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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=92.229.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=92.229.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/92.229.0.0/16"/>
	<updated>2026-10-30T22:46:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34325</id>
		<title>System Signal Sources</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34325"/>
		<updated>2015-04-09T23:44:02Z</updated>

		<summary type="html">&lt;p&gt;92.229.137.153: Added &amp;quot;Debris Field&amp;quot;. I found nothing special at the debris field (waiting about 10 minutes and nothing happened. No other ships, only debris...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
While supercruising through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Zone]] - can spawn as Low or High Intensity&lt;br /&gt;
** Temporarily select a faction to represent on the battlefield and help to fight off the other&lt;br /&gt;
** Earn 3,000 CR per kill + bounties&lt;br /&gt;
** (assuming one spawns) Earn 50,000 CR for routing a capital ship&lt;br /&gt;
* Checkpoint&lt;br /&gt;
** Spawns during civil war with one party being a controlling minor faction.&lt;br /&gt;
&lt;br /&gt;
* [[Nav Beacon]]&lt;br /&gt;
** These locations are located close to the primary star of every star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels.&lt;br /&gt;
&lt;br /&gt;
* [[Resource Extraction Site]]&lt;br /&gt;
** The rewards here are higher but equally the NPC&#039;s are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.&lt;br /&gt;
&lt;br /&gt;
* [[Unidentified Signal Source]]&lt;br /&gt;
** What is found in these locations varies. They may contain squadrons of pirates, large &#039;wanted&#039; cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don&#039;t have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).&lt;br /&gt;
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.&lt;br /&gt;
&lt;br /&gt;
* [[Seeking Luxuries]]&lt;br /&gt;
** Traders in large freight ships can be found here.  They will purchase any luxury goods (currently only [[Performance Enhancers]]) you have in your cargo bay.&lt;br /&gt;
* Seeking Meds&lt;br /&gt;
** At this location, [[Basic Medicines]] are sought and can be sold for a good price. &amp;quot;Seeking Meds&amp;quot; appear, if a faction is in state &amp;quot;Outbreak&amp;quot; (see also [[Faction State]]). &lt;br /&gt;
&lt;br /&gt;
* Convoy Beacon&lt;br /&gt;
** Much like conflict zone where trade convoys have been interdicted and attacked&lt;br /&gt;
* Debris Field&lt;br /&gt;
** Lots of debris can be found here.&lt;br /&gt;
* Distress Signal &amp;lt;sup&amp;gt;(No longer in the game - Version 1.03)&amp;lt;/sup&amp;gt;&lt;br /&gt;
** These are signals from stricken vessels that, if you are a bounty hunter or pirate, present targets that will tend to be quite strong (no puny sidewinders in these areas!). There will often be factions in these areas and you must pick a side to avoid a bounty when firing. You will be given credits for each kill specific to each conflict zone as in any other conflict zone.&lt;/div&gt;</summary>
		<author><name>92.229.137.153</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34323</id>
		<title>System Signal Sources</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34323"/>
		<updated>2015-04-09T23:05:27Z</updated>

		<summary type="html">&lt;p&gt;92.229.137.153: Added &amp;quot;Convoy Beacon&amp;quot;. Description is missing (I don&amp;#039;t know what a convoy beacon is). I found this convoy beacon in the Djuhti system.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
While supercruising through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Zone]] - can spawn as Low or High Intensity&lt;br /&gt;
** Temporarily select a faction to represent on the battlefield and help to fight off the other&lt;br /&gt;
** Earn 3,000 CR per kill + bounties&lt;br /&gt;
** (assuming one spawns) Earn 50,000 CR for routing a capital ship&lt;br /&gt;
* Checkpoint&lt;br /&gt;
** Spawns during civil war with one party being a controlling minor faction.&lt;br /&gt;
&lt;br /&gt;
* [[Nav Beacon]]&lt;br /&gt;
** These locations are located close to the primary star of every star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels.&lt;br /&gt;
&lt;br /&gt;
* [[Resource Extraction Site]]&lt;br /&gt;
** The rewards here are higher but equally the NPC&#039;s are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.&lt;br /&gt;
&lt;br /&gt;
* [[Unidentified Signal Source]]&lt;br /&gt;
** What is found in these locations varies. They may contain squadrons of pirates, large &#039;wanted&#039; cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don&#039;t have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).&lt;br /&gt;
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.&lt;br /&gt;
&lt;br /&gt;
* [[Seeking Luxuries]]&lt;br /&gt;
** Traders in large freight ships can be found here.  They will purchase any luxury goods (currently only [[Performance Enhancers]]) you have in your cargo bay.&lt;br /&gt;
* Seeking Meds&lt;br /&gt;
** At this location, [[Basic Medicines]] are sought and can be sold for a good price. &amp;quot;Seeking Meds&amp;quot; appear, if a faction is in state &amp;quot;Outbreak&amp;quot; (see also [[Faction State]]). &lt;br /&gt;
&lt;br /&gt;
* Convoy Beacon&lt;br /&gt;
** ?&lt;br /&gt;
* Distress Signal &amp;lt;sup&amp;gt;(No longer in the game - Version 1.03)&amp;lt;/sup&amp;gt;&lt;br /&gt;
** These are signals from stricken vessels that, if you are a bounty hunter or pirate, present targets that will tend to be quite strong (no puny sidewinders in these areas!). There will often be factions in these areas and you must pick a side to avoid a bounty when firing. You will be given credits for each kill specific to each conflict zone as in any other conflict zone.&lt;/div&gt;</summary>
		<author><name>92.229.137.153</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34322</id>
		<title>System Signal Sources</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34322"/>
		<updated>2015-04-09T22:54:00Z</updated>

		<summary type="html">&lt;p&gt;92.229.137.153: Added &amp;quot;Seeking Meds&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
While supercruising through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Zone]] - can spawn as Low or High Intensity&lt;br /&gt;
** Temporarily select a faction to represent on the battlefield and help to fight off the other&lt;br /&gt;
** Earn 3,000 CR per kill + bounties&lt;br /&gt;
** (assuming one spawns) Earn 50,000 CR for routing a capital ship&lt;br /&gt;
* Checkpoint&lt;br /&gt;
** Spawns during civil war with one party being a controlling minor faction.&lt;br /&gt;
&lt;br /&gt;
* [[Nav Beacon]]&lt;br /&gt;
** These locations are located close to the primary star of every star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels.&lt;br /&gt;
&lt;br /&gt;
* [[Resource Extraction Site]]&lt;br /&gt;
** The rewards here are higher but equally the NPC&#039;s are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.&lt;br /&gt;
&lt;br /&gt;
* [[Unidentified Signal Source]]&lt;br /&gt;
** What is found in these locations varies. They may contain squadrons of pirates, large &#039;wanted&#039; cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don&#039;t have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).&lt;br /&gt;
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.&lt;br /&gt;
&lt;br /&gt;
* [[Seeking Luxuries]]&lt;br /&gt;
** Traders in large freight ships can be found here.  They will purchase any luxury goods (currently only [[Performance Enhancers]]) you have in your cargo bay.&lt;br /&gt;
* Seeking Meds&lt;br /&gt;
** At this location, [[Basic Medicines]] are sought and can be sold for a good price. &amp;quot;Seeking Meds&amp;quot; appear, if a faction is in state &amp;quot;Outbreak&amp;quot; (see also [[Faction State]]). &lt;br /&gt;
&lt;br /&gt;
* Distress Signal &amp;lt;sup&amp;gt;(No longer in the game - Version 1.03)&amp;lt;/sup&amp;gt;&lt;br /&gt;
** These are signals from stricken vessels that, if you are a bounty hunter or pirate, present targets that will tend to be quite strong (no puny sidewinders in these areas!). There will often be factions in these areas and you must pick a side to avoid a bounty when firing. You will be given credits for each kill specific to each conflict zone as in any other conflict zone.&lt;/div&gt;</summary>
		<author><name>92.229.137.153</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Kill_Warrant_Scanner&amp;diff=29174</id>
		<title>Kill Warrant Scanner</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Kill_Warrant_Scanner&amp;diff=29174"/>
		<updated>2015-01-19T20:24:12Z</updated>

		<summary type="html">&lt;p&gt;92.229.56.147: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KillWarrantScanner_Ingame.png|thumb]]&lt;br /&gt;
{{quote|Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
A Kill Warrant Scanner is mounted on the utility mount of your ship and needs to be assigned to a fire group, just like a weapon. It can be used to scan a targeted ship for bounties gained from other jurisdictions. This means for targets who already have a bounty it might increase. Other targets who show as having a clean status may gain a bounty after being scanned. For others there will be no change if they have committed no crime(s).&lt;br /&gt;
&lt;br /&gt;
Be warned - using this scanner is usually considered to be suspicious behavior (the scan target will often times attempt to maneuver away from you)! The target is always alerted when you initiate a scan on their ship.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
You need to be within range (depends on scanner quality) of your target to activate the scanner.  Holding the fire button down will initiate a scan and the button must be kept pressed until the scan completes.  You also have to stay in range of your target, or the scan will be interrupted.  A lot of the time when a target knows they are being scanned they try to get away, especially if they&#039;re guilty. Always be prepared for a hot chase with the scanner activated!&lt;br /&gt;
&lt;br /&gt;
Note: the Target panel only shows the Clean/Wanted status in the current system - any extra bounties are visible only in the Contact tab. Furthermore, attacking a ship that is not Wanted in the current system is illegal in policed systems. When hunting in anarchy systems a Kill Warrant Scanner is required, as all targets will come up as Clean in the local system and you won&#039;t get any bounty unless you scan them first.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass (T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br&amp;gt;Draw&lt;br /&gt;
! Scanner&amp;lt;br&amp;gt;Range (KM)&lt;br /&gt;
! Scan&amp;lt;br&amp;gt;Time (S)&lt;br /&gt;
! Value (CR)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || E || 1.30 || A || 0.200 || 2 || 10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 13,544&lt;br /&gt;
|-&lt;br /&gt;
| 0 || D || 1.30 || B || 0.400 || 2.5 || 10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40,633&lt;br /&gt;
|-&lt;br /&gt;
| 0 || C || 1.30 || A || 0.800 || 3 || 10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 121,899&lt;br /&gt;
|-&lt;br /&gt;
| 0 || B || 1.30 || A || 1.600 || 3.5 || 10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 365,698&lt;br /&gt;
|-&lt;br /&gt;
| 0 || A || 1.30 || A || 3.200 || 4 || 10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,097,095&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; display: inline-table;&amp;quot;&lt;br /&gt;
! Rating&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| A, B, C || Witchhaul || Hornby Terminal&lt;br /&gt;
|-&lt;br /&gt;
| B || Fujin || Futen Starport&lt;br /&gt;
|-&lt;br /&gt;
| E,D,C,B,A || Mokosh || Lubin Orbital&lt;br /&gt;
|-&lt;br /&gt;
| D, C, B || Diso || Shifnalport&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This list requires expansion&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>92.229.56.147</name></author>
	</entry>
</feed>