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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=90.200.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T12:36:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2187</id>
		<title>Acronyms &amp; Slang</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2187"/>
		<updated>2018-12-11T19:50:30Z</updated>

		<summary type="html">&lt;p&gt;90.200.49.195: Added grinding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a list below of nouns, verbs, etc, that are replaced every now and then by viral words origination from players. The list also consists of irregular words said by NPC&#039;s/AI&#039;s in the top-left communications panel.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AFMU:&#039;&#039;&#039; [[Auto Field-Maintenance Unit]]&lt;br /&gt;
* &#039;&#039;&#039;AspX:&#039;&#039;&#039; Abbreviation of [[Asp Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;Boiling:&#039;&#039;&#039; [[Silent Running]] near a star or a station orbiting close to a star.&lt;br /&gt;
* &#039;&#039;&#039;Billionaire:&#039;&#039;&#039; Term traditionally used for a player that took advantage of a past major server transaction glitch which caused commodity duplicating where multiple player(s) had obtained 1,000,000,000+ [[credits]].&lt;br /&gt;
* &#039;&#039;&#039;Board Flipping:&#039;&#039;&#039; The practice of switching between Open/Private Group/Solo modes to force mission boards to refresh and present new missions, usually done to stack multiple missions of the same type to maximize convenience and profitability. While viewed with distaste by a segment of the community, Frontier Developments have confirmed that Board Flipping is not an exploit or violation of the game&#039;s Terms of Service.&lt;br /&gt;
* &#039;&#039;&#039;Brick:&#039;&#039;&#039; [[Lakon]] [[Type-6 Transporter]] ship, for it&#039;s appearance looking very similar to the shape of a brick.&lt;br /&gt;
* &#039;&#039;&#039;Buggy:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;CG:&#039;&#039;&#039; [[Community Goal]]. Commanders can sign up for missions and community rewards at stations that are hosting a community goal.&lt;br /&gt;
* &#039;&#039;&#039;CMDR:&#039;&#039;&#039; Abbreviation of Commander.&lt;br /&gt;
* &#039;&#039;&#039;Combat Logging:&#039;&#039;&#039; See [[Combat Logging]]. The act of shutting off the game during combat or when being interdicted. Unlike typical rage-quitting, the goal is generally to avoid a potential loss of one&#039;s ship (and any commodities it may be carrying) and paying for the rebuy. The practice is viewed with distaste by much of the community and considered an exploit by Frontier Developments.&lt;br /&gt;
* &#039;&#039;&#039;Conda:&#039;&#039;&#039; Short term for an [[Anaconda]]. Not to be confused with the [[F63 Condor]], a ship at the other end of the size spectrum. Build is often tagged on: shieldconda, plasmaconda, cannoconda, etc.&lt;br /&gt;
* &#039;&#039;&#039;CQC:&#039;&#039;&#039; Close Quarters Combat. A combat game inside the Elite:Dangerous universe where human combatants fight each other.&lt;br /&gt;
* &#039;&#039;&#039;CZ:&#039;&#039;&#039; [[Conflict Zone]]. A region of space currently in a state of conflict between two local [[factions]].&lt;br /&gt;
* &#039;&#039;&#039;DBS:&#039;&#039;&#039; Short term for the [[Diamondback Scout]].&lt;br /&gt;
* &#039;&#039;&#039;DBX:&#039;&#039;&#039; Short term for the [[Diamondback Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;Death Flower:&#039;&#039;&#039; Slang for a [[Thargoid Interceptor]].&lt;br /&gt;
* &#039;&#039;&#039;FDL:&#039;&#039;&#039; Short term for the [[Fer-de-Lance]]. Could also be used to refer to [[Faulcon DeLacy]], but isn&#039;t typically used to do so.&lt;br /&gt;
* &#039;&#039;&#039;Fed:&#039;&#039;&#039; NPC or player allied with the [[Federation]] / the Federation itself.&lt;br /&gt;
* &#039;&#039;&#039;Freagle:&#039;&#039;&#039; The free [[Eagle MkII]] given to players who pre-ordered [[Elite Dangerous]].&lt;br /&gt;
* &#039;&#039;&#039;Freebooter:&#039;&#039;&#039; A term originally said by authority vessels against a pilot caught doing an illegal action. An illegal plunderer, pillager, or invader.&lt;br /&gt;
* &#039;&#039;&#039;Friendship Drive:&#039;&#039;&#039; Affectionate term for the [[Frame Shift Drive]] based on the pronunciation of the Verity [[COVAS]].&lt;br /&gt;
* &#039;&#039;&#039;FDev&#039;&#039;&#039;: Frontier Developments, the developers of Elite Dangerous.&lt;br /&gt;
* &#039;&#039;&#039;Ganking:&#039;&#039;&#039; Attacking other players when the odds are greatly against the victim, i.e. they have a much less powerful ship, are new to the game, or are greatly outnumbered. If unjustified by any game mechanic such as powerplay or piracy, it may be considered abusive (see griefing below).&lt;br /&gt;
* &#039;&#039;&#039;Gold Rush&#039;&#039;&#039;: When a large number of players flock to an area to take advantage of missions that are extremely profitable and also low-risk, fast to complete, or very simple. Gold Rushes are generally not considered exploits, but are often caused by bugs or oversights, and Frontier Developments is quick to take action to end them once they are widely known. See [[Gold Rush|here]] for a list of previous Gold Rushes.&lt;br /&gt;
* &#039;&#039;&#039;Griefer:&#039;&#039;&#039; A player who deliberately irritates and harasses other players. See [[Griefers]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Grinding:&#039;&#039;&#039; Completing repetitive tasks many times over in order to get game rewards. Grinding is generally not considered enjoyable, and can be a criticism of game mechanics. Also can be the hallmark of a particularly determined player, however.&lt;br /&gt;
* &#039;&#039;&#039;HazRES:&#039;&#039;&#039; A Hazardous [[Resource Extraction Site]]. These sites don&#039;t enjoy the authority protection that other resource sites do.&lt;br /&gt;
* &#039;&#039;&#039;HiRES or HighRES:&#039;&#039;&#039; A high intensity [[Resource Extraction Site]], one where pirate or hostile activity is high.&lt;br /&gt;
* &#039;&#039;&#039;High Wake:&#039;&#039;&#039; An inter-system jump, or [[hyperspace]]; the wake left behind by a ship entering [[hyperspace]].&lt;br /&gt;
* &#039;&#039;&#039;Hot soup:&#039;&#039;&#039; [[Fuel]] [[Fuel Scoop|scooped]] from a [[star]].&lt;br /&gt;
* &#039;&#039;&#039;Imp:&#039;&#039;&#039; An NPC or player allied with the [[Empire]] and flying an [[Empire#Faction Ships|Imperial vessel]].&lt;br /&gt;
* &#039;&#039;&#039;KGBFOAM:&#039;&#039;&#039; An easy-to-remember acronym for the star types that can be scooped for fuel. The galaxy map allows route filters to be applied relating to — amongst other criteria — star type.&lt;br /&gt;
* &#039;&#039;&#039;KWS:&#039;&#039;&#039; Short term for Kill Warrant Scanner.&lt;br /&gt;
* &#039;&#039;&#039;Letter box:&#039;&#039;&#039; A term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Lithobraking:&#039;&#039;&#039; Bringing a ship to a complete stop by colliding with a landable planet&#039;s surface, resulting in the loss of the ship. A common occurrence on high-gravity worlds.&lt;br /&gt;
* &#039;&#039;&#039;Loop of Shame:&#039;&#039;&#039; term for missing (station etc.) in supercruise, and needing to loop around to jump out&lt;br /&gt;
* &#039;&#039;&#039;LoRes or LowRes:&#039;&#039;&#039; A low intensity [[Resource Extraction Site]], one where pirate or hostile activity is low.&lt;br /&gt;
* &#039;&#039;&#039;Low Wake:&#039;&#039;&#039; An intra-system jump, or [[supercruise]]; the wake left behind by a ship entering [[supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;Mailslot&#039;&#039;&#039;: Another term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Mass Jump:&#039;&#039;&#039; When a large group of ships in the same instance jumps to hyperspace at the same time. Most commonly done during player expeditions. See [[Mass Jump]].&lt;br /&gt;
* &#039;&#039;&#039;Meta:&#039;&#039;&#039; The metagame, the &amp;quot;game within a game&amp;quot;. Originally a term from chess, it refers to advanced players making study of game mechanics to gain further advantage. See [[Engineers]].&lt;br /&gt;
* &#039;&#039;&#039;Noise Machine:&#039;&#039;&#039; An [[Adder]], particularly it&#039;s sounds disliked by many players.&lt;br /&gt;
* &#039;&#039;&#039;Noob Hammers:&#039;&#039;&#039; Refers to the long &amp;quot;arms&amp;quot; that can be present on the exterior of certain [[Coriolis]] stations. Since docking with such stations can require piloting around the rotating arms to reach the Access Corridor, inexperienced pilots have been known to collide with them.&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Non-player character. This is a broader term, coined in the early days of multiplayer games, used to describe characters that are not players, but are under computer control.&lt;br /&gt;
* &#039;&#039;&#039;o7:&#039;&#039;&#039; An emoticon for a salute. Used to say both hello and goodbye.&lt;br /&gt;
* &#039;&#039;&#039;OC:&#039;&#039;&#039; [[Orbital Cruise|Orbital cruise]].&lt;br /&gt;
* &#039;&#039;&#039;POI:&#039;&#039;&#039; [[Point of interest]], typically a rocky outcrop or some other scannable or collectable item on a planet&#039;s or moon&#039;s surface. See also [[USS]], WSS, SSS.&lt;br /&gt;
* &#039;&#039;&#039;PA:&#039;&#039;&#039; Short term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;PAC:&#039;&#039;&#039; Another term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;Pills:&#039;&#039;&#039; Short term for the [[narcotics]] commodity.&lt;br /&gt;
* &#039;&#039;&#039;PP:&#039;&#039;&#039; [[Power Play]]. A system of political organisations, one of which a commander may align themselves.&lt;br /&gt;
* &#039;&#039;&#039;PSG:&#039;&#039;&#039; Short term for [[Prismatic Shield Generator]].&lt;br /&gt;
* &#039;&#039;&#039;PvE and PvP:&#039;&#039;&#039; Player vs Environment (fighting NPCs) and Player vs Player. The distinction is necessary because both can lend themselves to radically different ship builds and playstyles.&lt;br /&gt;
* &#039;&#039;&#039;Redbull Can:&#039;&#039;&#039; Deployed [[Mine Launcher|mine]], cylinder-looking shape.&lt;br /&gt;
* &#039;&#039;&#039;RES:&#039;&#039;&#039; Short term for [[Resource Extraction Site]].&lt;br /&gt;
* &#039;&#039;&#039;SC:&#039;&#039;&#039; [[Supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;Sidey:&#039;&#039;&#039; Short term for a [[Sidewinder]].&lt;br /&gt;
* &#039;&#039;&#039;SLF:&#039;&#039;&#039; Ship Launched Fighter. A small, manoeuvrable craft fitted with weapons and launched to support a larger ship in combat.&lt;br /&gt;
* &#039;&#039;&#039;Space cow:&#039;&#039;&#039; The [[Lakon]] [[Type-9 Heavy]].&lt;br /&gt;
* &#039;&#039;&#039;SRV:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;SSS:&#039;&#039;&#039; Short term for Strong Signal Source.&lt;br /&gt;
* &#039;&#039;&#039;Tank:&#039;&#039;&#039; A ship build optimised for &amp;quot;tanking&amp;quot; (absorbing) the largest possible amounts of damage. The variants are a shield tank, and a hull tank (for armour).&lt;br /&gt;
* &#039;&#039;&#039;Thirsty:&#039;&#039;&#039; A ship that is low on [[fuel]].&lt;br /&gt;
* &#039;&#039;&#039;Toast rack:&#039;&#039;&#039; The metal frame structure outside of a [[station]]&#039;s airlock.&lt;br /&gt;
* &#039;&#039;&#039;Trash can:&#039;&#039;&#039; A cargo canister containing [[scrap]], [[biowaste]] or other waste commodities.&lt;br /&gt;
* &#039;&#039;&#039;Ugly Duckling:&#039;&#039;&#039; An [[Adder]], compared to the other vessels manufactured by [[Zorgon Peterson]].&lt;br /&gt;
* &#039;&#039;&#039;Useless Dreg:&#039;&#039;&#039; Common insult originally coming from [[pirate]]s after a scan shows no cargo.&lt;br /&gt;
* &#039;&#039;&#039;USS:&#039;&#039;&#039; Short term for [[Unidentified Signal Source]].&lt;br /&gt;
* &#039;&#039;&#039;Whale:&#039;&#039;&#039; An [[Orca]], for the ship name originating from a whale species.&lt;br /&gt;
* &#039;&#039;&#039;Winder:&#039;&#039;&#039; Another short term for a Sidewinder.&lt;br /&gt;
* &#039;&#039;&#039;WSS:&#039;&#039;&#039; Short term for [[Weak Signal Source]].&lt;br /&gt;
* &#039;&#039;&#039;Railwinder: &#039;&#039;&#039;Slang for a Sidewinder with railguns in the hardpoint slots.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>90.200.49.195</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2185</id>
		<title>Acronyms &amp; Slang</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2185"/>
		<updated>2018-12-11T19:39:39Z</updated>

		<summary type="html">&lt;p&gt;90.200.49.195: Adding ganking, meta, PvE and PvP, Tank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a list below of nouns, verbs, etc, that are replaced every now and then by viral words origination from players. The list also consists of irregular words said by NPC&#039;s/AI&#039;s in the top-left communications panel.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AFMU:&#039;&#039;&#039; [[Auto Field-Maintenance Unit]]&lt;br /&gt;
* &#039;&#039;&#039;AspX:&#039;&#039;&#039; Abbreviation of [[Asp Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;Boiling:&#039;&#039;&#039; [[Silent Running]] near a star or a station orbiting close to a star.&lt;br /&gt;
* &#039;&#039;&#039;Billionaire:&#039;&#039;&#039; Term traditionally used for a player that took advantage of a past major server transaction glitch which caused commodity duplicating where multiple player(s) had obtained 1,000,000,000+ [[credits]].&lt;br /&gt;
* &#039;&#039;&#039;Board Flipping:&#039;&#039;&#039; The practice of switching between Open/Private Group/Solo modes to force mission boards to refresh and present new missions, usually done to stack multiple missions of the same type to maximize convenience and profitability. While viewed with distaste by a segment of the community, Frontier Developments have confirmed that Board Flipping is not an exploit or violation of the game&#039;s Terms of Service.&lt;br /&gt;
* &#039;&#039;&#039;Brick:&#039;&#039;&#039; [[Lakon]] [[Type-6 Transporter]] ship, for it&#039;s appearance looking very similar to the shape of a brick.&lt;br /&gt;
* &#039;&#039;&#039;Buggy:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;CG:&#039;&#039;&#039; [[Community Goal]]. Commanders can sign up for missions and community rewards at stations that are hosting a community goal.&lt;br /&gt;
* &#039;&#039;&#039;CMDR:&#039;&#039;&#039; Abbreviation of Commander.&lt;br /&gt;
* &#039;&#039;&#039;Combat Logging:&#039;&#039;&#039; See [[Combat Logging]]. The act of shutting off the game during combat or when being interdicted. Unlike typical rage-quitting, the goal is generally to avoid a potential loss of one&#039;s ship (and any commodities it may be carrying) and paying for the rebuy. The practice is viewed with distaste by much of the community and considered an exploit by Frontier Developments.&lt;br /&gt;
* &#039;&#039;&#039;Conda:&#039;&#039;&#039; Short term for an [[Anaconda]]. Not to be confused with the [[F63 Condor]], a ship at the other end of the size spectrum. Build is often tagged on: shieldconda, plasmaconda, cannoconda, etc.&lt;br /&gt;
* &#039;&#039;&#039;CQC:&#039;&#039;&#039; Close Quarters Combat. A combat game inside the Elite:Dangerous universe where human combatants fight each other.&lt;br /&gt;
* &#039;&#039;&#039;CZ:&#039;&#039;&#039; [[Conflict Zone]]. A region of space currently in a state of conflict between two local [[factions]].&lt;br /&gt;
* &#039;&#039;&#039;DBS:&#039;&#039;&#039; Short term for the [[Diamondback Scout]].&lt;br /&gt;
* &#039;&#039;&#039;DBX:&#039;&#039;&#039; Short term for the [[Diamondback Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;Death Flower:&#039;&#039;&#039; Slang for a [[Thargoid Interceptor]].&lt;br /&gt;
* &#039;&#039;&#039;FDL:&#039;&#039;&#039; Short term for the [[Fer-de-Lance]]. Could also be used to refer to [[Faulcon DeLacy]], but isn&#039;t typically used to do so.&lt;br /&gt;
* &#039;&#039;&#039;Fed:&#039;&#039;&#039; NPC or player allied with the [[Federation]] / the Federation itself.&lt;br /&gt;
* &#039;&#039;&#039;Freagle:&#039;&#039;&#039; The free [[Eagle MkII]] given to players who pre-ordered [[Elite Dangerous]].&lt;br /&gt;
* &#039;&#039;&#039;Freebooter:&#039;&#039;&#039; A term originally said by authority vessels against a pilot caught doing an illegal action. An illegal plunderer, pillager, or invader.&lt;br /&gt;
* &#039;&#039;&#039;Friendship Drive:&#039;&#039;&#039; Affectionate term for the [[Frame Shift Drive]] based on the pronunciation of the Verity [[COVAS]].&lt;br /&gt;
* &#039;&#039;&#039;FDev&#039;&#039;&#039;: Frontier Developments, the developers of Elite Dangerous.&lt;br /&gt;
* &#039;&#039;&#039;Ganking:&#039;&#039;&#039; Attacking other players when the odds are greatly against the victim, i.e. they have a much less powerful ship, are new to the game, or are greatly outnumbered. If unjustified by any game mechanic such as powerplay or piracy, it may be considered abusive (see griefing below).&lt;br /&gt;
* &#039;&#039;&#039;Gold Rush&#039;&#039;&#039;: When a large number of players flock to an area to take advantage of missions that are extremely profitable and also low-risk, fast to complete, or very simple. Gold Rushes are generally not considered exploits, but are often caused by bugs or oversights, and Frontier Developments is quick to take action to end them once they are widely known. See [[Gold Rush|here]] for a list of previous Gold Rushes.&lt;br /&gt;
* &#039;&#039;&#039;Griefer:&#039;&#039;&#039; A player who deliberately irritates and harasses other players. See [[Griefers]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;HazRES:&#039;&#039;&#039; A Hazardous [[Resource Extraction Site]]. These sites don&#039;t enjoy the authority protection that other resource sites do.&lt;br /&gt;
* &#039;&#039;&#039;HiRES or HighRES:&#039;&#039;&#039; A high intensity [[Resource Extraction Site]], one where pirate or hostile activity is high.&lt;br /&gt;
* &#039;&#039;&#039;High Wake:&#039;&#039;&#039; An inter-system jump, or [[hyperspace]]; the wake left behind by a ship entering [[hyperspace]].&lt;br /&gt;
* &#039;&#039;&#039;Hot soup:&#039;&#039;&#039; [[Fuel]] [[Fuel Scoop|scooped]] from a [[star]].&lt;br /&gt;
* &#039;&#039;&#039;Imp:&#039;&#039;&#039; An NPC or player allied with the [[Empire]] and flying an [[Empire#Faction Ships|Imperial vessel]].&lt;br /&gt;
* &#039;&#039;&#039;KGBFOAM:&#039;&#039;&#039; An easy-to-remember acronym for the star types that can be scooped for fuel. The galaxy map allows route filters to be applied relating to — amongst other criteria — star type.&lt;br /&gt;
* &#039;&#039;&#039;KWS:&#039;&#039;&#039; Short term for Kill Warrant Scanner.&lt;br /&gt;
* &#039;&#039;&#039;Letter box:&#039;&#039;&#039; A term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Lithobraking:&#039;&#039;&#039; Bringing a ship to a complete stop by colliding with a landable planet&#039;s surface, resulting in the loss of the ship. A common occurrence on high-gravity worlds.&lt;br /&gt;
* &#039;&#039;&#039;Loop of Shame:&#039;&#039;&#039; term for missing (station etc.) in supercruise, and needing to loop around to jump out&lt;br /&gt;
* &#039;&#039;&#039;LoRes or LowRes:&#039;&#039;&#039; A low intensity [[Resource Extraction Site]], one where pirate or hostile activity is low.&lt;br /&gt;
* &#039;&#039;&#039;Low Wake:&#039;&#039;&#039; An intra-system jump, or [[supercruise]]; the wake left behind by a ship entering [[supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;Mailslot&#039;&#039;&#039;: Another term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Mass Jump:&#039;&#039;&#039; When a large group of ships in the same instance jumps to hyperspace at the same time. Most commonly done during player expeditions. See [[Mass Jump]].&lt;br /&gt;
* &#039;&#039;&#039;Meta:&#039;&#039;&#039; The metagame, the &amp;quot;game within a game&amp;quot;. Originally a term from chess, it refers to advanced players making study of game mechanics to gain further advantage. See [[Engineers]].&lt;br /&gt;
* &#039;&#039;&#039;Noise Machine:&#039;&#039;&#039; An [[Adder]], particularly it&#039;s sounds disliked by many players.&lt;br /&gt;
* &#039;&#039;&#039;Noob Hammers:&#039;&#039;&#039; Refers to the long &amp;quot;arms&amp;quot; that can be present on the exterior of certain [[Coriolis]] stations. Since docking with such stations can require piloting around the rotating arms to reach the Access Corridor, inexperienced pilots have been known to collide with them.&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Non-player character. This is a broader term, coined in the early days of multiplayer games, used to describe characters that are not players, but are under computer control.&lt;br /&gt;
* &#039;&#039;&#039;o7:&#039;&#039;&#039; An emoticon for a salute. Used to say both hello and goodbye.&lt;br /&gt;
* &#039;&#039;&#039;OC:&#039;&#039;&#039; [[Orbital Cruise|Orbital cruise]].&lt;br /&gt;
* &#039;&#039;&#039;POI:&#039;&#039;&#039; [[Point of interest]], typically a rocky outcrop or some other scannable or collectable item on a planet&#039;s or moon&#039;s surface. See also [[USS]], WSS, SSS.&lt;br /&gt;
* &#039;&#039;&#039;PA:&#039;&#039;&#039; Short term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;PAC:&#039;&#039;&#039; Another term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;Pills:&#039;&#039;&#039; Short term for the [[narcotics]] commodity.&lt;br /&gt;
* &#039;&#039;&#039;PP:&#039;&#039;&#039; [[Power Play]]. A system of political organisations, one of which a commander may align themselves.&lt;br /&gt;
* &#039;&#039;&#039;PSG:&#039;&#039;&#039; Short term for [[Prismatic Shield Generator]].&lt;br /&gt;
* &#039;&#039;&#039;PvE and PvP:&#039;&#039;&#039; Player vs Environment (fighting NPCs) and Player vs Player. The distinction is necessary because both can lend themselves to radically different ship builds and playstyles.&lt;br /&gt;
* &#039;&#039;&#039;Redbull Can:&#039;&#039;&#039; Deployed [[Mine Launcher|mine]], cylinder-looking shape.&lt;br /&gt;
* &#039;&#039;&#039;RES:&#039;&#039;&#039; Short term for [[Resource Extraction Site]].&lt;br /&gt;
* &#039;&#039;&#039;SC:&#039;&#039;&#039; [[Supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;Sidey:&#039;&#039;&#039; Short term for a [[Sidewinder]].&lt;br /&gt;
* &#039;&#039;&#039;SLF:&#039;&#039;&#039; Ship Launched Fighter. A small, manoeuvrable craft fitted with weapons and launched to support a larger ship in combat.&lt;br /&gt;
* &#039;&#039;&#039;Space cow:&#039;&#039;&#039; The [[Lakon]] [[Type-9 Heavy]].&lt;br /&gt;
* &#039;&#039;&#039;SRV:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;SSS:&#039;&#039;&#039; Short term for Strong Signal Source.&lt;br /&gt;
* &#039;&#039;&#039;Tank:&#039;&#039;&#039; A ship build optimised for &amp;quot;tanking&amp;quot; (absorbing) the largest possible amounts of damage. The variants are a shield tank, and a hull tank (for armour).&lt;br /&gt;
* &#039;&#039;&#039;Thirsty:&#039;&#039;&#039; A ship that is low on [[fuel]].&lt;br /&gt;
* &#039;&#039;&#039;Toast rack:&#039;&#039;&#039; The metal frame structure outside of a [[station]]&#039;s airlock.&lt;br /&gt;
* &#039;&#039;&#039;Trash can:&#039;&#039;&#039; A cargo canister containing [[scrap]], [[biowaste]] or other waste commodities.&lt;br /&gt;
* &#039;&#039;&#039;Ugly Duckling:&#039;&#039;&#039; An [[Adder]], compared to the other vessels manufactured by [[Zorgon Peterson]].&lt;br /&gt;
* &#039;&#039;&#039;Useless Dreg:&#039;&#039;&#039; Common insult originally coming from [[pirate]]s after a scan shows no cargo.&lt;br /&gt;
* &#039;&#039;&#039;USS:&#039;&#039;&#039; Short term for [[Unidentified Signal Source]].&lt;br /&gt;
* &#039;&#039;&#039;Whale:&#039;&#039;&#039; An [[Orca]], for the ship name originating from a whale species.&lt;br /&gt;
* &#039;&#039;&#039;Winder:&#039;&#039;&#039; Another short term for a Sidewinder.&lt;br /&gt;
* &#039;&#039;&#039;WSS:&#039;&#039;&#039; Short term for [[Weak Signal Source]].&lt;br /&gt;
* &#039;&#039;&#039;Railwinder: &#039;&#039;&#039;Slang for a Sidewinder with railguns in the hardpoint slots.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>90.200.49.195</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Access_Corridor&amp;diff=5769</id>
		<title>Access Corridor</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Access_Corridor&amp;diff=5769"/>
		<updated>2018-12-11T01:47:29Z</updated>

		<summary type="html">&lt;p&gt;90.200.49.195: Moved half of the intro text around docking permission into its own section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Docking}}&lt;br /&gt;
&lt;br /&gt;
[[File:Coriolis-Station-Access-Corridor.png|thumb|300px|Coriolis Station Access Corridor]]&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Access Corridor&#039;&#039;&#039;, colloquially known as a &amp;quot;Mailslot&amp;quot; due to its distinctive shape, is an airlock that serves as the main point of entry for [[Coriolis]], [[Ocellus]], [[Orbis]], and [[Asteroid Base]] [[station]]s. Access Corridors are marked by flashing guidance beacons and are approximately 222 meters wide and 52 meters high. They are guarded by [[Defence Turrets]] that will open fire on any loitering or intruding ships. Advertising banners are commonly displayed around the corridor on the outside.&lt;br /&gt;
&lt;br /&gt;
== Docking Permission ==&lt;br /&gt;
All stations require incoming ships to request and be granted docking permission before they pass through the access corridor. Ships without permission will be charged with trespass as they near it. If they do not then vacate the station area very rapidly, the station will become hostile and open fire. Many ships are not fast enough to reverse course before they are fired upon, so pilots must be attentive at all times and not forget to request permission. &lt;br /&gt;
&lt;br /&gt;
The interior of stations is kept pressurised with a breathable, if not always pleasant, atmosphere. Translucent blue force fields generated at the access corridor prevent the immediate venting of this atmosphere into space yet allows the passage of spacecraft. Ships with broken [[Ship Canopy|canopies]] which are on emergency [[Life Support|life support]] will no longer be in danger from running out of oxygen once they pass the force fields.&lt;br /&gt;
&lt;br /&gt;
== Blast doors ==&lt;br /&gt;
[[File:Station with Boeing 747 and Courier.jpg|thumb|250px|Station with Boeing 747 and Courier]]&lt;br /&gt;
&lt;br /&gt;
A common misconception of Access Corridors is that their constricting shape is arbitrary, and therefore makes entry into stations more difficult than necessary. In fact, Access Corridors are narrow in order to accommodate blast doors. These blast doors are almost never seen because they are locked open pending a future game update, but on rare occasions a bug can cause them to close and obstruct entry to a station or destroy a CMDR&#039;s ship. It is currently unknown what purpose the blast doors will ultimately serve or when they will be fully implemented.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/103327-So-the-stations-have-closable-blast-doors-on-the-front?s=0d71794b21c76a6f2311fdb647591193&amp;amp;p=1602409&amp;amp;viewfull=1#post1602409 Frontier Forums: So the stations have closable blast doors on the front?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Problems transiting ==&lt;br /&gt;
Getting stuck in the access corridor is a common problem for new and inexperienced pilots, or even for seasoned pilots unused to a new ship. Small and medium ships rarely have a problem, while larger ships are far more likely to have issues. Some large ships can require [[Landing Gear]] to be deployed early to fit. Sometimes getting stuck is due to a collision caused by inattention from the pilot in failing to notice an incoming vessel while trying to leave the station, or just impatience trying to get past it.&lt;br /&gt;
&lt;br /&gt;
In any case, loitering in the access corridor, even if unintentional, will provoke a hostile response from the station rapidly, so this is a serious situation and should be avoided if at all possible, and dealt with as quickly as possible. Players who get stuck should keep calm and attempt to manoeuvre and reverse out of danger. If this fails, as a last resort logging out of the game and back in will reset the location of the player&#039;s ship either as docked or clear of the station. Logging is generally frowned upon but in this case its morality can be left up to the judgement of the player.&lt;br /&gt;
&lt;br /&gt;
== 360° Roll ==&lt;br /&gt;
This is a table of which ship can perform a 360° roll in the Access Corridor for dire situations. These ships are unlikely to get stuck in the access corridor.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!360° Roll&lt;br /&gt;
|-&lt;br /&gt;
|Adder&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Alliance Challenger&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Alliance Chieftan,&lt;br /&gt;
Alliance Crusader&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Anaconda&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Asp Explorer/Scout&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Beluga&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Cobra Mk.3/4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Eagle / Imperial Eagle&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Diamondback&lt;br /&gt;
Explorer/Scout&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Federal Corvette&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Federal Dropship,&lt;br /&gt;
Federal Gunship,&lt;br /&gt;
&lt;br /&gt;
Federal Assault Ship&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fer-de-Lance&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Hauler&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Courier&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Clipper&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Cutter&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lakon Type-6&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lakon Type-7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lakon Type-9 Heavy&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lakon Type-10 Defender&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Keelback&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Krait Mk.2/Phantom&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mamba&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Orca&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Python&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Sidewinder&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Viper Mk.3/4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Vulture&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Coriolis-Station-Access-Corridor.png|Coriolis station access corridor&lt;br /&gt;
Station with Boeing 747 and Courier.jpg|Access Corridor with a Courier and Boeing 747&lt;br /&gt;
Access_Corridor_Dimensions_Corvette_For_Scale.png|Access Corridor dimensions and a Corvette for scale&lt;br /&gt;
Station-Defence-Turret.png|Station Defence Turret&lt;br /&gt;
Asteroid-Base-Access-Corridor-Mailslot.png|Asteroid Base access corridor mailslot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}[[Category:Guides]]&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>90.200.49.195</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Access_Corridor&amp;diff=5767</id>
		<title>Access Corridor</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Access_Corridor&amp;diff=5767"/>
		<updated>2018-12-11T01:41:18Z</updated>

		<summary type="html">&lt;p&gt;90.200.49.195: Expanded text and table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Docking}}&lt;br /&gt;
&lt;br /&gt;
[[File:Coriolis-Station-Access-Corridor.png|thumb|300px|Coriolis Station Access Corridor]]&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Access Corridor&#039;&#039;&#039;, colloquially known as a &amp;quot;Mailslot&amp;quot; due to its distinctive shape, is an airlock that serves as the main point of entry for [[Coriolis]], [[Ocellus]], [[Orbis]], and [[Asteroid Base]] [[station]]s. Access Corridors are marked by flashing guidance beacons and are approximately 222 meters wide and 52 meters high. They are guarded by [[Defence Turrets]] that will open fire on any loitering or intruding ships. Advertising banners are commonly displayed around the corridor on the outside.&lt;br /&gt;
&lt;br /&gt;
All stations require incoming ships to request and be granted docking permission before they pass through the access corridor. Ships without permission will be charged with trespass as they near it. If they do not then vacate the station area very rapidly, the station will become hostile and open fire. Many ships are not fast enough to reverse course before they are fired upon, so pilots must be attentive at all times and not forget to request permission. &lt;br /&gt;
&lt;br /&gt;
The interior of stations is kept pressurised with a breathable, if not always pleasant, atmosphere. Translucent blue force fields generated at the access corridor prevent the immediate venting of this atmosphere into space yet allows the passage of spacecraft. Ships with broken [[Ship Canopy|canopies]] which are on emergency [[Life Support|life support]] will no longer be in danger from running out of oxygen once they pass the force fields.&lt;br /&gt;
&lt;br /&gt;
== Blast doors ==&lt;br /&gt;
[[File:Station with Boeing 747 and Courier.jpg|thumb|250px|Station with Boeing 747 and Courier]]&lt;br /&gt;
&lt;br /&gt;
A common misconception of Access Corridors is that their constricting shape is arbitrary, and therefore makes entry into stations more difficult than necessary. In fact, Access Corridors are narrow in order to accommodate blast doors. These blast doors are almost never seen because they are locked open pending a future game update, but on rare occasions a bug can cause them to close and obstruct entry to a station or destroy a CMDR&#039;s ship. It is currently unknown what purpose the blast doors will ultimately serve or when they will be fully implemented.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/103327-So-the-stations-have-closable-blast-doors-on-the-front?s=0d71794b21c76a6f2311fdb647591193&amp;amp;p=1602409&amp;amp;viewfull=1#post1602409 Frontier Forums: So the stations have closable blast doors on the front?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Problems transiting ==&lt;br /&gt;
Getting stuck in the access corridor is a common problem for new and inexperienced pilots, or even for seasoned pilots unused to a new ship. Small and medium ships rarely have a problem, while larger ships are far more likely to have issues. Some large ships can require [[Landing Gear]] to be deployed early to fit. Sometimes getting stuck can be caused by a collision caused by inattention from the pilot in failing to notice an incoming vessel while trying to leave the station, or just impatience trying to get past it.&lt;br /&gt;
&lt;br /&gt;
In any case, loitering in the access corridor, even if unintentional, will provoke a hostile response from the station rapidly, so this is a serious situation and should be avoided if at all possible, and dealt with as quickly as possible. Players who get stuck should keep calm and attempt to manoeuvre and reverse out of danger. If this fails, as a last resort logging out of the game and back in will reset the location of the player&#039;s ship either as docked or clear of the station. Logging is generally frowned upon but in this case its morality can be left up to the judgement of the player.&lt;br /&gt;
&lt;br /&gt;
== 360° Roll ==&lt;br /&gt;
This is a table of which ship can perform a 360° roll in the Access Corridor for dire situations. These ships are unlikely to get stuck in the access corridor.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Ship&lt;br /&gt;
!360° Roll&lt;br /&gt;
|-&lt;br /&gt;
|Adder&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Alliance Challenger&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Alliance Chieftan,&lt;br /&gt;
Alliance Crusader&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Anaconda&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Asp Explorer/Scout&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Beluga&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Cobra Mk.3/4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Eagle / Imperial Eagle&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Diamondback&lt;br /&gt;
Explorer/Scout&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Federal Corvette&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Federal Dropship,&lt;br /&gt;
Federal Gunship,&lt;br /&gt;
&lt;br /&gt;
Federal Assault Ship&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fer-de-Lance&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Hauler&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Courier&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Clipper&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Cutter&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lakon Type-6&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lakon Type-7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lakon Type-9 Heavy&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lakon Type-10 Defender&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Keelback&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Krait Mk.2/Phantom&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mamba&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Orca&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Python&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Sidewinder&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Viper Mk.3/4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Vulture&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Coriolis-Station-Access-Corridor.png|Coriolis station access corridor&lt;br /&gt;
Station with Boeing 747 and Courier.jpg|Access Corridor with a Courier and Boeing 747&lt;br /&gt;
Access_Corridor_Dimensions_Corvette_For_Scale.png|Access Corridor dimensions and a Corvette for scale&lt;br /&gt;
Station-Defence-Turret.png|Station Defence Turret&lt;br /&gt;
Asteroid-Base-Access-Corridor-Mailslot.png|Asteroid Base access corridor mailslot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>90.200.49.195</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Shock_Mine_Launcher&amp;diff=12397</id>
		<title>Shock Mine Launcher</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Shock_Mine_Launcher&amp;diff=12397"/>
		<updated>2018-11-22T01:35:13Z</updated>

		<summary type="html">&lt;p&gt;90.200.46.38: Forgot to add damage...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Launches mines that are designed to physically shock and push on a ship more than damage it outright.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
[[File:Shock_Mine_Launcher.png|250px|thumb|Shock Mine Launcher]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shock Mine Launcher&#039;&#039;&#039; works just like the [[Mine Launcher]]. It drops a mine when fired. Once the mines are dropped they will detonate when any hostile ship enters their proximity. The difference is upon detonation, the mines from the Shock Mine Launcher provide concussive force to disorient a ship and push it off its trajectory.  Larger, heavier ships may not be affected quite so much as smaller, lighter ones. &lt;br /&gt;
&lt;br /&gt;
This effect is similar to, but more powerful than, the [[Force Shell]] experimental effect on [[Cannon|Cannons]].  If a cluster of shock mines is deployed in one spot it will have more impact when a ship flies through it. &lt;br /&gt;
&lt;br /&gt;
In earlier versions of Elite Dangerous, shock mines did not cause damage. As of 3.2, they cause 80% of the damage of ordinary mines.  &lt;br /&gt;
&lt;br /&gt;
Shock mines can be used as an escape tool to delay pursuers or as a method to push enemy ships into asteroids within heavy asteroid fields. &lt;br /&gt;
&lt;br /&gt;
Currently a shock mine launcher is available in class 1 only, and apart from the mines is identical to the class 1 mine launcher.&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; font-size: small;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br&amp;gt;Type&lt;br /&gt;
!Damage&lt;br /&gt;
! Armour&amp;lt;br&amp;gt;Piercing&lt;br /&gt;
! Thermal&amp;lt;br&amp;gt;Load/s&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Maximum&lt;br /&gt;
! Value&amp;lt;br&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1|| I || 2.00 || 40|| 0.400 || Fixed || Explosive&lt;br /&gt;
|32.0|| 60|| 5.00|| 1 || 36|| 36,390&lt;br /&gt;
|}&lt;br /&gt;
== Engineers ==&lt;br /&gt;
This weapon can be modified by [[Engineers]] to enhance its abilities.&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
The following modifications can be applied to this module:&lt;br /&gt;
* [[High Capacity Weapon|High Capacity]]&lt;br /&gt;
* [[Lightweight Weapon|Lightweight]]&lt;br /&gt;
* [[Rapid Fire Weapon|Rapid fire]]&lt;br /&gt;
* [[Sturdy Weapon|Sturdy]]&lt;br /&gt;
=== Possible Experimental Effects ===&lt;br /&gt;
Modifying this module can sometimes result in any one of the following special effects also being applied:&lt;br /&gt;
&lt;br /&gt;
* [[Emissive Munitions]]&lt;br /&gt;
* [[Ion Disruptor]]&lt;br /&gt;
* [[Overload Munitions]]&lt;br /&gt;
* [[Radiant Canister]]&lt;br /&gt;
* [[Reverberating Cascade]]&lt;br /&gt;
* [[Shift-Lock Canister]]&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>90.200.46.38</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Shock_Mine_Launcher&amp;diff=12396</id>
		<title>Shock Mine Launcher</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Shock_Mine_Launcher&amp;diff=12396"/>
		<updated>2018-11-22T01:30:45Z</updated>

		<summary type="html">&lt;p&gt;90.200.46.38: Minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Launches mines that are designed to physically shock and push on a ship more than damage it outright.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
[[File:Shock_Mine_Launcher.png|250px|thumb|Shock Mine Launcher]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shock Mine Launcher&#039;&#039;&#039; works just like the [[Mine Launcher]]. It drops a mine when fired. Once the mines are dropped they will detonate when any hostile ship enters their proximity. The difference is upon detonation, the mines from the Shock Mine Launcher provide concussive force to disorient a ship and push it off its trajectory.  Larger, heavier ships may not be affected quite so much as smaller, lighter ones. &lt;br /&gt;
&lt;br /&gt;
This effect is similar to, but more powerful than, the [[Force Shell]] experimental effect on [[Cannon|Cannons]].  If a cluster of shock mines is deployed in one spot it will have more impact when a ship flies through it. &lt;br /&gt;
&lt;br /&gt;
In earlier versions of Elite Dangerous, shock mines did not cause damage. As of 3.2, they cause 80% of the damage of ordinary mines.  &lt;br /&gt;
&lt;br /&gt;
Shock mines can be used as an escape tool to delay pursuers or as a method to push enemy ships into asteroids within heavy asteroid fields. &lt;br /&gt;
&lt;br /&gt;
Currently a shock mine launcher is available in class 1 only, and apart from the mines is identical to the class 1 mine launcher.&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; font-size: small;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br&amp;gt;Type&lt;br /&gt;
! Armour&amp;lt;br&amp;gt;Piercing&lt;br /&gt;
! Thermal&amp;lt;br&amp;gt;Load/s&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Maximum&lt;br /&gt;
! Value&amp;lt;br&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1|| I || 2.00 || 40|| 0.400 || Fixed || Explosive|| 60|| 5.00|| 1 || 36|| 36,390&lt;br /&gt;
|}&lt;br /&gt;
== Engineers ==&lt;br /&gt;
This weapon can be modified by [[Engineers]] to enhance its abilities.&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
The following modifications can be applied to this module:&lt;br /&gt;
* [[High Capacity Weapon|High Capacity]]&lt;br /&gt;
* [[Lightweight Weapon|Lightweight]]&lt;br /&gt;
* [[Rapid Fire Weapon|Rapid fire]]&lt;br /&gt;
* [[Sturdy Weapon|Sturdy]]&lt;br /&gt;
=== Possible Experimental Effects ===&lt;br /&gt;
Modifying this module can sometimes result in any one of the following special effects also being applied:&lt;br /&gt;
&lt;br /&gt;
* [[Emissive Munitions]]&lt;br /&gt;
* [[Ion Disruptor]]&lt;br /&gt;
* [[Overload Munitions]]&lt;br /&gt;
* [[Radiant Canister]]&lt;br /&gt;
* [[Reverberating Cascade]]&lt;br /&gt;
* [[Shift-Lock Canister]]&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>90.200.46.38</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Shock_Mine_Launcher&amp;diff=12394</id>
		<title>Shock Mine Launcher</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Shock_Mine_Launcher&amp;diff=12394"/>
		<updated>2018-11-22T01:28:53Z</updated>

		<summary type="html">&lt;p&gt;90.200.46.38: Expanded intro, added specs (source: scotty.newlevels.org). IMPORTANT: I&amp;#039;ve removed all reference of shock mines not causing damage, because the hard figures say thats&amp;#039; not true any more. But this may not be correct!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Launches mines that are designed to physically shock and push on a ship more than damage it outright.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
[[File:Shock_Mine_Launcher.png|250px|thumb|Shock Mine Launcher]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shock Mine Launcher&#039;&#039;&#039; works just like the [[Mine Launcher]]. It drops a mine when fired. Once the mines are dropped they will detonate when any hostile ship enters their proximity. The difference is upon detonation, the mines from the Shock Mine Launcher provide concussive force to disorient a ship and push it off its trajectory.  Larger, heavier ships may not be effected quite so much as smaller, lighter ones. &lt;br /&gt;
&lt;br /&gt;
This effect is similar to, but more powerful than, the [[Force Shell]] experimental effect on [[Cannon|Cannons]].  If a cluster of shock mines is deployed in one spot it will have more impact when a ship flies through it. &lt;br /&gt;
&lt;br /&gt;
In earlier versions of Elite Dangerous, shock mines did not cause damage. As of 3.2, they cause 80% of the damage of ordinary mines.  &lt;br /&gt;
&lt;br /&gt;
Shock mines can be used as an escape tool to delay pursuers or as a method to push enemy ships into asteroids within heavy asteroid fields. &lt;br /&gt;
&lt;br /&gt;
Currently a shock mine launcher is available in class 1 only, and apart from the mines is identical to the class 1 mine launcher.&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; font-size: small;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br&amp;gt;Type&lt;br /&gt;
! Armour&amp;lt;br&amp;gt;Piercing&lt;br /&gt;
! Thermal&amp;lt;br&amp;gt;Load/s&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Maximum&lt;br /&gt;
! Value&amp;lt;br&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1|| I || 2.00 || 40|| 0.400 || Fixed || Explosive|| 60|| 5.00|| 1 || 36|| 36,390&lt;br /&gt;
|}&lt;br /&gt;
== Engineers ==&lt;br /&gt;
This weapon can be modified by [[Engineers]] to enhance its abilities.&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
The following modifications can be applied to this module:&lt;br /&gt;
* [[High Capacity Weapon|High Capacity]]&lt;br /&gt;
* [[Lightweight Weapon|Lightweight]]&lt;br /&gt;
* [[Rapid Fire Weapon|Rapid fire]]&lt;br /&gt;
* [[Sturdy Weapon|Sturdy]]&lt;br /&gt;
=== Possible Experimental Effects ===&lt;br /&gt;
Modifying this module can sometimes result in any one of the following special effects also being applied:&lt;br /&gt;
&lt;br /&gt;
* [[Emissive Munitions]]&lt;br /&gt;
* [[Ion Disruptor]]&lt;br /&gt;
* [[Overload Munitions]]&lt;br /&gt;
* [[Radiant Canister]]&lt;br /&gt;
* [[Reverberating Cascade]]&lt;br /&gt;
* [[Shift-Lock Canister]]&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>90.200.46.38</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8434</id>
		<title>Plasma Accelerator</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8434"/>
		<updated>2018-11-21T19:14:55Z</updated>

		<summary type="html">&lt;p&gt;90.200.46.38: Removed note that had old game mechanic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class-4-Plasma-Accelerator.png|thumb|300px|Class 4 Plasma Accelerator]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Energy projectile weapon on fixed mount.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
Plasma Accelerators are mounted on one of your ship&#039;s hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge. Unlike its cannon counterpart the plasma accelerator is always fixed and doesn&#039;t have a gimballed variant.&lt;br /&gt;
&lt;br /&gt;
Military battleships, cruisers and also space stations are often equipped with this weapon. They&#039;re also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.&lt;br /&gt;
&lt;br /&gt;
Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometers, and will deafen anyone unprotected in the vicinity.&lt;br /&gt;
&lt;br /&gt;
In use, their projectiles move relatively slowly (875 m/s), and this and the lack of gimballed variants make them challenging to use, especially against smaller targets. However, they have among the highest raw damage ratings of any weapon and much of this damage ignores the various resistances of shields, hull and armoured [[Bulkheads]]; it also completely ignores [[Armour Hardness]]. On top of all that, it is also a thermal attack (not to be confused with thermic), meaning it adds to the heat of any ship it hits. &lt;br /&gt;
&lt;br /&gt;
The drawbacks include the high level of pilot skill required to use them effectively (especially against smaller targets), and their huge energy requirements and thermal load. The latter make them inadvisable to use alongside other energy weapons such as [[Beam Laser|beam lasers]] and can force a pilot to limit their rate of fire. &lt;br /&gt;
&lt;br /&gt;
They are available for class 2, 3 and 4 hardpoints and are among the most expensive weapons to purchase and operate.&lt;br /&gt;
&lt;br /&gt;
==Munitions==&lt;br /&gt;
Spent ammunition must be replenished once used. Any station that is equipped with a &amp;quot;Restock&amp;quot; service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Ammunition costs 200 CR per unit.&lt;br /&gt;
&lt;br /&gt;
== Engineers ==&lt;br /&gt;
This weapon can be modified by [[Engineers]] to enhance its abilities.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
The following modifications can be applied to this module:&lt;br /&gt;
* [[Efficient Weapon|Efficient]]&lt;br /&gt;
* [[Focused Weapon|Focused]]&lt;br /&gt;
* [[Lightweight Weapon|Lightweight]]&lt;br /&gt;
* [[Long Range Weapon|Long range]]&lt;br /&gt;
* [[Overcharged Weapon|Overcharged]]&lt;br /&gt;
* [[Rapid Fire Weapon|Rapid fire]]&lt;br /&gt;
* [[Short Range Weapon|Short range]]&lt;br /&gt;
* [[Sturdy Weapon|Sturdy]]&lt;br /&gt;
&lt;br /&gt;
=== Possible Experimental Effects ===&lt;br /&gt;
Modifying this module can sometimes result in any one of the following special effects also being applied:&lt;br /&gt;
* [[Dazzle Shell]]&lt;br /&gt;
* [[Dispersal Field]]&lt;br /&gt;
* [[Phasing Sequence]]&lt;br /&gt;
* [[Plasma Slug]]&lt;br /&gt;
* [[Target Lock Buster]]&lt;br /&gt;
* [[Thermal Conduit]]&lt;br /&gt;
&lt;br /&gt;
Any Plasma Accelerator (regardless of size) using Plasma Slug requires approximately 110 kilograms (0.11 tons) of fuel per reload (where one reload is five shots).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
wpn_c2_plasma.png|Class 2 Plasma Accelerator&lt;br /&gt;
wpn_c3_plasma.png|Class 3 Plasma Accelerator&lt;br /&gt;
wpn_c4_plasma.png|Class 4 Plasma Accelerator&lt;br /&gt;
File:003s.jpg | Class 4 Plasma Accelerators on a Fer-Der-Lance and a Federal Corvette&lt;br /&gt;
Class-4-Plasma-Accelerator.png|Class 4 Plasma Accelerator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
Maximum range is 3500m, but [[Damage Falloff]] begins at 2000m.&lt;br /&gt;
&lt;br /&gt;
Another variant is the [[Advanced Plasma Accelerator]].&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br /&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br /&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br /&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armour&amp;lt;br /&amp;gt;Piercing&lt;br /&gt;
! ROF/s&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br /&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Maximum&lt;br /&gt;
! Value&amp;lt;br /&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 2|| C || 4.00 || 40|| 1.430 || Fixed|| Absolute, Thermal, Kinetic || 54.3|| 100|| 0.3 || 17.9|| 15.6|| 5 || 100 || 834,200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || B || 8.00 || 51|| 1.970 || Fixed || Absolute, Thermal, Kinetic&lt;br /&gt;
|| 83.4|| 100|| 0.3 || 24.2 || 21.8 || 5 || 100 || 3,051,200&lt;br /&gt;
|-&lt;br /&gt;
| 4 || A || 16.00 || 80|| 2.630 || Fixed || Absolute, Thermal, Kinetic&lt;br /&gt;
|| 125.3 || 100|| 0.3 || 31.31 || 29.5 || 5 || 100 || 13,793,600&lt;br /&gt;
|}&lt;br /&gt;
* Damage Type for all Plasma Accelerators is divided as follows&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/?t=320627 Elite Dangerous 2.2.03 Patch Notes]&lt;br /&gt;
&amp;lt;/ref&amp;gt;:&lt;br /&gt;
** Absolute: 60%&lt;br /&gt;
** Thermal: 20%&lt;br /&gt;
** Kinetic: 20%&lt;br /&gt;
* Absolute Damage ignores [[Shield Generator|shield resistances]] and [[Bulkheads|armour resistances]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.&lt;br /&gt;
* 3 shots will take out a [[Type-9]] shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.&lt;br /&gt;
* Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can&#039;t fire the Plasma Accelerators.&lt;br /&gt;
* Hard to hit very maneuverable ships; especially smaller ones.&lt;br /&gt;
* Plasma Accelerators should not be mistaken for Plasma Repeaters, which are a small projectile weapon exclusive to the [[Scarab]] [[SRV]] and various [[Ship-Launched Fighters|Ship-Launched Fighter]] variants.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>90.200.46.38</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8433</id>
		<title>Plasma Accelerator</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8433"/>
		<updated>2018-11-21T19:12:56Z</updated>

		<summary type="html">&lt;p&gt;90.200.46.38: Added to introduction, updated AP and integrity in specifications (source: scotty.newlevels.org).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class-4-Plasma-Accelerator.png|thumb|300px|Class 4 Plasma Accelerator]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Energy projectile weapon on fixed mount.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
Plasma Accelerators are mounted on one of your ship&#039;s hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge. Unlike its cannon counterpart the plasma accelerator is always fixed and doesn&#039;t have a gimballed variant.&lt;br /&gt;
&lt;br /&gt;
Military battleships, cruisers and also space stations are often equipped with this weapon. They&#039;re also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.&lt;br /&gt;
&lt;br /&gt;
Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometers, and will deafen anyone unprotected in the vicinity.&lt;br /&gt;
&lt;br /&gt;
In use, their projectiles move relatively slowly (875 m/s), and this and the lack of gimballed variants make them challenging to use, especially against smaller targets. However, they have among the highest raw damage ratings of any weapon and much of this damage ignores the various resistances of shields, hull and armoured [[Bulkheads]]; it also completely ignores [[Armour Hardness]]. On top of all that, it is also a thermal attack (not to be confused with thermic), meaning it adds to the heat of any ship it hits. &lt;br /&gt;
&lt;br /&gt;
The drawbacks include the high level of pilot skill required to use them effectively (especially against smaller targets), and their huge energy requirements and thermal load. The latter make them inadvisable to use alongside other energy weapons such as [[Beam Laser|beam lasers]] and can force a pilot to limit their rate of fire. &lt;br /&gt;
&lt;br /&gt;
They are available for class 2, 3 and 4 hardpoints and are among the most expensive weapons to purchase and operate.&lt;br /&gt;
&lt;br /&gt;
==Munitions==&lt;br /&gt;
Spent ammunition must be replenished once used. Any station that is equipped with a &amp;quot;Restock&amp;quot; service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Ammunition costs 200 CR per unit.&lt;br /&gt;
&lt;br /&gt;
== Engineers ==&lt;br /&gt;
This weapon can be modified by [[Engineers]] to enhance its abilities.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
The following modifications can be applied to this module:&lt;br /&gt;
* [[Efficient Weapon|Efficient]]&lt;br /&gt;
* [[Focused Weapon|Focused]]&lt;br /&gt;
* [[Lightweight Weapon|Lightweight]]&lt;br /&gt;
* [[Long Range Weapon|Long range]]&lt;br /&gt;
* [[Overcharged Weapon|Overcharged]]&lt;br /&gt;
* [[Rapid Fire Weapon|Rapid fire]]&lt;br /&gt;
* [[Short Range Weapon|Short range]]&lt;br /&gt;
* [[Sturdy Weapon|Sturdy]]&lt;br /&gt;
&lt;br /&gt;
=== Possible Experimental Effects ===&lt;br /&gt;
Modifying this module can sometimes result in any one of the following special effects also being applied:&lt;br /&gt;
* [[Dazzle Shell]]&lt;br /&gt;
* [[Dispersal Field]]&lt;br /&gt;
* [[Phasing Sequence]]&lt;br /&gt;
* [[Plasma Slug]]&lt;br /&gt;
* [[Target Lock Buster]]&lt;br /&gt;
* [[Thermal Conduit]]&lt;br /&gt;
&lt;br /&gt;
Any Plasma Accelerator (regardless of size) using Plasma Slug requires approximately 110 kilograms (0.11 tons) of fuel per reload (where one reload is five shots).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
wpn_c2_plasma.png|Class 2 Plasma Accelerator&lt;br /&gt;
wpn_c3_plasma.png|Class 3 Plasma Accelerator&lt;br /&gt;
wpn_c4_plasma.png|Class 4 Plasma Accelerator&lt;br /&gt;
File:003s.jpg | Class 4 Plasma Accelerators on a Fer-Der-Lance and a Federal Corvette&lt;br /&gt;
Class-4-Plasma-Accelerator.png|Class 4 Plasma Accelerator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
Maximum range is 3500m, but [[Damage Falloff]] begins at 2000m.&lt;br /&gt;
&lt;br /&gt;
Another variant is the [[Advanced Plasma Accelerator]].&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br /&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br /&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br /&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armour&amp;lt;br /&amp;gt;Piercing&lt;br /&gt;
! ROF/s&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br /&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Maximum&lt;br /&gt;
! Value&amp;lt;br /&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 2|| C || 4.00 || 40|| 1.430 || Fixed|| Absolute, Thermal, Kinetic || 54.3|| 100|| 0.3 || 17.9|| 15.6|| 5 || 100 || 834,200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || B || 8.00 || 51|| 1.970 || Fixed || Absolute, Thermal, Kinetic&lt;br /&gt;
|| 83.4|| 100|| 0.3 || 24.2 || 21.8 || 5 || 100 || 3,051,200&lt;br /&gt;
|-&lt;br /&gt;
| 4 || A || 16.00 || 80|| 2.630 || Fixed || Absolute, Thermal, Kinetic&lt;br /&gt;
|| 125.3 || 100|| 0.3 || 31.31 || 29.5 || 5 || 100 || 13,793,600&lt;br /&gt;
|}&lt;br /&gt;
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an &amp;quot;out of 10&amp;quot; scale thus the values for these sections should be assumed as approximations.&lt;br /&gt;
* Damage Type for all Plasma Accelerators is divided as follows&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/?t=320627 Elite Dangerous 2.2.03 Patch Notes]&lt;br /&gt;
&amp;lt;/ref&amp;gt;:&lt;br /&gt;
** Absolute: 60%&lt;br /&gt;
** Thermal: 20%&lt;br /&gt;
** Kinetic: 20%&lt;br /&gt;
* Absolute Damage ignores [[Shield Generator|shield resistances]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.&lt;br /&gt;
* 3 shots will take out a [[Type-9]] shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.&lt;br /&gt;
* Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can&#039;t fire the Plasma Accelerators.&lt;br /&gt;
* Hard to hit very maneuverable ships; especially smaller ones.&lt;br /&gt;
* Plasma Accelerators should not be mistaken for Plasma Repeaters, which are a small projectile weapon exclusive to the [[Scarab]] [[SRV]] and various [[Ship-Launched Fighters|Ship-Launched Fighter]] variants.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>90.200.46.38</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Pulse_Laser&amp;diff=7693</id>
		<title>Pulse Laser</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Pulse_Laser&amp;diff=7693"/>
		<updated>2018-11-20T00:14:22Z</updated>

		<summary type="html">&lt;p&gt;90.200.46.38: Added armour piercing values, expanded intro, and standardised intro with the other two laser pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:C1PulseLaser_Viper.jpg|thumb|300px|Class 1 Pulse Laser (Gimbal) mounted on a Viper]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Single-pulse laser weapon...|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
A pulse laser is mounted on one of a ships hardpoints and requires assignment to a fire group before you can use it. It&#039;s an energy weapon which causes immediate damage to any ship it hits at effective range. Maximum range is 3000m but [[Damage Falloff]] begins at just 500m.&lt;br /&gt;
&lt;br /&gt;
Pulse lasers can deliver a significant amount of damage in a single hit. Unlike other Lasers that fire continuously when triggered, a pulse laser fires intermittently in an on/off fashion. Compared to the other two laser types it emits the least waste heat, draws the least [[Power Distributor|distributor]] energy and is also cheapest, at the cost of DPS/Damage. &lt;br /&gt;
&lt;br /&gt;
Pulse lasers are entry-level energy weapons and as such have the lowest DPS values of all (non-special) weapons. They are recommended for arming hardpoints in which a thermal weapon is needed but the heat and energy issues are prohibitive for more powerful energy weapons... or simply if better weapons cannot be afforded at the moment.&lt;br /&gt;
&lt;br /&gt;
Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low (but very slightly higher than that of beam lasers), making them less effective against hulls than shields. These traits are common to almost all laser weapons.&lt;br /&gt;
&lt;br /&gt;
Pulse lasers are available as fixed, gimbal and turret mounted weapons. Fixed class 1 pulse lasers are usually supplied in two hardpoints of a newly purchased ship.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
Another variant is the [[Pulse Disruptor|Pulse Disruptor Laser]].&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br /&amp;gt;(T)&lt;br /&gt;
! Power&amp;lt;br /&amp;gt;Draw (MW)&lt;br /&gt;
! Weapon&amp;lt;br /&amp;gt;Mode&lt;br /&gt;
!Armour Piercing&lt;br /&gt;
! Damage&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
!Distibutor Draw(MW)&lt;br /&gt;
! Thermal&amp;lt;br /&amp;gt;Load/s&lt;br /&gt;
! Value&amp;lt;br /&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1|| F || 2.00 || 0.390 || Fixed &lt;br /&gt;
|20|| 2.05|| 3.85 || 7.88&lt;br /&gt;
|0.30|| 0.33|| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 1 || G || 2.00 || 0.390 || Gimbal &lt;br /&gt;
|20|| 1.56|| 4.00 || 6.24&lt;br /&gt;
|0.31|| 0.31|| 6,600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || G || 2.00 || 0.380 || Turret &lt;br /&gt;
|20|| 1.19|| 3.33 || 3.97&lt;br /&gt;
|0.19|| 0.19|| 26,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || E || 4.00 || 0.600 || Fixed &lt;br /&gt;
|35|| 3.50|| 3.45 || 12.07&lt;br /&gt;
|0.50|| 0.56|| 17,600&lt;br /&gt;
|-&lt;br /&gt;
| 2 || F || 4.00 || 0.600 || Gimbal &lt;br /&gt;
|35|| 2.68|| 3.57 || 9.57&lt;br /&gt;
|0.54|| 0.54|| 35,400&lt;br /&gt;
|-&lt;br /&gt;
| 2 || F || 4.00 || 0.580 || Turret &lt;br /&gt;
|35|| 2.05|| 3.03 || 6.21&lt;br /&gt;
|0.33|| 0.33|| 132,800&lt;br /&gt;
|-&lt;br /&gt;
| 3 || D || 8.00 || 0.900 || Fixed &lt;br /&gt;
|52|| 5.98|| 3.03|| 18.12&lt;br /&gt;
|0.86|| 0.96|| 70,400&lt;br /&gt;
|-&lt;br /&gt;
| 3 || E || 8.00 || 0.920 || Gimbal &lt;br /&gt;
|52|| 4.58|| 3.23|| 14.77&lt;br /&gt;
|0.92|| 0.92|| 140,600&lt;br /&gt;
|-&lt;br /&gt;
| 3 || F || 8.00 || 0.890 || Turret &lt;br /&gt;
|52|| 3.50|| 2.70|| 9.46&lt;br /&gt;
|0.56|| 0.56|| 400,400&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|A&lt;br /&gt;
|16.00&lt;br /&gt;
|1.330&lt;br /&gt;
|Fixed&lt;br /&gt;
|65&lt;br /&gt;
|10.24&lt;br /&gt;
|2.63&lt;br /&gt;
|26.95&lt;br /&gt;
|1.48&lt;br /&gt;
|1.48&lt;br /&gt;
|177,600&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|A&lt;br /&gt;
|16.00&lt;br /&gt;
|1.370&lt;br /&gt;
|Gimbal&lt;br /&gt;
|65&lt;br /&gt;
|7.82&lt;br /&gt;
|2.78&lt;br /&gt;
|21.72&lt;br /&gt;
|1.56&lt;br /&gt;
|1.56&lt;br /&gt;
|877,600&lt;br /&gt;
|}&lt;br /&gt;
== Engineers ==&lt;br /&gt;
This weapon can be modified by [[Engineers]] to enhance its abilities.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
The following modifications can be applied to this module:&lt;br /&gt;
* [[Efficient Weapon|Efficient]]&lt;br /&gt;
* [[Focused Weapon|Focused]]&lt;br /&gt;
* [[Lightweight Weapon|Lightweight]]&lt;br /&gt;
* [[Long Range Weapon|Long range]]&lt;br /&gt;
* [[Overcharged Weapon|Overcharged]]&lt;br /&gt;
* [[Rapid Fire Weapon|Rapid fire]]&lt;br /&gt;
* [[Sturdy Weapon|Sturdy]]&lt;br /&gt;
&lt;br /&gt;
=== Possible Experimental Effects ===&lt;br /&gt;
Modifying this module can sometimes result in any one of the following special effects also being applied:&lt;br /&gt;
* [[Concordant Sequence]]&lt;br /&gt;
* [[Emissive Munitions]]&lt;br /&gt;
* [[Phasing Sequence]]&lt;br /&gt;
* [[Scramble Spectrum]]&lt;br /&gt;
* [[Thermal Shock]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Can shoot police accidentally (Use with caution)&lt;br /&gt;
&lt;br /&gt;
Very effective against shields&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HighResScreenShot_2016-06-03_06-43-41-.jpg | Dual Class 4 Pulse Lasers mounted on a Federal Corvette (post-processed image)&lt;br /&gt;
File:FDL_Huge_pulse_laser_from_front.jpg | Class 4 pulse laser from front&lt;br /&gt;
File:FDL_huge_pulse_laser_from_side.jpg | Class 4 pulse lase from side&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{WeaponNavbox}}&lt;br /&gt;
[[ru:Импульсный лазер]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>90.200.46.38</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Beam_Laser&amp;diff=7546</id>
		<title>Beam Laser</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Beam_Laser&amp;diff=7546"/>
		<updated>2018-11-19T21:08:28Z</updated>

		<summary type="html">&lt;p&gt;90.200.46.38: Added integrity values to table, expanded introduction. Included armour piercing mechanics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Continuous-fire laser weapon...|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
[[File:Beamlaser ja02 copy.JPG|thumb|200px|Medium beam laser, official art]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beam Lasers&#039;&#039;&#039; are high-damage thermic- damage [[weapons]] that operate solely on energy. Once fired, a laser beam exits the weapon mount and causes immediate damage to any vessel surface it collides with, especially at effective range. Maximum range is 3000m, but [[Damage Falloff]] begins after just 600m.&lt;br /&gt;
&lt;br /&gt;
Beam lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon&#039;s heat into the ship&#039;s cooling system.&lt;br /&gt;
&lt;br /&gt;
Beam lasers are known for their high DPS compared to other lasers, at the cost of [[Heat|thermal waste]] and [[Power Distributor|distributor]] draw. &lt;br /&gt;
&lt;br /&gt;
Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low, making them less effective against hulls - but not ineffective. These traits are common to almost all laser weapons.&lt;br /&gt;
&lt;br /&gt;
It should be noted that if that continuous fire cannot be maintained in combat from a beam laser mounted in a hardpoint, and pilots still wish to use a laser weapon in that hardpoint, they could consider trying the [[Pulse Laser]] or [[Burst Laser]] as an alternative: either firing constantly could result in more DPS than firing a beam laser intermittently. Putting more pips to weapons [WEP] in the ship&#039;s [[Power Distributor]] will also improve the time beam lasers can be fired, at the cost of weakening speed/maneuverability or shields. The [[Efficient Weapon]] modification can also allow for more sustained fire.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
Another variant is the [[Retributor|Retributor Beam Laser]].&lt;br /&gt;
&lt;br /&gt;
It deals thermic damage at a [[Damage Falloff|Falloff Range]] of 600m and a maximum range of 3000m for every Beam Laser.&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size: 88%; line-height: 1.3em;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass (T)&lt;br /&gt;
!Integ-&lt;br /&gt;
rity&lt;br /&gt;
! Power Draw (MW)&lt;br /&gt;
! Weapon Mode&lt;br /&gt;
! Damage&lt;br /&gt;
or DPS&lt;br /&gt;
!Armour Pierce Rating&lt;br /&gt;
! Thermal Load/s&lt;br /&gt;
!Distributor&lt;br /&gt;
Draw(MW)&lt;br /&gt;
! Value (CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || E || 2.00 &lt;br /&gt;
|40|| 0.62 || Fixed || 9.82 &lt;br /&gt;
|18|| 3.53&lt;br /&gt;
|1.94|| 37,430&lt;br /&gt;
|-&lt;br /&gt;
| 1 || E || 2.00 &lt;br /&gt;
|40|| 0.60 || Gimbal || 7.68&lt;br /&gt;
|18|| 3.65&lt;br /&gt;
|2.11|| 74,650&lt;br /&gt;
|-&lt;br /&gt;
| 1 || F || 2.00 &lt;br /&gt;
|40|| 0.57 || Turret || 5.4&lt;br /&gt;
|18|| 2.4&lt;br /&gt;
|1.32|| 500,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || D || 4.00 &lt;br /&gt;
|51|| 1.01 || Fixed || 15.96&lt;br /&gt;
|35|| 5.11&lt;br /&gt;
|3.16|| 299,520&lt;br /&gt;
|-&lt;br /&gt;
| 2 || D || 4.00 &lt;br /&gt;
|51|| 1.00 || Gimbal || 12.52&lt;br /&gt;
|35|| 5.32&lt;br /&gt;
|3.44|| 500,600&lt;br /&gt;
|-&lt;br /&gt;
| 2 || E || 4.00 &lt;br /&gt;
|51|| 0.93 || Turret || 8.83&lt;br /&gt;
|35|| 3.53&lt;br /&gt;
|2.16|| 2,099,900&lt;br /&gt;
|-&lt;br /&gt;
| 3 || C || 8.00 &lt;br /&gt;
|64|| 1.62 || Fixed || 25.78&lt;br /&gt;
|50|| 7.22&lt;br /&gt;
|5.10|| 1,177,600&lt;br /&gt;
|-&lt;br /&gt;
| 3 || C || 8.00 &lt;br /&gt;
|64|| 1.60 || Gimbal || 20.3&lt;br /&gt;
|50|| 7.61&lt;br /&gt;
|5.58|| 2,396,160&lt;br /&gt;
|-&lt;br /&gt;
| 3 || D || 8.00 &lt;br /&gt;
|64|| 1.51 || Turret || 14.36&lt;br /&gt;
|50|| 5.11&lt;br /&gt;
|3.51|| 19,399,600&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|A&lt;br /&gt;
|16.00&lt;br /&gt;
|80&lt;br /&gt;
|2.61&lt;br /&gt;
|Fixed&lt;br /&gt;
|41.38&lt;br /&gt;
|60&lt;br /&gt;
|9.93&lt;br /&gt;
|8.19&lt;br /&gt;
|2,396,160&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|A&lt;br /&gt;
|16.00&lt;br /&gt;
|80&lt;br /&gt;
|2.57&lt;br /&gt;
|Gimbal&lt;br /&gt;
|32.68&lt;br /&gt;
|60&lt;br /&gt;
|10.62&lt;br /&gt;
|8.99&lt;br /&gt;
|8,746,160&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
&#039;&#039;Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== Engineers ==&lt;br /&gt;
This weapon can be modified by [[Engineers]] to enhance its abilities.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
The following modifications can be applied to this module:&lt;br /&gt;
* [[Efficient Weapon]]&lt;br /&gt;
* [[Lightweight Weapon|Light Weight Mount]]&lt;br /&gt;
* [[Long Range Weapon|Long-range Weapon]]&lt;br /&gt;
* [[Overcharged Weapon]]&lt;br /&gt;
* [[Short Range Weapon|Short-range Blaster]]&lt;br /&gt;
* [[Sturdy Weapon|Sturdy Mount]]&lt;br /&gt;
&lt;br /&gt;
=== Experimental Effects ===&lt;br /&gt;
After applying at least Grade 1 modification, one of the following experimental effects can be chosen:&lt;br /&gt;
* [[Stripped Down]]&lt;br /&gt;
* [[Oversized]]&lt;br /&gt;
* [[Flow Control]]&lt;br /&gt;
* [[Double Braced]]&lt;br /&gt;
* [[Thermal Vent]]&lt;br /&gt;
* [[Concordant Sequence]]&lt;br /&gt;
* [[Thermal Shock]]&lt;br /&gt;
* [[Regeneration Sequence]]&lt;br /&gt;
* [[Thermal Conduit]]&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; display: inline-table;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Weapon Mode&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|E&lt;br /&gt;
|Chamunda&lt;br /&gt;
|Gidzenko Ring&lt;br /&gt;
|Fixed&lt;br /&gt;
|37,430&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|E&lt;br /&gt;
|Chamunda&lt;br /&gt;
|Gidzenko Ring&lt;br /&gt;
|Gimballed&lt;br /&gt;
|74,650&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|E&lt;br /&gt;
|Groombridge 34&lt;br /&gt;
|Jones Estate&lt;br /&gt;
|Gimballed&lt;br /&gt;
|74,650&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|F&lt;br /&gt;
|Chamunda&lt;br /&gt;
|Gidzenko Ring&lt;br /&gt;
|Turret&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|F&lt;br /&gt;
|Heget&lt;br /&gt;
|Fodder&#039;s Retreat&lt;br /&gt;
|Turret&lt;br /&gt;
|500,000&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D&lt;br /&gt;
|EZ Aquarii&lt;br /&gt;
|Magnus Gateway&lt;br /&gt;
|Fixed&lt;br /&gt;
|299,520&lt;br /&gt;
|-&lt;br /&gt;
| 2 || D || Chi Herculis || Gorbatko Reserve || Gimballed || 500,600&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D&lt;br /&gt;
|Groombridge 34&lt;br /&gt;
|Jones Estate&lt;br /&gt;
|Gimballed&lt;br /&gt;
|500,600&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D&lt;br /&gt;
|Eravate&lt;br /&gt;
|Russel Ring&lt;br /&gt;
|Gimballed&lt;br /&gt;
|500,600&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D&lt;br /&gt;
|Damocan&lt;br /&gt;
|Chadwick Terminal&lt;br /&gt;
|Gimballed&lt;br /&gt;
|500,600&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Gimballed&lt;br /&gt;
|500,600&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D&lt;br /&gt;
|Heget&lt;br /&gt;
|Fodder&#039;s Retreat&lt;br /&gt;
|Gimballed&lt;br /&gt;
|500,600&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|E&lt;br /&gt;
|Erivit&lt;br /&gt;
|Garrott Orbital&lt;br /&gt;
|Turret&lt;br /&gt;
|2,099,900&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|E&lt;br /&gt;
|Groombridge 34&lt;br /&gt;
|Jones Estate&lt;br /&gt;
|Turret&lt;br /&gt;
|2,099,900&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|E&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Turret&lt;br /&gt;
|2,099,900&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|BV Phoenicis&lt;br /&gt;
|Aoki Dock&lt;br /&gt;
|Turret&lt;br /&gt;
|19,399,600&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|Teveri&lt;br /&gt;
|Willey Port&lt;br /&gt;
|Turret&lt;br /&gt;
|19,399,600&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|Damocan&lt;br /&gt;
|Chadwick Terminal&lt;br /&gt;
|Fixed&lt;br /&gt;
|1,177,600&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|D&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Turret&lt;br /&gt;
|19,399,600&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|D&lt;br /&gt;
|Patani&lt;br /&gt;
|Smith Ring&lt;br /&gt;
|Turret&lt;br /&gt;
|19,399,600&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|MANIANSCUDO&lt;br /&gt;
|Anderson Terminal&lt;br /&gt;
|Gimballed&lt;br /&gt;
|2,396,160&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|LHS 3262&lt;br /&gt;
|Sy Base&lt;br /&gt;
|Gimballed&lt;br /&gt;
|2,396,160&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|Gimballed&lt;br /&gt;
|2,396,160&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|Ekonir&lt;br /&gt;
|Morey Vision&lt;br /&gt;
|Gimballed&lt;br /&gt;
|&lt;br /&gt;
2,396,160&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|LP 336-6&lt;br /&gt;
|Lu Installation&lt;br /&gt;
|Gimballed&lt;br /&gt;
|2,296,160&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|Yakabugai&lt;br /&gt;
|Serebrov Station&lt;br /&gt;
|Gimballed&lt;br /&gt;
|2,396,160&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|A&lt;br /&gt;
|CD-28 332&lt;br /&gt;
|Hopkins Station&lt;br /&gt;
|Gimballed&lt;br /&gt;
|7,400,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* For speculated weapon stats (as per version 1.2.07), see [https://forums.frontier.co.uk/showthread.php?t=140240 this thread] on the official Elite: Dangerous forum.&lt;br /&gt;
* Class 4 Beam Lasers are confirmed to make an appearance in 1.6/2.1. They will come in fixed and gimballed variants.&amp;lt;ref&amp;gt;https://community.elitedangerous.com/newsletter120&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
wpn_c1_beam.png|Class 1 Beam Laser&lt;br /&gt;
wpn_c2_beam.png|Class 2 Beam Laser&lt;br /&gt;
wpn_c3_beam.png|Class 3 Beam Laser&lt;br /&gt;
ss (2016-04-22 at 12.08.07).png|(2.1 Beta) Class 4 Beam Laser&lt;br /&gt;
File:B.jpg |Dual Class 4 Beam Lasers on a Federal Corvette&lt;br /&gt;
Huge-Beam-Lasers.png|Huge Beam Lasers&lt;br /&gt;
Beamlaser ja02 copy.JPG|Medium Beam Laser, official art&lt;br /&gt;
Large Beam Laser.jpg|Large Beam Laser, official art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}[[ru:Пучковый лазер]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>90.200.46.38</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10473</id>
		<title>Anaconda</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10473"/>
		<updated>2015-06-03T08:08:23Z</updated>

		<summary type="html">&lt;p&gt;90.200.169.37: /* Purchase Locations */ 
Anaconda at Christian Dock, will check Vizcaino later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Anaconda09.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 146,969,451&lt;br /&gt;
| topspeed            = 180&lt;br /&gt;
| boostspeed          = 240&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| shields             = 350&lt;br /&gt;
| armour              = 525&lt;br /&gt;
| hullmass            = 400&lt;br /&gt;
| cargocapacity       = 114&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           =9.00 &lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Anaconda is the pride of Faulcon deLacy&#039;s ship yards.  The design was first manufactured in 2856 by RimLiner Galactic.  After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design.  The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch.  Some smaller navies use the Anaconda in the light cruiser and frigate roles.  The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder size to be carried and launched.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anaconda&#039;&#039;&#039; is currently the largest ship that is able to be piloted by a player in [[Elite: Dangerous]]. Boasting an array of weapon [[hardpoint]]s this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It and the [[Fer-de-Lance]] are currently the only [[ships]] capable of equipping the powerful Class 4 [[Plasma Accelerator]]s. Some [[trader]]s also make use of this ship due to its high jump range, enormous cargo capacity (Surpassed only by the [[Lakon Type-9 Heavy]]), and superb defensive capabilities. The only downside is the cost to upgrade and maintain the ship. prices for modules will easily exceed 10 million credits at the cheapest.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
| Heavy Multipurpose&lt;br /&gt;
|-&lt;br /&gt;
! Crew&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! Maximum Cargo Capacity&lt;br /&gt;
| 468 T&lt;br /&gt;
|-&lt;br /&gt;
! Maximum Jump Range&lt;br /&gt;
| 41.45 Ly&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions (metres)&lt;br /&gt;
| 152.4L - 61.8W - 31.0H&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
|Namab&lt;br /&gt;
|Shepard Dock&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
|HDS 1879&lt;br /&gt;
|Shaikh Dock&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Rangtei&lt;br /&gt;
|Lindblad Ring&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Isleta&lt;br /&gt;
|Olsen Station&lt;br /&gt;
|1.07&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| May 27, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Kumata&lt;br /&gt;
| Vishweswarayya Enterprise&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Apr 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|-&lt;br /&gt;
| LP 940-115&lt;br /&gt;
| May City&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
| Beta 3&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
|11 April 2015&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Faust 68&lt;br /&gt;
| Slipher Hub&lt;br /&gt;
| Mar 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Freng&lt;br /&gt;
|Bear City&lt;br /&gt;
|May 24 2015&lt;br /&gt;
|-&lt;br /&gt;
| G 181-6&lt;br /&gt;
| Polansky Enterprise&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Huokang&lt;br /&gt;
| Steiner City&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| MCC 858&lt;br /&gt;
| Jacquard Orbital&lt;br /&gt;
| Beta 3&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
| Judson Station&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Opila&lt;br /&gt;
| Temple Dock&lt;br /&gt;
| Jan. 3rd 2015&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Thoth&lt;br /&gt;
| Trevithick Orbital&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warigua&lt;br /&gt;
| Weyne Co-Operative&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arangorii&lt;br /&gt;
| Watt Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Beta-1 Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HIP 91187&lt;br /&gt;
| Thompsen Port&lt;br /&gt;
| N.A&lt;br /&gt;
|-&lt;br /&gt;
| Zaragas&lt;br /&gt;
| Jenner Hub&lt;br /&gt;
| Jan 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Jaakari&lt;br /&gt;
| Haxel Orbital&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Kaiakul&lt;br /&gt;
|Barlowe Station&lt;br /&gt;
|April 26th 2015&lt;br /&gt;
|-&lt;br /&gt;
| Yakabugai&lt;br /&gt;
| Serebrov Station&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Wolf 865&lt;br /&gt;
| McCulley Ring&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HIP 96854&lt;br /&gt;
| Dowie Port&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Socho&lt;br /&gt;
| Dantec Enterprise&lt;br /&gt;
| Jan 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Sharakha&lt;br /&gt;
|Narita Station&lt;br /&gt;
|May 25, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Dazhbogati&lt;br /&gt;
| Lawson Terminal&lt;br /&gt;
| Feb 7, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LTT 15449&lt;br /&gt;
| Binet port&lt;br /&gt;
| Feb 20, 2015&lt;br /&gt;
|-&lt;br /&gt;
| CD-49 1643&lt;br /&gt;
| Piaget Horizons&lt;br /&gt;
| Feb 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Zaonce&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
| Apr 20, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Eshu&lt;br /&gt;
| Shajn Terminal&lt;br /&gt;
| Mar 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
|ROSS 750&lt;br /&gt;
|Holdstock Hub&lt;br /&gt;
|Mar 22,2015&lt;br /&gt;
|-&lt;br /&gt;
|Ipilaqa&lt;br /&gt;
|Furuta Orbital&lt;br /&gt;
|Apr 11,2015&lt;br /&gt;
|-&lt;br /&gt;
|Corngari&lt;br /&gt;
|Tedin Station&lt;br /&gt;
|Apr 13, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Cupis&lt;br /&gt;
|Boodt Terminal&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Wuru&lt;br /&gt;
|Schuster Hub&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Fusang&lt;br /&gt;
|Cleve Vision&lt;br /&gt;
|May 06, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|-&lt;br /&gt;
|HIP 107385&lt;br /&gt;
|Winthrop Enterprise&lt;br /&gt;
|May 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Songzi&lt;br /&gt;
|Van Der Riet Woolley Vision&lt;br /&gt;
|May 24, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1748&lt;br /&gt;
|Otiman Dock&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Nganji&lt;br /&gt;
|Christian Dock&lt;br /&gt;
|June 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x64] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
freedom-02.jpg|Bridge view 1&lt;br /&gt;
Screenshot 0076a.jpg|Bridge view 2&lt;br /&gt;
Anaconda09.jpg|Docked in a hangar&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Screenshot 0052.jpg&lt;br /&gt;
Alpha screenshot3.jpg&lt;br /&gt;
Anaconda Bridge.png|Bridge concept&lt;br /&gt;
AnacondaDamaged.png|Hull damage concept&lt;br /&gt;
Anaconda 01 Inside.jpg&lt;br /&gt;
bridge.jpg&lt;br /&gt;
anaconda_1.jpg&lt;br /&gt;
anaconda_3.jpg&lt;br /&gt;
anaconda_4.jpg&lt;br /&gt;
OcmlO1a.png|Command deck&lt;br /&gt;
oG0iupS.png|Anaconda rear&lt;br /&gt;
TqXEH1l.png|Anaconda&#039;s massive landing gear&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;/div&gt;</summary>
		<author><name>90.200.169.37</name></author>
	</entry>
</feed>