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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.69.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-30T23:04:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Alliance_Festival_of_Culture/@comment-82.69.22.8-20190830161557&amp;diff=105639</id>
		<title>Talk:Alliance Festival of Culture/@comment-82.69.22.8-20190830161557</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Alliance_Festival_of_Culture/@comment-82.69.22.8-20190830161557&amp;diff=105639"/>
		<updated>2019-08-30T16:15:57Z</updated>

		<summary type="html">&lt;p&gt;82.69.22.8: Created page with &amp;quot;Whats the point in doing stuff like this if it doesnt change anything in the systems where the festival is happening? I just flew to New Caldonia, Tionisla and theres nothing...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whats the point in doing stuff like this if it doesnt change anything in the systems where the festival is happening? I just flew to New Caldonia, Tionisla and theres nothing to do. Not even more passenger or normal missions.&lt;/div&gt;</summary>
		<author><name>82.69.22.8</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Mel_Brandon/@comment-82.69.47.81-20181216005145&amp;diff=102996</id>
		<title>Talk:Mel Brandon/@comment-82.69.47.81-20181216005145</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Mel_Brandon/@comment-82.69.47.81-20181216005145&amp;diff=102996"/>
		<updated>2018-12-16T00:51:45Z</updated>

		<summary type="html">&lt;p&gt;82.69.47.81: Created page with &amp;quot;IM already allied with Colonia Council and have not had the meeting invite yet.  Looks like a game bug&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IM already allied with Colonia Council and have not had the meeting invite yet.  Looks like a game bug&lt;/div&gt;</summary>
		<author><name>82.69.47.81</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Explorer/@comment-82.69.3.64-20171203031029&amp;diff=97692</id>
		<title>Talk:Explorer/@comment-82.69.3.64-20171203031029</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Explorer/@comment-82.69.3.64-20171203031029&amp;diff=97692"/>
		<updated>2017-12-03T03:10:29Z</updated>

		<summary type="html">&lt;p&gt;82.69.3.64: Created page with &amp;quot;i just handed in 87 mln worth of exploration data - moving from pioneer level 16% to 61%. -  this would mean ~200 mln in total for pioneering level to elite.   cheers,&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i just handed in 87 mln worth of exploration data - moving from pioneer level 16% to 61%. -  this would mean ~200 mln in total for pioneering level to elite. &lt;br /&gt;
&lt;br /&gt;
cheers,&lt;/div&gt;</summary>
		<author><name>82.69.3.64</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Imperial_Clipper/@comment-95.91.162.210-20150829011720/@comment-82.69.108.71-20150907172738&amp;diff=75225</id>
		<title>Talk:Imperial Clipper/@comment-95.91.162.210-20150829011720/@comment-82.69.108.71-20150907172738</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Imperial_Clipper/@comment-95.91.162.210-20150829011720/@comment-82.69.108.71-20150907172738&amp;diff=75225"/>
		<updated>2015-09-07T17:27:38Z</updated>

		<summary type="html">&lt;p&gt;82.69.108.71: Created page with &amp;quot;Confirmed 07/09/2015&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Confirmed 07/09/2015&lt;/div&gt;</summary>
		<author><name>82.69.108.71</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Diamondback_Explorer/@comment-82.69.9.196-20150829200503&amp;diff=74932</id>
		<title>Talk:Diamondback Explorer/@comment-82.69.9.196-20150829200503</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Diamondback_Explorer/@comment-82.69.9.196-20150829200503&amp;diff=74932"/>
		<updated>2015-08-29T20:05:03Z</updated>

		<summary type="html">&lt;p&gt;82.69.9.196: Created page with &amp;quot;Diamondback explorer and scout,   Tellus system, near 70 Virginis  Ahern Enterprise, 203 LS from arival point  1.8 million, &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diamondback explorer and scout, &lt;br /&gt;
&lt;br /&gt;
Tellus system, near 70 Virginis&lt;br /&gt;
&lt;br /&gt;
Ahern Enterprise, 203 LS from arival point&lt;br /&gt;
&lt;br /&gt;
1.8 million, &lt;/div&gt;</summary>
		<author><name>82.69.9.196</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=User_blog_comment:Pinkachu/E3_2015_Community_Q%26A_-_What_does_the_future_hold_for_Elite_Dangerous/@comment-82.69.31.190-20150614091934&amp;diff=70997</id>
		<title>User blog comment:Pinkachu/E3 2015 Community Q&amp;A - What does the future hold for Elite Dangerous/@comment-82.69.31.190-20150614091934</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=User_blog_comment:Pinkachu/E3_2015_Community_Q%26A_-_What_does_the_future_hold_for_Elite_Dangerous/@comment-82.69.31.190-20150614091934&amp;diff=70997"/>
		<updated>2015-06-14T09:19:34Z</updated>

		<summary type="html">&lt;p&gt;82.69.31.190: Created page with &amp;quot;Firstly, there are star systems on the fringes of the galaxy which are currently beyond the limits of current ships with their present jump ranges. Is it intended that some sy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firstly, there are star systems on the fringes of the galaxy which are currently beyond the limits of current ships with their present jump ranges. Is it intended that some systems shall remain forever never to be visited, or shall we at some point have the ability to travel greater distances, maybe with the capital ship method of interstellar travel?&lt;br /&gt;
&lt;br /&gt;
Another method which has been put forward on the forums is a sort of boost, whereby the FSD is pushed beyond 100% stability, possibly using fuel in extra fuel containers. This would allow an extended jump distance at the cost of FSD damage. If explorers (or &#039;discoverers&#039; as the ingame System Map text refers to them) could retain adequate AFMU munitions till they reach the galactic rim they might be able to push explored space further out.&lt;br /&gt;
&lt;br /&gt;
Secondly, do the game designers read &amp;amp; seriously consider suggestions made on the various sites or forums by players about improving gameplay/features?&lt;br /&gt;
&lt;br /&gt;
Lastly, shall inhabited space grow? It has seemed rather static so far. Could PP see Powers and/or factions build a few more stations on the edges of their territories?&lt;/div&gt;</summary>
		<author><name>82.69.31.190</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Miner&amp;diff=43781</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Miner&amp;diff=43781"/>
		<updated>2015-05-28T15:44:35Z</updated>

		<summary type="html">&lt;p&gt;82.69.79.251: Added in a price table for mine able goods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium&lt;br /&gt;
| reward            = High&lt;br /&gt;
| timeinvestment    = Large&lt;br /&gt;
| suggestedships     = [[Sidewinder]]; [[Hauler]]; [[Cobra]]&lt;br /&gt;
| suggestedupgrades = [[Mining Laser]]; [[Refinery]]; [[Cargo Rack]]s&lt;br /&gt;
}}&lt;br /&gt;
Mining in Elite Dangerous is a very manual process; the player must use a mining laser to chip off pieces of an asteroid, which are then scooped up to be refined on-board. As time consuming as it can be, a miner with the right technique can make just as much money as they would in other professions.&lt;br /&gt;
&lt;br /&gt;
To mine, the player must have a ship equipped with a Mining Laser and a Refinery. The player will need to use the mining laser on an asteroid until a chip breaks off at which point the player will need to fly close enough to the chip that they can guide it into their cargo scoop which will then allow them to refine the chip by using the Refinery module which can be accessed through the ship&#039;s right control panel. It is recommended that players obtain system data from the Universal Cartographics in order to determine what asteroids are mineral rich and as close to &amp;quot;pristine&amp;quot; as possible which will ensure that the player gets the most &#039;bang for their buck&#039;.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* A [[ships|ship]]&lt;br /&gt;
** A great choice is the [[Cobra Mk. III]], due to the size of its cargo hold, internal compartments, and its manoeuvrability.  It can also fit the Class 2 mining laser.&lt;br /&gt;
* [[Mining Laser]]&lt;br /&gt;
** Required to extract the ore fragments from an asteroid.&lt;br /&gt;
** Higher quality lasers may extract ore fragments faster.&lt;br /&gt;
* [[Refinery]]&lt;br /&gt;
** Required to process the collected ore.&lt;br /&gt;
** Some refineries have multiple bins to process several types of ore simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Mining is only possible where there are metallic asteroids, which is a small minority of systems. By using the Targets menu on the left side of your cockpit you can find targets with names similar to &amp;quot;Belt Cluster 2&amp;quot;. Naturally, this only works if you have information about the system. When scanning a system yourself, keep a look out for a large number of unknown object contacts at similar distances - this often proves to be a belt cluster. Asteroid belt points of interest can only be scanned at very close range (c.5ls).  Asteroids in planetary rings can also be mined from - [[RES]] are common places for NPC miners to congregate in, but pirates will also spawn here.&lt;br /&gt;
&lt;br /&gt;
You can fly to asteroids (either clusters or planetary rings) in supercruise, just like any destination within a system.  When you have arrived, you will see a number (from a handful to many dozens) of asteroids, which you can then mine.  A good starting spot for mining are systems with industrial economies.&lt;br /&gt;
&lt;br /&gt;
Locations of planets with pristine metallic rings can be found [http://imgur.com/a/vEqgv#0 here] .&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
==Press==&lt;br /&gt;
Make sure to bind a Mining Laser (preferably in its own firing group) just like you would do with any other weapon in game. Fly within range of the asteroid and blast away with the Mining Lasers. You have to hold down the trigger for a while (depending on the quality of Mining Laser you have bought) before a piece of rock chips off.&lt;br /&gt;
&lt;br /&gt;
Now select the fragment of rock as a target. They are quite small so not always easy to detect visually but they do show up as white contacts on your radar. When selected, you get details of the contents of the fragment, e.g. Bauxite (9.7%) Coltan (21.2%). Note that the first mineral named shows up in the HUD, but doesn&#039;t necessarily represent the most valuable mineral!&lt;br /&gt;
&lt;br /&gt;
The mineral content is how much of a ton of cargo can be extracted from the fragment. E.g. if you scoop and process three 35% Indite shards you end up with 1 ton of Indite. Fragments range in mineral content from ~5% to ~65% and all fragments from the same asteroid are similar.&lt;br /&gt;
&lt;br /&gt;
Having chipped off a piece of rock you now have to scoop it up with your cargo scoop. To do so you have to engage your scoop (just like you would with your landing gear or hardpoints), then fly slowly towards the target. Upon engaging the Cargo Scoop you will find that a blue box will have appeared on the lower left of you HUD. On there you should, if pointing at the rock, see an icon in the crosshairs (the box). Continue to fly slowly towards the rock while holding the rock in the middle of the cargo scoop&#039;s crosshairs until you have successfully acquired it.&lt;br /&gt;
&lt;br /&gt;
Asteroid fragments are more difficult to scoop than regular cargo, as their movement is more complex (not to mention the fact that you want to avoid hitting an asteroid while you&#039;re focused on scooping!) For this reason, it&#039;s advisable to use very slow speeds of 15 m/s while scooping. What&#039;s more, fragments will &amp;quot;decay&amp;quot; over time, meaning they slowly lose integrity until they disappear.&lt;br /&gt;
&lt;br /&gt;
Now that you have the rock in your hold you will find that, if going to the right hand menu under the tab Cargo, you have some names of minerals in there. Press the minerals you want to refine. Maybe you have picked up 15% gold and 10% Indium. Then you can press the Gold and the Indium so that when you next time pick up some Indium and Gold they will &amp;quot;stack&amp;quot; on top of what you have already. The % stands for the amount of percent it is of a full &amp;quot;stack&amp;quot;. One full &amp;quot;stack&amp;quot; gives you 1 ton of cargo (one unit of whatever mineral you have collected).&lt;br /&gt;
&lt;br /&gt;
You also have the option to &amp;quot;vent&amp;quot; the contents of your refinery. This is useful if you have a nearly-full refinery of bauxite and you find an asteroid with gold.&lt;br /&gt;
&lt;br /&gt;
In the upcoming update, 1.3 Powerplay, there is the introduction of drones which can be used to collect the ore pieces and this will drastically speed up the mining process. More details of how this will work will be released when the patch goes live.&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
This is a very rough guide of which minerals and metals are most valuable to mine, these prices will be lower or higher depending on demand in the station you&#039;re selling to.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Minerals:&lt;br /&gt;
|Average price per ton&lt;br /&gt;
|-&lt;br /&gt;
|Painite&lt;br /&gt;
|33000&lt;br /&gt;
|-&lt;br /&gt;
|Bertrandite&lt;br /&gt;
|2700&lt;br /&gt;
|-&lt;br /&gt;
|Indite&lt;br /&gt;
|2400&lt;br /&gt;
|-&lt;br /&gt;
|Gallite&lt;br /&gt;
|2100&lt;br /&gt;
|-&lt;br /&gt;
|Coltan&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Urannite&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Lepidolite&lt;br /&gt;
|700&lt;br /&gt;
|-&lt;br /&gt;
|Rutile&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|Metals:      &lt;br /&gt;
|Average price per ton&lt;br /&gt;
|-&lt;br /&gt;
|Platinum&lt;br /&gt;
|18800&lt;br /&gt;
|-&lt;br /&gt;
|Palladium&lt;br /&gt;
|13500&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|9700&lt;br /&gt;
|-&lt;br /&gt;
|Beryllium&lt;br /&gt;
|8500&lt;br /&gt;
|-&lt;br /&gt;
|Indium&lt;br /&gt;
|6200&lt;br /&gt;
|-&lt;br /&gt;
|Gallium&lt;br /&gt;
|5500&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Tantalum&lt;br /&gt;
|4200&lt;br /&gt;
|-&lt;br /&gt;
|Uranium&lt;br /&gt;
|2800&lt;br /&gt;
|-&lt;br /&gt;
|Lithium&lt;br /&gt;
|1700&lt;br /&gt;
|-&lt;br /&gt;
|Titanium&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|Cobalt&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Aluminium&lt;br /&gt;
|400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
It is now that the extra cargo hold of a [[Cobra Mk. III]] comes in over something like an [[Eagle Mk. II]] or a [[Sidewinder Mk. I]]. You have to go to a station to sell whatever minerals you have collected. Most systems and stations do not want minerals and your best shot is therefore to look for systems that are &amp;quot;Refinery&amp;quot; economies because they are interested in materials they can refine and sell at a higher price. [[Styx]] is an example of such a system.&lt;br /&gt;
&lt;br /&gt;
The value of a mineral is scaled to the supply/demand meaning that selling minerals where there are tons of other players selling the same mineral is a bad idea. Systems that are both refinery economies and have an asteroid field will tend to give you a lower price compared to what you would get if you were to travel somewhere more distant to the source (source being asteroid fields).&lt;br /&gt;
&lt;br /&gt;
[[Styx]] is an excellent example of where we see a massive drop in prices. It has both mining equipment for sale, is very close to the spawn point for new players, have mineable asteroid fields and is a refinery economy (means it will have a constant demand for minerals to refine), it is therefore going to be very popular to sell minerals there, which is going to lead to a price drop due to a saturated market.&lt;br /&gt;
&lt;br /&gt;
== Pirates and other miners ==&lt;br /&gt;
Pirates can be a problem. They occasionally do a fly-by and scan you. They might even attack. You can prepare for this eventuality in several different ways:&lt;br /&gt;
&lt;br /&gt;
* If you have brought some pew-pew of your own, a bounty or two never hurts to cash in when returning to the station. Of course, rigging your ship for combat might reduce your cargo space, so you would have to travel a lot more between your mining site and the station every time your cargo hold is full.&lt;br /&gt;
&lt;br /&gt;
* You could always take the brave route and run like hell, though that might be kind of frustrating when you still have 10 of those 50% platinum fragments floating in front of you, ready to scoop. Nothing a few missiles mightn&#039;t take care of for you - with time left over for the scooping.&lt;br /&gt;
&lt;br /&gt;
* Lastly, if you&#039;re in a system where the ruling faction is your ally, the security forces are prompt to respond, and will take care of your pirate problem for you. &amp;quot;Nothing to see here, be about your business commander and have a nice day&amp;quot;. Gee, thanks, mr. policeman :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s kind of a dirty trick, but if you see other NPC miners out there zapping away, it&#039;s usually worth it to mine the rock they&#039;re currently working on. They seem surprisingly good-natured about you grabbing their spot, even.&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
[[File:Elite_Dangerous_Mining_Tips_(Gamma_1.05)|thumb]]&lt;br /&gt;
[[File:Advanced Mining|thumb]]&lt;br /&gt;
* Asteroid fragments will display on the ship&#039;s radar as grey boxes.&lt;br /&gt;
* Use the System Map to find systems with asteroid belts or rings that have the description &amp;quot;Pristine Reserves&amp;quot; and &amp;quot;Metallic&amp;quot;.&lt;br /&gt;
* Mining in planetary rings is more effective as there are always plenty of nearby asteroids to choose from (unlike belts).&lt;br /&gt;
* Focus on mining highly valued metals or minerals (like Platinum, Palladium or Gold).&lt;br /&gt;
* If the asteroid&#039;s fragments have low concentration (below ±15%), don&#039;t waste your precious time and try different one.&lt;br /&gt;
* Even if your cargo is full, you can still fill up the refinery to 100% per slot. When you return to a starport to sell your cargo, this frees up space and each full refinery slot will go into your cargo hold. Treat it as extra cargo space.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Added in the Beta 3 Update which went live on October 28th, 2014.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
{{quote|30 OCT 3300&lt;br /&gt;
&lt;br /&gt;
GalNet News:&lt;br /&gt;
Mining Special report!&lt;br /&gt;
&lt;br /&gt;
According to the experts at Wreaken Construction and Mining, all you need is a refinery, a mining laser and a little luck. Most rings in known space are depleted but for the individual there is still some money to be made. The Current equipment is not configured to work with ice rings and the best yields will be found on metal rings far from populated space.&lt;br /&gt;
&lt;br /&gt;
Our contacts at Stellar Cartographics, James Urquhart, was keen to point out that data is available in any of the mapped systems, showing both the type of ring/belt and the level of reserves. Reserves have been categorised from Depleted to Pristine and the belt composition comes under one of four types.|In-Game Galnet News}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Advanced_Mining&lt;br /&gt;
File:Image_Weapon_Mining-Laser.jpg|A Mining Laser&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>82.69.79.251</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Ships/@comment-194.106.220.86-20150227133112/@comment-82.69.95.27-20150228085417&amp;diff=63999</id>
		<title>Talk:Ships/@comment-194.106.220.86-20150227133112/@comment-82.69.95.27-20150228085417</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Ships/@comment-194.106.220.86-20150227133112/@comment-82.69.95.27-20150228085417&amp;diff=63999"/>
		<updated>2015-02-28T08:54:18Z</updated>

		<summary type="html">&lt;p&gt;82.69.95.27: Created page with &amp;quot;Cheers. Looked asymmetric. I&amp;#039;m off to get my eyes tested&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheers. Looked asymmetric. I&#039;m off to get my eyes tested&lt;/div&gt;</summary>
		<author><name>82.69.95.27</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Pilots_Federation/@comment-82.69.22.226-20150219091209&amp;diff=63571</id>
		<title>Talk:Pilots Federation/@comment-82.69.22.226-20150219091209</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Pilots_Federation/@comment-82.69.22.226-20150219091209&amp;diff=63571"/>
		<updated>2015-02-19T09:12:09Z</updated>

		<summary type="html">&lt;p&gt;82.69.22.226: Created page with &amp;quot;Expert at about 546 kills and 5.3 mil bounties&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Expert at about 546 kills and 5.3 mil bounties&lt;/div&gt;</summary>
		<author><name>82.69.22.226</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Orca/@comment-82.69.95.27-20150114165346&amp;diff=60976</id>
		<title>Talk:Orca/@comment-82.69.95.27-20150114165346</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Orca/@comment-82.69.95.27-20150114165346&amp;diff=60976"/>
		<updated>2015-01-14T16:53:47Z</updated>

		<summary type="html">&lt;p&gt;82.69.95.27: Created page with &amp;quot;Found at McKee Ring in GD 219&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Found at McKee Ring in GD 219&lt;/div&gt;</summary>
		<author><name>82.69.95.27</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Insurance_costs/@comment-82.69.9.196-20140816082429&amp;diff=34856</id>
		<title>Talk:Insurance costs/@comment-82.69.9.196-20140816082429</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Insurance_costs/@comment-82.69.9.196-20140816082429&amp;diff=34856"/>
		<updated>2014-08-16T08:24:29Z</updated>

		<summary type="html">&lt;p&gt;82.69.9.196: Created page with &amp;quot;there should be an option for insurance broker while in spacedock, that would allow you to see how much your insurance cost currently would be incase something unfortunate hap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;there should be an option for insurance broker while in spacedock, that would allow you to see how much your insurance cost currently would be incase something unfortunate happens, that way you can calculate a minimum float to keep in the bank, there have been numerous times ive died only to have to start in a sidewinder because i was short by £100.&lt;br /&gt;
&lt;br /&gt;
the insurance broker should also be able to sell a &amp;quot;premium rate&amp;quot; insurance that allows you to not have to rely on it being in your bank at the time of death, essentially pre purchasing an extra life. the catch would be you have to pre pay the premium again after you upgrade your ship, oh and as in real insurance, you dont get your money back when you prebuy a new premium&lt;/div&gt;</summary>
		<author><name>82.69.9.196</name></author>
	</entry>
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