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	<title>Talk:Multi-cannon/@comment-90.200.46.38-20181028103211/@comment-90.200.49.195-20181217205422 - Revision history</title>
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	<updated>2026-11-02T23:37:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-90.200.46.38-20181028103211/@comment-90.200.49.195-20181217205422&amp;diff=103041&amp;oldid=prev</id>
		<title>90.200.49.195: Created page with &quot;The problem with game balance is that multicannons only really have one downside in combat: they&#039;re more like trying to saw someone to death with a hacksaw, but lots of hacks...&quot;</title>
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		<updated>2018-12-17T20:54:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The problem with game balance is that multicannons only really have one downside in combat: they&amp;#039;re more like trying to saw someone to death with a hacksaw, but lots of hacks...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The problem with game balance is that multicannons only really have one downside in combat: they&amp;#039;re more like trying to saw someone to death with a hacksaw, but lots of hacksaws at once is still pretty deadly. Mount 7 gimbal multicannons on an &amp;#039;vette and its &amp;#039;&amp;#039;&amp;#039;effective&amp;#039;&amp;#039;&amp;#039; DPS is huge with no clear downsides - no need to get up close like frags, no distributor or range problems like lasers, no missing like railguns and plasma and cannons. Engineer it and it gets stupidly OP.&lt;br /&gt;
&lt;br /&gt;
Ammo costs, ammo limits, reload etc etc could be downsides but really don&amp;#039;t really mean much except when grinding for bounties or rating. For balance, someone needs to invent a downside against having an all m-cannon loadout.&lt;br /&gt;
&lt;br /&gt;
...but we already know about shield tanks. Shield tanks are the natural enemy of all-brrt loadouts.&lt;/div&gt;</summary>
		<author><name>90.200.49.195</name></author>
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