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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=94.193.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=94.193.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/94.193.0.0/16"/>
	<updated>2026-10-29T21:27:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34352</id>
		<title>System Signal Sources</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34352"/>
		<updated>2016-08-23T18:18:30Z</updated>

		<summary type="html">&lt;p&gt;94.193.156.240: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[Supercruise|supercruising]] through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Zone]] - can spawn as Low or High Intensity&lt;br /&gt;
** Created during [[Influence#Civil War|Civil War]] or [[Influence#War|War]]. You can temporarily align yourself to one of the factions and will receive combat bonds for the destruction of enemy ships.&lt;br /&gt;
** The amount you get from each combat bond depends the ship you destroyed&lt;br /&gt;
** (assuming one spawns) Earn 50,000 CR for routing a capital ship&lt;br /&gt;
&lt;br /&gt;
* [[Powerplay]] Conflict Zones:&lt;br /&gt;
** [[Military Strike]]&lt;br /&gt;
*** [[Zachary Hudson]] or [[Denton Patreus]] [[Expansion]] special conflict zone.&lt;br /&gt;
** [[Crime Sweep]]&lt;br /&gt;
*** [[Arissa Lavigny-Duval]]&#039;s [[Expansion]] special conflict zone.&lt;br /&gt;
** [[Resistance Pocket]]&lt;br /&gt;
*** [[Archon Delaine]] [[Expanson]] special conflict zone.&lt;br /&gt;
** [[Violent Protest]]&lt;br /&gt;
*** [[Simguru Pranav Antal]] [[Expansion]] special conflict zone.&lt;br /&gt;
&lt;br /&gt;
* [[Checkpoint]]&lt;br /&gt;
** Spawns during Civil Wars with one party being a controlling minor faction.&lt;br /&gt;
&lt;br /&gt;
* [[Nav Beacon]]&lt;br /&gt;
** These locations are located close to the primary star of every star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels.&lt;br /&gt;
&lt;br /&gt;
* [[Resource Extraction Site]]&lt;br /&gt;
** The rewards here are higher but equally the NPC&#039;s are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.&lt;br /&gt;
&lt;br /&gt;
* [[Unidentified Signal Source]]&lt;br /&gt;
** What is found in these locations varies. They may contain squadrons of pirates, large &#039;wanted&#039; cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don&#039;t have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).&lt;br /&gt;
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.&lt;br /&gt;
&lt;br /&gt;
* [[Weak Signal Source]]&lt;br /&gt;
** Weak signal sources *tend* to imply that few vessels are present. These most times contain [[Salvage|salvageable cargo]], almost always illicit and must be sold at black markets. Some missions require you to investigate these sites and locate specific items adrift in space.&lt;br /&gt;
* [[Strong Signal Source]]&lt;br /&gt;
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers. (Tell that to 6 million Jews)&lt;br /&gt;
* [[Seeking Luxuries]]&lt;br /&gt;
** Traders in large freight ships can be found here. They will purchase any luxury goods (currently only [[Performance Enhancers]]) you have in your cargo bay.&lt;br /&gt;
* [[Seeking Meds]]&lt;br /&gt;
** At this location, [[Basic Medicines]] are sought and can be sold for a good price. &amp;quot;Seeking Meds&amp;quot; appear, if a faction is in state &amp;quot;Outbreak&amp;quot; (see also [[Faction State]]).&lt;br /&gt;
&lt;br /&gt;
* [[Convoy Beacon]]&lt;br /&gt;
** Much like conflict zone where trade convoys have been interdicted and attacked&lt;br /&gt;
* [[Debris Field]]&lt;br /&gt;
** Lots of debris can be found here.&lt;br /&gt;
&lt;br /&gt;
*[[Seeking Weapons]]&lt;br /&gt;
**Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to &#039;Seeking Meds&#039; only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations&lt;br /&gt;
*[[Seeking Foods]]&lt;br /&gt;
**Minor factions affected by [[Famine]] are looking for [[Food Cartridges]] here.&lt;br /&gt;
*[[Salvageable Wreckage]]&lt;br /&gt;
**Contains canisters to be salvaged.&lt;br /&gt;
*[[Distress Call]]&lt;br /&gt;
**At the location of a distress call there will be one ship that is attacked by various other ships, who will immediately turn towards the new target and attack it.&lt;br /&gt;
**It may also be a debris field and a black box recovery being done by Internal Security Service.&#039;&lt;br /&gt;
**It may be a trader that has run out of fuel and needs help.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>94.193.156.240</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34350</id>
		<title>System Signal Sources</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34350"/>
		<updated>2016-08-23T14:55:58Z</updated>

		<summary type="html">&lt;p&gt;94.193.156.240: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[Supercruise|supercruising]] through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Zone]] - can spawn as Low or High Intensity&lt;br /&gt;
** Created during [[Influence#Civil War|Civil War]] or [[Influence#War|War]]. You can temporarily align yourself to one of the factions and will receive combat bonds for the destruction of enemy ships.&lt;br /&gt;
** The amount you get from each combat bond depends the ship you destroyed&lt;br /&gt;
** (assuming one spawns) Earn 50,000 CR for routing a capital ship&lt;br /&gt;
&lt;br /&gt;
* [[Powerplay]] Conflict Zones:&lt;br /&gt;
** [[Military Strike]]&lt;br /&gt;
*** [[Zachary Hudson]] or [[Denton Patreus]] [[Expansion]] special conflict zone.&lt;br /&gt;
** [[Crime Sweep]]&lt;br /&gt;
*** [[Arissa Lavigny-Duval]]&#039;s [[Expansion]] special conflict zone.&lt;br /&gt;
** [[Resistance Pocket]]&lt;br /&gt;
*** [[Archon Delaine]] [[Expanson]] special conflict zone.&lt;br /&gt;
** [[Violent Protest]]&lt;br /&gt;
*** [[Simguru Pranav Antal]] [[Expansion]] special conflict zone.&lt;br /&gt;
&lt;br /&gt;
* [[Checkpoint]]&lt;br /&gt;
** Spawns during Civil Wars with one party being a controlling minor faction.&lt;br /&gt;
&lt;br /&gt;
* [[Nav Beacon]]&lt;br /&gt;
** These locations are located close to the primary star of every star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels.&lt;br /&gt;
&lt;br /&gt;
* [[Resource Extraction Site]]&lt;br /&gt;
** The rewards here are higher but equally the NPC&#039;s are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.&lt;br /&gt;
&lt;br /&gt;
* [[Unidentified Signal Source]]&lt;br /&gt;
** What is found in these locations varies. They may contain squadrons of pirates, large &#039;wanted&#039; cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don&#039;t have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).&lt;br /&gt;
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.&lt;br /&gt;
&lt;br /&gt;
* [[Weak Signal Source]]&lt;br /&gt;
** Weak signal sources *tend* to imply that few vessels are present. These most times contain [[Salvage|salvageable cargo]], almost always illicit and must be sold at black markets. Some missions require you to investigate these sites and locate specific items adrift in space.&lt;br /&gt;
* [[Strong Signal Source]]&lt;br /&gt;
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers. (Tell that to 6 million Jews)&lt;br /&gt;
* [[Seeking Luxuries]]&lt;br /&gt;
** Traders in large freight ships can be found here. They will purchase any luxury goods (currently only [[Performance Enhancers]]) you have in your cargo bay.&lt;br /&gt;
* [[Seeking Meds]]&lt;br /&gt;
** At this location, [[Basic Medicines]] are sought and can be sold for a good price. &amp;quot;Seeking Meds&amp;quot; appear, if a faction is in state &amp;quot;Outbreak&amp;quot; (see also [[Faction State]]).&lt;br /&gt;
&lt;br /&gt;
* [[Convoy Beacon]]&lt;br /&gt;
** Much like conflict zone where trade convoys have been interdicted and attacked&lt;br /&gt;
* [[Debris Field]]&lt;br /&gt;
** Lots of debris can be found here.&lt;br /&gt;
&lt;br /&gt;
*[[Seeking Weapons]]&lt;br /&gt;
**Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to &#039;Seeking Meds&#039; only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations&lt;br /&gt;
*[[Seeking Foods]]&lt;br /&gt;
**Minor factions affected by [[Famine]] are looking for [[Food Cartridges]] here.&lt;br /&gt;
*[[Salvageable Wreckage]]&lt;br /&gt;
**Contains canisters to be salvaged.&lt;br /&gt;
*[[Distress Call]]&lt;br /&gt;
**At the location of a distress call there will be one ship that is attacked by various other ships, who will immediately turn towards the new target and attack it.&lt;br /&gt;
**It may also be a debris field and a black box recovery being done by Internal Security Service.&#039;&lt;br /&gt;
**It may be a trader that has run out of fuel and needs help.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>94.193.156.240</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Cobra_Mk_III&amp;diff=35624</id>
		<title>Cobra Mk III</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Cobra_Mk_III&amp;diff=35624"/>
		<updated>2014-10-08T06:57:08Z</updated>

		<summary type="html">&lt;p&gt;94.193.133.186: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CobraMkIII16x9.jpg|thumb|400px|Cobra Mk. III]]&lt;br /&gt;
* The &#039;&#039;&#039;Cobra Mk. III&#039;&#039;&#039; is a larger and more popular version of the cobra Mk. I. It was first seen in service in 3100 AD, originally manufactured by Cowell &amp;amp; MgRath Shipyard, Lave. Since Cowell &amp;amp; McGrath&#039;s acquisition by Faulcon de Lacey it is now branded as an FdL made ship.&lt;br /&gt;
&lt;br /&gt;
It is equipped with several special features, including Zieman Energy Deflection Shields, mountings for four &#039;&#039;Ingram&#039;&#039; &#039;[[Pulse Laser]]s &#039;, a &#039;&#039;Lance &amp;amp; Ferman&#039;&#039; Seek &amp;amp; Kill &#039;&#039;[[Missiles|missile system]]&#039;&#039;, and Kruger &amp;quot;lightfast&amp;quot; motors from &#039;&#039;Irrikan ThruSpace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With its good-sized cargo hold the Cobra is a logical step on a trader&#039;s route to riches. It also has much better combat potential than the Lakon series of large freighters, making It a favourite of lone-wolf traders. What&#039;s more, it is an Ideal craft for a pirate to plunder the space lanes because of Its ample capacity for loot. A low heat signature also helps pirates, smugglers and others seeking to avoid the attentions of the authorities.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cobra Mk. III&lt;br /&gt;
|-&lt;br /&gt;
|Cost:&lt;br /&gt;
| 282,000 Cr&lt;br /&gt;
|-&lt;br /&gt;
|Insurance:&lt;br /&gt;
| 8,640Cr&lt;br /&gt;
|-&lt;br /&gt;
|Type:&lt;br /&gt;
| Fighter / Trader&lt;br /&gt;
|-&lt;br /&gt;
|Faction:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Drive Motor(s):&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturer:&lt;br /&gt;
|[[Faulcon DeLacy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p class=&amp;quot;r&amp;quot;&amp;gt;Maneuverability:&amp;lt;/p&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Crew:&lt;br /&gt;
|&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Capacity:&lt;br /&gt;
|18 initial, 60 max&lt;br /&gt;
|-&lt;br /&gt;
|Dimensions:&lt;br /&gt;
| 40m x 20m x 9m&lt;br /&gt;
(estimated)&lt;br /&gt;
|-&lt;br /&gt;
|Hyperspace Capable:&lt;br /&gt;
|Range 10.46LY / 9.78LY&lt;br /&gt;
(Empty / Full initial cargo)&lt;br /&gt;
|-&lt;br /&gt;
|Hull Stress Factor:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Acceleration:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Max [[Normal Speed]]:&lt;br /&gt;
| 280 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Max [[Boost Speed]]:&lt;br /&gt;
| 400 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Hardpoints:&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Station&lt;br /&gt;
|-&lt;br /&gt;
|[[H Draconis]]&lt;br /&gt;
|[[Brislington]]&lt;br /&gt;
|-&lt;br /&gt;
|[[I Bootis]]&lt;br /&gt;
|[[Chango Dock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakapila]]&lt;br /&gt;
|[[Stone Enterprise ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgor]]&lt;br /&gt;
|[[Romanek&#039;s Folly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CE Bootis]]&lt;br /&gt;
|[[Mosely Park]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Styx]]&lt;br /&gt;
|[[Wingrove Platform]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Cobra MK III outfitting in table below:&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Default system&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Default class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max class&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Hardpoint]]&lt;br /&gt;
| Pulse Laser F&lt;br /&gt;
Pulse Laser F&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Hardpoint]]&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
|[[Utility Mount]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Utility Mount]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulkheads]]&lt;br /&gt;
|Lightweight alloy&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Reactor Bay]]&lt;br /&gt;
|Power Plant H&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrusters Mounting]]&lt;br /&gt;
|Thrusters H&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Frame Shift Drive Housing]]&lt;br /&gt;
|Frame Shift Drive H&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Environment Control]]&lt;br /&gt;
|Life Support H&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Coupling]]&lt;br /&gt;
|Power Distributor H&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sensor Suite]]&lt;br /&gt;
|Sensors H&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuel Store]]&lt;br /&gt;
|Fuel tank F&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Internal Compartment]]s&lt;br /&gt;
|Shield Generator&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Empty Slot&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Basic Discovery Scanner&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite Dangerous Cobra Teaser |Cobra in-game action&lt;br /&gt;
Cobra2.jpg&lt;br /&gt;
CobraMkIII Cockpit Screensh.jpg&lt;br /&gt;
EliteDangerousCobra.jpg.jpg&lt;br /&gt;
Peek of the week 10.png&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Cobra.JPG|Cobra Equipment Slots (Beta 1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>94.193.133.186</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Cobra_Mk_III&amp;diff=35622</id>
		<title>Cobra Mk III</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Cobra_Mk_III&amp;diff=35622"/>
		<updated>2014-10-08T06:55:33Z</updated>

		<summary type="html">&lt;p&gt;94.193.133.186: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CobraMkIII16x9.jpg|thumb|400px|Cobra Mk. III]]&lt;br /&gt;
* The &#039;&#039;&#039;Cobra Mk. III&#039;&#039;&#039; is a larger and more popular version of the cobra Mk. I. It was first seen in service in 3100 AD, originally manufactured by Cowell &amp;amp; MgRath Shipyard, Lave. Since Cowell &amp;amp; McGrath&#039;s acquisition by Faulcon de Lacey it is now branded as an FdL made ship.&lt;br /&gt;
&lt;br /&gt;
It is equipped with several special features, including Zieman Energy Deflection Shields, mountings for four &#039;&#039;Ingram&#039;&#039; &#039;[[Pulse Laser]]s &#039;, a &#039;&#039;Lance &amp;amp; Ferman&#039;&#039; Seek &amp;amp; Kill &#039;&#039;[[Missiles|missile system]]&#039;&#039;, and Kruger &amp;quot;lightfast&amp;quot; motors from &#039;&#039;Irrikan ThruSpace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With its good-sized cargo hold the Cobra is a logical step on a trader&#039;s route to riches. It also has much better combat potential than the Lakon series of large freighters, making It a favourite of   lone-wolf traders. What&#039;s more, it is an Ideal craft for a pirate to plunder the space lanes because of Its ample capacity for loot. A low heat signature also helps pirates, smugglers and others seeking to avoid the attentions of the authorities.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cobra Mk. III&lt;br /&gt;
|-&lt;br /&gt;
|Cost:&lt;br /&gt;
| 282,000 Cr&lt;br /&gt;
|-&lt;br /&gt;
|Insurance:&lt;br /&gt;
| 8,640Cr &lt;br /&gt;
|-&lt;br /&gt;
|Type:&lt;br /&gt;
| Fighter / Trader&lt;br /&gt;
|-&lt;br /&gt;
|Faction:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Drive Motor(s):&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturer:&lt;br /&gt;
|[[Faulcon DeLacy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p class=&amp;quot;r&amp;quot;&amp;gt;Maneuverability:&amp;lt;/p&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Crew:&lt;br /&gt;
|&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Capacity:&lt;br /&gt;
|18 initial, 60 max&lt;br /&gt;
|-&lt;br /&gt;
|Dimensions:&lt;br /&gt;
| 40m x 20m x 9m&lt;br /&gt;
(estimated)&lt;br /&gt;
|-&lt;br /&gt;
|Hyperspace Capable:&lt;br /&gt;
|Range 10.46LY / 9.78LY&lt;br /&gt;
(Empty / Full initial cargo)&lt;br /&gt;
|-&lt;br /&gt;
|Hull Stress Factor:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Acceleration:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Max [[Normal Speed]]:&lt;br /&gt;
| 280 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Max [[Boost Speed]]:&lt;br /&gt;
| 400 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Hardpoints:&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Station&lt;br /&gt;
|-&lt;br /&gt;
|[[H Draconis]]&lt;br /&gt;
|[[Brislington]]&lt;br /&gt;
|-&lt;br /&gt;
|[[I Bootis]]&lt;br /&gt;
|[[Chango Dock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakapila]]&lt;br /&gt;
|[[Stone Enterprise ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgor]]&lt;br /&gt;
|[[Romanek&#039;s Folly]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CE Bootis]]&lt;br /&gt;
|[[Mosely Park]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Cobra MK III outfitting in table below:&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Default system&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Default class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max class&lt;br /&gt;
|-&lt;br /&gt;
|[[Medium Hardpoint]]&lt;br /&gt;
| Pulse Laser F&lt;br /&gt;
Pulse Laser F&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Hardpoint]]&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
|[[Utility Mount]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Utility Mount]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulkheads]]&lt;br /&gt;
|Lightweight alloy&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Reactor Bay]]&lt;br /&gt;
|Power Plant H&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrusters Mounting]]&lt;br /&gt;
|Thrusters H&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Frame Shift Drive Housing]]&lt;br /&gt;
|Frame Shift Drive H&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Environment Control]]&lt;br /&gt;
|Life Support H&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Coupling]]&lt;br /&gt;
|Power Distributor H&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sensor Suite]]&lt;br /&gt;
|Sensors H&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuel Store]]&lt;br /&gt;
|Fuel tank F&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Internal Compartment]]s&lt;br /&gt;
|Shield Generator&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Empty Slot&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Basic Discovery Scanner&lt;br /&gt;
&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite Dangerous Cobra Teaser |Cobra in-game action&lt;br /&gt;
Cobra2.jpg&lt;br /&gt;
CobraMkIII Cockpit Screensh.jpg&lt;br /&gt;
EliteDangerousCobra.jpg.jpg&lt;br /&gt;
Peek of the week 10.png&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Cobra.JPG|Cobra Equipment Slots (Beta 1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>94.193.133.186</name></author>
	</entry>
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