Materials: Difference between revisions
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[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and a SRV]] | [[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and a SRV]] | ||
'''Materials''' are small resources that are primarily used for [[Engineers|Engineering]], [[Synthesis]], and unlocking specialised items via a [[Technology Broker]]. [[Material Trader]]s at certain [[Station|stations]] can exchange | '''Materials''' are small resources that are primarily used for [[Engineers|Engineering]], [[Synthesis]], and unlocking specialised items via a [[Technology Broker]]. [[Material Trader]]s at certain [[Station|stations]] can exchange 1 Material type for a quantity of another Material. Materials are essential to build facilities for [[System Colonisation|system colonisation]]. | ||
Materials do not require space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Community/node: Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in smaller quantities that do not affect a ship's overall mass. Materials remain accessible when switching between a [[Ships|ship]], [[:Category:Surface Recon Vehicles|SRV]] or [[Ship-Launched Fighters|SLF]]. If a commander [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost. | Materials do not require space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Community/node: Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in smaller quantities that do not affect a [[Ships|ship]]'s overall mass. Materials remain accessible when switching between a [[Ships|ship]], [[:Category:Surface Recon Vehicles|SRV]] or [[Ship-Launched Fighters|SLF]]. If a commander [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost. | ||
== Grades == | == Grades == | ||
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|[[Proto Radiolic Alloys]] | |[[Proto Radiolic Alloys]] | ||
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* [[Meta-Alloys]] are manufactured by [[Thargoid Barnacle|Thargoid Barnacles]]. | |||
== Videos == | == Videos == | ||
<gallery> | <gallery> | ||
File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS | File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS | ||
File:Elite Dangerous Odyssey- RAW Material Farming - Fast Way | |||
File:Must-Have Tool for Elite Dangerous- How to Use Odyssey Materials Helper | |||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
*[[Commodities]] | *[[Commodities]] | ||
*[[ | *[[Assets]] | ||
*[[Goods]] | *[[Goods]] | ||
*[[Data]] | *[[Data]] | ||
Latest revision as of 18:10, 27 July 2026
Materials are small resources that are primarily used for Engineering, Synthesis, and unlocking specialised items via a Technology Broker. Material Traders at certain stations can exchange 1 Material type for a quantity of another Material. Materials are essential to build facilities for system colonisation.
Materials do not require space in Cargo Racks.[1] Instead, Materials have a separate inventory and are stored in smaller quantities that do not affect a ship's overall mass. Materials remain accessible when switching between a ship, SRV or SLF. If a commander loses their vehicle or is critically injured, none of their Materials are lost.
Grades
All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare. A Material's grade determines how much of it can be stored at once.
| Symbol | Grade | Rarity | Storage Capacity per Material |
|---|---|---|---|
| 1 | Very Common | 300 | |
| 2 | Common | 250 | |
| 3 | Standard | 200 | |
| 4 | Rare | 150 | |
| 5 | Very Rare | 100 |
Types
Materials are classified into one of three types determined by their origin and composition:
- Raw Materials - Naturally-occurring chemical elements; usually obtained by mining and SRV prospecting.
- Manufactured Materials - Artificial components from ships and structures; usually obtained by salvaging.
- Encoded Materials - Pieces of data, such as files, chunks of code, and scans; usually obtained by scanning objects.
List of materials
Materials are further classified in categories. These are taken into account by Material Traders when exchanging materials.
The category page has a list of all materials.
Raw Materials
| Section | Grade 1 | Grade 2 | Grade 3 | Grade 4 |
| Raw Material Category 1 | Carbon | Vanadium | Niobium | Yttrium |
| Raw Material Category 2 | Phosphorus | Chromium | Molybdenum | Technetium |
| Raw Material Category 3 | Sulphur | Manganese | Cadmium | Ruthenium |
| Raw Material Category 4 | Iron | Zinc | Tin | Selenium |
| Raw Material Category 5 | Nickel | Germanium | Tungsten | Tellurium |
| Raw Material Category 6 | Rhenium | Arsenic | Mercury | Polonium |
| Raw Material Category 7 | Lead | Zirconium | Boron | Antimony |
Encoded Materials
Manufactured Materials
- Meta-Alloys are manufactured by Thargoid Barnacles.