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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.8.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T15:16:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2503</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2503"/>
		<updated>2014-08-08T20:24:03Z</updated>

		<summary type="html">&lt;p&gt;86.8.90.66: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games,[http://www.frontierastro.co.uk/Ships/ships.html] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 25 different playable ships&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?t=9285&amp;lt;/ref&amp;gt; at launch, with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Currently Pilotable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Model name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Range (~LY)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Normal speed/Boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Anaconda]]&lt;br /&gt;
|6,940,850&lt;br /&gt;
|228&lt;br /&gt;
|17.8+&lt;br /&gt;
|180/240&lt;br /&gt;
|8 (1 C8, 3 C6, 2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Cobra Mk. III]]&lt;br /&gt;
|143,303&lt;br /&gt;
|36&lt;br /&gt;
|8&lt;br /&gt;
|280/400&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
|15,702&lt;br /&gt;
|4&lt;br /&gt;
|5.2&lt;br /&gt;
|250/350&lt;br /&gt;
|3 (3 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 6]]&lt;br /&gt;
|212,145&lt;br /&gt;
|100&lt;br /&gt;
|23.5+&lt;br /&gt;
|220/350&lt;br /&gt;
|2 (2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
|3,527,042&lt;br /&gt;
|440&lt;br /&gt;
|17.4+&lt;br /&gt;
|130/200&lt;br /&gt;
|5 (3 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Sidewinder Mk. I]]&lt;br /&gt;
|Free - N/A&lt;br /&gt;
|4&lt;br /&gt;
|6.5&lt;br /&gt;
|220/320&lt;br /&gt;
|2 (2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
|94,131&lt;br /&gt;
|8&lt;br /&gt;
|8.5&lt;br /&gt;
|320/500&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Zorgon Peterson Hauler]]&lt;br /&gt;
|22,805&lt;br /&gt;
|16&lt;br /&gt;
|7.5&lt;br /&gt;
|200/300&lt;br /&gt;
|1 (1 C2)&lt;br /&gt;
|}&lt;br /&gt;
Note that prices vary between star ports, the above prices are approximations.&lt;br /&gt;
&lt;br /&gt;
Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
Upcoming Ships&lt;br /&gt;
*[[Adder]]&lt;br /&gt;
*[[Asp]]&lt;br /&gt;
*[[Beluga Liner]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Fer de Lance]]&lt;br /&gt;
*[[Krait]]&lt;br /&gt;
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)&lt;br /&gt;
*[[Orca]]&lt;br /&gt;
*[[Panther Clipper]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Example:&lt;br /&gt;
*[[Empire Fighter]] - Empire Fighter&lt;br /&gt;
*[[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
*[[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
*[[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
*[[F63 Condor]] - Federal Fighter&lt;br /&gt;
*[[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;Newsletter #7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>86.8.90.66</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2501</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2501"/>
		<updated>2014-08-08T20:19:14Z</updated>

		<summary type="html">&lt;p&gt;86.8.90.66: /* Currently Pilotable Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games,[http://www.frontierastro.co.uk/Ships/ships.html] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 25 different playable ships&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?t=9285&amp;lt;/ref&amp;gt; at launch, with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Currently Pilotable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Model name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Range (LY)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Normal speed/Boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Anaconda]]&lt;br /&gt;
|6,940,850&lt;br /&gt;
|228&lt;br /&gt;
|&lt;br /&gt;
|180/240&lt;br /&gt;
|8 (1 C8, 3 C6, 2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Cobra Mk. III]]&lt;br /&gt;
|143,303&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|280/400&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
|15,702&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|250/350&lt;br /&gt;
|3 (3 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 6]]&lt;br /&gt;
|212,145&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|220/350&lt;br /&gt;
|2 (2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
|3,527,042&lt;br /&gt;
|440&lt;br /&gt;
|&lt;br /&gt;
|130/200&lt;br /&gt;
|5 (3 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Sidewinder Mk. I]]&lt;br /&gt;
|Free - N/A&lt;br /&gt;
|4&lt;br /&gt;
|6.51&lt;br /&gt;
|220/320&lt;br /&gt;
|2 (2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
|94,131&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|320/500&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Zorgon Peterson Hauler]]&lt;br /&gt;
|22,805&lt;br /&gt;
|16&lt;br /&gt;
|6.51&lt;br /&gt;
|200/300&lt;br /&gt;
|1 (1 C2)&lt;br /&gt;
|}&lt;br /&gt;
Note that prices vary between star ports, the above prices are approximations.&lt;br /&gt;
&lt;br /&gt;
Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
Upcoming Ships&lt;br /&gt;
*[[Adder]]&lt;br /&gt;
*[[Asp]]&lt;br /&gt;
*[[Beluga Liner]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Fer de Lance]]&lt;br /&gt;
*[[Krait]]&lt;br /&gt;
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)&lt;br /&gt;
*[[Orca]]&lt;br /&gt;
*[[Panther Clipper]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Example:&lt;br /&gt;
*[[Empire Fighter]] - Empire Fighter&lt;br /&gt;
*[[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
*[[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
*[[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
*[[F63 Condor]] - Federal Fighter&lt;br /&gt;
*[[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;Newsletter #7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>86.8.90.66</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2498</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2498"/>
		<updated>2014-08-08T20:17:41Z</updated>

		<summary type="html">&lt;p&gt;86.8.90.66: /* Currently Pilotable Ships */ 
Added range column (figures to be inserted)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games,[http://www.frontierastro.co.uk/Ships/ships.html] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 25 different playable ships&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?t=9285&amp;lt;/ref&amp;gt; at launch, with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Currently Pilotable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Model name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Range&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Normal speed/Boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Anaconda]]&lt;br /&gt;
|6,940,850&lt;br /&gt;
|228&lt;br /&gt;
|&lt;br /&gt;
|180/240&lt;br /&gt;
|8 (1 C8, 3 C6, 2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Cobra Mk. III]]&lt;br /&gt;
|143,303&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|280/400&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
|15,702&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|250/350&lt;br /&gt;
|3 (3 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 6]]&lt;br /&gt;
|212,145&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|220/350&lt;br /&gt;
|2 (2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
|3,527,042&lt;br /&gt;
|440&lt;br /&gt;
|&lt;br /&gt;
|130/200&lt;br /&gt;
|5 (3 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Sidewinder Mk. I]]&lt;br /&gt;
|Free - N/A&lt;br /&gt;
|4&lt;br /&gt;
|6.51LY&lt;br /&gt;
|220/320&lt;br /&gt;
|2 (2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
|94,131&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|320/500&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Zorgon Peterson Hauler]]&lt;br /&gt;
|22,805&lt;br /&gt;
|16&lt;br /&gt;
|6.51LY&lt;br /&gt;
|200/300&lt;br /&gt;
|1 (1 C2)&lt;br /&gt;
|}&lt;br /&gt;
Note that prices vary between star ports, the above prices are approximations.&lt;br /&gt;
&lt;br /&gt;
Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
Upcoming Ships&lt;br /&gt;
*[[Adder]]&lt;br /&gt;
*[[Asp]]&lt;br /&gt;
*[[Beluga Liner]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Fer de Lance]]&lt;br /&gt;
*[[Krait]]&lt;br /&gt;
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)&lt;br /&gt;
*[[Orca]]&lt;br /&gt;
*[[Panther Clipper]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Example:&lt;br /&gt;
*[[Empire Fighter]] - Empire Fighter&lt;br /&gt;
*[[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
*[[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
*[[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
*[[F63 Condor]] - Federal Fighter&lt;br /&gt;
*[[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;Newsletter #7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>86.8.90.66</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1511</id>
		<title>Elite Dangerous</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1511"/>
		<updated>2013-01-05T13:13:15Z</updated>

		<summary type="html">&lt;p&gt;86.8.153.84: /* Single player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stationoverplanet.jpg|thumb|330px|Space station over a planet]]&amp;quot;Elite: Dangerous&amp;quot; is the fourth game in the [[Elite]] series of games.&lt;br /&gt;
&lt;br /&gt;
In the game, you will of begin with a spacecraft and a small sum of Credits. You will be able to trade, pirate, bounty-hunt, explore, and salvage your way to wealth and fame, building on those key elements of the previous games, and with sumptuous graphics only now possible with the performance of today’s machines. Only this time some of the ships out there will be other players like yourself – other members of a secret ‘Elite’ group of space-farers…&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;Please note that this information is about game yet in development and is a subject of change&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Single player===&lt;br /&gt;
Single player by default will mean playing alone, but within shared evolving universe. That means regular updates from central server. However, Frontier Developments has promised that players will have option to turn synhronisation off when creating new commander. They won&#039;t be able to play with this commander with other players online though, and their universe will stay mostly static.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|335px]]&lt;br /&gt;
You will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty.&lt;br /&gt;
&lt;br /&gt;
The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.&lt;br /&gt;
&lt;br /&gt;
===Evolving Universe===&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|335px]]&lt;br /&gt;
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance.&lt;br /&gt;
&lt;br /&gt;
All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.&lt;br /&gt;
&lt;br /&gt;
===Procedural Content===&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous - procedural generation|full|right|335px]][[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.&lt;br /&gt;
&lt;br /&gt;
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. “Frontier” did this for the star systems, and planets, and with Elite: Dangerous, [[Frontier Developments]] will go further.&lt;br /&gt;
&lt;br /&gt;
===Destructible Ship Models===&lt;br /&gt;
[[File:Elite Dangerous Dev Diary - Shields|full|right|335px]]&lt;br /&gt;
Larger ships will have multiple shield generators which can be targeted and will fail individually.&lt;br /&gt;
&lt;br /&gt;
This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Cobra Teaser|full|right|335px]]&lt;br /&gt;
&lt;br /&gt;
Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons could not be affected.&lt;br /&gt;
&lt;br /&gt;
Alternatively, hyperdrives or thrusters could be targeted, preventing an escape or completely disabling the enemy. Frontier Developments have already hinted at future updates allowing for boarding of ships.&lt;br /&gt;
===Player Roles===&lt;br /&gt;
Unlike RPG games, players in Elite Dangerous will not choose their role by customising their character. Instead, the choice and customisation of their ship will be geared towards specific role(s). Examples cited are Trader, Explorer, Bounty Hunter and Pirate. However hybrid roles or new roles may be possible through updates or emergent gameplay e.g. mining.&lt;br /&gt;
&lt;br /&gt;
Frontier Developments have been positive about suggestions that players can have multiple ships so they are able to switch between roles. However, how this will be achieved has not been finalised.&lt;br /&gt;
===Trading===&lt;br /&gt;
[[File:Elite Dangerous Trading Dev Diary|full|right|335px]]Trading in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, previous metals, computers etc. Elite Dangerous will see the addition of an extra dimension to the various commodities trading. Depending on how far goods have travelled, a higher price will result.&lt;br /&gt;
&lt;br /&gt;
Stockmarkets will no longer have static prices depending on system. Prices will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to &amp;quot;game&amp;quot; the stockmarkets by controlling supply and demand.&lt;br /&gt;
&lt;br /&gt;
It won&#039;t just be commodities that can be traded. David Braben has said that game items can also be bought and sold, such as maps and permits.&lt;br /&gt;
===Currency / Credits===&lt;br /&gt;
Frontier Developments have mentioned that they have considered multiple in-game currencies, as long as they don&#039;t confuse gameplay. Players will be able to buy credits with real money. However, buying progression is made difficult because many aspects of the game depend on rank. By embracing real money transactions they are hoping to avoid the &amp;quot;gold farmers&amp;quot; that have blighted most modern MMORPG games.&lt;br /&gt;
===Hyperdrives===&lt;br /&gt;
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. However, such a mechanic would not work in a multiplayer game, so Elite Dangerous will feature faster than light travel using hyperspace.&lt;br /&gt;
===Landing On Planets===&lt;br /&gt;
Frontier Developments took the decision to implement landing on planets as a future update. This gives them more time to implement a significant feature in a manner that they&#039;re happy with. Players will still be able to skim the atmosphere to scoop gases. For an insight in to the rich experience planned for atmosphers, watch the [[Procedural Generation|procedural generation]] video above.&lt;br /&gt;
&lt;br /&gt;
===Ship Customisation===&lt;br /&gt;
Ships will be customisable in a way that affects how the ship functions. Ships will feature hard points for weapons and thrusters, giving the player more control over how the ship behaves and what strengths and weaknesses it&#039;ll have.&lt;br /&gt;
===Readying Weapons===&lt;br /&gt;
Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances.&lt;br /&gt;
===Realistic Astrophysics===&lt;br /&gt;
[[File:Asteroid_field.jpg|thumb|330px|Asteroid Field]]Although, for reasons of playability, the game will not feature completely realistic Newtonian mechanics, there is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasers (in updates at least).&lt;br /&gt;
[[Category:Elite Dangerous]]&lt;br /&gt;
[[Category:Kickstarter]]&lt;/div&gt;</summary>
		<author><name>86.8.153.84</name></author>
	</entry>
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