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	<title>Talk:Ships/@comment-2.126.247.125-20151024173944 - Revision history</title>
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	<updated>2026-11-02T04:24:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Ships/@comment-2.126.247.125-20151024173944&amp;diff=77887&amp;oldid=prev</id>
		<title>2.126.247.125: Created page with &quot;what I want at this point or after planetary horizons drop are a few ship variants specialising in ground support (large wide angle hard-points or a mass of small points below...&quot;</title>
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		<updated>2015-10-24T17:39:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;what I want at this point or after planetary horizons drop are a few ship variants specialising in ground support (large wide angle hard-points or a mass of small points below...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;what I want at this point or after planetary horizons drop are a few ship variants specialising in ground support (large wide angle hard-points or a mass of small points below the ship), turret specialist (repositioned hard points to better take advantage of overlapping turrets but fixed mounts won&amp;#039;t converge as well) and some fire support/munitions specialist ships (introduce an &amp;quot;ammo manufactory&amp;quot; internal module that can use scooped enemy/salvage/certain mined resources wreckage to re-arm the missiles, torpedoes, mines and other limited ammo weapons that badly need some love, though this one more part of a weapon revamp that I think the game will be badly in need of, the crafting system may or may not fox this)&lt;/div&gt;</summary>
		<author><name>2.126.247.125</name></author>
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