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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.70.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T14:37:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Combat&amp;diff=4826</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Combat&amp;diff=4826"/>
		<updated>2018-12-11T13:22:27Z</updated>

		<summary type="html">&lt;p&gt;82.70.121.81: /* Flight Assist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| image             = ATR unit 2.png&lt;br /&gt;
| risk              = High&lt;br /&gt;
| reward            = High&lt;br /&gt;
| timeinvestment    = Medium&lt;br /&gt;
| suggestedships    = [[Alliance Chieftain]]; [[Cobra MkIII]]; [[Eagle MkII]]; [[Fer-de-Lance]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Python]]; [[Viper MkIII]]; [[Vulture]]&lt;br /&gt;
| suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039; is one of the three archetypal pilot [[roles]] recognized by the [[Pilots Federation]]. Combat encompasses multiple sub-roles, such as [[Assassin]], [[Bounty Hunter]], [[Mercenary]], and [[Pirate]]. Increasing Combat rank requires destroying other [[Ships]], and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots use [[Hardpoint]]s equipped with weapons to disable a target&#039;s shield, and then deal damage to the hull until the target is destroyed. Combat can be experienced alone, in a [[Wings|Wing]], or in [[Multicrew]].&lt;br /&gt;
&lt;br /&gt;
== Combat Tips ==&lt;br /&gt;
Learning to use [[thrusters]], keeping your throttle in the blue, situational awareness, good pip control and learning to anticipate rather than react to your targets actions are more valuable than [[Flight Assist]] off.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://forums.frontier.co.uk/showthread.php/459810-Is-FA-off-the-answer-for-combat-flying/page4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flight Assist ===&lt;br /&gt;
[[Flight Assist]] is one tool of many and not the most essential one. It allows you to make sharper turns which you couldn&#039;t have done without it, but there are more important things to learn.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it&#039;s a non issue in very fast turning ships, Flight Assist (FA) is essential for more boom and zoom style combat where you need to turn and gain distance at the same time so that your worse pitch rate is less of an issue. Without mastering FA-off, even something small like an [[Eagle]] can be a real pain to deal with when flying with a sluggish ship with an all gimballed setup.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; You can set FA Off on Hold for a handy button on the throttle. It can be used for drift/strafe, boost turns etc.&lt;br /&gt;
&lt;br /&gt;
=== Pip Management ===&lt;br /&gt;
The most essential one is pip management (systems, engine and [[weapons]] power management). Know when you need energy in [[shield|shields]] and when you can afford to put it elsewhere. If you have a tool which allows you to assign macros, make some. For example use the two 4-ways on a HOTAS to quickly switch pip settings. However, while macros are helpful, the essential thing is to learn and know, when you can put power to weapons, when you should put them to engines and when you absolutely need them in systems. When fighting several enemies at the same time, permanent 4 pips in systems might be the way to go, but when fighting just one or two enemies, you can noticeably improve your performance by having energy elsewhere.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
About as important is to learn to use vertical [[thrusters]]. They can make substantial difference when trying to stay out of an enemies frontal view and thus to avoid incoming damage, while still keeping your [[weapons]] on target. Connected to that, know how to use the blue zone, when to leave it and when to return to it.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaff, Shield Cell Banks, Heatsinks ===&lt;br /&gt;
&lt;br /&gt;
After that, also know when to use [[chaff]], when to use your [[Shield Cell Bank|shield cell banks]], [[Heatsink Launcher|heatsinks]] etc.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All in all, it&#039;s very much a matter of training and experience. You should take a small [[ship]], e.g. any kind of [[Eagle]] or [[Viper]] or the [[Imperial Courier]] and go fighting. Everybody makes mistakes when learning to fight. Mistakes usually are paid for at the rebuy screen. Thus learning in a cheaper ship is advantageous.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a side-note, people who learned to fight in smaller ships generally are also better [[pilot|pilots]] when going for bigger ships. People who started learning in big ship often just learned to rely on [[shield|shields]] and firepower to overwhelm the enemy. People who learned in small ships usually are better on the defensive side. This is all generally speaking. There are great pilots who started in big ships and people who started in small ships and just never learned.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranks and experience ==&lt;br /&gt;
{{Quote|Combat works slightly differently, this is done on the number of kills, but the points you get for each kill are based on the combat rank of the target relative to your combat rank so if you are harmless and kill an Elite ship you will get a large number of points, for example, if you are Deadly and kill a ship below Expert you will not get any.|Unnamed developer&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=167367 Answers from the devs #2]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
This table is the current data of what experience points you earn for killing target ships with certain ranks.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;font-size:75%;&amp;quot;&lt;br /&gt;
|+See the chart for a visual explanation of how rank progression works:&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=171025 Answers from the Devs #3]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Target Rank&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Player Rank&lt;br /&gt;
|-&lt;br /&gt;
! Harmless&lt;br /&gt;
! Mostly Harmless&lt;br /&gt;
! Novice&lt;br /&gt;
! Competent&lt;br /&gt;
! Expert&lt;br /&gt;
! Master&lt;br /&gt;
! Dangerous&lt;br /&gt;
! Deadly&lt;br /&gt;
|-&lt;br /&gt;
! Harmless&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|0.25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Mostly Harmless&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|0.25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Novice&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|0.25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Competent&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|0.25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Expert&lt;br /&gt;
|2.00&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
! Master&lt;br /&gt;
|2.25&lt;br /&gt;
|2.00&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
! Dangerous&lt;br /&gt;
|2.50&lt;br /&gt;
|2.25&lt;br /&gt;
|2.00&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|-&lt;br /&gt;
! Deadly&lt;br /&gt;
|2.75&lt;br /&gt;
|2.50&lt;br /&gt;
|2.25&lt;br /&gt;
|2.00&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
! Elite&lt;br /&gt;
|3&lt;br /&gt;
|2.75&lt;br /&gt;
|2.50&lt;br /&gt;
|2.25&lt;br /&gt;
|2.00&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It takes approximately 2225 experience points to go from Deadly to Elite combat ranking. This equals 1780 Elite kills, or approximately 2400 kills based on a more average distribution of ships.&amp;lt;ref&amp;gt;[https://1drv.ms/x/s!Ar0FSkyFAeo_l_sqLZ_kByyQHSFerA Statistics collected by CMDR Remy Monsen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*If a player has crew members (including AI crew members), combat experience points will be split amongst them. The exact split is unknown, though having one AI crew member roughly halves the experience points gained, doubling the number of kills required in order to rank up.&lt;br /&gt;
*If you want to fight [[Thargoids]], such as [[Thargoid Scout|Scouts]] and [[Thargoid Interceptor|Interceptors]], you&#039;ll need an entirely different set of weapons.&lt;br /&gt;
*[[Thargoid Scout|Thargoid Scouts]] are Elite rated, so if you&#039;re looking to improve your combat ranking or your NPC&#039;s combat ranking, scout-hunting is a fast way to do it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crime &amp;amp; Punishment]]&lt;br /&gt;
* [[Interstellar Factors]]&lt;br /&gt;
* [[Bounty Hunter]]&lt;br /&gt;
* [[Smuggler]]&lt;br /&gt;
* [[Pirate]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_Combat_Guide_(Episode_One_Thruster_Control)&lt;br /&gt;
File:Elite_Dangerous_Combat_Guide_(Episode_Two_Pip_Management)&lt;br /&gt;
File:Learning_FA_OFF_(Elite_Dangerous_Combat_Guides)&lt;br /&gt;
File:PVE_Corvette_-_Advanced_build_guide_Elite_dangerous_3.0_Beyond&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_(Trailer)_%E2%80%A2_CTRL_ALT_SPACE_2017&lt;br /&gt;
File:Ralfi%27s_Alley-_Elite_Dangerous_first_hours&lt;br /&gt;
File:%F0%9F%91%BD_Wing_VS_Thargoid_Cyclops_Variant_(Third_Person_View)&lt;br /&gt;
File:1v3_big_ship_pvp...this_is_why_you_engineer,i_let_them_live&lt;br /&gt;
File:Elite_Dangerous_EPIC_New_Camera&lt;br /&gt;
File:Assassin_Corvette_-_Built_For_The_Kill&lt;br /&gt;
File:CMDR_Marcus_Falden_vs_CMDR_KRUDDIE&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>82.70.121.81</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Combat&amp;diff=4823</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Combat&amp;diff=4823"/>
		<updated>2018-12-11T13:21:48Z</updated>

		<summary type="html">&lt;p&gt;82.70.121.81: /* Flight Assist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| image             = ATR unit 2.png&lt;br /&gt;
| risk              = High&lt;br /&gt;
| reward            = High&lt;br /&gt;
| timeinvestment    = Medium&lt;br /&gt;
| suggestedships    = [[Alliance Chieftain]]; [[Cobra MkIII]]; [[Eagle MkII]]; [[Fer-de-Lance]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Python]]; [[Viper MkIII]]; [[Vulture]]&lt;br /&gt;
| suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039; is one of the three archetypal pilot [[roles]] recognized by the [[Pilots Federation]]. Combat encompasses multiple sub-roles, such as [[Assassin]], [[Bounty Hunter]], [[Mercenary]], and [[Pirate]]. Increasing Combat rank requires destroying other [[Ships]], and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots use [[Hardpoint]]s equipped with weapons to disable a target&#039;s shield, and then deal damage to the hull until the target is destroyed. Combat can be experienced alone, in a [[Wings|Wing]], or in [[Multicrew]].&lt;br /&gt;
&lt;br /&gt;
== Combat Tips ==&lt;br /&gt;
Learning to use [[thrusters]], keeping your throttle in the blue, situational awareness, good pip control and learning to anticipate rather than react to your targets actions are more valuable than [[Flight Assist]] off.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://forums.frontier.co.uk/showthread.php/459810-Is-FA-off-the-answer-for-combat-flying/page4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flight Assist ===&lt;br /&gt;
[[Flight Assist]] is one tool of many and not the most essential one. It allows you to make sharper turns which you couldn&#039;t have done without it, but there are more important things to learn.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it&#039;s a non issue in very fast turning ships, Flight Assist (FA) is essential for more boom and zoom style combat where you need to turn and gain distance at the same time so that you&#039;re worse pitch rate is less of an issue. Without mastering FA-off, even something small like an [[Eagle]] can be a real pain to deal with when flying with a sluggish ship with an all gimballed setup.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; You can set FA Off on Hold for a handy button on the throttle. It can be used for drift/strafe, boost turns etc.&lt;br /&gt;
&lt;br /&gt;
=== Pip Management ===&lt;br /&gt;
The most essential one is pip management (systems, engine and [[weapons]] power management). Know when you need energy in [[shield|shields]] and when you can afford to put it elsewhere. If you have a tool which allows you to assign macros, make some. For example use the two 4-ways on a HOTAS to quickly switch pip settings. However, while macros are helpful, the essential thing is to learn and know, when you can put power to weapons, when you should put them to engines and when you absolutely need them in systems. When fighting several enemies at the same time, permanent 4 pips in systems might be the way to go, but when fighting just one or two enemies, you can noticeably improve your performance by having energy elsewhere.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
About as important is to learn to use vertical [[thrusters]]. They can make substantial difference when trying to stay out of an enemies frontal view and thus to avoid incoming damage, while still keeping your [[weapons]] on target. Connected to that, know how to use the blue zone, when to leave it and when to return to it.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaff, Shield Cell Banks, Heatsinks ===&lt;br /&gt;
&lt;br /&gt;
After that, also know when to use [[chaff]], when to use your [[Shield Cell Bank|shield cell banks]], [[Heatsink Launcher|heatsinks]] etc.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All in all, it&#039;s very much a matter of training and experience. You should take a small [[ship]], e.g. any kind of [[Eagle]] or [[Viper]] or the [[Imperial Courier]] and go fighting. Everybody makes mistakes when learning to fight. Mistakes usually are paid for at the rebuy screen. Thus learning in a cheaper ship is advantageous.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a side-note, people who learned to fight in smaller ships generally are also better [[pilot|pilots]] when going for bigger ships. People who started learning in big ship often just learned to rely on [[shield|shields]] and firepower to overwhelm the enemy. People who learned in small ships usually are better on the defensive side. This is all generally speaking. There are great pilots who started in big ships and people who started in small ships and just never learned.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranks and experience ==&lt;br /&gt;
{{Quote|Combat works slightly differently, this is done on the number of kills, but the points you get for each kill are based on the combat rank of the target relative to your combat rank so if you are harmless and kill an Elite ship you will get a large number of points, for example, if you are Deadly and kill a ship below Expert you will not get any.|Unnamed developer&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=167367 Answers from the devs #2]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
This table is the current data of what experience points you earn for killing target ships with certain ranks.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;font-size:75%;&amp;quot;&lt;br /&gt;
|+See the chart for a visual explanation of how rank progression works:&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=171025 Answers from the Devs #3]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Target Rank&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Player Rank&lt;br /&gt;
|-&lt;br /&gt;
! Harmless&lt;br /&gt;
! Mostly Harmless&lt;br /&gt;
! Novice&lt;br /&gt;
! Competent&lt;br /&gt;
! Expert&lt;br /&gt;
! Master&lt;br /&gt;
! Dangerous&lt;br /&gt;
! Deadly&lt;br /&gt;
|-&lt;br /&gt;
! Harmless&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|0.25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Mostly Harmless&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|0.25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Novice&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|0.25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Competent&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|0.25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Expert&lt;br /&gt;
|2.00&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
! Master&lt;br /&gt;
|2.25&lt;br /&gt;
|2.00&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
! Dangerous&lt;br /&gt;
|2.50&lt;br /&gt;
|2.25&lt;br /&gt;
|2.00&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|0.75&lt;br /&gt;
|-&lt;br /&gt;
! Deadly&lt;br /&gt;
|2.75&lt;br /&gt;
|2.50&lt;br /&gt;
|2.25&lt;br /&gt;
|2.00&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
! Elite&lt;br /&gt;
|3&lt;br /&gt;
|2.75&lt;br /&gt;
|2.50&lt;br /&gt;
|2.25&lt;br /&gt;
|2.00&lt;br /&gt;
|1.75&lt;br /&gt;
|1.50&lt;br /&gt;
|1.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It takes approximately 2225 experience points to go from Deadly to Elite combat ranking. This equals 1780 Elite kills, or approximately 2400 kills based on a more average distribution of ships.&amp;lt;ref&amp;gt;[https://1drv.ms/x/s!Ar0FSkyFAeo_l_sqLZ_kByyQHSFerA Statistics collected by CMDR Remy Monsen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*If a player has crew members (including AI crew members), combat experience points will be split amongst them. The exact split is unknown, though having one AI crew member roughly halves the experience points gained, doubling the number of kills required in order to rank up.&lt;br /&gt;
*If you want to fight [[Thargoids]], such as [[Thargoid Scout|Scouts]] and [[Thargoid Interceptor|Interceptors]], you&#039;ll need an entirely different set of weapons.&lt;br /&gt;
*[[Thargoid Scout|Thargoid Scouts]] are Elite rated, so if you&#039;re looking to improve your combat ranking or your NPC&#039;s combat ranking, scout-hunting is a fast way to do it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crime &amp;amp; Punishment]]&lt;br /&gt;
* [[Interstellar Factors]]&lt;br /&gt;
* [[Bounty Hunter]]&lt;br /&gt;
* [[Smuggler]]&lt;br /&gt;
* [[Pirate]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_Combat_Guide_(Episode_One_Thruster_Control)&lt;br /&gt;
File:Elite_Dangerous_Combat_Guide_(Episode_Two_Pip_Management)&lt;br /&gt;
File:Learning_FA_OFF_(Elite_Dangerous_Combat_Guides)&lt;br /&gt;
File:PVE_Corvette_-_Advanced_build_guide_Elite_dangerous_3.0_Beyond&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_(Trailer)_%E2%80%A2_CTRL_ALT_SPACE_2017&lt;br /&gt;
File:Ralfi%27s_Alley-_Elite_Dangerous_first_hours&lt;br /&gt;
File:%F0%9F%91%BD_Wing_VS_Thargoid_Cyclops_Variant_(Third_Person_View)&lt;br /&gt;
File:1v3_big_ship_pvp...this_is_why_you_engineer,i_let_them_live&lt;br /&gt;
File:Elite_Dangerous_EPIC_New_Camera&lt;br /&gt;
File:Assassin_Corvette_-_Built_For_The_Kill&lt;br /&gt;
File:CMDR_Marcus_Falden_vs_CMDR_KRUDDIE&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>82.70.121.81</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11934</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11934"/>
		<updated>2015-10-21T13:42:04Z</updated>

		<summary type="html">&lt;p&gt;82.70.61.14: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Asp2.jpg&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| cost                = 6,661,153&lt;br /&gt;
| topspeed            = 254&lt;br /&gt;
| boostspeed          = 345&lt;br /&gt;
| manoeuvrability     = 6&lt;br /&gt;
| shields             = 152&lt;br /&gt;
| armour              = 378&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| cargocapacity       = 38&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = 13.12&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
|dimensions = 56.5L - 51.3W 19.7H|type = Multipurpose|maxjumprange = 37.84}}&lt;br /&gt;
{{quote|The Asp Explorer is the civilian version of the military model Asp Mk II&#039;s (which first saw service in 2878). Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships. The ship class has earned a solid reputation for long range missions and those requiring some discretion.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; has a high jump range relative to other ships in the game and thus is quite good for use as an exploration ship. It has six weapon [[hardpoint]]s and has a good turning radius for its size which makes the Asp good for more than just exploration. The Asp can act as a heavy-duty bounty hunting vessel due to its superb weapon capacity and good manoeuvrability for its size. [[Pirate]]s can also use the Asp to great effect because of the ample cargo capacity, heavy armament, long jump range and large mass (allowing it to charge its own [[Frame Shift Drive]] with minimal mass disruption while also mass disrupting the frame shift drive of most [[ships]]). The Asp Explorer also features a copilot seat located directly under the player&#039;s seat, visible while outfitting the ship.&lt;br /&gt;
&lt;br /&gt;
The main downside of this ship is the high initial purchase cost and high maintenance costs. Many roles that the Asp fills can be fulfilled with cheaper ships, though the Asp&#039;s performance is typically better than that of the less expensive option. An example would be pirating which can be done in a [[Cobra Mk. III|Cobra]] whose purchase cost is 6.3 million credits less, while still having a moderate cargo capacity and comparable weapon armament. Another example would be trading which can be done in a [[Type-6 Transporter]] that has nearly the same cargo capacity, and costs 5.6 million credits less. A further example would be bounty hunting which can be done better in a [[Vulture]] which is more manoeuvrable and has higher firepower, while costing 1.7 million credits less.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can be purchased at a 20% discount at Irkutsk station in the Alliance capital system of [[Alioth]].&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=122593 Discounted purchase price forum article]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: On each side of the cockpit, 1 medium hardpoint above the waterline and 1 small hardpoint below the waterline (total 2 medium, 2 small), and 2 small hardpoints located directly beneath the cockpit. Due to the shape of the ship and the hardpoint locations, the medium hardpoints and small hardpoints share a small field of fire (i.e mostly directly ahead). Pilots should be aware that Turrets in both Medium Hardpoints will have firing arcs above the cockpit where the pilot can generally see the target that the turrets are shooting at. However, turrets in all four Small Hardpoints will have firing arcs below the cockpit, where the target will tend to be obscured from the pilot&#039;s vision by the flight console and the floor.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Discount&lt;br /&gt;
!Sector&lt;br /&gt;
|-&lt;br /&gt;
|LHS 215&lt;br /&gt;
|Spring Gateway&lt;br /&gt;
|Oct 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20:13:-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Losin&lt;br /&gt;
|Wohler Landing&lt;br /&gt;
|Oct 15, 2015&lt;br /&gt;
|15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10:-30:-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10 Canum Venaticorum&lt;br /&gt;
|HE Port&lt;br /&gt;
|25 May, 2015&lt;br /&gt;
|&lt;br /&gt;
|0:55:0&lt;br /&gt;
|-&lt;br /&gt;
| 41 Gamma Serpentis&lt;br /&gt;
| Kidman Settlement&lt;br /&gt;
| Feb 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10:26:30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway&lt;br /&gt;
|July 15, 2015&lt;br /&gt;
|&lt;br /&gt;
|0:8:90&lt;br /&gt;
|-&lt;br /&gt;
| Abrog&lt;br /&gt;
| Thagard Ring&lt;br /&gt;
| Feb 07, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-120:-43:10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aasgananu&lt;br /&gt;
|Houssay Ring&lt;br /&gt;
|Jun 24, 2015&lt;br /&gt;
| 15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30:-63:-70&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aiabiko&lt;br /&gt;
| White Orbital&lt;br /&gt;
| Mar 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-80:1:-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30:72:-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Altair&lt;br /&gt;
| Solo Orbiter&lt;br /&gt;
| Jan 05, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10:-3:20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Andhrimi&lt;br /&gt;
| Yurchikhin&lt;br /&gt;
| Feb 28, 2015&lt;br /&gt;
|&lt;br /&gt;
|20:-55:20&lt;br /&gt;
|-&lt;br /&gt;
|Angurongo&lt;br /&gt;
|Dahm Port&lt;br /&gt;
|May 28, 2015&lt;br /&gt;
|&lt;br /&gt;
|80:-160:40&lt;br /&gt;
|-&lt;br /&gt;
| Aphra&lt;br /&gt;
| Beckman Terminal&lt;br /&gt;
| Feb 06, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-60:-5:70&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Arawere&lt;br /&gt;
|Korolyov Hub &lt;br /&gt;
|Oct 4, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40:-102:30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Asgaa&lt;br /&gt;
|Wheeler Horizons&lt;br /&gt;
|Apr 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10:10:90&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Atlantis&lt;br /&gt;
| Kimura&lt;br /&gt;
| Jan 03, 2015&lt;br /&gt;
|&lt;br /&gt;
|70:-118:50&lt;br /&gt;
|-&lt;br /&gt;
| Ba Babal&lt;br /&gt;
| Caryanda Orbital&lt;br /&gt;
| Jan 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|30:114:120&lt;br /&gt;
|-&lt;br /&gt;
|BD-22 3573&lt;br /&gt;
|Khayyam Orbital&lt;br /&gt;
|Apr 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|70:75:70&lt;br /&gt;
|-&lt;br /&gt;
|Belarsuk&lt;br /&gt;
|Kurland Hub&lt;br /&gt;
|Mar 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|50:-21:40&lt;br /&gt;
|-&lt;br /&gt;
| Beta-1 Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Jan 03, 2015&lt;br /&gt;
|&lt;br /&gt;
|70:-110:50&lt;br /&gt;
|-&lt;br /&gt;
| Beta Hydri&lt;br /&gt;
| Komovoy&lt;br /&gt;
| Jan 06, 2015&lt;br /&gt;
|&lt;br /&gt;
|20:-16:20&lt;br /&gt;
|-&lt;br /&gt;
|Bidio&lt;br /&gt;
|Noguchi Horizons&lt;br /&gt;
|Oct 17,2015&lt;br /&gt;
|15%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Black Mausoleum&lt;br /&gt;
| Silves Dock&lt;br /&gt;
| Jan 06, 2015&lt;br /&gt;
|&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|Bragpurukab&lt;br /&gt;
|Zalyotin Hub&lt;br /&gt;
|Mar 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|20:-23:100&lt;br /&gt;
|-&lt;br /&gt;
|Brani&lt;br /&gt;
|Virtanen Hub&lt;br /&gt;
|July 15, 2015&lt;br /&gt;
|&lt;br /&gt;
|60:-12:60&lt;br /&gt;
|-&lt;br /&gt;
|Bulgarlmadi&lt;br /&gt;
|Eggleton Terminal&lt;br /&gt;
|September 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|140:-109:50&lt;br /&gt;
|-&lt;br /&gt;
| Bunda&lt;br /&gt;
| Faraday Ring&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|&lt;br /&gt;
|70:17:30&lt;br /&gt;
|-&lt;br /&gt;
|Candecama&lt;br /&gt;
|Horrocs Gateway&lt;br /&gt;
|Jul 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|60:-100:90&lt;br /&gt;
|-&lt;br /&gt;
| Cauani&lt;br /&gt;
| Hardy City&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-60:18:80&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CD-72 190&lt;br /&gt;
|Phillips Terminal&lt;br /&gt;
|Oct 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|120:-114:50&lt;br /&gt;
|-&lt;br /&gt;
| Chapsugaibo&lt;br /&gt;
| Schlesinger City&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|50:-81:20&lt;br /&gt;
|-&lt;br /&gt;
| Chona&lt;br /&gt;
| Smoot Station&lt;br /&gt;
| Aug 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|110:-112:70&lt;br /&gt;
|-&lt;br /&gt;
| Diaguandri&lt;br /&gt;
| Ray Gateway&lt;br /&gt;
| Aug 22, 2015&lt;br /&gt;
|15%&lt;br /&gt;
|0:-63:-100&lt;br /&gt;
|-&lt;br /&gt;
|EZ Aquarii&lt;br /&gt;
|???&lt;br /&gt;
|Nov 30, 2014&lt;br /&gt;
|&lt;br /&gt;
|0:-10:10&lt;br /&gt;
|-&lt;br /&gt;
|Faust 68&lt;br /&gt;
|Slipher Hub&lt;br /&gt;
|Oct 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Vela Ring&lt;br /&gt;
| Gamma ?&lt;br /&gt;
|&lt;br /&gt;
|20:22:70&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|20:22:70&lt;br /&gt;
|-&lt;br /&gt;
| Frigga&lt;br /&gt;
| Henson Ring&lt;br /&gt;
| Feb 07, 2015&lt;br /&gt;
|&lt;br /&gt;
|130:-25:40&lt;br /&gt;
|-&lt;br /&gt;
| Gallemi&lt;br /&gt;
| Rabinowitz Vision&lt;br /&gt;
| Feb 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|70:-263:0&lt;br /&gt;
|-&lt;br /&gt;
| GD 219&lt;br /&gt;
| McKee Ring&lt;br /&gt;
| Feb 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40:0:50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gliese 563.1&lt;br /&gt;
| Matteucci Ring&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30:70:20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gliese 868&lt;br /&gt;
|Bacon Port&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|0:-39:20&lt;br /&gt;
|-&lt;br /&gt;
| [[Guy]]&lt;br /&gt;
| [[Mondeh Terminal]]&lt;br /&gt;
| 16th Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|30:14:10&lt;br /&gt;
|-&lt;br /&gt;
| Heike&lt;br /&gt;
| Brunel City&lt;br /&gt;
| Gamma 2.03&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-70:71:70&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|HIP 5700&lt;br /&gt;
|Bracewell Port&lt;br /&gt;
|Oct 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Herthans&lt;br /&gt;
| Henry Vision&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|50:-122:50&lt;br /&gt;
|-&lt;br /&gt;
| Ho Hsien&lt;br /&gt;
| Dutton Station&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-70:21:40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Inarajajara&lt;br /&gt;
|Laval Terminal&lt;br /&gt;
|Sept 9, 2014&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-80:-94:-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jera&lt;br /&gt;
| Moore Dock&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|&lt;br /&gt;
|40:-84:50&lt;br /&gt;
|-&lt;br /&gt;
|Jonai&lt;br /&gt;
|Privylov Port&lt;br /&gt;
|May 26, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-90:18:90&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kamorin&lt;br /&gt;
| Godwin Vision&lt;br /&gt;
| ? 1.03&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-120:-82:50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Khampti&lt;br /&gt;
|Wafa Hub&lt;br /&gt;
|May 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|60:-148:50&lt;br /&gt;
|-&lt;br /&gt;
|Ki Laufey&lt;br /&gt;
|Fiennes Orbital&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|170:-15:0&lt;br /&gt;
|-&lt;br /&gt;
| Kokojina&lt;br /&gt;
| Ali Ring&lt;br /&gt;
| Feb 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|0:-7:60&lt;br /&gt;
|-&lt;br /&gt;
|Koira&lt;br /&gt;
|Ahern Installation&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|140:17:60&lt;br /&gt;
|-&lt;br /&gt;
| Kugay&lt;br /&gt;
| Shepherd Dock&lt;br /&gt;
| ? 1.03&lt;br /&gt;
|&lt;br /&gt;
|40:-95:-70&lt;br /&gt;
|-&lt;br /&gt;
| Kumata&lt;br /&gt;
| Vishweswarayya Enterprise&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-150:67:-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kurmodiae&lt;br /&gt;
| Virchow Dock&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30:23:80&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LFT 926&lt;br /&gt;
| Meredith City&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|&lt;br /&gt;
|60:17:40&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1300&lt;br /&gt;
|Virchow Dock&lt;br /&gt;
|Mar 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|40:-17:40&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital&lt;br /&gt;
| Gamma 2.0&lt;br /&gt;
|&lt;br /&gt;
|0:54:10&lt;br /&gt;
|-&lt;br /&gt;
|LHS 331&lt;br /&gt;
|Dyr Enterprise&lt;br /&gt;
|Dec 23, 2014&lt;br /&gt;
|&lt;br /&gt;
|20:63:-20&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3447&lt;br /&gt;
| Dalton Gateway&lt;br /&gt;
| Jan 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40:-6:60&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
| Olivas City&lt;br /&gt;
| Apr 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30:-13:40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3564&lt;br /&gt;
| Froude Enterprise&lt;br /&gt;
| 24/05/15&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-60:-33:60&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|&lt;br /&gt;
|50:25:20&lt;br /&gt;
|-&lt;br /&gt;
| LTT 377&lt;br /&gt;
| Zoline Port&lt;br /&gt;
| Jan 03, 2015&lt;br /&gt;
|&lt;br /&gt;
|10:-64:10&lt;br /&gt;
|-&lt;br /&gt;
|LTT 7548&lt;br /&gt;
|Boltzmann Station&lt;br /&gt;
|Oct 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30:-13:80&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lwen&lt;br /&gt;
| Oliver Enterprise&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50:-29:90&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Malarhones&lt;br /&gt;
|Kurtz Dock&lt;br /&gt;
|Mar 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|90:-79:40&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|&lt;br /&gt;
|70:38:20&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
| Judson Station&lt;br /&gt;
| May 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30:72:-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rhea&lt;br /&gt;
|Ito Orbital&lt;br /&gt;
|Jul 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|60:22:-20&lt;br /&gt;
|-&lt;br /&gt;
| Saktsak&lt;br /&gt;
| Bursch Enterprise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10:16:-10&lt;br /&gt;
|-&lt;br /&gt;
| Sanuma&lt;br /&gt;
| Dunyach Orbital&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|160:61:80&lt;br /&gt;
|-&lt;br /&gt;
|Seleru Bao&lt;br /&gt;
|Leinster Ring&lt;br /&gt;
|Sep 21, 2015&lt;br /&gt;
|15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10:-63:-60&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siddha&lt;br /&gt;
|Meuron Station&lt;br /&gt;
|Apr 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|30:-109:0&lt;br /&gt;
|-&lt;br /&gt;
|Tiolce&lt;br /&gt;
|Gordom Terminal&lt;br /&gt;
|Apr 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|20:-35:30&lt;br /&gt;
|-&lt;br /&gt;
|Tote&lt;br /&gt;
|Whitelaw Enterprise&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20:-16:-90&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|30:-76:60&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10:41:100&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Uoluskas&lt;br /&gt;
| Moisuc Dock&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|30:15:-90&lt;br /&gt;
|-&lt;br /&gt;
| V1688 Aquilae&lt;br /&gt;
| Littlewood Terminal&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-60:-1:60&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 867&lt;br /&gt;
|Dana terminal&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40:-5:30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Xihe&lt;br /&gt;
|Zhen Dock&lt;br /&gt;
|Aug 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10:-36:40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Yembo&lt;br /&gt;
|Naddoddur Terminal&lt;br /&gt;
|Apr 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-90:11:50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zaonce&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|90:48:70&lt;br /&gt;
|-&lt;br /&gt;
| Zaragas&lt;br /&gt;
| Jenner Hub&lt;br /&gt;
| Jan 9, 2015&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30:-7:90&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* First revealed in Newsletter #6.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94dad3b09c Newsletter #6]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Released with Beta 2.0 on 9/30/14.&lt;br /&gt;
* Starting Cargo capacity has been lowered from 70 in Beta to 38 in Gamma.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asp_explorations.jpg|Asp Drawings&lt;br /&gt;
File:Asp_shipyard.png|Asp Shipyard&lt;br /&gt;
File:Asp_stock.png|Asp Stock&lt;br /&gt;
File:Asp_view.png|Asp View&lt;br /&gt;
OuuCM6w.png&lt;br /&gt;
hBkEGy0.png|Check out that ASP&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Bottom View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Top Hangar View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Bottom Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front View on Outpost.jpg|Asp Explorer - Red Pharao Front View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Top Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Top Aft View on Outpost.jpg|Asp Explorer - Red Pharao Top Aft View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Supercruise Aft View.jpg|Asp Explorer - Red Pharao Supercruise Aft View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[ru:Asp Explorer]]&lt;br /&gt;
[[Category:Multipurpose]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Explorer]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>82.70.61.14</name></author>
	</entry>
</feed>