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	<title>Talk:Alliance Crusader/@comment-24.159.43.54-20180930072447/@comment-25527827-20181011213404 - Revision history</title>
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	<updated>2026-11-03T03:24:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Alliance_Crusader/@comment-24.159.43.54-20180930072447/@comment-25527827-20181011213404&amp;diff=101785&amp;oldid=prev</id>
		<title>Fandom&gt;Toastclaimer: Created page with &quot;I said as much in the overview; the ship&#039;s only upside is the fighter bay. If you make good use of fighter bays then its a pretty good ship, but worthless otherwise.  Fighter ...&quot;</title>
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		<updated>2018-10-11T21:34:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;I said as much in the overview; the ship&amp;#039;s only upside is the fighter bay. If you make good use of fighter bays then its a pretty good ship, but worthless otherwise.  Fighter ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I said as much in the overview; the ship&amp;#039;s only upside is the fighter bay. If you make good use of fighter bays then its a pretty good ship, but worthless otherwise.&lt;br /&gt;
&lt;br /&gt;
Fighter bays themselves, however, are clunky and annoying to use. Having to dedicate internals to hangers is annoying, losing money to crew members is frustrating and not profit efficent and keeping track of the AI is sometimes annoying. The worst aspect is their combat rank, which you&amp;#039;ll NEED to keep them active for to increase, meaning your basically stuck losing money and makes fighter bays very unviable for pilots not full on dedicated to combat. Many players just don&amp;#039;t want to bother with all the annoyances fighter bays bring, simple as.&lt;/div&gt;</summary>
		<author><name>Fandom&gt;Toastclaimer</name></author>
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