Elite Dangerous Kickstarter: Difference between revisions
Added Kickstarter info. Copied from the Elite Dangerous page. Please check that page for full attribution |
m Added page link |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[File:KickstarterLogo.png|right]] | [[File:KickstarterLogo.png|right]] | ||
Elite Dangerous was first announced to the public on November 5, 2012.<ref>https://www.facebook.com/EliteDangerousOfficial/posts/10152235720990564?__tn__=C-R</ref> Over a quarter of a century after the original [[Elite]]. David Braben of [[Frontier Developments]] launched a successful Kickstarter campaign in November 2012. The purpose was to test-market the concept, verify whether there's broader interest in a fourth game and to raise funds to help make the game. | Elite Dangerous was first announced to the public on November 5, 2012.<ref>https://www.facebook.com/EliteDangerousOfficial/posts/10152235720990564?__tn__=C-R</ref> Over a quarter of a century after the original [[Elite]]. [[David Braben]] of [[Frontier Developments]] launched a successful Kickstarter campaign in November 2012. The purpose was to test-market the concept, verify whether there's broader interest in a fourth game and to raise funds to help make the game. | ||
Braben wrote ''"We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so. There is also the fact that as long as we hit the threshold, it commits us to making the game."''<ref>http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/</ref> By April 2014, £1.7m had been raised.<ref>http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html</ref> This was a fraction of the total budget for developing the base-game, Elite Dangerous (1.0). At Gamescom 2014 Braben said "The original budget, because we put a lot of our money towards it, was £8m," "it's grown by quite a lot".<ref>http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m</ref> | Braben wrote ''"We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so. There is also the fact that as long as we hit the threshold, it commits us to making the game."''<ref>http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/</ref> By April 2014, £1.7m had been raised.<ref>http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html</ref> This was a fraction of the total budget for developing the base-game, Elite Dangerous (1.0). At Gamescom 2014 Braben said "The original budget, because we put a lot of our money towards it, was £8m," "it's grown by quite a lot".<ref>http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m</ref> | ||
| Line 92: | Line 92: | ||
:: Every project creator sets their project's funding goal and deadline. If people like the project, they can pledge money to make it happen. If the project succeeds in reaching its funding goal, all backers' credit cards are charged when time expires. If the project falls short, no one is charged. Funding on Kickstarter is all-or-nothing. | :: Every project creator sets their project's funding goal and deadline. If people like the project, they can pledge money to make it happen. If the project succeeds in reaching its funding goal, all backers' credit cards are charged when time expires. If the project falls short, no one is charged. Funding on Kickstarter is all-or-nothing. | ||
==References== | |||
<references /> | |||
[[Category:Elite Dangerous]] | [[Category:Elite Dangerous]] | ||