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[[File:Screenshot 0034.jpg|thumb|400px|Eagle Mk. II]]
{{Distinguish|Imperial Eagle}}
{{ShipInfobox
| image              = Eagle-mkII-ship-flying.png
| manufacturer        = Core Dynamics
| yearsproduced      = 3199-3300
| type                = Combat
| cost                = 44,800
| insurance          = 2,240
| factionreq          =
| factionrank        =
| expansionreq        =
| landingpad          = Small
| dimensions          = 31.2m x 29.7m x 7.1m
| seats              = 1
| multicrew          = No
| fighterhangar      = No
| hullmass            = 50
| masslock            = 6
| armour              = 72
| armourhardness      = 28
| shields            = 78
| heatcapacity        = 165
| fuelcapacity        = 4
| manoeuvrability    = 6
| topspeed            = 240
| maxtopspeed        = 272
| boostspeed          = 350
| maxboostspeed      = 397
| jumprange          = 9.15
| maxjumprange        = 25.47
| cargocapacity      = 2
| maxcargocapacity    = 20
| utility            = 1
| small              = 3
| medium              =
| large              =
| huge                =
| size1              = 4
| size2              = 1
| size3              = 1
| size4              =
| size5              =
| size6              =
| size7              =
| size8              =
| reservedic          = 1× Class 2 [[Military Compartment]]
|scooptimised=No}}
{{quote|Developed by Core Dynamics, the Eagle is a compact combat ship with peerless manoeuvrability. For many independent pilots it represents a natural progression from the Sidewinder, boasting superior cargo capacity and combat ability in addition to a better hardpoint array. These features are offset by a comparatively short jump range, however.|In-Game Description}}
The '''Eagle''' is a small [[Ships|ship]] produced by [[Core Dynamics]]. As a proven [[combat]] fighter with a distinguished history, the Eagle is one of the smallest, cheapest, and fastest ships available with [[Frame Shift Drive|jump]] capability. This comes at the cost of limited core internal modules, however, restricting its potential jump range and burdening it with [[heat]] and power management issues. The ship was introduced with much fanfare in 3199 as the [[Federal Navy]]'s new, state-of-the-art fighter, but was initially plagued with issues and then overshadowed by the [[Imperial Navy]] unveiling their own version, the [[Imperial Eagle]].<ref>''[[Elite Encounters RPG]]''</ref> Although the Federal Navy later replaced the Eagle with their [[Ship-Launched Fighters|short range fighter]] [[F63 Condor|program]], the ship managed to rebuild its reputation over the years and achieve enormous commercial success. Core Dynamics ceased production of the Eagle by 3300, but continues to provide parts and servicing due to its enduring popularity.<ref>[https://vignette.wikia.nocookie.net/elite-dangerous/images/0/07/Shipyard-Station.png/revision/latest?cb=20171113110240 Eagle MkII In-Game Description (pre-September Update)]</ref> The Eagle still sees extensive use across human space, and it is also one of the four vessels permitted in the [[CQC Championship]].


The '''Eagle Mk. II''' is an agile fighter sporting 3 weapon hardpoints. It is arguably the most manuverable ship currently in the game, as well as being the cheapest combat-specialised vessel. However, it suffers from a very short hyperspace range in current betas, as well as a tendency to overheat, meaning many commanders skip it or don't stay in it long.
==Overview==
The Eagle is an extremely agile ship—in fact, it has the highest level of manoeuvrability of any ship, excluding [[Ship Launched Fighters]]. Thus, the Eagle is extremely viable for any commander looking to take advantage of mobility, and even high-tier ships like the [[Anaconda]] can struggle against a well-trained Eagle pilot due to its ability to stay on the rear of ships, where even Turreted [[hardpoints]] won't have any visibility of the ship. Be advised of ships deploying fighters, however; it is highly advised to prioritize these in combat.


In September 2014 Frontier announced that the Eagle will become a second starting ship for all players who pre-order the game, including existing beta and Kickstarter supporters. This additional Eagle will be a second ship that will be parked in a different system, which players can take control of instead of their starting ship.
Compared to the [[Sidewinder MkI|Sidewinder]], the Eagle is a strict upgrade in virtually every aspect. The Sidewinder has slightly better base armour but the Eagle has much better combat ability due to its high maneuverability and damage output potential. It also has a higher cargo capacity and jump range. The Eagle is a great second ship for players to upgrade to, and some even prefer it over the [[Hauler]] for cargo jobs due to its respectable 20t of cargo capacity.


== Specifications ==
The Eagle makes a fantastic [[Bounty Hunter]] or [[Pirate]]. With its manoeuvrability, the Eagle can take on most adversaries, and with three Class 1 hardpoints, the Eagle is capable of dealing formidable damage. Its high manoeuvrability means it is brilliant at both interdicting and dodging [[interdiction]]s, making it great for shieldless trading. Defensively, however, the Eagle has very little armour and the second lowest [[Armour Hardness|armour hardness]] of all ships, which causes the Eagle to quickly crumble when under sustained fire. Thus, the manoeuverability of the ship is critical in avoiding hits. A shield is highly recommended, and the low shield power encourages the use of a [[Shield Booster]]. The issue with this, however, is that Eagle has only one utility mount, which means forgoing other combat utilities such as the [[Kill Warrant Scanner]]. You may wish to instead use a [[Stealth]] build; the Eagle has good heat management, and using [[Silent Running]] can make it very difficult for opposing ships to land hits, especially if they run Turreted and Gimballed mounts. This isn't a bulletproof strategy, however; experienced commanders may know how to counter it. It's highly recommended to use a [[Chaff Launcher]] with this strategy, but once again, this means forgoing a [[Kill Warrant Scanner]].


{| class="article-table" border="0" cellpadding="1" cellspacing="1"
As a [[Trader]] or [[Miner]], the Eagle is significantly better than the [[Sidewinder MkI|Sidewinder]] in both aspects. However, the [[Hauler]] may be better for traders if not wanting to touch combat, though you may be better off holding out until the [[Adder]] becomes affordable, as it is much better in both aspects while still being viable in combat.
 
[[File:Convergence_eagle.png|thumb|250px|Eagle hardpoint convergence]]
The weapon hardpoints are located as follows: two Class 1 hardpoints on the underside of main body of ship, and one Class 1 hardpoint on the top of the ship behind the cockpit. The cockpit is one of the smallest in the Eagle's size class. Whether pilots find the confined space either enjoyable or rather claustrophobic, it does have the drawback of reducing overall range of vision.
 
==Purchase Locations==
{| class="wikitable sortable mw-collapsible mw-collapsed" border="1"
! System
! Station
! Date
! Discount
|-
|-
! scope="col" |Name:
|Shinrarta Dezhra
! scope="col" |Eagle Mk. II
|Jameson Memorial
|Always available
|10% discount
|-
|-
|Cost:
|Brestla
|44,800 Cr
|i Sola Prospect
|Always available
|20% surcharge
|-
|-
|Type:
|Akkadia
|Fighter
|Calvin Lawrence
|Jun. 2, 2020
|15% discount
|-
|-
|Insurance:
|G 35-15
|2,240Cr
|Leslie Gateway
|Jun. 2, 2020
|15% discount
|-
|-
|Faction:
|Metzili
| --
|Pippin Gatewat
|Jun. 2, 2020
|15% discount
|-
|-
|Manufacturer:
|Betel
|Core Dynamics
|Amphipolis
|Jun. 2, 2020
|15% discount
|-
|-
|Maneuverability:
|Barnard's Star
| --
|Boston Base
|Jun. 2, 2020
|
|-
|-
|Crew:
|Duamta
|1
|Davis Terminal
|Jun. 2, 2020
|
|-
|-
|Cargo Capacity:
|Agartha
|2
|Enoch Port
|Jun. 2, 2020
|
|-
|-
|Dimensions:
|Asphodel
| --
|John Irving Station
|Jun. 2, 2020
|
|-
|-
|Hyperspace Capable:
|He Bo
|Range 6.444LY / 5.999LY
|Krylov Ring
(Empty / Full cargo)
|Jun. 2, 2020
|
|-
|-
|Hull Stress Factor:
|Holiacan
| --
|Fortress Yarrow
|Jun. 2, 2020
|
|}
 
==Outfitting==
{{main|Outfitting}}
 
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Eagle.
 
{| class="article-table" style="text-align: center;" border="1"
! style="text-align: center;" | Category
! style="text-align: center;" | Default System
! style="text-align: center;" | Default Rating
! style="text-align: center;" | Default Class
! style="text-align: center;" | Max Class
|-
|-
|Acceleration:
| rowspan="3" | [[Hardpoint|Small Hardpoint]]
| --
| [[Pulse Laser]] (L) || F || 1 || 1
|-
|-
|Max [[Normal Speed]]:
| [[Pulse Laser]] (L) || F || 1 || 1
| 250 m/s
|-
|-
|Max [[Boost Speed]]:
| ''Empty'' || -- || -- || 1
| 350 m/s
|-
|-
|Hardpoints:
| Utility Mount
|3 (3 C2)
| ''Empty'' || -- || -- || 0
|}
 
== Purchase Locations ==
 
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
! scope="col" |System
! scope="col" |Station
|-
|-
|[[Asellus Primus]]
| [[Bulkheads]]
|[[Beagle 2 Landing]]
| [[Lightweight Alloys]] || I || 1 || 8
|-
|-
|[[LHS 3262]]
| Reactor Bay
|[[Louis de Lacaille Prospect]]
| [[Power Plant]] || E || 2|| 2
|-
|-
|[[Nang Ta-Khian]]
| Thrusters Mounting
|[[Hay Point]]
| [[Thrusters]] || E || 3 || 3
|-
|-
|[[Ovid]]
| Frame Shift Drive Housing
|[[Bradfield Orbital]]
| [[Frame Shift Drive]] || E || 3 || 3
|-
|-
|[[Dahan]]
| Environment Control
|[[Dahan Gateway]]
| [[Life Support]] || E || 1 || 1
|-
|[[Aulin]]
|[[Aulin Enterprise]]
|}
 
== Outfitting ==
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.
 
Eagle outfitting in table below:
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1"
! scope="col" |
! scope="col" |Default system
! scope="col" |Default class
! scope="col" |Max class
|-
|-
|[[Medium Hardpoint]]
| Power Coupling
|
| [[Power Distributor]] || E || 2 || 2
|
| ?
|-
|-
|[[Small Hardpoint]]
| Sensor Suite
|Pulse laser ?
| [[Sensors]] || E || 2 || 2
Pulse laser ?
|1?
1?
|1?
1?
|-
|-
|[[Utility Mount]]
| Fuel Store
| -
| [[Fuel Tank]] [x4] || C || 2 || 2
<nowiki>-</nowiki>
| -
<nowiki>-</nowiki>
|0
0
|-
|-
|[[Bulkheads]]
| rowspan="8" | [[Internal Compartment]]s
|Lightweight alloy
| [[Shield Generator]] || E || 3 || 3
|1
|8
|-
|-
|[[Reactor Bay]]
| [[Cargo Rack]] [x2] || E || 1 || 2
|Power Plant ?
|2?
|2
|-
|-
|[[Thrusters Mounting]]
| ''Empty'' (M) || -- || -- || 2
|Thrusters?
|2?
|3
|-
|-
|[[Frame Shift Drive Housing]]
| ''Empty'' || -- || -- || 1
|Frame Shift Drive?
|2?
|3
|-
|-
|[[Environment Control]]
|''Empty''
|Life Support ?
| --
|1?
| --
|1
|1
|-
|-
|[[Power Coupling]]
| [[Advanced Docking Computer]] || E || 1 || 1
|Power Distributor ?
|1?
|2
|-
|-
|[[Sensor Suite]]
| [[Supercruise Assist]] || E || 1 || 1
|Sensors
|2
|2
|-
|-
|[[Fuel Store]]
| (PAS) || I || 1 || 1
|Fuel tank
|}
|2
*''(L) = Loaned Module''
|2
*''[x#] = Capacity''
|-
*''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]''
|[[Internal Compartment]]s
*''(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], [[Shield Cell Bank]], [[Guardian Shield Reinforcement Package]], [[Guardian Hull Reinforcement Package]], or [[Guardian Module Reinforcement Package]]''
|Shield Generator
Cargo Rack


Basic Discovery Scanner
== Notes ==
|3
*In September 2014, [[Frontier Developments]] announced that the Eagle would become a second starting [[Ships|ship]] for all players who had pre-ordered ''[[Elite Dangerous]]'', including existing Beta and Kickstarter supporters. This starting Eagle (known as the "Freagle") is located in a [[Station]] outside of the player's starting system and can be flown once the commander travels to the station where it is stored. It can be found by opening the [[Galaxy Map]] and looking for a system with a blue ship icon next to it; the ship will be located in a station within the designated system.
2


1
== Videos ==
|3
<gallery>
2
File:Rivalry - Elite Dangerous Eagle
File:Eagle MkII - Core Dynamics Elite Dangerous
File:EAGLE CANYON RUN - FLIGHT ASSIST OFF
File:The Eagle Elite Dangerous
File:ED - Eagle MK II - Core Dynamics
File:The Eagle MK2 Review - A Bird of Prey? -Elite Dangerous-
File:Trench Turner - Sub-light space racing - Elite Dangerous
</gallery>


1
==Gallery==
|}
 
== Gallery ==
<gallery>
<gallery>
TheCoreDynamicsEagleWithPolarCamoPaintjob.jpg
File:Eagle Ship Cockpit.jpg|Eagle cockpit
TheCoreDynamicsEagleWithPaintjob.jpg
File:Eagle-mkII-ship-flying.png|Eagle flying
freedom-03.jpg
File:Eagle in Hangar.jpg|Eagle in hangar
Screenshot 0046.jpg
File:Eagle red ship in hangar.jpg|Eagle red ship in hangar
Screenshot 0090.jpg
File:Eagle Ship Kit ELW.png|Eagle Ship Kit and Earth-like world
Screenshot 0261.jpg
File:Eagle vs Thargoid Hydra and Medusa.jpg|Eagle vs Thargoid Hydra and Medusa
File:Blueprint-eagle.png|Core Dynamics Eagle Blueprint
File:Elite-1984-Elite-Dangerous-2018-Eagle-MkII.png|Elite 1984 - Elite Dangerous 2018. Eagle
File:Eagle-MkII-Core-Dynamics-Mathew-Maddison.png|Eagle artwork
</gallery>
</gallery>
[[Category:Ships]]
 
== References ==
<references />
 
{{ShipNavbox}}
 
[[ru:Eagle]]
[[uk: Eagle MkII]]
[[zh:Eagle Mk II]]
[[Category:Core Dynamics]]
[[Category:Fighters]]
[[Category:Fighters]]

Latest revision as of 10:34, 12 October 2026

Template:Distinguish

Template:Quote The Eagle is a small ship produced by Core Dynamics. As a proven combat fighter with a distinguished history, the Eagle is one of the smallest, cheapest, and fastest ships available with jump capability. This comes at the cost of limited core internal modules, however, restricting its potential jump range and burdening it with heat and power management issues. The ship was introduced with much fanfare in 3199 as the Federal Navy's new, state-of-the-art fighter, but was initially plagued with issues and then overshadowed by the Imperial Navy unveiling their own version, the Imperial Eagle.[1] Although the Federal Navy later replaced the Eagle with their short range fighter program, the ship managed to rebuild its reputation over the years and achieve enormous commercial success. Core Dynamics ceased production of the Eagle by 3300, but continues to provide parts and servicing due to its enduring popularity.[2] The Eagle still sees extensive use across human space, and it is also one of the four vessels permitted in the CQC Championship.

Overview

The Eagle is an extremely agile ship—in fact, it has the highest level of manoeuvrability of any ship, excluding Ship Launched Fighters. Thus, the Eagle is extremely viable for any commander looking to take advantage of mobility, and even high-tier ships like the Anaconda can struggle against a well-trained Eagle pilot due to its ability to stay on the rear of ships, where even Turreted hardpoints won't have any visibility of the ship. Be advised of ships deploying fighters, however; it is highly advised to prioritize these in combat.

Compared to the Sidewinder, the Eagle is a strict upgrade in virtually every aspect. The Sidewinder has slightly better base armour but the Eagle has much better combat ability due to its high maneuverability and damage output potential. It also has a higher cargo capacity and jump range. The Eagle is a great second ship for players to upgrade to, and some even prefer it over the Hauler for cargo jobs due to its respectable 20t of cargo capacity.

The Eagle makes a fantastic Bounty Hunter or Pirate. With its manoeuvrability, the Eagle can take on most adversaries, and with three Class 1 hardpoints, the Eagle is capable of dealing formidable damage. Its high manoeuvrability means it is brilliant at both interdicting and dodging interdictions, making it great for shieldless trading. Defensively, however, the Eagle has very little armour and the second lowest armour hardness of all ships, which causes the Eagle to quickly crumble when under sustained fire. Thus, the manoeuverability of the ship is critical in avoiding hits. A shield is highly recommended, and the low shield power encourages the use of a Shield Booster. The issue with this, however, is that Eagle has only one utility mount, which means forgoing other combat utilities such as the Kill Warrant Scanner. You may wish to instead use a Stealth build; the Eagle has good heat management, and using Silent Running can make it very difficult for opposing ships to land hits, especially if they run Turreted and Gimballed mounts. This isn't a bulletproof strategy, however; experienced commanders may know how to counter it. It's highly recommended to use a Chaff Launcher with this strategy, but once again, this means forgoing a Kill Warrant Scanner.

As a Trader or Miner, the Eagle is significantly better than the Sidewinder in both aspects. However, the Hauler may be better for traders if not wanting to touch combat, though you may be better off holding out until the Adder becomes affordable, as it is much better in both aspects while still being viable in combat.

File:Convergence eagle.png
Eagle hardpoint convergence

The weapon hardpoints are located as follows: two Class 1 hardpoints on the underside of main body of ship, and one Class 1 hardpoint on the top of the ship behind the cockpit. The cockpit is one of the smallest in the Eagle's size class. Whether pilots find the confined space either enjoyable or rather claustrophobic, it does have the drawback of reducing overall range of vision.

Purchase Locations

System Station Date Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
Akkadia Calvin Lawrence Jun. 2, 2020 15% discount
G 35-15 Leslie Gateway Jun. 2, 2020 15% discount
Metzili Pippin Gatewat Jun. 2, 2020 15% discount
Betel Amphipolis Jun. 2, 2020 15% discount
Barnard's Star Boston Base Jun. 2, 2020
Duamta Davis Terminal Jun. 2, 2020
Agartha Enoch Port Jun. 2, 2020
Asphodel John Irving Station Jun. 2, 2020
He Bo Krylov Ring Jun. 2, 2020
Holiacan Fortress Yarrow Jun. 2, 2020

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Eagle.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser (L) F 1 1
Pulse Laser (L) F 1 1
Empty -- -- 1
Utility Mount Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 2 2
Thrusters Mounting Thrusters E 3 3
Frame Shift Drive Housing Frame Shift Drive E 3 3
Environment Control Life Support E 1 1
Power Coupling Power Distributor E 2 2
Sensor Suite Sensors E 2 2
Fuel Store Fuel Tank [x4] C 2 2
Internal Compartments Shield Generator E 3 3
Cargo Rack [x2] E 1 2
Empty (M) -- -- 2
Empty -- -- 1
Empty -- -- 1
Advanced Docking Computer E 1 1
Supercruise Assist E 1 1
(PAS) I 1 1

Notes

  • In September 2014, Frontier Developments announced that the Eagle would become a second starting ship for all players who had pre-ordered Elite Dangerous, including existing Beta and Kickstarter supporters. This starting Eagle (known as the "Freagle") is located in a Station outside of the player's starting system and can be flown once the commander travels to the station where it is stored. It can be found by opening the Galaxy Map and looking for a system with a blue ship icon next to it; the ship will be located in a station within the designated system.

Videos

References

Template:ShipNavbox

ru:Eagle uk: Eagle MkII zh:Eagle Mk II