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Materials: Difference between revisions

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m Corrected word 'Components' to 'Assets'
 
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[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]]
[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and a SRV]]
'''Materials''' are small resources that are primarily used in [[Engineers|Engineering]], [[Synthesis]], and unlocking specialised items through a [[Technology Broker]]. [[Material Trader]]s found at certain stations can exchange Materials within one category for a different quantity of another Material in the same category.
'''Materials''' are small resources that are primarily used for [[Engineers|Engineering]], [[Synthesis]], and unlocking specialised items via a [[Technology Broker]]. [[Material Trader]]s at certain [[Station|stations]] can exchange 1 Material type for a quantity of another Material. Materials are essential to build facilities for [[System Colonisation|system colonisation]].


Materials do not take up space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in quantities that are small enough that they do not affect a ship's overall mass. Materials remain accessible when switching between a ship, SRV, or Ship-Launcher Fighter, and in the event a pilot [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost.
Materials do not require space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Community/node: Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in smaller quantities that do not affect a [[Ships|ship]]'s overall mass. Materials remain accessible when switching between a [[Ships|ship]], [[:Category:Surface Recon Vehicles|SRV]] or [[Ship-Launched Fighters|SLF]]. If a commander [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost.


== Grades ==
== Grades ==
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|}
|}


== Categories ==
== Types ==
Materials are classified into one of three different categories determined by their origin and composition:
Materials are classified into one of three types determined by their origin and composition:


*'''[[Raw Materials]]''' - Naturally-occurring chemical elements; usually obtained by [[mining]] and SRV prospecting.
*'''[[Raw Materials]]''' - Naturally-occurring chemical elements; usually obtained by [[mining]] and SRV prospecting.
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*'''[[Encoded Materials]]''' - Pieces of data, such as files, chunks of code, and scans; usually obtained by scanning objects.
*'''[[Encoded Materials]]''' - Pieces of data, such as files, chunks of code, and scans; usually obtained by scanning objects.


=== Raw ===
== List of materials ==
Materials are further classified in categories. These are taken into account by [[Material Trader|Material Traders]] when exchanging materials.
 
The '''[[:Category:Materials|category page]]''' has a list of all materials.
 
=== Raw Materials ===
{| class="article-table"
{| class="article-table"
|+Can be found in systems with Refinery economy
|-
|-
|'''Section'''
|'''Section'''
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|}
|}


=== Encoded ===
=== Encoded Materials ===
{| class="article-table"
{| class="article-table"
|+Can be found in systems with [[Market Economy#High Tech|High Tech economy]]
|'''Section'''
|'''Section'''
|'''Grade 1'''
|'''Grade 1'''
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|[[Modified Embedded Firmware]]
|[[Modified Embedded Firmware]]
|}
|}
=== Manufactured ===
=== Manufactured Materials ===
{| class="article-table"
{| class="article-table"
|+Can be found in systems with [[Market Economy#Industrial|Industrial economy]] or Extraction economy
|'''Section'''
|'''Section'''
|'''Grade 1'''
|'''Grade 1'''
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|[[Proto Radiolic Alloys]]
|[[Proto Radiolic Alloys]]
|}
|}
* [[Meta-Alloys]] are manufactured by [[Thargoid Barnacle|Thargoid Barnacles]].


== Videos ==
== Videos ==
<gallery>
<gallery>
File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS
File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS
File:Elite Dangerous Odyssey- RAW Material Farming - Fast Way
File:Must-Have Tool for Elite Dangerous- How to Use Odyssey Materials Helper
</gallery>
</gallery>


== See also ==
== See also ==
*[[Commodities]]
*[[Commodities]]
*[[Components]]
*[[Assets]]
*[[Goods]]
*[[Goods]]
*[[Data]]
*[[Data]]


==References==
== References ==
<references />
<references />


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[[ru:Материалы]]
[[ru:Материалы]]
[[uk: Матеріали]]
[[zh:{{PAGENAME}}]]
[[zh:{{PAGENAME}}]]
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 18:10, 27 July 2026

File:Polonium-Material-and-SRV.png
Polonium and a SRV

Materials are small resources that are primarily used for Engineering, Synthesis, and unlocking specialised items via a Technology Broker. Material Traders at certain stations can exchange 1 Material type for a quantity of another Material. Materials are essential to build facilities for system colonisation.

Materials do not require space in Cargo Racks.[1] Instead, Materials have a separate inventory and are stored in smaller quantities that do not affect a ship's overall mass. Materials remain accessible when switching between a ship, SRV or SLF. If a commander loses their vehicle or is critically injured, none of their Materials are lost.

Grades

All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare. A Material's grade determines how much of it can be stored at once.

Symbol Grade Rarity Storage Capacity per Material
File:Grade-1.png
1 Very Common 300
File:Grade-2.png
2 Common 250
File:Grade-3.png
3 Standard 200
File:Grade-4.png
4 Rare 150
File:Grade-5.png
5 Very Rare 100

Types

Materials are classified into one of three types determined by their origin and composition:

List of materials

Materials are further classified in categories. These are taken into account by Material Traders when exchanging materials.

The category page has a list of all materials.

Raw Materials

Section Grade 1 Grade 2 Grade 3 Grade 4
Raw Material Category 1 Carbon Vanadium Niobium Yttrium
Raw Material Category 2 Phosphorus Chromium Molybdenum Technetium
Raw Material Category 3 Sulphur Manganese Cadmium Ruthenium
Raw Material Category 4 Iron Zinc Tin Selenium
Raw Material Category 5 Nickel Germanium Tungsten Tellurium
Raw Material Category 6 Rhenium Arsenic Mercury Polonium
Raw Material Category 7 Lead Zirconium Boron Antimony

Encoded Materials

Section Grade 1 Grade 2 Grade 3 Grade 4 Grade 5
Emission Data Exceptional Scrambled Emission Data Irregular Emission Data Unexpected Emission Data Decoded Emission Data Abnormal Compact Emissions Data
Wake Scans Atypical Disrupted Wake Echoes Anomalous FSD Telemetry Strange Wake Solutions Eccentric Hyperspace Trajectories Datamined Wake Exceptions
Shield Data Distorted Shield Cycle Recordings Inconsistent Shield Soak Analysis Untypical Shield Scans Aberrant Shield Pattern Analysis Peculiar Shield Frequency Data
Encryption Files Unusual Encrypted Files Tagged Encryption Codes Open Symmetric Keys Atypical Encryption Archives Adaptive Encryptors Capture
Data Archives Anomalous Bulk Scan Data Unidentified Scan Archives Classified Scan Databanks Divergent Scan Data Classified Scan Fragment
Encoded Firmware Specialised Legacy Firmware Modified Consumer Firmware Cracked Industrial Firmware Security Firmware Patch Modified Embedded Firmware

Manufactured Materials

Section Grade 1 Grade 2 Grade 3 Grade 4 Grade 5
Chemical Chemical Storage Units Chemical Processors Chemical Distillery Chemical Manipulators Pharmaceutical Isolators
Thermic Tempered Alloys Heat Resistant Ceramics Precipitated Alloys Thermic Alloys Military Grade Alloys
Heat Heat Conduction Wiring Heat Dispersion Plate Heat Exchangers Heat Vanes Proto Heat Radiators
Conductive Basic Conductors Conductive Components Conductive Ceramics Conductive Polymers Biotech Conductors
Mechanical Components Mechanical Scrap Mechanical Equipment Mechanical Components Configurable Components Improvised Components
Capacitors Grid Resistors Hybrid Capacitors Electrochemical Arrays Polymer Capacitors Military Supercapacitors
Shielding Worn Shield Emitters Shield Emitters Shielding Sensors Compound Shielding Imperial Shielding
Composite Compact Composites Filament Composites High Density Composites Proprietary Composites Core Dynamics Composites
Crystals Crystal Shards Flawed Focus Crystals Focus Crystals Refined Focus Crystals Exquisite Focus Crystals
Alloys Salvaged Alloys Galvanising Alloys Phase Alloys Proto Light Alloys Proto Radiolic Alloys

Videos

See also

References

Template:MaterialsNavbox Template:PointsofInterestNavbox

ru:Материалы uk: Матеріали zh:Materials