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	<title>Talk:Keelback/@comment-96.250.114.167-20191226232943 - Revision history</title>
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	<updated>2026-11-02T17:02:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Keelback/@comment-96.250.114.167-20191226232943&amp;diff=106729&amp;oldid=prev</id>
		<title>96.250.114.167: Created page with &quot;This is quite possibly the worst ship in the game - it&#039;s an expensive, fancier Type 6 that trades almost everything good about a T6 for two extra hardpoints.  It has less modu...&quot;</title>
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		<updated>2019-12-26T23:29:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This is quite possibly the worst ship in the game - it&amp;#039;s an expensive, fancier Type 6 that trades almost everything good about a T6 for two extra hardpoints.  It has less modu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is quite possibly the worst ship in the game - it&amp;#039;s an expensive, fancier Type 6 that trades almost everything good about a T6 for two extra hardpoints.&lt;br /&gt;
&lt;br /&gt;
It has less module slots, hideously reduced speed, abysmal pitch radius (which is essential to any combat vessel), worse than even a Type 6, pathetic armor (outgunned by any other medium vessel) and is entirely reliant on a fighter that saps 10% of all income when the only thing they do in game is fly a fighter, and requires you to spend hours training them up to make them even remotely effective?&lt;br /&gt;
&lt;br /&gt;
Sure, you can still have fun with it and make it do stuff, but both in game mechanics and in-universe sense, this thing is garbage.  I&amp;#039;ve tried my damndest to make it good.  But it&amp;#039;s not.  It&amp;#039;s just garbage.  The design philosophy of FDev when making different versions of ships is to nerf blindly and then add some gimmicks to them.&lt;br /&gt;
&lt;br /&gt;
How do you make a support combat vessel with barely a small ship&amp;#039;s weapon load out, that can&amp;#039;t maneuver to kill smaller ships, that doesn&amp;#039;t have the firepower to knock out heavier ships, and literally have less potential for options than even a Type 6?&lt;br /&gt;
&lt;br /&gt;
A type 6 can excel in Exploring or Trading.  A Keelback has less modules, so it&amp;#039;s gimped in both that, but that also limits its armor capacity, or cargo capacity, and general multirole functionality, all for what, two extra hardpoints and a fighter?&lt;br /&gt;
&lt;br /&gt;
I cannot get over how great the design is when the ship is unashamedly awful.  It doesn&amp;#039;t excel in anything.  There is no niche for it.  Just a pure disappointment in execution.  &lt;/div&gt;</summary>
		<author><name>96.250.114.167</name></author>
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