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		<title>Fandom&gt;Vurrath at 19:10, 15 January 2016</title>
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		<updated>2016-01-15T19:10:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There is no maybe-he-didn&amp;#039;t notice them , in MY mind ... sometimes VERY solo , no-one else around, targets ... but when the interdictioon completes ... hello!  1, 2, 3? 4? ... extra, to have to survive, before getting out of there ASAP.&lt;br /&gt;
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it is cheating AGAINST players , in a massively unfair and absurd way.&lt;br /&gt;
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why should players who risk themselves in high risk missions, compared to safe traders , get killed every so often , when they can&amp;#039;t end up with enough adjustment time to escape with when this happens ?   , which by the way, is sometimes if not always, what one needs to do.  not then, &amp;#039;choosing&amp;#039; (to flee ) ... its rediculous ... WHERE ARE THEY ON THE RADAR , OR AT LEAST VISUALLY IN TERMS OF ENGINE-LIGHT PRODUCT ?&lt;br /&gt;
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what model of craft , or engine modification or fuel , creates no engine-light ?&lt;br /&gt;
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its imaignable , but do ANY of hte current modles?&lt;br /&gt;
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Depending on what youre flying, how heavily youre armed for the interdiction, etc ; im sure, there&amp;#039;s some argument for only going on interdiction missions, if youre prepared for a fight ...&lt;br /&gt;
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well ... DUH.&lt;br /&gt;
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there is no lesson being learned here , other than , DONT TRUST THE GAME DESIGNERS , not to do game-ruining  stupid stuff , like this !&lt;br /&gt;
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it is ALREADY, a risk , to be doing a interdiction mission.&lt;br /&gt;
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for exmple , today , i perhaps more luckily than i realised , survived two long slugging-it-outs , with only a adder , versus a heavily armed pirate-King flown Anaconda tht must&amp;#039;ve gone for over an hour in total , but then 15 minutes later, tried interdicting a seeminly alone , much LESS dangerous and LESS heavily armed craft , but because i hadn&amp;#039;t been able to see anything, INCLUDING engine-light, before going in ... there was no way of seeing any , presumably, hidden escorts , and got killed in under a minute, by the ones that were ADDED .&lt;br /&gt;
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i, for one , will not beleive , that there were in the previous game map , BEFORE , the interdiction slow-down , but actually , added , AFTER.&lt;br /&gt;
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WHY.&lt;br /&gt;
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now im not complaining about the game dynamics of being over-whelmed with numbers - speed is always important to survival  -  nor, the wisdom of doing a interdiction in a Adder (ive done quite a few, successfully, if you must know ) ...&lt;br /&gt;
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but what i am saying , is that if an escort in question , (not that ones added arbritrarily / artificially were already there  :P  ) is supposed to be ... would&amp;#039;ve BEEN ...   &amp;gt;:(   ... sheildless , radarless , and whatever-else -less , to be putting out no signature out AT ALL ... that in a however-long approach while getting close to your interdiction target , that you dont notice them ... AT ALL , on the way ... the whole time ... but then as soon as you&amp;#039;re vulnerable ...&lt;br /&gt;
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AFTER , powering down out of FS ...&lt;br /&gt;
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blink!  hello, youre dead!&lt;br /&gt;
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then its OBVIOUSLY chosen to be a kind of trap.&lt;br /&gt;
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that is NOT , fair OR proportional play , and in a game of cards equivalency , its kind of like turning 3-of-a-kind into 4 of a kind , in a hand of poker ... there is an EXTRA CARD from out of nowhere.&lt;br /&gt;
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its not so much the , should-people-be-discouraged-from-trying-high-risk-missions ... that&amp;#039;s fine ... make the more likely serious , to be, more difficult...&lt;br /&gt;
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in my exmaple v the pirate king , i was not assaulted by his allies joining him ... why not ?&lt;br /&gt;
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would&amp;#039;ve been totally fair enough , and i wouldve totally congruently , gotten the hell out of there, as i should&amp;#039;ve had to ... but no ... because some BALANCE , of NPC and player-character craft-strength thing is going on,  i happily got away and re-charged my shieild , for over an hour , with no &amp;#039;extra&amp;#039;  escorts , turning up ... ??????&lt;br /&gt;
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by all means  ,  make some missions more disproportionate , or punishing, based on how serious they SHOULD be , for good plot-consistency / universe-realisms!&lt;br /&gt;
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but don&amp;#039;t do it ,  BY  suprising us with would-be , somehow,  &amp;#039;hidden&amp;#039;  escorts , that seem to defy the laws of the game !!&lt;br /&gt;
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its insulting to our intelligence and fairnesses of what we BRING TO the game, as purchasers of the game , free-suggestion givers , contributors in general , etc etc etc ...&lt;br /&gt;
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oh no , ONLY the game designers and play-testers and whatnot , have any idea of what should and shouldn&amp;#039;t be in the game , because they&amp;#039;re internal , in-process , employees, etc.&lt;br /&gt;
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if you don&amp;#039;t listen to your public , they&amp;#039;ll tear your pedestal down ... the same goes for MMORPGs.&lt;br /&gt;
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WE&amp;#039;VE NOTICED.&lt;br /&gt;
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cmon , its obvious.&amp;lt;ac_metadata title=&amp;quot;Is it just me, or does the game-engine sometimes, effectively CHEAT , by adding extra escorts, to SOLO interdictions, AFTER, the drop-down ... after , you&amp;amp;#039;re no longer, relativly safe?&amp;quot;&amp;gt; &amp;lt;/ac_metadata&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fandom&gt;Vurrath</name></author>
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