Anaconda: Difference between revisions
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{{quote|The Anaconda is the pride of Faulcon deLacy's | {{quote|The Anaconda is the pride of Faulcon deLacy's shipyards. The design was first manufactured in 2856 by RimLiner Galactic. After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles. The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder-size to be carried and launched, however most are only capable of supporting short-range fighters.|In-Game Description}} | ||
The '''Anaconda''' is a ponderous yet highly versatile vessel that excels in multiple roles. At a cost of over 146 million [[Credits]], it is the third most expensive ship available, behind only the [[Federal Corvette]] and the [[Imperial Cutter]]. While the Federal Corvette is specialized for combat, and the Imperial Cutter is a multipurpose ship with exceptional cargo capacity, the Anaconda can be competitively adapted for combat or trading as necessary. It also currently has the highest potential jump range of all ships after [[Engineers|Engineering]], making it a superb choice for long-distance journeys. | The '''Anaconda''' is a ponderous yet highly versatile vessel that excels in multiple roles. At a cost of over 146 million [[Credits]], it is the third most expensive ship available, behind only the [[Federal Corvette]] and the [[Imperial Cutter]]. While the Federal Corvette is specialized for combat, and the Imperial Cutter is a multipurpose ship with exceptional cargo capacity, the Anaconda can be competitively adapted for combat or trading as necessary. It also currently has the highest potential jump range of all ships after [[Engineers|Engineering]], making it a superb choice for long-distance journeys. | ||
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Boasting an array of weapon [[hardpoint]]s, the Anaconda is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful Class 4 weaponry. The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the rectangular Cargo bay area, with nearly uninterrupted lines of sight in all underside directions but have limited firing arc convergence with the top mounted hardpoints, namely in front of the ship. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the eight ships compatible with [[Fighter_Hangar|fighter hangar]] module for docking [[Ship-Launched_Fighters|ship-launched fighters]]. | Boasting an array of weapon [[hardpoint]]s, the Anaconda is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful Class 4 weaponry. The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the rectangular Cargo bay area, with nearly uninterrupted lines of sight in all underside directions but have limited firing arc convergence with the top mounted hardpoints, namely in front of the ship. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the eight ships compatible with [[Fighter_Hangar|fighter hangar]] module for docking [[Ship-Launched_Fighters|ship-launched fighters]]. | ||
Defensively, the Anaconda is extremely sturdy when customized for survivability. It has 8 utility mounts, the highest amount of any ship in the game; and its potent Class 8 power plant allows a [[Shield Generator]], a [[Shield Cell Bank]] and multiple [[Shield Booster]]s to be activated simultaneously and still have enough leftover to power the weapons and other systems. Even should the shield fail, the Anaconda has a base armor hitpoint of 945, the highest of any ship in the game, and the large number of optional internal compartments give plenty of room to install [[Hull Reinforcement Package]]s or [[Module Reinforcement Package]]s to stack even more protection. Last but not least, should the need to retreat arise, the Anaconda has a mass lock factor of 23, meaning most ships would not be able to slow down its FSD charging process. | Defensively, the Anaconda is extremely sturdy when customized for survivability. It has 8 utility mounts, the highest amount of any ship in the game; and its potent Class 8 power plant allows a [[Shield Generator]], a [[Shield Cell Bank]] and multiple [[Shield Booster]]s to be activated simultaneously and still have enough leftover to power the weapons and other systems. Even should the shield fail, the Anaconda has a base armor hitpoint of 945, the second highest of any ship in the game, after the Type-10 Defender, and the large number of optional internal compartments give plenty of room to install [[Hull Reinforcement Package]]s or [[Module Reinforcement Package]]s to stack even more protection. The max amount of hull armor highpoint is 6,137.5 without visiting an engineer. However, with engineering, the Anaconda can have an armor of 9,821.5, the most of any ship. Last but not least, should the need to retreat arise, the Anaconda has a mass lock factor of 23, meaning most ships would not be able to slow down its FSD charging process. | ||
The Anaconda is also a popular choice for explorers, since its hull is relatively light considering its massive size, and it has a class 6 internal module slot for the [[Frame Shift Drive]], allowing it to achieve moderate jump range. Its jump range is not as great as dedicated exploration vessels such as the [[Diamondback Explorer]], but it can cover a much greater distance before needing to refuel, thus making it overall faster on long journeys. Explorers can also use the high number of optional internal compartments to accommodate the various modules needed for exploration such as [[Advanced Discovery Scanner|scanners]], [[Fuel Scoop|fuel scoop]] and [[Auto Field-Maintenance Unit]]s. | The Anaconda is also a popular choice for explorers, since its hull is relatively light considering its massive size, and it has a class 6 internal module slot for the [[Frame Shift Drive]], allowing it to achieve moderate jump range. Its jump range is not as great as dedicated exploration vessels such as the [[Diamondback Explorer]], but it can cover a much greater distance before needing to refuel, thus making it overall faster on long journeys. Explorers can also use the high number of optional internal compartments to accommodate the various modules needed for exploration such as [[Advanced Discovery Scanner|scanners]], [[Fuel Scoop|fuel scoop]] and [[Auto Field-Maintenance Unit]]s. | ||
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|Rand City | |Rand City | ||
|Jan. 4, 2018 | |Jan. 4, 2018 | ||
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|Diaguandri | |Diaguandri | ||
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==References== | ==References== | ||
<references /> | <references /> | ||
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