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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=94.254.101.0%2F24</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-30T11:17:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Bulkheads&amp;diff=30632</id>
		<title>Bulkheads</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Bulkheads&amp;diff=30632"/>
		<updated>2015-09-01T19:23:26Z</updated>

		<summary type="html">&lt;p&gt;94.254.101.76: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All ships in Elite use &#039;&#039;&#039;bulkheads&#039;&#039;&#039; to protect their hulls. This is your main form of defense should your shields fail. There are three general types of bulkheads, in increasing order of protection:&lt;br /&gt;
* [[Lightweight Alloys|Lightweight Alloy]]&lt;br /&gt;
* [[Reinforced Alloys|Reinforced Alloy]]&lt;br /&gt;
* [[Military Grade Composite]]&lt;br /&gt;
The more heavily armored bulkheads are also heavier, however. It&#039;s unclear if this affects ship handling, but it may in different versions of the game. It most certainly increases the ship&#039;s mass and therefore cuts into its jump-range when travelling between systems.&lt;br /&gt;
&lt;br /&gt;
General types of bulkheads will increase the base health of your ship.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=170205&amp;amp;page=7&amp;amp;p=2700937#post2700937&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, there are two types of specialty bulkheads:&lt;br /&gt;
* [[Mirrored Surface Composite]], for protecting against energy weapons&lt;br /&gt;
* [[Reactive Surface Composite]], for protecting against projectile and missile weapons.&lt;br /&gt;
Specialty bulkheads will increase the base health of your ship, but also change the percentage of damage taken from specific types of damage, including damage done to modules.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=170205&amp;amp;page=7&amp;amp;p=2700937#post2700937&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hull strength is used in determining the chance of weapons penetrating the hull and hitting any modules in the projectile&#039;s path. The more damaged a hull is, the higher the chance of weapons penetrating the hull. A more heavily armored ship therefore take less module damage through penetrating hits, but be equally vulnerable to direct module hits as a ship with less armor.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=170205&amp;amp;page=7&amp;amp;p=2700937#post2700937&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bulkheads are available for purchase at outfitters throughout civilized space. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location&#039;s shipyard.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite Dangerous. Anaconda Bulkhead test-0&lt;br /&gt;
Everything you need to know about Bulkheads - Elite Dangerous Internals Guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;{{EquipmentNavbox}}&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>94.254.101.76</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Bulkheads&amp;diff=30630</id>
		<title>Bulkheads</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Bulkheads&amp;diff=30630"/>
		<updated>2015-09-01T19:22:09Z</updated>

		<summary type="html">&lt;p&gt;94.254.101.76: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All ships in Elite use &#039;&#039;&#039;bulkheads&#039;&#039;&#039; to protect their hulls. This is your main form of defense should your shields fail. There are three general types of bulkheads, in increasing order of protection:&lt;br /&gt;
* [[Lightweight Alloys|Lightweight Alloy]]&lt;br /&gt;
* [[Reinforced Alloys|Reinforced Alloy]]&lt;br /&gt;
* [[Military Grade Composite]]&lt;br /&gt;
The more heavily armored bulkheads are also heavier, however. It&#039;s unclear if this affects ship handling, but it may in different versions of the game. It most certainly increases the ship&#039;s mass and therefore cuts into its jump-range when travelling between systems.&lt;br /&gt;
&lt;br /&gt;
General types of bulkheads will increase the base health of your ship.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=170205&amp;amp;page=7&amp;amp;p=2700937#post2700937&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, there are two types of specialty bulkheads:&lt;br /&gt;
* [[Mirrored Surface Composite]], for protecting against energy weapons&lt;br /&gt;
* [[Reactive Surface Composite]], for protecting against projectile and missile weapons.&lt;br /&gt;
Specialty bulkheads will increase the base health of your ship, but also change the percentage of damage taken from specific types of damage, including damage done to modules.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=170205&amp;amp;page=7&amp;amp;p=2700937#post2700937&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hull strength is used in determining the chance of weapons penetrating the hull and hitting any modules in the projectile&#039;s path. The more damaged a hull is, the higher the chance of weapons penetrating the hull. A more heavily armored ship therefore take less module damage through penetrating hits, but be equally vulnerable to direct module hits as a ship with less armor.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=170205&amp;amp;page=7&amp;amp;p=2700937#post2700937&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bulkheads are available for purchase at outfitters throughout civilized space. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location&#039;s shipyard.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite Dangerous. Anaconda Bulkhead test-0&lt;br /&gt;
Everything you need to know about Bulkheads - Elite Dangerous Internals Guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EquipmentNavbox}}&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>94.254.101.76</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Bulkheads&amp;diff=30628</id>
		<title>Bulkheads</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Bulkheads&amp;diff=30628"/>
		<updated>2015-09-01T17:08:02Z</updated>

		<summary type="html">&lt;p&gt;94.254.101.76: Added in information from https://forums.frontier.co.uk/showthread.php?t=170205&amp;amp;page=7&amp;amp;p=2700937#post2700937 regarding the effects of various hull types on health and penetration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All ships in Elite use &#039;&#039;&#039;bulkheads&#039;&#039;&#039; to protect their hulls. This is your main form of defence should your shields fail. There are three general types of bulkheads, in increasing order of protection:&lt;br /&gt;
* [[Lightweight Alloys|Lightweight Alloy]]&lt;br /&gt;
* [[Reinforced Alloys|Reinforced Alloy]]&lt;br /&gt;
* [[Military Grade Composite]]&lt;br /&gt;
The more heavily armoured bulkheads are also heavier, however. It&#039;s unclear if this affects ship handling, but it may in different versions of the game. It most certainly increases the ship&#039;s mass and therefore cuts into its jump-range when travelling between systems.&lt;br /&gt;
&lt;br /&gt;
General types of bulkheads will increase the base health of your ship.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=170205&amp;amp;page=7&amp;amp;p=2700937#post2700937&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, there are two types of specialty bulkheads:&lt;br /&gt;
* [[Mirrored Surface Composite]], for protecting against energy weapons&lt;br /&gt;
* [[Reactive Surface Composite]], for protecting against projectile and missile weapons.&lt;br /&gt;
Specialty bulkheads will increase the base health of your ship, but also change the percentage of damage taken from specific types of damage, including damage done to modules.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=170205&amp;amp;page=7&amp;amp;p=2700937#post2700937&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hull strength is used in determining the chance of weapons penetrating the hull and hitting any modules in the projectile&#039;s path. The more damaged a hull is, the higher the chance of weapons penetrating the hull. A more heavily armored ship therefore take less module damage through penetrating hits, but be equally vulnerable to direct module hits as a ship with less armor.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=170205&amp;amp;page=7&amp;amp;p=2700937#post2700937&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bulkheads are available for purchase at outfitters throughout civilized space. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location&#039;s shipyard.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite Dangerous. Anaconda Bulkhead test-0&lt;br /&gt;
Everything you need to know about Bulkheads - Elite Dangerous Internals Guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EquipmentNavbox}}&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>94.254.101.76</name></author>
	</entry>
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