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	<updated>2026-10-29T02:45:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Viper_Mk_III&amp;diff=14896</id>
		<title>Viper Mk III</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Viper_Mk_III&amp;diff=14896"/>
		<updated>2016-12-12T10:48:29Z</updated>

		<summary type="html">&lt;p&gt;82.33.246.130: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Viper MK III - Profile.png&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 142,931&lt;br /&gt;
| topspeed            = 324&lt;br /&gt;
| boostspeed          = 405&lt;br /&gt;
| manoeuvrability     = 6&lt;br /&gt;
| shields             = 137&lt;br /&gt;
| armour              = 126&lt;br /&gt;
| hullmass            = 60&lt;br /&gt;
| cargocapacity       = 4&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| jumprange           = 6.92 &lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
|dimensions = 29.8L - 24.0W - 8.6H|type = Light Fighter|maxjumprange = 21.28|maxboostspeed = 441|masslock = 7}}&lt;br /&gt;
{{quote|The Viper MkIII is the most recent development of the most successful fighter classes ever built. The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards. The basic model was beefed up with the Viper II by Faulcon deLacy. The new Viper III is a revitalised model with a new more armoured look. It is a top class fighter found in many well-equipped police and naval forces.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Viper MkIII&#039;&#039;&#039; is a light fighter craft designed for agile ship-to-ship combat. Its minimal design combined with excellent modularity make it a popular choice for security units and [[Bounty Hunter|bounty hunters]]. At a relatively low cost of just over 140,000 [[credits]], it is also a great combat ship for entry-level Commanders.&lt;br /&gt;
&lt;br /&gt;
The Viper has a delta-shaped hull which tapers to form two prongs at the front. The cockpit is situated just behind the bow, slightly raised. This gives the pilot an excellent view without exposing the canopy to potential damage.&lt;br /&gt;
&lt;br /&gt;
The Viper lands on two small rear struts and one large front strut which doubles as a boarding ramp to the cockpit.&lt;br /&gt;
&lt;br /&gt;
The Viper, like all modern ships, is powered by a [[Power Plant|nuclear fusion reactor]]. It is propelled by two primary [https://en.wikipedia.org/wiki/Fusion_rocket fusion/plasma engines] which provide forward thrust and are capable of reverse thrust. Smaller thrusters act as stabilizers and provide force for pitch, roll, and yaw manoeuvres.&lt;br /&gt;
&lt;br /&gt;
[[Heat]] is dissipated through radiators at the rear of the ship. The Viper is also capable of using [[Heat Sink Launcher|heat sink launchers]] to expel heat.&lt;br /&gt;
&lt;br /&gt;
The Viper has two small [[hardpoint]]s located on either side of the cockpit and two medium hardpoints located beneath it. This provides a range of options for weapons loadouts.&lt;br /&gt;
&lt;br /&gt;
== Tactical Considerations ==&lt;br /&gt;
The &#039;&#039;&#039;Viper MkIII&#039;&#039;&#039; made its first appearance in Standard Beta 1. It is a vessel used by [[Station]] security forces and law enforcement, and is currently one of the fastest [[ships]] available to purchase. It is primarily intended for combat; compared to the multi-role [[Cobra MkIII]], it has the same weapons capacity, slightly stronger shields per shield class, slightly weaker hull, marginally slower turn rate, much faster strafe speed, faster speed under normal thrust and slower speed under boost.&lt;br /&gt;
&lt;br /&gt;
Its main drawbacks are that its heat dissipation, power generation and [[hyperspace]] capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship&#039;s full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with capacity of only four tons.&lt;br /&gt;
&lt;br /&gt;
In addition to its official police/security role, the Viper&#039;s speed, range, and combat capability make it ideal for bounty hunters, small-load [[courier]]s, [[Mercenary|mercenaries]] or [[smuggler]]s, while its small cargo capacity makes it a very poor choice for [[trader]]s, and a survivable but inadequately profitable platform for [[pirates]].&lt;br /&gt;
&lt;br /&gt;
With proper fitting, the Viper is an excellent fighter capable of standing its ground against more expensive ships.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway&lt;br /&gt;
|2015-06-12&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|AC +26 37030&lt;br /&gt;
|Culbertson Port&lt;br /&gt;
|2015-12-27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Achenar]] (Permit)&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Achenar/Baker_Terminal Baker Terminal]&lt;br /&gt;
|2015-04-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Agarla&lt;br /&gt;
|Wilson Port&lt;br /&gt;
|2015-07-07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Amahu]]&lt;br /&gt;
| [[Kondratyev Orbital]]&lt;br /&gt;
| 1.06r&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Asellus Primus]]&lt;br /&gt;
| [[Beagle 2 Landing]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Asgaa&lt;br /&gt;
|Wheeler Horizons&lt;br /&gt;
|2015-04-20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aulin]]&lt;br /&gt;
| [[Aulin Enterprise]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Biliri&lt;br /&gt;
|Fan City&lt;br /&gt;
|2015-08-23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Calor&lt;br /&gt;
| Julian Hub&lt;br /&gt;
| Release 1.03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cerktondhs&lt;br /&gt;
| Bluford Gateway&lt;br /&gt;
| 2015-01-01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chamunda&lt;br /&gt;
| Gidzenko Ring&lt;br /&gt;
|2015-01-09&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Contii&lt;br /&gt;
|Sucharitkul Vision&lt;br /&gt;
|2015-07-25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Terminal&lt;br /&gt;
|2015-08-17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cubeo&lt;br /&gt;
|Medupe City&lt;br /&gt;
|2015-08-17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cupis&lt;br /&gt;
|Armstrong Station&lt;br /&gt;
|2015-10-09&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Derrim&lt;br /&gt;
|Nachtigal Hub&lt;br /&gt;
|2017-07-29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Eravate]]&lt;br /&gt;
| [[Cleve Hub]]&lt;br /&gt;
| 2015-10-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Faust 68&lt;br /&gt;
|Slipher Hub&lt;br /&gt;
|2015-06-04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|McKee Ring&lt;br /&gt;
|2015-04-29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gliese 563.1&lt;br /&gt;
| Matteucci Ring&lt;br /&gt;
| 2015-07-23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kats&lt;br /&gt;
|Truman Hub&lt;br /&gt;
|2015-08-20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Keliuona&lt;br /&gt;
|Wenzel City&lt;br /&gt;
|2015-08-19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kumata&lt;br /&gt;
| Vishweswarayya Enterprise&lt;br /&gt;
| 2015-01-01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leesti&lt;br /&gt;
|George Lucas&lt;br /&gt;
|2015-04-03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lembava&lt;br /&gt;
|Goldstein Port&lt;br /&gt;
|2016-07-27&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1197&lt;br /&gt;
|Chretien Terminal&lt;br /&gt;
|2016-07-26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 149&lt;br /&gt;
|Anning Enterprise&lt;br /&gt;
|2016-07-27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 283&lt;br /&gt;
|Khan Port&lt;br /&gt;
|2015-09-28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[LHS 3262]]&lt;br /&gt;
| [[Louis de Lacaille Prospect]]&lt;br /&gt;
| 2015-07-07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
| Olivas City&lt;br /&gt;
| Release 1.03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 102-320&lt;br /&gt;
| Shepard Hub&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 445-22&lt;br /&gt;
| Trevithick Horizons&lt;br /&gt;
| 2015-06-23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| 2015-03-16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LTT 1598&lt;br /&gt;
| Qushji Gateway&lt;br /&gt;
| Gamma 2.02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 15574&lt;br /&gt;
|Haxel Port&lt;br /&gt;
|2016-01-20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Macabi&lt;br /&gt;
| Read Orbital&lt;br /&gt;
| 2014-12-30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MANJI&lt;br /&gt;
|Nicholson Ring&lt;br /&gt;
|2015-10-30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Marduk&lt;br /&gt;
|Amar Station&lt;br /&gt;
|2016-7-27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Nang Ta-Khian]]&lt;br /&gt;
| [[Hay Point]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Opila&lt;br /&gt;
|Temple Dock&lt;br /&gt;
|2015-04-03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ovid]]&lt;br /&gt;
| [[Bradfield Orbital]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Panoi&lt;br /&gt;
| Garan Hub&lt;br /&gt;
| 2014-12-30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Parnut&lt;br /&gt;
|Meyrink Dock&lt;br /&gt;
|2016-7-27&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
| Q1 Eridani&lt;br /&gt;
| Windt Terminal&lt;br /&gt;
| 2014-03-18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakapila]]&lt;br /&gt;
| [[Stone Enterprise]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rho Cancri&lt;br /&gt;
| Dekker Base&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sol]]&lt;br /&gt;
| [[Li Qing Jao]]&lt;br /&gt;
| May 12, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sorbago&lt;br /&gt;
| Hencke Orbital&lt;br /&gt;
| 2014-12-30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Styx]]&lt;br /&gt;
| [[Wingrove Platform]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thosiao&lt;br /&gt;
|Foster Orbital&lt;br /&gt;
|2015-05-11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tote&lt;br /&gt;
| Whitelaw Enterprise&lt;br /&gt;
| Gamma 1.03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
| 2014-12-29&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uszaa&lt;br /&gt;
|Guest Installation&lt;br /&gt;
|2015-04-03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uszaa&lt;br /&gt;
| Clauss Dock&lt;br /&gt;
|2015-04-16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|v1688 Aguilae&lt;br /&gt;
|Thomson Terminal&lt;br /&gt;
|9/4/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wolf 1301&lt;br /&gt;
| Saunders&#039;s Dive&lt;br /&gt;
| 3/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XI Ursae Majoris&lt;br /&gt;
|Durrance Dock&lt;br /&gt;
|27/4/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakabugai&lt;br /&gt;
| Serebrov Station&lt;br /&gt;
| 1/4/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zhao Jin&lt;br /&gt;
|Wilson Ring&lt;br /&gt;
|Aug 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wolf 562&lt;br /&gt;
| hopkins port&lt;br /&gt;
| Dec 11, 2016&lt;br /&gt;
|10% discount with zachary hudson&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper MkIII.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x4] || C || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;182&amp;quot;&amp;gt;&lt;br /&gt;
DockedViper.jpg&lt;br /&gt;
Viper03.jpg&lt;br /&gt;
Viper07.jpg&lt;br /&gt;
Viper08.jpg&lt;br /&gt;
Viper02.jpg&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Viper10.jpg&lt;br /&gt;
Metal asteroids.jpg&lt;br /&gt;
Type6WithViperOnItsTail.jpg&lt;br /&gt;
TrioOfVipers.jpg&lt;br /&gt;
Viper 1.png|Stock Viper exterior&lt;br /&gt;
359320_2015-04-16_00006.png&lt;br /&gt;
Viper_deep_space_01.jpg&lt;br /&gt;
File:Saitou_orangeviper_0482a4d36d392.jpg |Docked Orange Viper&lt;br /&gt;
Elite - Dangerous (CLIENT) 4_21_2016 9_36_50 PM.png|Viper MkIII&lt;br /&gt;
bp-viper-mk-3.png|Faulcon DeLacy Viper Mk III Blueprint&lt;br /&gt;
EliteDangerous64 2016-11-20 19-54-32.png|The Viper at Colonia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Viper Mk. III]]&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>82.33.246.130</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8154</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8154"/>
		<updated>2015-04-07T23:39:24Z</updated>

		<summary type="html">&lt;p&gt;82.33.100.31: Spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponsForSale.png|thumb|280px|Weapons for sale in the outfitting store]]&lt;br /&gt;
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Each [[ships|ship]] can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 4 indicating their relative size (the higher the number the bigger the [[hardpoint]] must be to equip the weapon). In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon.&lt;br /&gt;
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==Weapons==&lt;br /&gt;
There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defence such as the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands).&lt;br /&gt;
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====Energy weapons====&lt;br /&gt;
These weapons use a charging capacitor and thus do not need ammo, but tend to drain weapon energy quickly and take time to recharge.&lt;br /&gt;
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Energy weapons are effective at stripping shields, but less effective at destroying hull armour.&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
&lt;br /&gt;
====Ammunition weapons====&lt;br /&gt;
Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at most stations or outposts.&lt;br /&gt;
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Kinetic weapons are good against armour, but are not as useful against shields.&lt;br /&gt;
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The following list is not limited to kinetic weapons.&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
* [[Mine Launcher]]&lt;br /&gt;
* [[Point Defence Turret]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
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==Weapon Mounts==&lt;br /&gt;
Regardless of type, all weapons are placed in different mounts which determine how they aim at targets:&lt;br /&gt;
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===Fixed===&lt;br /&gt;
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon&#039;s crosshairs. Because of this, fixed weapons depend heavily on your ship&#039;s manoeuvrability; however, they are cheap, use little power, are not affected by chaff and every weapon is available in a fixed mount.&lt;br /&gt;
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The following weapons have fixed variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
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=== Gimbal ===&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gimbal Gimbal] means that the weapon is hung in a rotating construction, so it can move independent of the ship&#039;s orientation. Gimbal-mounted weapons can keep track of a target even when you&#039;re not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts and are vulnerable to chaff as it disrupts the weapon&#039;s ability to track the target. Also keep in mind that tracking systems track &#039;&#039;heat&#039;&#039;; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons. Gimbals also have difficulties targeting sub-systems that have been turned off, through the modules management screen, although they still try to get a lock, it is much less precise.&lt;br /&gt;
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The following weapons have gimbal variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
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=== Turret ===&lt;br /&gt;
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. Standard turrets generally act autonomously.&lt;br /&gt;
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Note: You can select one of three &amp;quot;Turret Weapon Modes&amp;quot; from the Functions tab of the Systems menu &lt;br /&gt;
# Forward Fire - Your turrets will act as fixed weapons and will be shooting only manually.&lt;br /&gt;
# Targeted Enemy - The turrets will shoot automatically only wanted targets which you lock manually.&lt;br /&gt;
# Fire at Will - The turrets will focus automatically on any wanted target which firing at you. In this mode 2 turrets can focus on different targets at the same time.&lt;br /&gt;
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The following weapons have turret variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
Gimbal and turret weapons dead zone: http://imgur.com/CDi0I1N&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [[Mining Laser]] - A hardpoint mounted thermal weapon to mine asteroids&lt;/div&gt;</summary>
		<author><name>82.33.100.31</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Development_Plans&amp;diff=25377</id>
		<title>Development Plans</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Development_Plans&amp;diff=25377"/>
		<updated>2014-08-31T19:09:31Z</updated>

		<summary type="html">&lt;p&gt;82.33.120.2: /* The ability to land on a planet&amp;#039;s surface */&lt;/p&gt;
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&lt;div&gt;David Braben has said there will be several features not included at launch but will be eventually added in future updates. These features include:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wallpaper12.jpg|thumb|180px]]&lt;br /&gt;
===The ability to land on a planet&#039;s surface ===&lt;br /&gt;
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At launch you will not be able to descend all the way down to the planet surface.&lt;br /&gt;
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===[[File:Wallpaper09.jpg|thumb|180px]]The ability to move around within ships===&lt;br /&gt;
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At launch Elite: Dangerous will be similar to the other incarnations of Elite in that you will be stuck in your cockpit looking out. However David Braben has said he would like to implement moving around inside your ship with functionality such as fighting fires etc.&lt;br /&gt;
===[[File:Stationinside_08.jpg|thumb|180px]]The ability to leave your ship===&lt;br /&gt;
&lt;br /&gt;
Also mentioned was the ability to leave your ship, board other people&#039;s ships and walk on planetary surfaces as well as in space stations and ground stations. Suggested outcomes by David Braben include sneaking onto another ship, possibly even stealing them as well as big game hunting on planetary surfaces.&lt;br /&gt;
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All said above is not definitely gonna not be in release.&lt;/div&gt;</summary>
		<author><name>82.33.120.2</name></author>
	</entry>
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