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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.224.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-31T18:28:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Thread:Supercruise/@comment-82.224.162.129-20150319113008&amp;diff=65326</id>
		<title>Thread:Supercruise/@comment-82.224.162.129-20150319113008</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Thread:Supercruise/@comment-82.224.162.129-20150319113008&amp;diff=65326"/>
		<updated>2015-03-19T11:30:09Z</updated>

		<summary type="html">&lt;p&gt;82.224.162.129: Created page with &amp;quot;I was pretty sure my edit would be removed by some fanboy, but by an admin... come on! Like most space games, E:D is DEFINITELY NOT a Newtonian space combat game. Claiming tha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was pretty sure my edit would be removed by some fanboy, but by an admin... come on! Like most space games, E:D is DEFINITELY NOT a Newtonian space combat game. Claiming that is a lie to anyone searching for a realistic space game and there is not need to be a physician to see this. Second and third law are obviously (and purposedly) broken in this game:&lt;br /&gt;
http://en.wikipedia.org/wiki/Newton%27s_laws_of_motion&lt;br /&gt;
&lt;br /&gt;
Readers of the FAQ deserve to be well informed about this, even brievly. E:D is close to be a Newtonian space combat game, but it isn&#039;t, because it is restricted to first law and there are three. Period.&lt;br /&gt;
&lt;br /&gt;
You may think reality is not fun (like Frontier does). Nice, that&#039;s your subjective view. Not mine, and definitely not the one of people looking for pure realism (FOR FUN, yes, some people really think reality IS fun), at least with respect to Newton, one of the most notable physicists of human history.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t take it wrong. E:D breaks two Newton laws, this is a fact. Nevertheless, I think it&#039;s still a fun game, this is fact too. It has many more experience to offer. My edit was brief and informative. No judgments, negative statements or anything wrong... I did not even say the word &amp;quot;broken&amp;quot;, just facts in one short sentence. And I think the complementary statements from David Braben about physics do not clarify the fact that his game does not &#039;&#039;&#039;strictly conform&#039;&#039;&#039; to Newton&#039;s laws. Maybe I&#039;m fussy about it, still I&#039;m a player, not a physicist, and I have been deceived by that outrage to Newton even though I don&#039;t regret my purchase. I guess I&#039;m not the only one on this planet to be touchy about physics, so people should know the truth.&lt;br /&gt;
&lt;br /&gt;
Now you may think my edit was badly formulated or something... then fix it (english is not my native language, I agree), but don&#039;t remove the fact and lie to people. What&#039;s the point of a wiki tell me?&amp;lt;ac_metadata title=&amp;quot;When will space games stop insulting Newton&amp;amp;#039;s laws?&amp;quot;&amp;gt; &amp;lt;/ac_metadata&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.224.162.129</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Thread:82.224.162.129/@comment-82.224.162.129-20150319103158&amp;diff=65325</id>
		<title>Thread:82.224.162.129/@comment-82.224.162.129-20150319103158</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Thread:82.224.162.129/@comment-82.224.162.129-20150319103158&amp;diff=65325"/>
		<updated>2015-03-19T10:31:58Z</updated>

		<summary type="html">&lt;p&gt;82.224.162.129: Created page with &amp;quot;I was pretty sure my edit was about to be removed by some fanboy, but by an admin... come on! Like most space games, E:D is DEFINITELY NOT a Newtonian space combat game. Clami...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was pretty sure my edit was about to be removed by some fanboy, but by an admin... come on! Like most space games, E:D is DEFINITELY NOT a Newtonian space combat game. Claming that is a lie to anyone searching for a realistic space game and there is not need to be a physician to see this. Second and third law are obviously (and purposedly) broken in this game:&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Newton%27s_laws_of_motion&lt;br /&gt;
&lt;br /&gt;
Readers of the FAQ deserve to be well informed about this, even brievly. E:D is close to be a Newtonian space combat game, but it is not because it is restricted to first law and there are three. Period.&lt;br /&gt;
&lt;br /&gt;
You may think reality is not fun (like Frontier does), that&#039;s your subjective view, not mine. And definitely not the one of people looking for pure realism (FOR FUN, yes, some people really think reality IS fun), at least with respect to Newton, one of the most notable physicists of human history.&lt;br /&gt;
&lt;br /&gt;
Now don&#039;t take it wrong. E:D breaks two Newton laws, this is a fact. Nevertheless, I think it&#039;s still a fun game. My edit was brief and informative. No judgements, negative statements or anything wrong... I did not even say the word &amp;quot;broken&amp;quot;, just facts in one short sentence. Now you may think it was badly formulated or something... then fix it (english is not my native language, I agree), but don&#039;t remove the fact and lie to people. So you don&#039;t want people to know that E:D is just like most other space games in that regard? What&#039;s the point of a wiki tell me?&amp;lt;ac_metadata title=&amp;quot;When will space games stop insulting Newton&amp;amp;#039;s laws?&amp;quot;&amp;gt; &amp;lt;/ac_metadata&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.224.162.129</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous_FAQ&amp;diff=110755</id>
		<title>Elite Dangerous FAQ</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous_FAQ&amp;diff=110755"/>
		<updated>2015-02-14T16:23:45Z</updated>

		<summary type="html">&lt;p&gt;82.224.162.129: Newton first &amp;amp; second law purposedly broken.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;toclimit-3&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General FAQ==&lt;br /&gt;
=== What is &amp;quot;Elite: Dangerous&amp;quot;? ===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;[http://www.elitedangerous.com Elite: Dangerous]&#039;&#039;&#039;&#039;&#039; is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f9f6f99d01#4 &#039;&#039;4th&#039;&#039; installment in] the [https://en.wikipedia.org/wiki/Frontier:_First_Encounters &#039;&#039;Elite&#039;&#039; series] of games, which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer]]. It will also be the first in the series that will be [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expanded]] with [[Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F|walking around]]. See the &#039;&#039;&#039;[[Elite:_Dangerous_FAQ#What_are_the_main_features_of_.22Elite:_Dangerous.22.3F|main features here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: The subtitle &amp;quot;Dangerous&amp;quot; refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [https://en.wikipedia.org/wiki/Frontier:_First_Encounters &#039;&#039;Elite&#039;&#039; games.] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat.&lt;br /&gt;
&lt;br /&gt;
: The origin of the series is &#039;&#039;[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite,]&#039;&#039; the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&amp;amp;list=SP9E1E1F7AA6193498&amp;amp;index=1 open world sandbox, space adventure, trading and combat simulator] first released in &#039;&#039;1984&#039;&#039;. It spawned two sequels &#039;&#039;[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite II]&#039;&#039; in &#039;&#039;[https://frontier.co.uk/games/older/frontier_elite_ii 1993]&#039;&#039; and &#039;&#039;[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite III)]&#039;&#039; in &#039;&#039;[https://frontier.co.uk/games/older/frontier_first_encounters 1995]&#039;&#039;, which already attempted to [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&amp;amp;t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]], with [https://www.youtube.com/watch?v=z0_WewBEGew&amp;amp;t=265 realistic orbits and day/night cycles].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite&#039;&#039; [https://en.wikipedia.org/wiki/Elite_%28video_game%29 inspired the creation of many space games] and the [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php the creation of the &amp;quot;Grand Theft Auto (GTA)&amp;quot; series.]&lt;br /&gt;
[[File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014|thumb|right|280 px]]&lt;br /&gt;
[[File:The Future of Elite Dangerous|thumb|right|280 px]]&lt;br /&gt;
[[File:Flightsuit_combatsketch01.jpg|thumb|right|280 px]]&lt;br /&gt;
&lt;br /&gt;
: Official Pages:&lt;br /&gt;
*[http://elite.frontier.co.uk Official &amp;quot;Elite: Dangerous&amp;quot; website]&lt;br /&gt;
*[https://www.facebook.com/EliteDangerousOfficial Official News &amp;amp; Updates]&lt;br /&gt;
*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Disussion Archive]&lt;br /&gt;
&lt;br /&gt;
: Community Pages:&lt;br /&gt;
*[http://www.reddit.com/r/EliteDangerous Reddit]&lt;br /&gt;
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html MMORPG]&lt;br /&gt;
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous SimHQ]&lt;br /&gt;
*[http://www.elitegalaxy.org Elite Galaxy]&lt;br /&gt;
*[http://edna.enjin.com Elite Dangerous North America]&lt;br /&gt;
*[http://www.elitedangerous.de elitedangerous.de]&lt;br /&gt;
*[http://www.elite-dangerous.fr/ elite-dangerous.fr]&lt;br /&gt;
*[http://laveradio.com Lave Radio]&lt;br /&gt;
*[http://www.pirate-nation.org Pirate Nation]&lt;br /&gt;
*[http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite What is Elite?]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite Wikipedia]&lt;br /&gt;
*[http://www.eliteforever.co.uk/history.html Elite Documentary]&lt;br /&gt;
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA]&lt;br /&gt;
*[http://wiki.alioth.net/index.php/Elite_Rating History of the Elite Rating]&lt;br /&gt;
*[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Ratings and Reputations in Elite: Dangerous]]&lt;br /&gt;
* [http://elitepve.com Playing the Environment (non-PVP group)]&lt;br /&gt;
* [http://www.elite-games.ru/conference/viewforum.php?f=84 elite-games.ru]♙&lt;br /&gt;
* [http://www.elitedangerous.eu elitedangerous.eu - CZ Fan Page]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite:_Dangerous_FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What are the main features of &amp;quot;Elite: Dangerous&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change the story of the Milky Way.&lt;br /&gt;
* Pilots will be breaking blockades, battling pirates, attacking enemy positions and installations, and more, leaving their mark wherever they go. &lt;br /&gt;
* All actions will change history of human kind.&lt;br /&gt;
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&amp;amp;t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles.&lt;br /&gt;
* There are [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|no classes or skill&amp;amp;nbsp;levels]], strength is decided by ship equipment and player skill.&lt;br /&gt;
* The vast, [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|scientifically accurate 1:1 scale of the seamless Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]]&lt;br /&gt;
** [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ffe2385d13#1 Around 400 billion star systems] according to current scientific theories of star system formation with [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets and moons that orbit and rotate.]]&lt;br /&gt;
** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena like black holes, supernovas, active binary stars etc.]&lt;br /&gt;
** Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&amp;amp;t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc.&lt;br /&gt;
* [[Elite:_Dangerous_FAQ#Will_there_be_Newtonian_physics.3F|Newtonian space combat]] (though not strict: speed is capped to hundreds of meters per second in Newton space)&lt;br /&gt;
* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, or sun appearing behind of Mars. Or they could choose to explore the vast expanse of space and discover new points of interest in star systems.&lt;br /&gt;
&lt;br /&gt;
: The game will be [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expanded]] with ambitious features such as seamless freeform (manual pitch/yaw/roll) [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Will_it_be_possible_to_manually_land_on_planets.3F atmospheric flight and landings] and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F on-foot and out-of-ship activities] (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Will_I_be_able_to_hire_crew_for_my_ship.3F multi-player crew] and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Can_I_own_and_control_capital_ships.3F player executive controlled capital ships].&lt;br /&gt;
&lt;br /&gt;
: More detailed information on a lot of the features of the initial release can be found in the [http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014&lt;br /&gt;
The Future of Elite Dangerous&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Flightsuit_combatsketch01.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite:_Dangerous_FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===On what platforms will &amp;quot;Elite: Dangerous&amp;quot; be released?===&lt;br /&gt;
: [http://elite.frontier.co.uk Elite: Dangerous] is planned to be released for:&lt;br /&gt;
* Microsoft Windows on December 16 2014&lt;br /&gt;
* Apple Mac OS X (approximately 3 months after Windows release)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Where can I buy &amp;quot;Elite: Dangerous&amp;quot;?===&lt;br /&gt;
: Elite: Dangerous can only be purchased on [https://store.elitedangerous.com/ the official Elite: Dangerous store website].&lt;br /&gt;
&lt;br /&gt;
: [http://elitedangerous.com Official &amp;quot;Elite: Dangerous&amp;quot; website]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will progress in the Beta carry over to the final game?===&lt;br /&gt;
: [https://forums.frontier.co.uk/showthread.php?t=70786 Yes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What are the minimal system requirements to run &amp;quot;Elite: Dangerous&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
: While the full release of &#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039; will be available on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers. Everyone who bought the Elite: Dangerous, will be able to download the game for Windows and/or Macintosh computers once it is available, at no extra charge.&lt;br /&gt;
: &#039;&#039;Development of the game is ongoing, and so recommended specifications are currently only available for the Beta builds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Direct X 11&lt;br /&gt;
*Quad Core CPU (4 x 2Ghz is a reasonable minimum)&lt;br /&gt;
*2 GB System RAM (more is always better)&lt;br /&gt;
*DX 10 hardware GPU with 1GB video ram&lt;br /&gt;
*Internet connection&lt;br /&gt;
&lt;br /&gt;
: Supported Operating Systems:&lt;br /&gt;
*Windows 7.x&lt;br /&gt;
*Windows 8.x&lt;br /&gt;
&lt;br /&gt;
: For the final game the minimum hardware specifications may be lower as further code optimisations are completed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Are there plans for other platforms to be supported? ===&lt;br /&gt;
: Frontier Developments have confirmed that they are evaluating support for the next-gen console platforms XBox One and Playstation 4[http://www.eurogamer.net/articles/2014-07-14-how-about-elite-dangerous-on-ps4-and-xbox-one] and also Linux desktop[http://www.tuxradar.com/content/interview-david-braben-0], but the initial release is only planned to support Windows and Mac OS X.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Does &amp;quot;Elite: Dangerous&amp;quot; support Physically Based Rendering (PBR)?===&lt;br /&gt;
: Yes according to an [http://forums.frontier.co.uk/showthread.php?t=7295 interview with a graphics programmer] dated August-29-2013.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;My specialism for this project has mostly been full-scene things, like updating our lighting model to a [https://www.marmoset.co/toolbag/learn/pbr-theory “physically based”] system. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: And [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ee05d74c71#6 according to the executive producer.]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Short answer: yes it does.&amp;lt;br /&amp;gt;Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. &amp;lt;br /&amp;gt;It&#039;s worth mentioning though that PBR isn&#039;t a one-size-fits-all solution as much as it&#039;s the start of a discussion that could probably occupy someone for their entire career - kind of like the way &amp;quot;High Dynamic Range&amp;quot; was quickly adopted by everyone years ago but people are still arguing over the fine details!&#039;&#039;&lt;br /&gt;
* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DockedViper.jpg&lt;br /&gt;
Corbra_earthlike.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Does &amp;quot;Elite: Dangerous&amp;quot; have positional damage?===&lt;br /&gt;
: Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there&#039;s any penetration at all (which gets more likely as your armour gets beaten up), then how far it&#039;s likely to penetrate and which modules are along the path of that penetration and might take damage (there&#039;s several more subtle rules, but that&#039;s the broad strokes). [http://forums.frontier.co.uk/showpost.php?p=299736&amp;amp;postcount=12]&lt;br /&gt;
&lt;br /&gt;
: Damage is also [https://www.youtube.com/watch?v=qUJSSB00ZTg&amp;amp;t=356 visually represented].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot; widths=&amp;quot;500&amp;quot; orientation=&amp;quot;none&amp;quot; columns=&amp;quot;1&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Damage1.png&lt;br /&gt;
Damage2.png&lt;br /&gt;
Damage3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== How will we travel those vast distances in such a huge galaxy?===&lt;br /&gt;
: There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|those vast 1:1 scale distances]], but keep in mind that their current implementation of them are &#039;&#039;&#039;[http://www.reddit.com/r/EliteDangerous/comments/25pcrk/hyperspace_sequence_is_still_placeholder/ still placeholder]&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=cfcdbae60e#The%20Need%20for%20Speed Super cruise (or frame shifting)]&#039;&#039;&#039; is used for &#039;&#039;&#039;freeform (manual pitch/yaw/roll) &#039;&#039;&#039;travel within star systems. The maximum speed will vary based on proximity to celestial bodies, up to &#039;&#039;&#039;2001 times the speed of light (2001C)&#039;&#039;&#039; that [http://forums.frontier.co.uk/showpost.php?p=345753&amp;amp;postcount=174 will rarely be reached], to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It will [http://forums.frontier.co.uk/showthread.php?t=14422 consume fuel] and you will also be able to see other ships that are &#039;&#039;&#039;super-cruising&#039;&#039;&#039; within a star system from a long distance away visually and with long range sensors and also do [http://forums.frontier.co.uk/showpost.php?p=441493&amp;amp;postcount=2 combat maneuvering] to perform interdictions.[http://forums.frontier.co.uk/showpost.php?p=441493&amp;amp;postcount=2][http://laveradio.com/podcasts/laveradio-egx.mp3]&lt;br /&gt;
#* [http://forums.frontier.co.uk/showthread.php?t=7892 Old Super-Cruise proposal: Note that the speed has increased to 2001C and micro-jumps have been discarded.]&lt;br /&gt;
# &#039;&#039;&#039;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=cfcdbae60e#The%20Need%20for%20Speed Hyperspace drives]&#039;&#039;&#039; are used to &#039;&#039;&#039;travel from anywhere between star systems.&#039;&#039;&#039; Hyperdrives with different ranges, charge up times and [http://forums.frontier.co.uk/showthread.php?t=14422 fuel consumption] parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game will ensure that you will [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMO.3F get grouped] with other ships near the largest mass (star) during hyperspace exit. There will also be ways to follow each other&#039;s hyperspace trail.&lt;br /&gt;
#* [http://forums.frontier.co.uk/showthread.php?t=5443 Old Hyperspace proposal: Note that small details may have changed.]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== How are players going to meet each other in such a huge galaxy?===&lt;br /&gt;
&lt;br /&gt;
: Most of the action will take place within the human populated core systems of the major factions and because of the way [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interstellar hyperspace travel]] works, the game will ensure that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|get grouped]] with other ships near the largest mass (star) during hyperspace exit. You will also be able to find other ships that are [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|super-cruising]] within a star system from a long distance away visually and with long range sensors.&lt;br /&gt;
: There will also be ways to follow each other&#039;s hyperspace trail.&lt;br /&gt;
&lt;br /&gt;
: Players won&#039;t be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find [[Elite: Dangerous FAQ#Will there be mining.3F|rich systems with lots of resources]], so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then eventually [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|one of the major factions may claim the system leading to it becoming part of the core and space stations being built]] in those system.&lt;br /&gt;
: But of course, you can also just go sightseeing.&lt;br /&gt;
&lt;br /&gt;
: Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will there be an extensive dynamic economy?===&lt;br /&gt;
: Yes&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ee05d74c71#1 Newsletter about Trading and Economy]&#039;&#039;&#039;&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;3&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Trade Routes in Elite Dangerous&lt;br /&gt;
Elite Dangerous Trading Dev Diary&lt;br /&gt;
Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will there be any missions or quests?===&lt;br /&gt;
: [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=09a3391149#Comms%20Events Yes], missions fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These can earn you both credits and status within the organisation you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Initially these will be arranged either through direct messages or on a common message board. More details to follow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]&#039;&#039;&#039;&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC&#039;s]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will there be any roleplaying elements?===&lt;br /&gt;
: &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], &amp;lt;/span&amp;gt;you are &#039;&#039;&#039;not &#039;&#039;&#039;fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.&lt;br /&gt;
: [[File:&#039;Elite Dangerous&#039; Beta v2.04 - Opportunist (Flight Assist Off)|thumb|right|204 px]]&lt;br /&gt;
: [[File:Elite Dangerous CargoHatch Disruptor|thumb|right|204 px]]&lt;br /&gt;
: [[File:&#039;Elite Dangerous&#039; Beta v1.03 - Smuggler (Flight Assist Off)-0|thumb|right|204 px]]&lt;br /&gt;
: [[File:&#039;Elite Dangerous&#039; Alpha - Bounty Hunter (Flight Assist Off)-1|thumb|right|204 px]]&lt;br /&gt;
: That said there will be extensive [http://forums.frontier.co.uk/showthread.php?t=6279 ratings and reputation] systems that affect how NPC&#039;s and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearence (age/damage)] into consideration.&lt;br /&gt;
: There will also be [https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203 extensive customization options] for the ships.&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]&#039;&#039;&#039;&lt;br /&gt;
*[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC&#039;s]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6371 Communication]&lt;br /&gt;
*[[Elite:_Dangerous_FAQ#Will_I_be_able_to_hire_wingmen.3F|Wingmen]]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will I be able to smuggle illegal goods?===&lt;br /&gt;
: Yes&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Disussion Archive]&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&#039;Elite Dangerous&#039; Beta v1.03 - Smuggler (Flight Assist Off)&lt;br /&gt;
&#039;Elite Dangerous&#039; Beta v1.03 - Pirate (Flight Assist Off)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will there be mining?===&lt;br /&gt;
: Yes, just like [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm the last two Elite games], there will be mining.&lt;br /&gt;
: First [http://forums.frontier.co.uk/showthread.php?t=7196 &#039;&#039;&#039;Mineral Bodies&#039;&#039;&#039; (Asteroids), &#039;&#039;&#039;Frozen Liquid Bodies &#039;&#039;&#039;(Comets), &#039;&#039;&#039;Gas/Dust Clouds&#039;&#039;&#039;]&#039;&#039;&#039; and [http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging], &#039;&#039;&#039;but [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm planetary mining] machines [http://forums.frontier.co.uk/showpost.php?p=455834&amp;amp;postcount=5 after the first release.]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Disussion Archive]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Metal asteroids.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== I have heard that the &amp;quot;Elite&amp;quot; series have no actual storyline. Is that true?===&lt;br /&gt;
: &#039;&#039;&#039;No&#039;&#039;&#039;. While the original &#039;&#039;[https://en.wikipedia.org/wiki/Elite_(video_game) Elite]&#039;&#039; and &#039;&#039;[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]&#039;&#039; didn&#039;t have an in-game story, the 3rd &#039;&#039;&#039;Elite &#039;&#039;&#039;game,&lt;br /&gt;
: &#039;&#039;[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]&#039;&#039; did have an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids alien encounter]] that you could follow if you chose to do so.&lt;br /&gt;
: The story wasn&#039;t explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions.&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; will [https://www.youtube.com/watch?v=s5lFiOzUDmc&amp;amp;t=422 continue with that style of storytelling] and is set 45 years after the events of &#039;&#039;[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]&#039;&#039;, in the year 3300 and the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids will make a return.]] It will feature more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from &#039;&#039;&#039;newsfeeds&#039;&#039;&#039; within the game] or [http://galnetarchive.blogspot.com outside], based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&amp;amp;t=419 developer injected] and [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] and &#039;&#039;&#039;[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|missions.]]&#039;&#039;&#039;&lt;br /&gt;
: The game will also have &#039;&#039;&#039;[[Fiction|more than 13 official book tie-ins]]&#039;&#039;&#039; to tell different stories about &#039;&#039;&#039;Elite&#039;&#039;&#039; universe, with lots of places, events and people referenced in the game.&lt;br /&gt;
&lt;br /&gt;
: [[File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014|thumb|right|204 px]]&lt;br /&gt;
: [[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|thumb|right|204 px]]&lt;br /&gt;
: [[File:Elite Dangerous Trading Dev Diary|thumb|right|204 px]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://elitedangerous.com/news/galnet/ Galnet Archive (Elite: Dangerous newsfeed archive)]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=O6z5OK8J5pg&amp;amp;list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 Elite Fiction Diaries]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://wiki.alioth.net/index.php/Timeline Elite timeline from the older games 1950-3255 (will be revised)]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://forums.frontier.co.uk/forumdisplay.php?f=45 Elite Fiction Forum]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=7ue87r4zPcE&amp;amp;t=420 Explanation on how in-game storytelling in Elite: Dangerous works]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://forums.frontier.co.uk/showthread.php?t=6370 Newsfeeds]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f72c0f91b2 Factions and Elite Federation]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ee05d74c71#1 Newsletter about Trading and Economy]&#039;&#039;&#039;&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7829 Injected Events]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC&#039;s]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Disussion Archive]&lt;br /&gt;
&lt;br /&gt;
: In addition to this the &#039;&#039;&#039;Elite &#039;&#039;&#039;universe does have an extensive background history which is covered in many different sources, like In the official novellas - &#039;&#039;&#039;The Dark Wheel&#039;&#039;&#039; from &#039;&#039;&#039;Elite&#039;&#039;&#039;, &#039;&#039;&#039;Stories of Life on the Frontier Life On The Frontier&#039;&#039;&#039;  and &#039;&#039;&#039;The Gazetteer&#039;&#039;&#039; from &#039;&#039;&#039;Frontier: Elite 2&#039;&#039;&#039;, and &#039;&#039;&#039;Further Stories of Life on the Frontier&#039;&#039;&#039; from &#039;&#039;&#039;Frontier: First Encounters&#039;&#039;&#039; which can all be found in the following links [http://www.lotf.co.uk/lib.shtml] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] .&lt;br /&gt;
: In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will there be detailed ship managment and avionics?===&lt;br /&gt;
: Yes, see the following links:&lt;br /&gt;
*[[Elite:_Dangerous_FAQ#Does_.22Elite:_Dangerous.22_have_positional_damage.3F|Ship Damage]]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7374 Ship Systems with Heat Management and Stealth]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7828 Sensors and Targeting]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7892 Frame Shift Drive and Long Range Sensors]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=5701 Shields]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=8236 Interview explaining Sound HUD]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits and HUD]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&#039;Elite Dangerous&#039; Beta v2.04 - Opportunist (Flight Assist Off)&lt;br /&gt;
&#039;Elite Dangerous&#039; Beta v1.03 - Smuggler (Flight Assist Off)&lt;br /&gt;
&#039;Elite Dangerous&#039; Alpha - Bounty Hunter (Flight Assist Off)-0|Older build&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will I be able to hire crew for my ship?===&lt;br /&gt;
: Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|&amp;amp;nbsp;Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] and [https://www.youtube.com/watch?v=j77gOdFFFyo&amp;amp;t=661 player crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=b3760cf65e#2 larger multi-crew ships] in updates after launch.&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Flightsuit_combatsketch01.jpg&lt;br /&gt;
The Future of Elite Dangerous&lt;br /&gt;
00overall2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will I be able to hire wingmen?===&lt;br /&gt;
&lt;br /&gt;
: Yes, you can [http://forums.frontier.co.uk/showthread.php?t=14580 hire wingmen and escorts], but you [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|won&#039;t be able to own them]].&lt;br /&gt;
: Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts.&lt;br /&gt;
: This feature will be implemented after launch.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will it be possible to manually land on planets?===&lt;br /&gt;
: Yes, just like &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|the last two Elite games]]&amp;lt;/span&amp;gt; you will be able to &#039;&#039;&#039;seamlessly freeform (manual pitch/yaw/roll)&#039;&#039;&#039;  enter and &#039;&#039;&#039;fly through entire 1:1 scale&#039;&#039;&#039; &#039;&#039;&#039;[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planet]&#039;&#039;&#039; &#039;&#039;&#039;atmospheres&#039;&#039;&#039; with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=101 &#039;&#039;&#039;living cities&#039;&#039;&#039;] and &#039;&#039;&#039;[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=101 wildlife]&#039;&#039;&#039; enabling &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|extra-vehicular activities]]&#039;&#039;&#039; as part of [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions]].&lt;br /&gt;
&lt;br /&gt;
:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 &#039;&#039;&#039;scope&#039;&#039;&#039; for &#039;&#039;&#039;Elite&#039;&#039;&#039; is &#039;&#039;&#039;huge&#039;&#039;&#039;], so a sensible strategy is used to add to the game in stages.&lt;br /&gt;
:Keep in mind that the game has been &#039;&#039;&#039;[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=151 well planned and designed from the start]&#039;&#039;&#039; with all these features in mind (it is &#039;&#039;&#039;not &#039;&#039;&#039;an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 Elite: Dangerous - Development Plan video]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&amp;amp;A about Development Plan]&lt;br /&gt;
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ac1081437f&amp;amp;e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]&lt;br /&gt;
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite]&lt;br /&gt;
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Development Plan&lt;br /&gt;
The Future of Elite Dangerous&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Wallpaper12.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite:_Dangerous_FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will landing and docking be seamless in &amp;quot;Elite: Dangerous&amp;quot;?===&lt;br /&gt;
: &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;, just like in all the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous &#039;&#039;Elite&#039;&#039; games]] you will be able to [https://www.youtube.com/watch?v=QJGUvr-uBRA&amp;amp;t=201 manually dock with space stations seamlessly.]&amp;lt;/span&amp;gt; There will [https://forums.frontier.co.uk/showpost.php?p=557701&amp;amp;postcount=268 &#039;&#039;&#039;not&#039;&#039;&#039; be loading screens in &#039;&#039;Elite&#039;&#039;].&lt;br /&gt;
: &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;Future &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;[[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions]] will also add the posibility to seamlessly freeform&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;Landing and docking will be doable either using auto pilot, or manually. Additionally to simply flying into a station&#039;s door, in E:D you&#039;ll have to fly and land your ship onto the landing pad within the station.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=V4-gyDLRMXg&amp;amp;t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]&#039;&#039;&#039;&lt;br /&gt;
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=7157d0e3e1 Newsletter about Space Stations]&lt;br /&gt;
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f9f6f99d01 Newsletter about Space Station Docking]&lt;br /&gt;
* [http://forums.frontier.co.uk/showthread.php?t=8124 Space Station Docking Proposal]&lt;br /&gt;
* [[Elite: Dangerous FAQ#Can I still back .22Elite: Dangerous.22 development in exchange of game.2Faddons.2Fdlcs.3F|Development Plan]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite:_Dangerous_FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will gas giants be realistically represented?===&lt;br /&gt;
: Yes, they will be [https://www.youtube.com/watch?v=iTBvpd3_Vqk&amp;amp;t=238 gassy and cloudy.]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Can I walk around the ship, planets and space stations?===&lt;br /&gt;
: Yes, you will be able to &#039;&#039;&#039;[https://www.youtube.com/watch?v=s6WmsnwNq98&amp;amp;t=363 walk around]&#039;&#039;&#039; the &#039;&#039;&#039;[https://www.youtube.com/watch?v=OiTRJpvbmhU ship interiors],&#039;&#039;&#039; &#039;&#039;&#039;[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|operate ships with multiple players]]&#039;&#039;&#039;, [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ac1081437f&amp;amp;e=0439f6773e#launch%20and%20beyond &#039;&#039;&#039;board&#039;&#039;&#039;] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=233 &#039;&#039;&#039;steal other ships&#039;&#039;&#039;] with [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f703580f39#2 &#039;&#039;&#039;Zero-G FPS&#039;&#039;&#039; combat], &#039;&#039;&#039;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ac1081437f&amp;amp;e=0439f6773e#launch%20and%20beyond walk around and do FPS combat in space stations]&#039;&#039;&#039;, do [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ &#039;&#039;&#039;space walks&#039;&#039;&#039; to repair your ship], operate [http://forums.frontier.co.uk/showthread.php?t=5659 &#039;&#039;&#039;land&#039;&#039;&#039; and &#039;&#039;&#039;underwater vehicles&#039;&#039;&#039;] and [https://www.youtube.com/watch?v=s5lFiOzUDmc&amp;amp;t=383 walk on &#039;&#039;&#039;entire 1:1&#039;&#039;&#039;] &#039;&#039;&#039;scale&#039;&#039;&#039; &#039;&#039;&#039;[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planets]&#039;&#039;&#039; with &#039;&#039;&#039;[http://forums.frontier.co.uk/showthread.php?t=5659 NPCs]&#039;&#039;&#039; in [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=101 &#039;&#039;&#039;living cities&#039;&#039;&#039;, forests and be able to big-game hunt &#039;&#039;&#039;wildlife&#039;&#039;&#039;], like [https://www.youtube.com/watch?v=P3bVeRpvctQ&amp;amp;t=892 chasing big &#039;&#039;&#039;dinosaurs&#039;&#039;&#039; around] as part of [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions.]]&lt;br /&gt;
&lt;br /&gt;
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 &#039;&#039;&#039;scope&#039;&#039;&#039; for &#039;&#039;&#039;Elite&#039;&#039;&#039; is &#039;&#039;&#039;huge&#039;&#039;&#039;], so a sensible strategy is used to add to the game in stages.&lt;br /&gt;
: Keep in mind that the game has been &#039;&#039;&#039;[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=151 well planned and designed from the start]&#039;&#039;&#039; with all these features in mind (it is &#039;&#039;&#039;not &#039;&#039;&#039;an afterthought).&lt;br /&gt;
: See this &#039;&#039;&#039;[https://www.youtube.com/watch?v=dcYwUEgsA4k Zoo Tycoon - Dev Diary]&#039;&#039;&#039; for a glimpse of the technology that &#039;&#039;&#039;[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments]&#039;&#039;&#039; have for this.&lt;br /&gt;
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]&lt;br /&gt;
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 Elite: Dangerous - Development Plan video]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&amp;amp;A about Development Plan]&lt;br /&gt;
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ac1081437f&amp;amp;e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]&lt;br /&gt;
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f703580f39#2 Newsletter about Space suits, walking around ships and zero-G FPS combat]&lt;br /&gt;
*[http://www.lotf.co.uk/creature_on_altair.html The Fiercest Creature on Altair - An example of big-game hunting dinosaur-like wildlife in prior Elite lore]&lt;br /&gt;
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]&lt;br /&gt;
*[https://www.youtube.com/watch?v=8yd-m9AR7mY The Future of Elite Dangerous]&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Development Plan&lt;br /&gt;
The Future of Elite Dangerous&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Flightsuit_combatsketch01.jpg&lt;br /&gt;
Stationinside_08.jpg&lt;br /&gt;
Wallpaper12.jpg&lt;br /&gt;
Wallpaper09.jpg&lt;br /&gt;
00overall2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite:_Dangerous_FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How big will planets and star systems be?===&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; will have a [http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html scientifically accurate] &#039;&#039;&#039;[https://www.youtube.com/watch?v=j77gOdFFFyo&amp;amp;t=1064 1:1 scale]&#039;&#039;&#039;, fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&amp;amp;t=155 Milky Way galaxy], created from [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=76df98203b#StellarForge scientific first principles] where stars and planets will be [http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned] relative to your view.&lt;br /&gt;
: And just like &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|last two Elite games]]&amp;lt;/span&amp;gt; the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=89b597852e#7 planets and stars will be &#039;&#039;&#039;1:1 scale&#039;&#039;&#039; realistically sized with vast distances between them.] The detail in &#039;&#039;Elite&#039;&#039; ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&amp;amp;t=160 macroscopic to microscopic] scale.&lt;br /&gt;
: Here [http://en.wikipedia.org/wiki/List_of_largest_known_stars are examples of the size of celestial bodies] you can expect in the game. Also see&#039;&#039;&#039; [https://www.youtube.com/watch?v=HEheh1BH34Q this video to give you a sense of scale.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Here is a quote from the devs:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Q: Star Citizen is using cry engine, while Elite is using an unique engine of its own. What advantages and disadvantages do you have, when using a homemade engine, while making the space simulator?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A: As a developer we’ve used our own game engine throughout the company’s history so we have considerable experience in our own technology. For Elite: Dangerous the game presents a number of challenges that we have to solve. The first (and most obvious) is the scale of the game, putting aside the requirements of procedural generation for a moment the spatial size of the game’s locations are an immense (pun intended!) problem. It’s quite common in space games to fudge the scale to make things look good and work, however this results in spatial locations being condensed. In Elite everything is the scale it should be, so the planets are the correct size and distances between objects are also correct. Using the [https://frontier.co.uk/our_technology Cobra engine] means that we can tailor our solutions to fit the game rather than the other way round.&#039;&#039; [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f9f6f99d01#4]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=76df98203b#StellarForge Newsletter about the star system generation process]&#039;&#039;&#039;&lt;br /&gt;
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth interview with David Braben]&lt;br /&gt;
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=cfcdbae60e#Toto,%20I%27ve%20a%20feeling Newsletter about getting rid of the skydome]&lt;br /&gt;
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ffe2385d13 Newsletter about the Galaxy Map]&lt;br /&gt;
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qe7sf David Braben talking about the scale of the star systems]&lt;br /&gt;
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f9f6f99d01#4 About the benefits of using a custom engine to solve the 1:1 scale challenge]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will planets rotate and orbit around stars?===&lt;br /&gt;
: Yes, just like in the last two Elite games, [https://www.youtube.com/watch?v=Fv0Tj-UGOtY&amp;amp;t=440 Frontier: Elite 2] and [https://www.youtube.com/watch?v=z0_WewBEGew&amp;amp;t=265 Frontier: First Encounters (Elite 3)], planets and moons [https://www.youtube.com/watch?v=j77gOdFFFyo&amp;amp;t=1064 will orbit and rotate in 1:1 scale real-time] and [https://www.youtube.com/watch?v=GEVutbSqBI0&amp;amp;t=477 tilt will affect their seasons.]&lt;br /&gt;
: This affects gameplay somewhat, since you will have to match the orbital velocities of the celestial bodies and stations.&lt;br /&gt;
: Full orbital periods will be noticable in a short time for [http://www.space.com/22451-fastest-earth-size-lava-planet-kepler78b.html many celestial bodies].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will there be alien life forms?===&lt;br /&gt;
: [https://www.youtube.com/watch?v=O6z5OK8J5pg&amp;amp;t=580 Alien life is common, but sentient alien life is rare.] From these the major alien race are insectoids called The [http://wiki.alioth.net/index.php/Thargoids Thargoids], which appeared in the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|original Elite]] and had an [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|extensive story arc]] in&#039;&#039;&#039; &#039;&#039;&#039;[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|Frontier: First Encounters (Elite 3)]] and [https://www.youtube.com/watch?v=O6z5OK8J5pg&amp;amp;t=458 they will make a return in Elite: Dangerous]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Does the &amp;quot;Elite: Dangerous&amp;quot; developer Frontier Developments have enough expertise to pull off such an ambitious project?===&lt;br /&gt;
: It&#039;s very hard to measure &amp;quot;success&amp;quot; or &amp;quot;pulling off&amp;quot; a project objectively, because in the end the game will be judged not only by it&#039;s technical merits, but also subjectivity by the player. So we can really only talk about technical expertise. As the game conceptually is almost a technical marvel, it will be easy to measure.&lt;br /&gt;
&lt;br /&gt;
: First of all, leader of &#039;&#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039;&#039; is &#039;&#039;&#039;David Braben&#039;&#039;&#039;, who was co-author of the original &#039;&#039;&#039;[http://elite.frontier.co.uk/media Elite]&#039;&#039;&#039;, and sole creator of the first sequel and lead developer of the second sequel. While sequels have been given mixed reviews, the majority of people who have played them agreed that both titles succeeded to give the immersion of space travel and succesfully emulated all the issues associated with that.&lt;br /&gt;
&lt;br /&gt;
: Before &#039;&#039;&#039;Elite: Dangerous&#039;&#039;&#039;, David Braben and his company have also produced a lot of high class games, like RollerCoaster Tycoon 3 and Coaster Crazy, the Lostwind series, [https://www.youtube.com/watch?v=4lX4uZ9nVEM Kinectimals], and most recently the 1st party XBox One title, [https://www.youtube.com/watch?v=dcYwUEgsA4k Zoo Tycoon], which can give you the impression of craftmanship of the &#039;&#039;&#039;Frontier &#039;&#039;&#039;developers and technical capablities of in-house software tools.&lt;br /&gt;
: They have also done considerable work on an unpublished open world city game known as [https://www.youtube.com/watch?v=AsjsvHCs-94 The Outsider] using &#039;&#039;&#039;[https://frontier.co.uk/our_technology COBRA]&#039;&#039;&#039;, which featured [http://intrinsicalgorithm.com/IAonAI/tag/david-braben/ advanced AI and dynamic story generation] and is likely to influence &#039;&#039;&#039;E:D&#039;s&#039;&#039;&#039; [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|planets / cityscapes]] / [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|dynamic event system]] etc.&lt;br /&gt;
: &#039;&#039;&#039;Frontier&#039;&#039;&#039; uses their in-house &#039;&#039;&#039;[https://frontier.co.uk/our_technology COBRA]&#039;&#039;&#039; engine for all their game development, and now they have started to license it to other development houses.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elite: Dangerous&#039;&#039;&#039; uses a mix of &#039;&#039;&#039;[http://elite-dangerous.wikia.com/wiki/Procedural_Generation procedural generation with artist direction]&#039;&#039;&#039;, this means that they don&#039;t need to hand create all their star systems, they just need to be sure that all the special overrides, the event system, etc works in one place and therefore it will work in the rest of galaxy. As &#039;&#039;&#039;Frontier&#039;&#039;&#039; has already worked with this concept for all &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]&amp;lt;/span&amp;gt; and many more recent games, &#039;&#039;&#039;Frontier&#039;&#039;&#039; as a company has the knowhow to deliver such a product.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite:_Dangerous_FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;How many ships will be flyable by player in &amp;quot;Elite: Dangerous&amp;quot;?&amp;lt;/span&amp;gt;===&lt;br /&gt;
: &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;There will be [[Ships|30 flyable ships]], both new, modified, and improved models from the &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]&amp;lt;/span&amp;gt;, after launch.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;Can I own multiple ships?&amp;lt;/span&amp;gt;===&lt;br /&gt;
: Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.&lt;br /&gt;
* [http://forums.frontier.co.uk/showthread.php?t=6753 Multiple Ship Ownership]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;Can I own and control capital ships?&amp;lt;/span&amp;gt;===&lt;br /&gt;
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won&#039;t be able to control or own them, but they will be [https://www.youtube.com/watch?v=fR4G2W7bCHY&amp;amp;t=110 player controllable] in an [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansion]].&lt;br /&gt;
: Although you can&#039;t fly capital ships, you will still be able to own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg Anaconda], the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94e38570c6#4 Panther LX], the [[Dolphin|passenger ships]] and [http://www.pcgamer.com/2014/05/30/david-braben-on-the-ambitious-future-of-elite-dangerous/ big ships can carry other ships], so you’d be able to launch a small fighter from it, which is more nimble.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will I be able to build an empire and own space stations and fleets?===&lt;br /&gt;
: You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&amp;amp;t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you won&#039;t be able to own [http://elite.frontier.co.uk/media/walls/07_Hydroponic.jpg large stations], build empires or own fleets, since that &#039;&#039;&#039;[https://www.youtube.com/watch?v=h-bEn2aLJ7U&amp;amp;t=64 would change the nature of the game.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands?&lt;br /&gt;
: It&#039;s also problematic from a lore and immersion standpoint, since the game is [https://www.youtube.com/watch?v=O6z5OK8J5pg&amp;amp;list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 simulating realistic societies, social structures] and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.&lt;br /&gt;
&lt;br /&gt;
: So as an &#039;&#039;&#039;Elite&#039;&#039;&#039; federation pilot, you will only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations], by [[Elite: Dangerous FAQ#Will there be any missions or quests.3F|taking missions]] to transport resources and defend them etc, but you are too low on the [http://forums.frontier.co.uk/showthread.php?t=7494 social ladder] (not important enough) to be able to command or own these kind of things.&lt;br /&gt;
&lt;br /&gt;
: That said, you will be able to [[Elite: Dangerous FAQ#Will I be able to hire wingmen.3F|hire wingmen and escorts]] and give them simple commands, but [https://www.youtube.com/watch?v=h-bEn2aLJ7U&amp;amp;t=64 you won&#039;t be able to own] or [https://www.youtube.com/watch?v=Sz5aeV-G7DE#t=474 remote control them directly.]&lt;br /&gt;
* [http://forums.frontier.co.uk/showthread.php?t=5659 Q&amp;amp;A about Development Plan]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Why are the ships simpler in design compared to other games?===&lt;br /&gt;
: Because &#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039; is set in a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic galaxy]] where there is&#039;&#039;&#039; &#039;&#039;&#039;[https://www.youtube.com/watch?v=V4-gyDLRMXg&amp;amp;t=219 no artificial gravity] and atmospheric capable [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ ships are engineered to be symmetrical and aerodynamically streamlined], therefore they carry their &#039;&#039;&#039;weapons inboard within a bay&#039;&#039;&#039; to be able to believably skim, enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll) fly through planet atmospheres]] at [http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.]&lt;br /&gt;
: The &#039;&#039;&#039;[[ships]]&#039;&#039;&#039; in &#039;&#039;Elite: Dangerous&#039;&#039; have &#039;&#039;&#039;airlocks, &#039;&#039;&#039;proper [https://forums.robertsspaceindustries.com/discussion/113131/all-the-ships-are-broken-sort-of-ok-not-really-ship-design-now-with-science-see-second-post mass distribution with no off-centre main thrusters] and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.]&lt;br /&gt;
: However, just like the [http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games], there will be a lot of [[Ships|variety in designs]] with [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4 each manufacturer having its own unique style], which can customized into [https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203 numerous configurations.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V4-gyDLRMXg&amp;amp;t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]&lt;br /&gt;
* [[Ships]]&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Designing the Future - The Ships of Elite Dangerous&lt;br /&gt;
DockedViper.jpg&lt;br /&gt;
Clipper_landed1.jpg&lt;br /&gt;
Screenshot_0090.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== What are the general differences between &amp;quot;Elite: Dangerous&amp;quot; and &amp;quot;Star Citizen&amp;quot;? ===&lt;br /&gt;
: The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule.&lt;br /&gt;
&lt;br /&gt;
: Heritage:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; is the &#039;&#039;4th&#039;&#039; installment in the [[Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F|&#039;&#039;Elite&#039;&#039; series dating back to 1984]].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Star Citizen&#039;&#039; has a heritage in the [https://en.wikipedia.org/wiki/Chris_Roberts_%28game_developer%29#Biography &#039;&#039;Wing Commander&#039;&#039; / &#039;&#039;Privateer&#039;&#039; / &#039;&#039;Starlancer &#039;&#039;/&#039;&#039; Freelancer&#039;&#039; series dating back to 1990].&lt;br /&gt;
&lt;br /&gt;
: Release Schedule:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; was released on December 16, 2014.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Star Citizen&#039;&#039; is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016].&lt;br /&gt;
&lt;br /&gt;
: Story:&lt;br /&gt;
&lt;br /&gt;
: Both &#039;&#039;Elite: Dangerous&#039;&#039; and &#039;&#039;Star Citizen&#039;&#039; will have an on-going [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|background story]] which will be influenced by the players and augmented with developer injected events.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Star Citizen&#039;&#039; comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general episodic releases starting from mid 2015, which will later be updated with [http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr free DLC expansions.] (&lt;br /&gt;
&lt;br /&gt;
: Ship Design and landing on planets:&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Elite: Dangerous&#039;&#039;, the [http://i.imgur.com/vXLnJea.png ships] are relatively [https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger] for [[Ships#Faction Ships|their class]], with capital ships in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range] and atmospheric capable ones are engineered to be [[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|aerodynamically streamlined and symmetrical]], and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll)]] fly through 1:1 scale planet atmospheres at hypersonic speeds.&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Star Citizen&#039;&#039; the ships are less aerodynamically streamlined and carry their weapons outboard, some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.]&lt;br /&gt;
: Landing on planets in &#039;&#039;Star Citizen&#039;&#039; will use [https://www.youtube.com/watch?v=bIK6g3Ql7rs&amp;amp;t=533s scripted in-game cinematics] and will be limited to specific landing zones as opposed to &#039;&#039;Elite: Dangerous&#039;&#039; where it will be [[Elite:_Dangerous_FAQ#Will_it_be_possible_to_manually_land_on_planets.3F|freeform (manual pitch/yaw/roll) land wherever you want]].&lt;br /&gt;
&lt;br /&gt;
: Methods of Travel:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; has freeform (manual pitch/yaw/roll) [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_galaxy.3F|interplanetary fast travel]] with combat maneuvering. Due to the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic 1:1 scale galaxy]] with proper distances, it necessitates [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|faster than light speeds]], up to 2000 times the speed of light (2000C), to make travel times practical with [[Elite: Dangerous FAQ#Will there be detailed ship managment and avionics.3F|very long range sensors and combat interaction]] and you will be able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] to travel from anywhere to another star.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;lt;nowiki&amp;gt;Star Citizen&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;s interplanetary fast travel will allow a speed of up to 20% the speed of light (0.2C), which necessitates [https://www.youtube.com/watch?v=w5M5DXzcMmg&amp;amp;t=1066 scaled down] star systems to compress [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f9f6f99d01#4 spatial distances] to make travel times practical. It also won&#039;t be freeform (Autopilot Only) nor have combat maneuvering in this mode, [http://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uxa22 so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush.] Also you must fly through [https://forums.robertsspaceindustries.com/discussion/comment/1738871/#Comment_1738871 wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.]&lt;br /&gt;
&lt;br /&gt;
: Galaxy:&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Elite: Dangerous&#039;&#039; the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy will be scientifically accurate]] and include around&amp;amp;nbsp;a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The &#039;&#039;Elite&#039;&#039; Universe is modelled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system&#039;s environment.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;lt;nowiki&amp;gt;Star Citizen&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;s galaxy will have [http://www.eidolonius.com/ 120 star systems] at launch, with [https://www.youtube.com/watch?v=oXqoyZxI_GE&amp;amp;t=1286 time compressed to 2 hours for each day (1:12 scale time)] and a more [https://www.youtube.com/watch?v=w5M5DXzcMmg&amp;amp;t=1066 casual take] on [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f9f6f99d01#4 spatial size and distance of celestial bodies], meaning [https://www.youtube.com/watch?v=NwTsSkUhQhU&amp;amp;t=482 planets won&#039;t be properly scaled] and they might also not orbit. To give an example, &#039;&#039;Elite: Dangerous&#039;&#039; will have [https://en.wikipedia.org/wiki/List_of_largest_known_stars stars] alone that can engulf whole star systems of Star Citizen multiple times. Also see [https://www.youtube.com/watch?v=HEheh1BH34Q this video] to give a sense of scale.&lt;br /&gt;
: Given what we know about our [http://image.gsfc.nasa.gov/poetry/venus/q89.html solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the maximum speed in &#039;&#039;Star Citizen&#039;&#039; will be 0.2C, with a targeted travel time of [http://www.squad42.com/pages/mmorpgint around 30 minutes] to cross a star system, it is calculated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f9f6f99d01#4 size of &#039;&#039;Star Citizen&#039;&#039; star systems] will be compressed to around [https://www.youtube.com/watch?v=wf2_9-6Fmyc&amp;amp;t=1765 1:100] up to 1:2500 scale.&lt;br /&gt;
&lt;br /&gt;
: Weapons:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; has lightspeed [[Pulse_Laser|pulse]] and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, as opposed to &#039;&#039;Star Citizen&#039;&#039; which has [https://www.youtube.com/watch?v=wE_xZdeakEw&amp;amp;t=873 slow moving beam weapons] only on capital ships. The remainder of the &#039;&#039;Star Citizen&#039;&#039; fleet will have [https://www.youtube.com/watch?v=wE_xZdeakEw&amp;amp;t=848 slow moving laser bolts] like one would see in Star Wars.&lt;br /&gt;
&lt;br /&gt;
: Planetary Exploration:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; will have [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|freeform (go wherever you want) planetary exploration]] on entire 1:1 scale planets.&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Star Citizen&#039;&#039;, planetside movement will be restricted to specialized locations, connected by scripted sequences, such as star ports, small city hubs, bars and FPS arenas, while the rest of the planet is off limits.&lt;br /&gt;
&lt;br /&gt;
: Artifical Gravity:&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Elite: Dangerous&#039;&#039; there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&amp;amp;t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&amp;amp;t=34 designed to rotate] as opposed to &#039;&#039;Star Citizen&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: Flight and Combat Models:&lt;br /&gt;
&lt;br /&gt;
: There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that &#039;&#039;Elite&#039;&#039; also features lightspeed pulse and beam lasers making this issue even more apparent.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:Cobra.jpg|thruster placement]] and limits in the [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Star Citizen&#039;&#039; ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body discomforting] for a human pilot). It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&amp;amp;t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn&#039;t alleviate the problems completely], but it is less critical due to the lack of lightspeed lasers on the smaller ships.&lt;br /&gt;
&lt;br /&gt;
: Multiplayer:&lt;br /&gt;
&lt;br /&gt;
: Multiplayer is handled with a [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|grouping system]] in &#039;&#039;Elite: Dangerous&#039;&#039; and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP-PVE slider] which doesn&#039;t completely control engagements in &#039;&#039;Star Citizen&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: Additional Links:&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=VY5x85F-DKM &#039;&#039;Star Citizen&#039;&#039; vs &#039;&#039;Elite: Dangerous&#039;&#039; - Flight Model Comparison]&lt;br /&gt;
* [https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What are the general differences between &amp;quot;Elite: Dangerous&amp;quot; and &amp;quot;Eve Online&amp;quot;?===&lt;br /&gt;
: &#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039; is [[Elite: Dangerous FAQ#Will .22Elite: Dangerous.22 have a monthly subscription fee.3F|pay once and play]], therefore does &#039;&#039;&#039;not&#039;&#039;&#039; have a periodic subscription like &#039;&#039;Eve Online&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: Another major difference is that in &#039;&#039;EVE&#039;&#039; everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elite: Dangerous&#039;&#039;&#039; features [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|dynamically created free roaming multiplayer instances, based on perception bubble]], that are decoupled from the star systems themselves [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|(but you can also play solo)]].&lt;br /&gt;
&lt;br /&gt;
: Due to a lot less network traffic, this allows &#039;&#039;Elite: Dangerous&#039;&#039; to have [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch based action instead of classic MMO click &#039;n&#039; roll]] (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&amp;amp;D system) which is used in &#039;&#039;EVE&#039;&#039;.&lt;br /&gt;
: That means that &#039;&#039;Elite: Dangerous&#039;&#039; combat is [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch skill]] based.&lt;br /&gt;
&lt;br /&gt;
: An important difference is that &#039;&#039;&amp;lt;nowiki&amp;gt;EVE&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;s economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. &#039;&#039;Elite: Dangerous&#039;&#039; [[Elite:_Dangerous_FAQ#I_have_heard_that_the_.22Elite.22_series_have_no_actual_storyline._Is_that_true.3F|uses an economic model that drives NPCs to simulate the flow of products, which also have all player trades as input to the shared universe]].&lt;br /&gt;
&lt;br /&gt;
: Another important difference is that &#039;&#039;EVE&#039;&#039; has a lot of [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|empire building]] and RTS elements, while &#039;&#039;Elite&#039;&#039; is what it would be like to be a spacefarer in a galaxy from a first person’s perspective.&lt;br /&gt;
: PVP also has some differences which are [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|explained here]].&lt;br /&gt;
&lt;br /&gt;
: The &#039;&#039;Elite: Dangerous&#039;&#039; galaxy is based on the real [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|Milky Way]] and&#039;&#039;&#039; &#039;&#039;&#039;[[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets will rotate and orbit their stars]], thus constantly changing a system&#039;s landscape and adding lot of depth - and it has around [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|100 billion star systems]], as opposed to &#039;&#039;EVE&#039;&#039; where the planets are static and don&#039;t move.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; has freeform (manual pitch/yaw/roll) [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F interplanetary fast travel up to 2000 times the speed of light (2000C)] and you will be able to seamlessly enter [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F hyperspace] from anywhere to another star.  &#039;&#039;EVE&#039;&#039; on the other hand has point &amp;amp; click travel and you must fly to a jump gate to enter another star system.&lt;br /&gt;
&lt;br /&gt;
: A major feature that &#039;&#039;Elite: Dangerous&#039;&#039; will have is [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking on living planets with cities and wildlife]] as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]] soon after the initial release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Where I can follow development news about &amp;quot;Elite: Dangerous&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
* [http://forums.frontier.co.uk/forumdisplay.php?f=39 Elite: Dangerous updates forum]&lt;br /&gt;
* https://www.facebook.com/EliteDangerousOfficial&lt;br /&gt;
* http://www.youtube.com/user/FrontierDevelopments&lt;br /&gt;
* [http://us2.campaign-archive2.com/home/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=eb767c006f Elite: Dangerous newsletters]&lt;br /&gt;
* https://twitter.com/EliteDangerous&lt;br /&gt;
* [http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Why is yaw so slow?===&lt;br /&gt;
: There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that &#039;&#039;Elite&#039;&#039; also features lightspeed pulse and beam lasers making this issue even more apparent.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:Cobra.jpg|thruster placement]] and limits in the [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Will there be Newtonian physics?===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Yes&#039;&#039;&#039;, &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;just like in the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F last two Elite games]&amp;lt;/span&amp;gt;, the &#039;&#039;&#039;[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/ flight physics are Newtonian]&#039;&#039;&#039;.[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next][http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/] While this time the forces are fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body,] (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in &#039;&#039;Elite: Dangerous&#039;&#039; constrains the ship&#039;s angular and linear velocity relative to a common reference frame during regular local flight, to induce [[Elite:_Dangerous_FAQ#Why_is_yaw_so_slow.3F|intesteresting tactical dogfights at close range]] and this [[Flight Assist|flight assist]] can be partially disabled [https://www.youtube.com/watch?v=HZBKC56vhUo to be able to skid more freely]. Also unlike the last two Elite games, only the [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_galaxy.3F|Super-Cruise mode]] (Work In Progress) takes planet interaction into account (subject to change).&lt;br /&gt;
: Here some quotes from the creator David Braben:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;&#039;&#039;&#039;David Braben&#039;&#039;&#039; I think in many respects it&#039;s more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it&#039;s much closer to Elite. We&#039;re going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances&amp;quot;&#039;&#039;[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;quot;&#039;&#039;&#039;David Braben&#039;&#039;&#039; Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too.&amp;quot;&#039;&#039;[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/]&lt;br /&gt;
&lt;br /&gt;
: So there is a fly-by-wire system that keeps the ship within flight parameters, with a &#039;&#039;&#039;flight assist&#039;&#039;&#039; mode that is on by default, that helps you maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding.&lt;br /&gt;
: [https://www.youtube.com/watch?v=HZBKC56vhUo You can turn &#039;&#039;&#039;flight assist&#039;&#039;&#039; off], so you will have have to manually adjust the thruster forces to control the skidding and counteract the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum], the fly-by-wire however will &#039;&#039;&#039;always&#039;&#039;&#039; be partially active to keep your [https://www.youtube.com/watch?v=3TrvJoViw8w ship constrained within the specified limits.]&lt;br /&gt;
: Cargo mass will also affect the maneuverability of your ship.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will I be able to manually fire thrusters in every direction?===&lt;br /&gt;
: Yes the game allows for [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|full 6DOF motion.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Is &amp;quot;Elite: Dangerous&amp;quot; an MMO?===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Yes&#039;&#039;&#039;, &#039;&#039;&#039;[https://store.elitedangerous.com &#039;&#039;Elite: Dangerous&#039;&#039; is an MMO]&#039;&#039;&#039;, but with the important addition, that you can [http://forums.frontier.co.uk/showthread.php?t=6300 choose if you want to meet other players].&lt;br /&gt;
&lt;br /&gt;
: The game features a shared persistent galaxy server, where macro effects and [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|events such as economy, society and war status]] etc are recorded.&lt;br /&gt;
&lt;br /&gt;
: The are &#039;&#039;&#039;no&#039;&#039;&#039; multi-player lobbies.&lt;br /&gt;
: The server transparently creates free roaming sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs] within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those [http://www.wowwiki.com/Instance_limitations#Player_Limitations instances are &#039;&#039;&#039;not&#039;&#039;&#039; a fixed location in space as in most other MMOs], but they dynamically move around.&lt;br /&gt;
: The effects of those instances are then stored on the central galaxy server and shared by everybody.&lt;br /&gt;
&lt;br /&gt;
: Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn&#039;t be immersion breaking as opposed to a space game in a smaller area.&lt;br /&gt;
* &#039;&#039;&#039;[[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|How are players going to meet each other in such a huge galaxy?]]&#039;&#039;&#039;&lt;br /&gt;
* [http://forums.frontier.co.uk/showthread.php?t=6300 Multi-player Groups]&lt;br /&gt;
* [http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty]&lt;br /&gt;
* [http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Disussion Archive]&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;4&amp;quot; widths=&amp;quot;140&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time&lt;br /&gt;
Elite Dangerous Trading Dev Diary&lt;br /&gt;
Elite Dangerous Standard Beta 3.9 Searfoss Plant on release night&lt;br /&gt;
Elite Dangerous - Fleet Hyperlight Jump&lt;br /&gt;
Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How will single player work? Will I need to connect to a server to play?===&lt;br /&gt;
&lt;br /&gt;
: The online galaxy of &#039;&#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039;&#039; is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player&#039;s actions will influence the development of the galaxy, without necessarily having to play multiplayer.&lt;br /&gt;
&lt;br /&gt;
: The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;3&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time&lt;br /&gt;
Elite Dangerous Trading Dev Diary&lt;br /&gt;
Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Will &amp;quot;Elite: Dangerous&amp;quot; have a monthly subscription fee?===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;No. &#039;&#039;&#039;&#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;has a fixed a box price, without hidden costs. However, you will pay one-time fees for major [[Elite: Dangerous FAQ#What are the expansions.3F|additional expansions.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What are the expansions?===&lt;br /&gt;
: The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) &#039;&#039;&#039;[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]]&#039;&#039;&#039; (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), &#039;&#039;&#039;[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: Frontier intends to release small, free updates after launch. Expansions that include significant new features and content will have to be purchased.&lt;br /&gt;
&lt;br /&gt;
: For example, the initial roadmap is to add these features over the following expansions (in no particular order): [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack]&lt;br /&gt;
* &#039;&#039;&#039;[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|Landing]] / [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|driving / prospecting on airless rocky planets, moons &amp;amp;amp; asteroids]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Walking around interiors and combative boarding of other ships]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Combat and other interactions with other players and AIs in the internal areas of star ports]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Accessing richly detailed planetary surfaces]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|Availability of giant ‘executive control’ ships to players]]&#039;&#039;&#039;&lt;br /&gt;
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 scope for &#039;&#039;Elite&#039;&#039; is huge], so a sensible strategy is used to add to the game in stages.&lt;br /&gt;
&lt;br /&gt;
: Keep in mind that the game has been [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=151 well planned and designed from the start] with all these features in mind (it is not an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=8yd-m9AR7mY The Future of Elite: Dangerous]&lt;br /&gt;
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 Elite: Dangerous - Development Plan video]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&amp;amp;A about Development Plan]&lt;br /&gt;
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ac1081437f&amp;amp;e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]&lt;br /&gt;
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]&lt;br /&gt;
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]&lt;br /&gt;
* TG2333&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Development Plan&lt;br /&gt;
The Future of Elite Dangerous&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Flightsuit_combatsketch01.jpg&lt;br /&gt;
Stationinside_08.jpg&lt;br /&gt;
Wallpaper12.jpg&lt;br /&gt;
Wallpaper09.jpg&lt;br /&gt;
00overall2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite:_Dangerous_FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Will &amp;quot;Elite: Dangerous&amp;quot; support Oculus Rift?===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Yes, &#039;&#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039;&#039; will officially support OR at initial release.&#039;&#039;&#039; It&#039;s already supported in &amp;quot;Elite: Dangerous&amp;quot; Alpha Combat Test 1.1, released 20.12.2013.&lt;br /&gt;
: See [http://forums.frontier.co.uk/showthread.php?t=7985 Elite: Dangerous will support Oculus Rift ]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== Where does the Elite: Dangerous community hang out?===&lt;br /&gt;
*&#039;&#039;&#039;[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official &amp;quot;Elite: Dangerous&amp;quot; Forums]&#039;&#039;&#039;&lt;br /&gt;
*[http://www.reddit.com/r/EliteDangerous Reddit]&lt;br /&gt;
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html MMORPG]&lt;br /&gt;
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous SimHQ]&lt;br /&gt;
*[http://www.elitegalaxy.org Elite Galaxy]&lt;br /&gt;
*[http://edna.enjin.com Elite Dangerous North America]&lt;br /&gt;
*[http://edeu.enjin.com Elite Dangerous Europe]&lt;br /&gt;
* [http://www.elite-games.ru/elitedangerous/ Elite Games Russia]&lt;br /&gt;
*[http://www.elitedangerous.de elitedangerous.de]&lt;br /&gt;
*[http://www.elite-dangerous.fr/ elite-dangerous.fr]&lt;br /&gt;
* [http://www.elitedangerous.it/ Elite: Dangerous ITALIA]&lt;br /&gt;
*[http://laveradio.com Lave Radio]&lt;br /&gt;
*[http://www.pirate-nation.org Pirate Nation]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.224.162.129</name></author>
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