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	<title>Talk:Multi-cannon/@comment-90.200.46.38-20181028103211/@comment-90.200.49.195-20181219222752 - Revision history</title>
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	<updated>2026-11-03T00:35:36Z</updated>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-90.200.46.38-20181028103211/@comment-90.200.49.195-20181219222752&amp;diff=103111&amp;oldid=prev</id>
		<title>90.200.49.195: Created page with &quot;If I were fdev I&#039;d add a 0.2% per shot jamming chance that is doubled for each other class 1 m-cannon, quadrupled for class 2, x10 for class 3. That way jamming chances would ...&quot;</title>
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		<updated>2018-12-19T22:27:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;If I were fdev I&amp;#039;d add a 0.2% per shot jamming chance that is doubled for each other class 1 m-cannon, quadrupled for class 2, x10 for class 3. That way jamming chances would ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;If I were fdev I&amp;#039;d add a 0.2% per shot jamming chance that is doubled for each other class 1 m-cannon, quadrupled for class 2, x10 for class 3. That way jamming chances would be dramatically increased for each m-cannon the more were equipped onto one ship. Jamming would cause a firing delay identical to reload.&lt;br /&gt;
&lt;br /&gt;
Yes, I know in real life rotary cannons don&amp;#039;t jam as they&amp;#039;re not recoil operated. It would just to prevent all m-cannon loadouts being so effective.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d do similar to frags.&lt;/div&gt;</summary>
		<author><name>90.200.49.195</name></author>
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