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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=83.244.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T23:11:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Deep_Space&amp;diff=20279</id>
		<title>Deep Space</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Deep_Space&amp;diff=20279"/>
		<updated>2019-05-07T16:02:26Z</updated>

		<summary type="html">&lt;p&gt;83.244.197.2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Deep-Space-Elite-Dangerous.png|300px|thumb|Deep Space]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep space&#039;&#039;&#039; is a term used for regions of space that are beyond [[The Bubble]] (sphere of 150 light years) where most [[human|humans]] live. It is generally uninhabited so encounters with people, aliens or anything else are rare. &lt;br /&gt;
&lt;br /&gt;
If you want to find something, either do research and plot a course or maybe you&#039;ll randomly discover something with a [[Discovery Scanner|discovery scanner]] or [[Detailed Surface Scanner|detailed surface scanner]].&lt;br /&gt;
&lt;br /&gt;
== Inhabited Areas ==&lt;br /&gt;
There are several inhabited areas in deep space. &lt;br /&gt;
* [[Colonia]] has settlements and [[Jaques Station]]. It&#039;s 22,000 ly from [[Sol]]. &lt;br /&gt;
* [[Pleiades Nebula]] has dozens of occupied systems. &lt;br /&gt;
&lt;br /&gt;
* [[Asteroid Base|Asteroid Bases]] and research [[Settlement|settlements]].&lt;br /&gt;
* [[Megaships]] such as [[generation ships]] travel in deep space.&lt;br /&gt;
* Lore suggests there could be more settlements out there that haven&#039;t been found yet.&lt;br /&gt;
&lt;br /&gt;
== Interesting Places ==&lt;br /&gt;
These are other interesting places.&lt;br /&gt;
* [[Alien Structure|Alien Structures]], mostly in the [[Pleiades Nebula|Pleiades Sector]].&lt;br /&gt;
* [[Thargoid Surface Site|Thargoid Surface Sites]].&lt;br /&gt;
* [[Ancient Ruins]], primarily in Col 173 Sector and Synuefe&lt;br /&gt;
* [[:Category:Alien life|Alien Life]] such as [[Fungal Life|fungal life]] can be found on some [[planets]].&lt;br /&gt;
* [[Mitterand Hollow]] is a tiny, special [[Moons|moon]] that orbits a planet in just 1 minute and 26 seconds.&lt;br /&gt;
* [[Geysers]] and [[fumaroles]].&lt;br /&gt;
* [[Mountains]] and [[canyons]].&lt;br /&gt;
* [[Craters]]&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Deep_Space_Journey_to_Altais&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Galaxy]]&lt;/div&gt;</summary>
		<author><name>83.244.197.2</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=2750</id>
		<title>Elite Dangerous</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=2750"/>
		<updated>2018-05-18T13:01:23Z</updated>

		<summary type="html">&lt;p&gt;83.244.197.2: /* Multiplayer vs Solo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elite-Dangerous-Vertical-Poster-by-atackart.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elite Dangerous&#039;&#039;&#039; is a massively multiplayer space epic and fourth installment in the legendary [[Elite series]], the longest running space simulation series in history.&amp;lt;ref&amp;gt;https://twitter.com/gwr/status/611537566299463681?lang=en Guinness World Records, 18 June 2015&amp;lt;/ref&amp;gt; It&#039;s developed and published by [[Frontier Developments]] with [[David Braben]] as the director. The Windows PC version launched on December 16, 2014. It was partially funded via a [[Kickstarter]] campaign.&amp;lt;ref&amp;gt;[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ Chalk, Andy. &amp;quot;Elite: Dangerous Creator Says Crowdfunding Covered Less than One-quarter of Its Total Cost.&amp;quot; PC Gamer, 11 Sept. 2014. Web. 14 Jan. 2015.]&amp;lt;/ref&amp;gt; The Mac version was released on May 12, 2015.&amp;lt;ref&amp;gt;https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/&amp;lt;/ref&amp;gt; The Xbox One version launched on October 6, 2015&amp;lt;ref&amp;gt;[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. &amp;quot;Elite: Dangerous Xbox One Release Date Revealed.&amp;quot; GameSpot, 8 Sept. 2015.]&amp;lt;/ref&amp;gt; and the PlayStation 4 version on June 27, 2017.&amp;lt;ref&amp;gt;https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New players start out with a [[Sidewinder MkI]] [[ship|spaceship]] and a small sum of [[credits]]. They can blaze their own trail such as [[Trader|trade]], [[pirate]], [[Bounty Hunter|bounty-hunt]], [[Miner|mine]], [[Explorer|explore]], [[salvage]] to fame and fortune.&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous brings a modern look and new features to the Elite franchise. It&#039;s the first game in the series to feature online multiplayer in a vast 1:1 scale simulation of the Milky Way [[galaxy]] based on real scientific principles, current scientific data and theories. It&#039;s groundbreaking in that the galaxy is based on a lot of hard science with all sorts of star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt; It&#039;s also one of the first major titles to offer full virtual reality support with an exceptionally immersive experience in an all-encompassing universe, and every player on every platform affects the same shared galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]].&lt;br /&gt;
&lt;br /&gt;
Iconic features of the classic Elite games have been updated for Elite Dangerous such as the [[Coriolis]] station and [[Cobra Mk III]]. The Coriolis was the first station updated for Elite Dangerous&#039; modern visual character. Many [[ships]] are based on the classic, polygonal shapes of [[Elite]]. Thus Elite Dangerous continues the rich heritage of the Elite series.&amp;lt;ref&amp;gt;Official The Art of Elite Dangerous art book, August 17 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous, like the previous Elite games, takes place in the fictional [[Elite Universe]]. It&#039;s 50 years after the events of [[Frontier: First Encounters]], starting in the year 3300 AD (which relates to 2014). The [[Thargoids|Thargoid]] [[species]], introduced in [[Elite]], have also returned.&lt;br /&gt;
&lt;br /&gt;
New seasons of major updates are being released, as DLC, available separately; called [[Horizons|Elite Dangerous: Horizons]] and [[Elite Dangerous: Beyond]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Elite Dangerous builds upon the legacy and foundations of the previous Elite games, and aims to expand it to a modern context while adding new features that have never before been seen in the [[:Category:Elite series|Elite series]]. The [[Elite Dangerous FAQ]] has additional information.&lt;br /&gt;
&lt;br /&gt;
* The vast 1:1 scale [[galaxy|Milky Way galaxy]] is based on real scientific principles, current scientific data and theories. It&#039;s created using a mix of [[Procedural Generation|procedural generation]] and artist direction. There are around 400 billion star systems. More information in [[Elite Dangerous#Realistic Astrophysics and Scale|Realistic Astrophysics and Scale]].&lt;br /&gt;
* An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.&lt;br /&gt;
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&amp;amp;t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[roles]].&lt;br /&gt;
* Player actions can change the narrative and history of humankind. Such as battle [[pirate]]s, participate in community events, leaving a mark in the galaxy.&lt;br /&gt;
* There are no classes or skill levels, strength is decided by ship equipment and player skill.&lt;br /&gt;
* More than 30 different and customizable [[ships]].&lt;br /&gt;
* Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.&lt;br /&gt;
* [[Flight Model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier&#039;s jousting at huge distances. Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)&lt;br /&gt;
* Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems.&lt;br /&gt;
* [[Multicrew]] adds the ability to join a seat of another commander&#039;s or let others join your ship.&lt;br /&gt;
* [[Holo-Me]] is the name of the character customization feature for the player&#039;s commander. It allows deep character customization.&lt;br /&gt;
* [[Camera suite|Camera Suite]] is a fully functional third-person camera suite.&lt;br /&gt;
* Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone).&lt;br /&gt;
* The [[Background Simulation]] is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.&lt;br /&gt;
* A shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It&#039;s not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.&lt;br /&gt;
== Multiplayer vs Solo ==&lt;br /&gt;
Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic [[Background Simulation]].&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to four players in a [[Wings|Wing]] or join other people&#039;s ships via [[Multicrew]]. This was tested since the early betas, and uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time getting this tech to work, because it&#039;s way more complicated than a central server.&amp;lt;ref&amp;gt;http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781&amp;lt;/ref&amp;gt; The networking system has gradually improved and changed to accommodate new features like Multicrew.&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s chosen game mode, some of the other ships they meet while traveling through space will be real players as opposed to computer-controlled ships (NPC). This could be a friend which a player has agreed to rendezvous with, or another real player that is encountered by chance.&lt;br /&gt;
&lt;br /&gt;
Due to the gigantic size of the full-scale Milky Way galaxy, player encounters are very rare in deep space. Most players are found in the Bubble of inhabited space with around 20,000 systems including [[Sol]].&lt;br /&gt;
&lt;br /&gt;
All players are Commanders in the [[Pilots Federation]] – that is how they are distinguished from non-players. The prefix &amp;quot;CMDR&amp;quot; is visible before their names. The radar can also be used to distinguish a real player from AI controlled ships. A player shows as a hollow square or triangle (indicating stowed or deployed hardpoints) while an NPC ship appears as either a solid square or triangle.&lt;br /&gt;
&lt;br /&gt;
== Evolving Universe ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|250px]]&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Stationoverplanet.jpg|Space station over a planet&lt;br /&gt;
EDwallpaper2.jpg|Closer view&lt;br /&gt;
EDwallpaper4.jpg|Flying close to a damaged ship&lt;br /&gt;
EDwallpaper.jpg|Space battle&lt;br /&gt;
EDwallpaper1.jpg|Docking&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous has a vast 1:1 scale simulation of the [[galaxy|Milky Way galaxy]] which evolves in real-time. The galaxy is based on real scientific principles, current scientific data and theories.&lt;br /&gt;
&lt;br /&gt;
As players explore, different factions will spread to further star systems, colonize planets and build space [[Station|stations]]. Players can participate in this process by completing missions for a particular [[Minor Factions|minor faction]] to increase their [[influence]] in a particular system. This can eventually lead to wars. Players can continue to help their chosen faction by participating in them. In addition to war, players can also influence minor factions in star systems in other ways such as by causing an economic boom.&lt;br /&gt;
&lt;br /&gt;
New stations are slowly built in real time. These events create opportunities for players like [[Community Goals]]. The resources and workers required for building need to be transported to the site, which becomes a prime target for piracy and increases the demand for bounty hunting.&lt;br /&gt;
&lt;br /&gt;
There are several sapient [[species]] in the Milky Way galaxy. The most notable are [[Human]], [[Thargoid]] and [[Guardian]]. More species are yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
== Buy to Play ==&lt;br /&gt;
The base game of Elite Dangerous has a fixed price, without hidden costs. After purchasing the base game you can play it anytime you want as long as the servers are online. So you can jump back in the game for free after a few months or years. It requires an internet connection to login and interact with the shared [[galaxy]] and [[Background Simulation]].&lt;br /&gt;
&lt;br /&gt;
Major additional expansions and premium DLC require one-time payments to own. Such as [[Horizons ]]which includes the [[Beyond]] season. These greatly expand the base game. There are no pay-to-win micro-transactions. The only micro-transactions are for cosmetics such as [[livery]].&lt;br /&gt;
&lt;br /&gt;
== Procedural Content ==&lt;br /&gt;
[[File:Elite Dangerous - procedural generation|right|250px]]&lt;br /&gt;
Elite Dangerous uses [[Procedural Generation|Procedural generation]]. It&#039;s a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.&lt;br /&gt;
&lt;br /&gt;
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. [[Frontier: Elite II]] did this for star systems and planets. [[Frontier Developments]] will go much further with this technique in Elite Dangerous.&lt;br /&gt;
&lt;br /&gt;
== Player Roles ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 3 - Player Roles|Player Roles Dev Diary|right|250x250px]]In the tradition of the original [[Elite]] and open-world games, there&#039;s no linear story: you can be a rich trader, a veteran bounty hunter, a feared pirate, a lonely miner, a notorious smuggler, or all of them, or something else entirely, based on your own actions.&lt;br /&gt;
&lt;br /&gt;
Among the trillions of people in the [[galaxy]] - you start off as an insignificant new member of the [[Pilots Federation]]. You receive an indefinitely loaned and insured [[Sidewinder MkI|Sidewinder]] from a secret benefactor. You&#039;ve got a [[Ships|ship]] and some spare [[credits]] to get started. One day, you might get fame, wealth or glory.&lt;br /&gt;
&lt;br /&gt;
Unlike RPGs, players in Elite Dangerous do not choose their [[Roles|role]] by customizing stats and skills of their character. Instead, the player is free to assume any [[Roles|role]]. This is similar to how people choose roles in real-life.&lt;br /&gt;
&lt;br /&gt;
The player can customize his or her character&#039;s physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their suit, head and facial features, gender and other cosmetics. The [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person.&lt;br /&gt;
&lt;br /&gt;
The choice and customisation of a player&#039;s ship gears it towards specific role(s). Some examples are [[Roles#Trader|Trader]], [[Miner]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]] and [[Roles#Pirate|Pirate]]. Hybrid roles are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.&lt;br /&gt;
&lt;br /&gt;
In order to allow each player to explore each role they are able to own multiple ships. Every ship can be customised to fill a certain role. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
[[File:Elite Dangerous Trading Dev Diary|right|250px]]In previous Elite games [[trading]] was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. &lt;br /&gt;
Traders in Elite Dangerous have access to a vast number of commodities, both legal and illegal. There&#039;s also [[rare commodities]] which are unique to a specific star system. These increase in value the further from their origin they&#039;re sold.&lt;br /&gt;
&lt;br /&gt;
Instead of static prices per star system, [[Commodities Market|markets]] respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to &amp;quot;game&amp;quot; the markets by manipulating supply and demand.&lt;br /&gt;
&lt;br /&gt;
Players are also able to [[Smuggler|smuggle]] goods by moving fast or use precise management of ship heat in order to slip past station security forces.&lt;br /&gt;
&lt;br /&gt;
=== Piracy ===&lt;br /&gt;
[[File:Elite Dangerous Physical Gamepack Art.jpg|thumb|250px|Elite Dangerous Physical Gamepack official art]]&lt;br /&gt;
&lt;br /&gt;
Players can steal cargo from other ships by using a variety of means. They can employ [[Limpet Controller/Hatch Breaker|hatch-breaker limpets]] which, when fired at an un-shielded target, will latch onto the [[Cargo Hatch|cargo hatch]] and extract cargo canisters from it. In addition, once shields have been dropped a player can shoot the cargo hatch manually to damage it which has the same effect, but requires more skill in most cases. Once stolen cargo has been scooped, it can be smuggled and sold at stations and outposts with [[Black market|black markets]].&lt;br /&gt;
&lt;br /&gt;
Various combat events (e.g. performing tight turns, firing weapons) heat up a ship&#039;s hull, which makes the ship easier to be spotted on scanners. This in turn makes it easier for [[pirates]] and bounty hunters to locate such ships. This helps players detect on-going battles and join in.&lt;br /&gt;
&lt;br /&gt;
=== Bounty Hunting ===&lt;br /&gt;
&lt;br /&gt;
Throughout the galaxy players may encounter non-player ships, which are controlled by AI, and real players who have taken a life of crime. Once scanned, a player can see the current [[bounty]] issued against that pilot. If destroyed in combat the player will receive a bounty voucher. It can be redeemed at a [[starport]] controlled by the faction that issued the bounty to receive a reward.&lt;br /&gt;
&lt;br /&gt;
Consequently, many criminals seek refuge in systems with an anarchy status. Anarchy systems are ruled by a faction that doesn&#039;t enforce the rule of law. However, players are able to scan other ships in these systems with a [[Kill Warrant Scanner|kill warrant scanner]] in order to see if they are wanted in any other systems. Upon destroying a wanted ship the player can travel to the system the bounty was issued and claim it.&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
[[File:Elite Dangerous E3 Banner art.jpg|thumb|250px|Elite Dangerous E3 Banner official art]]Players can mine a plethora of [[materials]] from planetary ring systems and asteroid belts that orbit around stars. When a [[Mining Laser|mining laser]] and [[refinery]] module are equipped to a ship, the player can fire at suitable asteroids and use the cargo scoop to collect asteroid chunks. The pieces are refined onboard the ship.&lt;br /&gt;
&lt;br /&gt;
[[Limpet]]s - disposable autonomous drones - can be very helpful when mining. [[Limpet Controller/Prospector|Prospector]] limpets can help you find the best resources, while [[Limpet Controller/Collector|Collector]] limpets retrieve mined asteroid chunks.&lt;br /&gt;
&lt;br /&gt;
Refineries have temporary bins that will store a refined product (after you&#039;ve scooped it). Once each respective bin reaches 100%, the bin contents will then be automatically transferred to your cargo hold as a unit of 1, at which point it can be sold at a station.&lt;br /&gt;
&lt;br /&gt;
== Hyperdrives ==&lt;br /&gt;
Previous Elite games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players couldn&#039;t travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature (perceived time dilation by slowing the pilot&#039;s bodily functions) as a realism/gameplay trade-off.&lt;br /&gt;
&lt;br /&gt;
However, such a mechanism doesn&#039;t work in a multiplayer game. Thus Elite Dangerous features faster-than-light travel called [[Supercruise]]. Each ship comes equipped with a [[Frame Shift Drive]] (FSD) which allows it to travel faster than light within a star system, or to other star systems via a [[Hyperspace]] jump. A FSD can be upgraded to increase its range, enabling faster travel around the galaxy and long-range exploration. The Hyperspace range of a FSD is decreased by the ship&#039;s mass. So if your ship is outfitted with heavier ship components (hardpoints, internal modules, etc) your jump distance will be reduced. The mass of any carried cargo or fuel reduces it too. This is referred to as the laden and unladen jump range.&lt;br /&gt;
&lt;br /&gt;
==Landing On Planets==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Viper-MkIII-Atmosphere-Concept-Art.png|Concept art showing atmospheric entry&lt;br /&gt;
cloudscape.jpg|Concept art of flying through a planet&#039;s atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Planetary Landing on realistic, full-sized, airless planets and moons is possible since the release of the season of updates called [[Horizons|Elite Dangerous: Horizons]]. You can land, visit [[outpost]]s, [[starport]]s, use a [[SRV]] to drive and explore the surface for materials, alien and fungal[[Fungal Life| lifeforms]] etc.&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Landings]] will be added with a series of major updates in the future.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Ship Customization==&lt;br /&gt;
[[File:Engines.jpg|Pre-launch image of possible thruster models.|thumb|250px]]&lt;br /&gt;
Ships can be customized and [[Outfitting|outfitted]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Readying Weapons==&lt;br /&gt;
Weapon [[Hardpoint|hardpoints]] on a ship can be stowed or deployed. Other players in your vicinity who have their weapons stowed will show up on your scanner with a square symbol. This changes to a triangle when their weapons are deployed. NPC ships have solid squares/triangles. Real players (CMDRs) symbols are hollow.&lt;br /&gt;
&lt;br /&gt;
==Realistic Astrophysics and Scale==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Asteroid_field.jpg|Asteroid Field&lt;br /&gt;
EDwallpaper5.jpg|Flying through a field&lt;br /&gt;
EDwallpaper3.jpg|Flying on the edge of the atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and current galactic charts. New features will be added iteratively over time. [[David Braben]] confirmed the inclusion of new encounters with e.g. comets, black holes and quasars.&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous is set in a procedurally generated [[ galaxy|Milky Way galaxy]] with approximately 400 billion star systems.&lt;br /&gt;
* The vast 1:1 scale [[galaxy|Milky Way galaxy]] is based on real scientific principles, current scientific data and theories. It&#039;s created using a mix of [[Procedural Generation|procedural generation]] and artist direction.&lt;br /&gt;
* Around 400 billion [[Star Systems|star systems]] according to current scientific theories of star system formation with planets and moons that orbit and rotate. It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]].&lt;br /&gt;
* Groundbreaking in that it&#039;s based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.&lt;br /&gt;
* Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&amp;amp;t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].&lt;br /&gt;
* [[:Category:Alien life|Alien life]] such as [[Fungal Life|fungal life]].&lt;br /&gt;
* 141 [[nebula]] in the Milky Way [[galaxy]].&lt;br /&gt;
* [[Star Cluster]]s with rich survey data opportunities.&lt;br /&gt;
* 32 other galaxies are visible from the Milky Way.&lt;br /&gt;
* Several sentient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]]. More species are yet to be discovered.&lt;br /&gt;
* 57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].&lt;br /&gt;
* [[Constellation|Constellations]] can be seen from [[Sol]].&lt;br /&gt;
&lt;br /&gt;
== Flight Model ==&lt;br /&gt;
&lt;br /&gt;
The [[Flight Model|flight model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than [[Frontier: Elite II|Frontier]]&#039;s jousting at huge distances.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what&#039;s next]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fly-by-wire system of [[Flight Assist]] is a ship computer which keeps the ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot. It can be turned off so you have to manually adjust the thruster forcers, but Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits overlayed on a Newtonian mechanics model.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], community goals and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It&#039;s not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.&amp;lt;ref&amp;gt;https://www.polygon.com/2014/12/16/7402069/elite-dangerous-launch-campaign-single-player-story&amp;lt;/ref&amp;gt; The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.&lt;br /&gt;
&lt;br /&gt;
Braben explained: &amp;quot;We&#039;re bringing in a story that embraces all the players. People have said that Elite doesn&#039;t have a story. It does have a story, it just not a rescue the princess style single-player threaded story. What we have is the story of your life through the game, your progression. What we will have is things that happen to you as you reach certain stages of the game, you&#039;ll get invited to join things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But those are stories that work for all the players. You know, if you get invited to join a secret organisation, that can happen to lots of people. And the great thing is, if it doesn&#039;t happen to you you&#039;ll go &amp;quot;oh, why have they not invited me?&amp;quot; But then that&#039;s exciting, you&#039;ll think &amp;quot;oh well, ok, I did kill that policeman the other day, maybe I need to get my reputation a bit higher.&amp;quot;&amp;lt;ref&amp;gt;http://www.gamereactor.eu/news/264244/Elite%3A+Dangerous+has+a+story+that+%22embraces+all+the+players&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Galnet]] is the official source with galactic news. [[Tourist Beacon]]s and [[Listening Post]]s have official lore about a wide range of topics.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
This is a lore summary from the [[Elite Dangerous Role Playing Game|EDRPG]] about the galaxy of Elite Dangerous:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cheap and faster than light travel has enabled humanity to expand across the stars. They&#039;ve built colonies, cities, stations and empires. This led to the rise of galactic superpowers: the [[Federation]], [[Empire]] and [[Alliance]]. The galaxy&#039;s vast wealth of minerals, water and life-bearing planets makes them wealthier every day. Such wealth of the major [[factions]] attracts [[power|powerful people]] who scheme daily to gain power.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game https://www.edrpg.co.uk/&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying [[Station|stations]]. Little has changed for those in the bottom of society since the old-[[Earth]]&#039;s dark ages. The planet-spanning mega [[corporations]] employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on [[planets]] make it a dangerous galaxy.&#039;&#039;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Name ==&lt;br /&gt;
&lt;br /&gt;
[[David Braben]] explained the story behind the name &#039;&#039;&amp;quot;This is Elite 4, but I wanted something that was a fresh start. We looked at the story behind the other names. So Frontier is because the key thing with Frontier versus Elite is the action takes place on the periphery, on the frontier. Because logically from a story perspective if you imagine sort of cowboy semi lawless worlds they will tend to be on the frontier of human space. The core systems will be a lot more secure. You wouldn&#039;t get unruly systems so close.&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Elite: Dangerous is where you are part of the [[Pilots Federation|Federation of Pilots]] and you&#039;re offered to be admitted to it and you&#039;ll be able to do this within the game, but you&#039;re still at a lesser rank so it&#039;s a bit like the British Navy for example where you had the concept of a defaced ensign. Those who may not know British military ships can fly a different flag and people can also fly that privately, but it&#039;s defaced to say that this isn&#039;t the full military ship. So it&#039;s the same sort of principle as that. Anyway that is why this is the title of the game, because it&#039;s so key to all the way the multiplayer plugs together.&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dangerous is the third best rank for members of the [[Pilots Federation]] and the galaxy is dangerous. Here&#039;s related lore &#039;&#039;&amp;quot;Relentless, increasingly well organized piracy and the need to maintain their reputation and influence as the best of the best caused the Elite Pilots Federation to start opening its membership to candidates from the Deadly rank who were able to pass a rigorous test and then, as demand continued to soar, to those from the Dangerous rank.&amp;quot;&amp;lt;ref&amp;gt;http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f72c0f91b2#Badge%20of%20Honour Elite: Dangerous Newsletter #22&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Virtual Reality ==&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous is a groundbreaking title for virtual reality gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit. Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier&#039;s COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It&#039;s compatible with Oculus Rift, SteamVR and Vive headsets.&amp;lt;ref&amp;gt;https://www.elitedangerous.com/en/made-for-vr/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;In March 2015, [[David Braben]] said supporting the Oculus Rift right from the start was possible, because Elite Dangerous is self-published by [[Frontier Developments]] rather than a publisher. With a publisher they&#039;d have to make a business case for it and it would end up being pushed out into the future.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=JLpX1G5I5tQ Elite: Dangerous - David Braben Interview] with Gamereactor, &lt;br /&gt;
Mar 20, 2015.&lt;br /&gt;
&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Sound and Music ==&lt;br /&gt;
[[File:Elite_Dangerous_OST_Cover.jpg|thumb|200px|Elite Dangerous OST, released on April 1, 2015]]&lt;br /&gt;
&lt;br /&gt;
The [[Elite Dangerous Music]] was made by composer [[Erasmus Talbot]] and Frontier Head of Audio, [[Jim Croft]]. The Elite Dangerous Original Soundtrack has over 2 hours of music content to immerse yourself in the Elite Dangerous universe.&lt;br /&gt;
&lt;br /&gt;
Erasmus Talbot and Jim Croft developed the dynamic music system that allows the score to ‘breathe’ and reflect gameplay. Croft managed a team of talented individuals who also worked on audio such as ship engine sound and the ship&#039;s voice. Croft said it&#039;s been an absolute honor and privilege to be involved with Elite Dangerous.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/11961-Meet-the-Team-12-Jim-Croft-(Head-of-Audio) Meet the Team #12- Jim Croft (Head of Audio)]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whether Elite Dangerous is the most complex project he&#039;s worked on in his career, Jim Croft answered &#039;&#039;&amp;quot;I would say so, yes. It’s a bit like Alice. It’s a small rabbit hole initially but once you’ve started down it, one thing tends to lead to another and before you know it you are lost in labyrinthine complexity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding the backer response to the audio [[Jim Croft]] said &#039;&#039;&amp;quot;The response to Alpha 1.0 has been overwhelmingly positive. We were really glad to hear that people were in general enjoying our approach, particularly with respect to ship engines. One of our biggest challenges is in attempting to make space flight feel enjoyable, dynamic and non-fatiguing, while adhering to a plausible physical flight model as much as we can. It’s very tough to keep all parties happy; some like a light touch or no sound at all, whereas others want the full ‘Hollywood’ treatment. We want to give players what they want. Our aim is making as much of the audio in the game as customisable as possible in the audio options. So players can pick and choose the elements they prefer to hear and which elements they do not.&amp;quot;&#039;&#039; &amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/11961-Meet-the-Team-12-Jim-Croft-(Head-of-Audio)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Senior Audio Designer [[Matthew Florianz]] held a presentation giving an in-depth look into the making of the audio for Elite Dangerous with in-game examples. Pertaining the science approach with the way Frontier creates the universe, a question they often get is &#039;&#039;&amp;quot;why didn&#039;t you go for no sound in space? The game has sound.&amp;quot;&#039;&#039; Jim Croft answered that question &#039;&#039;&amp;quot;In the vast and often empty blackness of space, audio fulfills the crucial role of communicating a compelling sense of speed, acceleration and mass to the player.&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=GiAcsrmyePs&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite_Dangerous_-_Sound_In_Space_-_Control_Conference_2015&lt;br /&gt;
File:Elite_Dangerous_Soundtrack_-_Menu|Menu and Theme Song&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Dangerous Packaging ==&lt;br /&gt;
[[File:Elite-Dangerous-Limited-Edition-Box-Set.png|thumb|Elite Dangerous Limited Edition Box Set|250px]]Elite Dangerous was delivered to most people digitally. There was a special boxed edition and a Limited Edition Box Set for certain Kickstarter backers and the [https://www.frontierstore.net Frontier Store]. Some backers received an official star map poster.&lt;br /&gt;
&lt;br /&gt;
The Elite Dangerous Limited Edition Box Set was part of certain Kickstarter rewards which backers received. The Limited Edition Box Set contained an Elite branded polo shirt with the correct shirt size, a limited edition game pack (copy of the game), a paperback novel of [[Elite: Legacy]], the original soundtrack, an Elite pin badge which worked as a fastener and a personalized letter written by [[David Braben]] [https://en.wikipedia.org/wiki/Order_of_the_British_Empire OBE] for each of the 7,000 recipients. It all fit into a bespoke shipping carton and was distributed to 7,000 individuals worldwide. It was designed so that owners felt like they received something special. This boxed set was nominated and ‘Highly Commended’ in the 2015 British Luxury Packaging Design Awards.&amp;lt;ref&amp;gt;http://www.bridgemediagroup.com/Blog/files/tag-elite-dangerous.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Elite Dangerous - Digital Art Book&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:Edge-Magazine-Elite-Dangerous-Rebirth-of-a-Legend.png|thumb|200px|Edge magazine, Elite Dangerous - The Rebirth of a Legend]]At the 2011 Game Developers Conference, [[David Braben]] gave the presentation [http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem Classic Game Postmortem - ELITE]. During the Q&amp;amp;A an audience member asked &#039;&#039;&amp;quot;Is Elite 4 still on the drawing board?&amp;quot;&#039;&#039; Braben answered &#039;&#039;,&amp;quot;Yes it would be a tragedy for it not to be.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2012 space sims were unpopular among publishers so it was difficult to attract funding for such a project. Due to the financial failure of Freelancer in the early 2000&#039;s publishers were skeptical of space games in general. Publishers would want to steer the game in a particular direction which was unacceptable for [[David Braben]]. In an interview he said &#039;&#039;&amp;quot;Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with “[[Elite]]” – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;https://www.pcinvasion.com/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
David Braben said &#039;&#039;&amp;quot;When we first greenlit Elite: Dangerous, there were no other major space games since Freelancer. Now, there are dozens. So, I think we&#039;ve succeeded. We&#039;ve brought the genre back to life. And we&#039;ve proven there&#039;s quite a lot of demand for this sort of game. Yes, it&#039;s niche, but it&#039;s quite a big niche.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Frontier Developments|Frontier]] had been working on the game as a &amp;quot;skunk-works&amp;quot; background activity for some time prior to its Kickstarter launch. Other projects were prioritized. &#039;&#039;“... has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits”&#039;&#039;&amp;lt;ref&amp;gt;http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/&amp;lt;/ref&amp;gt; Elite Dangerous uses Frontier&#039;s own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.&amp;lt;ref&amp;gt;http://www.frontier.co.uk/our_technology/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over a quarter of a century after the original, David Braben of [[Frontier Developments]] launched a successful Kickstarter campaign in November 2012. The purpose was to test-market the concept, verify whether there&#039;s broader interest in a fourth game and to raise funds to help make the game.&lt;br /&gt;
&lt;br /&gt;
Braben wrote &#039;&#039;&amp;quot;We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so. There is also the fact that as long as we hit the threshold, it commits us to making the game.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/&amp;lt;/ref&amp;gt; By April 2014, £1.7m had been raised.&amp;lt;ref&amp;gt;http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html&amp;lt;/ref&amp;gt; This was a fraction of the total budget for developing the base-game, Elite Dangerous (1.0). At Gamescom 2014 Braben said &amp;quot;The original budget, because we put a lot of our money towards it, was £8m,&amp;quot; &amp;quot;it&#039;s grown by quite a lot&amp;quot;.&amp;lt;ref&amp;gt;http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those who pledged big during the Kickstarter got beta-access. People also bought beta access at £50 a pop. This included the full game. In mid-August 2014, more than 75,000 people were playing the Elite: Dangerous beta, providing &#039;&#039;&amp;quot;more and more money that moves ever closer to the game breaking even in a really good way.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frontier had also reacquired the rights to the Elite franchise. Frontier purchased the software and IT consultancy company Professional Practice Automation in a £5.09m deal on Tuesday April 15, 2014. This included the royalty rights to the Elite video game franchise which was held by PPA.&amp;lt;ref&amp;gt;http://www.mcvuk.com/news/read/frontier-acquires-elite-rights-as-braben-readies-share-sale/0131299&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In December 2013, A playable alpha version of the game was released to Kickstarter backers who pledged pledged £200.&amp;lt;ref&amp;gt;http://www.eurogamer.net/articles/2013-12-12-elite-dangerous-now-playable-if-youre-a-200-alpha-backer&amp;lt;/ref&amp;gt; In May 2014, the game entered the first phase of beta testing. The focus was primarily on testing the systems and servers with a greater number of players. A pre-release &amp;quot;gamma&amp;quot; build was released to backers three weeks before launch to give them a head start.&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous (1.0) was developed and published by Frontier Developments and the Windows PC version launched on December 16, 2014. Since then it has had many updates and launched on multiple platforms.&lt;br /&gt;
&lt;br /&gt;
The [https://www.youtube.com/watch?v=0GxJbOMaXa0 Elite Dangerous Premiere] was held in November 2014. There were interviews, videos, speeches, reveals, prize giveaways and a detailed [https://www.youtube.com/watch?v=fQXgcV3JMrY 1:10 scale model] of the Cobra MkIII.&amp;lt;ref&amp;gt;http://daftworks.co.uk/eliterpg/index.php/Elite_Dangerous_Launch_Event&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Elite-Dangerous-Premiere-Cobra-Model.jpg|thumb|200px|Elite Dangerous Premiere Cobra Model]]&lt;br /&gt;
&lt;br /&gt;
The Xbox One version launched on October 6, 2015.&amp;lt;ref&amp;gt;[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. &amp;quot;Elite: Dangerous Xbox One Release Date Revealed.&amp;quot; GameSpot, 8 Sept. 2015.]&amp;lt;/ref&amp;gt; The PlayStation 4 version launched on June 27, 2017.&amp;lt;ref&amp;gt;https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Apple Mac version was released on May 12, 2015.&amp;lt;ref&amp;gt;https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/&amp;lt;/ref&amp;gt; It doesn&#039;t have [[Elite Dangerous: Horizons]] due to the lack of high-performance Compute Shaders in the graphics API&#039;s supported by OS X.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=191898 Answer From The Devs 15/10/15 - ED Forums]&amp;lt;/ref&amp;gt; As of the Q4 update of Elite Dangerous: Beyond, the Mac version of Elite Dangerous will no longer be playable due to technical barriers.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/424243-Important-Mac-announcement&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Post-launch it can be estimated that the development budget for Elite Dangerous is in the tens of millions of pounds or more when major updates and expansions are included such as [[Elite Dangerous: Horizons|Elite Dangerous Horizons]] and [[Elite Dangerous: Beyond]].&lt;br /&gt;
&lt;br /&gt;
== Development Team ==&lt;br /&gt;
&lt;br /&gt;
On May 26 2017, the producer for the Elite Dangerous PS4 version Lloyd Morgan-Moore said &#039;&#039;“The Elite Dangerous team is over a hundred people strong, and while we have a dedicated PS4 team to handle things like PSN infrastructure, everyone is working on content which will appear simultaneously on all platforms. We don’t regard platforms separately when it comes to content.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://www.redbull.com/en/games/stories/1331858657533/elite-dangerous-ps4-interview&amp;lt;/ref&amp;gt; The team size was confirmed by a few people who visited the Frontier offices during the week of June 9, 2017.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/356790-My-visit-to-Frontier-Developments-and-the-Future-of-the-Game&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
The_Making_of_Elite_Dangerous&lt;br /&gt;
My_other_car%27s_a_Cobra_MKIII_-_Nordic_Game_2014&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development Plans ==&lt;br /&gt;
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Features in the expansions|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way galaxy. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 huge scope] and Frontier has ambitious development plans. During an interview at [[Lavecon]] 2015, Frontier stated to have a clear intention of a 10 year development plan.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/165775-Lavecon-News&amp;lt;/ref&amp;gt; It&#039;s confirmed by [[David Braben]] during a charity livestream in December 2016.&amp;lt;ref&amp;gt;Elite Dangerous 24 Hour Charity Livestream! Part 1! 2016 https://www.youtube.com/watch?v=KS33cyq6Z_A&amp;amp;t=21m00s&amp;lt;/ref&amp;gt; In an interview with the Rolling Stone, Braben said &amp;quot;It&#039;s down to fans engaging with it, to be honest. But I would very much like to see it still going in 10-plus years. We might change things but, we&#039;d like to keep the same basic idea.&amp;quot;&amp;lt;ref&amp;gt;http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This includes small free updates and paid major updates. Check the [[Development Plans]] page for an overview of planned updates and expansions.&lt;br /&gt;
&lt;br /&gt;
For example, the roadmap is to add these features with major updates (in no particular order): &amp;lt;ref&amp;gt;Elite Dangerous Newsletter #29 http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=1824c0b05a#Lifetime%20Exp&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [https://www.elitedangerous.com/en/horizons Landing / driving / prospecting on airless rocky planets, moons &amp;amp; asteroids - Elite Dangerous: Horizons] - see [[Planetary Landings]].&lt;br /&gt;
* [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Walking around interiors and combative boarding of other ships]]. - see [[Space Legs]].&lt;br /&gt;
* [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Combat and other interactions with other players and AIs in the internal areas of star ports]]&lt;br /&gt;
* [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Accessing richly detailed planetary surfaces]] - see [[Atmospheric Landings]] and [[Procedural Cities]].&lt;br /&gt;
* [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|Availability of giant ‘executive control’ ships to players]]. - see [[Capital Ships]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
The_Future_of_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Check the [[Elite Dangerous Reception and Awards]] page for information about the reception by the press and awards.&lt;br /&gt;
&lt;br /&gt;
The game had sold around 1.7 million units by the end of May 2016.&amp;lt;ref&amp;gt;http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html&amp;lt;/ref&amp;gt; By the end of December 2016 a total of over 2.1 million paid franchise units of Elite: Dangerous had been sold.&amp;lt;ref&amp;gt;[http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476 Frontier Developments PLC Trading Update]&lt;br /&gt;
&amp;lt;/ref&amp;gt; As of August 2017 over 2.75 million copies were sold.&amp;lt;ref&amp;gt;http://www.eurogamer.net/articles/2017-08-15-planet-coaster-soars-past-million-sales&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
Here are some carefully selected fan made videos that show various aspects of the game:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite_Dangerous_(Trailer)_%E2%80%A2_CTRL_ALT_SPACE_2017&lt;br /&gt;
Elite_Dangerous_-_The_Galaxy&lt;br /&gt;
Elite_Dangerous_-_%22Collection_of_Wonders%22_-_Ringed_Neutron_Star_Elite_Dangerous_English&lt;br /&gt;
Hind_Mines &lt;br /&gt;
Wonders_of_the_Galaxy_15_-_Gamescom_Exclusive_EliteDangerous&lt;br /&gt;
Elite_Dangerous_-_The_Journey_Itself_2&lt;br /&gt;
Ralfi%27s_Alley-_Elite_Dangerous_first_hours&lt;br /&gt;
Elite_Dangerous_-_Flight_Assist_Off&lt;br /&gt;
The_Return_(Elite_Dangerous)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery ==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite-Dangerous-Vertical-Poster-by-atackart.png|Elite Dangerous official vertical poster by Josh Atack&lt;br /&gt;
Elite_Dangerous_Logo_Big.png|Elite Dangerous logo big&lt;br /&gt;
Golden-Elite-Dangerous-Logo.png|Golden Elite Dangerous Logo&lt;br /&gt;
Golden-Elite-Logo.png|Golden Elite Logo&lt;br /&gt;
Elite Dangerous E3 Banner art.jpg|Elite Dangerous E3 Banner official art&lt;br /&gt;
Elite Dangerous Physical Gamepack Art.jpg|Elite Dangerous Physical Gamepack official art&lt;br /&gt;
File:Elite-Dangerous-Banner-Official-Art.png|Elite Dangerous official banner art&lt;br /&gt;
Elite-Dangerous-Splash-Screen.png|Elite Dangerous Splash Screen&lt;br /&gt;
Elite Dangerous Logo Text.png|Elite Dangerous Logo Text&lt;br /&gt;
Elite Dangerous Splash Screen.png|Elite Dangerous Splash Screen 2&lt;br /&gt;
Elite-Dangerous-Premiere-Cobra-Model.jpg|Elite Dangerous Premiere Cobra Model&lt;br /&gt;
Elite-Dangerous-E3-2015-Banner.png|Elite Dangerous E3 2015 Banner&lt;br /&gt;
Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork&lt;br /&gt;
Elite-Logo-Silver.png|Elite silver logo&lt;br /&gt;
Elite-Dangerous-Official-Star-Map-Poster.jpg|Elite Dangerous Official Star Map Poster&lt;br /&gt;
Elite-Dangerous-Official-Key-Art.png|Elite Dangerous official key art&lt;br /&gt;
Elite-Dangerous-Limited-Edition-Box-Set.png|Elite Dangerous Limited Edition Box Set&lt;br /&gt;
Elite-Dangerous-OST-Sound-And-Essence-Art.png|Elite Dangerous OST Sound and Essence Art&lt;br /&gt;
Edge-Magazine-Elite-Dangerous-Rebirth-of-a-Legend.png|Edge magazine, Elite Dangerous - The Rebirth of a Legend&lt;br /&gt;
Elite-Dangerous-Box-Art.png|Elite Dangerous box art&lt;br /&gt;
Elite Dangerous Logo Clean Vector Big.png|Elite Dangerous Logo Clean Vector Big&lt;br /&gt;
Elite-Dangerous-Core-Logo.png|Elite Dangerous core logo transparent&lt;br /&gt;
Elite-Dangerous-Logo-Splash-Screen-2.png|Elite Dangerous Logo Splash Screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Elite: Dangerous]]&lt;br /&gt;
[[Category:Elite series]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>83.244.197.2</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=2742</id>
		<title>Elite Dangerous</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=2742"/>
		<updated>2018-05-18T13:00:51Z</updated>

		<summary type="html">&lt;p&gt;83.244.197.2: /* Multiplayer vs Solo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elite-Dangerous-Vertical-Poster-by-atackart.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elite Dangerous&#039;&#039;&#039; is a massively multiplayer space epic and fourth installment in the legendary [[Elite series]], the longest running space simulation series in history.&amp;lt;ref&amp;gt;https://twitter.com/gwr/status/611537566299463681?lang=en Guinness World Records, 18 June 2015&amp;lt;/ref&amp;gt; It&#039;s developed and published by [[Frontier Developments]] with [[David Braben]] as the director. The Windows PC version launched on December 16, 2014. It was partially funded via a [[Kickstarter]] campaign.&amp;lt;ref&amp;gt;[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ Chalk, Andy. &amp;quot;Elite: Dangerous Creator Says Crowdfunding Covered Less than One-quarter of Its Total Cost.&amp;quot; PC Gamer, 11 Sept. 2014. Web. 14 Jan. 2015.]&amp;lt;/ref&amp;gt; The Mac version was released on May 12, 2015.&amp;lt;ref&amp;gt;https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/&amp;lt;/ref&amp;gt; The Xbox One version launched on October 6, 2015&amp;lt;ref&amp;gt;[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. &amp;quot;Elite: Dangerous Xbox One Release Date Revealed.&amp;quot; GameSpot, 8 Sept. 2015.]&amp;lt;/ref&amp;gt; and the PlayStation 4 version on June 27, 2017.&amp;lt;ref&amp;gt;https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New players start out with a [[Sidewinder MkI]] [[ship|spaceship]] and a small sum of [[credits]]. They can blaze their own trail such as [[Trader|trade]], [[pirate]], [[Bounty Hunter|bounty-hunt]], [[Miner|mine]], [[Explorer|explore]], [[salvage]] to fame and fortune.&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous brings a modern look and new features to the Elite franchise. It&#039;s the first game in the series to feature online multiplayer in a vast 1:1 scale simulation of the Milky Way [[galaxy]] based on real scientific principles, current scientific data and theories. It&#039;s groundbreaking in that the galaxy is based on a lot of hard science with all sorts of star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt; It&#039;s also one of the first major titles to offer full virtual reality support with an exceptionally immersive experience in an all-encompassing universe, and every player on every platform affects the same shared galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]].&lt;br /&gt;
&lt;br /&gt;
Iconic features of the classic Elite games have been updated for Elite Dangerous such as the [[Coriolis]] station and [[Cobra Mk III]]. The Coriolis was the first station updated for Elite Dangerous&#039; modern visual character. Many [[ships]] are based on the classic, polygonal shapes of [[Elite]]. Thus Elite Dangerous continues the rich heritage of the Elite series.&amp;lt;ref&amp;gt;Official The Art of Elite Dangerous art book, August 17 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous, like the previous Elite games, takes place in the fictional [[Elite Universe]]. It&#039;s 50 years after the events of [[Frontier: First Encounters]], starting in the year 3300 AD (which relates to 2014). The [[Thargoids|Thargoid]] [[species]], introduced in [[Elite]], have also returned.&lt;br /&gt;
&lt;br /&gt;
New seasons of major updates are being released, as DLC, available separately; called [[Horizons|Elite Dangerous: Horizons]] and [[Elite Dangerous: Beyond]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Elite Dangerous builds upon the legacy and foundations of the previous Elite games, and aims to expand it to a modern context while adding new features that have never before been seen in the [[:Category:Elite series|Elite series]]. The [[Elite Dangerous FAQ]] has additional information.&lt;br /&gt;
&lt;br /&gt;
* The vast 1:1 scale [[galaxy|Milky Way galaxy]] is based on real scientific principles, current scientific data and theories. It&#039;s created using a mix of [[Procedural Generation|procedural generation]] and artist direction. There are around 400 billion star systems. More information in [[Elite Dangerous#Realistic Astrophysics and Scale|Realistic Astrophysics and Scale]].&lt;br /&gt;
* An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.&lt;br /&gt;
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&amp;amp;t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[roles]].&lt;br /&gt;
* Player actions can change the narrative and history of humankind. Such as battle [[pirate]]s, participate in community events, leaving a mark in the galaxy.&lt;br /&gt;
* There are no classes or skill levels, strength is decided by ship equipment and player skill.&lt;br /&gt;
* More than 30 different and customizable [[ships]].&lt;br /&gt;
* Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.&lt;br /&gt;
* [[Flight Model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier&#039;s jousting at huge distances. Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)&lt;br /&gt;
* Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems.&lt;br /&gt;
* [[Multicrew]] adds the ability to join a seat of another commander&#039;s or let others join your ship.&lt;br /&gt;
* [[Holo-Me]] is the name of the character customization feature for the player&#039;s commander. It allows deep character customization.&lt;br /&gt;
* [[Camera suite|Camera Suite]] is a fully functional third-person camera suite.&lt;br /&gt;
* Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone).&lt;br /&gt;
* The [[Background Simulation]] is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.&lt;br /&gt;
* A shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It&#039;s not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.&lt;br /&gt;
== Multiplayer vs Solo ==&lt;br /&gt;
Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic [[Background Simulation]].&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to 4 players in a [[Wings|Wing]] or join other people&#039;s ships via [[Multicrew]]. This was tested since the early betas, and uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time getting this tech to work, because it&#039;s way more complicated than a central server.&amp;lt;ref&amp;gt;http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781&amp;lt;/ref&amp;gt; The networking system has gradually improved and changed to accommodate new features like Multicrew.&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s chosen game mode, some of the other ships they meet while traveling through space will be real players as opposed to computer-controlled ships (NPC). This could be a friend which a player has agreed to rendezvous with, or another real player that is encountered by chance.&lt;br /&gt;
&lt;br /&gt;
Due to the gigantic size of the full-scale Milky Way galaxy, player encounters are very rare in deep space. Most players are found in the Bubble of inhabited space with around 20000 systems including [[Sol]].&lt;br /&gt;
&lt;br /&gt;
All players are Commanders in the [[Pilots Federation]] – that is how they are distinguished from non-players. The prefix &amp;quot;CMDR&amp;quot; is visible before their names. The radar can also be used to distinguish a real player from AI controlled ships. A player shows as a hollow square or triangle (indicating stowed or deployed hardpoints) while an NPC ship appears as either a solid square or triangle.&lt;br /&gt;
&lt;br /&gt;
== Evolving Universe ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|250px]]&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Stationoverplanet.jpg|Space station over a planet&lt;br /&gt;
EDwallpaper2.jpg|Closer view&lt;br /&gt;
EDwallpaper4.jpg|Flying close to a damaged ship&lt;br /&gt;
EDwallpaper.jpg|Space battle&lt;br /&gt;
EDwallpaper1.jpg|Docking&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous has a vast 1:1 scale simulation of the [[galaxy|Milky Way galaxy]] which evolves in real-time. The galaxy is based on real scientific principles, current scientific data and theories.&lt;br /&gt;
&lt;br /&gt;
As players explore, different factions will spread to further star systems, colonize planets and build space [[Station|stations]]. Players can participate in this process by completing missions for a particular [[Minor Factions|minor faction]] to increase their [[influence]] in a particular system. This can eventually lead to wars. Players can continue to help their chosen faction by participating in them. In addition to war, players can also influence minor factions in star systems in other ways such as by causing an economic boom.&lt;br /&gt;
&lt;br /&gt;
New stations are slowly built in real time. These events create opportunities for players like [[Community Goals]]. The resources and workers required for building need to be transported to the site, which becomes a prime target for piracy and increases the demand for bounty hunting.&lt;br /&gt;
&lt;br /&gt;
There are several sapient [[species]] in the Milky Way galaxy. The most notable are [[Human]], [[Thargoid]] and [[Guardian]]. More species are yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
== Buy to Play ==&lt;br /&gt;
The base game of Elite Dangerous has a fixed price, without hidden costs. After purchasing the base game you can play it anytime you want as long as the servers are online. So you can jump back in the game for free after a few months or years. It requires an internet connection to login and interact with the shared [[galaxy]] and [[Background Simulation]].&lt;br /&gt;
&lt;br /&gt;
Major additional expansions and premium DLC require one-time payments to own. Such as [[Horizons ]]which includes the [[Beyond]] season. These greatly expand the base game. There are no pay-to-win micro-transactions. The only micro-transactions are for cosmetics such as [[livery]].&lt;br /&gt;
&lt;br /&gt;
== Procedural Content ==&lt;br /&gt;
[[File:Elite Dangerous - procedural generation|right|250px]]&lt;br /&gt;
Elite Dangerous uses [[Procedural Generation|Procedural generation]]. It&#039;s a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.&lt;br /&gt;
&lt;br /&gt;
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. [[Frontier: Elite II]] did this for star systems and planets. [[Frontier Developments]] will go much further with this technique in Elite Dangerous.&lt;br /&gt;
&lt;br /&gt;
== Player Roles ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 3 - Player Roles|Player Roles Dev Diary|right|250x250px]]In the tradition of the original [[Elite]] and open-world games, there&#039;s no linear story: you can be a rich trader, a veteran bounty hunter, a feared pirate, a lonely miner, a notorious smuggler, or all of them, or something else entirely, based on your own actions.&lt;br /&gt;
&lt;br /&gt;
Among the trillions of people in the [[galaxy]] - you start off as an insignificant new member of the [[Pilots Federation]]. You receive an indefinitely loaned and insured [[Sidewinder MkI|Sidewinder]] from a secret benefactor. You&#039;ve got a [[Ships|ship]] and some spare [[credits]] to get started. One day, you might get fame, wealth or glory.&lt;br /&gt;
&lt;br /&gt;
Unlike RPGs, players in Elite Dangerous do not choose their [[Roles|role]] by customizing stats and skills of their character. Instead, the player is free to assume any [[Roles|role]]. This is similar to how people choose roles in real-life.&lt;br /&gt;
&lt;br /&gt;
The player can customize his or her character&#039;s physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their suit, head and facial features, gender and other cosmetics. The [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person.&lt;br /&gt;
&lt;br /&gt;
The choice and customisation of a player&#039;s ship gears it towards specific role(s). Some examples are [[Roles#Trader|Trader]], [[Miner]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]] and [[Roles#Pirate|Pirate]]. Hybrid roles are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.&lt;br /&gt;
&lt;br /&gt;
In order to allow each player to explore each role they are able to own multiple ships. Every ship can be customised to fill a certain role. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
[[File:Elite Dangerous Trading Dev Diary|right|250px]]In previous Elite games [[trading]] was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. &lt;br /&gt;
Traders in Elite Dangerous have access to a vast number of commodities, both legal and illegal. There&#039;s also [[rare commodities]] which are unique to a specific star system. These increase in value the further from their origin they&#039;re sold.&lt;br /&gt;
&lt;br /&gt;
Instead of static prices per star system, [[Commodities Market|markets]] respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to &amp;quot;game&amp;quot; the markets by manipulating supply and demand.&lt;br /&gt;
&lt;br /&gt;
Players are also able to [[Smuggler|smuggle]] goods by moving fast or use precise management of ship heat in order to slip past station security forces.&lt;br /&gt;
&lt;br /&gt;
=== Piracy ===&lt;br /&gt;
[[File:Elite Dangerous Physical Gamepack Art.jpg|thumb|250px|Elite Dangerous Physical Gamepack official art]]&lt;br /&gt;
&lt;br /&gt;
Players can steal cargo from other ships by using a variety of means. They can employ [[Limpet Controller/Hatch Breaker|hatch-breaker limpets]] which, when fired at an un-shielded target, will latch onto the [[Cargo Hatch|cargo hatch]] and extract cargo canisters from it. In addition, once shields have been dropped a player can shoot the cargo hatch manually to damage it which has the same effect, but requires more skill in most cases. Once stolen cargo has been scooped, it can be smuggled and sold at stations and outposts with [[Black market|black markets]].&lt;br /&gt;
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Various combat events (e.g. performing tight turns, firing weapons) heat up a ship&#039;s hull, which makes the ship easier to be spotted on scanners. This in turn makes it easier for [[pirates]] and bounty hunters to locate such ships. This helps players detect on-going battles and join in.&lt;br /&gt;
&lt;br /&gt;
=== Bounty Hunting ===&lt;br /&gt;
&lt;br /&gt;
Throughout the galaxy players may encounter non-player ships, which are controlled by AI, and real players who have taken a life of crime. Once scanned, a player can see the current [[bounty]] issued against that pilot. If destroyed in combat the player will receive a bounty voucher. It can be redeemed at a [[starport]] controlled by the faction that issued the bounty to receive a reward.&lt;br /&gt;
&lt;br /&gt;
Consequently, many criminals seek refuge in systems with an anarchy status. Anarchy systems are ruled by a faction that doesn&#039;t enforce the rule of law. However, players are able to scan other ships in these systems with a [[Kill Warrant Scanner|kill warrant scanner]] in order to see if they are wanted in any other systems. Upon destroying a wanted ship the player can travel to the system the bounty was issued and claim it.&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
[[File:Elite Dangerous E3 Banner art.jpg|thumb|250px|Elite Dangerous E3 Banner official art]]Players can mine a plethora of [[materials]] from planetary ring systems and asteroid belts that orbit around stars. When a [[Mining Laser|mining laser]] and [[refinery]] module are equipped to a ship, the player can fire at suitable asteroids and use the cargo scoop to collect asteroid chunks. The pieces are refined onboard the ship.&lt;br /&gt;
&lt;br /&gt;
[[Limpet]]s - disposable autonomous drones - can be very helpful when mining. [[Limpet Controller/Prospector|Prospector]] limpets can help you find the best resources, while [[Limpet Controller/Collector|Collector]] limpets retrieve mined asteroid chunks.&lt;br /&gt;
&lt;br /&gt;
Refineries have temporary bins that will store a refined product (after you&#039;ve scooped it). Once each respective bin reaches 100%, the bin contents will then be automatically transferred to your cargo hold as a unit of 1, at which point it can be sold at a station.&lt;br /&gt;
&lt;br /&gt;
== Hyperdrives ==&lt;br /&gt;
Previous Elite games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players couldn&#039;t travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature (perceived time dilation by slowing the pilot&#039;s bodily functions) as a realism/gameplay trade-off.&lt;br /&gt;
&lt;br /&gt;
However, such a mechanism doesn&#039;t work in a multiplayer game. Thus Elite Dangerous features faster-than-light travel called [[Supercruise]]. Each ship comes equipped with a [[Frame Shift Drive]] (FSD) which allows it to travel faster than light within a star system, or to other star systems via a [[Hyperspace]] jump. A FSD can be upgraded to increase its range, enabling faster travel around the galaxy and long-range exploration. The Hyperspace range of a FSD is decreased by the ship&#039;s mass. So if your ship is outfitted with heavier ship components (hardpoints, internal modules, etc) your jump distance will be reduced. The mass of any carried cargo or fuel reduces it too. This is referred to as the laden and unladen jump range.&lt;br /&gt;
&lt;br /&gt;
==Landing On Planets==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Viper-MkIII-Atmosphere-Concept-Art.png|Concept art showing atmospheric entry&lt;br /&gt;
cloudscape.jpg|Concept art of flying through a planet&#039;s atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Planetary Landing on realistic, full-sized, airless planets and moons is possible since the release of the season of updates called [[Horizons|Elite Dangerous: Horizons]]. You can land, visit [[outpost]]s, [[starport]]s, use a [[SRV]] to drive and explore the surface for materials, alien and fungal[[Fungal Life| lifeforms]] etc.&lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Landings]] will be added with a series of major updates in the future.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Ship Customization==&lt;br /&gt;
[[File:Engines.jpg|Pre-launch image of possible thruster models.|thumb|250px]]&lt;br /&gt;
Ships can be customized and [[Outfitting|outfitted]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Readying Weapons==&lt;br /&gt;
Weapon [[Hardpoint|hardpoints]] on a ship can be stowed or deployed. Other players in your vicinity who have their weapons stowed will show up on your scanner with a square symbol. This changes to a triangle when their weapons are deployed. NPC ships have solid squares/triangles. Real players (CMDRs) symbols are hollow.&lt;br /&gt;
&lt;br /&gt;
==Realistic Astrophysics and Scale==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Asteroid_field.jpg|Asteroid Field&lt;br /&gt;
EDwallpaper5.jpg|Flying through a field&lt;br /&gt;
EDwallpaper3.jpg|Flying on the edge of the atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and current galactic charts. New features will be added iteratively over time. [[David Braben]] confirmed the inclusion of new encounters with e.g. comets, black holes and quasars.&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous is set in a procedurally generated [[ galaxy|Milky Way galaxy]] with approximately 400 billion star systems.&lt;br /&gt;
* The vast 1:1 scale [[galaxy|Milky Way galaxy]] is based on real scientific principles, current scientific data and theories. It&#039;s created using a mix of [[Procedural Generation|procedural generation]] and artist direction.&lt;br /&gt;
* Around 400 billion [[Star Systems|star systems]] according to current scientific theories of star system formation with planets and moons that orbit and rotate. It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]].&lt;br /&gt;
* Groundbreaking in that it&#039;s based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.&lt;br /&gt;
* Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&amp;amp;t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].&lt;br /&gt;
* [[:Category:Alien life|Alien life]] such as [[Fungal Life|fungal life]].&lt;br /&gt;
* 141 [[nebula]] in the Milky Way [[galaxy]].&lt;br /&gt;
* [[Star Cluster]]s with rich survey data opportunities.&lt;br /&gt;
* 32 other galaxies are visible from the Milky Way.&lt;br /&gt;
* Several sentient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]]. More species are yet to be discovered.&lt;br /&gt;
* 57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].&lt;br /&gt;
* [[Constellation|Constellations]] can be seen from [[Sol]].&lt;br /&gt;
&lt;br /&gt;
== Flight Model ==&lt;br /&gt;
&lt;br /&gt;
The [[Flight Model|flight model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than [[Frontier: Elite II|Frontier]]&#039;s jousting at huge distances.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what&#039;s next]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fly-by-wire system of [[Flight Assist]] is a ship computer which keeps the ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot. It can be turned off so you have to manually adjust the thruster forcers, but Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits overlayed on a Newtonian mechanics model.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork|thumb|250px]]&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], community goals and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It&#039;s not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.&amp;lt;ref&amp;gt;https://www.polygon.com/2014/12/16/7402069/elite-dangerous-launch-campaign-single-player-story&amp;lt;/ref&amp;gt; The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.&lt;br /&gt;
&lt;br /&gt;
Braben explained: &amp;quot;We&#039;re bringing in a story that embraces all the players. People have said that Elite doesn&#039;t have a story. It does have a story, it just not a rescue the princess style single-player threaded story. What we have is the story of your life through the game, your progression. What we will have is things that happen to you as you reach certain stages of the game, you&#039;ll get invited to join things.&amp;quot;&lt;br /&gt;
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&amp;quot;But those are stories that work for all the players. You know, if you get invited to join a secret organisation, that can happen to lots of people. And the great thing is, if it doesn&#039;t happen to you you&#039;ll go &amp;quot;oh, why have they not invited me?&amp;quot; But then that&#039;s exciting, you&#039;ll think &amp;quot;oh well, ok, I did kill that policeman the other day, maybe I need to get my reputation a bit higher.&amp;quot;&amp;lt;ref&amp;gt;http://www.gamereactor.eu/news/264244/Elite%3A+Dangerous+has+a+story+that+%22embraces+all+the+players&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Galnet]] is the official source with galactic news. [[Tourist Beacon]]s and [[Listening Post]]s have official lore about a wide range of topics.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
This is a lore summary from the [[Elite Dangerous Role Playing Game|EDRPG]] about the galaxy of Elite Dangerous:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cheap and faster than light travel has enabled humanity to expand across the stars. They&#039;ve built colonies, cities, stations and empires. This led to the rise of galactic superpowers: the [[Federation]], [[Empire]] and [[Alliance]]. The galaxy&#039;s vast wealth of minerals, water and life-bearing planets makes them wealthier every day. Such wealth of the major [[factions]] attracts [[power|powerful people]] who scheme daily to gain power.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game https://www.edrpg.co.uk/&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying [[Station|stations]]. Little has changed for those in the bottom of society since the old-[[Earth]]&#039;s dark ages. The planet-spanning mega [[corporations]] employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on [[planets]] make it a dangerous galaxy.&#039;&#039;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Name ==&lt;br /&gt;
&lt;br /&gt;
[[David Braben]] explained the story behind the name &#039;&#039;&amp;quot;This is Elite 4, but I wanted something that was a fresh start. We looked at the story behind the other names. So Frontier is because the key thing with Frontier versus Elite is the action takes place on the periphery, on the frontier. Because logically from a story perspective if you imagine sort of cowboy semi lawless worlds they will tend to be on the frontier of human space. The core systems will be a lot more secure. You wouldn&#039;t get unruly systems so close.&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Elite: Dangerous is where you are part of the [[Pilots Federation|Federation of Pilots]] and you&#039;re offered to be admitted to it and you&#039;ll be able to do this within the game, but you&#039;re still at a lesser rank so it&#039;s a bit like the British Navy for example where you had the concept of a defaced ensign. Those who may not know British military ships can fly a different flag and people can also fly that privately, but it&#039;s defaced to say that this isn&#039;t the full military ship. So it&#039;s the same sort of principle as that. Anyway that is why this is the title of the game, because it&#039;s so key to all the way the multiplayer plugs together.&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dangerous is the third best rank for members of the [[Pilots Federation]] and the galaxy is dangerous. Here&#039;s related lore &#039;&#039;&amp;quot;Relentless, increasingly well organized piracy and the need to maintain their reputation and influence as the best of the best caused the Elite Pilots Federation to start opening its membership to candidates from the Deadly rank who were able to pass a rigorous test and then, as demand continued to soar, to those from the Dangerous rank.&amp;quot;&amp;lt;ref&amp;gt;http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f72c0f91b2#Badge%20of%20Honour Elite: Dangerous Newsletter #22&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Virtual Reality ==&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous is a groundbreaking title for virtual reality gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit. Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier&#039;s COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It&#039;s compatible with Oculus Rift, SteamVR and Vive headsets.&amp;lt;ref&amp;gt;https://www.elitedangerous.com/en/made-for-vr/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;In March 2015, [[David Braben]] said supporting the Oculus Rift right from the start was possible, because Elite Dangerous is self-published by [[Frontier Developments]] rather than a publisher. With a publisher they&#039;d have to make a business case for it and it would end up being pushed out into the future.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=JLpX1G5I5tQ Elite: Dangerous - David Braben Interview] with Gamereactor, &lt;br /&gt;
Mar 20, 2015.&lt;br /&gt;
&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Sound and Music ==&lt;br /&gt;
[[File:Elite_Dangerous_OST_Cover.jpg|thumb|200px|Elite Dangerous OST, released on April 1, 2015]]&lt;br /&gt;
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The [[Elite Dangerous Music]] was made by composer [[Erasmus Talbot]] and Frontier Head of Audio, [[Jim Croft]]. The Elite Dangerous Original Soundtrack has over 2 hours of music content to immerse yourself in the Elite Dangerous universe.&lt;br /&gt;
&lt;br /&gt;
Erasmus Talbot and Jim Croft developed the dynamic music system that allows the score to ‘breathe’ and reflect gameplay. Croft managed a team of talented individuals who also worked on audio such as ship engine sound and the ship&#039;s voice. Croft said it&#039;s been an absolute honor and privilege to be involved with Elite Dangerous.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/11961-Meet-the-Team-12-Jim-Croft-(Head-of-Audio) Meet the Team #12- Jim Croft (Head of Audio)]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whether Elite Dangerous is the most complex project he&#039;s worked on in his career, Jim Croft answered &#039;&#039;&amp;quot;I would say so, yes. It’s a bit like Alice. It’s a small rabbit hole initially but once you’ve started down it, one thing tends to lead to another and before you know it you are lost in labyrinthine complexity.&amp;quot;&#039;&#039;&lt;br /&gt;
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Regarding the backer response to the audio [[Jim Croft]] said &#039;&#039;&amp;quot;The response to Alpha 1.0 has been overwhelmingly positive. We were really glad to hear that people were in general enjoying our approach, particularly with respect to ship engines. One of our biggest challenges is in attempting to make space flight feel enjoyable, dynamic and non-fatiguing, while adhering to a plausible physical flight model as much as we can. It’s very tough to keep all parties happy; some like a light touch or no sound at all, whereas others want the full ‘Hollywood’ treatment. We want to give players what they want. Our aim is making as much of the audio in the game as customisable as possible in the audio options. So players can pick and choose the elements they prefer to hear and which elements they do not.&amp;quot;&#039;&#039; &amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/11961-Meet-the-Team-12-Jim-Croft-(Head-of-Audio)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Senior Audio Designer [[Matthew Florianz]] held a presentation giving an in-depth look into the making of the audio for Elite Dangerous with in-game examples. Pertaining the science approach with the way Frontier creates the universe, a question they often get is &#039;&#039;&amp;quot;why didn&#039;t you go for no sound in space? The game has sound.&amp;quot;&#039;&#039; Jim Croft answered that question &#039;&#039;&amp;quot;In the vast and often empty blackness of space, audio fulfills the crucial role of communicating a compelling sense of speed, acceleration and mass to the player.&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=GiAcsrmyePs&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
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&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite_Dangerous_-_Sound_In_Space_-_Control_Conference_2015&lt;br /&gt;
File:Elite_Dangerous_Soundtrack_-_Menu|Menu and Theme Song&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Dangerous Packaging ==&lt;br /&gt;
[[File:Elite-Dangerous-Limited-Edition-Box-Set.png|thumb|Elite Dangerous Limited Edition Box Set|250px]]Elite Dangerous was delivered to most people digitally. There was a special boxed edition and a Limited Edition Box Set for certain Kickstarter backers and the [https://www.frontierstore.net Frontier Store]. Some backers received an official star map poster.&lt;br /&gt;
&lt;br /&gt;
The Elite Dangerous Limited Edition Box Set was part of certain Kickstarter rewards which backers received. The Limited Edition Box Set contained an Elite branded polo shirt with the correct shirt size, a limited edition game pack (copy of the game), a paperback novel of [[Elite: Legacy]], the original soundtrack, an Elite pin badge which worked as a fastener and a personalized letter written by [[David Braben]] [https://en.wikipedia.org/wiki/Order_of_the_British_Empire OBE] for each of the 7,000 recipients. It all fit into a bespoke shipping carton and was distributed to 7,000 individuals worldwide. It was designed so that owners felt like they received something special. This boxed set was nominated and ‘Highly Commended’ in the 2015 British Luxury Packaging Design Awards.&amp;lt;ref&amp;gt;http://www.bridgemediagroup.com/Blog/files/tag-elite-dangerous.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Elite Dangerous - Digital Art Book&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:Edge-Magazine-Elite-Dangerous-Rebirth-of-a-Legend.png|thumb|200px|Edge magazine, Elite Dangerous - The Rebirth of a Legend]]At the 2011 Game Developers Conference, [[David Braben]] gave the presentation [http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem Classic Game Postmortem - ELITE]. During the Q&amp;amp;A an audience member asked &#039;&#039;&amp;quot;Is Elite 4 still on the drawing board?&amp;quot;&#039;&#039; Braben answered &#039;&#039;,&amp;quot;Yes it would be a tragedy for it not to be.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2012 space sims were unpopular among publishers so it was difficult to attract funding for such a project. Due to the financial failure of Freelancer in the early 2000&#039;s publishers were skeptical of space games in general. Publishers would want to steer the game in a particular direction which was unacceptable for [[David Braben]]. In an interview he said &#039;&#039;&amp;quot;Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with “[[Elite]]” – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;https://www.pcinvasion.com/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
David Braben said &#039;&#039;&amp;quot;When we first greenlit Elite: Dangerous, there were no other major space games since Freelancer. Now, there are dozens. So, I think we&#039;ve succeeded. We&#039;ve brought the genre back to life. And we&#039;ve proven there&#039;s quite a lot of demand for this sort of game. Yes, it&#039;s niche, but it&#039;s quite a big niche.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Frontier Developments|Frontier]] had been working on the game as a &amp;quot;skunk-works&amp;quot; background activity for some time prior to its Kickstarter launch. Other projects were prioritized. &#039;&#039;“... has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits”&#039;&#039;&amp;lt;ref&amp;gt;http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/&amp;lt;/ref&amp;gt; Elite Dangerous uses Frontier&#039;s own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.&amp;lt;ref&amp;gt;http://www.frontier.co.uk/our_technology/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over a quarter of a century after the original, David Braben of [[Frontier Developments]] launched a successful Kickstarter campaign in November 2012. The purpose was to test-market the concept, verify whether there&#039;s broader interest in a fourth game and to raise funds to help make the game.&lt;br /&gt;
&lt;br /&gt;
Braben wrote &#039;&#039;&amp;quot;We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so. There is also the fact that as long as we hit the threshold, it commits us to making the game.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/&amp;lt;/ref&amp;gt; By April 2014, £1.7m had been raised.&amp;lt;ref&amp;gt;http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html&amp;lt;/ref&amp;gt; This was a fraction of the total budget for developing the base-game, Elite Dangerous (1.0). At Gamescom 2014 Braben said &amp;quot;The original budget, because we put a lot of our money towards it, was £8m,&amp;quot; &amp;quot;it&#039;s grown by quite a lot&amp;quot;.&amp;lt;ref&amp;gt;http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those who pledged big during the Kickstarter got beta-access. People also bought beta access at £50 a pop. This included the full game. In mid-August 2014, more than 75,000 people were playing the Elite: Dangerous beta, providing &#039;&#039;&amp;quot;more and more money that moves ever closer to the game breaking even in a really good way.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frontier had also reacquired the rights to the Elite franchise. Frontier purchased the software and IT consultancy company Professional Practice Automation in a £5.09m deal on Tuesday April 15, 2014. This included the royalty rights to the Elite video game franchise which was held by PPA.&amp;lt;ref&amp;gt;http://www.mcvuk.com/news/read/frontier-acquires-elite-rights-as-braben-readies-share-sale/0131299&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In December 2013, A playable alpha version of the game was released to Kickstarter backers who pledged pledged £200.&amp;lt;ref&amp;gt;http://www.eurogamer.net/articles/2013-12-12-elite-dangerous-now-playable-if-youre-a-200-alpha-backer&amp;lt;/ref&amp;gt; In May 2014, the game entered the first phase of beta testing. The focus was primarily on testing the systems and servers with a greater number of players. A pre-release &amp;quot;gamma&amp;quot; build was released to backers three weeks before launch to give them a head start.&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous (1.0) was developed and published by Frontier Developments and the Windows PC version launched on December 16, 2014. Since then it has had many updates and launched on multiple platforms.&lt;br /&gt;
&lt;br /&gt;
The [https://www.youtube.com/watch?v=0GxJbOMaXa0 Elite Dangerous Premiere] was held in November 2014. There were interviews, videos, speeches, reveals, prize giveaways and a detailed [https://www.youtube.com/watch?v=fQXgcV3JMrY 1:10 scale model] of the Cobra MkIII.&amp;lt;ref&amp;gt;http://daftworks.co.uk/eliterpg/index.php/Elite_Dangerous_Launch_Event&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Elite-Dangerous-Premiere-Cobra-Model.jpg|thumb|200px|Elite Dangerous Premiere Cobra Model]]&lt;br /&gt;
&lt;br /&gt;
The Xbox One version launched on October 6, 2015.&amp;lt;ref&amp;gt;[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. &amp;quot;Elite: Dangerous Xbox One Release Date Revealed.&amp;quot; GameSpot, 8 Sept. 2015.]&amp;lt;/ref&amp;gt; The PlayStation 4 version launched on June 27, 2017.&amp;lt;ref&amp;gt;https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Apple Mac version was released on May 12, 2015.&amp;lt;ref&amp;gt;https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/&amp;lt;/ref&amp;gt; It doesn&#039;t have [[Elite Dangerous: Horizons]] due to the lack of high-performance Compute Shaders in the graphics API&#039;s supported by OS X.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=191898 Answer From The Devs 15/10/15 - ED Forums]&amp;lt;/ref&amp;gt; As of the Q4 update of Elite Dangerous: Beyond, the Mac version of Elite Dangerous will no longer be playable due to technical barriers.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/424243-Important-Mac-announcement&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Post-launch it can be estimated that the development budget for Elite Dangerous is in the tens of millions of pounds or more when major updates and expansions are included such as [[Elite Dangerous: Horizons|Elite Dangerous Horizons]] and [[Elite Dangerous: Beyond]].&lt;br /&gt;
&lt;br /&gt;
== Development Team ==&lt;br /&gt;
&lt;br /&gt;
On May 26 2017, the producer for the Elite Dangerous PS4 version Lloyd Morgan-Moore said &#039;&#039;“The Elite Dangerous team is over a hundred people strong, and while we have a dedicated PS4 team to handle things like PSN infrastructure, everyone is working on content which will appear simultaneously on all platforms. We don’t regard platforms separately when it comes to content.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://www.redbull.com/en/games/stories/1331858657533/elite-dangerous-ps4-interview&amp;lt;/ref&amp;gt; The team size was confirmed by a few people who visited the Frontier offices during the week of June 9, 2017.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/356790-My-visit-to-Frontier-Developments-and-the-Future-of-the-Game&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
The_Making_of_Elite_Dangerous&lt;br /&gt;
My_other_car%27s_a_Cobra_MKIII_-_Nordic_Game_2014&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development Plans ==&lt;br /&gt;
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Features in the expansions|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way galaxy. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 huge scope] and Frontier has ambitious development plans. During an interview at [[Lavecon]] 2015, Frontier stated to have a clear intention of a 10 year development plan.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/165775-Lavecon-News&amp;lt;/ref&amp;gt; It&#039;s confirmed by [[David Braben]] during a charity livestream in December 2016.&amp;lt;ref&amp;gt;Elite Dangerous 24 Hour Charity Livestream! Part 1! 2016 https://www.youtube.com/watch?v=KS33cyq6Z_A&amp;amp;t=21m00s&amp;lt;/ref&amp;gt; In an interview with the Rolling Stone, Braben said &amp;quot;It&#039;s down to fans engaging with it, to be honest. But I would very much like to see it still going in 10-plus years. We might change things but, we&#039;d like to keep the same basic idea.&amp;quot;&amp;lt;ref&amp;gt;http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This includes small free updates and paid major updates. Check the [[Development Plans]] page for an overview of planned updates and expansions.&lt;br /&gt;
&lt;br /&gt;
For example, the roadmap is to add these features with major updates (in no particular order): &amp;lt;ref&amp;gt;Elite Dangerous Newsletter #29 http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=1824c0b05a#Lifetime%20Exp&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [https://www.elitedangerous.com/en/horizons Landing / driving / prospecting on airless rocky planets, moons &amp;amp; asteroids - Elite Dangerous: Horizons] - see [[Planetary Landings]].&lt;br /&gt;
* [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Walking around interiors and combative boarding of other ships]]. - see [[Space Legs]].&lt;br /&gt;
* [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Combat and other interactions with other players and AIs in the internal areas of star ports]]&lt;br /&gt;
* [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Accessing richly detailed planetary surfaces]] - see [[Atmospheric Landings]] and [[Procedural Cities]].&lt;br /&gt;
* [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|Availability of giant ‘executive control’ ships to players]]. - see [[Capital Ships]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
The_Future_of_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Check the [[Elite Dangerous Reception and Awards]] page for information about the reception by the press and awards.&lt;br /&gt;
&lt;br /&gt;
The game had sold around 1.7 million units by the end of May 2016.&amp;lt;ref&amp;gt;http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html&amp;lt;/ref&amp;gt; By the end of December 2016 a total of over 2.1 million paid franchise units of Elite: Dangerous had been sold.&amp;lt;ref&amp;gt;[http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476 Frontier Developments PLC Trading Update]&lt;br /&gt;
&amp;lt;/ref&amp;gt; As of August 2017 over 2.75 million copies were sold.&amp;lt;ref&amp;gt;http://www.eurogamer.net/articles/2017-08-15-planet-coaster-soars-past-million-sales&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
Here are some carefully selected fan made videos that show various aspects of the game:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite_Dangerous_(Trailer)_%E2%80%A2_CTRL_ALT_SPACE_2017&lt;br /&gt;
Elite_Dangerous_-_The_Galaxy&lt;br /&gt;
Elite_Dangerous_-_%22Collection_of_Wonders%22_-_Ringed_Neutron_Star_Elite_Dangerous_English&lt;br /&gt;
Hind_Mines &lt;br /&gt;
Wonders_of_the_Galaxy_15_-_Gamescom_Exclusive_EliteDangerous&lt;br /&gt;
Elite_Dangerous_-_The_Journey_Itself_2&lt;br /&gt;
Ralfi%27s_Alley-_Elite_Dangerous_first_hours&lt;br /&gt;
Elite_Dangerous_-_Flight_Assist_Off&lt;br /&gt;
The_Return_(Elite_Dangerous)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery ==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite-Dangerous-Vertical-Poster-by-atackart.png|Elite Dangerous official vertical poster by Josh Atack&lt;br /&gt;
Elite_Dangerous_Logo_Big.png|Elite Dangerous logo big&lt;br /&gt;
Golden-Elite-Dangerous-Logo.png|Golden Elite Dangerous Logo&lt;br /&gt;
Golden-Elite-Logo.png|Golden Elite Logo&lt;br /&gt;
Elite Dangerous E3 Banner art.jpg|Elite Dangerous E3 Banner official art&lt;br /&gt;
Elite Dangerous Physical Gamepack Art.jpg|Elite Dangerous Physical Gamepack official art&lt;br /&gt;
File:Elite-Dangerous-Banner-Official-Art.png|Elite Dangerous official banner art&lt;br /&gt;
Elite-Dangerous-Splash-Screen.png|Elite Dangerous Splash Screen&lt;br /&gt;
Elite Dangerous Logo Text.png|Elite Dangerous Logo Text&lt;br /&gt;
Elite Dangerous Splash Screen.png|Elite Dangerous Splash Screen 2&lt;br /&gt;
Elite-Dangerous-Premiere-Cobra-Model.jpg|Elite Dangerous Premiere Cobra Model&lt;br /&gt;
Elite-Dangerous-E3-2015-Banner.png|Elite Dangerous E3 2015 Banner&lt;br /&gt;
Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork&lt;br /&gt;
Elite-Logo-Silver.png|Elite silver logo&lt;br /&gt;
Elite-Dangerous-Official-Star-Map-Poster.jpg|Elite Dangerous Official Star Map Poster&lt;br /&gt;
Elite-Dangerous-Official-Key-Art.png|Elite Dangerous official key art&lt;br /&gt;
Elite-Dangerous-Limited-Edition-Box-Set.png|Elite Dangerous Limited Edition Box Set&lt;br /&gt;
Elite-Dangerous-OST-Sound-And-Essence-Art.png|Elite Dangerous OST Sound and Essence Art&lt;br /&gt;
Edge-Magazine-Elite-Dangerous-Rebirth-of-a-Legend.png|Edge magazine, Elite Dangerous - The Rebirth of a Legend&lt;br /&gt;
Elite-Dangerous-Box-Art.png|Elite Dangerous box art&lt;br /&gt;
Elite Dangerous Logo Clean Vector Big.png|Elite Dangerous Logo Clean Vector Big&lt;br /&gt;
Elite-Dangerous-Core-Logo.png|Elite Dangerous core logo transparent&lt;br /&gt;
Elite-Dangerous-Logo-Splash-Screen-2.png|Elite Dangerous Logo Splash Screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Elite: Dangerous]]&lt;br /&gt;
[[Category:Elite series]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>83.244.197.2</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Thargoid&amp;diff=6196</id>
		<title>Thargoid</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Thargoid&amp;diff=6196"/>
		<updated>2017-12-20T11:44:54Z</updated>

		<summary type="html">&lt;p&gt;83.244.197.2: /* Station attacks and Medusae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elite Dangerous Unknown Ship HD.png|thumb|250px|A Thargoid Interceptor in Elite: Dangerous]]&lt;br /&gt;
The &#039;&#039;&#039;Thargoids&#039;&#039;&#039; are an alien insectoid [[species]] who are said to originate outside of known space, perhaps existing in a parallel universe or spatial dimension. They are one of the two known living sapient species in the Milky Way [[galaxy]] (the other being [[Human|humans]]), although ruins and artefacts of [[Guardians|other species]] have been found and much of the galaxy remains unexplored.&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?p=38820#post38820&amp;lt;/ref&amp;gt; Thargoids are reputed to be highly defensive and seemingly rebuff all diplomatic overtures with unmitigated hostility.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== First contact and conflict ===&lt;br /&gt;
&lt;br /&gt;
[[File:First-Thargoid-Encounter-3125.png|thumb|250px|First Thargoid encounter in 3125]]&lt;br /&gt;
&lt;br /&gt;
Officially, the first encounters with Thargoids occurred around an [[Ammonia Planet|ammonia-based world]] in 3125.&amp;lt;ref name=&amp;quot;GNTT&amp;quot;&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/57ada8969657baeb6e876c6c Galactic News: The Thargoids]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DW&amp;quot;&amp;gt;[https://canonn.science/lore/drewwagar-the-thargoids/ Canonn Research - Drew Wagar&#039;s Lore: The Thargoids]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=PX49v8zYutI The Return 2.4 Announcement - Elite Dangerous]&amp;lt;/ref&amp;gt; Accounts surfaced from independent pilots who claimed that they had been pulled out of [[hyperspace]] and attacked by agile, octagonal starships of unknown design and origin. Those who survived the experience were convinced they had encountered an alien species, and named the aliens &amp;quot;Thargoids&amp;quot;. As the news spread, leaked [[Federation|Federal]] intelligence reports indicated that the Thargoid attacks were likely provoked by human hostility; colonists in the Veliaze system had apparently come into contact with a Thargoid deputation and assaulted it shortly before the attacks began. Some years later, the Thargoids disappeared as mysteriously as they had arrived.&amp;lt;ref name=&amp;quot;GNTT&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The events surrounding first contact with the Thargoids were mostly suppressed and forgotten, and by the 3300&#039;s the Thargoids themselves were generally regarded as fiction. According to [[Alliance]] [[Alliance Prime Minister|Prime Minister]] [[Edmund Mahon]], who is one of the few individuals with access to surviving records, the [[Intergalactic Naval Reserve Arm]], or INRA, fought a war against the Thargoids and eventually secured victory by deploying a bioweapon against the aliens. The Thargoids retreated, and for many years it was believed they had been driven to extinction or even never truly existed at all.&amp;lt;ref name=&amp;quot;EDP&amp;quot;&amp;gt;[[Elite Dangerous: Premonition]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the logs of the [[Megaship]] GCS Sarasvati, the original war with the Thargoids ended in 3151. In the aftermath, the [[Galactic Cooperative]] set up a series of deep space monitoring stations, one of which was the GCS Sarasvati, to watch for a resurgent Thargoid threat. This initiative was called Project Equinox. However, by December 27, 3155, no Thargoid presence had been detected whatsoever and members of the project questioned its usefulness. By August 16, 3172, Galcop had become weakened and fractured, and Project Equinox was shut down. Unfortunately, this occurred just as project lead Dr. Cassandra Lockhart discovered that the Thargoids had been sowing the seeds for their future return all along, and her warnings were ignored.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/380074-GCS-Sarasvati-early-Thargoid-lookout-megaship?p=5961637&amp;amp;viewfull=1#post5961637 Frontier Forums: GCS Sarasvati - early Thargoid lookout megaship]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the course of the war, a number of Thargoid ships were captured by the Galactic Cooperative, and later fell into the possession of the Alliance in the years after Galcop collapsed. By the 3270&#039;s, the Alliance was able to reverse-engineer Thargoid technology to produce the single most consequential hyperdrive innovation in centuries: the [[Frame Shift Drive]]. FSDs reduced travel times in [[Hyperspace]] from hours to mere seconds, opening the floodgates for human exploration and expansion. Due to the machinations of [[The Club]], however, the Alliance did not leverage FSD technology to gain superiority over the Federation and Empire; instead, the tech fell into the hands of [[Sirius Corporation]], which monopolized it and distributed it to all the powers and factions, ensuring no one gained an advantage. Afterward, [[The Club]] suppressed information about the Thargoids so that it became a myth among the public.&amp;lt;ref name=&amp;quot;EDP&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Renewed activity ===&lt;br /&gt;
&lt;br /&gt;
[[File:Thargoid second ship crash.png|thumb|250px|A crashed Thargoid Scout]]&lt;br /&gt;
&lt;br /&gt;
In early 3301, [[Unknown Artefact]]s were discovered among the cargoes of secret Federal convoys. Their discovery marked the first indication that Thargoids yet existed in the depths of space, though the Artefacts, as well as the similar [[Unknown Probe]]s that would be found orbiting ammonia worlds in 3302, would not be conclusively linked to the Thargoids until later. Some CMDRs believed that the Artefacts and Probes originated from an entirely unknown alien race, while others asserted that they were examples of experimental human technology. Disputes and speculation over the objects continued for months. [[Alien Structure]]s, or &amp;quot;Barnacles&amp;quot;, were also discovered in 3302, but their even more pronounced organic appearance also stymied analysis.&lt;br /&gt;
&lt;br /&gt;
On January 5, 3303, Commander DP Sayre reported the first known encounter with an [[Thargoid Interceptor|Unknown Ship]], which was later confirmed to be a type of Thargoid vessel and officially reclassified as a Thargoid Interceptor. The Unknown Ship interdicted the CMDR from [[hyperspace]] and apparently scanned him before departing to an untraceable destination. The acts of interdicting a target while in hyperspace and leaving an untraceable wake signature were both well beyond the capabilities of human technology. Previously, only the [[Alien Crash Site|wreckage of these ships]] had been documented.&lt;br /&gt;
&lt;br /&gt;
Beginning April 11, 3303, reports surfaced of Unknown Ships apparently attacking [[Federation]] convoys. Upon dropping out of supercruise at the source of certain distress calls, Commanders arrived in a green, gaseous cloud and their ship was disabled. Multiple [[Federal Corvette]] wrecks, bearing luminescent green residue where they were damaged and with their crews apparently dead, were adrift in the cloud, and a single Unknown Ship could be seen jumping away. Presumably, the Unknown Ship destroyed all of the Corvettes on its own in each incident.&lt;br /&gt;
&lt;br /&gt;
On June 2, 3303, CMDR Mobiusetti documented the first known interaction between an Unknown Ship and an [[Alien Structure]] on Pleiades Sector OI-T C3-7 A 6 at coordinates -42.77, -21.7. This confirmed suspicions that they were related.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=y8S-4Oq9Xvc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Identification and escalation====&lt;br /&gt;
&lt;br /&gt;
[[File:Thargoids-Return-Message.png|thumb|250px|CMDR Edward Lewis&#039; message]]&lt;br /&gt;
&lt;br /&gt;
On June 12, 3303, [[Professor Palin]] issued a request for scan and wake signature data from Unknown Ships to be delivered to Orcus Crag in Pleiades Sector OI-T c3-7. Palin compared the collected data to older Thargoid samples and confirmed that Unknown Ships were Thargoid in origin. Shortly afterward, [[Federation]] military forces seized Palin&#039;s research for transport to a Federal research facility, but the fleet never arrived at its destination.&amp;lt;ref name=&amp;quot;Return&amp;quot;&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5943ed6837e29c184d38b29b Galactic News: The Thargoids have Returned]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 13, wreckage was found with a transmitter which contained a recorded message:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This is an urgent message from Commander Edward Lewis. There are forces out there who do not want you to know the truth, but I have to make this public. I found a ship in HIP 17044. A Federal cap ship, shot to pieces. They were carrying the data the Feds stole from Professor Palin. The crew is dead, but they discovered something important about the Unknown Ships. There is a beacon in the wreckage broadcasting a message, over and over. It proves what we suspected. They are back. And the whole galaxy needs to know. The Thargoids have returned.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Thargoid Attack Aftermath.png|thumb|250px|The destroyed Federal fleet]]&lt;br /&gt;
&lt;br /&gt;
Two unnamed [[Farragut Battle Cruiser]]s were located at an [[Unregistered Comms Beacon]] approximately 11,000 ls in the direction of the Asterope system from planet 2 in the HIP 17044 system. The capital ships and an accompanying fleet of smaller Federal ships were all heavily damaged, their crews presumably dead, and adrift in the same green, gaseous cloud noted to be a signature of previous Unknown Ship attacks. A transmitter satellite was found among the debris. One Farragut was also discovered to be broadcasting a recording in Morse code in a small, 30-meter zone around its antenna array: &amp;quot;UNKNOWN VESSELS DETECTED. SERVER PURGE FAILED. SHIP ASSETS LIQUIDATED. PAYLOAD DESTROYED. SHIP STATUS LOST.&amp;quot;&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/355713-Alien-archeology-and-other-mysteries-Thread-10-The-Canonn?s=7ddc1608a90a6581ce734397295c8a08&amp;amp;p=5611753&amp;amp;viewfull=1#post5611753 Frontier Forums: Alien archeology and other mysteries: Thread 10 - The Canonn]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the incident, on June 19, the leaders of the Federation, [[Empire]], and [[Alliance]] responded to the news that the aliens encountered in the Pleiades Nebula were Thargoids. President [[Zachary Hudson]] confirmed that the Federal military had been expanding in recent months in preparation for such a possibility. Emperor [[Arissa Lavigny-Duval]] urged calm and reminded the public that humanity had overcome seemingly insurmountable odds in the past. Prime Minister [[Edmund Mahon]] called for caution, arguing that it had not yet been proven that the destroyed Federal ships were the victims of Thargoid attacks, and that much could be learned from an advanced alien race like the Thargoids.&amp;lt;ref name=&amp;quot;LeadersRespond&amp;quot;&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5947bb8ef0522a25d9666976 Galactic News: Galactic Leaders Address Thargoid Discovery]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==== Thargoid Surface Sites ====&lt;br /&gt;
&lt;br /&gt;
[[File:Thargoid_Surface_Site_above.png|thumb|250px|Thargoid Surface Site]]&lt;br /&gt;
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Following the incident, CMDRs identified an unknown signal at a listening post in [[Maia]] this lead to heavily guarded relay posts. The final listening post had a Caesar Cypher encrypted location for the &amp;quot;nest&amp;quot;. They traced it to planet B 1 C in HIP 19026. There, CMDR Lightningwing of [[The Canonn]] discovered the first known [[Thargoid Surface Site]].&amp;lt;ref name=&amp;quot;Mystery&amp;quot;&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/6jmzs7/a_mystery_is_afoot/ /r/EliteDangerous: A mystery is afoot]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Found&amp;quot;&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/6jnvjf/spoilers_mysterious_structures_found_by_cannon/ /r/EliteDangerous: (SPOILERS) Mysterious Structures Found By Cannon group]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==== Pleiades buildup and research efforts ====&lt;br /&gt;
In the wake of the earlier discoveries concerning the Thargoids, numerous state-sponsored and independent initiatives were launched to expand humanity&#039;s presence in the [[Pleiades Nebula]]. The Indra, a Wells-class Carrier [[Megaship]], was built and deployed by the [[Empire]] to HR 1185.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/595e07ff82824f10a91fc919 Galactic News: New Superpower Bases in the Pleiades]&amp;lt;/ref&amp;gt; The [[Federation]] established Blackmount Orbital and Blackmount Habitation in HIP 17692 to monitor Thargoid activity.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/595e51e1478524147370660a Community Goal: New Federal Outpost]&amp;lt;/ref&amp;gt; The [[Ocellus]] station The Oracle was relocated to Pleiades Sector IR-W d1-55 to serve as an independent hub for scientific research on the Thargoids.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59675dff6d63ab788e4904da Galactic News: New Research Centre at Thargoid Site]&amp;lt;/ref&amp;gt; Abroin Universal Plc led a campaign to establish their own Thargoid research base in the Pleiades.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5970b899dc4a6940976694d7 Community Goal: Pleiades Research Outpost]&amp;lt;/ref&amp;gt; The Federation, Empire, and [[Alliance]] jointly funded the creation of [[Aegis]], a research organization intended to pool the scientific expertise of the three superpowers to coordinate investigations of the Thargoids; Aegis deployed a station named Donar&#039;s Oak to Pleiades Sector IR-W d1-55.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59844fbe301ce614455222a1 Galactic News: Joint Superpower Initiative Announced]&amp;lt;/ref&amp;gt; [[Sirius Corporation]] established two outposts in the [[Merope]] system, the station Reed&#039;s Rest and the surface port Omega Prospect.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/11-AUG-3303 Galactic News: Sirius Corporation Enters Merope]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 11, 3303, the Alliance launched a research initiative to build a range of state-of-the-art instruments to analyze various Thargoid materials, such as Unknown Ship Signatures and other objects recovered from Thargoid Surface Sites.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/598c793e3c5e0e1cf8555859 Community Goal: Alliance Research Initiative]&amp;lt;/ref&amp;gt; The campaign was a success, but due to the nature of the research it would take some time for any results to be achieved.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5995b0d377678f36dc69b72f Galactic News: Alliance Campaign Concludes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With events unfolding at a rapid pace, the superpowers had until recently struggled to formulate appropriate responses to the Thargoid situation. While Aegis&#039; establishment suggested that the galaxy&#039;s leaders were beginning to address the issue, journalist Kelvin Masters offered a more frank analysis in an Imperial Herald article on August 25, 3303: &amp;quot;The barnacles seem to indicate that the Thargoids were in Maia and Merope long before we were. For all we know, humanity has expanded into what the Thargoids see as their territory. I have no interest in scaremongering, but my belief is that a Thargoid attack could be imminent – their behaviour certainly seems to suggest they are probing us for weaknesses.&amp;quot;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/599e9f98c10d1126640e8902 Galactic News: The Thargoid Situation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Enemies of the Federation ====&lt;br /&gt;
On September 15, 3303, Chief of Federal Security Admiral Aden Tanner announced that another Thargoid attack had recently occurred in Pleiades Sector IR-W D1-55 which resulted in the destruction of multiple Federal vessels, including one Farragut Battle Cruiser. While the motives for this attack were unknown, Admiral Tanner confirmed that the Thargoids were now officially considered enemies of the Federation. President Hudson gave Tanner full authority over the [[Federal Navy]] to deal with the Thargoid threat.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59bb9793d5777560b7216455 Galactic News: Federal Capital Ship Destroyed by Thargoids]&amp;lt;/ref&amp;gt; Amid speculation that Federal forces had provoked the attack, the Federation insisted that black box data from the wreckage indicated no provocation on their part; this was confirmed by Aegis, which had also analyzed data from the attack.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59c3a0e02468d745a72f97a0 Galactic News: Federation Addresses Rumours]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The incident spurred all three superpowers to widen Aegis&#039; remit to focus on both research and defence on September 21, 3303. The organization&#039;s budget was dramatically increased, and it recruited the [[Engineers]] [[Liz Ryder]] and [[Professor Palin]] to produce a new anti-Thargoid weapon and a scanner for Thargoid ships, respectively.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59c3a108ced3ff7f807f54b7 Galactic News: Aegis to Widen Remit]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59c3cb9dffff1a05c9770bdd Community Goal: Engineers Appeal for Thargoid Material]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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=== The Return ===&lt;br /&gt;
==== Skirmishes and discoveries ====&lt;br /&gt;
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[[File:Thargoid Attack Aftermath Imperial.png|thumb|250px|A destroyed Imperial fleet above a planet in HIP 1185]]&lt;br /&gt;
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On [[Elite Dangerous: Horizons#The Return - v2.4|September 26, 3303]], independent pilots reported being attacked unprovoked by Thargoid Interceptors at Non-Human Signal Sources. At least one of these attacks, in which CMDR Sapphire Horizons was the victim, occurred at a site with wreckage from an Imperial convoy, which was believed to have been destroyed by the Thargoid ship.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/72lzxb/so_i_just_got_killed_by_a_thargoid/ r/EliteDangerous: So I just got killed by a Thargoid]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59cd17dcf030a91ca721e243 Galactic News: Further Thargoid Attacks]&amp;lt;/ref&amp;gt; In addition, Interceptors have demonstrated extreme hostility against any [[Guardians|Guardian]] artefacts jettisoned in their vicinity, using their weapons to destroy them.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/72mjyw/they_seriously_dont_like_guardian_stuff_monkas/ r/EliteDangerous: They seriously don&#039;t like Guardian stuff monkaS]&amp;lt;/ref&amp;gt; New [[Alien Structure]] sites have also been identified, with a greater concentration of the Structures and an octagonal formation that resembles a nascent [[Thargoid Surface Site]].&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/72wjsi/the_new_barnacle_site_grows_in_a_familiar/ r/EliteDangerous: The new barnacle site grows in a familiar pattern...credit to CMDR PinPiper]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[[Aegis]] released the [[AX Missile Rack]] and [[AX Xeno Scanner]] on September 28, 3303. These new devices allowed CMDRs to both scan Interceptors and successfully penetrate their defenses for the first time, a major milestone.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/731ex8/psa_ax_missile_rack_and_ax_xeno_scanner_now/ PSA: AX Missile Rack and AX Xeno Scanner Now Available]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/731oxn/thargoid_down_sdc/ Thargoid Down! - SDC!]&amp;lt;/ref&amp;gt; However, it was also discovered that the Thargoids had begun attacking independent civilian vessels. A heavily-damaged [[Megaship]] identified as Samson Class Bulk Cargo Ship BTG-237 was found in Pleiades Sector IR-W d1-55, near planet A 5, the victim of Thargoid aggression.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/72zzvw/spoiler_something_new_has_happened_in_pleiades/ Something new has happened in pleiades Sector IR-W D1-55..]&amp;lt;/ref&amp;gt; To cap off a day filled with new developments, wreckage from a new type of Thargoid vessel, the [[Thargoid Scout]], was also discovered on planet A 3 A in the HIP 17125 system.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/733mmb/elite_dangerous_24_new_unknown_ship_crashed_hip/ r/EliteDangerous: Elite Dangerous 2.4 new Unknown Ship (crashed) Hip 17125 A 3 A -65.8193 | 48.8662]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Despite early successes against the Thargoids in battle thanks to the AX Missile Rack, by October 3rd the Thargoid vessels had adapted by developing a resistance to the damaging compound within the missiles. Reports also indicated that countermeasures like chaff could no longer prevent Interceptors from locking on, that the Interceptors had begun evading long-range attacks more effectively, and that [[Thargon]] drone swarms had become much more accurate.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59d3b59f493e8e3727091ead Galactic News: Thargoids Adapting Rapidly]&amp;lt;/ref&amp;gt; On October 5th, the [[AX Multi-cannon]] was released. Combined with an AX Missile Rack to expose Thargoid Hearts on Interceptors, this new weapon was able to circumvent the Thargoid&#039;s adaptation. Two other anti-Thargoid countermeasures, the [[Remote Release Flak Launcher]] and [[Shutdown Field Neutraliser]], were made available over the following weeks, making human pilots more effective against their alien adversaries.&lt;br /&gt;
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On October 6, 3303, Aegis&#039; military liaison Admiral [[Aden Tanner]] confirmed that in recent days, Federal, Imperial, and civilian ships alike had been targeted and destroyed by Thargoids, and that the aliens were scanning the wreckage and seizing escape pods. Tanner reaffirmed that Aegis was dedicated to unraveling the Thargoids&#039; motives.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59d7523d7f2d0f16da5fbf78 Galactic News: Thargoid Threat Continues to Escalate]&amp;lt;/ref&amp;gt; On October 12, an Aegis spokesperson confirmed that as well as adapting their defenses to human weapons technology, the Thargoids were also rapidly adapting to human strategies and tactics.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59df892030484d21ea3c3ec5 Galactic News: Thargoids Continuing to Adapt]&amp;lt;/ref&amp;gt; On October 27, as losses of Federal [[Farragut Battle Cruiser]]s and Imperial [[Majestic Class Interdictor]]s continued to mount, Admiral Tanner noted that although recent developments like the Shutdown Field Neutraliser had proven effective in protecting conventional spacecraft from Thargoid attacks, difficulties had been encountered in adapting the technology to larger spacecraft. As a result of capital ships&#039; continued vulnerability, Tanner warned that deploying such vessels to protect stations and outposts was not a viable defensive strategy against Thargoids for the time being.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59f30dd4826c1776ca623242 Galactic News: Capital Ships Vulnerable to Thargoid Attack]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Operation Andronicus====&lt;br /&gt;
&lt;br /&gt;
On November 2, 3303, Aegis launched Operation Andronicus, the first military operation intended to curb Thargoid aggression in the Pleiades Nebula. Admiral Tanner stated that Aegis would be offering substantial monetary rewards to independent pilots for confirmed Thargoid kills.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59fb5178adf339781710741f Community Goal: Operation Andronicus]&amp;lt;/ref&amp;gt; While Operation Andronicus was in effect, the Alliance organization Cooper Research Associates also announced they would reward pilots for the recovery of personal effects and escape pods from Thargoid attack sites.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/59fb51f4adf3397051674b5d Community Goal: Rescue Operation in the Pleiades]&amp;lt;/ref&amp;gt; The operation concluded a week later, and both campaigns were hailed as successes.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5a04628c7c8ea44d3104a3d2 Galactic News: Operation Andronicus Concludes]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5a046323cd1bcd187d490e8e Galactic News: Pleiades Rescue Operation Concludes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Enter the Basilisks====&lt;br /&gt;
&lt;br /&gt;
[[File:Thargoid Interceptor Basilisk Variant 2.png|thumb|250px|A close-up of a Basilisk Variant]]&lt;br /&gt;
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On November 13, 3303, the first sightings of a new variant of Thargoid Interceptor were reported by independent pilots in the Electra system. Classified as the &amp;quot;Basilisk Variant&amp;quot; by the [[Pilots Federation]], these heavily scarred Interceptors possessed demonstrably more powerful offensive and defensive capabilities.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5a0c1121b9e40e708759f664 Galactic News: Previously Unseen Thargoid Ships in Electra]&amp;lt;/ref&amp;gt; Prior to this, only Cyclops Variant Thargoid Interceptors had been encountered. As Basilisk Variants and Cyclops Variants have yet to demonstrate any hostility towards each other, it is unknown if the presence of Basilisk Variants represents an escalation in the ongoing conflict between Thargoids and humans, or the arrival of a second Thargoid faction in the region.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/7cnxqj/threat_6_uss_in_electra_spoilers/ /r/EliteDangerous: Threat 6 USS in Electra]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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With casualties from Thargoid attacks continuing to mount, President Zachary Hudson and Emperor Arissa Lavigny-Duval issued statements to reassure the public, insisting that the Thargoid presence would likely remain limited to the Pleiades Nebula and that the combined forces of the Federation and Empire could overcome any threat. Despite this optimism, Admiral Aden Tanner stated it was premature to assert that the Thargoids would not advance beyond the Pleiades, but that Aegis was actively investigating the Thargoids&#039; long-term plans.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5a0eba46528d3924954cf324 Galactic News: Galactic Authorities Call for Calm]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Station attacks and Medusae====&lt;br /&gt;
[[File:Station Attack The Oracle.png|thumb|250px|The Oracle in the aftermath of an attack]]&lt;br /&gt;
December 14, 3303 marked the most serious escalation of the Thargoid conflict yet. The stations Titan&#039;s Daughter in Taygeta, The Oracle in Pleiades Sector IR-W d1-55, and Liman Legacy in HIP 16753 were attacked and severely damaged by Thargoids, disrupting services and causing dangerous internal overheating and electromagnetic interference. [[Station#Emergency Protocol|Emergency evacuation protocols]] were activated, and the Pilots Federation extracted the ships of the independent pilots docked at the affected Stations and transferred them to [[Rescue Vessel]]s. Pilots were encouraged to aid the ongoing evacuation of the stations&#039; inhabitants.&amp;lt;ref name=&amp;quot;Station Attack&amp;quot;&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/7jqg5p/so_the_thargoids_attacked_a_station_images/?st=jb6b35m0&amp;amp;sh=f42ecad9 /r/EliteDangerous: So the Thargoids(?) Attacked a Station. Images Courtesy of CMDR Bad_Player]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Thargoid Interceptor Medusa Variant.png|thumb|250px|A close-up of a Medusa Variant]]&lt;br /&gt;
The attacks were confirmed to have been carried out by a new variant of Thargoid Interceptor classified as the &amp;quot;Medusa Variant&amp;quot;.&amp;lt;ref name=&amp;quot;GSABT&amp;quot;&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5a328aebaac37e273a5d4ea8 Galactic News: Starports Attacked by Thargoids]&amp;lt;/ref&amp;gt; These ships also began interdicting pilots from hyperspace and appearing in Threat 7 Non-Human Signal Sources. Medusae surpass the capabilities of Basilisk Variant Interceptors, possessing even stronger defenses, more powerful weapons, and the ability to direct an even larger swarm of Thargon drones.&amp;lt;ref name=&amp;quot;Medusa&amp;quot;&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/7jqg5p/so_the_thargoids_attacked_a_station_images/dr8epgz/ /r/EliteDangerous: So the Thargoids(?) Attacked a Station. Images Courtesy of CMDR Bad_Player - Comment by ChristianM]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The death toll from the station attacks was believed to be in the thousands, but could have been far worse. Starport security feeds indicate that the Medusa Interceptors used their shutdown fields to disable station defenses before targeting the main reactor. An eyewitness speculated that the Thargoids&#039; intent was to cripple the stations, not destroy them outright.&amp;lt;ref name=&amp;quot;GSABT&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
Thargoids are an insectoid species. Little is known about their physical appearance and biology. Their chemistry is carbon-based, but with ammonia as the solvent rather than water.&amp;lt;ref&amp;gt;http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781&amp;lt;/ref&amp;gt; If the rumors are true that they come from [[Ammonia Planet|Ammonia-based planets]] then their physiology is drastically different from humans. For example, ammonia boils at -33 degrees C. Thargoids may well be acclimatised to temperatures far lower than humans.&amp;lt;ref&amp;gt;https://www.drewwagar.com/lore/elite-dangerous-lore-the-thargoids/&amp;lt;/ref&amp;gt; They are presumed to be highly intelligent, more than the average human due to their superior technological capabilities. Descriptions based on encounters centuries ago have yet to be verified.&lt;br /&gt;
&lt;br /&gt;
According to [[The Club]], what humans consider to be a singular Thargoid species actually consists of two distinct &amp;quot;dynasties&amp;quot;: the Oresrians and the Klaxians. How Oresrians and Klaxians differ biologically, if at all, is unknown.&amp;lt;ref name=&amp;quot;EDP&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
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[[File:Thargoid-and-Diamondback-Ships.png|thumb|250px|Thargoid ship confronting a Diamondback Scout]]&lt;br /&gt;
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Not much information has been obtained about Thargoid society or culture. The only known fact is that the society is hive based, with no sense of close family. It is thought that the society is divided into colonies, possibly along the lines of ant colonies. The Oresrian and Klaxian dynasties may be two such colonies.&amp;lt;ref name=&amp;quot;EDP&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thargoids are thought to have a natural affinity with space, and with [[Hyperspace]] in particular. This is due to the fact that Thargoid warriors seem to spend a large amount of time in space. Naval pilots and crews report that the warships in the war zones are encountered on repeated occasions over a period of months often without respite.&lt;br /&gt;
&lt;br /&gt;
Following the initial conflict between humans and Thargoids, the Oresrians and Klaxians apparently became embroiled in a civil war. Sometime before 3303, the Klaxians gained the upper hand and forced the Oresrians into a slow, continuous retreat across the galaxy, a retreat which will take them directly through human space. [[The Club]] has learned that the Oresrians plan to use human civilization as a &amp;quot;bullet shield&amp;quot; to occupy the Klaxians&#039; attention while they escape deeper into space. This poses a potentially apocalyptic threat to humanity&#039;s survival.&amp;lt;ref name=&amp;quot;EDP&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
Nothing is known about internal Thargoid politics or government, or why the Oresrians and Klaxians have come into conflict.&lt;br /&gt;
&lt;br /&gt;
Thargoid relations with other species, as far as what is currently known, was frighteningly simple: war. The Thargoid invasions usually seemed to be prompted by the need for either agricultural or mineral resources, rather than a sociological or anthropological need to expand or colonise. In fact, the animal life on an invaded world was largely ignored unless it poses a threat to Thargoids.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
[[File:Thargoid-Wormhole.png|thumb|250px|Thargoid wormhole]]&lt;br /&gt;
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Thargoid technology is vastly different from existing human technology. Not only are their ships currently invulnerable to conventional weapons, but they possess the ability to interdict human ships that are traveling through hyperspace, a feat previously believed to be impossible, as well as the ability to make untraceable hyperspace jumps and stymie any pursuers. Despite their advanced hyperspace capabilities, there is yet to be evidence of Thargoid ships moving in [[Supercruise]], perhaps suggesting they do not have short-range FTL abilities. &lt;br /&gt;
&lt;br /&gt;
Thargoids can create stable wormholes to [[hyperspace]] (witch-space). This is used to e.g. travel astronomical distances in seconds and interdict vessels. They&#039;re believed to be able to hover in witch-space. It&#039;s rumored that they can also reside in this higher dimensional region.&amp;lt;ref&amp;gt;https://www.sharoma.com/frontierverse/thargoids.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/7b3eyk/elite_dangerous_another_inra_base_found_linked_to/ /r/EliteDangerous: Elite: Dangerous: Another INRA Base Found, Linked To Hyperdrive Research]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://canonn.science/lore/drewwagar-the-thargoids/&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[INRA]] chief scientist Bexley Prince asserted that Thargoid technology is far ahead of humans. Understanding it could open up all kinds of possibilities. The applications are potentially limitless. His logs were found at the INRA base Hollis Gateway.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/75axlh/inra_planetary_base_found_on_hermitage_4_a/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Thargoid weaponry has proven to be very powerful, resulting in numerous destroyed Federal and Imperial vessels, including capital ships. CMDRs who reported being attacked by [[Thargoid Interceptor]]s have noted they lost their ships very quickly under an onslaught of powerful missiles and [[Thargon]] drone swarms.&lt;br /&gt;
&lt;br /&gt;
There&#039;s speculation of a [[Thargoid Mothership]] which, according to recovered logs, attacked the [[INRA]] site Carmichael Point in HIP 16824.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mB36F-rLlkI Elite: Dangerous: INRA Base Attacked By Thargoids]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Alien Structure]]s, so-called &amp;quot;barnacles&amp;quot;, are known to be related to the Thargoids and their ships. As the structures produce [[Meta-Alloys]], it is possible that Meta-Alloys are an important resource used by Thargoid Interceptors. After September 26, 3303, CMDRs reported sightings of larger fields of Alien Structures in a shape reminiscent of Thargoid Surface Sites, and are also patrolled by [[Scavenger]]s.&lt;br /&gt;
&lt;br /&gt;
[[Thargoid Surface Site]]s demonstrate the Thargoids construct and utilize vast surface installations. Passive drone-like devices called Scavengers were first encountered at these locations. [[Thargoid Egg|Thargoid Eggs]] can be found around and inside these sites. It&#039;s unknown what produces and lays these eggs.&lt;br /&gt;
&lt;br /&gt;
[[Thargoid Sensor]]s and [[Thargoid Probe]]s were also confirmed to be related to Thargoids after it was discovered that carrying them allowed doors at Thargoid Surface Sites to open. The other functions of these objects remain an enigma, however. Thargoid Interceptors have been witnessed retrieving them after September 26, 3303.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unclear whether Thargoids are a Type II or [[Elite Universe#Type III Civilizations|Type III civilization]] based on the Kardashev scale. Their lack of control over the Milky Way galaxy indicates they are Type II. However, since Thargoids may originate from another galaxy, parallel universe, or spatial dimension they could be Type III.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Initially, it was only confirmed that Thargoids would eventually make an appearance in Elite Dangerous, and the specifics of that encounter were unknown.&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?p=160991#post160991&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.kickstarter.com/projects/1461411552/elite-dangerous/posts/377497#comment-2014816&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=77358&amp;amp;p=1262252&amp;amp;viewfull=1#post1262252&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Frontier Development staff have previously commented that all Thargoids are female.&amp;lt;ref&amp;gt;https://www.kickstarter.com/projects/1461411552/elite-dangerous/comments?cursor=2332567#comment-2332566&amp;lt;/ref&amp;gt;&lt;br /&gt;
*David Braben hinted that should peace have ever been found with Thargoids, it would be a temporary measure.&amp;lt;ref&amp;gt;https://www.kickstarter.com/projects/1461411552/elite-dangerous/comments?cursor=1970411#comment-1970410&amp;lt;/ref&amp;gt;&lt;br /&gt;
*It has been rumoured that Thargoids could be capable of building large artificial structures which could possibly be on a scale with planets, and certainly large enough to negate a ship&#039;s warp ability.&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?p=85034#post85034&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Tourist Spot Beacon 0184 in Lave provides a slightly different account of first contact with the Thargoids, and also explains the origins of the name &amp;quot;Thargoid&amp;quot;. As this account conflicts with more recent information, it may not be canon. According to the beacon, the first reported encounters with the Thargoids occurred in [[Galactic Cooperative]] space in the year 2849. In a blurred holo-clip of one encounter, some commentators argued that the term &amp;quot;THARG&amp;quot; was visible on the hull of one alien ship, but this observation was never verified. Nevertheless, the name &amp;quot;Tharg&amp;quot; was soon coined, and was later extended to &amp;quot;Thargoid&amp;quot;.&amp;lt;ref&amp;gt;Data taken from Tourist Spot Beacon 0184, Lave system&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/53se4s/first_thargoid_contact_22_beacon/ First Thargoid Contact - 2.2 Beacon]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name &amp;quot;Thargoid&amp;quot; is believed to have come from the regular skit &#039;&#039;Captain Kremmen&#039;&#039; performed by radio and TV personality Kenny Everett on both his radio shows and, in animated form, on TV.&amp;lt;ref&amp;gt;http://en.wikipedia.org/wiki/Captain_Kremmen&amp;lt;/ref&amp;gt; The animated skits show the Thargoids as a species of tall, transparent creatures who are part of a highly-wealthy monarchical society.&amp;lt;ref&amp;gt;http://youtu.be/pyjKPbkkW9k?t=2m26s&amp;lt;/ref&amp;gt; It is assumed that their main source of income is profiting from the sale of natural resources taken from planets they have colonised stretching thousands of light years.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite_Dangerous_-_The_Return_2.4&lt;br /&gt;
The_Return_2.4_Announcement_-_Elite_Dangerous&lt;br /&gt;
The_Return_(Elite_Dangerous)&lt;br /&gt;
Elite_Dangerous_-_Where_are_the_Thargoids?_(And_what_are_they?)&lt;br /&gt;
DISTANT STORMS - Does Humanity Now Stand On The Brink Of A 2nd Thargoid War?&lt;br /&gt;
Elite_Dangerous_2.4_Teaser_-_Frontier_Expo_2017&lt;br /&gt;
Commander_Chronicles_Retaliation_-_Elite_Dangerous&lt;br /&gt;
Commander_Chronicles_Devastation_-_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite Dangerous Unknown Ship HD.png|A Thargoid Interceptor Cyclops Variant in &#039;&#039;Elite Dangerous&#039;&#039;&lt;br /&gt;
Evolution-of-the-Thargoids.png|Evolution of the Thargoids&lt;br /&gt;
First-Thargoid-Encounter-3125.png|An early Thargoid encounter circa 3125&lt;br /&gt;
Thargoids-Return-Message.png|Thargoids Return message&lt;br /&gt;
Thargoid-and-Diamondback-Ships.png|Thargoid and Diamondback ships&lt;br /&gt;
Thargoid Attack Aftermath.png|The destroyed Federal fleet&lt;br /&gt;
Unknown-Ships-Group-Thargoids.png|Thargoid Interceptors&lt;br /&gt;
Thargoid Surface Site above.png|A Thargoid Surface Site&lt;br /&gt;
Thargoid-Surface-Site.png|Thargoid Surface Site&lt;br /&gt;
Thargoid Surface Site Scavenger close.png|A Scavenger&lt;br /&gt;
Thargoid-Wormhole.png|Thargoid wormhole&lt;br /&gt;
Thargoid Interceptor Basilisk Variant.png|A Thargoid Interceptor Basilisk Variant&lt;br /&gt;
Thargoid Interceptor Basilisk Variant 2.png|A close-up of a Basilisk Variant&lt;br /&gt;
Thargoid Interceptor Medusa Variant.png|A Thargoid Interceptor Medusa Variant&lt;br /&gt;
Thargoid Interceptor Medusa Variant 2.png|A Medusa Variant with its petals extended&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Thargoids}}&lt;br /&gt;
{{SpeciesNavbox}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Alien life]]&lt;br /&gt;
[[Category:Thargoids]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>83.244.197.2</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Thargoid_Sensor&amp;diff=8508</id>
		<title>Thargoid Sensor</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Thargoid_Sensor&amp;diff=8508"/>
		<updated>2017-11-13T10:48:15Z</updated>

		<summary type="html">&lt;p&gt;83.244.197.2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox|border = orange|type = Cleaning|info = This article needs cleaning. There is multiple misspellings, not using British English, vandalisations, and repeats words far too often.}}{{CommodityInfobox&lt;br /&gt;
|image = Unknown artefact 001.png&lt;br /&gt;
|type = Salvage&lt;br /&gt;
|gap = 242,485&lt;br /&gt;
|classification = Commodity}}&lt;br /&gt;
{{Quote|Only recently discovered, these mysterious artifacts currently have no designation. Despite much conjecture as to the nature of these objects, it appears that the scientific community is unwilling or unable to openly identify the artifacts&#039; origins. Such mystery only serves to make these objects more widely sought after by wealthy individuals and organisations alike, no matter that their unidentified status automatically prohibits them from being sold on any legal market.|In-game description}}&lt;br /&gt;
&#039;&#039;&#039;Thargoid Sensors&#039;&#039;&#039;, formerly known as &#039;&#039;&#039;Unknown Artefacts &#039;&#039;&#039;or &#039;&#039;&#039;UAs&#039;&#039;&#039;, are devices of unknown purpose created by the [[Thargoids]] and found at numerous sites across the [[Pleiades Nebula]]. The appearance of UAs began to rapidly increase from 3301. In some systems, several UAs have been found within minutes of each other. On June 26, 3303, it was discovered that Thargoid Sensors can be used to open doors in [[Thargoid Surface Site]]s, linking the objects to the [[Thargoids]].&lt;br /&gt;
&lt;br /&gt;
== What does it do? ==&lt;br /&gt;
As far as current tests and analysis show, it appears that the Thargoid Sensor performs some kind of scan of the closest celestial object or station and then sends out (chittering) sounds which are a highly distorted [[Wikipedia:Morse code|Morse code]] which represents that body.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=175726&amp;amp;p=2701750&amp;amp;viewfull=1#post2701750 UA Mystery Thread 3: The Canonn], Arcanonn, Elite: Dangerous Forums, 2015-08-16, 19:58&amp;lt;/ref&amp;gt; In 1.4, the UA will scan all ships within 1 kilometre and is confirmed to point and align itself to Merope, a star system in the Pleiades Nebula that has been linked with Thargoid activity in Elite lore. Recordings and decoding of the UA also show that it produces a basic line drawing of the ship it scans, much like how the ships are displayed in the original Elite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite_Dangerous_-_Epic_History_of_The_Unknown_Artefact&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The Thargoid Sensor is of non-human in origin, and was first discovered some 720 years ago (see 2280s entry in the Timeline below), although at the start of the Elite Dangerous game (3300) its origins are still unknown.&lt;br /&gt;
&lt;br /&gt;
However, the following aspects have been tested and are known:&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous UA Features|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
*In terms of size, it is roughly the same size as a human, and not much bigger.&lt;br /&gt;
*From a distance away it makes a loud whale like sound with some muttering and can be spotted by some sparkling and some purple/green gas-like colours.&lt;br /&gt;
*It seems to be made of three parts:&lt;br /&gt;
**The head which looks like a giant egg with a spot at the top where it looks like it can open up; some parts glow with the whale sound&lt;br /&gt;
**The stalk or spine: seems to have four parts and also lights up with the whale noise&lt;br /&gt;
**The pods or capsules - There&#039;s not much information on these except they are twelve.&lt;br /&gt;
*When close to it you can clearly see it sending off a distortion field of some kind with shimmering sparks and some sort of green or purple gas covering the entire area. However, in the debug camera you can get close enough to the point where the field isn&#039;t in the way and you can get a clear view of the UA.&lt;br /&gt;
*You can hear the sounds it gives off best when closest. You can hear a whale sound (honk/wail), followed by chittering and purring.&lt;br /&gt;
**Honk/wail: There seem to be two types, these alternate through the UA deployment&lt;br /&gt;
**Chittering: Has been found to be a garbled Morse code, tapping out the name of the closest celestial body or station. The purpose, if there is one, of the other sounds are yet to be determined.&lt;br /&gt;
**Purrs: There seems to be two types, a low and a high purr. The low purr seems to stay the same through the deployment while the high purr increases in pitch inverse proportionally to the integrity of the Artefact.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=175726&amp;amp;p=2702300&amp;amp;viewfull=1#post2702300 UA Mystery Thread 3: The Canonn], bitstorm, Elite: Dangerous Forums, 2015-08-16 20:34 GMT&amp;lt;/ref&amp;gt; With a degrading UA the pitch will slowly increase until the UA is scooped or decays. With an non-degrading 100% UA, the high purr will not change in pitch.&lt;br /&gt;
*While inside your ship&#039;s cargo hold the Unknown Artefact acts like [[Toxic Waste]] by doing corrosion damage to ALL your ship modules once every so often at random. This has caused Commanders to lose their UAs while in [[supercruise]], as their cargo hatch decayed enough to open. &lt;br /&gt;
*The engineer [[Professor Palin]] produces the [[Corrosion Resistant Cargo Rack]] to transport the UAs (Horizons only).&lt;br /&gt;
*They can be shot e.g. by pulse laser to produce Unknown Fragment (each scooped canister contains 3 fragments). Collect 25 units of Unknown Fragments to unlock Professor Palin (engineer).&lt;br /&gt;
*They are illegal salvage, so if you have it in your ship and a NPC System Authority scans you, you get a fine of 55,000cr. If stolen, your fine jumps to at least 161,000cr.&lt;br /&gt;
*They can be sold for up to 274,953 cr, according to EDDB.io, though 180-220k cr is an average figure. The best place to sell them is Phillips Terminal in CD-72 190, however, it would probably fetch a few million to sell it to one of the Player Groups focused on science.&lt;br /&gt;
*The UA &#039;Spores&#039; or &#039;glitter&#039; don&#039;t appear to do any damage.&lt;br /&gt;
* Occasionally they &#039;explode&#039; sending a cloud of particulates out around them. Extremely slowed down video reveals a strange graphical glitch when this happens (or a tear in the space time continuum, similar to that seen when in frame shift jumping)&lt;br /&gt;
* Having a refinery fitted with a Unknown Artefact in the hold does nothing.&lt;br /&gt;
* No new missions or contacts appear with one in the hold.&lt;br /&gt;
* They are quite delicate and behave similarly to normal canisters in some ways.&lt;br /&gt;
** They degrade over time in space (when ejected) and have a life span of about 5 minutes max outside the ship, but reset to 100% health when back inside the cargo hold.&lt;br /&gt;
== Finding them ==&lt;br /&gt;
One could originally find Unknown Artefacts in [[System Signal Sources|Strong Signal Sources]]. As of 2.1, they&#039;re detectable in [http://elite-dangerous.wikia.com/wiki/Unidentified_Signal_Source Unidentified Signal Sources] as a Threat 4 Anomaly. There are several systems (see below) where they spawn, Timocani and 109 Virginis are the two systems where they have most recently been found and [[Michael Brookes]] has stated that they are &#039;exceedingly rare&#039; and that they are only available in certain regions of the galaxy,&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=141038&amp;amp;page=71&amp;amp;p=2179457#post2179457 Soontill Relics, the Regor Permit Sector and DB&#039;s cryptic hints....], Michael Brookes, Elite: Dangerous Forums, 2015-05-02 10:28 GMT&amp;lt;/ref&amp;gt; which would suggest that they are in other systems too. Since v1.3 the number of Unknown Artefact discoveries were low but as of August they seem to have increased significantly.&lt;br /&gt;
&lt;br /&gt;
CMDR Wishblend, one of the original UA finders, gives this advice:&lt;br /&gt;
[[File:Ua-chat-text.png|thumb|239x239px|Example of the kind of chat you will see when you have jumped into a UA Strong Signal Source]]&lt;br /&gt;
{{Quote|In 109 VIRGINIS, jump in at the big white A class star, go out (away from the star) around 100ls until the locater in the bottom left hand side of your screen says &#039;Deep Space&#039;.&lt;br /&gt;
&lt;br /&gt;
Put supercruise speed to minimum and wait for the &#039;USS&#039; (Unknown signal source) to appear. Some will be ambushes, others nothing that good, so be prepared to run or fight.&lt;br /&gt;
&lt;br /&gt;
What you are looking for is one Type 9 Transport being escorted by a few anacondas. Sometimes there are two, sometimes four and sometimes there are other ships as well. The main tell is this: if you have a Type 9 being escorted by Anacondas, check the local chat window. If it is correct then the Type 9 and the Anacondas will be talking to each other about systems malfunctioning.|CMDR Wishblend}}&lt;br /&gt;
There are at least three known Strong Signal Source instances that contain UA&#039;s.&lt;br /&gt;
&lt;br /&gt;
The first kind is made up of numerous ships and includes a Vulture, two Anacondas, the Type-9 and other ships. If you get this one, bear in mind that the Type-9 will probably charge its FSD and jump out of the system on its own. You can either choose to follow it (using a wake scanner) or attack it.&lt;br /&gt;
[[File:Ua-convoyA.jpg|thumb|220x220px|This is the first kind of UA carrying convoy. The Type-9 will eventually jump out of the system]]&lt;br /&gt;
The second is made up of four anacondas and the Type-9. This convoy will stop in space and the Anacondas will do a dance around the Type-9. It may be the case that the Type-9 is not a part of the Anaconda wing. It has been reported as the one where the Unknown Artefact will eat its way out of the Type-9&#039;s cargo hold without you firing a shot, but this has yet to be corroborated by other commanders.&lt;br /&gt;
&lt;br /&gt;
The third kind was discovered by redditor /u/Boblit67 on the Xbox One in HR 1185 after entering a Strong Signal Source. This historic discovery was not only the first publicly confirmed UA to be found on the Xbox, but also marks the first time an Unknown Artefact had been documented being found floating in normal space, alone, with no convoy. The UA did not degrade, behaving like &#039;normal&#039; salvage that can be found in signal sources.&amp;lt;ref&amp;gt;[http://xboxdvr.com/gamer/Boblit67/video/6970550 Unknown Artefact], Boblit67, XboxDVR, 2015-08-15 01:51 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While most sightings and recoveries have been in Federation space, similar convoys carrying UAs have been sighted in Imperial space on one or two occasions.&lt;br /&gt;
&lt;br /&gt;
Systems where they have been found or spotted&lt;br /&gt;
* Timocani (confirmed) - convoy UA{{Cite}}&lt;br /&gt;
* 109 Virginis (confirmed) - convoy UA{{Cite}}&lt;br /&gt;
* Krisha (confirmed){{Cite}}&lt;br /&gt;
* Tanmark (confirmed) - convoy UA&amp;lt;ref name=&amp;quot;reddit.com&amp;quot;&amp;gt;[http://www.reddit.com/r/EliteDangerous/comments/2z0w6g/thargoid_transport_in_tanmark/ Thargoid transport in Tanmark?], elgraf, Reddit, 2015-03-14 15:14 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* HIP 102128 (confirmed) - convoy UA&amp;lt;ref&amp;gt;[http://www.reddit.com/r/EliteDangerous/comments/363y6k/unknown_artifact_found_in_imperial_convoy/ Unknown Artifact found in Imperial Convoy], montiofwhitehat, Reddit 2015-05-16 22:27 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Reshas (20.05.3301 confirmed) - convoy UA&amp;lt;ref&amp;gt;[http://www.01nk.com/EDPics/UA_Convoy.jpg UA_Convoy.jpg]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Blatrimpe (08.05.3301 confirmed) - convoy UA&amp;lt;ref name=&amp;quot;imgur.com&amp;quot;&amp;gt;[http://imgur.com/a/dDJrg Find convoi Blatrimpe 08.05.3301], Imgur, 2015-07-04 09:00 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* UN NO MYOIN (confirmed)&amp;lt;sup&amp;gt;&#039;&#039;[citation needed]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Bast (Confirmed) - convoy UA&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2663506&amp;amp;viewfull=1#post2663506 Unknown Artefact (or artifact) Community Thread - The Canonn], ilmostro, Elite: Dangerous Forums, 2015-08-08 08:05 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Wolf 289 (confirmed) - convoy UA{{Cite}}&lt;br /&gt;
* HR 1185 (confirmed) - salvage UA{{Cite}}&lt;br /&gt;
* HR 1172 (confirmed) - salvage UA{{Cite}}&lt;br /&gt;
* LHS 3006 (confirmed) - convoy UA&amp;lt;ref&amp;gt;[http://i.imgur.com/bdUbbJM.jpg bdUbbJM.jpg], Imgur, 2015-08-15 09:00 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Bolg (confirmed) - convoy UA&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=175726&amp;amp;p=2706770&amp;amp;viewfull=1#post2706770 UA Mystery Thread 3: The Canonn], Serenus, Elite: Dangerous Forums, 2015-08-17 08:22 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pleiades Sector IR-W D1-34 (confirmed) - salvage UA{{Cite}}&lt;br /&gt;
* Pleiades Sector LC-V C2-9 (confirmed) - salvage UA{{Cite}}&lt;br /&gt;
* Pleiades Sector RO-Q B5-1 (confirmed) - salvage UA{{Cite}}&lt;br /&gt;
* Pleione (confirmed) - salvage UA&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=b0pp12oZb8g Shiny new UA!], Sirkh, YouTube, 2015-09-03&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Chamunda (unconfirmed)&lt;br /&gt;
* Geawenki (unconfirmed)&lt;br /&gt;
* Delphin (unconfirmed)&lt;br /&gt;
* Siren (unconfirmed)&lt;br /&gt;
* YJ-A c1 (unconfirmed)&lt;br /&gt;
* Tau Ceti (near planet 4 in a &amp;quot;kill religious leader&amp;quot; mission SS, Thread level 4). 3302-06-18&lt;br /&gt;
* Hind Sector LN-T C3-6 - salvage UA&lt;br /&gt;
* COL 285 SECTOR SD-R B5-2 - salvage UA&lt;br /&gt;
* HIP 14479 - salvage UA&lt;br /&gt;
* Mu Tauri (confirmed) - salvage UA&lt;br /&gt;
&lt;br /&gt;
== Strategy for capturing the Unknown Artefact ==&lt;br /&gt;
[[File:Ua-convoyB.jpg|thumb|220x220px|This is the second version of the UA carrying convey. This one will hang around and conveniently drop the UA off for you to pick up]]The best strategy to capture the Artefact seems to be the following:&lt;br /&gt;
* Wing up, three or four commanders&lt;br /&gt;
* Set hyperspace destination to another system. This will help you bail out without the Anacondas mass-lock interfering&lt;br /&gt;
* Wait for the first group of escorts to jump out. You should be left with the Type-9 and two Anacondas&lt;br /&gt;
* One commander prepares [[Hatch Breaker Drone]]s and gets ready to scoop the UA&lt;br /&gt;
* The remaining commanders take down the shield on the Type-9. This will trigger immediate response from the Anacondas&lt;br /&gt;
* While the scooper tries to get the hatch on the Type-9, the other commanders distract the Anacondas. Hit and run tactics, draw them away from the Type-9&lt;br /&gt;
* As soon as the T-9 is bagged, jump out. Keep in mind you are now wanted in the system and the UA carrier will get a fine whenever scanned&lt;br /&gt;
&lt;br /&gt;
== Mystery of the Unknown Artefact ==&lt;br /&gt;
&lt;br /&gt;
[[File:Professor-Palin-and-Unknown-Artefact.png|thumb|250px|Professor Palin and Unknown Artefact]]&lt;br /&gt;
&lt;br /&gt;
There is apparently some kind of mystery to be solved around these items, and certain people close to Frontier Developments have said that there are clues in the game, but nobody has spotted them yet. They even went as far to say that they are so obvious that to give any more clues would make it too easy. Despite this, no one has solved the mystery to date. During the period after the first find, some commanders created GalNet content related to the UA which was published, and these are included below but marked with &#039;&#039;[player submitted]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Timeline of events===&lt;br /&gt;
====2280&#039;s====&lt;br /&gt;
Discovery of first non-human relic in space. Origin still unknown in 3300. The original timeline stated &amp;quot;Origin still unknown in 3200&amp;quot;, and has been updated by Frontier to match the Unknown Artefact storyline in Elite Dangerous, which begins in the year 3300. In Lave Radio Allen Stroud discussed alien life within the Elite: Dangerous universe and specifically mentions the Unknown Artefact and its links to Frontier: Elite II&#039;s lore.&amp;lt;ref&amp;gt;[https://www.frontier.co.uk/games/older/frontier_elite_ii/ Frontier: Elite II], Frontier Developments&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://lotf.co.uk/fe2_gazetteer.html Frontier: Elite II - Gazetteer], Ian Bell, David Braben, Kathy Dickinson, David Massey, 1992&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://laveradio.com/writers-interview-3-dave-hughes/ Writers Interview 3 – Dave Hughes], Event occurs at 41min, Lave Radio, 2013-03-20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====3301====&lt;br /&gt;
&#039;&#039;&#039;12 January&#039;&#039;&#039;: Federal Vice President Dies in swimming pool.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/e8558c8760bc9fcf63b8892393c7d60922f29db0 Federal Vice President Dies in Swimming Accident], GalNet News, 3301-01-12&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;13 January&#039;&#039;&#039;: Federal Vice President Smeaton&#039;s death does not appear to be as straight forward as it first appeared.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/e095e1e0e64706a971fb14cab954d855c49890fd Suspicions raised over VP Death], GalNet News, 3301-01-13&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;16 January&#039;&#039;&#039;: Smeaton&#039;s widow accuses the military industrial complex of involvement in her husbands death.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/90b5e9034afbc2e731a8b4213e3ba454b0014cc6 Investigation in to VP Death Inconclusive], GalNet News, 3301-01-16&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;28 January&#039;&#039;&#039;: Federal Congressman George Fallside is revealed to have sent condolences to Smeaton&#039;s family 30 minutes before his death was announced.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/75ed632ad84c5abb08d6d6ec717104b90218fcdd Congressman Had Early Knowledge of VP’s Death?], GalNet News, 3301-01-28&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;10 February&#039;&#039;&#039;: Soontill Alien Artefacts are mentioned in GalNet. Subsequently confirmed by FD that these Artefacts are not Unknown Artefacts.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/e3650db48fcce4488905b3e13763eebad65735b8 Soontill Alien Artefacts to be Auctioned at Ngurii], GalNet News, 3301-02-10&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;10 March&#039;&#039;&#039;: v1.2 is released. Includes &amp;quot;- Adding valuable salvage convoys to three permitted systems: LFT 509, Isinor, Witch&#039;s Reach&amp;quot;.{{Cite}}&lt;br /&gt;
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&#039;&#039;&#039;13 March&#039;&#039;&#039;: The Unknown Artefact appeared for the first time as cargo on board the ship in the official 1.2 Wings trailer.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=23GEX4pYL9w Elite: Dangerous Wings Trailer], Frontier Developments, YouTube, 2015-03-13&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;14 March&#039;&#039;&#039;: Strange chatter in a Federal Convoy in the Tanmark system reported on Reddit.&amp;lt;ref name=&amp;quot;reddit.com&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;28 April&#039;&#039;&#039;: Dr. Arcanonn innocently asks a simple question and starts the longest thread in Elite Dangerous Forums&#039; history (now closed) which reached almost 10k posts and has had to be redirected to a new thread.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?p=2160913#post2160913 Soontill Relics, the Regor Permit Sector and DB&#039;s cryptic hints....], Michael Brookes, Elite: Dangerous Forums, 2015-04-28 11:30 GMT&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998 Unknown Artefact (or artifact) Community Thread - The Canonn], Elite: Dangerous Forums, 2015-07-02 6:28 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;28 April&#039;&#039;&#039;: Michael Brookes comes into the forum thread and says &amp;quot;Have you listened to them? Garbled Morse code has since been discovered to be in the &#039;Chittering&#039; part of the sound;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2507590&amp;amp;viewfull=1#post2507590 Unknown Artefact (or artifact) Community Thread - The Canonn], Jmanis,  Elite: Dangerous Forums, 2015-07-07 10:48 GMT&amp;lt;/ref&amp;gt; A [[/List of recordings/]] (video and audio) has been compiled.&lt;br /&gt;
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&#039;&#039;&#039;29 April&#039;&#039;&#039;: MB confirms later in the same thread that [[Soontill Relics]] are not the same thing as UA&#039;s, and that Unknown Artefacts cannot be bought.{{Cite}}&lt;br /&gt;
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&#039;&#039;&#039;30 April&#039;&#039;&#039;: Strange parasite that attaches to a nervous system is reported in GalNet, but seems to have been subsequently removed.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=141038&amp;amp;p=2176849&amp;amp;viewfull=1#post2176849], X2Eliah, Elite: Dangerous Forums, 2015-05-01 17:08 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;30 April&#039;&#039;&#039;: YouTube video posted by a user who had recently posted another UA hoax, so nobody believed it.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=8bAKBADBzC8 Unknown Artifact], Elite Mystery Solver, YouTube, 2015-04-30&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;2 May&#039;&#039;&#039;: MB says that they are &amp;quot;exceedingly rare [sic] and can only be found within a certain region of space - that does include multiple systems though.&amp;quot; and then later clarifies that they can only be found in &amp;quot;certain regions in the galaxy&amp;quot;.{{Cite}}&lt;br /&gt;
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&#039;&#039;&#039;2 May&#039;&#039;&#039;: Minos discovers an entry in the [[Elite Timeline|Elite Dangerous Pilots Guide]]:&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=141038&amp;amp;p=2181189&amp;amp;viewfull=1#post2181189 Soontill Relics, the Regor Permit Sector and DB&#039;s cryptic hints....], Minos, Elite: Dangerous Forums, 2015-05-02 18:13 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Quote|3276 - A strange object of unknown origin is discovered in the vicinity of Liazeda (-12,3). Named the LRA (Liazeda RadioAnomoly), the Alliance research ship, the Lion, is sent toinvestigate. The LRA and the ship disappears and its fate is still unknown in 3296. Only a handful of crew, who were deploying probes from two Explorer-class vessels return.|Elite: Dangerous Pilots Guide}}&lt;br /&gt;
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&#039;&#039;&#039;4 May&#039;&#039;&#039;: Wishblend finds the first UA in 109 Virginis, but unfortunately doesn&#039;t get it.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=141038&amp;amp;p=2187286&amp;amp;viewfull=1#post2187286], Wishblend, Elite: Dangerous Forums, 2015-05-04 12:08 GMT&amp;lt;/ref&amp;gt; Henceforth officially celebrated as UA Day across the galaxy, and the official title of UA Seeker was born. That afternoon, a further number were spotted but RedWizzard finally managed to actually grab one in [[Timocani]].&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=141038&amp;amp;p=2187567&amp;amp;viewfull=1#post2187567 Soontill Relics, the Regor Permit Sector and DB&#039;s cryptic hints....], RedWizzard, Elite: Dangerous Forums, 2015-05-04 13:10 GMT&amp;lt;/ref&amp;gt; Due to a bug a couple more were accidentally duplicated (bug reported).{{Cite}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 May&#039;&#039;&#039;: &#039;&#039;[Player Submitted]&#039;&#039; GalNet reports baffled &#039;scientists&#039; (players involved in the search and recovery UAs) having found an Unknown Artefact.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/86f2081368ff47d51ff9239e8b2f75bc16e34af8 Scientists Baffled by Mysterious Artefacts], GalNet News, 3301-05-04&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;6 May&#039;&#039;&#039;: [[President Halsey]]&#039;s tour of the frontier announced.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/fbfb919f69da401c72e062a8165c8e6fcc348180 Tour of Frontier Systems Set to Begin Shortly], GalNet News, 3301-05-06&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;7 May&#039;&#039;&#039;: &#039;&#039;[Player Submitted]&#039;&#039; &#039;Dr&#039; Arcanonn challenges Halsey about UAs &amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/e4997791212280957af91846c238aef9b78d15d8 Arcanonn Challenges Halsey], GalNet News, 3301-05-07&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;8 May&#039;&#039;&#039;: Two sightings of UA Convoys by CMDR Nilreb in [[Blahtrimpe]].&amp;lt;ref name=&amp;quot;imgur.com&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[http://imgur.com/a/oKNja UA_hunt_#2], Imgur, 2015-07-04 09:21 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;13 May&#039;&#039;&#039;: President Halsey sets off from [[Sol]].&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/05536c768f3cc2432a738c08ad198530bd7c2e88 President Halsey Sets Out from Sol], GalNet News, 3301-05-13&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;15 May&#039;&#039;&#039;: [[78 Ursae Majoris]] prepares for Halsey&#039;s visit.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/877702415867841e4f8820b1a9830cf6991eb911 78 Ursae Majoris Increases Security Ahead of Presidential Visit], GalNet News, 3301-05-15&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;15 May&#039;&#039;&#039;: Another UA Convoy sighting, this time in [[HIP 102128]].&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/363y6k/unknown_artifact_found_in_imperial_convoy/ Unknown Artifact found in Imperial Convoy], montiofwhitehat, Reddit, 2015-05-16 22:28 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;17 May&#039;&#039;&#039;: &#039;&#039;[Player Submitted]&#039;&#039; &#039;Dr&#039; Arcanonn accuses [[Federation]] a cover-up about the UAs.&amp;lt;ref name=&amp;quot;community.elitedangerous.com&amp;quot;&amp;gt;[https://community.elitedangerous.com/galnet/uid/c07072d20059e82cfa731acf8469dd104a7f88fc Federation Accused of Cover-up], GalNet News, 3301-05-17&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;18 May&#039;&#039;&#039;: Subsequent report on Soontill Relics in [[GalNet]].&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/2ff0af566b06e051c2af52cd02a467351b449535 Soontill Relics Test Results Queried], GalNet News, 3301-05-18&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;20 May&#039;&#039;&#039;: &#039;&#039;[Player Submitted]&#039;&#039; Tonnes of [[Biowaste]] dropped at 78 Ursae Majoris in protest against Federal cover-up of the UA, Dr Arcanonn denies links with the action.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/32edcb230646f31c35f0edc87880b5f692f33452 Anti-Federation Terrorists Linked to Artefact Research], GalNet News, 3301-05-20&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;23 May&#039;&#039;&#039;: &#039;&#039;[Player Submitted]&#039;&#039; A weird message is broadcast from someone somewhere trying to say something negative about the &#039;scientists&#039; efforts.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/a817ba0a6348b4d65e6ca77a171aa300d2998ef9 Extraordinary Transmission Contesting Dr Arcanonn], GalNet News, 3301-05-23&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;26 May&#039;&#039;&#039;: Halsey&#039;s [[Starship One]] goes missing, official initial report, [[Felicia Winters]] steps up as [[Wikipedia:Acting president|interim president]].&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5fab077eca21595b79f8b53c3de2f845e8e0f086 President Misses Meeting], GalNet News, 3301-05-26&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/1b3fc5f41e1d45346b3efc3b5babbfb87f14cd48 Federal State of Emergency: Winters Declared Acting President], GalNet News, 3301-05-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;27 May&#039;&#039;&#039;: Secondary report on what happened to Starship One.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/d4300ee6719838070a297fe1fd28006021a1587b Federal Search Efforts Continue], GalNet News, 3301-05-27&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/2d0472c6f8e7eee1966acb1f542cfb6a6689f379 Shades of the Antares Incident], GalNet News, 3301-05-27&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;28/29 May&#039;&#039;&#039;: Conspiracy theories abound.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/8b77b16c574e3d023419b49c2a0a662d6bcc7cea The Truth is Out There], GalNet News, 3301-05-28&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;2 June&#039;&#039;&#039;: [[Zachary Hudson]] becomes [[Federal president]].&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/556ddd259657ba047533fa1c Zachary Hudson Becomes the New President of the Federation], GalNet News, 3301-06-02&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;22 June&#039;&#039;&#039;: CMDR MahdDogg publishes his panel discussion about Powerplay, in which CMDR Kerrash mentions that &amp;quot;about the whole UA thing, there &#039;&#039;is&#039;&#039; something behind that, but no one has figured it out yet&amp;quot; (29m 30s) and that &amp;quot;[Frontier] have put some really obvious [clues] in there and we don&#039;t want to put anything else in&amp;quot; for fear of spoiling what is to come in the future.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=hYWolEEM_e0 State of the Game - Elite: Dangerous Panel Discussion], Mahd Dogg, YouTube, 2015-06-22&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;27 June&#039;&#039;&#039;: CMDR Kerrash talks about various things, including Thargoid conjecture (&amp;quot;They are coming&amp;quot;), and that the UA and confirms there is something to it, and that &amp;quot;if any people watching have got in with the UA thing and got halfway in and not looked into it anymore, please pleeease carry on looking, there is something there, there is an interesting secret there, please look, and the SAP 8 containers as well, there is something going on, don&#039;t give up!&amp;quot;.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=4RD6rmO_28s?t=10m53s Elite: Dangerous - Kerrash Landing #110 - 2/2], Kerrash Landing, YouTube, 2015-06-27&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;5 July&#039;&#039;&#039;: CMDR Kerrash comes into the new thread, asks &amp;quot;Has anybody cracked it yet?&amp;quot;, when gently prodded follows up with &amp;quot;Frontier did not spend all this effort in making a wild goose chase, I would imagine quite the fanfare when the truth is uncovered. BTW Are we even sure it is Morse code?&amp;quot; and &amp;quot;Yes there is more to it, I will see if I can get FD to drop another hint&amp;quot;.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2502255&amp;amp;viewfull=1#post2502255 Unknown Artefact (or artifact) Community Thread - The Canonn], Kerrash, Elite: Dangerous Forums, 2015-07-05 18:33 GMT&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2502284&amp;amp;viewfull=1#post2502284&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;6 July&#039;&#039;&#039;: CMDR Branch finds another UA.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2503739&amp;amp;viewfull=1#post2503739 Unknown Artefact (or artifact) Community Thread - The Canonn], mrtree, Elite: Dangerous Forums, 2015-07-06 04:22 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;10 July&#039;&#039;&#039;: [player submitted] UA Scientists claim a breakthrough that the UA broadcasts its closest celestial body (or station) in a form of Morse code.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/559fde649657ba225a47e853 Breakthrough in Artefact Research?], GalNet News, 3301-07-10&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;14 July&#039;&#039;&#039;: CMDR Patau82 spots another convoy in Timocani, but unfortunately fails to grab it.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2542242&amp;amp;viewfull=1#post2542242 Unknown Artefact (or artifact) Community Thread - The Canonn], Patau82, Elite: Dangerous Forums, 2015-07-15 23:57 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;14 July&#039;&#039;&#039;: Reports of a [[Cerberus Plague|&#039;Cerberus&#039; Plague]] &amp;quot;beyond BD-02 4304&amp;quot; which mentions &amp;quot;an unusual three-pronged structure at the ‘head’ of the phage-like organism.&amp;quot;&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://community.elitedangerous.com/galnet/uid/55a52e349657baab7e3de738 Reports of the Cerberus Plague beyond BD-02 4304], GalNet News, 3301-07-14&amp;lt;/ref&amp;gt; which led to the Phage Theory (see below). Later lead to six Community Goals in three different systems, three anti piracy and three bring medicines (&amp;quot;Debilitating disease devastating 20 Opiuchi / Dajoar / Eleu&amp;quot; and &amp;quot;Movement For Dajoar Independents / Social Eleu Progressive Party / Workers of 20 Opiuchi Values Party Pay for Protection&amp;quot;).&lt;br /&gt;
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&#039;&#039;&#039;17 July&#039;&#039;&#039;: CMDR Lurius spots another UA Convoy in Timocani but unfortunately destroyed the UA during scooping. Extra information derived the route the convoy took was Timocani -&amp;gt; Yggdrajang -&amp;gt; Breksta (System jump -&amp;gt; cruising -&amp;gt; dropping into station space -&amp;gt; system jump -&amp;gt; cruising -&amp;gt; dropping into station space). Also, the strange chat (pictured above) continued through [[supercruise]].{{Cite}}&lt;br /&gt;
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&#039;&#039;&#039;17 July&#039;&#039;&#039;: CMDR Kerrash briefly mentions the UA hunt again in his stream.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=VaNKzXqZHg4#t=1289 Elite: Dangerous - Kerrash Landing #112], Kerrash Landing, YouTube, 2015-07-17&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;19 July&#039;&#039;&#039;: CMDR Branch finds another UA, the first known commander to retrieve two. This replaced one he had loaned to CMDR Zenith, which was lost to a player killer (not pirate).&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2561730&amp;amp;viewfull=1#post2561730 Unknown Artefact (or artifact) Community Thread - The Canonn], mrtree, Elite: Dangerous Forums, 2015-07-19 07:20 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;20 July&#039;&#039;&#039;: CMDR Branch loses his second UA through a scooping incident by another commander.{{Cite}}&lt;br /&gt;
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&#039;&#039;&#039;23 July&#039;&#039;&#039;: CMDR Britain finds an Unknown Artefact.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;page=279&amp;amp;p=2583760#post2583760], bitstorm, Elite: Dangerous Forums, 2015-07-23 22:57 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;25 July&#039;&#039;&#039;: CMDR Branch finds another UA, bringing the known possessed count back up to 3. This is also the third UA Branch has recovered.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2593742&amp;amp;viewfull=1#post2593742 Unknown Artefact (or artifact) Community Thread - The Canonn], mrtree, Elite: Dangerous Forums, 2015-07-26 03:05 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;28 July:&#039;&#039;&#039; CMDR Blain Crighton &amp;amp; his wing manage to obtain two Unknown Artefacts from the same convoy.&amp;lt;ref group=&amp;quot;nb&amp;quot;&amp;gt;Obtaining two Unknown Artefacts from the same convoy may be the result of a P2P bug&amp;lt;/ref&amp;gt; One of theirs was accidentally crushed after being released in a station, the other was sold at Leonard Nimoy Memorial Station.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=O_J6apLfs1I Selling UA at LNS], Blain Crighton, YouTube, 2015-07-28&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;13 October:&#039;&#039;&#039; Canonn Interstellar Research Group Announces Breakthrough.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/561b89a49657bac839202698 Canonn Interstellar Research Group Announces Breakthrough], GalNet, 3301-10-13&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;16 October:&#039;&#039;&#039; Technical Trouble in the Warkushanui System.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5620c2b49657bafa242a1853 Technical Trouble in the Warkushanui System], GalNet, 3301-10-28&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;22 October:&#039;&#039;&#039; Technical Issues in Warkushanui Intensify.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/56290ddb9657baad39c6c8a7 Technical Issues in Warkushanui Intensify], GalNet, 3301-10-22&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;23 October:&#039;&#039;&#039; Technical Trouble in 49 Arietis.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5629fd9e9657bab139c6c8a7 Technical Trouble in 49 Arietis], GalNet, 3301-10-23&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;26 October:&#039;&#039;&#039; Federation Scientist Initiates Independent Research Program.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/562dfb949657ba7166c8185b Federation Scientist Initiates Independent Research Programme], GalNet, 3301-10-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;28 October:&#039;&#039;&#039; Station Services Suspended at Gurragchaa Gateway.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5630a73e9657ba8066c8185c Station Services Suspended at Gurragchaa Gateway], GalNet, 3301-10-28&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;29 October:&#039;&#039;&#039; Technical Issues in 64 Arietis.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5631f2919657bafb4ac8185b Technical Issues in 64 Arietis], GalNet, 3301-10-29&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;29 October:&#039;&#039;&#039; CIRG Researcher Addresses Artefact Developments.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5631fca59657bad642c8185c CIRG Researcher Addresses Artefact Developments], GalNet, 3301-10-29&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;2 November:&#039;&#039;&#039; Trouble in Varati.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/563799119657ba15025fe4ab Trouble in Varati], GalNet News, 3301-11-02&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;16 November:&#039;&#039;&#039; Market Value of Unknown Artefacts Increases.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/564a172f9657ba1b090ca1ed Market Value of Unknown Artefacts Increases], GalNet News, 3301-11-16&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;19 November:&#039;&#039;&#039; More Malfunction Reports.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/564dbc539657bacd1c4355aa More Malfunction Reports], GalNet News, 3301-11-19&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;25 November:&#039;&#039;&#039; Services Suspended at Gaiman Dock and Weyn Dock.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/56558bf29657ba1573802b4d Services Suspended at Gaiman Dock and Weyn Dock], GalNet News, 3301-11-25&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;26 November:&#039;&#039;&#039; CIRG Sends Scientists to Bond Hub.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5656ec669657ba5f70802b4d CIRG Sends Scientists to Bond Hub], GalNet News, 3301-11-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;4 December:&#039;&#039;&#039; The Canonn Calls for Halt to Artefact Sales.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/56617d6b9657ba562b10d8c3 The Canonn Calls for Halt to Artefact Sales], GalNet News, 3301-12-04&amp;lt;/ref&amp;gt;&lt;br /&gt;
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====3302====&lt;br /&gt;
&#039;&#039;&#039;4 January:&#039;&#039;&#039; Services Suspended at Gabriel Enterprise.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/568a999f9657ba5e0986a8de Services Suspended at Gabriel Enterprise], GalNet News, 3302-01-04&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;7 January:&#039;&#039;&#039; Personnel at Obsidian Orbital Confirm Starport Still Operational.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/568e88529657ba1123b1b422 Personnel at Obsidian Orbital Confirm Starport Still Operational], GalNet News, 3302-01-07&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;8 January:&#039;&#039;&#039; The Canonn Searching for Barnacles in the Pleiades.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/568f9d899657bad51fb1b422 The Canonn Searching for Barnacles in the Pleiades], GalNet News, 3302-01-08&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;14 January:&#039;&#039;&#039; Obsidian Orbital Continuing to Deteriorate.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5697b7319657ba822748c09c Obsidian Orbital Continuing to Deteriorate], GalNet News, 3302-01-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;15 January:&#039;&#039;&#039; Alien &#039;Barnacles&#039; Discovered in the Pleiades.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5698e0529657ba4b5ba11205 Alien &#039;Barnacles&#039; Discovered in the Pleiades], GalNet News, 3302-01-15&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;15 January:&#039;&#039;&#039; Good News from Obsidian Orbital.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5699164d9657ba837da11204 Good News from Obsidian Orbital], GalNet News, 3302-01-15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;20 January:&#039;&#039;&#039; More Starports Fall Victim to Technological Plague.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/569f610b9657ba7d3461ba04 More Starports Fall Victim to Technological Plague], GalNet News, 3302-01-20&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;21 January:&#039;&#039;&#039; Community Goal: Professor Ishmael Palin Issues Request for Meta-Alloys.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/56a0efd59657ba7d3461ba05 Community Goal: Professor Ishmael Palin Issues Request for Meta-Alloys], GalNet News, 3302-01-21&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;20 May: &#039;&#039;&#039;GalNet news reports of Starports damaged by Unknown Artefacts have been repaired with Meta-Alloys.&amp;lt;ref&amp;gt;GalNet News Article: [https://community.elitedangerous.com/galnet/uid/573f15a09657bad96f9b0b7c][https://community.elitedangerous.com/galnet/uid/573f15a09657bad96f9b0b7c][https://community.elitedangerous.com/galnet/uid/573f15a09657bad96f9b0b7c]https://community.elitedangerous.com/galnet/uid/573f15a09657bad96f9b0b7c&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hypotheses proposed ===&lt;br /&gt;
* The Sound (When Michael Brookes said &amp;quot;Have you listened to them&amp;quot;, this was taken as a most significant clue&#039;)&lt;br /&gt;
** The UAs do indeed make an unusual sound. It appears to be made up of three main elements: The Honk (sounds like a whale noise), The Chitter (recently discovered to be a garbled Morse code of the closest celestial body or station) and The Purr (When sped up x3 sounds like a trombone).&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &#039;&#039;&#039;There is a fourth element&#039;&#039;&#039;, a constant buzzing noise which has yet to be analysed fully, but also appears to have Morse code embedded ...- .. -.. ---.. (VID8).&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;page=202&amp;amp;p=2563545&amp;amp;viewfull=1#post2563545 Unknown Artefact (or artifact) Community Thread - The Canonn], rizal72, Elite: Dangerous Forums, 2015-07-19 19:31 GMT&amp;lt;/ref&amp;gt; Another &amp;quot;4th signal&amp;quot; theory based on an examination of the audio proposes that there is a continuous S.O.S. signal being emitted by the probe that can be heard on most recordings.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=175726&amp;amp;p=2707702&amp;amp;viewfull=1#post2707702], Fractux, Elite Dangerous Forums, 2015-08-19 00:53 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** &#039;&#039;However&#039;&#039;, this &amp;quot;4th signal&amp;quot; is &#039;&#039;not present&#039;&#039; when the UA was recorded in HR1185 (Free floating UA) &amp;amp; HIP63835D (UA Deployed &amp;amp; degrading), for reasons unknown.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mdS3U2j1c9Y Elite: Dangerous - Unknown Artefact @ HR 1185 B (15 Aug)], Cmdr Zenith Ddraiglas, YouTube, 2015-08-15&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=hb7fM6FRyrU?t=8m37s Elite: Dangerous Testing UA with black hole nearby Part 2], Ratking15, YouTube, 2015-05-24&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The UAs do sound very similar to the in-ship basic discovery scanner, along with some other strange noises that could be similar to galactic noises heard in the galactic map or in space.&lt;br /&gt;
** The sound changed noticeably from v1.2 to v1.3. Similar but different. Tests ongoing.&lt;br /&gt;
** Various sound recordings from different locations and pilots were fed into a Slow Scan TV decoder, no coherent images were produced. If there is SSTV data stored within the sound it is distorted beyond easy recovery.&lt;br /&gt;
* Advanced Scanner device&lt;br /&gt;
** The sounds the UA makes are very similar to those made by the basic discovery scanner, and it has been recently proven &amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; that the UA produces a &#039;stylized Morse code&#039; of the name of the closest celestial body during the &#039;chittering&#039; section of the sound. The purpose of the whale noise and the purrs are yet to be determined.&lt;br /&gt;
** The sounds the UA makes have also been compared to the sounds planetary bodies make in the system map.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=144782 GUIDE: Planet sounds and how to know everything from System Map.], CMDR AKIRA MASAKARI, Elite: Dangerous Forums, 2015-05-13 16:27 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Color Pulse Theory&lt;br /&gt;
** The UA pulses with purple and green gas-like substances, apparently randomly. There is a new theory that the green pulses increase in number the closer it is to its origin (or destination).&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2510274&amp;amp;viewfull=1#post2510274 Unknown Artefact (or artifact) Community Thread - The Canonn], Wishblend, Elite: Dangerous Forums, 2015-07-07 15:22 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Currently, the tests are non-conclusive, as multiple tests in the same system give different results. This suggests a random rather than deliberate distribution.&lt;br /&gt;
* The Mayan Numbers Theory&lt;br /&gt;
** The markings on the UA look similar to the ancient Mayan number system (base 20) and it has been discussed at length in the forums.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2542602&amp;amp;viewfull=1#post2542602 Unknown Artefact (or artifact) Community Thread - The Canonn], mrtree, Elite: Dangerous Forums, 2015-07-15 03:08 GMT&amp;lt;/ref&amp;gt; No real breakthrough as yet.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2538363&amp;amp;viewfull=1#post2538363 Unknown Artefact (or artifact) Community Thread - The Canonn], Kulin, Elite: Dangerous Forums, 2015-07-14 08:13 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Price Triangulation Theory&lt;br /&gt;
** This theory proposes that, with regular rare goods, the selling price for the UA should reduce the closer it gets to its origin.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=142906 UNKNOWN ARTIFACT: the rare commodity price angle], nikos, Elite: Dangerous Forums, 2015-05-05 16:31 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Thargoids&lt;br /&gt;
** Many people think that the UA is of Thargoid origin. The only evidence for this is that it looks quite alien.&lt;br /&gt;
** There is a theory that it is some form of Thargoid revenge for the Mycoid Virus, sent to kill all the humans.&amp;lt;ref&amp;gt;[http://wiki.alioth.net/index.php/INRA INRA], Elite Wiki, 2015-09-04 13:35 GMT&amp;lt;/ref&amp;gt; Suggestions were made of links to the [[He Bo]] virus outbreak.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
** There was a suggestion that it was a Thargoid Escape Pod, possibly from events which occurred at Peregrina at the end of, part of the new ED lore. [http://www.tjames.info/#!outofthedarkness/c1tpn T. James Elite: Out of the Darkness]&lt;br /&gt;
** There was an idea that it looks like an egg/seeding pod, the beginning of a invasion.&lt;br /&gt;
* The Leviathan Theory&lt;br /&gt;
** Influenced by possible clues in the Wings 1.2 Trailer, this theory picks up many references which appear to point towards the word &#039;Leviathan&#039; and whales.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2568833&amp;amp;viewfull=1#post2568833 Unknown Artefact (or artifact) Community Thread - The Canonn], Han_Zen, Elite: Dangerous Forums, 2015-07-20 21:48 GMT&amp;lt;/ref&amp;gt; In Frontier First Encounters, The Leviathan was a 200 meter long fish or whale which inhabited the planet New California in the Liaququ system, and could travel in space as a ship. Unfortunately, that system doesn&#039;t appear to exist in the game. Another version of this theory involves Junior the intelligent dolphin and his companion, also from Frontier First Encounters.{{Cite}}&lt;br /&gt;
* The Phage Theory&lt;br /&gt;
** On 14 July a Galnet article mentioned an outbreak of disease, which mentioned a three pronged &#039;phage like&#039; organism&#039; which led people to make the connection that the UA could be a Phage of some sorts, as it looks similar in some ways.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2551422&amp;amp;viewfull=1#post2551422 Unknown Artefact (or artifact) Community Thread - The Canonn], Cmdr Clade, Elite: Dangerous Forums, 2015-07-16 09:11 GMT&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2569753&amp;amp;viewfull=1#post2569753 Unknown Artefact (or artifact) Community Thread - The Canonn], simulacrae, Elite: Dangerous Forums, 2015-07-21 04:24 GMT&amp;lt;/ref&amp;gt; Earth Phages are microscopic organisms, so the UA&#039;s host would have to be enormous, which is a scary thought.&lt;br /&gt;
* Discharge upon final decay&lt;br /&gt;
** Once a UA reaches 0% in open space, it explosively discharges green sparks from the 12 &amp;quot;pods&amp;quot; while emitting a screaming howl, and fires what appears to be an energy or plasma pulse rapidly away from the &amp;quot;head&amp;quot; of the Artefact.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=mhpdLsLgsWc Unknown Artifact Oddity], SetaX9, YouTube, 2015-05-04&amp;lt;/ref&amp;gt; What is the purpose of this explosive ending?&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=edvUqVgAcY0 Elite Dangerous Unknown Artifact], Trent Gman, YouTube, 2015-07-18&amp;lt;/ref&amp;gt; Is the UA going off like a bomb? Is it delivering a payload of some kind? Some speculate that the UAs might be used to counter the so-called &amp;quot;Cerberus Plague&amp;quot; in some manner. Others speculate that the Cerberus Plague is being spread by the UAs. Further research is needed to determine the nature and character of a UA&#039;s decay and demise.&lt;br /&gt;
* The Decoy Beacon Theory&lt;br /&gt;
** Along the lines of President Halsey&#039;s mysterious disappearance, her ship jumped and never arrived at the point it was expected. This theory proposes that the UA acts as a decoy nav beacon, drawing its unlucky victim into a waiting ambush instead of the usual arrival point.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2611454&amp;amp;viewfull=1#post2611454 Unknown Artefact (or artifact) Community Thread - The Canonn], Grumbleweed, Elite: Dangerous Forums, 2015-07-30 08:18 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [http://wiki.alioth.net/index.php/INRA INRA]/[http://wiki.alioth.net/index.php/The_Dark_Wheel Dark Wheel/] CEIP theory&lt;br /&gt;
** Based on consistent lore from [http://wiki.alioth.net/index.php/And_Here_The_Wheel John Harper&#039;s And Here the Wheel] and in-game [[:Category:Events|Events]], as well as [http://wiki.alioth.net/index.php/FFE/Journals from Frontier First Encounters], this theory posits that the UAs are being used to generate fear of aliens, via propaganda linking them to such events as the Cerberus Plague and the disappearance of Starship One. [http://wiki.alioth.net/index.php/INRA INRA], or a breakaway faction of [http://wiki.alioth.net/index.php/The_Dark_Wheel the Dark Wheel,] the Circle of Elite Independent Pilots, or &amp;quot;Ceepers&amp;quot;, would be behind the appearance of the UAs and the propaganda, and the assassination of the Federation President and linking that event to the UAs and aliens, in order to force a war between the Federation and Empire so that humanity would unite under the winner against the purported alien threat. It is possible that the crystal at the heart of the SAP-8 Core Container is a data crystal from a Ceeper Base containing information related to Soontill, Raxxla, and aliens.&lt;br /&gt;
* The Alien Probe or Alien Terraformer theory&lt;br /&gt;
** Similar to the scanner theory above, the idea here is that the alien race behind the UA have encountered one or both of the Voyagers (which were believed to have gone missing in the game, but voyager 2 has recently been found),&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=175726&amp;amp;p=2720590&amp;amp;viewfull=1#post2720590 UA Mystery Thread 3: The Canonn], Panzartard, Elite: Dangerous Forums, 2015-08-20&amp;lt;/ref&amp;gt; from which they learned to communicate via the stylized Morse and the whale sounds and dolphin or sea turtle chittering and honks that are similar to their own language. Find a Voyager, and with it and the UA together, communication can occur with the aliens, somehow.&lt;br /&gt;
** Or, the probe is looking for something, like a suitable planet for terraforming, and transmitting its coordinates using the stylized Morse. Once it has found what it is looking for, this message will change.&lt;br /&gt;
** Neither hold a lot of water as it deteriorates over time in space. Although the probe could be damaged.&lt;br /&gt;
* &amp;quot;Baby Barnacle&amp;quot; Theory &amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/436pfd/a_theory_of_the_relation_of_barnacles_and_uas/ A theory of the relation of Barnacles and UAs], CMDR Anubite, Reddit/Imgur, 2016-01-29&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The thought that barnacles launch offspring, or UAs, into space with the hopes that they find a suitable host for growth.&lt;br /&gt;
** UAs have 12 &amp;quot;pods,&amp;quot; and 17 spikes have been reported around barnacles. It is assumed that, if root like, they split for seemingly random reasons. It is possible some roots have yet to surface.&lt;br /&gt;
** The top of a UA additionally looks like an unformed barnacle.&lt;br /&gt;
** Scanning performed by a UA may be its means of finding a suitable host, that saved data is merely an imprint.&lt;br /&gt;
** Transmissions of &amp;quot;data&amp;quot; may be to inform barnacles of when/where they should fire more UAs, such as if the target was capable of hosting them.&lt;br /&gt;
** The crashed Anaconda has a Barnacle growing within the wreckage.&lt;br /&gt;
* Legacy Spectrum Save File Theory - by Cmdr Septic Ringworm. The sounds emitted are similar to the original encoding on magnetic tape save files from the original Elite on ZX Spectrum. Hence the hum, and morse code sounding modulation. I dont have one of these, but the clues are all there.&lt;br /&gt;
&lt;br /&gt;
=== Hypotheses disproved===&lt;br /&gt;
* The Formidine Rift&lt;br /&gt;
** In Drew Wagar&#039;s book &amp;quot;[[Elite: Reclamation]]&amp;quot; one of the characters mentions a hard-to-reach place in the galaxy called the Formidine Rift, where there is something &#039;worse than the Thargoids&#039;.&amp;lt;ref&amp;gt;[https://fantasticbooksstore.com/store/paperback/elite-reclamation-pb/ Elite: Reclamation – Paperback], Drew Wagar, ASIN B00KUY2MX4, 2015-06-07&amp;lt;/ref&amp;gt; In true sci-fi thriller/horror tradition, dozens of players immediately went in search of what that might be.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=135529 Formidine Rift... what is it?], Ascaelus Thorn, Elite: Dangerous Forums, 2015-04-08 03:42 GMT&amp;lt;/ref&amp;gt; Drew was quite active in the forum thread and a connection was suggested that this might have something to do with the UA mystery, but this connection has since been disproved. There is no connection between Senator [[Kahina Tijani Loren]] and the UA, as indicated by the author himself.&lt;br /&gt;
* A Special System Permit&lt;br /&gt;
** There are systems in game which require an &#039;unknown permit&#039;. So far, no access has been granted to anyone carrying a UA in their hold to one of these systems.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=iLomc-hLtq4 Outfitting], CMDR Branch, YouTube, 2015-07-08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Advanced Frameshift Drive&lt;br /&gt;
** There is lore involving a Thargoid Hyperspace Drive and some suspect that it might be one of these. There hasn&#039;t been any evidence that it can be fitted to a ship in the normal way.&lt;br /&gt;
* A Compass&lt;br /&gt;
** The theory that the UA points either where it came from or where it wants to go has been disproven. When ejected they point in no particular direction&lt;br /&gt;
* Halsey&#039;s Tour&lt;br /&gt;
** The theory is that President Halsey&#039;s ship was carrying an Unknown Artefact, which caused the complex multiple-system failure.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/c2955e4406913906e65a0a519c91e0b1eb477572 Malfunction or Malice?], GalNet News, 3301-05-30&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/556da9049657bae92433fa1c The Loss of Starship One Linked to Mechanical Failure], GalNet News, 3301-06-02&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Her tour locations were listed twice on GalNet (with additional destinations the second time).&lt;br /&gt;
** Following the stops in order (up to/including the Azaleach detour) with the UA on-board was tested and nothing extraordinary happened, including checking stations along the way.&lt;br /&gt;
* Limited Number Theory&lt;br /&gt;
** It was proposed that there are only a limited number of UA&#039;s available in the game in total and that the next step will only be accessible if we let them all expire. Since then confirmed sightings of more UA&#039;s have been reported and the possibility of additional UAs in the possession of commanders who don&#039;t know of the main research group or who have left the game, the limited number theory has been refuted. It seems unlikely that FD would rely on the destruction of all UAs as a trigger for the next stage as its impossible to tell when that has actually happened. In addition, similarly to the &#039;Sell It&#039; theory and the &#039;let them finish&#039; theory, consensus between the UA custodians was that there is still much research work to do before we risk their sacrifice in the name of a hunch.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2537143&amp;amp;viewfull=1#post2537143 Unknown Artefact (or artifact) Community Thread - The Canonn], daygobay, Elite: Dangerous Forums, 2015-07-14 00:08 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Let them finish what they are designed to do (unverifiable)&lt;br /&gt;
** The theory suggests that the UA tends to want to destroy itself and the ship that carries it, and therefore taking it long distances would seem the opposite of what its designed to do. The suggestion is that it would be interesting to see in detail, closeup, what happens when they expire. The theory is that they seem to scan an area and then explode from the bottom of the structure toward the head/node. During this, there appears to be a burst of energy in the vector of the explosion a strange space field type pulse, spacial distortion, dimensional rift or a graphical glitch of the shadow effect of the UA&#039;s own silhouette.&amp;lt;ref&amp;gt;[http://i.imgur.com/X6FjMwf.gifv Elite Dangerous - Unknown Artefact Spore Explosion], Imgur, 2015-05-04 20:47 GMT&amp;lt;/ref&amp;gt; The theory further suggests that the UAs either explode, travel to a new location or go home. The UA has already been filmed expiring on a couple of occasions and nothing dramatic happened, and unfortunately this theory requires the sacrifice of an exceedingly rare object.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2541462&amp;amp;viewfull=1#post2541462 Unknown Artefact (or artifact) Community Thread - The Canonn], Dr.Evanzan, Elite: Dangerous Forums, 2015-07-14 20:39 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Sell it at Leonard Nimoy Station&lt;br /&gt;
** The first sighting of the UA in the 1.2 Wings Trailer &amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; had the carriers heading to Leonard Nimoy Station to sell it. Unfortunately, the UA spawn is so rare that understandably none of the custodians want to sell theirs.&lt;br /&gt;
** Further researches about Leonard Nimoy, brought to our attention a record he contributed to, named [[Wikipedia:Whales Alive]], where he reads poems about the sea and Whales. Listening to it, a lot of similarities to the sounds the UA emits, can be found.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;page=265&amp;amp;p=2580919&amp;amp;viewfull=1#post2580919 Unknown Artefact (or artifact) Community Thread - The Canonn], rizal72, Elite: Dangerous Forums, 2015-07-23 12:55 GMT&amp;lt;/ref&amp;gt;{{Cite}}&lt;br /&gt;
** In Start Trek IV movie, Leonard Nimoy is able to communicate with a Whale, and to understand her.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
** CMDR Blain Crighton sold a UA at Leonard Nimoy station on 28/07/15. No effect.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2603802&amp;amp;viewfull=1#post2603802 Unknown Artefact (or artifact) Community Thread - The Canonn], Vasious, Elite: Dangerous Forums, 2015-07-28 17:26 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tests done ===&lt;br /&gt;
* Audio recordings have (mostly) been done in &#039;[[Debug Camera|debug camera]]&#039; mode, so as to eliminate ship sounds and with systems disabled (including life support).{{Cite}}&lt;br /&gt;
* Tests are usually performed with two pilots present.{{Cite}}&lt;br /&gt;
* Tests are done in normal space.{{Cite}}&lt;br /&gt;
* Tests with the UA next to other items are tested both in normal space and in cargo holds.{{Cite}}&lt;br /&gt;
* Location tests are done both in the cargo hold and in normal space if possible.{{Cite}}&lt;br /&gt;
* In the case of Polaris, having a UA in your hold will not allow you to make the jump in-system.{{Cite}}&lt;br /&gt;
* They have been allowed to &#039;expire&#039; in space.{{Cite}}&lt;br /&gt;
* They have been ejected inside a station.{{Cite}}&lt;br /&gt;
* They have been ejected into an outpost (accidentally).{{Cite}}&lt;br /&gt;
* They have been ejected during supercruise (accidentally).{{Cite}}&lt;br /&gt;
* They do not degrade the ship while docked.{{Cite}}&lt;br /&gt;
* UA and ship have been at overheating temperatures and freezing temperatures.{{Cite}}&lt;br /&gt;
* Tried to see if they can be put in a module slot in Outfitting. They can&#039;t.{{Cite}}&lt;br /&gt;
* Tried use it in place of other modules along with trying to turn off FSD when fully charged so the UA takes over.{{Cite}}&lt;br /&gt;
* Replaced a nav beacon with a UA, nothing happened.{{Cite}}&lt;br /&gt;
* Tried flashing ship lights along with the UA&#039;s light (Morse). Nothing happened.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=XDgljhFWa8I Lights / Chat], CMDR Branch, YouTube, 2015-07-09&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tried communicating with the UA over local chat comms. Nothing happened.{{Cite}}&lt;br /&gt;
* Test with the UA next to hafnium, painite and SAP 8 core container.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=KUNlNDULuuA Elite Dangerous - Unknown Artefact testing], Cmdr Zenith Ddraiglas, YouTube, 2015-07-10&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Every sound sequence had 3 purrs in this recording. That means SAP8, Hafnium 178 and/or Painite can&#039;t be discounted as an influence.{{Cite}}&lt;br /&gt;
* Tests with the UA next to 8, 6, 4 SAP 8 core containers &amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2551696&amp;amp;viewfull=1#post2551696 Unknown Artefact (or artifact) Community Thread - The Canonn], Zenith, Elite: Dangerous Forums, 2015-07-16 21:19 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Interesting result:&#039;&#039;&#039; the number of purrs (after the howl, after the Morse chitter sequence) changes from 5 to 3 purrs with 8 SAP 8 Canisters nearby. More tests required to verify if this is an effect of SAP 8 specifically, or canisters of any kind? Will 12 have more of an effect? etc.{{Cite}}&lt;br /&gt;
* Tests with the UA next to 12 SAP 8 core container.{{Cite}}&lt;br /&gt;
* Tried to go into witchspace through the original Elite way (pitch and roll at maximum).{{Cite}}&lt;br /&gt;
* Tests with the UA being in the darkness of a planet.{{Cite}}&lt;br /&gt;
* Checked for bulletin board missions relating to it at many stations and outposts including Leonard Nimoy several times over.{{Cite}}&lt;br /&gt;
* Ship carrying the UA has been interdicted several times - and has interdicted others while carrying the UA.{{Cite}}&lt;br /&gt;
* UA has been taken to many systems and has found to produce Morse code of the nearest celestial object (or station - the first decoding of the Morse was SEEGA PORT).{{Cite}}&lt;br /&gt;
* Two UA&#039;s in one ship has done nothing except made the corrosion damage done to the cargo hatch double, it was attempted to get 3 into the ship but could not get the two ships into the right instance to hand over a UA.{{Cite}} Another pilot got 8 UA&#039;s into single ship, but lost them in supercruise due to damage to cargo hatch.&lt;br /&gt;
* UA has been dropped by itself and with a SAP 8 container at the same area.{{Cite}}&lt;br /&gt;
* UA has been taken to a capital ship, both in the cargo hold &amp;amp; free-floating in space. No comms or interest from the capital ship at all.{{Cite}}&lt;br /&gt;
* Has been taken to Themiscrya, it can be found on galaxy map by searching for &amp;quot;them&amp;quot; (as in have you tried listening to them), in mythology this was the capital of the nation of all-female warriors called Amazons.&amp;lt;ref&amp;gt;[[Wikipedia:Themiscyra (mythology)|Themiscyra (mythology)]], Wikipedia, 2015-09-04 22:55 GMT&amp;lt;/ref&amp;gt; The Thargoids are also an all female race.&amp;lt;ref&amp;gt;[https://www.kickstarter.com/projects/1461411552/elite-dangerous/comments?cursor=2332567#comment-2332566 Elite: Dangerous by Frontier Developments — Kickstarter], Frontier Developments, Kickstarter, 2013-02-28&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The result of the audio tests were peculiar but inconclusive.  The UA made 3 purrs during the first audio sequence, then 5/6 purrs for every sequence afterward.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=tB8DR0a23Nw?t=42s Elite: Dangerous - Unknown Artefact research - 22 Jul (1)], Cmdr Zenith Ddraiglas, YouTube, 2015-07-22&amp;lt;/ref&amp;gt; This test was repeated again with the same result.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=4GgCcaN7Nyo?t=34s Elite: Dangerous - Unknown Artefact research - 22 Jul (2)], Cmdr Zenith Ddraiglas, YouTube, 2015-07-22&amp;lt;/ref&amp;gt; CMDR Ratking15 was looking at the UA towards the planet, Zenith was looking from the side of the UA outward into space.&lt;br /&gt;
* Tested with fish, the theory being it wants fish! No response.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2591462&amp;amp;viewfull=1#post2591462 Unknown Artefact (or artifact) Community Thread - The Canonn], bitstorm, Elite: Dangerous Forums, 2015-07-25&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tested with Baltah&#039;sine Vacuum Krill (a space-born delicacy) in the ring they supposedly spawned in, theory being the UA has expensive taste = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=bo-vaZOmGL4 Baltah&#039;sine 4b], CMDR Branch, YouTube, 2015-07-31&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tested with HIP Proto-Squid = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=PCEQIpjZRMQ HIP Proto-Squid], CMDR Branch, YouTube, 2015-08-01&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Attempted to send it Morse over local comms (the current stellar body, &amp;quot;Thargoid&amp;quot;, &amp;quot;Raxxla&amp;quot;) = Nothing.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=qBLa2T0itxk Saga, Morse, Life Support, Zudov], CMDR Branch, YouTube, 2015-08-01&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=FrC7MxiveN0 Thargoid, Raxxla, LNMS News], CMDR Branch, YouTube, 2015-08-01&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Attempted shutting off Life Support to see if it would affect the toxic corrosion (w/o O2 in the cargo hold) = Nothing &amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
* CMDR&#039;s have jumped systems or into supercruise while near a UA or into a system with the UA being deployed to no effect. This has been done in a Wing as well, with part of the Wing in one system and the UA and the rest of the Wing in an adjacent system, with the UA dropped in normal space to see if it would work as some sort of system to system jump beacon for a Wing, to no effect.&lt;br /&gt;
* Taken to Hippoc Bioceuticals Research Station in 51 Arietis, an odd system where it says it needs a permit but I think its bugged so any can enter. Could see nothing in contact/missions/commodities.&lt;br /&gt;
* Listened to inside and outside an ORCA = Nothing.{{Cite}}&lt;br /&gt;
* Hit with mining laser no effect.{{Cite}}&lt;br /&gt;
* Tested with the miraculous, plague-curing Heike Tea = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=vEBRobD9qr4 Heike Tea], CMDR Branch, YouTube, 2015-08-16&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Had 5 UA&#039;s together in close proximity.{{Cite}}&lt;br /&gt;
==== Pinged with various devices ====&lt;br /&gt;
* Normal Ship Sensors = Nothing.{{Cite}}&lt;br /&gt;
* Ship Lights = Nothing.{{Cite}}&lt;br /&gt;
* Frameshift wake scanner = Nothing.{{Cite}}&lt;br /&gt;
* Cargo scanner = Nothing.{{Cite}}&lt;br /&gt;
* Kill warrant scanner = Nothing.{{Cite}}&lt;br /&gt;
* Discovery Scanner = Nothing &amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=141038&amp;amp;p=2188219&amp;amp;viewfull=1#post2188219 Soontill Relics, the Regor Permit Sector and DB&#039;s cryptic hints....], King Sancho, Elite: Dangerous Forums, 2015-05-04 14:26 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Detailed Surface Scanner = Nothing.{{Cite}}&lt;br /&gt;
* Shooting = Nothing.{{Cite}}&lt;br /&gt;
* ECM = Nothing.{{Cite}}&lt;br /&gt;
* Chaff Launcher = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=z0NQw0RoVbw Chaff], CMDR Branch, YouTube, 2015-08-17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ejected and observed / listened to next to other items and places ====&lt;br /&gt;
* Various commodities.{{Cite}}&lt;br /&gt;
* Hafnium = Nothing.{{Cite}}&lt;br /&gt;
* AI relic = Nothing.{{Cite}}&lt;br /&gt;
* Soontill Relic = Nothing.{{Cite}}&lt;br /&gt;
* Ancient Artefact = Nothing.{{Cite}}&lt;br /&gt;
* Painite = Nothing.{{Cite}}&lt;br /&gt;
* NAV beacon (250 meters) = Nothing.{{Cite}}&lt;br /&gt;
* Black Box = Nothing.{{Cite}}&lt;br /&gt;
* In-place of a destroyed NAV beacon = Nothing.{{Cite}}&lt;br /&gt;
* Leonard Nimoy station = Nothing.{{Cite}}&lt;br /&gt;
* Earth = Nothing.{{Cite}}&lt;br /&gt;
* Black Hole = Nothing.{{Cite}}&lt;br /&gt;
* Sol = Nothing.{{Cite}}&lt;br /&gt;
* HE BO = Nothing.{{Cite}}&lt;br /&gt;
* Peregrina = Nothing.{{Cite}}&lt;br /&gt;
* Polaris = Nothing.{{Cite}}&lt;br /&gt;
* Toxic waste = Nothing.{{Cite}}&lt;br /&gt;
* Sap 8 Core Containers = Nothing.{{Cite}}&lt;br /&gt;
* Alien Artefacts = Nothing.{{Cite}}&lt;br /&gt;
* Close to Ammonia Planets = Nothing.{{Cite}}&lt;br /&gt;
* Dropped near various stars = Nothing.{{Cite}}&lt;br /&gt;
* Another Unknown Artefact = Nothing.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=141038&amp;amp;p=2474851&amp;amp;viewfull=1#post2474851 Soontill Relics, the Regor Permit Sector and DB&#039;s cryptic hints....], Ratking15, Elite: Dangerous Forums, 2015-06-29&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Azaleach = Nothing.{{Cite}}&lt;br /&gt;
* Quiness (planet Quy mentioned in F:FE) = Nothing.{{Cite}}&lt;br /&gt;
* Ross 154 (planet Merlin mentioned in F:FE) = Nothing. Morse reads Merlin.{{Cite}}&lt;br /&gt;
* BD-02 4304 (in GalNet &amp;amp; mentioned by Kerrash) = Nothing.{{Cite}}&lt;br /&gt;
* Soontill (system, not the relic) = Nothing, chitter present w/ no nav beacon.&amp;lt;ref&amp;gt;[https://youtu.be/C2xM5o7YyqM?t=43m35s UA &amp;quot;Passenger&amp;quot; Tour HD 720p], CMDR Branch, YouTube, 2015-07-07&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Guinna = Nothing.{{Cite}}&lt;br /&gt;
* Canopus = Nothing.{{Cite}}&lt;br /&gt;
* Exphiay = Nothing.{{Cite}}&lt;br /&gt;
* HIP 53688 = Nothing.{{Cite}}&lt;br /&gt;
* Furuhjelm I-695 (gas giant w/ ammonia-life) = Nothing.{{Cite}}&lt;br /&gt;
* Jaque&#039;s Station = Nothing.{{Cite}}&lt;br /&gt;
* Lave = Nothing.{{Cite}}&lt;br /&gt;
* In station with a blown-out canopy (all modules off).{{Cite}}&lt;br /&gt;
* In space with a blown-out canopy (all modules off).{{Cite}}&lt;br /&gt;
* In space with a blown-out canopy (all modules off except thrusters) trying to get the UA inside a Cobra through the canopy.{{Cite}}&lt;br /&gt;
* Voyager. Specifically to location where currently (24/07/15) missing Voyager probe would be expected, UA reported &amp;quot;SOL&amp;quot;.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;p=2588909&amp;amp;viewfull=1#post2588909], bitstorm, YouTube, 2015-07-24 20:39 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Delphin (a Halsey tour stop) = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=hwKtYcloExE Delphin], CMDR Branch, YouTube, 2015-07-25&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Shinrarta Dezhra = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=rDolCImgKC8 Shinrarta Dezhra], CMDR Branch, YouTube, 2015-07-25&amp;lt;/ref&amp;gt;&lt;br /&gt;
* LTT 4550 (other Shinrarta system, maybe Dark Wheel?) = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=gu7pyQ2_xF8 LTT 4550 (other Shinrarta system)], CMDR Branch, YouTube, 2015-07-25&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Tau Ceti (star, Taylors Colony, station) = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=SN4kXNcuNlI Tau Ceti], CMDR Branch, YouTube, 2015-07-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Fawaol (star, Tracy, station) = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=wMclnV098Rg Fawaol], CMDR Branch, YouTube, 2015-07-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Sleipnir (trying to reproduce the 3-purr scenario) = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=1uIXjmnKWp0 Sleipnir], CMDR Branch, YouTube, 2015-07-27&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pareco = Nothing.{{Cite}}&lt;br /&gt;
* Quator = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=9ETA9z8miJ4 Quator], CMDR Branch, YouTube, 2015-07-28&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Riedquat = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=CU2KE_mXaDs Riedquat], CMDR Branch, YouTube, 2015-07-28&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Ross 780 = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=2mEC0ArKMQw Ross 780], CMDR Branch, YouTube, 2015-07-28&amp;lt;/ref&amp;gt;&lt;br /&gt;
* I Bootis = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=t1iiqtgctH8 I Bootis], CMDR Branch, YouTube, 2015-07-30&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Dustball = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=0EriGJFMQxY Dustball], CMDR Branch, YouTube, 2015-07-30&amp;lt;/ref&amp;gt;&lt;br /&gt;
* HIP 35900 = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=WNnzkK9d3MI HIP 35900], CMDR Branch, YouTube, 2015-07-31&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Heike 8 = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=vrwRBzApRA4 Heike 8], CMDR Branch, YouTube, 2015-07-31&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Sirius = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Ybdkc_2mSkg Sirius], CMDR Branch, YouTube, 2015-08-02&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lucifer (around Sirius B) = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=QPhQ5h7CQ1M Lucifer], CMDR Branch, YouTube, 2015-08-02&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Eta Cassiopeiae (military system) = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=yXcliFeb7pw Eta Cassiopeiae], CMDR Branch, YouTube, 2015-08-04&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In the fuel scoop zone of a scoopable star (Hip 32916, class G).{{Cite}}&lt;br /&gt;
* Next to the aerial of a civilian outpost (Zindell Enterprise, Waikino).{{Cite}}&lt;br /&gt;
* Near a military outpost (Bethke Station, Bacamadia).&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=e-007SfLEm0 Bacamadia], CMDR Branch, YouTube, 2015-08-01&amp;lt;/ref&amp;gt;&lt;br /&gt;
* California Nebula (according Wings 1.2 trailer) = Nothing.&amp;lt;ref&amp;gt;[http://imgur.com/a/6Xw72 UA: California Nebula Test], Imgur, 2015-08-12 11:38 GMT&amp;lt;/ref&amp;gt;{{Cite}}&lt;br /&gt;
* Moon = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uT5Z35ppWCc Moon], CMDR Branch, YouTube, 2015-08-15&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Europa = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uYC4yClIsnQ Europa], CMDR Branch, YouTube, 2015-08-15&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Titan = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=F53I727go1c Titan], CMDR Branch, YouTube, 2015-08-15&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Bast = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=8pcqPNamGqg Bast], CMDR Branch, YouTube, 2015-08-16&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Argent&#039;s Claim = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=cHt5du0iXww Argent&#039;s Claim], CMDR Branch, YouTube, 2015-08-16&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antares = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=PH6otkxPzTs Antares], CMDR Branch, YouTube, 2015-08-17&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Imentet = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=gV8XWgJ7IDg Imentet], CMDR Branch, YouTube, 2015-08-17&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Khepera = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=w-XzGLqSeFE Khepera], CMDR Branch, YouTube, 2015-08-17&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Planet Lave = Nothing.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=H9P5iCAUio4 Planet Lave], CMDR Branch, YouTube, 2015-08-17&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Sagittarius A* = Nothing.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/3iucpe/unknown_artefact_brought_to_sagittarius_a_done/cujoyky Unknown Artefact brought to Sagittarius A! Done with one Anaconda, no repair breaks, no passing of the UA. Experiments have commenced and we are dumping the UA into the core of our galaxy as a sacrifice to the Thargods!], E-C_C-O, Reddit, 2015-08-29 13:22 GMT&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Places where they have not been taken or tests not done - feel free to try! ====&lt;br /&gt;
&lt;br /&gt;
* Polaris&lt;br /&gt;
** As the UA degrades modules quite rapidly, it would a challenging task to take it anywhere of great distance, even with a wing and plenty of [[Auto Field-Maintenance Unit]]s, with the additional challenge that its a permit protected system. (Note that a UA &#039;&#039;has&#039;&#039; been taken to the nearest system to Polaris in 1.2 and 1.3 without any observable differences).&lt;br /&gt;
&lt;br /&gt;
* Raxxla&lt;br /&gt;
** Because nobody knows where it is. Except the Thargoids.&lt;br /&gt;
* LFT 509&lt;br /&gt;
** how to get the permit is unknown&lt;br /&gt;
* Isinor&lt;br /&gt;
** permit is currently not obtainable as a different minor faction has taken control of the system&lt;br /&gt;
** UA Has been taken to Isinor and no SS or Mission variants were seen. Was not dropped and recorded (CMDR Dommaarraa)&lt;br /&gt;
* Witch&#039;s Reach&lt;br /&gt;
** how to get the permit is unknown&lt;br /&gt;
* Regor Sector - Still Permit Unknown Required with a UA&lt;br /&gt;
* Voyagers&lt;br /&gt;
** Voyager 2 has been found on 21-08-15, and some tests are currently being carried out by Commander J Stoutbeard.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=175726&amp;amp;p=2720590&amp;amp;viewfull=1#post2720590 UA Mystery Thread 3: The Canonn], Panzertard, Elite: Dangerous Forums, 2015-08-20 20:42 GMT&amp;lt;/ref&amp;gt; Tests have been performed where the Voyagers are expected to be (see above), but not when Voyager is present.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=162998&amp;amp;page=74&amp;amp;p=2528722&amp;amp;highlight=voyager#post2528722 Unknown Artefact (or artifact) Community Thread - The Canonn], mrtree, Elite: Dangerous Forums, 2015-07-11 19:13 GMT&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=-coArFEuX3Y Voyager Attempt / System List], CMDR Branch, YouTube, 2015-08-16&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Proposed Testing Regimen==&lt;br /&gt;
The number of theories under consideration means that it will take a fixed number of UAs to test each outcome. Each of these tests is destructive, ie. we lose the UA during the test conditions.&lt;br /&gt;
&lt;br /&gt;
The prefix numbers are simply for enumerating and indentifying each test, they do not refer to priority, sequence or ranking. This list isn&#039;t exahaustive, and &amp;quot;The Canonn&amp;quot; group investigating the UAs may create or remove tests at any time.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;s&amp;gt;Sell a UA on the Black Market at Newton Dock, BD-02 4304&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Purpose&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: To see if a cure for the Cerberus Plague appears soon after selling the UA&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Expected Outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Loss of the UA, gain of 180KCr to the Cmdr selling it.&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Taken on by&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Actual Outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:&amp;lt;/s&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;s&amp;gt;Sell a UA on the Black Market at a plague CG station&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Purpose&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: To see if a cure for the Cerberus Plague appears soon after selling the UA.&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Expected Outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Loss of the UA, gain of ~180KCr to the Cmdr selling it.&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Taken on by&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Actual Outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:&amp;lt;/s&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;s&amp;gt;Allow a UA to decay in open space in front of a shutdown plague station&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Purpose&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: To see if the explosive &amp;quot;death&amp;quot; of the UA provides a cure for the station.&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Addendum&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Position a ship very close to the head&#039;s &amp;quot;mouth&amp;quot; of the expiring UA, to see if some Time/Space related event could happen.&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Expected Outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Loss of the UA&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Taken on by&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Actual Outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:&amp;lt;/s&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;s&amp;gt;Allow a UA to decay in open space in front of a plague station with an active CG.&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Purpose&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: To see if the explosive &amp;quot;death&amp;quot; of the UA affects the outcome of the CG.&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Addendum&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Position a ship very close to the head&#039;s &amp;quot;mouth&amp;quot; of the expiring UA, to see if some Time/Space related event could happen.&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Expected Outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Loss of the UA&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Taken on by&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Actual Outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:&amp;lt;/s&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;s&amp;gt;Allow a UA to decay inside a plague station with an active CG.&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Purpose&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: To see if the explosive &amp;quot;death&amp;quot; of the UA affects the outcome of the CG.&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Addendum&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Position a ship very close to the head&#039;s &amp;quot;mouth&amp;quot; of the expiring UA, to see if some Time/Space related event could happen.&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Expected Outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Loss of the UA&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Taken on by&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Actual Outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:&amp;lt;/s&amp;gt;&lt;br /&gt;
# &amp;lt;s&amp;gt;Release UA in the Fuel scooping zone of a star. Turn your ship so its ejected away from the star.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Purpose&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:The UA looks like it might have 12 fuel scoops. Perhaps if it gets extra fuel it might trigger something.&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Expected Outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: UA will get hotter&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Taken on by&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;:&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;s&amp;gt;Actual Outcome:&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Sell an UA on the Black Market at Li Qing Jao, Sol&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;s&amp;gt;Purpose: &amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;Selling the UA will &amp;quot;unlock&amp;quot; its secret. Location chosen because the sounds emitted by the UA, whale, dolphin, etc. points to the only planet known in the galaxy to have these animals, i.e. Earth.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;s&amp;gt;Expected outcome: &amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;Secret unlocked.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;s&amp;gt;Taken on by&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Cmdr Macros Black.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;s&amp;gt;Actual outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: No secret unlocked.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Take an UA to Jaques Station&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;s&amp;gt;Purpose: &amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;Entering Jaques Station carrying an UA will trigger Jaques station&#039;s true purpose as a gateway to Raxxla.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;s&amp;gt;Expected outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Ship will be transported to Raxxla.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;s&amp;gt;Taken on by&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Cmdr Macros Black.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;s&amp;gt;Actual outcome&amp;lt;/s&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;: Ship not transported to Raxxla.&amp;lt;/s&amp;gt;&lt;br /&gt;
# (Non Destructive) Check if a deployed UA appears on the nav panel of a ship in nearby Supercruise or effects the jump-in point of a system.&lt;br /&gt;
#* &#039;&#039;&#039;Purpose&#039;&#039;&#039;: To see if the UA was directly used as a Decoy Beacon in the disappearance of President Halsey, suggested steps as follows:&lt;br /&gt;
#*# CMDR 1 deploys a UA in System X (normal space)&lt;br /&gt;
#*# CMDR 2 flies in Supercruise in same system, Advanced scanning and checking nav panel&lt;br /&gt;
#*# CMDR 1 scoops UA and jumps to System Y, re-deploys UA in normal space (away from Nav Beacon)&lt;br /&gt;
#*# CMDR 2 Jumps from System X to System Y&lt;br /&gt;
#*# Repeat as wingmen.&lt;br /&gt;
#* &#039;&#039;&#039;Expected Outcome&#039;&#039;&#039;: No extra information on Nav Panel, even after advanced scanning in Supercruise, no change in the entry point to a system.&lt;br /&gt;
#* &#039;&#039;&#039;Taken on by&#039;&#039;&#039;: CMDR Byker and CMDR Britain&lt;br /&gt;
#* &#039;&#039;&#039;Actual Outcome:&#039;&#039;&#039; Nothing happened in either the supercruise (wing beacon) test.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ad20R22RsnA Elite Dangerous Test 1 - UA Supercruise beacon], whirlygigster, YouTube, 2015-07-31&amp;lt;/ref&amp;gt; nor the hyperspace (nav beacon) test.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=VCdkOU99Pik Elite Dangerous Test 2 - UA Hyperspace beacon], whirlygigster, YouTube, 2015-07-31&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Release a UA inside a station&lt;br /&gt;
#* &#039;&#039;&#039;Purpose&#039;&#039;&#039;: Check rate of decay - is it different than in open space?&lt;br /&gt;
#* &#039;&#039;&#039;Expected Outcome&#039;&#039;&#039;: No difference inside or outside a station&lt;br /&gt;
#* &#039;&#039;&#039;Taken on by&#039;&#039;&#039;: Blain Crighton&lt;br /&gt;
#* &#039;&#039;&#039;Actual Outcome:&#039;&#039;&#039; No apparent difference although squeezing one between the nose of a Python and the sttion walls accelerates degradation dramatically.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=axZz6ZY5-sQ Ops with UA], Blain Crighton, YouTube, 2015-07-28&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Replay the same Morse back to the UA in Local Comms&lt;br /&gt;
#* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; Try to communicate&lt;br /&gt;
#* &#039;&#039;&#039;Expected Outcome:&#039;&#039;&#039; UA will reply with different Morse other than closest celestial object name&lt;br /&gt;
#* &#039;&#039;&#039;Taken on by: &#039;&#039;&#039;CMDR Branch&lt;br /&gt;
#* &#039;&#039;&#039;Actual Outcome: &#039;&#039;&#039;Tried in Saga. Did both &amp;quot;Saga&amp;quot; &amp;amp; &amp;quot;Saga A&amp;quot; in Morse.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt; No apparent change in behavior or sound.&lt;br /&gt;
# Take a UA to the planet Quy in Quiness system&lt;br /&gt;
#* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; See if behaviour changes in a system with a known Thargoid presence from FFE (and possibly in ED given description of the planet)&lt;br /&gt;
#* &#039;&#039;&#039;Expected Outcome:&#039;&#039;&#039; Unknown&lt;br /&gt;
#* &#039;&#039;&#039;Taken on by: &#039;&#039;&#039;CMDR Branch&lt;br /&gt;
#* &#039;&#039;&#039;Actual outcome: &#039;&#039;&#039;Unclear. Standard UA sounds,&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=jSZraNJSjac Quy], CMDR Branch, YouTube, 2015-08-02&amp;lt;/ref&amp;gt; a forum user did confirm that Morse was &amp;quot;Quy&amp;quot;.&lt;br /&gt;
# Reproduce a mis-jump in an identical convoy of a T9 carrying a UA in a wing with 2 Anacondas.&lt;br /&gt;
#* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; See if a mis-jump occurs either in the Anacondas or the T9&lt;br /&gt;
#* &#039;&#039;&#039;Expected outcome:&#039;&#039;&#039; A mis-jump&lt;br /&gt;
#* &#039;&#039;&#039;Taken on by:&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Actual outcome:&#039;&#039;&#039;&lt;br /&gt;
# Find Voyager 1 or 2 and take a UA to it&lt;br /&gt;
#* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; See if changes in Morse or whale sounds occur&lt;br /&gt;
#* &#039;&#039;&#039;Expected outcome:&#039;&#039;&#039; Communication!&lt;br /&gt;
#* &#039;&#039;&#039;Taken on by: &#039;&#039;&#039;Cmdr John Stoutbeard&lt;br /&gt;
#* &#039;&#039;&#039;Actual outcome: &#039;&#039;&#039;No direct communication.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=trnmYldyNyU Elite:Dangerous - Voyager 2 found again! Includes a UA sound test.], Panzertard, YouTube, 2015-08-20&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Take a UA to Regor Sector&lt;br /&gt;
#* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; See if having UA aboard allows ship to jump to permitted sector systems. Likely would require a Wing and multiple AMUs on each ship.&lt;br /&gt;
#* &#039;&#039;&#039;Expected outcome:&#039;&#039;&#039; Ability to enter Regor Sector&lt;br /&gt;
#* &#039;&#039;&#039;Taken on by:&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Actual outcome:&#039;&#039;&#039;&lt;br /&gt;
# Jettison UA in witch-space&lt;br /&gt;
#* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; Check if witch-space really is completely non-interactive, by pressing jettison with a UA on board, while jumping in witch-space&lt;br /&gt;
#* &#039;&#039;&#039;Expected outcome:&#039;&#039;&#039; Thargoids&lt;br /&gt;
#* &#039;&#039;&#039;Taken on by:&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Actual outcome:&#039;&#039;&#039;&lt;br /&gt;
# Bring an UA in contact with Biowaste&lt;br /&gt;
#* &#039;&#039;&#039;Purpose: &#039;&#039;&#039;To test whether or not &amp;quot;feeding&amp;quot; the UA will help it transform (metamorphosis)&lt;br /&gt;
#* &#039;&#039;&#039;Expected outcome&#039;&#039;&#039;: UA will turn into a pretty butterfly&lt;br /&gt;
#* &#039;&#039;&#039;Taken on by&#039;&#039;&#039;:&lt;br /&gt;
#* &#039;&#039;&#039;Actual outcome&#039;&#039;&#039;:&lt;br /&gt;
# Bring an UA to Khepera System&lt;br /&gt;
#* &#039;&#039;&#039;Purpose: &#039;&#039;&#039;To test if bringing the UA near the planet does anything - also to see if bringing it to the station Very Horizons brings up any missions. Or interesting NPC chatter.&lt;br /&gt;
#* &#039;&#039;&#039;Expected outcome&#039;&#039;&#039;: UA will open us to new horizons&lt;br /&gt;
#* &#039;&#039;&#039;Taken on by&#039;&#039;&#039;:&lt;br /&gt;
#* &#039;&#039;&#039;Actual outcome&#039;&#039;&#039;:&lt;br /&gt;
# Homing Beacon&lt;br /&gt;
#* &#039;&#039;&#039;Purpose: &#039;&#039;&#039;Test to see if the location of the system in which the UA is deployed changes the volume of the 4th sound. If the sound increases, decreases, or disappears completely dependant on where it is located on the galactic grid. EX.: Start in Alioth, and head towards the Pleiades. deploying the UA to check if there is any discernible change to the 4th signals&#039; intensity.&lt;br /&gt;
#* &#039;&#039;&#039;Expected outcome&#039;&#039;&#039;: Unknown&lt;br /&gt;
#* &#039;&#039;&#039;Taken on by&#039;&#039;&#039;:&lt;br /&gt;
#* A&#039;&#039;&#039;ctual outcome&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
== Who has a UA?==&lt;br /&gt;
There are currently eight known UAs in game, these are in the possession of CMDR Ratking15 (longest UA Bearer, the old crony), CMDR Britain, CMDR RiZ@L (second one), CMDR Nicolas Powell, CMDR Fulsamee(2 UA&#039;s) CMDR Branch, and CMDR Rei Ayastrasz.  UAs have been found as early as the 1.2.06 patch and as recently as the 1.3.06 patch.&lt;br /&gt;
&lt;br /&gt;
Ratking15 have streamed several times the UA on his [http://www.twitch.tv/ratking15 twitch stream] before attempting to upload them to [https://www.youtube.com/user/Ratking15ofmc Youtube], you can find his highlights of the streams (which are all of the stream mostly) on his channel with sound. He has been carrying a UA since 5th of May 2015.&lt;br /&gt;
&lt;br /&gt;
Branch does not have a (working) Twitch stream, but recordings &amp;amp; posts videos on a [https://www.youtube.com/playlist?list=PLr4nvzYqVcAr3DUQRl1rRBM1cKBGIV3YN YouTube UA-specific playlist].&lt;br /&gt;
&lt;br /&gt;
Cmdr Britain (Bitstorm) has a [https://www.youtube.com/playlist?list=PLQfBposm2scv8P5NL-t-fAiZjjBL9ghEd Youtube playlist] and a [https://drive.google.com/drive/u/0/folders/0B8ck-2ELKOuLfnFxR21rcGxWRzRpMWxPMGxsOXhrUTZzUExXbl9JRmtMVElQLUFYWWhvYms Google Drive] with various images/audio.&lt;br /&gt;
&lt;br /&gt;
CMDR RiZ@L has a [https://www.youtube.com/playlist?list=PLHm585QsuovjKs3ExUzrY24HzChlX-pyW Youtube Playlist].&lt;br /&gt;
&lt;br /&gt;
==Who had a UA?==&lt;br /&gt;
&lt;br /&gt;
Various commanders had originally acquired UA-s during the first &amp;quot;rush&amp;quot;, but those have been lost to various accidents since. Of them, commanders Digitalscream, Glyn-ie, Marx, Murp have posted recordings of the UA&#039;s audio: see the list of their files [https://forums.frontier.co.uk/showthread.php?t=142912&amp;amp;p=2193391&amp;amp;viewfull=1#post2193391 here].&lt;br /&gt;
&lt;br /&gt;
Like Ratking15, Wishblend also has streamed several times with UA tests as well as casual gameplay though more often than Ratking15 who would rather not risk losing his UA when it might still be required.&lt;br /&gt;
&lt;br /&gt;
However tragically during a trip to a testing zone Wishblend accidentally lost her UA......however her streams of the UA are still up and might be helpful for those who are looking for experience. Also Wishblend&#039;s streams are usually just in-game sounds as she prefers this, you can find her previous streams and highlights here: http://www.twitch.tv/wishblend/profile&lt;br /&gt;
&lt;br /&gt;
CMDR Branch has managed to lose two UAs prior to the (current) third one. The first was during a loan to another commander. The second was lost in a scooping accident while trying to have another commander hold the UA to allow for switching ships.&lt;br /&gt;
&lt;br /&gt;
CMDR Delmonte &amp;amp; Cmd Outspan have had 3 UA&#039;s 1st was destroyed during testing see here https://www.dropbox.com/s/mocyqytpxdbfi5y/Death%20of%20A%20UA.mp4?dl=0&lt;br /&gt;
2nd one was given to Nicholas Powell for testing 3rd was found free floating in HR1185 and given to Rizal72 for testing&lt;br /&gt;
&lt;br /&gt;
==Care and feeding of your UA==&lt;br /&gt;
[[File:UADegradation.png|thumb|275x275px|Unknown Artefact degradation over time. A UA can survive 6m40s before exploding.]]&lt;br /&gt;
&lt;br /&gt;
Congratulations! All your hard work has finally paid off, you&#039;re now the proud owner of an Unknown Artefact!&lt;br /&gt;
&lt;br /&gt;
UAs can be quite delicate, it would be a terrible shame if you lost it the very same day wouldn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
This section is intended as a short user&#039;s guide to UA ownership. Read, take note and together we can ensure your UA has a long, happy and fruitful life.&lt;br /&gt;
&lt;br /&gt;
There are many ways UAs can be inadvertently lost, some more obvious than others :&lt;br /&gt;
&lt;br /&gt;
*Testing can be repetitive, and it&#039;s easy to become distracted. Pay attention when jettisoning, it is possible to jettison in supercruise. This is a lost UA.&lt;br /&gt;
*There&#039;s been one report of a CMDR backing 800-900m from a UA and it disappearing from the instance despite the CMDR having A class scanners, it makes no sense but it&#039;s happened at least once.&lt;br /&gt;
*A UA stored in cargo will cause a toxic corrosion event, this event will occur once every 30 seconds or so, each event will result in 1-2% damage to a random module.&lt;br /&gt;
*Multiple UAs or UAs plus toxic items increase the rate of module degradation.&lt;br /&gt;
*Watch cargo hatch degradation like a hawk. The cargo hatch has been seen to fail and eject cargo when as high as 84%. In supercruise this would be an unrecoverable UA. Keep it above 90%.&lt;br /&gt;
*Ensure landing gear is up before scooping, some ship models have the front landing gear blocking the cargo hatch.&lt;br /&gt;
*The UA can make you a target for other CMDR/player groups!&lt;br /&gt;
*Watch closly each &amp;quot;blip&amp;quot; on radar while testing. Don&#039;t forget how good NPC&#039;s can be now and how hard it was to gain the UA. Guarding CMDR&#039;s are a great option also when they stay 3&amp;amp;nbsp;km away!&lt;br /&gt;
*When testing make sure you are keeping at very low speeds and never pointing at the UA as it&#039;s very easy to crash into one and blow it up, this also goes for anyone else with you as destructions by that has happened.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite_Dangerous_-_Epic_History_of_The_Unknown_Artefact&lt;br /&gt;
File:Elite_Dangerous_-_Unknown_Artifact&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ua-chat-text.png&lt;br /&gt;
Ua-convoyB.jpg&lt;br /&gt;
Ua-convoyA.jpg&lt;br /&gt;
File:UA-Merope.jpg |Unknown Artefact found on Merope 5C&lt;br /&gt;
20160712135018_1.jpg|Unknown Artefact enlighted by an A-Type star in front of an ASP-Explorer&lt;br /&gt;
20160712134938_1.jpg|Unknown Artefact in HIP 14479&lt;br /&gt;
Professor-Palin-and-Unknown-Artefact.png|Professor Palin and Unknown Artefact&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Thargoids}}&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Alien life]]&lt;br /&gt;
[[Category:Thargoids]]&lt;/div&gt;</summary>
		<author><name>83.244.197.2</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Sirius&amp;diff=19108</id>
		<title>Sirius</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Sirius&amp;diff=19108"/>
		<updated>2017-07-31T16:06:34Z</updated>

		<summary type="html">&lt;p&gt;83.244.197.2: /* Star */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
|image      = Sirius-System.png&lt;br /&gt;
|controller = Federation&lt;br /&gt;
|government = Democracy&lt;br /&gt;
|allegiance = Federation&lt;br /&gt;
|population = 2,500,000&lt;br /&gt;
|economy    = Industrial&lt;br /&gt;
|security   = High&lt;br /&gt;
|power      = Zachary Hudson&lt;br /&gt;
|powertype  = Controlled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Famous as the first true corporate system and is also notable for the first interstellar war. Since 2350, the [[Sirius Corporation]] has been using the vast amounts of cheap energy available on Lucifer from coils wrapped around the planet for synthesis of custom elements (particularly military-grade fuel).&amp;lt;ref&amp;gt;https://www.edsm.net/en/system/id/19974/name/Sirius&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucifer is a landable high metal content world. The system coordinates are 6.25 / -1.28125 / -5.75.&lt;br /&gt;
&lt;br /&gt;
The ancient name is Alpha Canis Majoris. &lt;br /&gt;
&lt;br /&gt;
== Star ==&lt;br /&gt;
&lt;br /&gt;
Sirius is the brightest star in Earth&#039;s night sky and one of the closest at 8.6 light years distance. A binary star system, it lies in Canis Major, near the Orion constellation. The main A-type star has a magnitude of −1.46 and there is a faint white dwarf companion. The system is between 200 and 300 million years old.&amp;lt;ref&amp;gt;http://iopscience.iop.org/article/10.1086/462419/meta;jsessionid=916A182CBB756B2A4271550344CB78D0.c1.iopscience.cld.iop.org&amp;lt;/ref&amp;gt; Originally it was composed of two bright blueish stars.&lt;br /&gt;
&lt;br /&gt;
Sirius is also called the Dog Star in some ancient cultures. The phrase &amp;quot;the dog days of summer&amp;quot; means the hottest days of summer. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sirius-System.png|Sirius system&lt;br /&gt;
Sirius-star.png|Sirius star&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Stars]]&lt;/div&gt;</summary>
		<author><name>83.244.197.2</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Sirius&amp;diff=19106</id>
		<title>Sirius</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Sirius&amp;diff=19106"/>
		<updated>2017-07-31T16:06:08Z</updated>

		<summary type="html">&lt;p&gt;83.244.197.2: /* Star */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
|image      = Sirius-System.png&lt;br /&gt;
|controller = Federation&lt;br /&gt;
|government = Democracy&lt;br /&gt;
|allegiance = Federation&lt;br /&gt;
|population = 2,500,000&lt;br /&gt;
|economy    = Industrial&lt;br /&gt;
|security   = High&lt;br /&gt;
|power      = Zachary Hudson&lt;br /&gt;
|powertype  = Controlled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Famous as the first true corporate system and is also notable for the first interstellar war. Since 2350, the [[Sirius Corporation]] has been using the vast amounts of cheap energy available on Lucifer from coils wrapped around the planet for synthesis of custom elements (particularly military-grade fuel).&amp;lt;ref&amp;gt;https://www.edsm.net/en/system/id/19974/name/Sirius&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucifer is a landable high metal content world. The system coordinates are 6.25 / -1.28125 / -5.75.&lt;br /&gt;
&lt;br /&gt;
The ancient name is Alpha Canis Majoris. &lt;br /&gt;
&lt;br /&gt;
== Star ==&lt;br /&gt;
&lt;br /&gt;
Sirius is the brightest star in Earth&#039;s night sky, and one of the closest, at 8.6 light years distance. A binary star system, it lies in Canis Major, near the Orion constellation. The main A-type star has a magnitude of −1.46 and there is a faint white dwarf companion. The system is between 200 and 300 million years old.&amp;lt;ref&amp;gt;http://iopscience.iop.org/article/10.1086/462419/meta;jsessionid=916A182CBB756B2A4271550344CB78D0.c1.iopscience.cld.iop.org&amp;lt;/ref&amp;gt; Originally it was composed of two bright blueish stars.&lt;br /&gt;
&lt;br /&gt;
Sirius is also called the Dog Star in some ancient cultures. The phrase &amp;quot;the dog days of summer&amp;quot; means the hottest days of summer. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sirius-System.png|Sirius system&lt;br /&gt;
Sirius-star.png|Sirius star&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Stars]]&lt;/div&gt;</summary>
		<author><name>83.244.197.2</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Sirius&amp;diff=19104</id>
		<title>Sirius</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Sirius&amp;diff=19104"/>
		<updated>2017-07-31T16:04:15Z</updated>

		<summary type="html">&lt;p&gt;83.244.197.2: /* Star */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
|image      = Sirius-System.png&lt;br /&gt;
|controller = Federation&lt;br /&gt;
|government = Democracy&lt;br /&gt;
|allegiance = Federation&lt;br /&gt;
|population = 2,500,000&lt;br /&gt;
|economy    = Industrial&lt;br /&gt;
|security   = High&lt;br /&gt;
|power      = Zachary Hudson&lt;br /&gt;
|powertype  = Controlled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Famous as the first true corporate system and is also notable for the first interstellar war. Since 2350, the [[Sirius Corporation]] has been using the vast amounts of cheap energy available on Lucifer from coils wrapped around the planet for synthesis of custom elements (particularly military-grade fuel).&amp;lt;ref&amp;gt;https://www.edsm.net/en/system/id/19974/name/Sirius&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucifer is a landable high metal content world. The system coordinates are 6.25 / -1.28125 / -5.75.&lt;br /&gt;
&lt;br /&gt;
The ancient name is Alpha Canis Majoris. &lt;br /&gt;
&lt;br /&gt;
== Star ==&lt;br /&gt;
&lt;br /&gt;
Sirius is the brightest star in Earth&#039;s night sky, and one of the closest, at 8.6 light years distance. A binary star system, it lies in Canis Major, near the Orion constellation. The main A-type star has a magnitude of −1.46. The system is between 200 and 300 million years old.&amp;lt;ref&amp;gt;http://iopscience.iop.org/article/10.1086/462419/meta;jsessionid=916A182CBB756B2A4271550344CB78D0.c1.iopscience.cld.iop.org&amp;lt;/ref&amp;gt; Originally it was composed of two bright blueish stars.&lt;br /&gt;
&lt;br /&gt;
Sirius is also called the Dog Star in some ancient cultures. The phrase &amp;quot;the dog days of summer&amp;quot; means the hottest days of summer. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sirius-System.png|Sirius system&lt;br /&gt;
Sirius-star.png|Sirius star&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Stars]]&lt;/div&gt;</summary>
		<author><name>83.244.197.2</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Sirius&amp;diff=19103</id>
		<title>Sirius</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Sirius&amp;diff=19103"/>
		<updated>2017-07-31T16:02:03Z</updated>

		<summary type="html">&lt;p&gt;83.244.197.2: /* Star */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
|image      = Sirius-System.png&lt;br /&gt;
|controller = Federation&lt;br /&gt;
|government = Democracy&lt;br /&gt;
|allegiance = Federation&lt;br /&gt;
|population = 2,500,000&lt;br /&gt;
|economy    = Industrial&lt;br /&gt;
|security   = High&lt;br /&gt;
|power      = Zachary Hudson&lt;br /&gt;
|powertype  = Controlled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Famous as the first true corporate system and is also notable for the first interstellar war. Since 2350, the [[Sirius Corporation]] has been using the vast amounts of cheap energy available on Lucifer from coils wrapped around the planet for synthesis of custom elements (particularly military-grade fuel).&amp;lt;ref&amp;gt;https://www.edsm.net/en/system/id/19974/name/Sirius&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucifer is a landable high metal content world. The system coordinates are 6.25 / -1.28125 / -5.75.&lt;br /&gt;
&lt;br /&gt;
The ancient name is Alpha Canis Majoris. &lt;br /&gt;
&lt;br /&gt;
== Star ==&lt;br /&gt;
&lt;br /&gt;
Sirius is the brightest star in Earth&#039;s night sky. It&#039;s a binary star system in the Canis Major constellation, near the Orion constellation. It has a magnitude of −1.46. The system is between 200 and 300 million years old.&amp;lt;ref&amp;gt;http://iopscience.iop.org/article/10.1086/462419/meta;jsessionid=916A182CBB756B2A4271550344CB78D0.c1.iopscience.cld.iop.org&amp;lt;/ref&amp;gt; Originally it was composed of two bright blueish stars.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also called the Dog Star in some ancient cultures. The phrase &amp;quot;the dog days of summer&amp;quot; means the hottest days of summer. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sirius-System.png|Sirius system&lt;br /&gt;
Sirius-star.png|Sirius star&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Stars]]&lt;/div&gt;</summary>
		<author><name>83.244.197.2</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Quince&amp;diff=19911</id>
		<title>Quince</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Quince&amp;diff=19911"/>
		<updated>2017-07-27T10:34:33Z</updated>

		<summary type="html">&lt;p&gt;83.244.197.2: /* Quince Tourist/Visitor Beacon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Very high humidity and native life make this an interesting place to visit. Many exotic food stuffs are grown here. The scenery is strikingly beautiful, though the wildlife can be a little dangerous.&amp;lt;/blockquote&amp;gt;- In-game Description{{SystemInfobox|controller = Quince Creative Holdings|government = Corporate|allegiance = Empire|population = 10,000,000|security = Medium|power = Aisling Duval|powertype = Unknown|image = QuinceSystem.jpg}}&#039;&#039;&#039;Quince &#039;&#039;&#039;is well-known for its &#039;fast credits&#039; potential which allow players to make millions of credits per hour by stacking Passenger and Planetary Scan Job missions.&lt;br /&gt;
&lt;br /&gt;
This is possible due to the so called &#039;bug&#039; that allows the missions to be completed just by going to one of the given destinations. For example, a player picked up 5 passenger missions. 3 of them wants to go to Quince Visitor Beacon, the other 2 wants to go to Gaylen&#039;s Ascension. The player than brings them to Gaylen&#039;s Ascension. Once the player scans the beacon, all the missions including the one which requires the player to go to Quince Visitor Beacon will update. The missions will then ask the player to return to the station that they were picked up from. Planetary Scan Job requires the player to scan certain buildings/outposts. All the player needs to do is too scan any one of the given buildings/outposts. Once the player scans the data point, all the missions will update including those that require the player to be scanning another building/outposts. The player can either return to the station where the missions were issued or destroy his ship. The best way to destroy your ship is to slam your ship into the planet&#039;s surface as fast as possible. A speed greater than 320km/s should destroy all or most ships. Or the player could just self-destruct. The player should spawn back at their previous station, most of the time where the missions were issued. The final thing the player has to do is, turn in the missions and watch their bank fill up with credits.&lt;br /&gt;
&lt;br /&gt;
== Quince Tourist/Visitor Beacon ==&lt;br /&gt;
Binary planets are always fun places to visit, such as in this case, before you head on to the outdoor world to sample the deslights there.&lt;br /&gt;
&lt;br /&gt;
== Gaylen&#039;s Ascension ==&lt;br /&gt;
The ascension of Gaylen Trasken Duval was marked with chaotic celebrations in the Achenar and Quince systems. With a new Emperor on the throne, the imperial political agenda changed again. Gaylen proved to be a more prickly and temperamental character than his predecessor. Hostilities at Alioth were renewed in 2994, whilst a Federation supported coup in the Ackwada system was ruthlessly suppressed by the Imperial backed forces in 2996.&lt;br /&gt;
&lt;br /&gt;
== System Layout ==&lt;br /&gt;
* [http://elite-dangerous.wikia.com/wiki/Quince Quince] (Class K Orange Giant [http://elite-dangerous.wikia.com/wiki/Star Star])&lt;br /&gt;
** [[Kosmala Rewards]] (Landfall Body, Metal-rich)&lt;br /&gt;
*** [[Dahm Exchange]] (Planetary Outpost)&lt;br /&gt;
**** [[Millerport]] (Orbis Starport)&lt;br /&gt;
** [[Quince 2]] (High-metal Content)&lt;br /&gt;
** [[Quince 3]] (High-metal Content)&lt;br /&gt;
** [[Quince 4]] (High-metal Content)&lt;br /&gt;
** [[New America]] (Earth-like World)&lt;br /&gt;
*** [[Jeffries High]] (Orbis Starport)&lt;br /&gt;
** [[Quince 6]] (Water World)&lt;br /&gt;
&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
* &#039;&#039;&#039;[[Quince Creative Holdings]]&#039;&#039;&#039; (Corporate, Empire)&lt;br /&gt;
* &#039;&#039;&#039;[[The Foundation]]&#039;&#039;&#039; (Cooperative, Independent)&lt;br /&gt;
* &#039;&#039;&#039;[[Quince Galactic Corporation]]&#039;&#039;&#039; (Corporate, Empire)&lt;br /&gt;
* &#039;&#039;&#039;[[Quince Citizen Of Tradition]]&#039;&#039;&#039; (Patronage, Empire)&lt;br /&gt;
* &#039;&#039;&#039;[[Quince Jet Family]]&#039;&#039;&#039; (Anarchy, Independent)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Quince can be used to quickly rank up with the Empire.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>83.244.197.2</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Dolphin&amp;diff=16703</id>
		<title>Dolphin</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Dolphin&amp;diff=16703"/>
		<updated>2017-07-24T14:24:38Z</updated>

		<summary type="html">&lt;p&gt;83.244.197.2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Dolphin_Asteroids.jpg&lt;br /&gt;
| manufacturer        = Saud Kruger&lt;br /&gt;
| dimensions          = &lt;br /&gt;
| type                = Passenger Liner&lt;br /&gt;
| cost                = 1,337,330&lt;br /&gt;
| topspeed            = 258&lt;br /&gt;
| boostspeed          = 361&lt;br /&gt;
| manoeuvrability     = 3&lt;br /&gt;
| shields             = 143&lt;br /&gt;
| armour              = 198&lt;br /&gt;
| hullmass            = 140&lt;br /&gt;
| cargocapacity       = 14&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| jumprange           = 10.67&lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| utility             = 3&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 3&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 2&lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = 1x Size 5 [[Reserved Compartment]]&lt;br /&gt;
| maxjumprange        = 35.10&lt;br /&gt;
| maxtopspeed         = 290&lt;br /&gt;
| maxboostspeed       = 406&lt;br /&gt;
| masslock            = 9&lt;br /&gt;
| maxcargocapacity    = 84&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Saud Kruger builds some of the finest luxury vessels traveling the space lanes. Their Dolphin class passenger vessel is able to transport a small number of people in extreme comfort.}}&lt;br /&gt;
The &#039;&#039;&#039;Dolphin&#039;&#039;&#039; is the latest addition to [[Saud Kruger]]&#039;s line of luxury passenger ships. It is a small vessel with a very low starter price aimed at commanders wishing to embark upon a role of a tourist pilot. As with the rest of the passenger liners, the Dolphin can fit all the necessary passenger suites ensuring maximum comfort for all on board.&lt;br /&gt;
&lt;br /&gt;
With an above-average jump-range and a sleek design, the Dolphin will surely find its place among the ever-growing field of space tourism. The Dolphin together with [[Orca]] and [[Beluga Liner]] are the only ships fittable with Luxury [[Passenger Cabin|cabins]].&lt;br /&gt;
&lt;br /&gt;
The ship was released in update 2.3 &amp;quot;[[Elite Dangerous: Horizons#The Commanders - v2.3|The Commanders]]&amp;quot;&amp;lt;sup&amp;gt;&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/341916-2-3-The-Commanders-Changelog]https://forums.frontier.co.uk/showthread.php/341916-2-3-The-Commanders-Changelog&amp;lt;/ref&amp;gt;&amp;lt;/sup&amp;gt;. Purchasing it requires owning the [[Elite Dangerous: Horizons|Horizons expansion]].&amp;lt;sup&amp;gt;&amp;lt;ref&amp;gt;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ee59a3bb5e Newsletter #10]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=wmpRiR1u6t4 YouTube: On the Horizon - 2.3 The Commanders Beta Livestream Part 1]&amp;lt;/ref&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
Note the recent date seen are the most accurate. Some purchase locations can get outdated after a while. &lt;br /&gt;
&lt;br /&gt;
For more complete and up to date lists please look at a database structured site. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kolyawa&lt;br /&gt;
| Remec Gateway&lt;br /&gt;
| July 18, 2017&lt;br /&gt;
| 15% discount&lt;br /&gt;
|-&lt;br /&gt;
| Arjung&lt;br /&gt;
| Hiyya Orbital&lt;br /&gt;
| April 13, 2017&lt;br /&gt;
| 15% discount&lt;br /&gt;
|-&lt;br /&gt;
| Kamito&lt;br /&gt;
| Newcomb Hub&lt;br /&gt;
| July 8, 2017&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Njokujinun&lt;br /&gt;
| Nyberg Vision&lt;br /&gt;
| April 11, 2017&lt;br /&gt;
| 15% discount&lt;br /&gt;
|-&lt;br /&gt;
| Teppanik&lt;br /&gt;
| Ohm Terminal&lt;br /&gt;
| April 11, 2017&lt;br /&gt;
| 15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Euryale&lt;br /&gt;
|EG MAIN HQ&lt;br /&gt;
|April 13, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LFT 625&lt;br /&gt;
|Fox Enterprise&lt;br /&gt;
|July 12, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2948&lt;br /&gt;
|Higginbotham Port&lt;br /&gt;
|April 16,2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alectrona&lt;br /&gt;
|Marley City&lt;br /&gt;
|April 16, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gende&lt;br /&gt;
|Baliunas Hub&lt;br /&gt;
|April 22, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Svara&lt;br /&gt;
|Griffin Dock&lt;br /&gt;
|July 09, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prthi System&lt;br /&gt;
|Noakes Gateway&lt;br /&gt;
|July 12 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alioth&lt;br /&gt;
|Irkutsk&lt;br /&gt;
|April 16, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Iah Lanitei&lt;br /&gt;
|Niijima Gateway&lt;br /&gt;
|July, 19 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{Main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Dolphin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small[[ Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Pulse Laser]]&lt;br /&gt;
|F&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Thruster Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Passenger Cabin]] &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Cargo Rack]] [x8]&lt;br /&gt;
|E&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]]&lt;br /&gt;
| D || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cargo Rack]] [x2]&lt;br /&gt;
|E&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
* &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; = [[Reserved Compartment]] for [[Cargo Rack]], [[Passenger Cabin]], [[Hull Reinforcement Package]], or [[Module Reinforcement Package]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Dolphin engine boost sound resembles a dolphin whistle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Dolphin_Tours_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dolphin.jpg |Concept art from newsletters&lt;br /&gt;
Dolphinrear.jpg|Promotional art&lt;br /&gt;
Dolphin-docked.jpg|Dolphin docked&lt;br /&gt;
Dolphin Asteroids.jpg|Dolphin and ice asteroids&lt;br /&gt;
20170529152113_1.jpg|Dolphin with White Star&lt;br /&gt;
Dolphin-Cockpit.png|Dolphin cockpit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[ru:Dolphin]]&lt;br /&gt;
[[Category:Passenger]]&lt;br /&gt;
[[Category:Pilotable]]&lt;br /&gt;
[[Category:Saud Kruger]]&lt;/div&gt;</summary>
		<author><name>83.244.197.2</name></author>
	</entry>
</feed>