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	<title>Talk:Star Systems/@comment-134.191.220.71-20140829115304 - Revision history</title>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Star_Systems/@comment-134.191.220.71-20140829115304&amp;diff=37024&amp;oldid=prev</id>
		<title>134.191.220.71: Created page with &quot;Hi  Nice list. It would be nice to get some rules/guidelines what can be traded between the different Economy types. For example Agriculture usually has cheap Grain... but whi...&quot;</title>
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		<updated>2014-08-29T11:53:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Hi  Nice list. It would be nice to get some rules/guidelines what can be traded between the different Economy types. For example Agriculture usually has cheap Grain... but whi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hi&lt;br /&gt;
&lt;br /&gt;
Nice list. It would be nice to get some rules/guidelines what can be traded between the different Economy types. For example Agriculture usually has cheap Grain... but which Economy will pay best for it? I know that Traveller has some rules for this...&lt;br /&gt;
&lt;br /&gt;
In the DE Starmap I can see all the Trade Routes, but it&amp;#039;s not clear to me if these Trade Routes are possible Trades (checp buy, good sell) or actual Trade Routes (statistics from Player Trades).&lt;br /&gt;
&lt;br /&gt;
And it would be nice in general to get an explanation of of the different terms. What impact has the Goverment type? Or the Population size? Where is it &amp;quot;safe&amp;quot; and where definetly not!? ... I was shot down in Aulin in 3 sec without any chance and I thought this was a &amp;quot;safe&amp;quot; area... I was a bit surprised/shocked about that...&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
SirAlstein&lt;/div&gt;</summary>
		<author><name>134.191.220.71</name></author>
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