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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.186.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-31T21:50:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Burst_Laser&amp;diff=30519</id>
		<title>Burst Laser</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Burst_Laser&amp;diff=30519"/>
		<updated>2017-09-03T21:24:50Z</updated>

		<summary type="html">&lt;p&gt;86.186.250.147: /* Engineers */ Apostrophe correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BurstLaser_Ingame.png|300px|thumb|Class 1 burst laser]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Multiple-pulse laser weapon...|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The Burst laser is an energy weapon that&#039;s mounted on one of your ship&#039;s hardpoints and needs to be assigned to a fire group before it can be used. When fired it emits three laser blasts in each burst, much like a burst fire assault rifle compared to a semi-automatic rifle. Burst lasers do much more damage in a single burst than a [[Pulse_Laser|pulse laser]] does in a single shot. Burst Lasers require more power to use and generate more heat than a [[Pulse_Laser|pulse laser]].&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br /&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br /&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br /&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armour&amp;lt;br /&amp;gt;Pen&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br /&amp;gt;Load&lt;br /&gt;
! Value&amp;lt;br /&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || F || 2.00 || A || 0.650 || Fixed || Thermic || 2 || A || 1.6 /s || 3 || 1 || 4,400&lt;br /&gt;
|-&lt;br /&gt;
| 1 || G || 2.00 || A || 0.640 || Gimbal || Thermic || 2 || A || 1.7 /s || 3 || 1 || 8,600&lt;br /&gt;
|-&lt;br /&gt;
| 1 || G || 2.00 || A || 0.600 || Turret || Thermic || 1 || B || 1.3 /s || 2 || 1 || 52,800&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|F&lt;br /&gt;
|4.00&lt;br /&gt;
|A&lt;br /&gt;
|1.040&lt;br /&gt;
|Gimbal&lt;br /&gt;
|Thermic&lt;br /&gt;
|3&lt;br /&gt;
|A&lt;br /&gt;
|1.5/s&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|48,500&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|E&lt;br /&gt;
|4.00&lt;br /&gt;
|A&lt;br /&gt;
|1.050&lt;br /&gt;
|Fixed&lt;br /&gt;
|Thermic&lt;br /&gt;
|3&lt;br /&gt;
|A&lt;br /&gt;
|1.3/s&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|23,000&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|F&lt;br /&gt;
|4.00&lt;br /&gt;
|A&lt;br /&gt;
|0.980&lt;br /&gt;
|Turret&lt;br /&gt;
|Thermic&lt;br /&gt;
|2&lt;br /&gt;
|A&lt;br /&gt;
|1.1/s&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|162,800&lt;br /&gt;
|-&lt;br /&gt;
| 3 || D || 8.00 || A || 1.660 || Fixed || Thermic || 4 || B || 1.0 /s || 4 || 1 || 140,400&lt;br /&gt;
|-&lt;br /&gt;
| 3 || E || 8.00 || A || 1.650 || Gimbal || Thermic || 3 || A || 1.2 /s || 4 || 1 || 281,600&lt;br /&gt;
|-&lt;br /&gt;
| 3 || E || 8.00 || A || 1.570 || Turret || Thermic || 3 || B || 0.9 /s || 4 || 1 || 800,400&lt;br /&gt;
|}&lt;br /&gt;
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an &amp;quot;out of 10&amp;quot; scale thus the values for these sections should be assumed as approximations.&lt;br /&gt;
&lt;br /&gt;
== Engineers ==&lt;br /&gt;
This weapon can be modified by [[Engineers]] to enhance its abilities.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
The following modifications can be applied to this module:&lt;br /&gt;
* [[Efficient Weapon|Efficient]]&lt;br /&gt;
* [[Focused Weapon|Focused]]&lt;br /&gt;
* [[Lightweight Weapon|Lightweight]]&lt;br /&gt;
* [[Long Range Weapon|Long range]]&lt;br /&gt;
* [[Overcharged Weapon|Overcharged]]&lt;br /&gt;
* [[Rapid Fire Weapon|Rapid fire]]&lt;br /&gt;
* [[Short Range Weapon|Short range]]&lt;br /&gt;
* [[Sturdy Weapon|Sturdy]]&lt;br /&gt;
&lt;br /&gt;
=== Possible Experimental Effects ===&lt;br /&gt;
Modifying this module can sometimes result in any one of the following special effects also being applied:&lt;br /&gt;
* [[Concordant Sequence]]&lt;br /&gt;
* [[Inertial Impact]]&lt;br /&gt;
* [[Phasing Sequence]]&lt;br /&gt;
* [[Scramble Spectrum]]&lt;br /&gt;
* [[Thermal Shock]]&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Type&lt;br /&gt;
!System&lt;br /&gt;
!Station&lt;br /&gt;
!CR&lt;br /&gt;
!Date&lt;br /&gt;
Found&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Fixed&lt;br /&gt;
|LTT 7543&lt;br /&gt;
|Clervoy Port&lt;br /&gt;
|3,960&lt;br /&gt;
|06/07/2015&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Fixed&lt;br /&gt;
|Eravate&lt;br /&gt;
|Russell Ring&lt;br /&gt;
|140,400&lt;br /&gt;
|07/10/2015&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Fixed&lt;br /&gt;
|Furbaide&lt;br /&gt;
|Effinger Port&lt;br /&gt;
|23,000&lt;br /&gt;
|11/10/2015&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Fixed&lt;br /&gt;
|Furbaide&lt;br /&gt;
|Effinger Port&lt;br /&gt;
|4,400&lt;br /&gt;
|11/10/2015&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gimballed&lt;br /&gt;
|LTT 9810&lt;br /&gt;
|Kerimov Dock&lt;br /&gt;
|281,600&lt;br /&gt;
|05/10/2015&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Turreted&lt;br /&gt;
|HARITI SYSTEM&lt;br /&gt;
|GOEPPERT-MAYER&lt;br /&gt;
STATION&lt;br /&gt;
|800,400&lt;br /&gt;
|01/23/2016&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gimballed&lt;br /&gt;
|Sol&lt;br /&gt;
|Mars High&lt;br /&gt;
|281,600&lt;br /&gt;
|05/07/2015&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gimballed&lt;br /&gt;
|Vaka&lt;br /&gt;
|Zenbei Orbital&lt;br /&gt;
|281,600&lt;br /&gt;
|23/05/2015&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Gimballed&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
|48,500&lt;br /&gt;
|19/06/2015&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Gimballed&lt;br /&gt;
|51 Arietis&lt;br /&gt;
|Dillon Hub&lt;br /&gt;
|41,225&lt;br /&gt;
|29/06/2015&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gimballed&lt;br /&gt;
|LHS 3505&lt;br /&gt;
|Olivias City&lt;br /&gt;
|281,600&lt;br /&gt;
|27/07/2015&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Turreted&lt;br /&gt;
|LHS 3505&lt;br /&gt;
|Olivas City&lt;br /&gt;
|720,360&lt;br /&gt;
|27/06/2015&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Fixed&lt;br /&gt;
|LHS 3505&lt;br /&gt;
|Olivas City&lt;br /&gt;
|126,360&lt;br /&gt;
|27/06/2015&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Fixed&lt;br /&gt;
|LHS 3505&lt;br /&gt;
|Olivas City&lt;br /&gt;
|20,700&lt;br /&gt;
|27/06/2015&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gimballed&lt;br /&gt;
|Kalak&lt;br /&gt;
|Noble Terminal&lt;br /&gt;
|281,600&lt;br /&gt;
|20/09/2015&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Gimballed&lt;br /&gt;
|XI Ursae Majoris&lt;br /&gt;
|Durrance Dock&lt;br /&gt;
|48,500&lt;br /&gt;
|1/10/2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
wpn_c1_laser.png|Class 1 Burst Laser&lt;br /&gt;
wpn_c2_laser.png|Class 2 Burst Laser&lt;br /&gt;
wpn_c3_laser.png|Class 3 Burst Laser&lt;br /&gt;
Elite-Dangerous-Anaconda-Ship-Shield.png|Burst Laser and an Anaconda&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
[[ru:Пульсирующий лазер]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>86.186.250.147</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Powerplay/@comment-74.50.193.232-20150613220924/@comment-86.186.129.235-20150817220431&amp;diff=74473</id>
		<title>Talk:Powerplay/@comment-74.50.193.232-20150613220924/@comment-86.186.129.235-20150817220431</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Powerplay/@comment-74.50.193.232-20150613220924/@comment-86.186.129.235-20150817220431&amp;diff=74473"/>
		<updated>2015-08-17T22:04:31Z</updated>

		<summary type="html">&lt;p&gt;86.186.129.235: Created page with &amp;quot;Involvement is optional (just see it as a bit of background world building if you don&amp;#039;t want to partake), and this is a free update. I don&amp;#039;t see what is to complain about.  Pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Involvement is optional (just see it as a bit of background world building if you don&#039;t want to partake), and this is a free update. I don&#039;t see what is to complain about.&lt;br /&gt;
&lt;br /&gt;
Plus, I didn&#039;t think that was complicated. It only becomes complicated when you start trying to strategies about an entire galaxy full of systems... but that is Elite for you.&lt;/div&gt;</summary>
		<author><name>86.186.129.235</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Powerplay/@comment-194.14.58.11-20150708141648/@comment-86.186.129.235-20150817215848&amp;diff=74470</id>
		<title>Talk:Powerplay/@comment-194.14.58.11-20150708141648/@comment-86.186.129.235-20150817215848</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Powerplay/@comment-194.14.58.11-20150708141648/@comment-86.186.129.235-20150817215848&amp;diff=74470"/>
		<updated>2015-08-17T21:58:48Z</updated>

		<summary type="html">&lt;p&gt;86.186.129.235: Created page with &amp;quot;It&amp;#039;s Elite, complicated is what it does.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&#039;s Elite, complicated is what it does.&lt;/div&gt;</summary>
		<author><name>86.186.129.235</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Explorer/@comment-25981159-20150512234133/@comment-86.186.190.3-20150524224056&amp;diff=69369</id>
		<title>Talk:Explorer/@comment-25981159-20150512234133/@comment-86.186.190.3-20150524224056</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Explorer/@comment-25981159-20150512234133/@comment-86.186.190.3-20150524224056&amp;diff=69369"/>
		<updated>2015-05-24T22:40:56Z</updated>

		<summary type="html">&lt;p&gt;86.186.190.3: Created page with &amp;quot;Like the above says auto maint units dont weigh anything and has zero effect on jump range but are essential bits if kit for any serious explorer.  Hull integrity is the least...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like the above says auto maint units dont weigh anything and has zero effect on jump range but are essential bits if kit for any serious explorer.&lt;br /&gt;
&lt;br /&gt;
Hull integrity is the least of your worries, heat damage affects modules more than it does your hull, 1% hull damage from heat can equate to 20-30% module damage, you&#039;ll hear the computer chirp out heat damage warnings and not even see any hull damage but half your modules will be frying.&lt;br /&gt;
&lt;br /&gt;
The class A power distributor is your friend as it actually helps dissapate any heat and reduce damage from it.&lt;br /&gt;
&lt;br /&gt;
The type 6 is possibly one of the easiest ships to avoid interdictions in, its built to avoid them you can do it with your eyes closed In one tbh.&lt;br /&gt;
&lt;br /&gt;
Sensor differences are only range not scan speed and even then only for targeting other vessels.&lt;/div&gt;</summary>
		<author><name>86.186.190.3</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Explorer/@comment-25981159-20150512234133/@comment-86.186.190.3-20150524222504&amp;diff=69368</id>
		<title>Talk:Explorer/@comment-25981159-20150512234133/@comment-86.186.190.3-20150524222504</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Explorer/@comment-25981159-20150512234133/@comment-86.186.190.3-20150524222504&amp;diff=69368"/>
		<updated>2015-05-24T22:25:04Z</updated>

		<summary type="html">&lt;p&gt;86.186.190.3: Created page with &amp;quot;AFMU&amp;#039;s dont have any mass so they wont affect jump range anyways, and when you are 20k Ly from the nearest starbase youll be glad of it when heat from a neutron star randomly ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AFMU&#039;s dont have any mass so they wont affect jump range anyways, and when you are 20k Ly from the nearest starbase youll be glad of it when heat from a neutron star randomly knocks out a drive or FSD.&lt;/div&gt;</summary>
		<author><name>86.186.190.3</name></author>
	</entry>
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