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	<id>https://elite.mistflux.co.uk/w/index.php?action=history&amp;feed=atom&amp;title=Thermal_Vent</id>
	<title>Thermal Vent - Revision history</title>
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	<updated>2026-11-01T16:19:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Thermal_Vent&amp;diff=54255&amp;oldid=prev</id>
		<title>Fandom&gt;Androgeos Exeunt: Mentioned OC as another way to increase thermal load and added a case for AX combat.</title>
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		<updated>2026-05-03T06:14:58Z</updated>

		<summary type="html">&lt;p&gt;Mentioned OC as another way to increase thermal load and added a case for AX combat.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{quote|Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.|In-Game Description}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; (colloqially known as &amp;#039;&amp;#039;&amp;#039;TV&amp;#039;&amp;#039;&amp;#039;) is an [[Experimental Effect]] that can be applied to [[Beam Laser]]s through [[Engineers|Engineering]], which increases [[heat]] dissipation when successfully striking a target. When striking a target, TV beams vent more heat than they generate up to a certain point, reducing both the thermal load on the weapon and the ship&amp;#039;s own heat level. Despite its in-game description mentioning that heat generation is increased when the beam does not connect with a target, since Odyssey Update 3.0, TV beams are observed not to generate more heat over non-TV beams when missing a target.&lt;br /&gt;
&lt;br /&gt;
The amount of heat vented by a TV beam is based on its thermal load&amp;amp;mdash;with more heat vented the higher the TV beam&amp;#039;s thermal load is&amp;amp;mdash;and is also affected by damage falloff ranges. For this reason, a TV beam engineered with [[Overcharged Weapon]] or [[Short Range Weapon]] (which increase thermal load) will vent more heat below its damage falloff range, whereas a beam engineered with [[Efficient Weapon]] (which reduces thermal load) will vent less heat overall, on top of venting even less heat in its damage falloff range. For all practical reasons, [[Long Range Weapon]] engineering is the preferred choice for TV beams because it preserves the already high default heat generated, alongside consistent damage and thermal venting due to removing damage falloff.&lt;br /&gt;
&lt;br /&gt;
TV is especially useful for ships with sensitive heat characteristics, such as the [[Mamba]], ships equipped with other weapons that generate lots of heat, such as [[Plasma Accelerator]]s and [[Railgun]]s, or venting heat generated by the spin-up phase of a [[Shield Cell Bank]]. Gimballed TV beams are also useful in anti-xeno combat as [[Thargoids]] do not use chaff and have difficulty focusing fire on ships with low heat signatures.&lt;br /&gt;
&lt;br /&gt;
== Applicability ==&lt;br /&gt;
This effect is available for the following weapons:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
&lt;br /&gt;
== Required Materials ==&lt;br /&gt;
* 5x [[Flawed Focus Crystals]]&lt;br /&gt;
* 3x [[Conductive Polymers]]&lt;br /&gt;
* 3x [[Precipitated Alloys]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*As Thermal Vent reduces the ship&amp;#039;s own heat level, it can cause the [[Ship Canopy#Ice buildup|ship&amp;#039;s canopy to ice over]].&lt;br /&gt;
&lt;br /&gt;
[[ru:Экспериментальный эффект/Теплоотдача]]&lt;br /&gt;
[[Category:Experimental Effects]]&lt;/div&gt;</summary>
		<author><name>Fandom&gt;Androgeos Exeunt</name></author>
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