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	<updated>2026-10-30T03:00:03Z</updated>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15666</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15666"/>
		<updated>2017-05-10T13:39:31Z</updated>

		<summary type="html">&lt;p&gt;82.34.20.208: stated that there was 30 engineers, changed to correct amount of 20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Engineers.jpg|thumb|200px|The Engineers]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 20 engineers with only 5 immediately known. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
[[File:D85bbfa282b25de5be56e972945db79078f1f077.jpg|thumb|200px|Engineer base]]&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
== How crafting with an engineer works ==&lt;br /&gt;
{{Expand|expansion=special effects information|date = June 2016}}&lt;br /&gt;
&lt;br /&gt;
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which mostly applies to weapons). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.&lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation&lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 CR worth of bounty vouchers&lt;br /&gt;
|Craft modules,&amp;lt;br /&amp;gt;Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters,&amp;lt;br /&amp;gt;PowerPlant,&amp;lt;br /&amp;gt;Shield Booster,&amp;lt;br /&amp;gt;Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Shield Cell Bank,&amp;lt;br /&amp;gt;Shield Generator,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments&amp;lt;br /&amp;gt;&amp;amp; protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Cordial reputation with Eurybia Blue Mafia&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&amp;lt;br /&amp;gt;Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 CR&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&amp;lt;br /&amp;gt;&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&amp;quot;&amp;lt;br /&amp;gt;(tier 3, 33%)&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[Gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot;&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[Painite]]&lt;br /&gt;
|Craft modules, Sell commodities, exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]]&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Burst Laser, Pulse Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from [[Sirius Corporation]] (very rare mission reward, it can take 2-3 days to get it)&lt;br /&gt;
|Provide 25 [[Modular Terminals]]&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment &amp;amp; Multi-cannons,&amp;lt;br /&amp;gt;Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of [[Xihe Biomorphic Companions|Xihe Companions]]&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD &amp;amp; Interdictor&lt;br /&gt;
|Sol&lt;br /&gt;
|Learned from Juri Ishmaak&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Sensors,&amp;lt;br /&amp;gt;Mine Launcher,&amp;lt;br /&amp;gt;Missile Rack,&amp;lt;br /&amp;gt;Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 100,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of [[Unknown Fragment]]s&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Bill Turner]]&lt;br /&gt;
|Plasma Accelerator, Utilities&lt;br /&gt;
|Alioth&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Friendly with the Aliance of Independent Systems&lt;br /&gt;
|Provide 50 units of [[Bromellite]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Lori Jameson]]&lt;br /&gt;
|Scanners, Utilities&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Gain combat rank of dangerous or higher&lt;br /&gt;
|Provide 25 units of [[Kongga Ale|Konnga Ale]]&lt;br /&gt;
|Craft modules, Sell exploration data to Jameson Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram Tah]]&lt;br /&gt;
|Defences, Limpets&lt;br /&gt;
|Meene&lt;br /&gt;
|Learned from Lei Cheung (tier 3)&lt;br /&gt;
|Gain exploration rank of Surveyor or higher&lt;br /&gt;
|Provide 50 [[Classified Scan Databanks]]&lt;br /&gt;
|Craft modules, Sell exploration data to Phoenix Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiana Fortune]]&lt;br /&gt;
|Limpets, Scanners&lt;br /&gt;
|Achenar&lt;br /&gt;
|Learned from Hera Tani (tier 3)&lt;br /&gt;
|Friendly with the Empire&lt;br /&gt;
|Provide 50 units of [[Decoded Emission Data]]&lt;br /&gt;
|Craft modules, Sell commodities to Fortune&#039;s Loss&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sarge]]&lt;br /&gt;
|Limpets, Cannons&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Midshipman or higher with the Federal Navy&lt;br /&gt;
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]&lt;br /&gt;
|Craft modules, Sell exploration data to The Beach&lt;br /&gt;
|Federation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 update [[Elite_Dangerous:_Horizons|Horizons season]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg |&amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg |Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg |From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg |An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg |A hanger in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg |Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg |Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
Bris-Dekker-Unlock-2017-04-24.jpeg|Engineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EngineerNavbox}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>82.34.20.208</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15651</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15651"/>
		<updated>2017-04-23T23:14:23Z</updated>

		<summary type="html">&lt;p&gt;82.34.20.208: Colonel Bris and Juri were a factor of 10 out for amount of combat bonds was needed (10M-&amp;gt;1M, 1M -&amp;gt;100K). corrected both&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Engineers.jpg|thumb|200px|The Engineers]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 30 engineers with only 5 immediately known. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
[[File:D85bbfa282b25de5be56e972945db79078f1f077.jpg|thumb|200px|Engineer base]]&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
== How crafting with an engineer works ==&lt;br /&gt;
{{Expand|expansion=special effects information|date = June 2016}}&lt;br /&gt;
&lt;br /&gt;
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which mostly applies to weapons). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.&lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation&lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 CR worth of bounty vouchers&lt;br /&gt;
|Craft modules,&amp;lt;br /&amp;gt;Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters,&amp;lt;br /&amp;gt;PowerPlant,&amp;lt;br /&amp;gt;Shield Booster,&amp;lt;br /&amp;gt;Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Shield Cell Bank,&amp;lt;br /&amp;gt;Shield Generator,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments&amp;lt;br /&amp;gt;&amp;amp; protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Cordial reputation with Eurybia Blue Mafia&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&amp;lt;br /&amp;gt;Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 CR&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&amp;lt;br /&amp;gt;&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&amp;quot;&amp;lt;br /&amp;gt;(tier 3, 33%)&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[Gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot;&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[Painite]]&lt;br /&gt;
|Craft modules, Sell commodities, exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]]&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Burst Laser, Pulse Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from [[Sirius Corporation]] (very rare mission reward, it can take 2-3 days to get it)&lt;br /&gt;
|Provide 25 [[Modular Terminals]]&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment &amp;amp; Multi-cannons,&amp;lt;br /&amp;gt;Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of [[Xihe Biomorphic Companions|Xihe Companions]]&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD &amp;amp; Interdictor&lt;br /&gt;
|Sol&lt;br /&gt;
|Learned from Juri Ishmaak&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 1,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Mine Launcher,&amp;lt;br /&amp;gt;Missile Rack,&amp;lt;br /&amp;gt;Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 100,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of [[Unknown Fragment|Unknown Fragments]]&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Bill Turner]]&lt;br /&gt;
|Plasma Accelerator, Utilities&lt;br /&gt;
|Alioth&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Friendly with the Aliance of Independent Systems&lt;br /&gt;
|Provide 50 units of [[Bromellite]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Lori Jameson]]&lt;br /&gt;
|Scanners, Utilities&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Gain combat rank of dangerous or higher&lt;br /&gt;
|Provide 25 units of [[Kongga Ale|Konnga Ale]]&lt;br /&gt;
|Craft modules, Sell exploration data to Jameson Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram Tah]]&lt;br /&gt;
|Defences, Limpets&lt;br /&gt;
|Meene&lt;br /&gt;
|Learned from Lei Cheung (tier 3)&lt;br /&gt;
|Gain exploration rank of Surveyor or higher&lt;br /&gt;
|Provide 50 [[Classified Scan Databanks]]&lt;br /&gt;
|Craft modules, Sell exploration data to Phoenix Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiana Fortune]]&lt;br /&gt;
|Limpets, Scanners&lt;br /&gt;
|Achenar&lt;br /&gt;
|Learned from Hera Tani (tier 3)&lt;br /&gt;
|Friendly with the Empire&lt;br /&gt;
|Provide 50 units of [[Decoded Emission Data]]&lt;br /&gt;
|Craft modules, Sell commodities to Fortune&#039;s Loss&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sarge]]&lt;br /&gt;
|Limpets, Cannons&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Midshipman or higher with the Federal Navy&lt;br /&gt;
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]&lt;br /&gt;
|Craft modules, Sell exploration data to The Beach&lt;br /&gt;
|Federation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 [[The Engineers (Update)|The Engineers Update]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg | &amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg | From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg | An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg | A hanger in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg | Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg | Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>82.34.20.208</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10743</id>
		<title>Anaconda</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10743"/>
		<updated>2016-01-26T22:15:00Z</updated>

		<summary type="html">&lt;p&gt;82.34.83.113: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Anaconda09.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 146,969,451&lt;br /&gt;
| topspeed            = 183&lt;br /&gt;
| boostspeed          = 244&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| shields             = 362&lt;br /&gt;
| armour              = 945&lt;br /&gt;
| hullmass            = 400&lt;br /&gt;
| cargocapacity       = 114&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = 9.41&lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
|dimensions = 152.4L - 61.8W - 32.0H|type = Heavy Multipurpose|maxjumprange = 41.02|masslock = 23}}&lt;br /&gt;
{{quote|The Anaconda is the pride of Faulcon deLacy&#039;s ship yards. The design was first manufactured in 2856 by RimLiner Galactic. After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles. The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder size to be carried and launched.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anaconda&#039;&#039;&#039; is currently the second largest ship that is able to be piloted by a player in [[Elite: Dangerous|Elite Dangerous]], only being surpassed in size by the [[Imperial Cutter]]. Boasting an array of weapon [[hardpoint]]s this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful Class 4 [[Plasma Accelerator]]s and Cannons; however, the Anaconda&#039;s relatively low manoeuvrability makes these choices of weaponry rather inefficient and unwieldy, as it can take a considerable amount of time to properly line up shots. Some [[trader]]s also make use of this ship due to its high jump range, enormous cargo capacity (Surpassed only by the [[Lakon Type-9 Heavy]], the [[Federal Corvette]], and the [[Imperial Cutter]]), and superb defensive capabilities. The only downside is the cost to upgrade and maintain the ship; prices for smaller less essential modules will easily exceed 1 million credits, with other more important modules priced in the tens of millions of credits each.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have extremely limited firing arc convergence with the top mounted class 3 large hardpoints.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Discount&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| May 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Altair&lt;br /&gt;
|Solo Orbitter&lt;br /&gt;
|Jan 12, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amenta&lt;br /&gt;
|Eggen Dock&lt;br /&gt;
|Jan 5th, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arangorii&lt;br /&gt;
| Watt Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
| Beta 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Asphodel&lt;br /&gt;
|Saaviks Sanctuary&lt;br /&gt;
|2015-05-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arimil&lt;br /&gt;
|Pippin Dock&lt;br /&gt;
|26th Jan 2016&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
|11 April 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beta-1 Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BORR&lt;br /&gt;
|Armstrong City&lt;br /&gt;
|Oct 25, 2015&lt;br /&gt;
|not sold here as of 12/27/2015&lt;br /&gt;
|-&lt;br /&gt;
| CD-49 1643&lt;br /&gt;
| Piaget Horizons&lt;br /&gt;
| Feb 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CF 464&lt;br /&gt;
|Bartini Enterprise&lt;br /&gt;
|2015-05-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Corngari&lt;br /&gt;
|Tedin Station&lt;br /&gt;
|Apr 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cupis&lt;br /&gt;
|Boodt Terminal&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dazhbogati&lt;br /&gt;
| Lawson Terminal&lt;br /&gt;
| Feb 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri&lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|Dec 21, 2015&lt;br /&gt;
|15% Passive Discount&lt;br /&gt;
|-&lt;br /&gt;
|Dinda&lt;br /&gt;
|Mount Sunday&lt;br /&gt;
|dec 27, 2015&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Dvorsi&lt;br /&gt;
|Chernykh Ring&lt;br /&gt;
|Oct 02, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 20&lt;br /&gt;
|Ohm City&lt;br /&gt;
|August 8, 2015&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Ditibi&lt;br /&gt;
|Volk Enterprise&lt;br /&gt;
|2015-06-11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eshu&lt;br /&gt;
| Shajn Terminal&lt;br /&gt;
| Mar 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Faust 68&lt;br /&gt;
| Slipher Hub&lt;br /&gt;
| Mar 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freng&lt;br /&gt;
|Bear City&lt;br /&gt;
|May 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;Frey&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Garratt Station&amp;lt;/s&amp;gt;&lt;br /&gt;
|2015-09-23&lt;br /&gt;
|Not sold here as of 12/21/2015&lt;br /&gt;
|-&lt;br /&gt;
|Fusang&lt;br /&gt;
|Cleve Vision&lt;br /&gt;
|May 06, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G 181-6&lt;br /&gt;
| Polansky Enterprise&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HIP 91187&lt;br /&gt;
| Thompsen Port&lt;br /&gt;
| N.A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HIP 96854&lt;br /&gt;
| Dowie Port&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 107385&lt;br /&gt;
|Winthrop Enterprise&lt;br /&gt;
|May 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HDS 1879&lt;br /&gt;
|Shaikh Dock&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Huang Gun&lt;br /&gt;
|Pittendreigh City&lt;br /&gt;
|2015_17_06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Huokang&lt;br /&gt;
| Steiner City&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ipilaqa&lt;br /&gt;
|Furuta Orbital&lt;br /&gt;
|Apr 11,2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Isleta&lt;br /&gt;
|Olsen Station&lt;br /&gt;
|1.07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaakari&lt;br /&gt;
| Haxel Orbital&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaiakul&lt;br /&gt;
|Barlowe Station&lt;br /&gt;
|April 26th 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Keliuona&lt;br /&gt;
|Wenzel City&lt;br /&gt;
|Aug 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolaga&lt;br /&gt;
|Britnev Hub&lt;br /&gt;
|Sep 28, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kumata&lt;br /&gt;
| Vishweswarayya Enterprise&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1748&lt;br /&gt;
|Otiman Dock&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 115&lt;br /&gt;
|Aleksandrov Gateway&lt;br /&gt;
|December 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 134&lt;br /&gt;
|Alas City&lt;br /&gt;
|July 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1393&lt;br /&gt;
|Wyeth Dock&lt;br /&gt;
|December 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 371&lt;br /&gt;
|Pawelczyk Orbital&lt;br /&gt;
|Jan 21, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 940-115&lt;br /&gt;
| May City&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 7548&lt;br /&gt;
|Boltzmann Gateway&lt;br /&gt;
|2015_18_07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LTT 15449&lt;br /&gt;
| Binet port&lt;br /&gt;
| Feb 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Apr 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Malloc&amp;lt;/strike&amp;gt;&lt;br /&gt;
|&amp;lt;strike&amp;gt;Julian Gateway&amp;lt;/strike&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
June 12, 2015&lt;br /&gt;
|Not present as of 12/21/2015&lt;br /&gt;
|-&lt;br /&gt;
| MCC 858&lt;br /&gt;
| Jacquard Orbital&lt;br /&gt;
| Beta 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
| Judson Station&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Namab&lt;br /&gt;
|Shepard Dock&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nganji&lt;br /&gt;
|Christian Dock&lt;br /&gt;
Vizcaino Enterprise&lt;br /&gt;
|June 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Opila&lt;br /&gt;
| Temple Dock&lt;br /&gt;
| Jan. 3rd 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Orang&lt;br /&gt;
|Dilworth City&lt;br /&gt;
|Jan. 10th 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rangtei&lt;br /&gt;
|Lindblad Ring&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rauta&lt;br /&gt;
|1st station&lt;br /&gt;
|june 9 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ROSS 750&lt;br /&gt;
|Holdstock Hub&lt;br /&gt;
|Mar 22,2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharakha&lt;br /&gt;
|Narita Station&lt;br /&gt;
|May 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socho&lt;br /&gt;
| Dantec Enterprise&lt;br /&gt;
| Jan 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Songzi&lt;br /&gt;
|Van Der Riet Woolley Vision&lt;br /&gt;
|May 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Thoth&lt;br /&gt;
| Trevithick Orbital&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Urvane&lt;br /&gt;
|Lee Dock&lt;br /&gt;
|Jan 2, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vaka&lt;br /&gt;
|Zenbei Oribital&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|V491 Persei&lt;br /&gt;
|Rand City&lt;br /&gt;
|Jan 16, 2016&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
| Warigua&lt;br /&gt;
| Weyne Co-Operative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wolf 865&lt;br /&gt;
| McCulley Ring&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wuru&lt;br /&gt;
|Schuster Hub&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakabugai&lt;br /&gt;
| Serebrov Station&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaonce&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
| Apr 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaragas&lt;br /&gt;
| Jenner Hub&lt;br /&gt;
| Jan 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zibal&lt;br /&gt;
|Hire Port&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pienate&lt;br /&gt;
|Walz Ring&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lalande 4268&lt;br /&gt;
|Lowry Ring&lt;br /&gt;
|Jan 24, 2016&lt;br /&gt;
|15% discount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Anaconda.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x64] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
freedom-02.jpg|Bridge view 1&lt;br /&gt;
Screenshot 0076a.jpg|Bridge view 2&lt;br /&gt;
Anaconda09.jpg|Docked in a hangar&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Screenshot 0052.jpg&lt;br /&gt;
Alpha screenshot3.jpg&lt;br /&gt;
Anaconda Bridge.png|Bridge concept&lt;br /&gt;
AnacondaDamaged.png|Hull damage concept&lt;br /&gt;
Anaconda 01 Inside.jpg&lt;br /&gt;
bridge.jpg&lt;br /&gt;
anaconda_1.jpg&lt;br /&gt;
anaconda_3.jpg&lt;br /&gt;
anaconda_4.jpg&lt;br /&gt;
OcmlO1a.png|Command deck&lt;br /&gt;
oG0iupS.png|Anaconda rear&lt;br /&gt;
TqXEH1l.png|Anaconda&#039;s massive landing gear&lt;br /&gt;
EliteDangerous32.jpg&lt;br /&gt;
B32sUagMfjk.jpg&lt;br /&gt;
Elite-Dangerous-wallpapers-space-ship-хайрез-1743839.jpeg&lt;br /&gt;
LTs4dRp.jpg&lt;br /&gt;
Condorconda.jpg|Concept-art of the F63 being launched from an Anaconda&lt;br /&gt;
E-D Anaconda - Sunglare .jpg|Anaconda - Sunglare&lt;br /&gt;
E-D Anaconda - Supercruise Aft Top Side View .jpg|Anaconda - Supercruise Aft Top Side View&lt;br /&gt;
E-D Anaconda - Supercruise Front Bottom Side View .jpg|Anaconda - Supercruise Front Bottom Side View&lt;br /&gt;
E-D Anaconda - Supercruise Front Bottom Side View II .jpg|Anaconda - Supercruise Front Bottom Side View II&lt;br /&gt;
Anaconda54.jpg |Damaged Anaconda 1&lt;br /&gt;
Anaconda49.jpg |Docked Anaconda with damage&lt;br /&gt;
Anaconda68.jpg |Damaged Anaconda Top View&lt;br /&gt;
File:Conda-damaged.jpg |Severely Damaged Anaconda&lt;br /&gt;
E-D Anaconda - Gold Skin docked at Orbis Starport.jpg|Golden Anaconda&lt;br /&gt;
E-D Anaconda - Gold Skin Front Side View.jpg|Gold Skin Frontal Underside View&lt;br /&gt;
E-D Anaconda - Gold Skin Front Top View.jpg|Gold Skin Front Top View&lt;br /&gt;
E-D Anaconda - Gold Skin Fuel Scooping.jpg|Gold Skin Anaconda Fuel Scooping&lt;br /&gt;
File:Anaconda_Escape_hatches_2.jpg |Four of the Eight Emergency Escape Hatches on the top deck of the Anaconda&lt;br /&gt;
Anaconda II.jpg|Anaconda on pad&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Anaconda]]&lt;br /&gt;
[[Category:Multipurpose]]&lt;br /&gt;
[[Category:Pilotable]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;/div&gt;</summary>
		<author><name>82.34.83.113</name></author>
	</entry>
</feed>