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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=95.96.225.0%2F24</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=95.96.225.0%2F24"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/95.96.225.0/24"/>
	<updated>2026-10-30T07:26:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Cannon&amp;diff=34645</id>
		<title>Cannon</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Cannon&amp;diff=34645"/>
		<updated>2014-12-24T13:21:48Z</updated>

		<summary type="html">&lt;p&gt;95.96.225.41: /* Specifications */ 

Added a Cannon turret it can be found in MCKee ring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SmallHPCannon.jpg|thumb]]&lt;br /&gt;
{{quote|Large calibre projectile weapon...|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;cannon &#039;&#039;&#039;is a large projectile based weapon that fires a large caliber round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority.&lt;br /&gt;
&lt;br /&gt;
Currently the cannon is available in all three forms of fixed, gimballed and turreted versions.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass (T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armour&amp;lt;br&amp;gt;Penetration&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Maximum&lt;br /&gt;
! Value (CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| D&lt;br /&gt;
| 2.00&lt;br /&gt;
| A&lt;br /&gt;
| 0.340&lt;br /&gt;
| Fixed&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| A&lt;br /&gt;
| 0.5 /s&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| 21,100&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| E&lt;br /&gt;
| 2.00&lt;br /&gt;
| A&lt;br /&gt;
| 0.380&lt;br /&gt;
| Gimbal&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 5&lt;br /&gt;
| A&lt;br /&gt;
| 0.5 /s&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| 42,200&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| F&lt;br /&gt;
| 2.00&lt;br /&gt;
| A&lt;br /&gt;
| 0.320&lt;br /&gt;
| Turret&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 4&lt;br /&gt;
| A&lt;br /&gt;
| 0.4 /s&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| 506,400&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| D&lt;br /&gt;
| 4.00&lt;br /&gt;
| A&lt;br /&gt;
| 0.490&lt;br /&gt;
| Fixed&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 6&lt;br /&gt;
| A&lt;br /&gt;
| 0.5 /s&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| 168,430&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| D&lt;br /&gt;
| 4.00&lt;br /&gt;
| A&lt;br /&gt;
| 0.540&lt;br /&gt;
| Gimbal&lt;br /&gt;
| Kinetic&lt;br /&gt;
| 6&lt;br /&gt;
| A&lt;br /&gt;
| 0.5 /s&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| 337,600&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| E&lt;br /&gt;
| 4.00&lt;br /&gt;
| A&lt;br /&gt;
|0.450&lt;br /&gt;
|Turret&lt;br /&gt;
|Kinetic&lt;br /&gt;
|5&lt;br /&gt;
|A&lt;br /&gt;
|0.3 /s&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|4,051,200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an &amp;quot;out of 10&amp;quot; scale thus the values for these sections should be assumed as approximations.&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>95.96.225.41</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Weapons&amp;diff=30692</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Weapons&amp;diff=30692"/>
		<updated>2014-11-01T21:47:06Z</updated>

		<summary type="html">&lt;p&gt;95.96.225.41: /* Ammunition weapons: */ 

Both plasma and railgun uses some kind of ammo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weaponsforsale.jpg|thumb|220px|Weapons for sale in Asellus Primus]]&lt;br /&gt;
&lt;br /&gt;
Each ship in Elite: Dangerous can equip a variety of energy and projectile based weapons. In addition some weapons are available in either gimballed, turreted, or fixed variants. Weapons are organized into classes ranging from 1-8 (C1, C2, C3, C4, etc.) indicating their relative power usage, damage output, and accuracy. Gimballed weapons are suffixed with a (G) in the outfitting store. Turreted weapons are suffixed with a (T) in the outfitting store. Fixed weapons have no suffix.&lt;br /&gt;
&lt;br /&gt;
Very little information about the specifics of weapons was discussed during the Kickstarter campaign. However, in a Dev Diary video, David Braben confirmed that both beam and pulse lasers would return, as well as missiles. Projectile and plasma based weapons have also been made available.&lt;br /&gt;
==Weapons==&lt;br /&gt;
Weapons come in wide range of types and classes, which on their turn are divided in subclasses (A-G). An A-subclass being superior to a G, which translate in better performance of the weapon. Standard is a F-subclass.&lt;br /&gt;
&lt;br /&gt;
There are 2 types of weapons; Energy-based and Ammo-based, some of them are of defensive nature like the point defense turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you won’t be able to fire (given that you’d be overheating, you probably have other problems on your hands however).&lt;br /&gt;
&lt;br /&gt;
==== Energy weapons: ====&lt;br /&gt;
These weapons use a recharging capacitor, they don’t need ammo, but they tend to drain quickly and take time to recharge.&lt;br /&gt;
*[[Pulse Laser]]&lt;br /&gt;
*[[Beam Laser]]&lt;br /&gt;
*[[Burst Laser]]&lt;br /&gt;
*[[Stealth Laser]]&lt;br /&gt;
&lt;br /&gt;
==== Ammunition weapons: ====&lt;br /&gt;
You can buy ammo for these weapons at any station. Be sure you do or you´ll find yourself unable to fire!&lt;br /&gt;
*[[Multi-cannon]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
*[[Missile Rack]]&lt;br /&gt;
*[[Point Defence Turret]]&lt;br /&gt;
* [[Mine Launcher]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
Regardless of type, all weapons are placed in different mounts, which determine how they aim at targets:&lt;br /&gt;
&lt;br /&gt;
== Weapon Mounts ==&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon&#039;s crosshairs. Because of this, fixed weapons depend heavily on your maneuverability; however, they are cheap, use little power, and every weapon is available in a fixed mount.&lt;br /&gt;
&lt;br /&gt;
The following weapons have fixed mounts:&lt;br /&gt;
*[[Pulse Laser]]&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Stealth Laser]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Missiles|Missile Rack]]&lt;br /&gt;
&lt;br /&gt;
=== Gimbal ===&lt;br /&gt;
Gimballed means that the weapon is hung in a [http://en.wikipedia.org/wiki/Gimbal gimbal]-construction, so it can move independent of the ship&#039;s orientation. Gimbal-mounted weapons can keep track of a target even when you&#039;re not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts, being one level lower than a comparable fixed weapon. Also keep in mind that tracking systems track &#039;&#039;heat&#039;&#039;; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons.&lt;br /&gt;
&lt;br /&gt;
The following weapons have gimbal mounts:&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
&lt;br /&gt;
=== Turret ===&lt;br /&gt;
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. The following weapons have turret variants (denoted by a T).&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>95.96.225.41</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11502</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11502"/>
		<updated>2014-10-14T12:08:39Z</updated>

		<summary type="html">&lt;p&gt;95.96.225.41: /* Outfitting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Asp2.jpg|thumb|345x345px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Asp_explorations.jpg|thumb|344px|Asp Drawings]]&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal;mso-outline-level:1&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;mso-ansi-language: EN-US&amp;quot; lang=&amp;quot;EN-US&amp;quot;&amp;gt;This information is based on ships identified in development diary videos or mentioned by name by David Braben or Frontier Developments. It was confirmed in Newsletter 41 that the Asp is due to appear in Beta 2.0 for release on 30/09/2014&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#1E90FF;&amp;quot;&amp;gt;Asp&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;mso-tab-count:1&amp;quot;&amp;gt;Multipurpose&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manufacturer:&#039;&#039;&#039; Lakon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; --&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power use: &#039;&#039;&#039;&amp;lt;span style=&amp;quot;mso-tab-count:1&amp;quot;&amp;gt;13.6 - 18 MW&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Max Cargo:&#039;&#039;&#039; 192 t&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mass:&#039;&#039;&#039; 508 t&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engine limit:&#039;&#039;&#039;&amp;lt;span style=&amp;quot;mso-tab-count:1&amp;quot;&amp;gt; 840 t&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump range:&#039;&#039;&#039; Up to 41 ly&lt;br /&gt;
&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Asp Explorer max class (starting class) for each outfit slot in table below:&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Default System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Default Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max Class&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Hardpoint]]&lt;br /&gt;
| -&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Hardpoint]]&lt;br /&gt;
| Pulse Laser (gimb) F&lt;br /&gt;
Pulse Laser (gimb) F&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
|[[Utility Mount]]&lt;br /&gt;
| -&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulkheads]]&lt;br /&gt;
| Lightweight Alloy I&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Reactor Bay]]&lt;br /&gt;
| Power Plant H&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrusters Mounting]]&lt;br /&gt;
| Thrusters H&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Frame Shift Drive Housing]]&lt;br /&gt;
|Frame Shift Drive H&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Environment Control]]&lt;br /&gt;
|Life Support H&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Coupling]]&lt;br /&gt;
|Power Distributor H&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Sensor Suite]]&lt;br /&gt;
|Sensors H&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuel Store]]&lt;br /&gt;
|Fuel tank F&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Internal Compartment]]s&lt;br /&gt;
|Cargo Rack H&lt;br /&gt;
Cargo Rack H&lt;br /&gt;
&lt;br /&gt;
Shield Generator H&lt;br /&gt;
&lt;br /&gt;
Cargo Rack H&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cargo Rack H&lt;br /&gt;
&lt;br /&gt;
Basic Discovery Scanner H&lt;br /&gt;
|5&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|6&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
5 &lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3 &lt;br /&gt;
&lt;br /&gt;
3 &lt;br /&gt;
&lt;br /&gt;
2 &lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Information from: Newsletter #6&lt;br /&gt;
&lt;br /&gt;
[[User:Armorial|Armorial]] ([[User talk:Armorial|talk]]) 17:21, July 20, 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://elitedangerous.com/extra/newsletter_2014_09_19/HighResScreenShot_2014-09-19_11-23-18.jpg[[Category:Ships]]&lt;br /&gt;
[[Category:Multipurpose]]&lt;/div&gt;</summary>
		<author><name>95.96.225.41</name></author>
	</entry>
</feed>