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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=96.19.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-29T08:59:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Merits&amp;diff=13147</id>
		<title>Merits</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Merits&amp;diff=13147"/>
		<updated>2017-10-03T20:13:08Z</updated>

		<summary type="html">&lt;p&gt;96.19.40.247: /* Fortification and preparation of systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Merits&#039;&#039;&#039; are what a commander receives when they turn in [[Powerplay (bonds)]]. They are used in the [[Powerplay]] system to determine the [[Ratings|rating]] that the player will receive at the end of the week. There are 5 obtainable [[ratings]] in the game. Each rating comes with its own associated perks that vary by faction. However each ratings merit point requirements and cash payouts will remain the same no matter the faction the player belongs to.&lt;br /&gt;
&lt;br /&gt;
== Obtaining merits ==&lt;br /&gt;
Players have several choices when it comes to obtaining merits. While more may be released in the future the following are the methods to earn merit are known to work.&lt;br /&gt;
* [[Combat]] with non allied factions players.&lt;br /&gt;
* Combat in expansion system.&lt;br /&gt;
* Killing Hostile agents&lt;br /&gt;
* Transportation of cargo for the fortification and preparation of systems.&lt;br /&gt;
* Piracy of cargo from foreign powers&lt;br /&gt;
&lt;br /&gt;
== Combat with players ==&lt;br /&gt;
Combat with players who belong to a non allied faction will award 30 merits per kill. Despite the appearance of the Galactic Powers Standing screen there are only three factions as far as the merit points system is concerned when pertaining to player combat. These are the [[Empire]], [[Federation]], and [[Alliance]]. Players hoping to earn merit through player vs. player combat should be aware that attacking players who belong to the same [[Factions|faction]] will result in a net loss in merit. For example if a player belonging to [[Zachary Hudson]]s [[power]] were to kill a player belonging to [[Felicia Winters]] power that player would lose merit because both factions belong to the Federation.&lt;br /&gt;
&lt;br /&gt;
== Combat in Expansion Systems ==&lt;br /&gt;
Combat in Expansion systems can only be done when a faction that expands through combat is expanding. The factions that expand through combat are [[Arissa Lavigny-Duval]], [[Archon Delaine]], [[Denton Patreus]], [http://elite-dangerous.wikia.com/wiki/Simguru_Pranav_Antal Simguru Pranev Antal], [http://elite-dangerous.wikia.com/wiki/Zachary_Hudson Zachary Hudson] and [[Yuri Grom]]. In order to utilize this method for earning merit a player must fly to the expansion system and find the expansion related [[Military Strike|Military Strike Zones]]. (or Armed uprisings for Yuri Grom.) These Military Strike Zones have different names depending on the expansion faction. Players should watch out for Crime Sweeps, Security Sweeps, Resistance Pockets, and Violent Protests. Players can earn merit in any faction&#039;s Military Strike Zones by either helping allied forces or opposing the expansion of enemy factions. It is important to note that players must pick a side under their functions tab in order to earn merit.&lt;br /&gt;
&lt;br /&gt;
It is recommended that players who want to farm merit in combat zones fight in a wing to speed up the rate at which they get kills. This will also have the added benefit of reducing the risk of getting mass targeted and killed. There is safety in numbers.&lt;br /&gt;
&lt;br /&gt;
== Killing Hostile agents ==&lt;br /&gt;
Killing foreign diplomats and their cadre is a relatively effective method for earning merits. You will be awarded 30 merits per kill. In order to utilize this method you must go to an enemy faction&#039;s control system in the process of being undermined and either sit at the navigational beacon or interdict ships as they fly by you, which is more effective. You will be looking for ships with names along the lines of &#039;&#039;&#039;&amp;lt;u&amp;gt;Utopian overseer, Federal Logistics, Imperial Agent, Federal Agent, Alliance Enforcer, Private Security, etc.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Most likely any ship aligned with one of the powers in its name that is not System Defence Force or allied with your overall faction. As with combat against players you will lose merit if you attack and kill allies.&lt;br /&gt;
&lt;br /&gt;
== Fortification and preparation of systems ==&lt;br /&gt;
This is by far the safest and slowest method for obtaining merits. The pilot must go to their faction&#039;s capital city and pick up cargo for fortification or preparation from a station. The amount of cargo the player can pick up at any given time is based on that player&#039;s current rating with their faction. It ranges from 10 every half hour at rating one up to 50 every half hour at rating five. After the player picks up the cargo they must transport it to a system for fortification or expansion depending on the type of cargo they picked up from the capital. Once they arrive at their destination system they simply dock and turn in the cargo under the contact&#039;s tab at the station.&lt;br /&gt;
&lt;br /&gt;
If a player has the credits to spend this can be the fastest way to farm merits. Along with the allotment of Powerplay commodities you receive every half hour, you have the option to Fast Track the next quota allotment at the price of 100,000 CR each. As each Powerplay commodity is worth 1 merit when turned in a player could spend 1,000,000,000 CR and effectively buy their rating 5. A circumstance where this may prove useful would be if a player could make 1,000,000,000 CR in less time than it would take to earn 100,000 merits.&lt;br /&gt;
&lt;br /&gt;
This method may prove particularly appealing to end game players who belong to Arissa Lavigny-Duval&#039;s faction. This is due to the fact that Arissa&#039;s faction bonuses to bounty effectively make it possible for players to earn 4 times the normal amount of bounty if they are rating five. With this massive bonus players can make between 10,000,000 to 20,000,000 CR per hour at [[Resource Extraction Site|Hazardous Resource Extraction Sites]].&lt;br /&gt;
[[Category:Powerplay]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Citations needed]]&lt;/div&gt;</summary>
		<author><name>96.19.40.247</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Merits&amp;diff=13145</id>
		<title>Merits</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Merits&amp;diff=13145"/>
		<updated>2017-10-03T20:09:02Z</updated>

		<summary type="html">&lt;p&gt;96.19.40.247: /* Fortification and preparation of systems */ Current Price to speed up fortification cargo allotments is 100,000 CR not 10,000 CR. Updated pricing in examples given.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Merits&#039;&#039;&#039; are what a commander receives when they turn in [[Powerplay (bonds)]]. They are used in the [[Powerplay]] system to determine the [[Ratings|rating]] that the player will receive at the end of the week. There are 5 obtainable [[ratings]] in the game. Each rating comes with its own associated perks that vary by faction. However each ratings merit point requirements and cash payouts will remain the same no matter the faction the player belongs to.&lt;br /&gt;
&lt;br /&gt;
== Obtaining merits ==&lt;br /&gt;
Players have several choices when it comes to obtaining merits. While more may be released in the future the following are the methods to earn merit are known to work.&lt;br /&gt;
* [[Combat]] with non allied factions players.&lt;br /&gt;
* Combat in expansion system.&lt;br /&gt;
* Killing Hostile agents&lt;br /&gt;
* Transportation of cargo for the fortification and preparation of systems.&lt;br /&gt;
* Piracy of cargo from foreign powers&lt;br /&gt;
&lt;br /&gt;
== Combat with players ==&lt;br /&gt;
Combat with players who belong to a non allied faction will award 30 merits per kill. Despite the appearance of the Galactic Powers Standing screen there are only three factions as far as the merit points system is concerned when pertaining to player combat. These are the [[Empire]], [[Federation]], and [[Alliance]]. Players hoping to earn merit through player vs. player combat should be aware that attacking players who belong to the same [[Factions|faction]] will result in a net loss in merit. For example if a player belonging to [[Zachary Hudson]]s [[power]] were to kill a player belonging to [[Felicia Winters]] power that player would lose merit because both factions belong to the Federation.&lt;br /&gt;
&lt;br /&gt;
== Combat in Expansion Systems ==&lt;br /&gt;
Combat in Expansion systems can only be done when a faction that expands through combat is expanding. The factions that expand through combat are [[Arissa Lavigny-Duval]], [[Archon Delaine]], [[Denton Patreus]], [http://elite-dangerous.wikia.com/wiki/Simguru_Pranav_Antal Simguru Pranev Antal], [http://elite-dangerous.wikia.com/wiki/Zachary_Hudson Zachary Hudson] and [[Yuri Grom]]. In order to utilize this method for earning merit a player must fly to the expansion system and find the expansion related [[Military Strike|Military Strike Zones]]. (or Armed uprisings for Yuri Grom.) These Military Strike Zones have different names depending on the expansion faction. Players should watch out for Crime Sweeps, Security Sweeps, Resistance Pockets, and Violent Protests. Players can earn merit in any faction&#039;s Military Strike Zones by either helping allied forces or opposing the expansion of enemy factions. It is important to note that players must pick a side under their functions tab in order to earn merit.&lt;br /&gt;
&lt;br /&gt;
It is recommended that players who want to farm merit in combat zones fight in a wing to speed up the rate at which they get kills. This will also have the added benefit of reducing the risk of getting mass targeted and killed. There is safety in numbers.&lt;br /&gt;
&lt;br /&gt;
== Killing Hostile agents ==&lt;br /&gt;
Killing foreign diplomats and their cadre is a relatively effective method for earning merits. You will be awarded 30 merits per kill. In order to utilize this method you must go to an enemy faction&#039;s control system in the process of being undermined and either sit at the navigational beacon or interdict ships as they fly by you, which is more effective. You will be looking for ships with names along the lines of &#039;&#039;&#039;&amp;lt;u&amp;gt;Utopian overseer, Federal Logistics, Imperial Agent, Federal Agent, Alliance Enforcer, Private Security, etc.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Most likely any ship aligned with one of the powers in its name that is not System Defence Force or allied with your overall faction. As with combat against players you will lose merit if you attack and kill allies.&lt;br /&gt;
&lt;br /&gt;
== Fortification and preparation of systems ==&lt;br /&gt;
This is by far the safest and slowest method for obtaining merits. The pilot must go to their faction&#039;s capital city and pick up cargo for fortification or preparation from a station. The amount of cargo the player can pick up at any given time is based on that player&#039;s current rating with their faction. It ranges from 10 every half hour at rating one up to 50 every half hour at rating five. After the player picks up the cargo they must transport it to a system for fortification or expansion depending on the type of cargo they picked up from the capital. Once they arrive at their destination system they simply dock and turn in the cargo under the contact&#039;s tab at the station.&lt;br /&gt;
&lt;br /&gt;
If a player has the credits to spend this can be the fastest way to farm merits. Along with the allotment of Powerplay commodities you receive every half hour, you have the option to buy extra commodities at the price of 100,000 CR each. As each Powerplay commodity is worth 1 merit when turned in a player could spend 1,000,000,000 CR and effectively buy their rating 5. A circumstance where this may prove useful would be if a player could make 1,000,000,000 CR in less time than it would take to earn 100,000 merits.&lt;br /&gt;
&lt;br /&gt;
This method may prove particularly appealing to end game players who belong to Arissa Lavigny-Duval&#039;s faction. This is due to the fact that Arissa&#039;s faction bonuses to bounty effectively make it possible for players to earn 4 times the normal amount of bounty if they are rating five. With this massive bonus players can make between 10,000,000 to 20,000,000 CR per hour at [[Resource Extraction Site|Hazardous Resource Extraction Sites]].&lt;br /&gt;
[[Category:Powerplay]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Citations needed]]&lt;/div&gt;</summary>
		<author><name>96.19.40.247</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10511</id>
		<title>Anaconda</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10511"/>
		<updated>2015-07-12T22:34:43Z</updated>

		<summary type="html">&lt;p&gt;96.19.57.120: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Anaconda09.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 146,969,451&lt;br /&gt;
| topspeed            = 183&lt;br /&gt;
| boostspeed          = 244&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| shields             = 362&lt;br /&gt;
| armour              = 945&lt;br /&gt;
| hullmass            = 400&lt;br /&gt;
| cargocapacity       = 114&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = 9.41&lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
|dimensions = 152.4L - 61.8W - 32.0H|type = Heavy Multipurpose|maxjumprange = 39.51}}&lt;br /&gt;
{{quote|The Anaconda is the pride of Faulcon deLacy&#039;s ship yards. The design was first manufactured in 2856 by RimLiner Galactic. After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles. The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder size to be carried and launched.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anaconda&#039;&#039;&#039; is currently the largest ship that is able to be piloted by a player in [[Elite: Dangerous]]. Boasting an array of weapon [[hardpoint]]s this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It and the [[Fer-de-Lance]] are currently the only [[ships]] capable of equipping the powerful Class 4 [[Plasma Accelerator]]s. Some [[trader]]s also make use of this ship due to its high jump range, enormous cargo capacity (Surpassed only by the [[Lakon Type-9 Heavy]]), and superb defensive capabilities. The only downside is the cost to upgrade and maintain the ship. prices for modules will easily exceed 10 million credits at the cheapest.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
|LHS 134&lt;br /&gt;
|Alas City&lt;br /&gt;
|July 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Namab&lt;br /&gt;
|Shepard Dock&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
|HDS 1879&lt;br /&gt;
|Shaikh Dock&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Rangtei&lt;br /&gt;
|Lindblad Ring&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Isleta&lt;br /&gt;
|Olsen Station&lt;br /&gt;
|1.07&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| May 27, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Kumata&lt;br /&gt;
| Vishweswarayya Enterprise&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Apr 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|-&lt;br /&gt;
| LP 940-115&lt;br /&gt;
| May City&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
| Beta 3&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
|11 April 2015&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Faust 68&lt;br /&gt;
| Slipher Hub&lt;br /&gt;
| Mar 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Freng&lt;br /&gt;
|Bear City&lt;br /&gt;
|May 24 2015&lt;br /&gt;
|-&lt;br /&gt;
| G 181-6&lt;br /&gt;
| Polansky Enterprise&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Huokang&lt;br /&gt;
| Steiner City&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| MCC 858&lt;br /&gt;
| Jacquard Orbital&lt;br /&gt;
| Beta 3&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
| Judson Station&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Opila&lt;br /&gt;
| Temple Dock&lt;br /&gt;
| Jan. 3rd 2015&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Thoth&lt;br /&gt;
| Trevithick Orbital&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warigua&lt;br /&gt;
| Weyne Co-Operative&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arangorii&lt;br /&gt;
| Watt Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Beta-1 Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HIP 91187&lt;br /&gt;
| Thompsen Port&lt;br /&gt;
| N.A&lt;br /&gt;
|-&lt;br /&gt;
| Zaragas&lt;br /&gt;
| Jenner Hub&lt;br /&gt;
| Jan 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Jaakari&lt;br /&gt;
| Haxel Orbital&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Kaiakul&lt;br /&gt;
|Barlowe Station&lt;br /&gt;
|April 26th 2015&lt;br /&gt;
|-&lt;br /&gt;
| Yakabugai&lt;br /&gt;
| Serebrov Station&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Wolf 865&lt;br /&gt;
| McCulley Ring&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HIP 96854&lt;br /&gt;
| Dowie Port&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Socho&lt;br /&gt;
| Dantec Enterprise&lt;br /&gt;
| Jan 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Sharakha&lt;br /&gt;
|Narita Station&lt;br /&gt;
|May 25, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Dazhbogati&lt;br /&gt;
| Lawson Terminal&lt;br /&gt;
| Feb 7, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LTT 15449&lt;br /&gt;
| Binet port&lt;br /&gt;
| Feb 20, 2015&lt;br /&gt;
|-&lt;br /&gt;
| CD-49 1643&lt;br /&gt;
| Piaget Horizons&lt;br /&gt;
| Feb 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Zaonce&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
| Apr 20, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Eshu&lt;br /&gt;
| Shajn Terminal&lt;br /&gt;
| Mar 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
|ROSS 750&lt;br /&gt;
|Holdstock Hub&lt;br /&gt;
|Mar 22,2015&lt;br /&gt;
|-&lt;br /&gt;
|Ipilaqa&lt;br /&gt;
|Furuta Orbital&lt;br /&gt;
|Apr 11,2015&lt;br /&gt;
|-&lt;br /&gt;
|Corngari&lt;br /&gt;
|Tedin Station&lt;br /&gt;
|Apr 13, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Cupis&lt;br /&gt;
|Boodt Terminal&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Wuru&lt;br /&gt;
|Schuster Hub&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Fusang&lt;br /&gt;
|Cleve Vision&lt;br /&gt;
|May 06, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|-&lt;br /&gt;
|HIP 107385&lt;br /&gt;
|Winthrop Enterprise&lt;br /&gt;
|May 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Songzi&lt;br /&gt;
|Van Der Riet Woolley Vision&lt;br /&gt;
|May 24, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1748&lt;br /&gt;
|Otiman Dock&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Nganji&lt;br /&gt;
|Christian Dock&lt;br /&gt;
Vizcaino Enterprise&lt;br /&gt;
|June 3, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Rauta&lt;br /&gt;
|1st station&lt;br /&gt;
|june 9 2015&lt;br /&gt;
|-&lt;br /&gt;
|Ditibi&lt;br /&gt;
|Volk Enterprise&lt;br /&gt;
|2015-06-11&lt;br /&gt;
|-&lt;br /&gt;
|CF 464&lt;br /&gt;
|Bartini Enterprise&lt;br /&gt;
|2015-05-12&lt;br /&gt;
|-&lt;br /&gt;
|Asphodel&lt;br /&gt;
|Saaviks Sanctuary&lt;br /&gt;
|2015-05-12&lt;br /&gt;
|-&lt;br /&gt;
|Malloc&lt;br /&gt;
|Julian Gateway&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Huang Gun&lt;br /&gt;
|Pittendreigh City&lt;br /&gt;
|2015_17_06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x64] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
freedom-02.jpg|Bridge view 1&lt;br /&gt;
Screenshot 0076a.jpg|Bridge view 2&lt;br /&gt;
Anaconda09.jpg|Docked in a hangar&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Screenshot 0052.jpg&lt;br /&gt;
Alpha screenshot3.jpg&lt;br /&gt;
Anaconda Bridge.png|Bridge concept&lt;br /&gt;
AnacondaDamaged.png|Hull damage concept&lt;br /&gt;
Anaconda 01 Inside.jpg&lt;br /&gt;
bridge.jpg&lt;br /&gt;
anaconda_1.jpg&lt;br /&gt;
anaconda_3.jpg&lt;br /&gt;
anaconda_4.jpg&lt;br /&gt;
OcmlO1a.png|Command deck&lt;br /&gt;
oG0iupS.png|Anaconda rear&lt;br /&gt;
TqXEH1l.png|Anaconda&#039;s massive landing gear&lt;br /&gt;
EliteDangerous32.jpg&lt;br /&gt;
B32sUagMfjk.jpg&lt;br /&gt;
Elite-Dangerous-wallpapers-space-ship-хайрез-1743839.jpeg&lt;br /&gt;
LTs4dRp.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[ru:Anaconda]]&lt;/div&gt;</summary>
		<author><name>96.19.57.120</name></author>
	</entry>
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