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	<updated>2026-11-02T15:34:03Z</updated>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Inertial_Impact/@comment-2600:387:4:802:0:0:0:60-20180329160830&amp;diff=99630&amp;oldid=prev</id>
		<title>2600:387:4:802:0:0:0:60: Created page with &quot;To those looking to apply inertial impact to your burst lasers, here are my findings.  This mod causes each shot In a burst to spread randomly, even on the first shot. There...&quot;</title>
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		<updated>2018-03-29T16:08:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;To those looking to apply inertial impact to your burst lasers, here are my findings.  This mod causes each shot In a burst to spread randomly, even on the first shot. There...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;To those looking to apply inertial impact to your burst lasers, here are my findings.&lt;br /&gt;
&lt;br /&gt;
This mod causes each shot In a burst to spread randomly, even on the first shot. There’s some good youtube vids showing this.&lt;br /&gt;
&lt;br /&gt;
This is manageable on more agile ships that can effectively manage fixed burst lasers and can control the engagement distance in a fight.&lt;br /&gt;
&lt;br /&gt;
For large slow ship builds that rely on gimballed or turreted burst lasers engaging anything beyond 200 meters, bottom line, Inertial Impact modded Burst lasers are basically unusable.&lt;/div&gt;</summary>
		<author><name>2600:387:4:802:0:0:0:60</name></author>
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