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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.162.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.162.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/86.162.0.0/16"/>
	<updated>2026-10-30T04:02:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Detailed_Surface_Scanner&amp;diff=39295</id>
		<title>Detailed Surface Scanner</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Detailed_Surface_Scanner&amp;diff=39295"/>
		<updated>2015-04-26T14:20:41Z</updated>

		<summary type="html">&lt;p&gt;86.162.142.158: /* Purchase Locations */ Added Abukunin (Reilly Hub) to Purchase Locations list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:DetailedSurfaceScanner_Ingame.png|320px|thumb]]&lt;br /&gt;
{{quote|Advanced stellar body scanner used during exploration.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Detailed Surface Scanner&#039;&#039;&#039; will give a pilot info on the composition of a moon, planet, star, or other stellar body and also data such as orbital distance and orbit time.&lt;br /&gt;
&lt;br /&gt;
A [[Discovery Scanner]] is &#039;&#039;required&#039;&#039; for this module to be useful; both modules must be present on the ship for this one to provide information. Use of this module increases the amount of credits that can be earned in stellar cartography by about 30%, and is considered essential for any pilot wanting to use exploration as their primary source of income.&lt;br /&gt;
&lt;br /&gt;
In order to use this module a pilot must select the unexplored entity from their navigation panel then fly to within range (varies due to entity diameter) just as with scanning with the discovery scanner and as such does not need bound to a firing group.&lt;br /&gt;
&lt;br /&gt;
The scan will take from 35 seconds down to 15 seconds depending upon the range at which the entity is scanned, 35 seconds for maximum range down to a minimum of 15 for close range. This difference in scan times may make it worthwhile to get closer to an entity being scanned to save a few seconds but risks the pilot being caught in the entity&#039;s gravity well.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the scan the pilot will receive a message confirming the detailed scan.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass (T)&lt;br /&gt;
! Value (CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || C || 1.30 || 250,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
!&lt;br /&gt;
! Station&lt;br /&gt;
! Release&lt;br /&gt;
|-&lt;br /&gt;
|Abukunin&lt;br /&gt;
|&lt;br /&gt;
|Reilly Hub&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amphisatsu&lt;br /&gt;
|&lt;br /&gt;
| Watanabe Terminal&lt;br /&gt;
| R1.03&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Prime&lt;br /&gt;
|&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
|&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AZ Cancri&lt;br /&gt;
|&lt;br /&gt;
| Fisher Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BD+26 2723&lt;br /&gt;
|&lt;br /&gt;
| Vinogradov Colony&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chemaku&lt;br /&gt;
|&lt;br /&gt;
| Crampton Port&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eravate&lt;br /&gt;
|&lt;br /&gt;
| Ackerman Market&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
|&lt;br /&gt;
| Wundt Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Frendian&lt;br /&gt;
|&lt;br /&gt;
| Santos Installation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G 180-18&lt;br /&gt;
|&lt;br /&gt;
| Hale Port&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G 205-47&lt;br /&gt;
|&lt;br /&gt;
| Bain Horizons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Herthans&lt;br /&gt;
|&lt;br /&gt;
| Henry Vision&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jen Elabog&lt;br /&gt;
|&lt;br /&gt;
| Sarich Port&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lave&lt;br /&gt;
|&lt;br /&gt;
| Lave Station&lt;br /&gt;
| R1.01&lt;br /&gt;
|-&lt;br /&gt;
| Leesti&lt;br /&gt;
|&lt;br /&gt;
| George Lucas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2771&lt;br /&gt;
|&lt;br /&gt;
| Sarafanov Vision&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3447&lt;br /&gt;
|&lt;br /&gt;
| Dalton Gateway, Worlidge Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
|&lt;br /&gt;
| Olivas Station&lt;br /&gt;
| R1.03&lt;br /&gt;
|-&lt;br /&gt;
| LT5449&lt;br /&gt;
|&lt;br /&gt;
| Binet Port&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mariang&lt;br /&gt;
|&lt;br /&gt;
| Mrkos Colony&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NLTT 51200&lt;br /&gt;
|&lt;br /&gt;
| Strekalov Colony&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Panitollemi&lt;br /&gt;
|&lt;br /&gt;
|Hartlib Platform&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tauerni&lt;br /&gt;
|&lt;br /&gt;
| Rushworth Port&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Thrutis&lt;br /&gt;
|&lt;br /&gt;
| Kingsbury Dock&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tilian&lt;br /&gt;
|&lt;br /&gt;
| Keeler Rest&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yulandh&lt;br /&gt;
|&lt;br /&gt;
| Burners-Lee City&lt;br /&gt;
| R1.1&lt;br /&gt;
|-&lt;br /&gt;
| Uriburni&lt;br /&gt;
|&lt;br /&gt;
| Popovich Horizons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EGM 823&lt;br /&gt;
|&lt;br /&gt;
|Cabral Terminal&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{EquipmentNavbox}}&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>86.162.142.158</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Discovery_Scanner&amp;diff=38700</id>
		<title>Discovery Scanner</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Discovery_Scanner&amp;diff=38700"/>
		<updated>2015-04-26T14:20:12Z</updated>

		<summary type="html">&lt;p&gt;86.162.142.158: /* Outfitters */ Added Abukunin (Reilly Hub) to Intermediate Discovery Scanners list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Discovery Scanner is a unit that fits inside of a internal compartment and allows you to scan for unknown astronomical objects within a certain radius of your ship.&lt;br /&gt;
&lt;br /&gt;
All vessels come with a basic discovery scanner fitted as standard however there are 3 levels of Discovery Scanners:&lt;br /&gt;
* Basic Discovery Scanner - Has a 500 LS range and costs 1,000 CR&lt;br /&gt;
* Intermediate Discovery Scanner - Has a 1,000 LS range and costs 505,000 CR&lt;br /&gt;
* Advanced Discovery Scanner - Has a system-wide range and costs 1,545,000 CR&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Discovery Scanner needs to be assigned to a fire group and can be triggered in both super cruise and normal space. The assigned control to trigger the scanner must be held down in order to charge the unit. It will tell you when the scan is complete. In addition, if you pass extremely close to an astronomical body it will automatically discover the object.&lt;br /&gt;
&lt;br /&gt;
As the basic/intermediate scanners have a limited range you will not necessarily find all the astronomical bodies by triggering it just once. (The advanced scanner will discover everything). You may need to scout the system to discover additional astronomical bodies. This can be achieved by traveling very fast (over 30c is best) and looking for moving objects from your side/top windows on the static backdrop. When you see moving objects, head towards them until you get them within the maximum range of your scanner and trigger it to discover them.&lt;br /&gt;
&lt;br /&gt;
Once you discover the objects they will initially appear in your Navigation panel as &amp;quot;UNEXPLORED&amp;quot; (discovered but not scanned) and you will need to get close enough for your ship to automatically scan them to get further information. The distance you need to get to the object in order for the automatic scan to begin depends on its size. Stars may be automatically scanned from over 1,000 LS away but small moons may require you to be within 10 LS or even closer. Once you are close enough and have the &amp;quot;UNEXPLORED&amp;quot; object selected you will see it begin scanning and the name will eventually change from &amp;quot;UNEXPLORED&amp;quot; to a more appropriate name based upon its position in the system. You will also see further information on the body in the system map.&lt;br /&gt;
&lt;br /&gt;
Although not necessary, it is beneficial to also have the [[Detailed Surface Scanner]] to maximise your profits as this gains additional information such as the atmosphere type and composition of the astronomical body. &#039;&#039;&#039;(You need both, not one or the other).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Outfitters ==&lt;br /&gt;
&#039;&#039;&#039;Basic Discovery Scanner&#039;&#039;&#039;&lt;br /&gt;
* Basic one comes pre-installed in every ship&lt;br /&gt;
&#039;&#039;&#039;Intermediate Discovery Scanner&#039;&#039;&#039;&lt;br /&gt;
* LaLande 29917 - Hopkins Hanger&lt;br /&gt;
* Wolf 417 - Egan Port (@Beta3.01)&lt;br /&gt;
* Logoni - Knight Platform (@Beta3.04)&lt;br /&gt;
* Popovich Horizons - Uiburni&lt;br /&gt;
* Lawson Orbital - LHS 3447&lt;br /&gt;
* [[Eravate]] - Cleve Hub/Ackerman Market&lt;br /&gt;
* Panoi - Garan Hub&lt;br /&gt;
* Brani - Akiyama Market&lt;br /&gt;
* Leesti - George Lucas&lt;br /&gt;
* Chemaku - Crampton Port&lt;br /&gt;
* HIP 96854 - Dowie Port&lt;br /&gt;
* Mokosh - Lublin Orbital&lt;br /&gt;
* Epsilon Indi - Mansfield Orbiter&lt;br /&gt;
* Yakabugai - Serebrov Station&lt;br /&gt;
* Maridal - Vonaburg Port&lt;br /&gt;
* Sanuma - Dunyach Gateway&lt;br /&gt;
* Hixkaramu - Heng Orbital&lt;br /&gt;
* Chimba - Hurley Port&lt;br /&gt;
* Saktsak - Bursch Enterprise&lt;br /&gt;
* Jonia - Pribylov Port&lt;br /&gt;
* Altair - Solo Orbiter&lt;br /&gt;
* Witchhaul - Hornby Terminal&lt;br /&gt;
* Cocassetsa - Shukor Instalation&lt;br /&gt;
* Shosuke Hub - Alpha Caeli&lt;br /&gt;
* EGM 823 - Cabral Terminal&lt;br /&gt;
* Rauta - Galvani Hub&lt;br /&gt;
* Abukunin - Reilly Hub&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Discovery Scanner&#039;&#039;&#039;&lt;br /&gt;
* 39 Tauri - Porta&lt;br /&gt;
* G 180-18 - Alexandria Gateway (Beta 3.04)&lt;br /&gt;
* Aulin - Aulin Enterprises&lt;br /&gt;
* Frey - Garratt Station&lt;br /&gt;
* Jonia - Pribylov Port&lt;br /&gt;
* Popovich Horizons - Uiburni&lt;br /&gt;
* Leesti - George Lucas&lt;br /&gt;
* Maridal - Vanaburg Port&lt;br /&gt;
* [[Eravate]] - Cleve Hub/[[Eravate/Ackerman Market|Ackerman Market]]&lt;br /&gt;
* Panoi - Garan Hub&lt;br /&gt;
* Kumata - Vishweswarayya Enterprise&lt;br /&gt;
* Chemaku - Crampton Port&lt;br /&gt;
* HIP 96854 - Dowie Port&lt;br /&gt;
* Epsilon Indi - Mansfield Orbiter&lt;br /&gt;
* Yakabugai - Serebrov Station&lt;br /&gt;
* Sanuma - Dunyach Gateway&lt;br /&gt;
* Chimba - Hurley Port&lt;br /&gt;
* LP 751-1 - Lamarr Ring&lt;br /&gt;
* Cocassetsa - Shukor Instalation&lt;br /&gt;
* Shosuke Hub - Alpha Caeli&lt;br /&gt;
* Roentgen Horizons - Lorden&lt;br /&gt;
* HIP 95772 - Shunn Station&lt;br /&gt;
* WW Piscis Austrini - Ivins Vision&lt;br /&gt;
* EGM 823 - Cabral Terminal&lt;br /&gt;
* Rauta - Galvani Hub&lt;br /&gt;
&lt;br /&gt;
{{EquipmentNavbox}}&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>86.162.142.158</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3297</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3297"/>
		<updated>2015-01-03T00:31:21Z</updated>

		<summary type="html">&lt;p&gt;86.162.55.104: Formatting:  Just added an return between &amp;quot;Explorer 1&amp;quot; and &amp;quot;small&amp;quot; in the Adder table entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games, [http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 30 different &#039;&#039;&#039;playable&#039;&#039;&#039; ships in addition to some non-playable ones after launch,&amp;lt;ref&amp;gt;[http://forums.frontier.co.uk/showthread.php?t=9285 Forum Thread]&amp;lt;/ref&amp;gt; with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4 Newsletter #5]&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels, &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203 Art Journal]&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Choosing a ship ==&lt;br /&gt;
All commanders start out with a Sidewinder. You may choose to enhance the components of your Sidewinder, or upgrade to an entirely new ship. What ship should you choose?&lt;br /&gt;
&lt;br /&gt;
=== Multi-purpose ===&lt;br /&gt;
The outfitting system allows you to re-equip any ship for almost any role. A multi-purpose ship is designed with this in mind and without a specific focus to begin with. Your starting Sidewinder, and the ever popular Cobra are two such ships. With the right equipment, a multi-purpose ship can be equally as good as bounty hunter ship, a trade ship or an exploration ship depending on the various add-ons.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat ships are designed predominately to hunt and destroy other vessels. If two equally skilled pilots face off against each other, the one who has the craft specifically designed for combat will most often win. Combat ships are typically faster, more agile and heavily armed than other ships of the same size. It is also common for these ships to come pre-fitted with the highest class shield that their internal compartments can fit. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.&lt;br /&gt;
&lt;br /&gt;
=== Freighter ===&lt;br /&gt;
Traders who want to engage in some space trucking will want to pick up a freighter with plenty of storage room for cargo. These freighters are slow and cumbersome, making them an easy prey for pirates. Therefore, it&#039;ll be smart to bring protection in the form of a couple of buddies in fighters. If pirates destroy your ship, insurance will get you your ship back. Unfortunately, the loss cargo can risk a significant financial blow.&lt;br /&gt;
&lt;br /&gt;
=== Explorer ===&lt;br /&gt;
If you want to explore the galaxy, an exploration ship is the way to go. Exploration ships typically come with large default jump ranges, large fuel tanks for ships of their size, and lots of low class internal compartments for scanners. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling.&lt;br /&gt;
&lt;br /&gt;
=== Passenger ===&lt;br /&gt;
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant limousines for space.&lt;br /&gt;
&lt;br /&gt;
== Current Playable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Model&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Role**/Blast Door Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Initial Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Max Cargo&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(No shields)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Jump Range***&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(~Light Years)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hull Mass&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder Mk. I]]&lt;br /&gt;
| Multi-purpose 0&lt;br /&gt;
Small&lt;br /&gt;
| 32,000*&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 7.56&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Eagle|Eagle Mk. II]]&lt;br /&gt;
| Combat 1&lt;br /&gt;
Small&lt;br /&gt;
| 44,800&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
| 8.47&lt;br /&gt;
| 240 [350]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorgon Peterson Hauler]]&lt;br /&gt;
| Freighter 1&lt;br /&gt;
Small&lt;br /&gt;
| 52,720&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 9.87&lt;br /&gt;
| 200 [300]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Adder]]&lt;br /&gt;
|Explorer 1&lt;br /&gt;
Small&lt;br /&gt;
| 87,808&lt;br /&gt;
| 6&lt;br /&gt;
| 26&lt;br /&gt;
| 9.12&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
| Combat 3&lt;br /&gt;
Small&lt;br /&gt;
| 142,931&lt;br /&gt;
| 4&lt;br /&gt;
| 22&lt;br /&gt;
| 6.92&lt;br /&gt;
| 320 [400]&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Mk. III]]&lt;br /&gt;
| Multi-purpose 3&lt;br /&gt;
Small&lt;br /&gt;
| 379,718&lt;br /&gt;
| 18&lt;br /&gt;
| 60&lt;br /&gt;
| 10.46&lt;br /&gt;
| 280 [400]&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 6|Lakon Type 6 Transporter]]&lt;br /&gt;
| Freighter 4&lt;br /&gt;
Medium&lt;br /&gt;
| 1,045,945&lt;br /&gt;
| 50&lt;br /&gt;
| 112&lt;br /&gt;
| 12.74&lt;br /&gt;
&lt;br /&gt;
| 220 [350]&lt;br /&gt;
| 155&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp Explorer]]&lt;br /&gt;
| Explorer 5&lt;br /&gt;
Medium&lt;br /&gt;
| 6,661,153&lt;br /&gt;
| 38&lt;br /&gt;
| 128&lt;br /&gt;
| 13.2&lt;br /&gt;
| 250 [340]&lt;br /&gt;
| 280&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type-7]]&lt;br /&gt;
|Freighter 6&lt;br /&gt;
Large&lt;br /&gt;
| 17,472,252&lt;br /&gt;
| 104&lt;br /&gt;
| 232&lt;br /&gt;
|10.72&lt;br /&gt;
| 180 [200]&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Clipper]]&lt;br /&gt;
| Multi-purpose 6&lt;br /&gt;
Large&lt;br /&gt;
| 22,295,860&lt;br /&gt;
| 42&lt;br /&gt;
| 248&lt;br /&gt;
| 8.25&lt;br /&gt;
| 300 [380]&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Federal Dropship]]&lt;br /&gt;
| Multi-purpose 6&lt;br /&gt;
Large&lt;br /&gt;
| 37,814,205&lt;br /&gt;
| 56&lt;br /&gt;
| 164&lt;br /&gt;
| 7.25&lt;br /&gt;
| 180 [300]&lt;br /&gt;
| 580&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca]]&lt;br /&gt;
| Passenger 6&lt;br /&gt;
Large&lt;br /&gt;
| 48,539,887&lt;br /&gt;
| 72&lt;br /&gt;
| 96&lt;br /&gt;
|&lt;br /&gt;
| 300 [380]&lt;br /&gt;
| 580&lt;br /&gt;
|-&lt;br /&gt;
| [[Python]]&lt;br /&gt;
| Multi-purpose 7&lt;br /&gt;
Medium&lt;br /&gt;
| 56,978,179&lt;br /&gt;
| 82&lt;br /&gt;
| 292&lt;br /&gt;
| 8.23&lt;br /&gt;
| 250 [280]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
| Freighter 8&lt;br /&gt;
Large&lt;br /&gt;
| 76,555,842&lt;br /&gt;
| 220&lt;br /&gt;
| 532&lt;br /&gt;
| 7.71&lt;br /&gt;
| 130 [200]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
| Multi-purpose 8&lt;br /&gt;
Large&lt;br /&gt;
| 146,969,451&lt;br /&gt;
| 114&lt;br /&gt;
| 468&lt;br /&gt;
| 19.555&lt;br /&gt;
| 180 [240]&lt;br /&gt;
| 400&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Ship roles classes are rated 0 - 9 where 0 is most basic and 9 is most advanced and 5 is mid-range. Meant to be used for sorting purposes. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; No cargo, default loadout, full fuel.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Considerations&lt;br /&gt;
*The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance.&lt;br /&gt;
&lt;br /&gt;
*Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
*Beta 2.04: The ship and its modules are sold at 90% their value (you lose 10%).&lt;br /&gt;
**As your modules are sold at 90% value when buying a new ship, sell/swap your modules to cheaper ones, if possible, in the outfitting, as you get 100% the price there, so in the end the 10% you lose will be from a less expensive module (I would expect this to be fixed to a 10% loss as well at some stage. Would make sense, so buyer beware).&lt;br /&gt;
&lt;br /&gt;
*Given you know the value of your current ship (use the table above) you can then calculate the real price of the rest of the ships the current shipyard offers. Just add 90% of the base value of the ship you are in to the price listed (this assumes your current ship is standard fitted only - else add 90% value of modules as well)&lt;br /&gt;
&lt;br /&gt;
*Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
;Upcoming Ships&lt;br /&gt;
There will be 30 playable ships in total.&lt;br /&gt;
* [[Beluga Liner]]&lt;br /&gt;
* [[Dolphin]]&lt;br /&gt;
* [[Fer de Lance]]&lt;br /&gt;
* [[Krait]]&lt;br /&gt;
* [[Panther Clipper]]&lt;br /&gt;
* [[The Hunter]]&lt;br /&gt;
* [[Imperial Courier]]&lt;br /&gt;
* The Diamondback&lt;br /&gt;
&lt;br /&gt;
== Available Outfitting on Ships ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Max class for each outfit slot in table below (more info on respective ship page):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sidewinder Mk. I|Sidewinder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Eagle]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Zorgon Peterson Hauler|Hauler]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Adder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Viper Mk III|Viper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Cobra Mk. III|Cobra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-6 Transporter|Type-6]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Asp Explorer|Asp&amp;amp;nbsp;&amp;amp;nbsp;]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-7 |Type-7]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Imperial Clipper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Federal Dropship]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Orca]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Python]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-9 Heavy|Type-9]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Anaconda]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoint|Small Hardpoints]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoint|Medium Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoint|Large Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoint|Huge Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Utility Mounts&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Bulkheads]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Power Plant]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Thrusters]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Frame Shift Drive]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Life Support]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Power Distributor]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sensors]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Fuel Tank]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Internal Compartment]]&lt;br /&gt;
|&lt;br /&gt;
2 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
3 C4&lt;br /&gt;
&lt;br /&gt;
3 C2&lt;br /&gt;
|&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
1C6&lt;br /&gt;
&lt;br /&gt;
1 C5&lt;br /&gt;
&lt;br /&gt;
3 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
2 C6&lt;br /&gt;
&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
3 C6&lt;br /&gt;
&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
1 C8&lt;br /&gt;
&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
1 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
3 C6&lt;br /&gt;
&lt;br /&gt;
3 C5&lt;br /&gt;
&lt;br /&gt;
3 C4&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Core Dynamics]] ===&lt;br /&gt;
* Eagle&lt;br /&gt;
* Condor&lt;br /&gt;
* Farragut&lt;br /&gt;
* Federal Dropship&lt;br /&gt;
&lt;br /&gt;
=== [[Faulcon DeLacy]] ===&lt;br /&gt;
* Sidewinder&lt;br /&gt;
* Viper&lt;br /&gt;
* Cobra&lt;br /&gt;
* Anaconda&lt;br /&gt;
* Python&lt;br /&gt;
&lt;br /&gt;
=== [[Lakon]] ===&lt;br /&gt;
* Asp Explorer&lt;br /&gt;
* Type 6 Transporter&lt;br /&gt;
* Type 7 Transport&lt;br /&gt;
* Type 9 Heavy&lt;br /&gt;
&lt;br /&gt;
=== [[Gutamaya]] ===&lt;br /&gt;
* Imperial Clipper&lt;br /&gt;
* Majestic Class Interdictor&lt;br /&gt;
&lt;br /&gt;
=== [[Saud Kruger]] ===&lt;br /&gt;
* Orca&lt;br /&gt;
&lt;br /&gt;
=== [[Zorgon Peterson]] ===&lt;br /&gt;
* Adder&lt;br /&gt;
* Hauler&lt;br /&gt;
* Panther Clipper&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Examples:&lt;br /&gt;
* [[Empire Fighter]] - Empire Fighter&lt;br /&gt;
* [[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
* [[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
* [[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
* [[F63 Condor]] - Federal Fighter&lt;br /&gt;
* [[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=c0b11fe947 Newsletter #7]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defense batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
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=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
{{DEFAULTSORT:Maneuverability}}&lt;br /&gt;
[[Category:Maneuverability]]&lt;/div&gt;</summary>
		<author><name>86.162.55.104</name></author>
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