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	<title>Talk:Ships/@comment-198.84.137.41-20160115230809/@comment-206.208.187.105-20161012010309 - Revision history</title>
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	<updated>2026-11-02T17:35:55Z</updated>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Ships/@comment-198.84.137.41-20160115230809/@comment-206.208.187.105-20161012010309&amp;diff=89746&amp;oldid=prev</id>
		<title>206.208.187.105: Created page with &quot;The ship you use for escort also depends on what ship that your escort is using and the types of enemies they encounter a lot. A multi purpose ship doesn&#039;t need as strong a fi...&quot;</title>
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		<updated>2016-10-12T01:03:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The ship you use for escort also depends on what ship that your escort is using and the types of enemies they encounter a lot. A multi purpose ship doesn&amp;#039;t need as strong a fi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The ship you use for escort also depends on what ship that your escort is using and the types of enemies they encounter a lot. A multi purpose ship doesn&amp;#039;t need as strong a fighter as they can manage them selves for a reasonably substantial amount of time even with not much or no shields, so a moderately light fighter like the Viper mklll will do. These types of fighters will need only a power and thruster upgrade to power some weapons and make up for any lack of ajility that a trading ship might have. Why no sheild upgrade? If the pirate has priotised the cargo ship as its target, you won&amp;#039;t be in as much combat and won&amp;#039;t need to spend credits on shields.&lt;br /&gt;
&lt;br /&gt;
A larger cargo ship(which I consider Python size or larger), however, should use a moderately ajile heavy fighter,(Asp, Vulture). This provides a reliable way of killing the attacker or providing a long enough time to let the freighter jump out. A standard combat build works well.&lt;/div&gt;</summary>
		<author><name>206.208.187.105</name></author>
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