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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.150.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/86.150.0.0/16"/>
	<updated>2026-10-29T12:00:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Viper_Mk_III&amp;diff=14630</id>
		<title>Viper Mk III</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Viper_Mk_III&amp;diff=14630"/>
		<updated>2014-12-25T23:08:46Z</updated>

		<summary type="html">&lt;p&gt;86.150.100.27: Added some lines on the weaknesses of the Viper.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = ViperFlyby.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 142,931&lt;br /&gt;
| topspeed            = 320&lt;br /&gt;
| boostspeed          = 400&lt;br /&gt;
| maneuverability     = 6&lt;br /&gt;
| shields             = 105&lt;br /&gt;
| armour              = 70&lt;br /&gt;
| hullmass            = 60&lt;br /&gt;
| cargocapacity       = 4&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Viper Mk III is the most recent development of the most successful fighter classes ever built.  The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards.  The basic model was beefed up with the Viper II by Faulcon deLacy.  The new Viper III is a revitalised model with a new more armoured look.  It is a top class fighter found in many well equipped police and naval forces.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Viper Mk. III&#039;&#039;&#039; made its first appearance in the game in Standard Beta 1. It is the main vessel used by station security forces and law enforcement, and is currently the fastest ship available to purchase. It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the [[Cobra Mk. III]]. This has resulted in a &amp;quot;run away from whatever you can&#039;t beat&amp;quot; ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat.&lt;br /&gt;
&lt;br /&gt;
Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship&#039;s full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with a tank with a capacity of only 4, and it can be extremely difficult to find a fuel efficient setup that does not compromise combat ability. &lt;br /&gt;
&lt;br /&gt;
In addition to its official police/security role, the Viper&#039;s speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 6,140&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 4 (Max 22)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations (Outdated) ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| [[Aulin]]&lt;br /&gt;
| [[Aulin Enterprise]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Asellus Primus]]&lt;br /&gt;
| [[Beagle 2 Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[LHS 3262]]&lt;br /&gt;
| [[Louis de Lacaille Prospect]]&lt;br /&gt;
|-&lt;br /&gt;
| LTT 1598&lt;br /&gt;
| Qushji Gateway (Gamma 2.02)&lt;br /&gt;
|-&lt;br /&gt;
| H Draconis&lt;br /&gt;
| [[Brislington]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nang Ta-Khian]]&lt;br /&gt;
| [[Hay Point]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ovid]]&lt;br /&gt;
| [[Bradfield Orbital]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakapila]]&lt;br /&gt;
| [[Stone Enterprise ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Styx]]&lt;br /&gt;
| [[Wingrove Platform]]&lt;br /&gt;
|-&lt;br /&gt;
| Zhu Rong&lt;br /&gt;
| Stuart Ring&lt;br /&gt;
|-&lt;br /&gt;
| LP 102-320&lt;br /&gt;
|&lt;br /&gt;
Shepard Hub&lt;br /&gt;
|-&lt;br /&gt;
| Tote&lt;br /&gt;
|&lt;br /&gt;
Whitelaw Enterprise (Gamma 1.03)&lt;br /&gt;
|-&lt;br /&gt;
| Calor&lt;br /&gt;
Eravate&lt;br /&gt;
&lt;br /&gt;
LHS 3505&lt;br /&gt;
| Julian Hub (Release 1.03)&lt;br /&gt;
Russell Ring &lt;br /&gt;
&lt;br /&gt;
Olivas City (Release 1.03)&lt;br /&gt;
|-&lt;br /&gt;
|Sorbago&lt;br /&gt;
|Hencke Orbital&lt;br /&gt;
|}&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-I, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| Small Hardpoint&lt;br /&gt;
| &#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| Medium Hardpoint&lt;br /&gt;
| [[Pulse Laser]] (L)&lt;br /&gt;
&lt;br /&gt;
[[Pulse Laser]] (L)&lt;br /&gt;
| F&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| &#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Bay]]&lt;br /&gt;
| Power Plant&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters Mounting]]&lt;br /&gt;
| Thrusters&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Frame Shift Drive Housing]]&lt;br /&gt;
| Frame Shift Drive&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| Life Support&lt;br /&gt;
| ?&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Coupling]]&lt;br /&gt;
| Power Distributor&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| Sensors&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| Fuel Tank [x4]&lt;br /&gt;
| ?&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Compartment]]s&lt;br /&gt;
| Shield Generator&lt;br /&gt;
&lt;br /&gt;
Cargo Rack [x4]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Discovery Scanner|BDS]]&lt;br /&gt;
| ?&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
| 3&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Viper3.png&lt;br /&gt;
DockedViper.jpg&lt;br /&gt;
DeLacyViper.jpg&lt;br /&gt;
Viper03.jpg&lt;br /&gt;
Viper07.jpg&lt;br /&gt;
Viper06.jpg&lt;br /&gt;
Viper08.jpg&lt;br /&gt;
Viper02.jpg&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Viper10.jpg&lt;br /&gt;
Metal asteroids.jpg&lt;br /&gt;
ViperHeadingToDock.jpg&lt;br /&gt;
Viper.jpg&lt;br /&gt;
Type6WithViperOnItsTail.jpg&lt;br /&gt;
TrioOfVipers.jpg&lt;br /&gt;
DuoOfVipers.jpg&lt;br /&gt;
Peek of the week 40.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>86.150.100.27</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11572</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11572"/>
		<updated>2014-12-25T23:02:33Z</updated>

		<summary type="html">&lt;p&gt;86.150.100.27: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Asp2.jpg&lt;br /&gt;
| manufacturer        = Lakon&lt;br /&gt;
| cost                = 6,661,153&lt;br /&gt;
| topspeed            = 250&lt;br /&gt;
| boostspeed          = 340&lt;br /&gt;
| maneuverability     = 6&lt;br /&gt;
| shields             = 140&lt;br /&gt;
| armour              = 210&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| cargocapacity       =38 &lt;br /&gt;
| fuelcapacity        =32 &lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Asp Explorer is the civilian version of the military model Asp Mk II&#039;s (which first saw service in 2878).  Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships.  The ship class has earned a solid reputation for long range missions and those requiring some discretion.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
As the name suggests this craft has a high jump range relative to other ships in the game. It has six weapon hardpoints and has a good turning circle for its size. Therefore the Asp is able to act as an explorer but also as a heavy duty bounty hunting vessel if the Viper is not to the player&#039;s taste and as an ideal pirate ship. Its ample cargo capacity and heavy armament make it ideal for this purpose. Its jump range also allows pirates to reach systems of a different faction to pay off any particularly fustrating bounties.&lt;br /&gt;
&lt;br /&gt;
The main downside of the Asp is the lofty price tag with approximately a 5 million credit difference between the Asp and the Lakon-6, and 5.7 million credits more expensive than the Cobra, the last multipurpose vehicle before progressing to the Asp. This is a very large price gap worth consideration when deciding what spaceship to aim for.&lt;br /&gt;
&lt;br /&gt;
As a trading vessel it is almost obsolete aside from its weaponry. The Lakon-6 is 5 million credits cheaper for a similar cargo capacity and similar jump range with an upgraded frame shift drive.&lt;br /&gt;
&lt;br /&gt;
[[File:Asp_explorations.jpg|thumb|344px|Asp Drawings]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 333057 CR&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Multipurpose&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 38 (Max 128)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Vela Ring &#039;&#039;(Correct in Gamma)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Uoluskas&lt;br /&gt;
| Moisuc Dock &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital &#039;&#039;(Gamma 2.0)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
Chapsugaibo&lt;br /&gt;
&lt;br /&gt;
Heike&lt;br /&gt;
&lt;br /&gt;
LHS 3505&lt;br /&gt;
| Judson Station &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
Schlesinger City (&#039;&#039;Gamma 1.05)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brunel City (Gamma 2.03)&lt;br /&gt;
&lt;br /&gt;
Olivas City (1.03)&lt;br /&gt;
|-&lt;br /&gt;
| Saktsak&lt;br /&gt;
| Bursch Enterprise&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (Loaned)&lt;br /&gt;
&lt;br /&gt;
[[Pulse Laser]] (Loaned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| F&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| Medium Hardpoint&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Bay]]&lt;br /&gt;
| Power Plant&lt;br /&gt;
| H&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters Mounting]]&lt;br /&gt;
| Thrusters&lt;br /&gt;
| H&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Frame Shift Drive Housing]]&lt;br /&gt;
| Frame Shift Drive&lt;br /&gt;
| H&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| Life Support&lt;br /&gt;
| H&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Coupling]]&lt;br /&gt;
| Power Distributor&lt;br /&gt;
| H&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| Sensors&lt;br /&gt;
| H&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| Fuel tank&lt;br /&gt;
| F&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Internal Compartment]]s&lt;br /&gt;
|&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Shield Generator&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Basic Discovery Scanner&lt;br /&gt;
|&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
|&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* First revealed in Newsletter 6&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94dad3b09c Newsletter #6]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Released with Beta 2.0 on 9/30/14.&lt;br /&gt;
* Starting Cargo capacity is been lowered from 70 in Beta to 38 gamma.&lt;br /&gt;
* One size 6 internal slot has been removed, the Table still shows two of them.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Multipurpose]]&lt;/div&gt;</summary>
		<author><name>86.150.100.27</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Bounty_Hunter&amp;diff=35215</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Bounty_Hunter&amp;diff=35215"/>
		<updated>2014-12-24T21:06:03Z</updated>

		<summary type="html">&lt;p&gt;86.150.100.27: Spelling errors and a minor section on targeting player bounties.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium&lt;br /&gt;
| reward            = Medium&lt;br /&gt;
| timeinvestment    = Small&lt;br /&gt;
| suggestedship     = [[Cobra]]&amp;lt;br&amp;gt;[[Viper]]&amp;lt;br&amp;gt;[[Federal Dropship]]&lt;br /&gt;
| suggestedupgrades = [[Kill Warrant Scanner]]&lt;br /&gt;
}}&lt;br /&gt;
Any player can collect a bounty by killing a wanted player or NPC. The ship scanner can determine if the selected target is &amp;quot;Clean&amp;quot; or if there is a warrant for their destruction. Bounties outside of the current jurisdiction are not shown by the ship scanner so it is recommended that bounty hunters equip a [[Kill Warrant Scanner]] to scan for those extra bounties (bind it to a fire group, aim at the target and &amp;quot;shoot&amp;quot; until the scan is finished).&lt;br /&gt;
&lt;br /&gt;
Bounty hunters will often loiter outside [[stations]] in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with pirates looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters.&lt;br /&gt;
&lt;br /&gt;
A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. In this instance the player will gain thier own bounty and would need to go to a station in a system where their bounty does not apply.&lt;br /&gt;
&lt;br /&gt;
To claim a bounty a player only needs to find a target with an active bounty on them and then destroy (make sure to get the last hit) their ship. Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted. It is important to note that if you fire before the target is designated as &#039;wanted&#039; then you will gain your own bounty.&lt;br /&gt;
&lt;br /&gt;
As of 1.03 bounty hunting now gains a reputation gain with the faction you hunt in. Both stations and traders (including their fighter escorts) will appear as green blips on your radar and will assist you if attacked. In the case of traders, they only appear as green when encountering them for the second time, the first time they appear as any other random, non-aligned NPC.&lt;br /&gt;
&lt;br /&gt;
==Bounty Vouchers==&lt;br /&gt;
[[File:BountyVoucherMenu1.jpg|thumb|300px|Cashing in bounty vouchers]]&lt;br /&gt;
&lt;br /&gt;
Bounty vouchers are issued when a commander destroys a ship that had a [[bounty]] on it, the commander is then awarded a bounty voucher. These vouchers must be cashed in at an appropriate contact to receive the reward.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=8648&amp;amp;p=192910#post192910 Design Discussion: Vouchers]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kills and associated bounty vouchers are recorded in the ship&#039;s log, so if your ship is destroyed before you get back to a station contact to present them for payment, then the vouchers will be lost along with the ship and you will not be able to cash them in. An exception to this is if the bounty voucher was awarded in the presence of a system authority vessel in which case they &amp;quot;radio&amp;quot; the kill confirmation back to their home station.&lt;br /&gt;
&lt;br /&gt;
== Bounty Value ==&lt;br /&gt;
Bounty value on NPC ships is somewhat random, but seems to scale proportionately both with class of ship and with skill of the pilot. An Elite Sidewinder might be worth more than a harmless ASP, even though the effort required to take down the latter may be greater than the effort for the former. Commonly seen ships and their bounties are below (bounties taken with Kill Warrant Scanner in an anarchy system - local system bounties may add to overall value):&lt;br /&gt;
* Sidewinder: 300 - 5,000 Cr&lt;br /&gt;
* Eagle: 1,000 - 9,000 Cr&lt;br /&gt;
* Cobra Mk. III: 5,000 - 25,000 Cr&lt;br /&gt;
* Viper Mk. III: 10,000 - 30,000 Cr&lt;br /&gt;
* Hauler/Adder: 1,500 - 10,000 Cr&lt;br /&gt;
* Lakon Type-6/7: 3,000 - 20,000 Cr&lt;br /&gt;
* Miscellaneous Super-Heavies (Imperial Clipper, Federal Dropship, Python): ~20,000 - 30,000 Cr&lt;br /&gt;
* Anaconda: 60,000+ Cr&lt;br /&gt;
These figures are highly subject to change on an individual basis and are just a vague guide. &lt;br /&gt;
&lt;br /&gt;
Most stations will display the 5 most wanted players in the system along with where they were last active and their bounty. Hunting other players can bring in bounty vouchers worth millions provided they do not Alt+F4 before you get the kill.&lt;br /&gt;
==Things to remember about bounty hunters==&lt;br /&gt;
* The bounty hunter&#039;s favourite ship is the [[Viper Mk III]]; fast enough to catch up with you and fast enough to escape should things not go according to plan. Usually outfitted with [[Railgun|railguns]] or [[Cannon|cannons]] for a quick and decisive outcome.&lt;br /&gt;
* Bounty hunters are not predominantly [[Pirates|pirates]], but may take on that role as opportunities arise. Any [[Stolen Goods|stolen goods]] gained while bounty hunting is always an added bonus.&lt;br /&gt;
* Bounty hunters are NOT [[Griefers|griefers]]!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=true&amp;gt;&lt;br /&gt;
File:Elite Dangerous- Ralfi&#039;s idiot guide to Bounty hunting at RES&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>86.150.100.27</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12638</id>
		<title>Eagle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12638"/>
		<updated>2014-12-24T20:58:02Z</updated>

		<summary type="html">&lt;p&gt;86.150.100.27: Spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Screenshot 0034.jpg&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| cost                = 44,800&lt;br /&gt;
| topspeed            = 240&lt;br /&gt;
| boostspeed          = 350&lt;br /&gt;
| maneuverability     = 10&lt;br /&gt;
| shields             = 60&lt;br /&gt;
| armour              = 40&lt;br /&gt;
| hullmass            = 50&lt;br /&gt;
| cargocapacity       = 2&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| jumprange           = 8.47&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 3&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Eagle is a proven combat fighter with a distinguished history.  It is one of the smallest fighters available with jump capability.  It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies.  This role has been superseded by the respective navies&#039; short range fighter programmes, but the Eagle still sees extensive service across human space.  Core Dynamics are no longer building these ships, but do still provide parts and servicing due to their popularity.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The Eagle is an agile fighter sporting 3 weapon hardpoints. It is arguably the most maneuverable ship currently in the game, as well as being the cheapest combat-specialized vessel. However, it suffers from a very short hyperspace range in current betas, as well as a tendency to overheat, meaning many commanders skip it or don&#039;t stay in it long.&lt;br /&gt;
&lt;br /&gt;
In September 2014 Frontier announced that the Eagle will become a second starting ship for all players who pre-order the game, including existing beta and Kickstarter supporters. This additional Eagle will be a second ship that will be parked in a different system, which players can take control of instead of their starting ship. The reason behind this is many of the commanders believe this ship is weak and powerless amongst all other ships.&lt;br /&gt;
&lt;br /&gt;
Some players aspiring to be bounty hunters may use the Eagle as a cheaper alternative to the Viper. While this is a valid strategy for bounty hunting, keep in mind that the Eagle, while very agile, has a very weak hull so fitting shield cells is strongly advised for an Eagle wielding bounty hunter.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 2,240 CR&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Light Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 2 (Max 14)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! Acceleration:&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations (Outdated) ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| [[Aulin]]&lt;br /&gt;
| [[Aulin Enterprise]] &#039;&#039;(Correct in Beta 3.9)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[I Bootis]]&lt;br /&gt;
| [[Chango Dock]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Asellus Primus]]&lt;br /&gt;
| [[Beagle 2 Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Styx]]&lt;br /&gt;
| Chu Hub&lt;br /&gt;
|-&lt;br /&gt;
| G 180-18&lt;br /&gt;
| Alexandria Gateway&lt;br /&gt;
|-&lt;br /&gt;
| Yanyan&lt;br /&gt;
| Morin City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-I, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Default System&lt;br /&gt;
! Default Rating&lt;br /&gt;
! Default Class&lt;br /&gt;
! Max Class&lt;br /&gt;
|-&lt;br /&gt;
| Small Hardpoint&lt;br /&gt;
| [[Pulse Laser]] (L)&lt;br /&gt;
&lt;br /&gt;
[[Pulse Laser]] (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
| F&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| &#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Bay]]&lt;br /&gt;
| Power Plant&lt;br /&gt;
| E&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters Mounting]]&lt;br /&gt;
| Thrusters&lt;br /&gt;
| E&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Frame Shift Drive Housing]]&lt;br /&gt;
| Frame Shift Drive&lt;br /&gt;
| E&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]]&lt;br /&gt;
| E&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Coupling]]&lt;br /&gt;
| Power Distributor&lt;br /&gt;
| E&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| Sensors&lt;br /&gt;
| E&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| Fuel Tank&lt;br /&gt;
| C&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Compartment]]s&lt;br /&gt;
| Shield Generator&lt;br /&gt;
&lt;br /&gt;
Cargo Rack [x2]&lt;br /&gt;
&lt;br /&gt;
[[Discovery Scanner|BDS]]&lt;br /&gt;
| E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheCoreDynamicsEagleWithPolarCamoPaintjob.jpg&lt;br /&gt;
TheCoreDynamicsEagleWithPaintjob.jpg&lt;br /&gt;
freedom-03.jpg&lt;br /&gt;
Screenshot 0046.jpg&lt;br /&gt;
Screenshot 0090.jpg&lt;br /&gt;
Screenshot 0261.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>86.150.100.27</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12637</id>
		<title>Eagle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12637"/>
		<updated>2014-12-24T20:56:42Z</updated>

		<summary type="html">&lt;p&gt;86.150.100.27: Added a small paragraph on the use of the Eagle as a bounty hunting vessel based on observations made during play.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Screenshot 0034.jpg&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| cost                = 44,800&lt;br /&gt;
| topspeed            = 240&lt;br /&gt;
| boostspeed          = 350&lt;br /&gt;
| maneuverability     = 10&lt;br /&gt;
| shields             = 60&lt;br /&gt;
| armour              = 40&lt;br /&gt;
| hullmass            = 50&lt;br /&gt;
| cargocapacity       = 2&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| jumprange           = 8.47&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 3&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Eagle is a proven combat fighter with a distinguished history.  It is one of the smallest fighters available with jump capability.  It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies.  This role has been superseded by the respective navies&#039; short range fighter programmes, but the Eagle still sees extensive service across human space.  Core Dynamics are no longer building these ships, but do still provide parts and servicing due to their popularity.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The Eagle is an agile fighter sporting 3 weapon hardpoints. It is arguably the most maneuverable ship currently in the game, as well as being the cheapest combat-specialized vessel. However, it suffers from a very short hyperspace range in current betas, as well as a tendency to overheat, meaning many commanders skip it or don&#039;t stay in it long.&lt;br /&gt;
&lt;br /&gt;
In September 2014 Frontier announced that the Eagle will become a second starting ship for all players who pre-order the game, including existing beta and Kickstarter supporters. This additional Eagle will be a second ship that will be parked in a different system, which players can take control of instead of their starting ship. The reason behind this is many of the commanders believe this ship is weak and powerless amongst all other ships.&lt;br /&gt;
&lt;br /&gt;
Some players may use the Eagle as a cheaper stepping stone to the Viper. While this is a valid strategy for bounty hunting, keep in mind that the Eagle, while very agile, has a very weak hull so fitting child cells is strongly advised for an Eagle wielding bounty hunter.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 2,240 CR&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Light Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 2 (Max 14)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! Acceleration:&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations (Outdated) ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| [[Aulin]]&lt;br /&gt;
| [[Aulin Enterprise]] &#039;&#039;(Correct in Beta 3.9)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[I Bootis]]&lt;br /&gt;
| [[Chango Dock]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Asellus Primus]]&lt;br /&gt;
| [[Beagle 2 Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Styx]]&lt;br /&gt;
| Chu Hub&lt;br /&gt;
|-&lt;br /&gt;
| G 180-18&lt;br /&gt;
| Alexandria Gateway&lt;br /&gt;
|-&lt;br /&gt;
| Yanyan&lt;br /&gt;
| Morin City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-I, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Default System&lt;br /&gt;
! Default Rating&lt;br /&gt;
! Default Class&lt;br /&gt;
! Max Class&lt;br /&gt;
|-&lt;br /&gt;
| Small Hardpoint&lt;br /&gt;
| [[Pulse Laser]] (L)&lt;br /&gt;
&lt;br /&gt;
[[Pulse Laser]] (L)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
| F&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| &#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Bay]]&lt;br /&gt;
| Power Plant&lt;br /&gt;
| E&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters Mounting]]&lt;br /&gt;
| Thrusters&lt;br /&gt;
| E&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Frame Shift Drive Housing]]&lt;br /&gt;
| Frame Shift Drive&lt;br /&gt;
| E&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]]&lt;br /&gt;
| E&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Coupling]]&lt;br /&gt;
| Power Distributor&lt;br /&gt;
| E&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| Sensors&lt;br /&gt;
| E&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| Fuel Tank&lt;br /&gt;
| C&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Compartment]]s&lt;br /&gt;
| Shield Generator&lt;br /&gt;
&lt;br /&gt;
Cargo Rack [x2]&lt;br /&gt;
&lt;br /&gt;
[[Discovery Scanner|BDS]]&lt;br /&gt;
| E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheCoreDynamicsEagleWithPolarCamoPaintjob.jpg&lt;br /&gt;
TheCoreDynamicsEagleWithPaintjob.jpg&lt;br /&gt;
freedom-03.jpg&lt;br /&gt;
Screenshot 0046.jpg&lt;br /&gt;
Screenshot 0090.jpg&lt;br /&gt;
Screenshot 0261.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>86.150.100.27</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Bounty_Hunter&amp;diff=35213</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Bounty_Hunter&amp;diff=35213"/>
		<updated>2014-12-24T20:50:49Z</updated>

		<summary type="html">&lt;p&gt;86.150.100.27: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium&lt;br /&gt;
| reward            = Medium&lt;br /&gt;
| timeinvestment    = Small&lt;br /&gt;
| suggestedship     = [[Cobra]]&amp;lt;br&amp;gt;[[Viper]]&amp;lt;br&amp;gt;[[Federal Dropship]]&lt;br /&gt;
| suggestedupgrades = [[Kill Warrant Scanner]]&lt;br /&gt;
}}&lt;br /&gt;
Any player can collect a bounty by killing a wanted player or NPC. The ship scanner can determine if the selected target is &amp;quot;Clean&amp;quot; or if there is a warrant for their destruction. Bounties outside of the current jurisdiction are not shown by the ship scanner so it is recommended that bounty hunters equip a [[Kill Warrant Scanner]] to scan for those extra bounties (bind it to a fire group, aim at the target and &amp;quot;shoot&amp;quot; until the scan is finished).&lt;br /&gt;
&lt;br /&gt;
Bounty hunters will often loiter outside [[stations]] in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with pirates looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters.&lt;br /&gt;
&lt;br /&gt;
A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. In this instance the player will gain thier own bounty and would need to go to a station in a system where their bounty does not apply.&lt;br /&gt;
&lt;br /&gt;
To claim a bounty a player only needs to find a target with an active bounty on them and then destroy (make sure to get the last hit) their ship. Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted. It is important to note that if you fire before the target is designated as &#039;wanted&#039; then you will gain your own bounty as of 1.03.&lt;br /&gt;
&lt;br /&gt;
As of 1.03 bounty hunting now gains a reputation gain with the faction you hunt in. Both stations and traders (including their fighter escorts) will appear as green blips on your radar and will assist you if attacked. In the case of traders, they only appear as green when encountering them for the second time, the first time they are appear as any other random, non-aligned NPC.&lt;br /&gt;
&lt;br /&gt;
==Bounty Vouchers==&lt;br /&gt;
[[File:BountyVoucherMenu1.jpg|thumb|300px|Cashing in bounty vouchers]]&lt;br /&gt;
&lt;br /&gt;
Bounty vouchers are issued when a commander destroys a ship that had a [[bounty]] on it, the commander is then awarded a bounty voucher. These vouchers must be cashed in at an appropriate contact to receive the reward.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=8648&amp;amp;p=192910#post192910 Design Discussion: Vouchers]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kills and associated bounty vouchers are recorded in the ship&#039;s log, so if your ship is destroyed before you get back to a station contact to present them for payment, then the vouchers will be lost along with the ship and you will not be able to cash them in. An exception to this is if the bounty voucher was awarded in the presence of a system authority vessel in which case they &amp;quot;radio&amp;quot; the kill confirmation back to their home station.&lt;br /&gt;
&lt;br /&gt;
== Bounty Value ==&lt;br /&gt;
Bounty value on NPC ships is somewhat random, but seems to scale proportionately both with class of ship and with skill of the pilot. An Elite Sidewinder might be worth more than a harmless ASP, even though the effort required to take down the latter may be greater than the effort for the former. Commonly seen ships and their bounties are below (bounties taken with Kill Warrant Scanner in an anarchy system - local system bounties may add to overall value):&lt;br /&gt;
* Sidewinder: 300 - 5,000 Cr&lt;br /&gt;
* Eagle: 1,000 - 9,000 Cr&lt;br /&gt;
* Cobra Mk. III: 5,000 - 25,000 Cr&lt;br /&gt;
* Viper Mk. III: 10,000 - 30,000 Cr&lt;br /&gt;
* Hauler/Adder: 1,500 - 10,000 Cr&lt;br /&gt;
* Lakon Type-6/7: 3,000 - 20,000 Cr&lt;br /&gt;
* Miscellaneous Super-Heavies (Imperial Clipper, Federal Dropship, Python): ~20,000 - 30,000 Cr&lt;br /&gt;
* Anaconda: 60,000+ Cr&lt;br /&gt;
These figures are highly subject to change on an individual basis and are just a vague guide. &lt;br /&gt;
&lt;br /&gt;
Most stations will display the 5 most wanted players in the system along with where they were last active and their bounty. Hunting other players can bring in bounty vouchers worth millions provided they do not Alt+F4 before you get the kill.&lt;br /&gt;
==Things to remember about bounty hunters==&lt;br /&gt;
* The bounty hunter&#039;s favourite ship is the [[Viper Mk III]]; fast enough to catch up with you and fast enough to escape should things not go according to plan. Usually outfitted with [[Railgun|railguns]] or [[Cannon|cannons]] for a quick and decisive outcome.&lt;br /&gt;
* Bounty hunters are not predominantly [[Pirates|pirates]], but may take on that role as opportunities arise. Any [[Stolen Goods|stolen goods]] gained while bounty hunting is always an added bonus.&lt;br /&gt;
* Bounty hunters are NOT [[Griefers|griefers]]!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=true&amp;gt;&lt;br /&gt;
File:Elite Dangerous- Ralfi&#039;s idiot guide to Bounty hunting at RES&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>86.150.100.27</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Bounty_Hunter&amp;diff=35212</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Bounty_Hunter&amp;diff=35212"/>
		<updated>2014-12-24T20:42:44Z</updated>

		<summary type="html">&lt;p&gt;86.150.100.27: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium&lt;br /&gt;
| reward            = Medium&lt;br /&gt;
| timeinvestment    = Small&lt;br /&gt;
| suggestedship     = [[Cobra]]&amp;lt;br&amp;gt;[[Viper]]&amp;lt;br&amp;gt;[[Federal Dropship]]&lt;br /&gt;
| suggestedupgrades = [[Kill Warrant Scanner]]&lt;br /&gt;
}}&lt;br /&gt;
Any player can collect a bounty by killing a wanted player or NPC. The ship scanner can determine if the selected target is &amp;quot;Clean&amp;quot; or if there is a warrant for their destruction. Bounties outside of the current jurisdiction are not shown by the ship scanner so it is recommended that bounty hunters equip a [[Kill Warrant Scanner]] to scan for those extra bounties (bind it to a fire group, aim at the target and &amp;quot;shoot&amp;quot; until the scan is finished).&lt;br /&gt;
&lt;br /&gt;
Bounty hunters will often loiter outside [[stations]] in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with pirates looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters who may be wanted elswhere.&lt;br /&gt;
&lt;br /&gt;
A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. In this instance the player will gain thier own bounty and would need to go to a station in a system where their bounty does not apply.&lt;br /&gt;
&lt;br /&gt;
To claim a bounty a player only needs to find a target with an active bounty on them and then destroy (make sure to get the last hit) their ship. Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted. It is important to note that if you fire before the target is designated as &#039;wanted&#039; then you will gain your own bounty as of 1.03.&lt;br /&gt;
&lt;br /&gt;
==Bounty Vouchers==&lt;br /&gt;
[[File:BountyVoucherMenu1.jpg|thumb|300px|Cashing in bounty vouchers]]&lt;br /&gt;
&lt;br /&gt;
Bounty vouchers are issued when a commander destroys a ship that had a [[bounty]] on it, the commander is then awarded a bounty voucher. These vouchers must be cashed in at an appropriate contact to receive the reward.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=8648&amp;amp;p=192910#post192910 Design Discussion: Vouchers]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kills and associated bounty vouchers are recorded in the ship&#039;s log, so if your ship is destroyed before you get back to a station contact to present them for payment, then the vouchers will be lost along with the ship and you will not be able to cash them in. An exception to this is if the bounty voucher was awarded in the presence of a system authority vessel in which case they &amp;quot;radio&amp;quot; the kill confirmation back to their home station.&lt;br /&gt;
&lt;br /&gt;
== Bounty Value ==&lt;br /&gt;
Bounty value on NPC ships is somewhat random, but seems to scale proportionately both with class of ship and with skill of the pilot. An Elite Sidewinder might be worth more than a harmless ASP, even though the effort required to take down the latter may be greater than the effort for the former. Commonly seen ships and their bounties are below (bounties taken with Kill Warrant Scanner in an anarchy system - local system bounties may add to overall value):&lt;br /&gt;
* Sidewinder: 300 - 5,000 Cr&lt;br /&gt;
* Eagle: 1,000 - 9,000 Cr&lt;br /&gt;
* Cobra Mk. III: 5,000 - 25,000 Cr&lt;br /&gt;
* Viper Mk. III: 10,000 - 30,000 Cr&lt;br /&gt;
* Hauler/Adder: 1,500 - 10,000 Cr&lt;br /&gt;
* Lakon Type-6/7: 3,000 - 20,000 Cr&lt;br /&gt;
* Miscellaneous Super-Heavies (Imperial Clipper, Federal Dropship, Python): ~20,000 - 30,000 Cr&lt;br /&gt;
* Anaconda: 60,000+ Cr&lt;br /&gt;
==Things to remember about bounty hunters==&lt;br /&gt;
* The bounty hunter&#039;s favourite ship is the [[Viper Mk III]]; fast enough to catch up with you and fast enough to escape should things not go according to plan. Usually outfitted with [[Railgun|railguns]] or [[Cannon|cannons]] for a quick and decisive outcome.&lt;br /&gt;
* Bounty hunters are not predominantly [[Pirates|pirates]], but may take on that role as opportunities arise. Any [[Stolen Goods|stolen goods]] gained while bounty hunting is always an added bonus.&lt;br /&gt;
* Bounty hunters are NOT [[Griefers|griefers]]!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=true&amp;gt;&lt;br /&gt;
File:Elite Dangerous- Ralfi&#039;s idiot guide to Bounty hunting at RES&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>86.150.100.27</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Ships/@comment-69.249.171.123-20140713153046/@comment-86.150.87.184-20140802033511&amp;diff=28837</id>
		<title>Talk:Ships/@comment-69.249.171.123-20140713153046/@comment-86.150.87.184-20140802033511</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Ships/@comment-69.249.171.123-20140713153046/@comment-86.150.87.184-20140802033511&amp;diff=28837"/>
		<updated>2014-08-02T03:35:11Z</updated>

		<summary type="html">&lt;p&gt;86.150.87.184: Created page with &amp;quot;We also need a list of jump ranges for each.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We also need a list of jump ranges for each.&lt;/div&gt;</summary>
		<author><name>86.150.87.184</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Tales_from_the_Frontier&amp;diff=8510</id>
		<title>Tales from the Frontier</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Tales_from_the_Frontier&amp;diff=8510"/>
		<updated>2013-05-14T19:21:28Z</updated>

		<summary type="html">&lt;p&gt;86.150.248.166: /* Tales from the Frontier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Tales from the Frontier&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;p&amp;gt;Tales from the Frontier is an anthology of 15 short stories from beginning and more experienced writers and Elite fans. The writers will work together to bring you the best possible stories at the launch of Elite: Dangerous around March 2014 (or a bit earlier if you pledged for early access in the Kickstarter).&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;The authors are:&amp;lt;/p&amp;gt;&lt;br /&gt;
*Chris Booker&lt;br /&gt;
*[[Marko Susimetsä]]&lt;br /&gt;
*Lisa Wolf&lt;br /&gt;
*Gaz Bailey&lt;br /&gt;
*Darren Grey&lt;br /&gt;
*Alastair Kelly&lt;br /&gt;
*Fred Burbidge&lt;br /&gt;
*Nicholas Hansen&lt;br /&gt;
*Allen Farr&lt;br /&gt;
*Ramon Marett&lt;br /&gt;
*Alex GS&lt;br /&gt;
*Matthew D. Benson&lt;br /&gt;
*Dung Beetle&lt;br /&gt;
*Rose Thurlbeck&lt;br /&gt;
*Ulla Susimetsä&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>86.150.248.166</name></author>
	</entry>
</feed>