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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T18:51:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Heavy_Duty_Shield_Booster&amp;diff=20696</id>
		<title>Heavy Duty Shield Booster</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Heavy_Duty_Shield_Booster&amp;diff=20696"/>
		<updated>2019-06-03T01:28:44Z</updated>

		<summary type="html">&lt;p&gt;90.218.66.188: cleaned up previous edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-------------&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an [[Engineers|engineer]] modification that can be applied to [[Shield Booster]]s. It increases shield boost amount at the cost of increased mass and [[Power Plant|power draw]].&lt;br /&gt;
&lt;br /&gt;
It is available in 5 grades, and offers varying shield boost amounts depending on the rating of the module installed.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
This modification can be applied by the following engineers, up to the maximum specified grade:&lt;br /&gt;
&lt;br /&gt;
* [[Didi Vatermann]] (Grade 5)&lt;br /&gt;
* [[Felicity Farseer]] (Grade 1)&lt;br /&gt;
* [[Lei Cheung]] (Grade 3)&lt;br /&gt;
&lt;br /&gt;
== Grade 1 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;0%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;0%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+17%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+36%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+21%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+43%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+28%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+56%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+81%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+78%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+156%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Grid Resistors]]&lt;br /&gt;
&lt;br /&gt;
== Grade 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+150%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+48%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+72%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+57%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+87%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+74%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+112%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+108%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+162%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+208%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+312%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Distorted Shield Cycle Recordings]]&lt;br /&gt;
* 1 x [[Hybrid Capacitors]]&lt;br /&gt;
&lt;br /&gt;
== Grade 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+150%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+77%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+107%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+94%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+130%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+121%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+168%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+175%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+242%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+338%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+468%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Distorted Shield Cycle Recordings]]&lt;br /&gt;
* 1 x [[Hybrid Capacitors]]&lt;br /&gt;
* 1 x [[Niobium]]&lt;br /&gt;
&lt;br /&gt;
== Grade 4 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+250%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+107%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+144%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+130%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+173%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+168%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+224%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+242%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+324%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+468%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+624%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Electrochemical Arrays]]&lt;br /&gt;
* 1 x [[Inconsistent Shield Soak Analysis]]&lt;br /&gt;
* 1 x [[Tin]]&lt;br /&gt;
&lt;br /&gt;
== Grade 5 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+300%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+250%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+138%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+180%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+166%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+217%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+214%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+280%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+310%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+405%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+598%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+780%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Antimony]]&lt;br /&gt;
* 1 x [[Polymer Capacitors]]&lt;br /&gt;
* 1 x [[Untypical Shield Scans]]&lt;br /&gt;
final numbers on the Grade 5 for modules (Sorry for the mess), credit:&lt;br /&gt;
&lt;br /&gt;
https://forums.frontier.co.uk/index.php?threads/question-on-engineering-the-heavy-duty-shield-boosters-wanring-nerdy-maths.284786/#post-4436047&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;standard boost ------- Engineered affect -------- Additional boost ---------- Final boost to shields ---------- Power Draw (worst case)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class 0A : 20% -------- 137% - 179% ----------- -- 27.40% - 35.80% -------------47.40% - 55.80%-------------1.44(1.5)&lt;br /&gt;
&lt;br /&gt;
class 0B : 16% -------- 167% - 218% ------- ---- - 26.72% - 34.88% ------------- 43.40% - 51.80%-------------1.2(1.25)&lt;br /&gt;
&lt;br /&gt;
class 0C : 12% -------- 214% - 279%-- ----------- 25.68% - 33.48% --------------37.68% - 45.48%-------------0.84(0.875)&lt;br /&gt;
&lt;br /&gt;
class 0D : 8% --------- 310% - 405%-------------- 24.80% - 32.40%-------------- 32.80% - 40.40%-------------0.6(0.625)&lt;br /&gt;
&lt;br /&gt;
class 0E: 4% ---------- 599% - 781%-------------- 23.96% - 31.24%-------------- 27.96% - 35.24%-------------0.24(0.25)&lt;br /&gt;
&lt;br /&gt;
{{EngineerModNavbox}}&lt;br /&gt;
[[Category:Engineer Upgrades]]&lt;/div&gt;</summary>
		<author><name>90.218.66.188</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Heavy_Duty_Shield_Booster&amp;diff=20694</id>
		<title>Heavy Duty Shield Booster</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Heavy_Duty_Shield_Booster&amp;diff=20694"/>
		<updated>2019-06-03T01:27:15Z</updated>

		<summary type="html">&lt;p&gt;90.218.66.188: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-------------&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an [[Engineers|engineer]] modification that can be applied to [[Shield Booster]]s. It increases shield boost amount at the cost of increased mass and [[Power Plant|power draw]].&lt;br /&gt;
&lt;br /&gt;
It is available in 5 grades, and offers varying shield boost amounts depending on the rating of the module installed.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
This modification can be applied by the following engineers, up to the maximum specified grade:&lt;br /&gt;
&lt;br /&gt;
* [[Didi Vatermann]] (Grade 5)&lt;br /&gt;
* [[Felicity Farseer]] (Grade 1)&lt;br /&gt;
* [[Lei Cheung]] (Grade 3)&lt;br /&gt;
&lt;br /&gt;
== Grade 1 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;0%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;0%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+17%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+36%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+21%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+43%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+28%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+56%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+81%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+78%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+156%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Grid Resistors]]&lt;br /&gt;
&lt;br /&gt;
== Grade 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+150%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+48%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+72%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+57%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+87%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+74%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+112%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+108%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+162%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+208%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+312%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Distorted Shield Cycle Recordings]]&lt;br /&gt;
* 1 x [[Hybrid Capacitors]]&lt;br /&gt;
&lt;br /&gt;
== Grade 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+150%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+77%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+107%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+94%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+130%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+121%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+168%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+175%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+242%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+338%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+468%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Distorted Shield Cycle Recordings]]&lt;br /&gt;
* 1 x [[Hybrid Capacitors]]&lt;br /&gt;
* 1 x [[Niobium]]&lt;br /&gt;
&lt;br /&gt;
== Grade 4 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+250%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+107%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+144%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+130%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+173%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+168%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+224%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+242%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+324%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+468%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+624%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Electrochemical Arrays]]&lt;br /&gt;
* 1 x [[Inconsistent Shield Soak Analysis]]&lt;br /&gt;
* 1 x [[Tin]]&lt;br /&gt;
&lt;br /&gt;
== Grade 5 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+300%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+250%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+138%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+180%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+166%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+217%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+214%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+280%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+310%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+405%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+598%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+780%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Antimony]]&lt;br /&gt;
* 1 x [[Polymer Capacitors]]&lt;br /&gt;
* 1 x [[Untypical Shield Scans]]&lt;br /&gt;
final numbers on the Grade 5 for modules (Sorry for the mess), credit:&lt;br /&gt;
&lt;br /&gt;
https://forums.frontier.co.uk/index.php?threads/question-on-engineering-the-heavy-duty-shield-boosters-wanring-nerdy-maths.284786/#post-4436047&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;standard boost ------- Engineered affect -------- Additional boost ---------- Final boost to shields ---------- Power Draw (worst case)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class 0A : 20% -------- 137% - 179% ----------- -- 27.40% - 35.80% -------------47.40% - 55.80%-------------0.24(0.25)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class 0B : 16% -------- 167% - 218% ------- ---- - 26.72% - 34.88% ------------- 43.40% - 51.80%-------------0.6(0.625)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class 0C : 12% -------- 214% - 279%-- ----------- 25.68% - 33.48% --------------37.68% - 45.48%-------------0.84(0.875)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class 0D : 8% --------- 310% - 405%-------------- 24.80% - 32.40%-------------- 32.80% - 40.40%-------------1.2(1.25)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class 0E: 4% ---------- 599% - 781%-------------- 23.96% - 31.24%-------------- 27.96% - 35.24%-------------1.44(1.5)&lt;br /&gt;
&lt;br /&gt;
{{EngineerModNavbox}}&lt;br /&gt;
[[Category:Engineer Upgrades]]&lt;/div&gt;</summary>
		<author><name>90.218.66.188</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Heavy_Duty_Shield_Booster&amp;diff=20692</id>
		<title>Heavy Duty Shield Booster</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Heavy_Duty_Shield_Booster&amp;diff=20692"/>
		<updated>2019-06-03T01:21:02Z</updated>

		<summary type="html">&lt;p&gt;90.218.66.188: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an [[Engineers|engineer]] modification that can be applied to [[Shield Booster]]s. It increases shield boost amount at the cost of increased mass and [[Power Plant|power draw]].&lt;br /&gt;
&lt;br /&gt;
It is available in 5 grades, and offers varying shield boost amounts depending on the rating of the module installed.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
This modification can be applied by the following engineers, up to the maximum specified grade:&lt;br /&gt;
&lt;br /&gt;
* [[Didi Vatermann]] (Grade 5)&lt;br /&gt;
* [[Felicity Farseer]] (Grade 1)&lt;br /&gt;
* [[Lei Cheung]] (Grade 3)&lt;br /&gt;
&lt;br /&gt;
== Grade 1 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;0%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;0%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+17%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+36%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+21%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+43%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+28%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+56%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+81%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+78%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+156%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Grid Resistors]]&lt;br /&gt;
&lt;br /&gt;
== Grade 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+150%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+48%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+72%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+57%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+87%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+74%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+112%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+108%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+162%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+208%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+312%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Distorted Shield Cycle Recordings]]&lt;br /&gt;
* 1 x [[Hybrid Capacitors]]&lt;br /&gt;
&lt;br /&gt;
== Grade 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+150%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+77%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+107%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+94%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+130%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+121%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+168%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+175%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+242%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+338%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+468%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Distorted Shield Cycle Recordings]]&lt;br /&gt;
* 1 x [[Hybrid Capacitors]]&lt;br /&gt;
* 1 x [[Niobium]]&lt;br /&gt;
&lt;br /&gt;
== Grade 4 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+250%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+107%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+144%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+130%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+173%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+168%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+224%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+242%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+324%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+468%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+624%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Electrochemical Arrays]]&lt;br /&gt;
* 1 x [[Inconsistent Shield Soak Analysis]]&lt;br /&gt;
* 1 x [[Tin]]&lt;br /&gt;
&lt;br /&gt;
== Grade 5 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+300%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+250%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+138%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+180%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+166%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+217%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+214%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+280%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+310%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+405%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+598%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+780%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Antimony]]&lt;br /&gt;
* 1 x [[Polymer Capacitors]]&lt;br /&gt;
* 1 x [[Untypical Shield Scans]]&lt;br /&gt;
final numbers on the Grade 5 for modules (Sorry for the mess), credit:&lt;br /&gt;
&lt;br /&gt;
https://forums.frontier.co.uk/index.php?threads/question-on-engineering-the-heavy-duty-shield-boosters-wanring-nerdy-maths.284786/#post-4436047&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;standard boost ------- Engineered affect -------- Additional boost ---------- Final boost to shields&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class 0A : 20% -------- 137% - 179% ----------- -- 27.40% - 35.80% -------------47.40% - 55.80%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class 0B : 16% -------- 167% - 218% ------- ---- - 26.72% - 34.88% ------------- 43.40% - 51.80%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class 0C : 12% -------- 214% - 279%-- ----------- 25.68% - 33.48% --------------37.68% - 45.48%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class 0D : 8% --------- 310% - 405%-------------- 24.80% - 32.40%-------------- 32.80% - 40.40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class 0E: 4% ---------- 599% - 781%-------------- 23.96% - 31.24%-------------- 27.96% - 35.24%&lt;br /&gt;
&lt;br /&gt;
{{EngineerModNavbox}}&lt;br /&gt;
[[Category:Engineer Upgrades]]&lt;/div&gt;</summary>
		<author><name>90.218.66.188</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Heavy_Duty_Shield_Booster&amp;diff=20690</id>
		<title>Heavy Duty Shield Booster</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Heavy_Duty_Shield_Booster&amp;diff=20690"/>
		<updated>2019-06-03T01:19:42Z</updated>

		<summary type="html">&lt;p&gt;90.218.66.188: added final numbers for easy tally of engineered G5 modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an [[Engineers|engineer]] modification that can be applied to [[Shield Booster|Shield Boosters]]. It increases shield boost amount at the cost of increased mass and [[Power Plant|power draw]].&lt;br /&gt;
&lt;br /&gt;
It is available in 5 grades, and offers varying shield boost amounts depending on the rating of the module installed.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
This modification can be applied by the following engineers, up to the maximum specified grade:&lt;br /&gt;
&lt;br /&gt;
* [[Didi Vatermann]] (Grade 5)&lt;br /&gt;
* [[Felicity Farseer]] (Grade 1)&lt;br /&gt;
* [[Lei Cheung]] (Grade 3)&lt;br /&gt;
&lt;br /&gt;
== Grade 1 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;0%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;0%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+17%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+36%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+21%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+43%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+28%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+56%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+81%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+78%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+156%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Grid Resistors]]&lt;br /&gt;
&lt;br /&gt;
== Grade 2 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+150%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+48%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+72%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+57%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+87%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+74%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+112%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+108%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+162%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+208%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+312%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Distorted Shield Cycle Recordings]]&lt;br /&gt;
* 1 x [[Hybrid Capacitors]]&lt;br /&gt;
&lt;br /&gt;
== Grade 3 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+150%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+77%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+107%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+94%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+130%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+121%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+168%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+175%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+242%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+338%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+468%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Distorted Shield Cycle Recordings]]&lt;br /&gt;
* 1 x [[Hybrid Capacitors]]&lt;br /&gt;
* 1 x [[Niobium]]&lt;br /&gt;
&lt;br /&gt;
== Grade 4 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+250%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+107%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+144%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+130%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+173%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+168%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+224%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+242%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+324%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+468%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+624%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Electrochemical Arrays]]&lt;br /&gt;
* 1 x [[Inconsistent Shield Soak Analysis]]&lt;br /&gt;
* 1 x [[Tin]]&lt;br /&gt;
&lt;br /&gt;
== Grade 5 ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Effects ===&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Attribute&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Min&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Benefit&lt;br /&gt;
|-&lt;br /&gt;
|Integrity&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mass&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+300%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+250%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Power Draw&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Negative&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0A Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+138%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+180%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0B Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+166%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+217%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0C Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+214%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+280%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0D Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+310%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+405%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0E Shield Boost&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+598%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+780%&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;Positive&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Materials Required ===&lt;br /&gt;
* 1 x [[Antimony]]&lt;br /&gt;
* 1 x [[Polymer Capacitors]]&lt;br /&gt;
* 1 x [[Untypical Shield Scans]]&lt;br /&gt;
final numbers on the Grade 5 for modules (Sorry for the mess), credit:&lt;br /&gt;
&lt;br /&gt;
https://forums.frontier.co.uk/index.php?threads/question-on-engineering-the-heavy-duty-shield-boosters-wanring-nerdy-maths.284786/#post-4436047&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;standard boost ------- Engineered affect -------- Additional boost ---------- Final boost to shields&#039;&#039;&#039;&lt;br /&gt;
class 0A : 20% -------- 137% - 179% ----------- -- 27.40% - 35.80% -------------47.40% - 55.80%&lt;br /&gt;
class 0B : 16% -------- 167% - 218% ------- ---- - 26.72% - 34.88%  ------------- 43.40% - 51.80%&lt;br /&gt;
class 0C : 12% -------- 214% - 279%-- ----------- 25.68% - 33.48% --------------37.68% - 45.48%&lt;br /&gt;
class 0D : 8% --------- 310% - 405%-------------- 24.80% - 32.40%-------------- 32.80% - 40.40%&lt;br /&gt;
class 0E: 4% ---------- 599% - 781%-------------- 23.96% - 31.24%-------------- 27.96% - 35.24%&lt;br /&gt;
&lt;br /&gt;
{{EngineerModNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Engineer Upgrades]]&lt;/div&gt;</summary>
		<author><name>90.218.66.188</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Farragut-Class_Battle_Cruiser&amp;diff=17918</id>
		<title>Farragut-Class Battle Cruiser</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Farragut-Class_Battle_Cruiser&amp;diff=17918"/>
		<updated>2017-05-17T16:46:23Z</updated>

		<summary type="html">&lt;p&gt;90.218.148.248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Farragut-Battle-Cruiser-Surface.jpg|thumb|300px|Farragut Battle Cruiser and a Vulture]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Farragut Battle Cruiser&#039;&#039;&#039; is the mainstay capital ship of the [[Federation]]. Heavily armed with classified weaponry, the Farragut stretches over two kilometres long. The backbone of the Federal Navy, it also forms the central core of the Federation Intervention fleet.&lt;br /&gt;
&lt;br /&gt;
The battle cruiser is capable of transporting and operating whole groups of [[Federal Corvette]]s, alongside housing multiple [[F63 Condor]] squadrons. It cannot be piloted by players.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
Core Dynamics Farragut-Class Battlecruisers represent the cutting edge in military technology. A single FCB can carry several squadrons of Federal Fighters and multiple Federal Corvettes across hundreds of light years without any difficulty. These deep deployment capabilities, coupled with extraordinarily heavy firepower, practically guarantee that a single FBC will completely overpower all but the most well-equipped opponents.&amp;lt;ref&amp;gt;http://galnetarchive.blogspot.com/2015/05/core-dynamics-completes-work-on-new.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:&lt;br /&gt;
| Farragut&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Battlecruiser&lt;br /&gt;
|-&lt;br /&gt;
! Faction:&lt;br /&gt;
| Federation&lt;br /&gt;
|-&lt;br /&gt;
! Manufacturer:&lt;br /&gt;
| [[Core Dynamics]]&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 7,000&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| Classified&lt;br /&gt;
|-&lt;br /&gt;
!Firepower:&lt;br /&gt;
|Extraordinarily Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| Length: 2040m, Width: 806m, Height: 300m&lt;br /&gt;
|-&lt;br /&gt;
!Ships Carried:&lt;br /&gt;
|Several squadrons of Federal Fighters and multiple Federal Corvettes&lt;br /&gt;
|-&lt;br /&gt;
!Range:&lt;br /&gt;
|Deep deployment capabilities&lt;br /&gt;
|-&lt;br /&gt;
! Hyperspace Capability:&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known ships==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Last known location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|FNS Ajax&lt;br /&gt;
|Pleiades Sector RO-Q b5-0&lt;br /&gt;
|As of Sept. 28, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Alacrity&lt;br /&gt;
|Pleiades Sector JC-U b3-2&lt;br /&gt;
|As of Dec. 17, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Angelos&lt;br /&gt;
|Procyon&lt;br /&gt;
|As of Aug. 28, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Andromeda&lt;br /&gt;
|CC Eri&lt;br /&gt;
|As of Mar. 14, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Arethusa&lt;br /&gt;
|Caraswang&lt;br /&gt;
|As of Feb. 4, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Athenos&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Bellerophon&lt;br /&gt;
|Merope 5C&lt;br /&gt;
|As of Nov. 28, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Boxer&lt;br /&gt;
|Merope 2A&lt;br /&gt;
|As of Apr. 14, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Centaur&lt;br /&gt;
|Ribhniugo&lt;br /&gt;
|As of Feb. 25, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Curagous&lt;br /&gt;
|Col  Sector YF-M C8-8&lt;br /&gt;
|As of Feb. 3, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Damocles&lt;br /&gt;
|Mu Koji&lt;br /&gt;
|As of Sept. 11, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Dauntless&lt;br /&gt;
|CC Eri&lt;br /&gt;
|As of Mar. 14, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Europa&lt;br /&gt;
|Pleiades Sector IH-V c2-16&lt;br /&gt;
|As of Dec. 29, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Erebus&lt;br /&gt;
|Thunderbird&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Farragut&lt;br /&gt;
|Pleiades Sector IH-V C2-16&lt;br /&gt;
|As of Sept. 22, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Formidible&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Gellan&lt;br /&gt;
|Mu Koji&lt;br /&gt;
|As of Sept. 9, 3302;&amp;lt;br /&amp;gt;Named for Federal President [[Isaac Gellan]]&lt;br /&gt;
|-&lt;br /&gt;
|FNS Goliath&lt;br /&gt;
|19 Phi-2 Ceti AB 2&lt;br /&gt;
|As of Mar. 6, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Hawke&lt;br /&gt;
|Merope&lt;br /&gt;
|As of Jan. 6, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Inflexible&lt;br /&gt;
|Jardovici&lt;br /&gt;
|As of Oct. 28, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Invincible&lt;br /&gt;
|Jardovici&lt;br /&gt;
|As of Oct. 28, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Iris&lt;br /&gt;
|Merope&lt;br /&gt;
|As of Mar. 24, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Kracer&lt;br /&gt;
|Mu Koji&lt;br /&gt;
|As of Sept. 10, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Leander&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Leviathan&lt;br /&gt;
|Pleiades Sector IH-V C2-16&lt;br /&gt;
|As of Feb. 12, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Liberator&lt;br /&gt;
|Merope&lt;br /&gt;
|As of Dec. 29, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Medusa&lt;br /&gt;
|ETA-1 Pictoris 6&lt;br /&gt;
|As of Oct. 15, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Mars&lt;br /&gt;
| &lt;br /&gt;
|Involved in a battle with the INV thunderer in which it was victorious as of may 14, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Narcissus &lt;br /&gt;
|Rana&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Neptune&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Nevermore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS O&#039;Brien&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Orion&lt;br /&gt;
|Blatrimpe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Perseus&lt;br /&gt;
|Maia&lt;br /&gt;
|As of Mar. 11, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Resolution&lt;br /&gt;
|Pleiades Sector RO-Q b5-0&lt;br /&gt;
|As of Dec. 29, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Royal Oak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Spartan&lt;br /&gt;
|LP 790-29&lt;br /&gt;
|As of Jan. 10, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Stalker&lt;br /&gt;
|Sol&lt;br /&gt;
|As of Dec. 7, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Starship One&lt;br /&gt;
|Sol&lt;br /&gt;
|As of Oct. 29, 3302;&amp;lt;br /&amp;gt;The [[Starship One|personal ship]] of the [[President of the Federation|Federal President]]&lt;br /&gt;
|-&lt;br /&gt;
|FNS Striker&lt;br /&gt;
|Sol&lt;br /&gt;
|As of Oct. 29, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Surprise&lt;br /&gt;
|Antliae Sector DL-Y C4&lt;br /&gt;
|As of May 17, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Thanatos&lt;br /&gt;
|Merope&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Trander&lt;br /&gt;
|Lugh&lt;br /&gt;
|Named for Federal President Loric Trander&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* All Farragut Battle Cruisers appear to share the registration tag of FDN-RD5.&lt;br /&gt;
* The Farragut Battle Cruiser cannot be destroyed by reducing its hull to 0%.&amp;lt;ref&amp;gt;[http://www.twitch.tv/mercenarythorrn/b/602359547?t=270m MercenaryThorrn&#039;s twitch broadcast @04:30:00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* After destroying all of the Faragut&#039;s Heat Relays the ship will escape from battle by activating its [[Frame Shift Drive]].&amp;lt;ref&amp;gt;[http://www.twitch.tv/mercenarythorrn/b/602359547?t=286m MercenaryThorrn&#039;s twitch broadcast @04:46:00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Routing the Farragut awards the player 150,000 CR.&lt;br /&gt;
* Capital Ships have an exclusion zone. Flying too close to a Capital Ship is considered a threat and will make you a target, even if you are friendly. The Capital Ship will often inform you when you are getting close, telling you to back off.&lt;br /&gt;
* A Farragut is stationed above [[Sol/Earth|Earth]] in the [[Sol]] system, perhaps as a permanent post. It does not maintain an exclusion zone for friendlies.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rough2.png&lt;br /&gt;
File:Newsletter52_screenshot0.jpg|Federation Fleet in Newsletter 52&lt;br /&gt;
File:Farragut_Fed._Battle_Cruiser_1.png|Farragut Drawing&lt;br /&gt;
File:Farragut_Fed._Battle_Cruiser_3.jpg|Farragut Drawing 2&lt;br /&gt;
File:Farragut_Fed._Battle_Cruiser_4.jpg|Farragut Drawing 3&lt;br /&gt;
FNS-Kracer-1.jpg&lt;br /&gt;
File:Elite0400.jpg |Two Farragut Battle-cruisers underneath two Federal Corvettes&lt;br /&gt;
File:HighResScreenShot_2015-03-20_15-20-01.jpg&lt;br /&gt;
Sizes.jpg|capital ship sizes&lt;br /&gt;
ED Ship Size Comparison.jpg|ED Ship Size Comparison [CMDR Arithon]&lt;br /&gt;
File:19541x6206.jpg |Developer blog released blueprint&lt;br /&gt;
Farragut-Battle-Cruiser-Surface.jpg|Farragut Battle Cruiser near the surface&lt;br /&gt;
Farragut Fed. Battle Cruiser 2.png|Farragut Battle Cruiser battle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Farragut Battle Cruiser]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Capital]]&lt;/div&gt;</summary>
		<author><name>90.218.148.248</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Farragut-Class_Battle_Cruiser&amp;diff=17915</id>
		<title>Farragut-Class Battle Cruiser</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Farragut-Class_Battle_Cruiser&amp;diff=17915"/>
		<updated>2017-05-17T16:45:47Z</updated>

		<summary type="html">&lt;p&gt;90.218.148.248: /* Known ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Farragut-Battle-Cruiser-Surface.jpg|thumb|300px|Farragut Battle Cruiser and a Vulture]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Farragut Battle Cruiser&#039;&#039;&#039; is the mainstay capital ship of the [[Federation]]. Heavily armed with classified weaponry, the Farragut stretches over two kilometres long. The backbone of the Federal Navy, it also forms the central core of the Federation Intervention fleet.&lt;br /&gt;
&lt;br /&gt;
The battle cruiser is capable of transporting and operating whole groups of [[Federal Corvette]]s, alongside housing multiple [[F63 Condor]] squadrons. It cannot be piloted by players.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
Core Dynamics Farragut-Class Battlecruisers represent the cutting edge in military technology. A single FCB can carry several squadrons of Federal Fighters and multiple Federal Corvettes across hundreds of light years without any difficulty. These deep deployment capabilities, coupled with extraordinarily heavy firepower, practically guarantee that a single FBC will completely overpower all but the most well-equipped opponents.&amp;lt;ref&amp;gt;http://galnetarchive.blogspot.com/2015/05/core-dynamics-completes-work-on-new.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:&lt;br /&gt;
| Farragut&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Battlecruiser&lt;br /&gt;
|-&lt;br /&gt;
! Faction:&lt;br /&gt;
| Federation&lt;br /&gt;
|-&lt;br /&gt;
! Manufacturer:&lt;br /&gt;
| [[Core Dynamics]]&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 7,000&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| Classified&lt;br /&gt;
|-&lt;br /&gt;
!Firepower:&lt;br /&gt;
|Extraordinarily Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| Length: 2040m, Width: 806m, Height: 300m&lt;br /&gt;
|-&lt;br /&gt;
!Ships Carried:&lt;br /&gt;
|Several squadrons of Federal Fighters and multiple Federal Corvettes&lt;br /&gt;
|-&lt;br /&gt;
!Range:&lt;br /&gt;
|Deep deployment capabilities&lt;br /&gt;
|-&lt;br /&gt;
! Hyperspace Capability:&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known ships==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Last known location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|FNS Ajax&lt;br /&gt;
|Pleiades Sector RO-Q b5-0&lt;br /&gt;
|As of Sept. 28, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Alacrity&lt;br /&gt;
|Pleiades Sector JC-U b3-2&lt;br /&gt;
|As of Dec. 17, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Angelos&lt;br /&gt;
|Procyon&lt;br /&gt;
|As of Aug. 28, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Andromeda&lt;br /&gt;
|CC Eri&lt;br /&gt;
|As of Mar. 14, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Arethusa&lt;br /&gt;
|Caraswang&lt;br /&gt;
|As of Feb. 4, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Athenos&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Bellerophon&lt;br /&gt;
|Merope 5C&lt;br /&gt;
|As of Nov. 28, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Boxer&lt;br /&gt;
|Merope 2A&lt;br /&gt;
|As of Apr. 14, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Centaur&lt;br /&gt;
|Ribhniugo&lt;br /&gt;
|As of Feb. 25, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Curagous&lt;br /&gt;
|Col  Sector YF-M C8-8&lt;br /&gt;
|As of Feb. 3, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Damocles&lt;br /&gt;
|Mu Koji&lt;br /&gt;
|As of Sept. 11, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Dauntless&lt;br /&gt;
|CC Eri&lt;br /&gt;
|As of Mar. 14, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Europa&lt;br /&gt;
|Pleiades Sector IH-V c2-16&lt;br /&gt;
|As of Dec. 29, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Erebus&lt;br /&gt;
|Thunderbird&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Farragut&lt;br /&gt;
|Pleiades Sector IH-V C2-16&lt;br /&gt;
|As of Sept. 22, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Formidible&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Gellan&lt;br /&gt;
|Mu Koji&lt;br /&gt;
|As of Sept. 9, 3302;&amp;lt;br /&amp;gt;Named for Federal President [[Isaac Gellan]]&lt;br /&gt;
|-&lt;br /&gt;
|FNS Goliath&lt;br /&gt;
|19 Phi-2 Ceti AB 2&lt;br /&gt;
|As of Mar. 6, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Hawke&lt;br /&gt;
|Merope&lt;br /&gt;
|As of Jan. 6, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Inflexible&lt;br /&gt;
|Jardovici&lt;br /&gt;
|As of Oct. 28, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Invincible&lt;br /&gt;
|Jardovici&lt;br /&gt;
|As of Oct. 28, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Iris&lt;br /&gt;
|Merope&lt;br /&gt;
|As of Mar. 24, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Kracer&lt;br /&gt;
|Mu Koji&lt;br /&gt;
|As of Sept. 10, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Leander&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Leviathan&lt;br /&gt;
|Pleiades Sector IH-V C2-16&lt;br /&gt;
|As of Feb. 12, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Liberator&lt;br /&gt;
|Merope&lt;br /&gt;
|As of Dec. 29, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Medusa&lt;br /&gt;
|ETA-1 Pictoris 6&lt;br /&gt;
|As of Oct. 15, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Mars&lt;br /&gt;
| &lt;br /&gt;
|Involved in a battle with the INV thunderer in which it was victorious as of may 14, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Narcissus &lt;br /&gt;
|Rana&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Neptune&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Nevermore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS O&#039;Brien&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Orion&lt;br /&gt;
|Blatrimpe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Perseus&lt;br /&gt;
|Maia&lt;br /&gt;
|As of Mar. 11, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Resolution&lt;br /&gt;
|Pleiades Sector RO-Q b5-0&lt;br /&gt;
|As of Dec. 29, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Royal Oak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Spartan&lt;br /&gt;
|LP 790-29&lt;br /&gt;
|As of Jan. 10, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Stalker&lt;br /&gt;
|Sol&lt;br /&gt;
|As of Dec. 7, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Starship One&lt;br /&gt;
|Sol&lt;br /&gt;
|As of Oct. 29, 3302;&amp;lt;br /&amp;gt;The [[Starship One|personal ship]] of the [[President of the Federation|Federal President]]&lt;br /&gt;
|-&lt;br /&gt;
|FNS Striker&lt;br /&gt;
|Sol&lt;br /&gt;
|As of Oct. 29, 3302&lt;br /&gt;
|-&lt;br /&gt;
|FNS Surprise&lt;br /&gt;
|Antliae Sector DL-Y&lt;br /&gt;
|As of May 17, 3303&lt;br /&gt;
|-&lt;br /&gt;
|FNS Thanatos&lt;br /&gt;
|Merope&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FNS Trander&lt;br /&gt;
|Lugh&lt;br /&gt;
|Named for Federal President Loric Trander&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* All Farragut Battle Cruisers appear to share the registration tag of FDN-RD5.&lt;br /&gt;
* The Farragut Battle Cruiser cannot be destroyed by reducing its hull to 0%.&amp;lt;ref&amp;gt;[http://www.twitch.tv/mercenarythorrn/b/602359547?t=270m MercenaryThorrn&#039;s twitch broadcast @04:30:00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* After destroying all of the Faragut&#039;s Heat Relays the ship will escape from battle by activating its [[Frame Shift Drive]].&amp;lt;ref&amp;gt;[http://www.twitch.tv/mercenarythorrn/b/602359547?t=286m MercenaryThorrn&#039;s twitch broadcast @04:46:00]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Routing the Farragut awards the player 150,000 CR.&lt;br /&gt;
* Capital Ships have an exclusion zone. Flying too close to a Capital Ship is considered a threat and will make you a target, even if you are friendly. The Capital Ship will often inform you when you are getting close, telling you to back off.&lt;br /&gt;
* A Farragut is stationed above [[Sol/Earth|Earth]] in the [[Sol]] system, perhaps as a permanent post. It does not maintain an exclusion zone for friendlies.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rough2.png&lt;br /&gt;
File:Newsletter52_screenshot0.jpg|Federation Fleet in Newsletter 52&lt;br /&gt;
File:Farragut_Fed._Battle_Cruiser_1.png|Farragut Drawing&lt;br /&gt;
File:Farragut_Fed._Battle_Cruiser_3.jpg|Farragut Drawing 2&lt;br /&gt;
File:Farragut_Fed._Battle_Cruiser_4.jpg|Farragut Drawing 3&lt;br /&gt;
FNS-Kracer-1.jpg&lt;br /&gt;
File:Elite0400.jpg |Two Farragut Battle-cruisers underneath two Federal Corvettes&lt;br /&gt;
File:HighResScreenShot_2015-03-20_15-20-01.jpg&lt;br /&gt;
Sizes.jpg|capital ship sizes&lt;br /&gt;
ED Ship Size Comparison.jpg|ED Ship Size Comparison [CMDR Arithon]&lt;br /&gt;
File:19541x6206.jpg |Developer blog released blueprint&lt;br /&gt;
Farragut-Battle-Cruiser-Surface.jpg|Farragut Battle Cruiser near the surface&lt;br /&gt;
Farragut Fed. Battle Cruiser 2.png|Farragut Battle Cruiser battle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Farragut Battle Cruiser]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Capital]]&lt;/div&gt;</summary>
		<author><name>90.218.148.248</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Orca&amp;diff=17203</id>
		<title>Orca</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Orca&amp;diff=17203"/>
		<updated>2015-11-06T11:20:10Z</updated>

		<summary type="html">&lt;p&gt;90.218.4.200: Expanded ship description and updated version information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Orca_Newsletter_50_2.jpg&lt;br /&gt;
| manufacturer        = Saud Kruger&lt;br /&gt;
| cost                = 48,539,887&lt;br /&gt;
| topspeed            = 304&lt;br /&gt;
| boostspeed          = 385&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| shields             = 114&lt;br /&gt;
| armour              = 396&lt;br /&gt;
| hullmass            = 580&lt;br /&gt;
| cargocapacity       = 72&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 1&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 2&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = 1x Size 5 Cargo Rack&amp;lt;br&amp;gt;1x Size 6 Cargo Rack&lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
|dimensions = 130.4L - 50.8W - 22.7H|type = Large Cruise Ship|maxjumprange = 19.41|maxtopspeed = 348|maxboostspeed = 441|maxcargocapacity = 184}}&lt;br /&gt;
{{quote|Saud Kruger are famed for their range of luxury passenger vessels. This is their top of the line vessel (although they do offer custom built vessels that are bigger) and is capable of carrying passengers in extreme comfort and elegance. For its size and class it&#039;s also quite capable of defending itself.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Orca&#039;&#039;&#039; is a large ship manufactured by Saud Kruger and is currently one of three known passenger ships, the others being the as of yet unreleased [[Dolphin]] and [[Beluga Liner]]. &lt;br /&gt;
&lt;br /&gt;
In the current game (v1.4.01) there is not much difference between a passenger ship and other ships except for the sleek and fashionable design, long windows, and luxurious interior. As a result, it does not currently see much use by players.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Time Last Seen&lt;br /&gt;
|-&lt;br /&gt;
|Achenar&lt;br /&gt;
|Macmillian Terminal&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Afli&lt;br /&gt;
| Pu City&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Afli&lt;br /&gt;
| Quetelet Dock&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|-&lt;br /&gt;
| Arexe&lt;br /&gt;
| Janes Horizon&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Arjung&lt;br /&gt;
|Hiyya Orbital&lt;br /&gt;
|Apr. 25, 2015&lt;br /&gt;
|-&lt;br /&gt;
| AZ Cancri&lt;br /&gt;
| Fisher Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|-&lt;br /&gt;
| EZ Aquarii&lt;br /&gt;
| Magnus Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fular&lt;br /&gt;
| Kotov Orbital&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GD 219&lt;br /&gt;
| McKee Ring&lt;br /&gt;
| Jan. 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HIP 105408&lt;br /&gt;
| Binney Horizons&lt;br /&gt;
| Jan 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HR 7793&lt;br /&gt;
| Benyovszky Ring&lt;br /&gt;
| Jan 21, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Bhritzameno&lt;br /&gt;
| Feynman Terminal&lt;br /&gt;
| 14 Jan. 2015 (Version 1.04)&lt;br /&gt;
|-&lt;br /&gt;
| Branglal&lt;br /&gt;
| Skripochka Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Clayakarma&lt;br /&gt;
| Kaleri Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Terminal&lt;br /&gt;
|Au 17, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LFT 367&lt;br /&gt;
| Levi-Montalcini Terminal&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LFT 926&lt;br /&gt;
| Meredith City&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2651&lt;br /&gt;
|Kennan Dock&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3262&lt;br /&gt;
| Sy Base&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
| Olivas City&lt;br /&gt;
| Release 1.03&lt;br /&gt;
|-&lt;br /&gt;
| LP 694-16&lt;br /&gt;
| Chapman Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|-&lt;br /&gt;
|LTT 15278&lt;br /&gt;
|Zholobov Enterprise&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LTT 2337&lt;br /&gt;
|Bowen Terminal&lt;br /&gt;
|Oct 11,2015&lt;br /&gt;
|-&lt;br /&gt;
|Maridal&lt;br /&gt;
|Vonarburg&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
|NU-1 COLUMBAE&lt;br /&gt;
|MOORE RING&lt;br /&gt;
|Aug 26 2015&lt;br /&gt;
|-&lt;br /&gt;
|Nyororor&lt;br /&gt;
|Biermann Dock&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Obambivas System&lt;br /&gt;
|Galouye Terminal&lt;br /&gt;
|Apr, 13, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Porta&lt;br /&gt;
|39 Tauri&lt;br /&gt;
|Aug 21, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Qama&lt;br /&gt;
| Thurston Ring&lt;br /&gt;
| Feb 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Saktsak&lt;br /&gt;
| Bursch Enterprise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Beta-1&lt;br /&gt;
|-&lt;br /&gt;
| Turona&lt;br /&gt;
| McNair Terminal&lt;br /&gt;
| Jan 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
| TURIR&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|-&lt;br /&gt;
| V374 Pegasi&lt;br /&gt;
| Mackeller Hub&lt;br /&gt;
| Jan. 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Xihe&lt;br /&gt;
| Zhen Dock&lt;br /&gt;
| Jan 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Zaragas&lt;br /&gt;
| Jenner Hub&lt;br /&gt;
| Jan 9, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thruster Mounting&lt;br /&gt;
| [[Thrusters]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
* &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; = Reserved slot for Cargo Rack or [[Hull Reinforcement Package]]: default system cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Initially decals could not be fitted. Now they can and even some basic paint jobs are available (Vibrant pack)&lt;br /&gt;
* The Orca is the only ship in game that cannot fit a optimal sized shield. It requires a size 6 for optimal, but can only take a size 5 in one of the size 5 slots.&lt;br /&gt;
* The Orca sells for a 20% discount at Irkutsk in the Alioth system. (As Alioth is the political center of the Alliance, a system permit is required. Places to get such a permit include Rominger Dock in the 78 Ursae Majoris system. Look for the &amp;quot;Making Friends And Going Places&amp;quot; job on the Bulletin Board.)&lt;br /&gt;
* A &#039;fasten seatbelt&#039; tone will sound in the cabin when using this ship&#039;s boost.&lt;br /&gt;
* According to the Newsletter #84, with 0.016% of players piloting it the Orca is the least popular ship in the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Orca_Newsletter_50.jpg&lt;br /&gt;
File:Passenger_ship.jpg|Passenger ships&lt;br /&gt;
File:Orca.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[Category:Passenger]]&lt;br /&gt;
[[Category:Saud Kruger]]&lt;br /&gt;
[[ru:Orca]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>90.218.4.200</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=CQC_Championship&amp;diff=8692</id>
		<title>CQC Championship</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=CQC_Championship&amp;diff=8692"/>
		<updated>2015-10-06T22:10:38Z</updated>

		<summary type="html">&lt;p&gt;90.218.78.45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CQC-Championship.svg|thumb|330px|CQC Championship logotype]]&lt;br /&gt;
The &#039;&#039;&#039;Close Quarters Combat Championship&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;CQC &#039;&#039;&#039;or &#039;&#039;&#039;CQC Championship&#039;&#039;&#039;, is a separate mode from Open Play, Solo, and Private Group that consists of several competitive modes including 12 player Free-For-All, 8v8 Team Deathmatch and Capture the Flag. Ships available to pilot are the [[Sidewinder]], [[Eagle]] and [[F63 Condor]], as well as unlockable modules, such as [[weapons]] and abilities.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://support.elitedangerous.com/kb/faq.php?id=147 What is the Close Quarters Championship (CQC)?], 2015-06-16 13:53 GMT&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/289d3107159c63abf2b197520776393f8414b579 GalNet News, 16 May 3301]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/node/215 Dev Update (02/07/2015)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;nb&amp;quot;&amp;gt;GPP period will only support 8 players on beta launch&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The CQC mode is made available by [[Utopixx Entertainment]] which is a Federation owned company and can be accessed through the main menu. It provides a simulation of multiple arenas, modes and upgrades. &lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
By participating in CQC matches you gain experience to rank up. As a player levels up they will unlock [[Close Quarters Combat/Ship loadouts|Ship loadouts]], weapons, abilities and internal modules. The max rank is 50.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prestige ===&lt;br /&gt;
After reaching max rank 50, the player will be able to reset their ranks back to rank 1 and lose all unlocks in order to get one Prestige ranking. This Prestige rank will increase the amount of credits one can earn after a match and the player will also receive an icon next to their name in both CQC Championship and in the main game mode. Gaining a Prestige rank will give the player a permit to [[CD-4311917/Attilius Orbital|Attilius Orbital]] starport in [[CD-4311917]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
{{Expand|date = August 4th}}&lt;br /&gt;
=== Capture the flag ===&lt;br /&gt;
When it comes to Capture the Flag, there are three distinct icons on the scanner that show which teammate has the flag,&amp;lt;ref&amp;gt;[[Media:Friendly-escort.svg|Friendly teammate with flag]]&amp;lt;/ref&amp;gt; what enemy pilot has your flag&amp;lt;ref&amp;gt;[[Media:Enemy-flag.svg|Enemy pilot with flag]]&amp;lt;/ref&amp;gt; and where the friendly base for your flag is.&amp;lt;ref&amp;gt;[[Media:Friendly-base.svg|Friendly base]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goal of this game mode is to simple steam the opposing teams flag an return it to your flag.&lt;br /&gt;
&lt;br /&gt;
== Victory states ==&lt;br /&gt;
{{Expand|date = August 28th}}&lt;br /&gt;
=== Team conflict ===&lt;br /&gt;
Within Team conflict you have to either have more kills than the enemy team when the timer runs out or after your team has reached 25 kills.&lt;br /&gt;
&lt;br /&gt;
=== Deathmatch ===&lt;br /&gt;
The first player to get 750 points wins&lt;br /&gt;
&lt;br /&gt;
== Arenas ==&lt;br /&gt;
Orbital Junction is not yet in the game. When it comes to the environment it will contain destructible objects.&lt;br /&gt;
* [[Asteria Point]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://community.elitedangerous.com/node/263 Dev Update (27/08/2015)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Orbital Junction]].&amp;lt;ref&amp;gt;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=767e619118 Elite: Dangerous Newsletter #80]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Elevate]].&amp;lt;ref&amp;gt;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=e9afe6364d Elite: Dangerous Newsletter #81]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Cluster Compound]].&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/node/222 Peek of the Week | Elite: Dangerous Community site]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ice Field]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
Unlike the main game, the target will be lost if obscured by any environmental object (asteroid, station wall, etc.). This will trigger &amp;quot;Target Missing&amp;quot; message and cause weapons to lose lock. However, shall the line of sight be restored, the original target will automatically be locked onto, causing it to appear again on both the HUD and the radar, triggering &amp;quot;Target Acquired&amp;quot; message. Note: you do not have to face the target to reacquire lock. &lt;br /&gt;
&lt;br /&gt;
=== Time limit ===&lt;br /&gt;
Each mode and arena has a 15 minute time limit to complete your goals and at the 10, 5 and 1 minute, and 10, 5-1 second marks a notification on the top right UI panel will display with a narrator telling the player how long is left. &lt;br /&gt;
&lt;br /&gt;
=== Playable area ===&lt;br /&gt;
If you fly out of the arena bounds, the 20-second self-destruct countdown will start. It does not overheat your ship (unlike the self-desctuct procedure triggered manually from the right-hand panel) and can be aborted by flying back into the arena.&lt;br /&gt;
&lt;br /&gt;
=== Shield recharging ===&lt;br /&gt;
Once your shields are down, they will start recharging, draining the energy from the SYS capacitor. Unlike the main game, shields immediately gain 90% strength when recharging is completed (as opposed to 50%).&lt;br /&gt;
&lt;br /&gt;
=== Destructible Structures ===&lt;br /&gt;
Inside certain tunnels, there are pillars which can be destroyed by shooting at them, after which they explode, allowing clear access through the tunnel.&lt;br /&gt;
&lt;br /&gt;
== Power upgrades ==&lt;br /&gt;
{{Main|/Power upgrade/}}&lt;br /&gt;
There are be four upgrades available in the arenas. But the upgrades will not necessarily be available on every map. To find a power upgrade on the scanner one should look for grey icon. These indicate it is an upgrade which can be differentiated through its colours, hologram icons and the name when targeting them. When targeting an upgrade, it will show up the name of the upgrade appended by &amp;quot;surge&amp;quot;. Furthermore, the power upgrades has a timer that is listed right next to the Power Distributor.&lt;br /&gt;
&lt;br /&gt;
To get an upgrade, one must fly through a circular object that has a hologram in the middle. It also appears to be possible to get the upgrade without actually going through to the other side of the hologram, as often happens when bumping into the frame around it&lt;br /&gt;
&lt;br /&gt;
List below is what each upgrade is.&lt;br /&gt;
;Red (Weapon Enhance): Weapon damage enhancer.&lt;br /&gt;
;Blue (Stealth Mode): Stealth mode that works like [[Silent Running]] without losing [[Shield Generator|shields]] or gaining heat.&lt;br /&gt;
;Yellow (Shield Boost): Instantly refills your shields and overcharges them by 30%.&lt;br /&gt;
;Green (Speed Surge): Speed boost that briefly increases top speed.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{{Main|/Weapons/}}&lt;br /&gt;
There are a variety of weapons, each of which have their own pros and cons. One of which is an [[Overcharged Beam Laser]] that works like a [[Beam Laser]] but with higher damage at the cost of an increase in heat gain.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CQC Championship.jpg|CQC Championship logotype hologram&lt;br /&gt;
Official CQC logo.png|Official CQC logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:CQC|*]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>90.218.78.45</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=CQC_Championship&amp;diff=8690</id>
		<title>CQC Championship</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=CQC_Championship&amp;diff=8690"/>
		<updated>2015-10-06T22:10:04Z</updated>

		<summary type="html">&lt;p&gt;90.218.78.45: Changed the tense to present and removed mention of it being currently in beta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:CQC-Championship.svg|thumb|330px|CQC Championship logotype]]&lt;br /&gt;
The &#039;&#039;&#039;Close Quarters Combat Championship&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;CQC &#039;&#039;&#039;or &#039;&#039;&#039;CQC Championship&#039;&#039;&#039;, is a separate mode from Open Play, Solo, and Private Group that consists of several competitive modes including 12 player Free-For-All, 8v8 Team Deathmatch and Capture the Flag. Ships available to pilot are the [[Sidewinder]], [[Eagle]] and [[F63 Condor]], as well as unlockable modules, such as [[weapons]] and abilities.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://support.elitedangerous.com/kb/faq.php?id=147 What is the Close Quarters Championship (CQC)?], 2015-06-16 13:53 GMT&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/289d3107159c63abf2b197520776393f8414b579 GalNet News, 16 May 3301]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/node/215 Dev Update (02/07/2015)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;nb&amp;quot;&amp;gt;GPP period will only support 8 players on beta launch&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The CQC mode is made available by [[Utopixx Entertainment]] which is a Federation owned company and can be accessed through the main menu. It provides a simulation of multiple arenas, modes and upgrades. &lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
By participating in CQC matches you gain experience to rank up. As a player levels up they will unlock [[Close Quarters Combat/Ship loadouts|Ship loadouts]], weapons, abilities and internal modules. The max rank is 50.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prestige ===&lt;br /&gt;
After reaching max rank 50, the player will be able to reset their ranks back to rank 1 and lose all unlocks in order to get one Prestige ranking. This Prestige rank will increase the amount of credits one can earn after a match and the player will also receive an icon next to their name in both CQC Championship and in the main game mode. Gaining a Prestige rank will give the player a permit to [[CD-4311917/Attilius Orbital|Attilius Orbital]] starport in [[CD-4311917]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
{{Expand|date = August 4th}}&lt;br /&gt;
=== Capture the flag ===&lt;br /&gt;
When it comes to Capture the Flag, there are three distinct icons on the scanner that show which teammate has the flag,&amp;lt;ref&amp;gt;[[Media:Friendly-escort.svg|Friendly teammate with flag]]&amp;lt;/ref&amp;gt; what enemy pilot has your flag&amp;lt;ref&amp;gt;[[Media:Enemy-flag.svg|Enemy pilot with flag]]&amp;lt;/ref&amp;gt; and where the friendly base for your flag is.&amp;lt;ref&amp;gt;[[Media:Friendly-base.svg|Friendly base]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goal of this game mode is to simple steam the opposing teams flag an return it to your flag.&lt;br /&gt;
&lt;br /&gt;
== Victory states ==&lt;br /&gt;
{{Expand|date = August 28th}}&lt;br /&gt;
=== Team conflict ===&lt;br /&gt;
Within Team conflict you have to either have more kills than the enemy team when the timer runs out or after your team has reached 25 kills.&lt;br /&gt;
&lt;br /&gt;
=== Deathmatch ===&lt;br /&gt;
The first player to get 750 points wins&lt;br /&gt;
&lt;br /&gt;
== Arenas ==&lt;br /&gt;
Orbital Junction is not yet in the game. When it comes to the environment it will contain destructible objects.&lt;br /&gt;
* [[Asteria Point]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://community.elitedangerous.com/node/263 Dev Update (27/08/2015)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Orbital Junction]].&amp;lt;ref&amp;gt;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=767e619118 Elite: Dangerous Newsletter #80]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Elevate]].&amp;lt;ref&amp;gt;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=e9afe6364d Elite: Dangerous Newsletter #81]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Cluster Compound]].&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/node/222 Peek of the Week | Elite: Dangerous Community site]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ice Field]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
Unlike the main game, the target will be lost if obscured by any environmental object (asteroid, station wall, etc.). This will trigger &amp;quot;Target Missing&amp;quot; message and cause weapons to lose lock. However, shall the line of sight be restored, the original target will automatically be locked onto, causing it to appear again on both the HUD and the radar, triggering &amp;quot;Target Acquired&amp;quot; message. Note: you do not have to face the target to reacquire lock. &lt;br /&gt;
&lt;br /&gt;
=== Time limit ===&lt;br /&gt;
Each mode and arena has a 15 minute time limit to complete your goals and at the 10, 5 and 1 minute, and 10, 5-1 second marks a notification on the top right UI panel will display with a narrator telling the player how long is left. &lt;br /&gt;
&lt;br /&gt;
=== Playable area ===&lt;br /&gt;
If you fly out of the arena bounds, the 20-second self-destruct countdown will start. It does not overheat your ship (unlike the self-desctuct procedure triggered manually from the right-hand panel) and can be aborted by flying back into the arena.&lt;br /&gt;
&lt;br /&gt;
=== Shield recharging ===&lt;br /&gt;
Once your shields are down, they will start recharging, draining the energy from the SYS capacitor. Unlike the main game, shields immediately gain 90% strength when recharging is completed (as opposed to 50%).&lt;br /&gt;
&lt;br /&gt;
=== Destructible Structures ===&lt;br /&gt;
Inside certain tunnels, there are pillars which can be destroyed by shooting at them, after which they explode, allowing clear access through the tunnel.&lt;br /&gt;
&lt;br /&gt;
== Power upgrades ==&lt;br /&gt;
{{Main|/Power upgrade/}}&lt;br /&gt;
There are be four upgrades available in the arenas. But the upgrades will not necessarily be available on every map. To find a power upgrade on the scanner one should look for grey icon. These indicate it is an upgrade which can be differentiated through its colours, hologram icons and the name when targeting them. When targeting an upgrade, it will show up the name of the upgrade appended by &amp;quot;surge&amp;quot;. Furthermore, the power upgrades has a timer that is listed right next to the Power Distributor.&lt;br /&gt;
&lt;br /&gt;
To get an upgrade, one must fly through a circular object that has a hologram in the middle. It also appears to be possible to get the upgrade without actually going through to the other side of the hologram, as often happens when bumping into the frame around it&lt;br /&gt;
&lt;br /&gt;
List below is what each upgrade is.&lt;br /&gt;
;Red (Weapon Enhance): Weapon damage enhancer.&lt;br /&gt;
;Blue (Stealth Mode): Stealth mode that works like [[Silent Running]] without losing [[Shield Generator|shields]] or gaining heat.&lt;br /&gt;
;Yellow (Shield Boost): Instantly refills your shields and overcharges them by 30%.&lt;br /&gt;
;Green (Speed Surge): Speed boost that briefly increases top speed.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{{Main|/Weapons/}}&lt;br /&gt;
There are a variety of weapons, each of which have their own pros and cons. One of which is an [[Overcharged Beam Laser]] that works like a [[Beam Laser]] but with higher damage at the cost of an increase in heat gain.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CQC Championship.jpg|CQC Championship logotype hologram&lt;br /&gt;
Official CQC logo.png|Official CQC logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:CQC|*]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>90.218.78.45</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=CQC_Championship&amp;diff=8689</id>
		<title>CQC Championship</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=CQC_Championship&amp;diff=8689"/>
		<updated>2015-10-06T21:51:19Z</updated>

		<summary type="html">&lt;p&gt;90.218.78.45: Removed upcoming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:CQC-Championship.svg|thumb|330px|CQC Championship logotype]]&lt;br /&gt;
The &#039;&#039;&#039;Close Quarters Combat Championship&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;CQC &#039;&#039;&#039;or &#039;&#039;&#039;CQC Championship&#039;&#039;&#039;, is a separate mode from Open Play, Solo, and Private Group that consists of several competitive modes including 12 player Free-For-All, 8v8 Team Deathmatch and Capture the Flag. The player will be able to fly the [[Sidewinder]], [[Eagle]] and [[F63 Condor]], unlock modules, [[weapons]] and abilities.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://support.elitedangerous.com/kb/faq.php?id=147 What is the Close Quarters Championship (CQC)?], 2015-06-16 13:53 GMT&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/289d3107159c63abf2b197520776393f8414b579 GalNet News, 16 May 3301]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/node/215 Dev Update (02/07/2015)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;nb&amp;quot;&amp;gt;GPP period will only support 8 players on beta launch&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The CQC mode is made available by [[Utopixx Entertainment]] which is a Federation owned company and can be accessed through the main menu. It provides a simulation of multiple arenas, modes and upgrades. &lt;br /&gt;
&lt;br /&gt;
CQC is currently in the beta stress test, and, although it is in beta, it is accessable and playable by all players, even those who do not have standard beta access &lt;br /&gt;
&lt;br /&gt;
CQC will released simultaneously on Xbox One, PC, and Mac as version 1.4, in early October&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=157274&amp;amp;p=2402780&amp;amp;viewfull=1#post2402780 Michael Brookes about CQC Xbox One, PC and Mac release], 2015-06-16, 13:57 GMT&amp;lt;/ref&amp;gt;{{Cite}}&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
By participating in CQC matches you gain experience to rank up. As a player levels up they will unlock [[Close Quarters Combat/Ship loadouts|Ship loadouts]], weapons, abilities and internal modules. The max rank is 50.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prestige ===&lt;br /&gt;
After reaching max rank 50, the player will be able to reset their ranks back to rank 1 and lose all unlocks in order to get one Prestige ranking. This Prestige rank will increase the amount of credits one can earn after a match and the player will also receive an icon next to their name in both CQC Championship and in the main game mode. Gaining a Prestige rank will give the player a permit to [[CD-4311917/Attilius Orbital|Attilius Orbital]] starport in [[CD-4311917]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
{{Expand|date = August 4th}}&lt;br /&gt;
=== Capture the flag ===&lt;br /&gt;
When it comes to Capture the Flag, there are three distinct icons on the scanner that show which teammate has the flag,&amp;lt;ref&amp;gt;[[Media:Friendly-escort.svg|Friendly teammate with flag]]&amp;lt;/ref&amp;gt; what enemy pilot has your flag&amp;lt;ref&amp;gt;[[Media:Enemy-flag.svg|Enemy pilot with flag]]&amp;lt;/ref&amp;gt; and where the friendly base for your flag is.&amp;lt;ref&amp;gt;[[Media:Friendly-base.svg|Friendly base]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Victory states ==&lt;br /&gt;
{{Expand|date = August 28th}}&lt;br /&gt;
=== Team conflict ===&lt;br /&gt;
Within Team conflict you have to either have more kills than the enemy team when the timer runs out or after your team has reached 25 kills.&lt;br /&gt;
&lt;br /&gt;
=== Deathmatch ===&lt;br /&gt;
The first player to get 750 points wins&lt;br /&gt;
&lt;br /&gt;
== Arenas ==&lt;br /&gt;
Orbital Junction is not yet in the game. When it comes to the environment it will contain destructible objects.&lt;br /&gt;
* [[Asteria Point]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://community.elitedangerous.com/node/263 Dev Update (27/08/2015)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Orbital Junction]].&amp;lt;ref&amp;gt;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=767e619118 Elite: Dangerous Newsletter #80]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Elevate]].&amp;lt;ref&amp;gt;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=e9afe6364d Elite: Dangerous Newsletter #81]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Cluster Compound]].&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/node/222 Peek of the Week | Elite: Dangerous Community site]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ice Field]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
Unlike the main game, the target will be lost if obscured by any environmental object (asteroid, station wall, etc.). This will trigger &amp;quot;Target Missing&amp;quot; message and cause weapons to lose lock. However, shall the line of sight be restored, the original target will automatically be locked onto, causing it to appear again on both the HUD and the radar, triggering &amp;quot;Target Acquired&amp;quot; message. Note: you do not have to face the target to reacquire lock. &lt;br /&gt;
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=== Time limit ===&lt;br /&gt;
Each mode and arena has a 15 minute time limit to complete your goals and at the 10, 5 and 1 minute, and 10, 5-1 second marks a notification on the top right UI panel will display with a narrator telling the player how long is left. &lt;br /&gt;
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=== Playable area ===&lt;br /&gt;
If you fly out of the arena bounds, the 20-second self-destruct countdown will start. It does not overheat your ship (unlike the self-desctuct procedure triggered manually from the right-hand panel) and can be aborted by flying back into the arena.&lt;br /&gt;
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=== Shield recharging ===&lt;br /&gt;
Once your shields are down, they will start recharging, draining the energy from the SYS capacitor. Unlike the main game, shields immediately gain 90% strength when recharging is completed (as opposed to 50%).&lt;br /&gt;
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=== Destructible Structures ===&lt;br /&gt;
Inside certain tunnels, there are pillars which can be destroyed by shooting at them, after which they explode, allowing clear access through the tunnel.&lt;br /&gt;
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== Power upgrades ==&lt;br /&gt;
{{Main|/Power upgrade/}}&lt;br /&gt;
There will be four upgrades available in the arenas. But the upgrades will not necessarily be available on every map. To find a power upgrade on the scanner one should look for grey icon. These indicate it is an upgrade which can be differentiated through its colours, hologram icons and the name when targeting them. When targeting an upgrade, it will show up the name of the upgrade appended by &amp;quot;surge&amp;quot;. Furthermore, the power upgrades has a timer that is listed right next to the Power Distributor.&lt;br /&gt;
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To get an upgrade, one must fly through a circular object that has a hologram in the middle. It also appears to be possible to get the upgrade without actually going through to the other side of the hologram, as often happens when bumping into the frame around it&lt;br /&gt;
&lt;br /&gt;
List below is what each upgrade is.&lt;br /&gt;
;Red (Weapon Enhance): Weapon damage enhancer.&lt;br /&gt;
;Blue (Stealth Mode): Stealth mode that works like [[Silent Running]] without losing [[Shield Generator|shields]] or gaining heat.&lt;br /&gt;
;Yellow (Shield Boost): Instantly refills your shields and overcharges them by 30%.&lt;br /&gt;
;Green (Speed Surge): Speed boost that briefly increases top speed.&lt;br /&gt;
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== Weapons ==&lt;br /&gt;
{{Main|/Weapons/}}&lt;br /&gt;
There will be a variety of weapons, each of which have their own pros and cons. One of which is an [[Overcharged Beam Laser]] that works like a [[Beam Laser]] but with higher damage at the cost of an increase in heat gain.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CQC Championship.jpg|CQC Championship logotype hologram&lt;br /&gt;
Official CQC logo.png|Official CQC logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:CQC|*]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>90.218.78.45</name></author>
	</entry>
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