thargoid Hydra and Medusa.jpg|Eagle vs Thargoid Hydra and Medusa
Screenshot 0261.jpg
File:Blueprint-eagle.png|Core Dynamics Eagle Blueprint
Eagle 2.png
File:Elite-1984-Elite-Dangerous-2018-Eagle-MkII.png|Elite 1984 - Elite Dangerous 2018. Eagle
bZp6XCg.png|Eagle overheating
File:Eagle-MkII-Core-Dynamics-Mathew-Maddison.png|Eagle artwork
waJt57b.png|Eagle departing
File:Wings-of-fire-01.jpg |Eagle with Orange Ignition paint-job
File:Debris_field_Eagle_MkII.jpg |Eagle found adrift at a signal source
20160825223650_1.jpg|White Rail Eagle among destroyed eagles at Trophy Camp
File:11951x1303.jpg |An Eagle MkII with ship kit
File:13667x4577.jpg |An Eagle MkII with ship kit
File:12566x1385.jpg |An Eagle MkII with ship kit
File:15884x1658.jpg |An Eagle MkII with ship kit
File:13795x9894.jpg |An Eagle MkII with ship kit
Eagle-mkII-ship-flying.png|Eagle MkII flying
Eagle-mkII-chrome-docked-station-front.png|Chrome Eagle MkII docked
blueprint-eagle.png|Core Dynamics Eagle Mk II Blueprint
Elite-1984-Elite-Dangerous-2018-Eagle-MkII.png|Elite 1984 - Elite Dangerous 2018. Eagle MkII
Eagle-MkII-Core-Dynamics-Mathew-Maddison.png|Eagle MkII artwork
</gallery>
</gallery>


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[[ru:Eagle]]
[[ru:Eagle]]
[[uk: Eagle MkII]]
[[zh:Eagle Mk II]]
[[Category:Core Dynamics]]
[[Category:Core Dynamics]]
[[Category:Fighters]]
[[Category:Fighters]]