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		<id>https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17514</id>
		<title>Beagle Point</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17514"/>
		<updated>2018-12-30T20:13:28Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: /* The benefits of this journey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
| image      = Beagle_Point_Distant_Worlds_Expedition.jpg&lt;br /&gt;
| controller = None&lt;br /&gt;
| government = None&lt;br /&gt;
| allegiance = Independent&lt;br /&gt;
| population = 0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (formerly designated &#039;&#039;&#039;Ceeckia ZQ-L c24-0&#039;&#039;&#039;) is one of the most remote discovered star systems in the Milky Way [[galaxy]]. It is a distance of 65,279 Light Years from [[Sol]], and reaching it requires a ship with a minimum jump range of 34LY. Traveling to Beagle Point and returning to the [[Core Systems]] intact is considered the penultimate milestone for any [[explorer]], above and beyond the trek to [[Sagittarius A*]] yet a step below making a successful crossing to [[Oevasy SG-Y d0]].&lt;br /&gt;
&lt;br /&gt;
==System Layout==&lt;br /&gt;
* Beagle Point (Class K [[star]])&lt;br /&gt;
** Beagle Point 1 (High metal content world)&lt;br /&gt;
** [[/Beagle Point 2/]] (High metal content world, landable) (aka &amp;quot;Darwin&#039;s Legacy&amp;quot;)&lt;br /&gt;
** Beagle Point 3 (High metal content world, landable)&lt;br /&gt;
** Beagle Point 4 (Icy body)&lt;br /&gt;
** Beagle Point 5 (Icy body)&lt;br /&gt;
** Beagle Point 6 (Icy body, landable) (aka &amp;quot;Randle&#039;s Rest&amp;quot;)&lt;br /&gt;
** Beagle Point 7 (Icy body, landable) (aka &amp;quot;Maile&#039;s Landing&amp;quot;)&lt;br /&gt;
** Beagle Point 8 (Icy body, landable) (aka &amp;quot;Tara&amp;quot;)&lt;br /&gt;
** Beagle Point 9 (Icy body, landable)&lt;br /&gt;
&lt;br /&gt;
== Travelling to Beagle Point ==&lt;br /&gt;
As stated above, Beagle Point is located at a stunning distance of &#039;&#039;&#039;65,279 lightyears&#039;&#039;&#039; away from Sol. This is more than twice the distance from Sol to [[Sagittarius A*]], and the journey to Beagle Point (As well as the way back) can take several weeks, if not months, depending on your pace. The record time for getting to Beagle Point is [https://forums.frontier.co.uk/showthread.php/168568-Buckyball-Racing-Club-presents-The-A*-Challenge?p=5818019&amp;amp;viewfull=1#post5818019 6 hours 35 minutes], in a ship fully optimized and engineered for neutron jumping.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
[[File:Beagle_Point_Route.png|250px|thumb|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm]]&lt;br /&gt;
*&#039;&#039;&#039;Patience&#039;&#039;&#039;. This is key to all long-range explorations, but for this journey, you will need it more than ever before. You have to understand that going on a trip to Beagle Point is willing to do thousands of FSD jumps, visiting thousands of stars/planets, scanning as much as you can, eventually stopping at some points on your route for advanced exploration or for collecting resources on planets. All this over the span of several weeks/months with the constant pressure of death (Be it to module malfunction, lack of attention or even crash on a high-gravity planet) out there in the black. Since this is a very tiring journey, you lose focus quicker than you may think, and before you realize it you will probably jump in a system &amp;amp; without enough fuel to jump anywhere out of it.&lt;br /&gt;
*&#039;&#039;&#039;Good exploration ship&#039;&#039;&#039; with optimized outfitting. See [[Explorer]] for recommendations. Just like any other long-range exploration, take all the necessary gear such as:&lt;br /&gt;
**[[Fuel Scoop]]&lt;br /&gt;
**A-grade [[Frame Shift Drive]] with [[Increased Range Frame Shift Drive|Increased Range]] [[Engineers|Engineering]] mod and [[Deep Charge]] or [[Mass Manager]] [[Experimental Effect]]&lt;br /&gt;
**[[Guardian Frame Shift Drive Booster]]&lt;br /&gt;
**[[Detailed Surface Scanner]]&lt;br /&gt;
**D-rated modules with Engineering mods that reduce their mass where applicable&lt;br /&gt;
**[[FSD Injection]] [[Materials]]&lt;br /&gt;
**At least one [[Auto Field-Maintenance Unit]] for emergency module repairs; two AFMUs is recommended, since this allows one AFMU to repair the other in the event either sustains damage&lt;br /&gt;
**[[Planetary Vehicle Hangar]] for planet exploration and Raw Material prospecting&lt;br /&gt;
&lt;br /&gt;
=== The Abyss ===&lt;br /&gt;
[[File:Milky-Way-from-Beagle-Point.png|250px|thumb|Milky Way from Beagle Point]]&lt;br /&gt;
* Aside from the common hazards of exploration, there is an area of the galaxy you should &#039;&#039;&#039;CAREFULLY &#039;&#039;&#039;be on the lookout for: [[The Abyss]]. It is located in the northern part of the Milky Way, in-between the Scutum-Centaurus &amp;amp; the Sagittarius-Carina arms. The Abyss is approximately 45,000 lightyears long, 2,000 lightyears wide and has &#039;&#039;&#039;extremely low&#039;&#039;&#039; star density, so low that it feels like staring at an abyss. Even with today&#039;s FSD technologies &amp;amp; upgrades, crossing the Abyss still proves to be an extremely difficult challenge.&lt;br /&gt;
* &#039;&#039;&#039;Manual plotting is highly advised!&#039;&#039;&#039; Trying to plot the route automatically might very often lead you in a dead end. You will want to look up guides/routes from other explorers as well. Be sure to carefully trace your route &amp;amp; pick as much scoopable stars as possible, because...&lt;br /&gt;
* ...Fuel is your &#039;&#039;&#039;number one priority&#039;&#039;&#039;. Since the systems are very far from one another, the threat of not having enough fuel for next jump is extremely high. And if you happen by sheer bad luck to be in a system with an unscoopable star that you can&#039;t jump out of, your last hope will be to call the [[Fuel Rats]] for help. Or be left alone with fuel slowly running out &amp;amp; die, losing all your hard work (And perhaps your motivation for a second trip) in the process.&lt;br /&gt;
&lt;br /&gt;
=== The benefits of this journey ===&lt;br /&gt;
[[File:SRV at Beagle Point.jpg|250px|thumb|SRV at Beagle Point]]&lt;br /&gt;
Generally, reaching Beagle Point and returning back to the bubble alive is a guaranteed way of getting Elite rank in Exploration. All the exploration data you will have gathered can easily number in the hundreds of millions of credits, if you scanned enough systems on the way. You will also most certainly encounter lots of undiscovered systems, which will all net you a +50% CR bonus for the first discovery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Beagle Point?&#039;&#039;&#039; Beagle Point is of early exploration historical importance as it was one of the furthest systems an explorer could reach prior to the Jumponium (fuel boost synthesis) and Engineer era.  It marked the end of the line for Cmdr &#039;Erimus&#039; Kamzel&#039;s [https://www.youtube.com/playlist?list=PLlxQlUpqv8OAmzA41B5A2u2_SqVXf2s2Q Distant Suns Expedition] (the first recorded galactic crossing - culminating in mid-January 3301), and as such the system subsequently became a popular location to visit for other deep space travellers exploring the far galactic rim in the years that followed.  The system was named after Kamzel&#039;s 34 lightyear Asp Explorer, the DSS Beagle.&lt;br /&gt;
&lt;br /&gt;
The early history of Beagle Point has been documented on the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub?p=3660696&amp;amp;viewfull=1#post3660696 Galactic Mapping Project] thread.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The system, originally designated [https://www.edsm.net/system/id/124406/name/Beagle+Point Ceeckia ZQ-L c24-0], was first discovered by CMDR Kamzel, aka &amp;quot;Erimus&amp;quot;, as part of his &amp;quot;[https://www.youtube.com/playlist?list=PLlxQlUpqv8OAmzA41B5A2u2_SqVXf2s2Q Distant Suns]&amp;quot; expedition to survey the far side of the galaxy.  This was the first recorded galactic crossing, culminating on January 18th 3301.&lt;br /&gt;
*CMDR Kamzel unofficially named the system &amp;quot;Beagle Point&amp;quot; after his ship, an [[Asp Explorer]] dubbed the DSS Beagle.&lt;br /&gt;
*Beagle Point featured as the main destination of the [[Distant Worlds]] Expedition&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/198085-Distant-Worlds-A-journey-beyond-the-Abyss&amp;lt;/ref&amp;gt; that launched a year later on January 18, 3302, in which 1,153 players pledged to participate in a massive coordinated journey to Beagle Point with the goal of scanning as many systems as possible along the way. Only 571 players, less than 50% of the original fleet, confirmed that they had reached Beagle Point at the end of the expedition. &amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/209331-Distant-Worlds-Fleet-Roster&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ceeckia ZQ-L c24-0 was officially renamed &amp;quot;Beagle Point&amp;quot; by Frontier Developments on May 26, 3302 to commemorate its importance to the exploration community.&lt;br /&gt;
*Jaques Station, the only space station equipped for continuous star travel, attempted an extreme long-range jump to Beagle Point from [[Gliese 1269]] on May 21, 3302, following a successful community goal to provide the station with fuel. Due to [[Unknown Artefact]] interference, the station&#039;s drives malfunctioned during the jump and it was stranded in the system of [[Eol Prou RS-T d3-94]]. A community goal to provide Jaques Station with repair materials succeeded, but it is unknown when or if it will attempt to resume its journey to Beagle Point.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_dangerous_-_Beagle_point_(Ceeckia_ZQ-L_C24-0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Beagle_Point_Route.png|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm&lt;br /&gt;
Beagle_Point_Distant_Worlds_Expedition.jpg|Beagle Point, Distant Worlds Expedition&lt;br /&gt;
Milky-Way-from-Beagle-Point.png|Milky Way from Beagle Point&lt;br /&gt;
SRV at Beagle Point.jpg|SRV at Beagle Point&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21443</id>
		<title>Distant Worlds II</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21443"/>
		<updated>2018-12-30T20:08:59Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: Updated organisation team link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ExpeditionInfoBox&lt;br /&gt;
|expedition_title = Distant Worlds II&lt;br /&gt;
|logo             = Distant World II 3305.gif&lt;br /&gt;
|slogan           = &lt;br /&gt;
|short_name       = DW2&lt;br /&gt;
|launch_date      = January 13, 3305&lt;br /&gt;
|end_date         = TBD&lt;br /&gt;
|destination      = [[Sagittarius A*]], [[Beagle Point]]&lt;br /&gt;
|waypoints        = 15+&lt;br /&gt;
|organizers       = Staff:&lt;br /&gt;
*Erimus Kamzel (DW Inception &amp;amp; Project Leader)&lt;br /&gt;
*Dr. Kaii (PR &amp;amp; Project Leader)&lt;br /&gt;
*Qohen Leth (Roster Admin)&lt;br /&gt;
*Olivia Vespera (Content Creator)&lt;br /&gt;
*Wishblend (Content Creator)&lt;br /&gt;
*Satsuma (Content Creator)&lt;br /&gt;
*MadRaptor (Content Creator)&lt;br /&gt;
*Kolato (Content Creator)&lt;br /&gt;
*Alex Brentnall (Content Creator)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Full organisation team:&lt;br /&gt;
https://dw2expedition.wixsite.com/home/org-team&lt;br /&gt;
|members          = [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6374477&amp;amp;viewfull=1#post6374477 4,509]&lt;br /&gt;
|demonym          = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Distant Worlds II&#039;&#039;&#039; (&#039;&#039;&#039;DW2&#039;&#039;&#039;), also known as &#039;&#039;&#039;Distant Worlds 3305&#039;&#039;&#039;, is the sequel to the [[Distant Worlds Expedition]], the first major community expedition in &#039;&#039;[[Elite Dangerous]]&#039;&#039; history. It was announced on October 10, 3303,&amp;lt;ref name=&amp;quot;DW2&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II - Fleet Roster Sign Up Thread]&amp;lt;/ref&amp;gt; and is expected to launch on January 13, 3305.&amp;lt;ref name=&amp;quot;AJOD&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php/452358-Distant-Worlds-2-A-Journey-of-Discovery Distant Worlds 2 - A Journey of Discovery]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement and Early Planning ===&lt;br /&gt;
On October 10, 3303, CMDR Erimus made an early announcement for the sequel to the [[Distant Worlds Expedition]]. Coming in the wake of the reveal of [[Elite Dangerous: Beyond]] at [[Frontier Expo]] 2017, it was determined that Distant World II would launch in Q4 3304/Q1 3305, after the release of Beyond&#039;s exploration-focused Chapter 4 update.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement Frontier Forums: Distant Worlds II - Early Announcement]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stated goals of the expedition are:&lt;br /&gt;
* We want to create an event that challenges its participants, like DWE 3302 did.&lt;br /&gt;
* We want to create interesting basecamp meetups and events, that include all what the first expedition had, and more - specifically utilising whatever new discovery mechanics the new content requires.&lt;br /&gt;
* We would like to reach the same scale as last time or beat it, and then take advantage of our large contingent in the hopes the expedition might discover some of the new and mysterious things FD have hinted at!&lt;br /&gt;
* We have plans to bring back the Distant Worlds weekly newsletter that proved so popular last time around, and eventually have it again bound into a book as a memento.&lt;br /&gt;
* Naturally DWE2 plan to work in conjunction with the Galactic Mapping Project to discover, catalogue, and name new POIs, spatial anomalies, and geological features.&lt;br /&gt;
* The expedition will encourage and facilitate all the emergent gameplay that explorers are renowned for into joining and helping organise and oversee certain aspects of this mammoth endeavour; Fuel Rats, Rock Rats, MediCorp, The Repair &amp;amp; Tour Group, The Galactic Travel Agency, Surveyors, Galactic Mappers, Scouts, and even squadrons that will hopefully be able to utilise the new fleet carriers.&lt;br /&gt;
* We will put together an experienced organisation team to help create a memorable event.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Proposal ===&lt;br /&gt;
On January 14, 3304, on the second anniversary of the launch of the Distant Worlds Expedition, the [https://forums.frontier.co.uk/showthread.php/399804-Distant-Worlds-II-Some-ideas-on-getting-the-most-out-of-the-upcoming-content expedition outline] was posted by Erimus. The proposal included a Community Goal idea that would be run in conjunction with the main expedition, which if implemented, would incorporate prospecting and mining into the expedition. Early plans also suggested Community Goals to construct a [[Starport]] in [[Sagittarius A*]] and a [[Surface Port]] in [[Beagle Point]]; while the former goal was mostly preserved for Waypoint 7 of the finalized proposal, the latter goal was cancelled.&lt;br /&gt;
&lt;br /&gt;
=== Registration ===&lt;br /&gt;
The expedition began accepting signups on February 1, 3304 ([https://docs.google.com/forms/d/e/1FAIpQLSeauTPWcU4JV-b7CqmpXinnIuRUx6C4OLLglBRTc1GPG8YqZw/viewform click here to register]).&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt; Since then, a number of milestones in participation were achieved:&lt;br /&gt;
&lt;br /&gt;
*2,000 registrants - February 22, 3304&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6435466&amp;amp;viewfull=1#post6435466 Frontier Forums: [DW2] Distant Worlds II - Fleet Roster Sign Up Thread, Post #791]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*3,000 registrants - August 6, 3304&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6911944&amp;amp;viewfull=1#post6911944 Frontier Forums: Distant Worlds II - Fleet Roster Sign Up Thread, Post #1147]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4,000 registrants - December 11, 3304&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=7235576&amp;amp;viewfull=1#post7235576 Frontier Forums: Distant Worlds II - Fleet Roster Sign Up Thread, Post #1726]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Preliminary Route ===&lt;br /&gt;
The preliminary expedition route outlined on February 1, 3304 proposed that Distant Worlds II would travel through both [[Sagittarius A*]] and [[Beagle Point]] on the &amp;quot;Outbound&amp;quot; stage, while &amp;quot;The Voyage Home&amp;quot; stage would trace the journey of the [[wikipedia:USS Voyager (Star Trek)|USS Voyager]]. The journey would cover over 200,000 ly and was estimated to take 304 days to complete.&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DW2 Route draft.png|center|thumb|500px|Approximate preliminary route plan for DW2]]&lt;br /&gt;
&lt;br /&gt;
=== Waypoint Scouting Event ===&lt;br /&gt;
On April 1st, 3304, CMDR Erimus posted a call for explorers currently on a deep space excursion to submit POIs or areas of interest that may be suitable to be used as Distant Worlds 2 waypoints and basecamps.&lt;br /&gt;
&lt;br /&gt;
Out of all submissions, 15-20 will be incorporated into Distant Worlds.&amp;lt;ref&amp;gt;Kamzel, E (3304, April, 01). Distant Worlds II - Waypoint Scouting Event. [Online Forum Post]. Message posted to https://forums.frontier.co.uk/showthread.php/419924&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fleet Logistics: Call for Volunteers ===&lt;br /&gt;
On April 16th, 3304, CMDR Olivia Vespera posted a call for volunteers in the bubble to help fleet logistics gather 10 of each available [http://elite-dangerous.wikia.com/wiki/List_of_Rare_Commodities rare commodity] in the game across all 3 gaming platforms. Members who answer the call are were asked to join the Fleet Logistics Discord and were given the role, Gatherer. The gathered rares would be stored in &amp;quot;warehouse&amp;quot; ships until they can be preloaded onto truckers.&amp;lt;ref&amp;gt;Vespera, O. (3304, April, 16). Distant Worlds 2 Fleet Logistics: Looking for Volunteers! [Online Forum Post] Message Posted to https://forums.frontier.co.uk/showthread.php/422797&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Finalized Expedition Plan ===&lt;br /&gt;
In early December 3304, Distant Worlds II organizers announced their finalized expedition plan. The expedition will depart from Waypoint 1 in the [[Core Systems]] on January 13, 3305 on the 18-week &amp;quot;Outbound&amp;quot; half of the journey to [[Beagle Point]], which consists of four stages:&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/452358-Distant-Worlds-2-A-Journey-of-Discovery?p=7106451&amp;amp;viewfull=1#post7106451 Frontier Forums: Distant Worlds 2 - A Journey of Discovery: EXPEDITION ROUTE, WAYPOINTS, MAPS, AND SCHEDULE]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Waypoints 1-5: Laying the foundations for Galactic Core scientific studies, revisiting mysteries of the past, and trailblazing the new age of discovery.&lt;br /&gt;
#Waypoints 6-9: Building the Galactic Core Starport and discovering secrets at the heart of the galaxy.&lt;br /&gt;
#Waypoints 10-12: Mapping the Aphelion.&lt;br /&gt;
#Waypoints 13-15: A journey across the Abyss... and beyond.&lt;br /&gt;
&lt;br /&gt;
In addition to various community events and exploration opportunities along the full route, a [[Community Goals|Community Goal]] will take place at Waypoint 2, approximately 6,000 ly away from the Core Systems, and involve mining materials for the construction of a new [[Starport]] at a Stage 2 Waypoint, which will be located in a system neighboring [[Sagittarius A*]]. During Stage 2, the Starport will be constructed and support a second Community Goal to upgrade its amenities for members of the expedition and future travelers. The expedition will remain in the galactic core region for two to three weeks before continuing onward to Beagle Point.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/462515-DW2-Community-Goals Frontier Forums: [DW2] Community Goals]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Voyage Home&amp;quot; half of the expedition will begin sometime after the Distant Worlds II expedition reaches Beagle Point, and involve the return journey to the Core Systems via an indirect route. More details will be announced at a later date.&lt;br /&gt;
&lt;br /&gt;
=== Departure ===&lt;br /&gt;
The Distant Worlds II expedition will officially depart from the Distant Worlds Tourist Beacon in the Pallaeni system on January 13, 3305.&lt;br /&gt;
&lt;br /&gt;
== Expedition Waypoints ==&lt;br /&gt;
The expedition will initially gather at the Distant Worlds Tourist Beacon orbiting the main star of the Pallaeni system before departing for the first waypoint. Instead of announcing all waypoint locations simultaneously prior to the start of the expedition, Distant Worlds II organizers will only reveal each waypoint one at a time to encourage expedition members to stay together, focus on the expedition&#039;s Community Goals and other events, and thoroughly explore the areas surrounding the waypoints for interesting discoveries.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Stage&lt;br /&gt;
!WP&lt;br /&gt;
!Basecamp Name&lt;br /&gt;
!System&lt;br /&gt;
!Planet&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Distant Worlds Tourist Beacon&lt;br /&gt;
|Pallaeni&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|January 13, 3305&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|TBA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|TBA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|TBA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|[[Beagle Point]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|May 3305&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fleet Roles ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Role&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Explorer.gif]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|The default role that anyone not selecting a specific role is automatically assigned. Explorers will make up the bulk of the fleet and are those that are not fussed on specialization. During the journey Explorers will discover interesting stellar, planetary, or environmental POIs (like planetary nebulae etc). The very best of these POIs will then be used by Tour Guides, the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub Galactic Mapping Team], and Fleet Astrophotographers to visit and catalogue during the expedition and waypoint visits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fuel Rat.gif]]&lt;br /&gt;
|Fuel Rat&lt;br /&gt;
|Fuel Rats are welcome along on any deep space expedition and are invaluable. They&#039;re the last resort for players who get stranded out in the far depths of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Miner.gif]]&lt;br /&gt;
|Miner&lt;br /&gt;
|For the first time ever, Prospecting and Mining will have a practical role to play on a deep space expeditionary event, with miners at the forefront of the industrial aspect of Distant Worlds 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Mechanic.gif]]&lt;br /&gt;
|Fleet Mechanic&lt;br /&gt;
|Commanders who rig their ships to carry Hull Repair Limpets and are on hand to offer essential hull repairs to all fleet members who require their services.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Tour Guide.gif]]&lt;br /&gt;
|Tour Guide&lt;br /&gt;
|These pilots will work in conjunction with the Galactic Travel Agency and utilize Multi-Crew. The service will allow many more players to take part in DW2 as passengers and guests aboard Tour Guide operators ships. For RP purposes we encourage Tour Guides to register Belugas, Orcas, or Dolphin-class cruisers with the DW fleet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Astrophotographer.gif]]&lt;br /&gt;
|Astrophotographer&lt;br /&gt;
|This project will be overseen by Qohen Leth for the official Distant Worlds Imgur Album. Astrophotographers will be encouraged to submit their photos to the album, some of these submissions will be highlighted and written about in the DW2 weekly newsletter, there may even be prizes on offer for a &#039;pic of the week&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fighter Escort.gif]]&lt;br /&gt;
|Fighter Escort&lt;br /&gt;
|Fighter Escort (Fleet Defence Force Squadrons) will be tasked to protect the fleet throughout the entirety of the journey to the far rim and back. More details on this role will become apparent during 3304.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Geologist.gif]]&lt;br /&gt;
|Geologist&lt;br /&gt;
|The prime focus for fleet Geologists is to seek out and catalogue active geological sites and interesting surface features for the Milky Way Society of Organics and Geology (overseen by CMDR MadRaptor - [https://www.yumpu.com/en/document/view/59751334/galactic-geologist-issue-1 The Galactic Geologist]), and the Galactic Mapping Project (overseen by the GMP Team).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Scientist.gif]]&lt;br /&gt;
|Scientist&lt;br /&gt;
|This role is speculative and is based on the assumption that Environmental Space Anomalies (hinted at by FD) will be discoverable by Q4 3304, and will thus need charting for the Mapping Project and cataloguing. Scientists will also directly contribute to The Scientific Surveyor Project, whose goal will be to collate a wealth of statistics on star systems, worlds, and asteroid fields (among other things), from which EfilOne will create statistical documents on what the DW2 fleet discovered by journey&#039;s end.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Media.gif]]&lt;br /&gt;
|Media&lt;br /&gt;
|This role will encompass Video Makers, Streamers, Mission Chroniclers and Blog-Writers who want to document their own journeys and share them with the community. Like on DW3302, some of the media content created during the expedition may be featured in the newsletters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 MediCorp.gif]]&lt;br /&gt;
|MediCorp&lt;br /&gt;
|This is a semi-roleplayed role and is based upon the concept created by Wing Atlantis. The basic premise is for MediCorp pilots to collect stranded escape pods that are located during the expedition and store them aboard their ships until journeys end, whereupon they will be delivered to a stations search &amp;amp; rescue department.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Logistics.gif]]&lt;br /&gt;
|Fleet Logistics&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Olivia Vespera. There are two aspects to this role. Supply and Trade. Supply will carry food equivalent to the amount required to support a fleet of this size for a 6 month journey into the black. Traders will carry various rare commodities for use in celebrations, or to trade with AI settlements we may encounter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Private Groups ==&lt;br /&gt;
Like Distant Worlds, Distant Worlds 2 will host several private groups for fleet members to fly safe and to host official meetups. As with the previous expedition. Flying in the private group is not a requirement to be on the expedition.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Private Group Name&lt;br /&gt;
!Platform&lt;br /&gt;
!Owner&lt;br /&gt;
|-&lt;br /&gt;
|[https://forums.frontier.co.uk/showthread.php/285918-Announcing-FleetComm-the-exploration-focused-Private-(pc)-Group Fleetcomm]&lt;br /&gt;
|PC&lt;br /&gt;
|Grnbrg&lt;br /&gt;
|-&lt;br /&gt;
|[https://forums.frontier.co.uk/showthread.php/404806-DW2-XBOX-edition DistantworldsXB]&lt;br /&gt;
|Xbox One&lt;br /&gt;
|JT442&lt;br /&gt;
|-&lt;br /&gt;
|[https://forums.frontier.co.uk/showthread.php/404805-DW2-PS-Edition Allcrowsareblack]&lt;br /&gt;
|PS4&lt;br /&gt;
|Allcrowsareblack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Squadrons ==&lt;br /&gt;
Distant Worlds 2 will utilize the [[Squadrons]] feature added by &#039;&#039;[[Elite Dangerous: Beyond]]&#039;&#039; Chapter Four (3.3). As Squadrons have a maximum capacity of 500 members, multiple Squadrons will be created for the expedition. Joining an official DW2 Squadron is not mandatory, but applicants are required to first register on the official DW2 roster, and anyone found not to have registered will be subject to immediate removal. Expedition Squadrons will begin accepting member applications on January 1, 3305.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Squadron Name&lt;br /&gt;
!Platform&lt;br /&gt;
!Owner&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|FleetComm [FCDW]&lt;br /&gt;
|PC&lt;br /&gt;
|Dr. Kaii&lt;br /&gt;
|Primary PC Squadron for DW2&lt;br /&gt;
|-&lt;br /&gt;
|Distant Worlds [DWII]&lt;br /&gt;
|PC&lt;br /&gt;
|Erimus&lt;br /&gt;
|1st Overflow PC Squadron for DW2&lt;br /&gt;
|-&lt;br /&gt;
|FleetComm [FCDW]&lt;br /&gt;
|Xbox One&lt;br /&gt;
|EXC Xta80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Distant Worlds 2 [DW02]&lt;br /&gt;
|PlayStation 4&lt;br /&gt;
|StormyUK&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Distant Worlds 2 A Journey of Discovery&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DistantWorlds2SplashPage.jpg&lt;br /&gt;
File:DW2 Missionboard.png&lt;br /&gt;
BZH7Yae.png&lt;br /&gt;
PlaceholderDW2White.png&lt;br /&gt;
PlaceholderDW2Blue.png&lt;br /&gt;
PlaceholderDW2Black.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://dw2expedition.wixsite.com/home/info-index Distant Worlds II Information Index]&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/452358-Distant-Worlds-2-A-Journey-of-Discovery Distants Worlds II: A Journey of Discovery]&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement Distant Worlds II Early Announcement]&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II Fleet Roster Sign-Up Thread]&lt;br /&gt;
*[https://forums.frontier.co.uk/showthread.php/403281 Distant Worlds II Fleet Ship Showcase]&lt;br /&gt;
&lt;br /&gt;
{{DistantWorldsNavbox}}&lt;br /&gt;
{{ExpeditionsNavbox}}&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17513</id>
		<title>Beagle Point</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17513"/>
		<updated>2018-12-30T19:52:56Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: /* The benefits of this journey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
| image      = Beagle_Point_Distant_Worlds_Expedition.jpg&lt;br /&gt;
| controller = None&lt;br /&gt;
| government = None&lt;br /&gt;
| allegiance = Independent&lt;br /&gt;
| population = 0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (formerly designated &#039;&#039;&#039;Ceeckia ZQ-L c24-0&#039;&#039;&#039;) is one of the most remote discovered star systems in the Milky Way [[galaxy]]. It is a distance of 65,279 Light Years from [[Sol]], and reaching it requires a ship with a minimum jump range of 34LY. Traveling to Beagle Point and returning to the [[Core Systems]] intact is considered the penultimate milestone for any [[explorer]], above and beyond the trek to [[Sagittarius A*]] yet a step below making a successful crossing to [[Oevasy SG-Y d0]].&lt;br /&gt;
&lt;br /&gt;
==System Layout==&lt;br /&gt;
* Beagle Point (Class K [[star]])&lt;br /&gt;
** Beagle Point 1 (High metal content world)&lt;br /&gt;
** [[/Beagle Point 2/]] (High metal content world, landable) (aka &amp;quot;Darwin&#039;s Legacy&amp;quot;)&lt;br /&gt;
** Beagle Point 3 (High metal content world, landable)&lt;br /&gt;
** Beagle Point 4 (Icy body)&lt;br /&gt;
** Beagle Point 5 (Icy body)&lt;br /&gt;
** Beagle Point 6 (Icy body, landable) (aka &amp;quot;Randle&#039;s Rest&amp;quot;)&lt;br /&gt;
** Beagle Point 7 (Icy body, landable) (aka &amp;quot;Maile&#039;s Landing&amp;quot;)&lt;br /&gt;
** Beagle Point 8 (Icy body, landable) (aka &amp;quot;Tara&amp;quot;)&lt;br /&gt;
** Beagle Point 9 (Icy body, landable)&lt;br /&gt;
&lt;br /&gt;
== Travelling to Beagle Point ==&lt;br /&gt;
As stated above, Beagle Point is located at a stunning distance of &#039;&#039;&#039;65,279 lightyears&#039;&#039;&#039; away from Sol. This is more than twice the distance from Sol to [[Sagittarius A*]], and the journey to Beagle Point (As well as the way back) can take several weeks, if not months, depending on your pace. The record time for getting to Beagle Point is [https://forums.frontier.co.uk/showthread.php/168568-Buckyball-Racing-Club-presents-The-A*-Challenge?p=5818019&amp;amp;viewfull=1#post5818019 6 hours 35 minutes], in a ship fully optimized and engineered for neutron jumping.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
[[File:Beagle_Point_Route.png|250px|thumb|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm]]&lt;br /&gt;
*&#039;&#039;&#039;Patience&#039;&#039;&#039;. This is key to all long-range explorations, but for this journey, you will need it more than ever before. You have to understand that going on a trip to Beagle Point is willing to do thousands of FSD jumps, visiting thousands of stars/planets, scanning as much as you can, eventually stopping at some points on your route for advanced exploration or for collecting resources on planets. All this over the span of several weeks/months with the constant pressure of death (Be it to module malfunction, lack of attention or even crash on a high-gravity planet) out there in the black. Since this is a very tiring journey, you lose focus quicker than you may think, and before you realize it you will probably jump in a system &amp;amp; without enough fuel to jump anywhere out of it.&lt;br /&gt;
*&#039;&#039;&#039;Good exploration ship&#039;&#039;&#039; with optimized outfitting. See [[Explorer]] for recommendations. Just like any other long-range exploration, take all the necessary gear such as:&lt;br /&gt;
**[[Fuel Scoop]]&lt;br /&gt;
**A-grade [[Frame Shift Drive]] with [[Increased Range Frame Shift Drive|Increased Range]] [[Engineers|Engineering]] mod and [[Deep Charge]] or [[Mass Manager]] [[Experimental Effect]]&lt;br /&gt;
**[[Guardian Frame Shift Drive Booster]]&lt;br /&gt;
**[[Detailed Surface Scanner]]&lt;br /&gt;
**D-rated modules with Engineering mods that reduce their mass where applicable&lt;br /&gt;
**[[FSD Injection]] [[Materials]]&lt;br /&gt;
**At least one [[Auto Field-Maintenance Unit]] for emergency module repairs; two AFMUs is recommended, since this allows one AFMU to repair the other in the event either sustains damage&lt;br /&gt;
**[[Planetary Vehicle Hangar]] for planet exploration and Raw Material prospecting&lt;br /&gt;
&lt;br /&gt;
=== The Abyss ===&lt;br /&gt;
[[File:Milky-Way-from-Beagle-Point.png|250px|thumb|Milky Way from Beagle Point]]&lt;br /&gt;
* Aside from the common hazards of exploration, there is an area of the galaxy you should &#039;&#039;&#039;CAREFULLY &#039;&#039;&#039;be on the lookout for: [[The Abyss]]. It is located in the northern part of the Milky Way, in-between the Scutum-Centaurus &amp;amp; the Sagittarius-Carina arms. The Abyss is approximately 45,000 lightyears long, 2,000 lightyears wide and has &#039;&#039;&#039;extremely low&#039;&#039;&#039; star density, so low that it feels like staring at an abyss. Even with today&#039;s FSD technologies &amp;amp; upgrades, crossing the Abyss still proves to be an extremely difficult challenge.&lt;br /&gt;
* &#039;&#039;&#039;Manual plotting is highly advised!&#039;&#039;&#039; Trying to plot the route automatically might very often lead you in a dead end. You will want to look up guides/routes from other explorers as well. Be sure to carefully trace your route &amp;amp; pick as much scoopable stars as possible, because...&lt;br /&gt;
* ...Fuel is your &#039;&#039;&#039;number one priority&#039;&#039;&#039;. Since the systems are very far from one another, the threat of not having enough fuel for next jump is extremely high. And if you happen by sheer bad luck to be in a system with an unscoopable star that you can&#039;t jump out of, your last hope will be to call the [[Fuel Rats]] for help. Or be left alone with fuel slowly running out &amp;amp; die, losing all your hard work (And perhaps your motivation for a second trip) in the process.&lt;br /&gt;
&lt;br /&gt;
=== The benefits of this journey ===&lt;br /&gt;
[[File:SRV at Beagle Point.jpg|250px|thumb|SRV at Beagle Point]]&lt;br /&gt;
Generally, reaching Beagle Point and returning back to the bubble alive is a guaranteed way of getting Elite rank in Exploration. All the exploration data you will have gathered can easily number in the hundreds of millions of credits, if you scanned enough systems on the way. You will also most certainly encounter lots of undiscovered systems, which will all net you a +50% CR bonus for the first discovery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why Beagle Point?&#039;&#039;&#039; Beagle Point is of early exploration historical importance as it was one of the furthest systems an explorer could reach prior to the Jumponium (fuel boost synthesis) and Engineer era.  It marked the end of the line for Cmdr &#039;Erimus&#039; Kamzel&#039;s [https://www.youtube.com/playlist?list=PLlxQlUpqv8OAmzA41B5A2u2_SqVXf2s2Q Distant Suns Expedition] (the first recorded galactic crossing - culminating in mid-January 3301), and as such the system subsequently became a popular location to visit for other deep space travellers exploring the far galactic rim in the years that followed.  The system was named after Kamzel&#039;s 34 lightyear Asp Explorer, the DSS Beagle.&lt;br /&gt;
&lt;br /&gt;
The early history of Beagle Point has been documented on the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub?p=2276289&amp;amp;viewfull=1#post2276289 Galactic Mapping Project] thread.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The system, originally designated [https://www.edsm.net/system/id/124406/name/Beagle+Point Ceeckia ZQ-L c24-0], was first discovered by CMDR Kamzel, aka &amp;quot;Erimus&amp;quot;, as part of his &amp;quot;[https://www.youtube.com/playlist?list=PLlxQlUpqv8OAmzA41B5A2u2_SqVXf2s2Q Distant Suns]&amp;quot; expedition to survey the far side of the galaxy.  This was the first recorded galactic crossing, culminating on January 18th 3301.&lt;br /&gt;
*CMDR Kamzel unofficially named the system &amp;quot;Beagle Point&amp;quot; after his ship, an [[Asp Explorer]] dubbed the DSS Beagle.&lt;br /&gt;
*Beagle Point featured as the main destination of the [[Distant Worlds]] Expedition&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/198085-Distant-Worlds-A-journey-beyond-the-Abyss&amp;lt;/ref&amp;gt; that launched a year later on January 18, 3302, in which 1,153 players pledged to participate in a massive coordinated journey to Beagle Point with the goal of scanning as many systems as possible along the way. Only 571 players, less than 50% of the original fleet, confirmed that they had reached Beagle Point at the end of the expedition. &amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/209331-Distant-Worlds-Fleet-Roster&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ceeckia ZQ-L c24-0 was officially renamed &amp;quot;Beagle Point&amp;quot; by Frontier Developments on May 26, 3302 to commemorate its importance to the exploration community.&lt;br /&gt;
*Jaques Station, the only space station equipped for continuous star travel, attempted an extreme long-range jump to Beagle Point from [[Gliese 1269]] on May 21, 3302, following a successful community goal to provide the station with fuel. Due to [[Unknown Artefact]] interference, the station&#039;s drives malfunctioned during the jump and it was stranded in the system of [[Eol Prou RS-T d3-94]]. A community goal to provide Jaques Station with repair materials succeeded, but it is unknown when or if it will attempt to resume its journey to Beagle Point.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_dangerous_-_Beagle_point_(Ceeckia_ZQ-L_C24-0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Beagle_Point_Route.png|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm&lt;br /&gt;
Beagle_Point_Distant_Worlds_Expedition.jpg|Beagle Point, Distant Worlds Expedition&lt;br /&gt;
Milky-Way-from-Beagle-Point.png|Milky Way from Beagle Point&lt;br /&gt;
SRV at Beagle Point.jpg|SRV at Beagle Point&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21407</id>
		<title>Distant Worlds II</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21407"/>
		<updated>2018-07-15T10:18:02Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: /* Waypoint Scouting Event */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ExpeditionInfoBox&lt;br /&gt;
|expedition_title = Distant Worlds II&lt;br /&gt;
|logo             = BZH7Yae.png&lt;br /&gt;
|slogan           = &lt;br /&gt;
|short_name       = DW2&lt;br /&gt;
|launch_date      = TBD (Q4 3304/Q1 3305)&lt;br /&gt;
|end_date         = TBD (~304 days after launch)&lt;br /&gt;
|destination      = [[Sagittarius A*]], [[Beagle Point]]&lt;br /&gt;
|waypoints        = TBD&lt;br /&gt;
|organizers       = Staff:&lt;br /&gt;
*Erimus (DW Inception &amp;amp; Project Leader)&lt;br /&gt;
*Dr. Kaii (DW PR &amp;amp; Project Leader)&lt;br /&gt;
*Grnbrg (FleetComm Admin)&lt;br /&gt;
*Olivia Vespera (Content Creator)&lt;br /&gt;
*Wishblend (Content Creator)&lt;br /&gt;
*Kancro Vantas (Admin)&lt;br /&gt;
*Qohen Leth (Roster Admin)&lt;br /&gt;
*NeoTron (Admin)&lt;br /&gt;
*Satsuma (Admin)&lt;br /&gt;
----&lt;br /&gt;
Volunteers:&amp;lt;br/&amp;gt;Corbin Moran, JT442, Allcrowsareblack, Wilfred Sephiroth, Alec Turner, Eisen, Baroness Galaxy, Greytest, Michael Darkmoor, Alex Brentnall, MadRaptor, Sajime, Kola2, EfilOne, Brother Sabathius&lt;br /&gt;
|members          = [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6374477&amp;amp;viewfull=1#post6374477 2,866]&lt;br /&gt;
|demonym          = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Distant Worlds II&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;DW2&#039;&#039;&#039;, is the sequel to the [[Distant Worlds Expedition]], the first major community expedition in &#039;&#039;[[Elite Dangerous]]&#039;&#039; history. It was announced on October 10, 3303, and is expected to launch in Q4 3304/Q1 3305.&amp;lt;ref name=&amp;quot;DW2&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II - Fleet Roster Sign Up Thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement and Early Planning ===&lt;br /&gt;
On October 10, 3303, CMDR Erimus made an early announcement for the sequel to the [[Distant Worlds Expedition]]. Coming in the wake of the reveal of [[Elite Dangerous: Beyond]] at [[Frontier Expo]] 2017, it was determined that Distant World II would launch in Q4 3304/Q1 3305, after the release of Beyond&#039;s exploration-focused Chapter 4 update.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement Frontier Forums: Distant Worlds II - Early Announcement]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stated goals of the expedition are:&lt;br /&gt;
* We want to create an event that challenges its participants, like DWE 3302 did.&lt;br /&gt;
* We want to create interesting basecamp meetups and events, that include all what the first expedition had, and more - specifically utilising whatever new discovery mechanics the new content requires.&lt;br /&gt;
* We would like to reach the same scale as last time or beat it, and then take advantage of our large contingent in the hopes the expedition might discover some of the new and mysterious things FD have hinted at!&lt;br /&gt;
* We have plans to bring back the Distant Worlds weekly newsletter that proved so popular last time around, and eventually have it again bound into a book as a memento.&lt;br /&gt;
* Naturally DWE2 plan to work in conjunction with the Galactic Mapping Project to discover, catalogue, and name new POIs, spatial anomalies, and geological features.&lt;br /&gt;
* The expedition will encourage and facilitate all the emergent gameplay that explorers are renowned for into joining and helping organise and oversee certain aspects of this mammoth endeavour; Fuel Rats, Rock Rats, MediCorp, The Repair &amp;amp; Tour Group, The Galactic Travel Agency, Surveyors, Galactic Mappers, Scouts, and even squadrons that will hopefully be able to utilise the new fleet carriers.&lt;br /&gt;
* We will put together an experienced organisation team to help create a memorable event.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Proposal ===&lt;br /&gt;
On January 14, 3304, on the second anniversary of the launch of the Distant Worlds Expedition, the [https://forums.frontier.co.uk/showthread.php/399804-Distant-Worlds-II-Some-ideas-on-getting-the-most-out-of-the-upcoming-content expedition outline] was posted by Erimus. The proposal included a Community Goal idea that would be run in conjunction with the main expedition, which if implemented, would incorporate prospecting and mining into the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Registration and Preliminary Route ===&lt;br /&gt;
The expedition began accepting signups on February 1, 3304 ([https://docs.google.com/forms/d/e/1FAIpQLSeauTPWcU4JV-b7CqmpXinnIuRUx6C4OLLglBRTc1GPG8YqZw/viewform click here to register]).&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt; By February 22, 2,000 pilots had registered.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6435466&amp;amp;viewfull=1#post6435466 Frontier Forums: [DW2] Distant Worlds II - Fleet Roster Sign Up Thread, Post #791]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of February 1, 3304, Distant Worlds II is intended to travel through both [[Sagittarius A*]] and [[Beagle Point]] on the &amp;quot;Outbound&amp;quot; stage, while &amp;quot;The Voyage Home&amp;quot; stage will trace the journey of the [[wikipedia:USS Voyager (Star Trek)|USS Voyager]]. The journey will cover over 200,000 ly and is estimated to take 304 days to complete.&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DW2 Route draft.png|center|thumb|500px|Approximate route for DW2 as of February 1, 3304]]&lt;br /&gt;
&lt;br /&gt;
== Waypoint Scouting Event ==&lt;br /&gt;
On April 1st, 3304, CMDR Erimus posted a call for explorers currently on a deep space excursion to submit POIs or areas of interest that may be suitable to be used as Distant Worlds 2 waypoints and basecamps.&lt;br /&gt;
&lt;br /&gt;
Out of all submissions, 15-20 will be incorporated into Distant Worlds.&amp;lt;ref&amp;gt;Kamzel, E (3304, April, 01). Distant Worlds II - Waypoint Scouting Event. [Online Forum Post]. Message posted to https://forums.frontier.co.uk/showthread.php/419924&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fleet Logistics: Call for Volunteers ==&lt;br /&gt;
On April 16th, 3304, CMDR Olivia Vespera posted a call for volunteers in the bubble to help fleet logistics gather 10 of each available [http://elite-dangerous.wikia.com/wiki/List_of_Rare_Commodities rare commodity] in the game across all 3 gaming platforms. Members who answer the call are were asked to join the Fleet Logistics Discord and were given the role, Gatherer. The gathered rares would be stored in Warehouse ships until they can be preloaded onto truckers.&amp;lt;ref&amp;gt;Vespera, O. (3304, April, 16). Distant Worlds 2 Fleet Logistics: Looking for Volunteers! [Online Forum Post] Message Posted to https://forums.frontier.co.uk/showthread.php/422797&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Expedition Waypoints ==&lt;br /&gt;
As of February 1, 3304, Distant Worlds II is still in the planning stage and most waypoints have yet to be determined. A scouting event for the communtiy to submit waypoints for selection has been launched. The expedition will initially gather outside the [[settlement]] Brooks Point on Pallaeni A 1, the same launch point as in the original Distant Worlds Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!WP&lt;br /&gt;
!Basecamp Name&lt;br /&gt;
!System&lt;br /&gt;
!Planet&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Brooks Point&lt;br /&gt;
|Pallaeni&lt;br /&gt;
|A 1&lt;br /&gt;
|58.01, -145.51&lt;br /&gt;
|Q4 3304/Q1 3305&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Sagittarius A*]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Beagle Point]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fleet Roles ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Role&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Explorer.gif]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|The default role that anyone not selecting a specific role is automatically assigned. Explorers will make up the bulk of the fleet and are those that are not fussed on specialization. During the journey Explorers will discover interesting stellar, planetary, or environmental POIs (like planetary nebulae etc). The very best of these POIs will then be used by Tour Guides, the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub Galactic Mapping Team], and Fleet Astrophotographers to visit and catalogue during the expedition and waypoint visits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fuel Rat.gif]]&lt;br /&gt;
|Fuel Rat&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. The Fuel Rat role will not only require the pilot to fit a limpet control module, but they will also double as fuel mineral haulers and help refuel fleet Carriers during mining operations (provided logistical support for such ships is introduced - pure speculation at this point). Ships with a large cargo capacity are recommended for this role.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Miner.gif]]&lt;br /&gt;
|Miner&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. For the outbound journey, a miners primary role will be to scout for and mine the essential ice-based minerals needed to refuel the flagship (again, this is speculative at this point). Miners will also be needed during a possible construction Community Goal at Sag-A* and Beagle Point (if the CG proposal is accepted by FD). Major resource gathering operations will be overseen and coordinated by the Rock Rats whose task will be to set up group mining operations and work in conjunction with fleet haulers and Fuel Rats during the refueling procedure and CG construction phase of the mission. Please be aware that this role is wholly dependent on either the CG proposal being implemented, or Megaship refueling support being introduced in the Beyond series. If there is no practical reason to incorporate Miners on DW2, the role will become obsolete for this expedition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Mechanic.gif]]&lt;br /&gt;
|Fleet Mechanic&lt;br /&gt;
|Commanders who rig their ships to carry Hull Repair Limpets and are on hand to offer essential hull repairs to all fleet members who require their services. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/371514-RAT-Repair-And-Tour-Do-you-need-repairs-after-2-4 Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Tour Guide.gif]]&lt;br /&gt;
|Tour Guide&lt;br /&gt;
|These pilots will work in conjunction with the Galactic Travel Agency and utilize Multi-Crew. The service will allow many more players to take part in DW2 as passengers and guests aboard Tour Guide operators ships. For RP purposes we encourage Tour Guides to register Belugas, Orcas, or Dolphin-class cruisers with the DW fleet. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/326547-The-Galactic-Travel-Agency-Expand-your-horizons! Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Astrophotographer.gif]]&lt;br /&gt;
|Astrophotographer&lt;br /&gt;
|This project will be overseen by Qohen Leth for the official Distant Worlds Imgur Album. Astrophotographers will be encouraged to submit their photos to the album, some of these submissions will be highlighted and written about in the DW2 weekly newsletter, there may even be prizes on offer for a &#039;pic of the week&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fighter Escort.gif]]&lt;br /&gt;
|Fighter Escort&lt;br /&gt;
|This role depends on the ability of the DW fleet to incorporate Carriers. If this proves viable, fighter squadrons operating from a Carrier each will be tasked to protect the entire fleet and its exploration and mining excursions throughout the entirety of the journey to the far rim and back. More details on this role will become apparent during 3304.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Geologist.gif]]&lt;br /&gt;
|Geologist&lt;br /&gt;
|The prime focus for fleet Geologists is to seek out and catalogue active geological sites and interesting surface features for the Milky Way Society of Organics and Geology (overseen by CMDR MadRaptor - [https://www.yumpu.com/en/document/view/59751334/galactic-geologist-issue-1 The Galactic Geologist]), and the Galactic Mapping Project (overseen by the GMP Team).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Scientist.gif]]&lt;br /&gt;
|Scientist&lt;br /&gt;
|This role is speculative and is based on the assumption that Environmental Space Anomalies (hinted at by FD) will be discoverable by Q4 3304, and will thus need charting for the Mapping Project and cataloguing. Scientists will also directly contribute to The Scientific Surveyor Project, whose goal will be to collate a wealth of statistics on star systems, worlds, and asteroid fields (among other things), from which EfilOne will create statistical documents on what the DW2 fleet discovered by journey&#039;s end.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Media.gif]]&lt;br /&gt;
|Media&lt;br /&gt;
|This role will encompass Video Makers, Streamers, Mission Chroniclers and Blog-Writers. Some of the media content created during the mission will be used in the weekly DW2 newsletters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 MediCorp.gif]]&lt;br /&gt;
|MediCorp&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Wing Atlantis. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/349568-We-need-escape-pods!-(MediCorp) MediCorp].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Logistics.gif]]&lt;br /&gt;
|Fleet Logistics&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Olivia Vespera. Traders will carry various [[List of Rare Commodities|rare commodities]] for use in celebrations, or to trade with NPC settlements we may encounter. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/399894-Distant-Worlds-II-Roles-Fleet-Logistics Link].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Private Groups ==&lt;br /&gt;
Like Distant Worlds, Distant Worlds 2 will host several private groups for fleet members to fly safe and to host official meetups. As with the previous expedition. Flying in the private group is not a requirement to be on the expedition.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Platform&lt;br /&gt;
!PC&lt;br /&gt;
!XB1&lt;br /&gt;
!PS4&lt;br /&gt;
|-&lt;br /&gt;
|Private Group Name&lt;br /&gt;
|Fleetcomm&lt;br /&gt;
|TBA&lt;br /&gt;
|Allcrowsareblack&lt;br /&gt;
|-&lt;br /&gt;
|Owner&lt;br /&gt;
|Grnbrg&lt;br /&gt;
|&lt;br /&gt;
|Allcrowsareblack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DistantWorlds2SplashPage.jpg&lt;br /&gt;
PlaceholderDW2White.png&lt;br /&gt;
PlaceholderDW2Blue.png&lt;br /&gt;
PlaceholderDW2Black.png&lt;br /&gt;
BZH7Yae.png&lt;br /&gt;
File:DW2 Missionboard.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement Distant Worlds II Early Announcement]&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II Fleet Roster Sign-Up Thread]&lt;br /&gt;
*[https://forums.frontier.co.uk/showthread.php/403281 Distant Worlds II - Fleet Ship Showcase]&lt;br /&gt;
&lt;br /&gt;
{{DistantWorldsNavbox}}&lt;br /&gt;
{{ExpeditionsNavbox}}&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21370</id>
		<title>Distant Worlds II</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21370"/>
		<updated>2018-03-01T09:24:30Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ExpeditionInfoBox&lt;br /&gt;
|expedition_title = Distant Worlds II&lt;br /&gt;
|logo             = BZH7Yae.png&lt;br /&gt;
|slogan           = &lt;br /&gt;
|short_name       = DW2&lt;br /&gt;
|launch_date      = TBD (Q4 3304/Q1 3305)&lt;br /&gt;
|end_date         = TBD (~304 days after launch)&lt;br /&gt;
|destination      = [[Sagittarius A*]], [[Beagle Point]]&lt;br /&gt;
|waypoints        = TBD&lt;br /&gt;
|organizers       = Erimus (DW Inception &amp;amp; Project Leader), Dr. Kaii (DW PR &amp;amp; Project Leader), Grnbrg (FleetComm Admin), Olivia Vespera (Content Creator), Wishblend (Content Creator), Kancro Vantas (Admin), Qohen Leth (Roster Admin), NeoTron (Admin), Satsuma (Admin).&lt;br /&gt;
&lt;br /&gt;
Volunteers; Corbin Moran, JT442, Allcrowsareblack, Wilfred Sephiroth, Alec Turner, Eisen, Baroness Galaxy, Greytest, Michael Darkmoor, Alex Brentnall, MadRaptor, Sajime, Kola2, EfilOne, Brother Sabathius.&lt;br /&gt;
|members          = [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6374477&amp;amp;viewfull=1#post6374477 2,050]&lt;br /&gt;
|demonym          = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Distant Worlds II&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;DW2&#039;&#039;&#039;, is the sequel to the [[Distant Worlds Expedition]], the first major community expedition in &#039;&#039;[[Elite Dangerous]]&#039;&#039; history. It was announced on October 10, 3303, and is expected to launch in Q4 3304/Q1 3305.&amp;lt;ref name=&amp;quot;DW2&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II - Fleet Roster Sign Up Thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement and Early Planning ===&lt;br /&gt;
On October 10, 3303, CMDR Erimus made an early announcement for the sequel to the [[Distant Worlds Expedition]]. Coming in the wake of the reveal of [[Elite Dangerous: Beyond]] at [[Frontier Expo]] 2017, it was determined that Distant World II would launch in Q4 3304/Q1 3305, after the release of Beyond&#039;s exploration-focused Chapter 4 update.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement Frontier Forums: Distant Worlds II - Early Announcement]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stated goals of the expedition are: &lt;br /&gt;
* We want to create an event that challenges its participants, like DWE 3302 did.&lt;br /&gt;
* We want to create interesting basecamp meetups and events, that include all what the first expedition had, and more - specifically utilising whatever new discovery mechanics the new content requires.&lt;br /&gt;
* We would like to reach the same scale as last time or beat it, and then take advantage of our large contingent in the hopes the expedition might discover some of the new and mysterious things FD have hinted at!&lt;br /&gt;
* We have plans to bring back the Distant Worlds weekly newsletter that proved so popular last time around, and eventually have it again bound into a book as a memento.&lt;br /&gt;
* Naturally DWE2 plan to work in conjunction with the Galactic Mapping Project to discover, catalogue, and name new POIs, spatial anomalies, and geological features.&lt;br /&gt;
* The expedition will encourage and facilitate all the emergent gameplay that explorers are renowned for into joining and helping organise and oversee certain aspects of this mammoth endeavour; Fuel Rats, Rock Rats, MediCorp, The Repair &amp;amp; Tour Group, The Galactic Travel Agency, Surveyors, Galactic Mappers, Scouts, and even squadrons that will hopefully be able to utilise the new fleet carriers.&lt;br /&gt;
* We will put together an experienced organisation team to help create a memorable event.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Proposal ===&lt;br /&gt;
On January 14, 3304, on the second anniversary of the launch of the Distant Worlds Expedition, the [https://forums.frontier.co.uk/showthread.php/399804-Distant-Worlds-II-Some-ideas-on-getting-the-most-out-of-the-upcoming-content expedition outline] was posted by Erimus. The proposal included a Community Goal idea that would be run in conjunction with the main expedition, which if implemented, would incorporate prospecting and mining into the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Registration and Preliminary Route ===&lt;br /&gt;
The expedition began accepting signups on February 1, 3304 ([https://docs.google.com/forms/d/e/1FAIpQLSeauTPWcU4JV-b7CqmpXinnIuRUx6C4OLLglBRTc1GPG8YqZw/viewform click here to register]).&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt; By February 22, 2,000 pilots had registered.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6435466&amp;amp;viewfull=1#post6435466 Frontier Forums: [DW2] Distant Worlds II - Fleet Roster Sign Up Thread, Post #791]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of February 1, 3304, Distant Worlds II is intended to travel through both [[Sagittarius A*]] and [[Beagle Point]] on the &amp;quot;Outbound&amp;quot; stage, while &amp;quot;The Voyage Home&amp;quot; stage will trace the journey of the [[wikipedia:USS Voyager (Star Trek)|USS Voyager]]. The journey will cover over 200,000 ly and is estimated to take 304 days to complete.&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DW2 Route draft.png|center|thumb|500px|Approximate route for DW2 as of February 1, 3304]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Expedition Waypoints ==&lt;br /&gt;
As of February 1, 3304, Distant Worlds II is still in the planning stage and most waypoints have yet to be determined. The expedition will initially gather outside the [[settlement]] Brooks Point on Pallaeni A 1, the same launch point as in the original Distant Worlds Expedition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!WP&lt;br /&gt;
!Basecamp Name&lt;br /&gt;
!System&lt;br /&gt;
!Planet&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Brooks Point&lt;br /&gt;
|Pallaeni&lt;br /&gt;
|A 1&lt;br /&gt;
|58.01, -145.51&lt;br /&gt;
|Q4 3304/Q1 3305&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Sagittarius A*]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Beagle Point]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fleet Roles ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Role&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Explorer.gif]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|The default role that anyone not selecting a specific role is automatically assigned. Explorers will make up the bulk of the fleet and are those that are not fussed on specialization. During the journey Explorers will discover interesting stellar, planetary, or environmental POIs (like planetary nebulae etc). The very best of these POIs will then be used by Tour Guides, the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub Galactic Mapping Team], and Fleet Astrophotographers to visit and catalogue during the expedition and waypoint visits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fuel Rat.gif]]&lt;br /&gt;
|Fuel Rat&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. The Fuel Rat role will not only require the pilot to fit a limpet control module, but they will also double as fuel mineral haulers and help refuel fleet Carriers during mining operations (provided logistical support for such ships is introduced - pure speculation at this point). Ships with a large cargo capacity are recommended for this role.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Miner.gif]]&lt;br /&gt;
|Miner&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. For the outbound journey, a miners primary role will be to scout for and mine the essential ice-based minerals needed to refuel the flagship (again, this is speculative at this point). Miners will also be needed during a possible construction Community Goal at Sag-A* and Beagle Point (if the CG proposal is accepted by FD). Major resource gathering operations will be overseen and coordinated by the Rock Rats whose task will be to set up group mining operations and work in conjunction with fleet haulers and Fuel Rats during the refueling procedure and CG construction phase of the mission. Please be aware that this role is wholly dependent on either the CG proposal being implemented, or Megaship refueling support being introduced in the Beyond series. If there is no practical reason to incorporate Miners on DW2, the role will become obsolete for this expedition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Mechanic.gif]]&lt;br /&gt;
|Fleet Mechanic&lt;br /&gt;
|Commanders who rig their ships to carry Hull Repair Limpets and are on hand to offer essential hull repairs to all fleet members who require their services. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/371514-RAT-Repair-And-Tour-Do-you-need-repairs-after-2-4 Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Tour Guide.gif]]&lt;br /&gt;
|Tour Guide&lt;br /&gt;
|These pilots will work in conjunction with the Galactic Travel Agency and utilize Multi-Crew. The service will allow many more players to take part in DW2 as passengers and guests aboard Tour Guide operators ships. For RP purposes we encourage Tour Guides to register Belugas, Orcas, or Dolphin-class cruisers with the DW fleet. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/326547-The-Galactic-Travel-Agency-Expand-your-horizons! Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Astrophotographer.gif]]&lt;br /&gt;
|Astrophotographer&lt;br /&gt;
|This project will be overseen by Qohen Leth for the official Distant Worlds Imgur Album. Astrophotographers will be encouraged to submit their photos to the album, some of these submissions will be highlighted and written about in the DW2 weekly newsletter, there may even be prizes on offer for a &#039;pic of the week&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fighter Escort.gif]]&lt;br /&gt;
|Fighter Escort&lt;br /&gt;
|This role depends on the ability of the DW fleet to incorporate Carriers. If this proves viable, fighter squadrons operating from a Carrier each will be tasked to protect the entire fleet and its exploration and mining excursions throughout the entirety of the journey to the far rim and back. More details on this role will become apparent during 3304.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Geologist.gif]]&lt;br /&gt;
|Geologist&lt;br /&gt;
|The prime focus for fleet Geologists is to seek out and catalogue active geological sites and interesting surface features for the Milky Way Society of Organics and Geology (overseen by CMDR MadRaptor - [https://www.yumpu.com/en/document/view/59751334/galactic-geologist-issue-1 The Galactic Geologist]), and the Galactic Mapping Project (overseen by the GMP Team).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Scientist.gif]]&lt;br /&gt;
|Scientist&lt;br /&gt;
|This role is speculative and is based on the assumption that Environmental Space Anomalies (hinted at by FD) will be discoverable by Q4 3304, and will thus need charting for the Mapping Project and cataloguing. Scientists will also directly contribute to The Scientific Surveyor Project, whose goal will be to collate a wealth of statistics on star systems, worlds, and asteroid fields (among other things), from which EfilOne will create statistical documents on what the DW2 fleet discovered by journey&#039;s end.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Media.gif]]&lt;br /&gt;
|Media&lt;br /&gt;
|This role will encompass Video Makers, Streamers, Mission Chroniclers and Blog-Writers. Some of the media content created during the mission will be used in the weekly DW2 newsletters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 MediCorp.gif]]&lt;br /&gt;
|MediCorp&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Wing Atlantis. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/349568-We-need-escape-pods!-(MediCorp) MediCorp].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Logistics.gif]]&lt;br /&gt;
|Fleet Logistics&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Olivia Vespera. Traders will carry various [[List of Rare Commodities|rare commodities]] for use in celebrations, or to trade with NPC settlements we may encounter. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/399894-Distant-Worlds-II-Roles-Fleet-Logistics Link].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DistantWorlds2SplashPage.jpg&lt;br /&gt;
PlaceholderDW2White.png&lt;br /&gt;
PlaceholderDW2Blue.png&lt;br /&gt;
PlaceholderDW2Black.png&lt;br /&gt;
BZH7Yae.png&lt;br /&gt;
File:DW2 Missionboard.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement Distant Worlds II Early Announcement]&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II Fleet Roster Sign-Up Thread]&lt;br /&gt;
*[https://forums.frontier.co.uk/showthread.php/403281 Distant Worlds II - Fleet Ship Showcase]&lt;br /&gt;
&lt;br /&gt;
{{DistantWorldsNavbox}}&lt;br /&gt;
{{ExpeditionsNavbox}}&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21357</id>
		<title>Distant Worlds II</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21357"/>
		<updated>2018-02-09T22:18:32Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ExpeditionInfoBox&lt;br /&gt;
|expedition_title = Distant Worlds II&lt;br /&gt;
|logo             = BZH7Yae.png&lt;br /&gt;
|slogan           = &lt;br /&gt;
|short_name       = DW2&lt;br /&gt;
|launch_date      = Q4 3304/Q1 3305&lt;br /&gt;
|end_date         = TBA&lt;br /&gt;
|destination      = [[Sagittarius A*]], [[Beagle Point]]&lt;br /&gt;
|waypoints        = TBA&lt;br /&gt;
|organizers       = Erimus, Dr. Kaii, Grnbrg, Olivia Vespera, Kancro Vantas, Qohen Leth, NeoTron, Corbin Moran, JT442, Allcrowsareblack, Wilfred Sephiroth, Alec Turner, Eisen, Baroness Galaxy, Greytest, Michael Darkmoor, Alex Brentnall, MadRaptor, Sajime, Kola2, EfilOne, Brother Sabathius, Wishblend&lt;br /&gt;
|members          = [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6374477&amp;amp;viewfull=1#post6374477 1,728]&lt;br /&gt;
|demonym          = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Distant Worlds II&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;DW2&#039;&#039;&#039;, is the sequel to the [[Distant Worlds Expedition]], the first major community expedition in &#039;&#039;[[Elite Dangerous]]&#039;&#039; history. It was announced on October 10, 3303, and is expected to launch in Q4 3304/Q1 3305.&amp;lt;ref name=&amp;quot;DW2&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II - Fleet Roster Sign Up Thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement and Registration ===&lt;br /&gt;
On October 10, 3303, CMDR Erimus made an early announcement for the sequel to the [[Distant Worlds Expedition]] in Q4 3304/Q1 3305.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement?p=6011259&amp;amp;viewfull=1#post6011259&amp;lt;/ref&amp;gt; The expedition began accepting signups on February 1, 3304 ([https://docs.google.com/forms/d/e/1FAIpQLSeauTPWcU4JV-b7CqmpXinnIuRUx6C4OLLglBRTc1GPG8YqZw/viewform click here to register]).&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Planning ===&lt;br /&gt;
Following the announcements for Elite: Dangerous Beyond at [[Frontier Expo]] 2017, on the promise of &amp;quot;new space anomalies, planetary features, enhanced geology, improved tools to utilise, and fleet carriers.&amp;quot;, an [https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement early announcement] for a Distant Worlds II Expedition was posted.&lt;br /&gt;
&lt;br /&gt;
The stated goals of the expedition are: &lt;br /&gt;
* We want to create an event that challenges its participants, like DWE 3302 did.&lt;br /&gt;
* We want to create interesting basecamp meetups and events, that include all what the first expedition had, and more - specifically utilising whatever new discovery mechanics the new content requires.&lt;br /&gt;
* We would like to reach the same scale as last time or beat it, and then take advantage of our large contingent in the hopes the expedition might discover some of the new and mysterious things FD have hinted at!&lt;br /&gt;
* We have plans to bring back the Distant Worlds weekly newsletter that proved so popular last time around, and eventually have it again bound into a book as a memento.&lt;br /&gt;
* Naturally DWE2 plan to work in conjunction with the Galactic Mapping Project to discover, catalogue, and name new POIs, spatial anomalies, and geological features.&lt;br /&gt;
* The expedition will encourage and facilitate all the emergent gameplay that explorers are renowned for into joining and helping organise and oversee certain aspects of this mammoth endeavour; Fuel Rats, Rock Rats, MediCorp, The Repair &amp;amp; Tour Group, The Galactic Travel Agency, Surveyors, Galactic Mappers, Scouts, and even squadrons that will hopefully be able to utilise the new fleet carriers.&lt;br /&gt;
* We will put together an experienced organisation team to help create a memorable event.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Proposal ===&lt;br /&gt;
On January 14th 2018 the [https://forums.frontier.co.uk/showthread.php/399804-Distant-Worlds-II-Some-ideas-on-getting-the-most-out-of-the-upcoming-content expedition outline] was posted by Erimus.  The proposal included a Community Goal idea that would be run in conjunction with the main expedition, which if implemented, would incorporate prospecting and mining into the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Preliminary Route ===&lt;br /&gt;
As of February 1, 3304, Distant Worlds II is intended to travel through both [[Sagittarius A*]] and [[Beagle Point]] on the &amp;quot;Outbound&amp;quot; stage, while &amp;quot;The Voyage Home&amp;quot; stage will trace the journey of the [[wikipedia:USS Voyager (Star Trek)|USS Voyager]]. The journey will cover over 200,000 ly and is estimated to take 304 days to complete.&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DW2 Route draft.png|center|thumb|500px|Approximate route for DW2 as of February 1, 3304]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Expedition Waypoints ==&lt;br /&gt;
Distant Worlds II is still in the planning stage and most waypoints have yet to be determined.&amp;lt;ref&amp;gt;https://www.edsm.net/en/expeditions/summary/id/1/name/Distant+Worlds+Expedition+%282016%29&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/198085-Distant-Worlds-A-journey-beyond-the-Abyss&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!WP&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Planet&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Brook&#039;s Point&lt;br /&gt;
|Pallaeni&lt;br /&gt;
|A 1&lt;br /&gt;
|58.01, -145.51&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Sagittarius A*]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Beagle Point]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fleet Roles ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Role&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Explorer.gif]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|The default role that anyone not selecting a specific role is automatically assigned. Explorers will make up the bulk of the fleet and are those that are not fussed on specialization. During the journey Explorers will discover interesting stellar, planetary, or environmental POIs (like planetary nebulae etc). The very best of these POIs will then be used by Tour Guides, the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub Galactic Mapping Team], and Fleet Astrophotographers to visit and catalogue during the expedition and waypoint visits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fuel Rat.gif]]&lt;br /&gt;
|Fuel Rat&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. The Fuel Rat role will not only require the pilot to fit a limpet control module, but they will also double as fuel mineral haulers and help refuel fleet Carriers during mining operations (provided logistical support for such ships is introduced - pure speculation at this point). Ships with a large cargo capacity are recommended for this role.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Miner.gif]]&lt;br /&gt;
|Miner&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. For the outbound journey, a miners primary role will be to scout for and mine the essential ice-based minerals needed to refuel the flagship (again, this is speculative at this point). Miners will also be needed during a possible construction Community Goal at Sag-A* and Beagle Point (if the CG proposal is accepted by FD). Major resource gathering operations will be overseen and coordinated by the Rock Rats whose task will be to set up group mining operations and work in conjunction with fleet haulers and Fuel Rats during the refueling procedure and CG construction phase of the mission. Please be aware that this role is wholly dependent on either the CG proposal being implemented, or Megaship refueling support being introduced in the Beyond series. If there is no practical reason to incorporate Miners on DW2, the role will become obsolete for this expedition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Mechanic.gif]]&lt;br /&gt;
|Fleet Mechanic&lt;br /&gt;
|Commanders who rig their ships to carry Hull Repair Limpets and are on hand to offer essential hull repairs to all fleet members who require their services. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/371514-RAT-Repair-And-Tour-Do-you-need-repairs-after-2-4 Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Tour Guide.gif]]&lt;br /&gt;
|Tour Guide&lt;br /&gt;
|These pilots will work in conjunction with the Galactic Travel Agency and utilize Multi-Crew. The service will allow many more players to take part in DW2 as passengers and guests aboard Tour Guide operators ships. For RP purposes we encourage Tour Guides to register Belugas, Orcas, or Dolphin-class cruisers with the DW fleet. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/326547-The-Galactic-Travel-Agency-Expand-your-horizons! Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Astrophotographer.gif]]&lt;br /&gt;
|Astrophotographer&lt;br /&gt;
|This project will be overseen by Qohen Leth for the official Distant Worlds Imgur Album. Astrophotographers will be encouraged to submit their photos to the album, some of these submissions will be highlighted and written about in the DW2 weekly newsletter, there may even be prizes on offer for a &#039;pic of the week&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fighter Escort.gif]]&lt;br /&gt;
|Fighter Escort&lt;br /&gt;
|This role depends on the ability of the DW fleet to incorporate Carriers. If this proves viable, fighter squadrons operating from a Carrier each will be tasked to protect the entire fleet and its exploration and mining excursions throughout the entirety of the journey to the far rim and back. More details on this role will become apparent during 3304.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Geologist.gif]]&lt;br /&gt;
|Geologist&lt;br /&gt;
|The prime focus for fleet Geologists is to seek out and catalogue active geological sites and interesting surface features for the Milky Way Society of Organics and Geology (overseen by CMDR MadRaptor - [https://www.yumpu.com/en/document/view/59751334/galactic-geologist-issue-1 The Galactic Geologist]), and the Galactic Mapping Project (overseen by the GMP Team).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Scientist.gif]]&lt;br /&gt;
|Scientist&lt;br /&gt;
|This role is speculative and is based on the assumption that Environmental Space Anomalies (hinted at by FD) will be discoverable by Q4 3304, and will thus need charting for the Mapping Project and cataloguing. Scientists will also directly contribute to The Scientific Surveyor Project, whose goal will be to collate a wealth of statistics on star systems, worlds, and asteroid fields (among other things), from which EfilOne will create statistical documents on what the DW2 fleet discovered by journey&#039;s end.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Media.gif]]&lt;br /&gt;
|Media&lt;br /&gt;
|This role will encompass Video Makers, Streamers, Mission Chroniclers and Blog-Writers. Some of the media content created during the mission will be used in the weekly DW2 newsletters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 MediCorp.gif]]&lt;br /&gt;
|MediCorp&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Wing Atlantis. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/349568-We-need-escape-pods!-(MediCorp) MediCorp].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Logistics.gif]]&lt;br /&gt;
|Fleet Logistics&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Olivia Vespera. &amp;lt;s&amp;gt;There are two aspects to this role. Supply and Trade. Supply will carry food equivalent to the amount required to support a fleet of this size for a 6 month journey into the black.&amp;lt;/s&amp;gt; Traders will carry various rare commodities for use in celebrations, or to trade with AI settlements we may encounter. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/399894-Distant-Worlds-II-Roles-Fleet-Logistics Link].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DistantWorlds2SplashPage.jpg&lt;br /&gt;
PlaceholderDW2White.png&lt;br /&gt;
PlaceholderDW2Blue.png&lt;br /&gt;
PlaceholderDW2Black.png&lt;br /&gt;
BZH7Yae.png&lt;br /&gt;
File:DW2 Missionboard.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement Distant Worlds II Early Announcement]&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II Fleet Roster Sign-Up Thread]&lt;br /&gt;
*[https://forums.frontier.co.uk/showthread.php/403281 Distant Worlds II - Fleet Ship Showcase]&lt;br /&gt;
&lt;br /&gt;
{{DistantWorldsNavbox}}&lt;br /&gt;
{{ExpeditionsNavbox}}&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21356</id>
		<title>Distant Worlds II</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21356"/>
		<updated>2018-02-09T22:05:37Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ExpeditionInfoBox&lt;br /&gt;
|expedition_title = Distant Worlds II&lt;br /&gt;
|logo             = BZH7Yae.png&lt;br /&gt;
|slogan           = &lt;br /&gt;
|short_name       = DW2&lt;br /&gt;
|launch_date      = Q4 3304/Q1 3305&lt;br /&gt;
|end_date         = TBA&lt;br /&gt;
|destination      = [[Sagittarius A*]], [[Beagle Point]]&lt;br /&gt;
|waypoints        = TBA&lt;br /&gt;
|organizers       = Erimus, Dr. Kaii, Grnbrg, Olivia Vespera, Kancro Vantas, Qohen Leth, NeoTron, Corbin Moran, JT442, Allcrowsareblack, Wilfred Sephiroth, Alec Turner, Eisen, Baroness Galaxy, Greytest, Michael Darkmoor, Alex Brentnall, MadRaptor, Sajime, Kola2, EfilOne, Brother Sabathius, Wishblend&lt;br /&gt;
|members          = [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6374477&amp;amp;viewfull=1#post6374477 1,728]&lt;br /&gt;
|demonym          = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Distant Worlds II&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;DW2&#039;&#039;&#039;, is the sequel to the [[Distant Worlds Expedition]], the first major community expedition in &#039;&#039;[[Elite Dangerous]]&#039;&#039; history. It was announced on October 10, 3303, and is expected to launch in Q4 3304/Q1 3305.&amp;lt;ref name=&amp;quot;DW2&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II - Fleet Roster Sign Up Thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement and Registration ===&lt;br /&gt;
On October 10, 3303, CMDR Erimus made an early announcement for the sequel to the [[Distant Worlds Expedition]] in Q4 3304/Q1 3305.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement?p=6011259&amp;amp;viewfull=1#post6011259&amp;lt;/ref&amp;gt; The expedition began accepting signups on February 1, 3304 ([https://docs.google.com/forms/d/e/1FAIpQLSeauTPWcU4JV-b7CqmpXinnIuRUx6C4OLLglBRTc1GPG8YqZw/viewform click here to register]).&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Planning ===&lt;br /&gt;
Following the announcements for Elite: Dangerous Beyond at [[Frontier Expo]] 2017, on the promise of &amp;quot;new space anomalies, planetary features, enhanced geology, improved tools to utilise, and fleet carriers.&amp;quot;, Dr. Kaii, Erimus, and Qohen Leth have made an early announcement for Distant Worlds II.&lt;br /&gt;
&lt;br /&gt;
The stated goals of the expedition are: &lt;br /&gt;
* We want to create an event that challenges its participants, like DWE 3302 did.&lt;br /&gt;
* We want to create interesting basecamp meetups and events, that include all what the first expedition had, and more - specifically utilising whatever new discovery mechanics the new content requires.&lt;br /&gt;
* We would like to reach the same scale as last time or beat it, and then take advantage of our large contingent in the hopes the expedition might discover some of the new and mysterious things FD have hinted at!&lt;br /&gt;
* We have plans to bring back the Distant Worlds weekly newsletter that proved so popular last time around, and eventually have it again bound into a book as a memento.&lt;br /&gt;
* Naturally DWE2 plan to work in conjunction with the Galactic Mapping Project to discover, catalogue, and name new POIs, spacial anomalies, and geological features.&lt;br /&gt;
* The expedition will encourage and facilitate all the emergent gameplay that explorers are renowned for into joining and helping organise and oversee certain aspects of this mammoth endeavour; Fuel Rats, Rock Rats, MediCorp, The Repair &amp;amp; Tour Group, The Galactic Travel Agency, Surveyors, Galactic Mappers, Scouts, and even squadrons that will hopefully be able to utilise the new fleet carriers.&lt;br /&gt;
* We will put together an experienced organisation team to help create a memorable event.&lt;br /&gt;
&lt;br /&gt;
=== Preliminary Route ===&lt;br /&gt;
As of February 1, 3304, Distant Worlds II is intended to travel through both [[Sagittarius A*]] and [[Beagle Point]] on the &amp;quot;Outbound&amp;quot; stage, while &amp;quot;The Voyage Home&amp;quot; stage will trace the journey of the [[wikipedia:USS Voyager (Star Trek)|USS Voyager]]. The journey will cover over 200,000 ly and is estimated to take 304 days to complete.&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DW2 Route draft.png|center|thumb|500px|Approximate route for DW2 as of February 1, 3304]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Expedition Waypoints ==&lt;br /&gt;
Distant Worlds II is still in the planning stage and most waypoints have yet to be determined.&amp;lt;ref&amp;gt;https://www.edsm.net/en/expeditions/summary/id/1/name/Distant+Worlds+Expedition+%282016%29&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/198085-Distant-Worlds-A-journey-beyond-the-Abyss&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!WP&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Planet&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Brook&#039;s Point&lt;br /&gt;
|Pallaeni&lt;br /&gt;
|A 1&lt;br /&gt;
|58.01, -145.51&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Sagittarius A*]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Beagle Point]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fleet Roles ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Role&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Explorer.gif]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|The default role that anyone not selecting a specific role is automatically assigned. Explorers will make up the bulk of the fleet and are those that are not fussed on specialization. During the journey Explorers will discover interesting stellar, planetary, or environmental POIs (like planetary nebulae etc). The very best of these POIs will then be used by Tour Guides, the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub Galactic Mapping Team], and Fleet Astrophotographers to visit and catalogue during the expedition and waypoint visits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fuel Rat.gif]]&lt;br /&gt;
|Fuel Rat&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. The Fuel Rat role will not only require the pilot to fit a limpet control module, but they will also double as fuel mineral haulers and help refuel fleet Carriers during mining operations (provided logistical support for such ships is introduced - pure speculation at this point). Ships with a large cargo capacity are recommended for this role.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Miner.gif]]&lt;br /&gt;
|Miner&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. For the outbound journey, a miners primary role will be to scout for and mine the essential ice-based minerals needed to refuel the flagship (again, this is speculative at this point). Miners will also be needed during a possible construction Community Goal at Sag-A* and Beagle Point (if the CG proposal is accepted by FD). Major resource gathering operations will be overseen and coordinated by the Rock Rats whose task will be to set up group mining operations and work in conjunction with fleet haulers and Fuel Rats during the refueling procedure and CG construction phase of the mission. Please be aware that this role is wholly dependent on either the CG proposal being implemented, or Megaship refueling support being introduced in the Beyond series. If there is no practical reason to incorporate Miners on DW2, the role will become obsolete for this expedition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Mechanic.gif]]&lt;br /&gt;
|Fleet Mechanic&lt;br /&gt;
|Commanders who rig their ships to carry Hull Repair Limpets and are on hand to offer essential hull repairs to all fleet members who require their services. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/371514-RAT-Repair-And-Tour-Do-you-need-repairs-after-2-4 Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Tour Guide.gif]]&lt;br /&gt;
|Tour Guide&lt;br /&gt;
|These pilots will work in conjunction with the Galactic Travel Agency and utilize Multi-Crew. The service will allow many more players to take part in DW2 as passengers and guests aboard Tour Guide operators ships. For RP purposes we encourage Tour Guides to register Belugas, Orcas, or Dolphin-class cruisers with the DW fleet. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/326547-The-Galactic-Travel-Agency-Expand-your-horizons! Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Astrophotographer.gif]]&lt;br /&gt;
|Astrophotographer&lt;br /&gt;
|This project will be overseen by Qohen Leth for the official Distant Worlds Imgur Album. Astrophotographers will be encouraged to submit their photos to the album, some of these submissions will be highlighted and written about in the DW2 weekly newsletter, there may even be prizes on offer for a &#039;pic of the week&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fighter Escort.gif]]&lt;br /&gt;
|Fighter Escort&lt;br /&gt;
|This role depends on the ability of the DW fleet to incorporate Carriers. If this proves viable, fighter squadrons operating from a Carrier each will be tasked to protect the entire fleet and its exploration and mining excursions throughout the entirety of the journey to the far rim and back. More details on this role will become apparent during 3304.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Geologist.gif]]&lt;br /&gt;
|Geologist&lt;br /&gt;
|The prime focus for fleet Geologists is to seek out and catalogue active geological sites and interesting surface features for the Milky Way Society of Organics and Geology (overseen by CMDR MadRaptor - [https://www.yumpu.com/en/document/view/59751334/galactic-geologist-issue-1 The Galactic Geologist]), and the Galactic Mapping Project (overseen by the GMP Team).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Scientist.gif]]&lt;br /&gt;
|Scientist&lt;br /&gt;
|This role is speculative and is based on the assumption that Environmental Space Anomalies (hinted at by FD) will be discoverable by Q4 3304, and will thus need charting for the Mapping Project and cataloguing. Scientists will also directly contribute to The Scientific Surveyor Project, whose goal will be to collate a wealth of statistics on star systems, worlds, and asteroid fields (among other things), from which EfilOne will create statistical documents on what the DW2 fleet discovered by journey&#039;s end.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Media.gif]]&lt;br /&gt;
|Media&lt;br /&gt;
|This role will encompass Video Makers, Streamers, Mission Chroniclers and Blog-Writers. Some of the media content created during the mission will be used in the weekly DW2 newsletters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 MediCorp.gif]]&lt;br /&gt;
|MediCorp&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Wing Atlantis. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/349568-We-need-escape-pods!-(MediCorp) MediCorp].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Logistics.gif]]&lt;br /&gt;
|Fleet Logistics&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Olivia Vespera. &amp;lt;s&amp;gt;There are two aspects to this role. Supply and Trade. Supply will carry food equivalent to the amount required to support a fleet of this size for a 6 month journey into the black.&amp;lt;/s&amp;gt; Traders will carry various rare commodities for use in celebrations, or to trade with AI settlements we may encounter. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/399894-Distant-Worlds-II-Roles-Fleet-Logistics Link].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DistantWorlds2SplashPage.jpg&lt;br /&gt;
PlaceholderDW2White.png&lt;br /&gt;
PlaceholderDW2Blue.png&lt;br /&gt;
PlaceholderDW2Black.png&lt;br /&gt;
BZH7Yae.png&lt;br /&gt;
File:DW2 Missionboard.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement Distant Worlds II Early Announcement]&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II Fleet Roster Sign-Up Thread]&lt;br /&gt;
*[https://forums.frontier.co.uk/showthread.php/403281 Distant Worlds II - Fleet Ship Showcase]&lt;br /&gt;
&lt;br /&gt;
{{DistantWorldsNavbox}}&lt;br /&gt;
{{ExpeditionsNavbox}}&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21354</id>
		<title>Distant Worlds II</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21354"/>
		<updated>2018-02-09T22:03:27Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ExpeditionInfoBox&lt;br /&gt;
|expedition_title = Distant Worlds II&lt;br /&gt;
|logo             = BZH7Yae.png&lt;br /&gt;
|slogan           = &lt;br /&gt;
|short_name       = DW2&lt;br /&gt;
|launch_date      = Q4 3304/Q1 3305&lt;br /&gt;
|end_date         = TBA&lt;br /&gt;
|destination      = [[Sagittarius A*]], [[Beagle Point]]&lt;br /&gt;
|waypoints        = TBA&lt;br /&gt;
|organizers       = Erimus, Dr. Kaii, Grnbrg, Olivia Vespera, Kancro Vantas, Qohen Leth, NeoTron, Corbin Moran, JT442, Allcrowsareblack, Wilfred Sephiroth, Alec Turner, Eisen, Baroness Galaxy, Greytest, Michael Darkmoor, Michael Darkmoor, Alex Brentnall, MadRaptor, Sajime, Kola2, EfilOne, Brother Sabathius, Wishblend&lt;br /&gt;
|members          = [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6374477&amp;amp;viewfull=1#post6374477 1,728]&lt;br /&gt;
|demonym          = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Distant Worlds II&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;DW2&#039;&#039;&#039;, is the sequel to the [[Distant Worlds Expedition]], the first major community expedition in &#039;&#039;[[Elite Dangerous]]&#039;&#039; history. It was announced on October 10, 3303, and is expected to launch in Q4 3304/Q1 3305.&amp;lt;ref name=&amp;quot;DW2&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II - Fleet Roster Sign Up Thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement and Registration ===&lt;br /&gt;
On October 10, 3303, CMDR Erimus made an early announcement for the sequel to the [[Distant Worlds Expedition]] in Q4 3304/Q1 3305.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement?p=6011259&amp;amp;viewfull=1#post6011259&amp;lt;/ref&amp;gt; The expedition began accepting signups on February 1, 3304 ([https://docs.google.com/forms/d/e/1FAIpQLSeauTPWcU4JV-b7CqmpXinnIuRUx6C4OLLglBRTc1GPG8YqZw/viewform click here to register]).&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Planning ===&lt;br /&gt;
Following the announcements for Elite: Dangerous Beyond at [[Frontier Expo]] 2017, on the promise of &amp;quot;new space anomalies, planetary features, enhanced geology, improved tools to utilise, and fleet carriers.&amp;quot;, Dr. Kaii, Erimus, and Qohen Leth have made an early announcement for Distant Worlds II.&lt;br /&gt;
&lt;br /&gt;
The stated goals of the expedition are: &lt;br /&gt;
* We want to create an event that challenges its participants, like DWE 3302 did.&lt;br /&gt;
* We want to create interesting basecamp meetups and events, that include all what the first expedition had, and more - specifically utilising whatever new discovery mechanics the new content requires.&lt;br /&gt;
* We would like to reach the same scale as last time or beat it, and then take advantage of our large contingent in the hopes the expedition might discover some of the new and mysterious things FD have hinted at!&lt;br /&gt;
* We have plans to bring back the Distant Worlds weekly newsletter that proved so popular last time around, and eventually have it again bound into a book as a memento.&lt;br /&gt;
* Naturally DWE2 plan to work in conjunction with the Galactic Mapping Project to discover, catalogue, and name new POIs, spacial anomalies, and geological features.&lt;br /&gt;
* The expedition will encourage and facilitate all the emergent gameplay that explorers are renowned for into joining and helping organise and oversee certain aspects of this mammoth endeavour; Fuel Rats, Rock Rats, MediCorp, The Repair &amp;amp; Tour Group, The Galactic Travel Agency, Surveyors, Galactic Mappers, Scouts, and even squadrons that will hopefully be able to utilise the new fleet carriers.&lt;br /&gt;
* We will put together an experienced organisation team to help create a memorable event.&lt;br /&gt;
&lt;br /&gt;
=== Preliminary Route ===&lt;br /&gt;
As of February 1, 3304, Distant Worlds II is intended to travel through both [[Sagittarius A*]] and [[Beagle Point]] on the &amp;quot;Outbound&amp;quot; stage, while &amp;quot;The Voyage Home&amp;quot; stage will trace the journey of the [[wikipedia:USS Voyager (Star Trek)|USS Voyager]]. The journey will cover over 200,000 ly and is estimated to take 304 days to complete.&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DW2 Route draft.png|center|thumb|500px|Approximate route for DW2 as of February 1, 3304]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Expedition Waypoints ==&lt;br /&gt;
Distant Worlds II is still in the planning stage and most waypoints have yet to be determined.&amp;lt;ref&amp;gt;https://www.edsm.net/en/expeditions/summary/id/1/name/Distant+Worlds+Expedition+%282016%29&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/198085-Distant-Worlds-A-journey-beyond-the-Abyss&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!WP&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Planet&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Brook&#039;s Point&lt;br /&gt;
|Pallaeni&lt;br /&gt;
|A 1&lt;br /&gt;
|58.01, -145.51&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Sagittarius A*]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Beagle Point]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fleet Roles ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Role&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Explorer.gif]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|The default role that anyone not selecting a specific role is automatically assigned. Explorers will make up the bulk of the fleet and are those that are not fussed on specialization. During the journey Explorers will discover interesting stellar, planetary, or environmental POIs (like planetary nebulae etc). The very best of these POIs will then be used by Tour Guides, the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub Galactic Mapping Team], and Fleet Astrophotographers to visit and catalogue during the expedition and waypoint visits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fuel Rat.gif]]&lt;br /&gt;
|Fuel Rat&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. The Fuel Rat role will not only require the pilot to fit a limpet control module, but they will also double as fuel mineral haulers and help refuel fleet Carriers during mining operations (provided logistical support for such ships is introduced - pure speculation at this point). Ships with a large cargo capacity are recommended for this role.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Miner.gif]]&lt;br /&gt;
|Miner&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. For the outbound journey, a miners primary role will be to scout for and mine the essential ice-based minerals needed to refuel the flagship (again, this is speculative at this point). Miners will also be needed during a possible construction Community Goal at Sag-A* and Beagle Point (if the CG proposal is accepted by FD). Major resource gathering operations will be overseen and coordinated by the Rock Rats whose task will be to set up group mining operations and work in conjunction with fleet haulers and Fuel Rats during the refueling procedure and CG construction phase of the mission. Please be aware that this role is wholly dependent on either the CG proposal being implemented, or Megaship refueling support being introduced in the Beyond series. If there is no practical reason to incorporate Miners on DW2, the role will become obsolete for this expedition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Mechanic.gif]]&lt;br /&gt;
|Fleet Mechanic&lt;br /&gt;
|Commanders who rig their ships to carry Hull Repair Limpets and are on hand to offer essential hull repairs to all fleet members who require their services. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/371514-RAT-Repair-And-Tour-Do-you-need-repairs-after-2-4 Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Tour Guide.gif]]&lt;br /&gt;
|Tour Guide&lt;br /&gt;
|These pilots will work in conjunction with the Galactic Travel Agency and utilize Multi-Crew. The service will allow many more players to take part in DW2 as passengers and guests aboard Tour Guide operators ships. For RP purposes we encourage Tour Guides to register Belugas, Orcas, or Dolphin-class cruisers with the DW fleet. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/326547-The-Galactic-Travel-Agency-Expand-your-horizons! Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Astrophotographer.gif]]&lt;br /&gt;
|Astrophotographer&lt;br /&gt;
|This project will be overseen by Qohen Leth for the official Distant Worlds Imgur Album. Astrophotographers will be encouraged to submit their photos to the album, some of these submissions will be highlighted and written about in the DW2 weekly newsletter, there may even be prizes on offer for a &#039;pic of the week&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fighter Escort.gif]]&lt;br /&gt;
|Fighter Escort&lt;br /&gt;
|This role depends on the ability of the DW fleet to incorporate Carriers. If this proves viable, fighter squadrons operating from a Carrier each will be tasked to protect the entire fleet and its exploration and mining excursions throughout the entirety of the journey to the far rim and back. More details on this role will become apparent during 3304.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Geologist.gif]]&lt;br /&gt;
|Geologist&lt;br /&gt;
|The prime focus for fleet Geologists is to seek out and catalogue active geological sites and interesting surface features for the Milky Way Society of Organics and Geology (overseen by CMDR MadRaptor - [https://www.yumpu.com/en/document/view/59751334/galactic-geologist-issue-1 The Galactic Geologist]), and the Galactic Mapping Project (overseen by the GMP Team).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Scientist.gif]]&lt;br /&gt;
|Scientist&lt;br /&gt;
|This role is speculative and is based on the assumption that Environmental Space Anomalies (hinted at by FD) will be discoverable by Q4 3304, and will thus need charting for the Mapping Project and cataloguing. Scientists will also directly contribute to The Scientific Surveyor Project, whose goal will be to collate a wealth of statistics on star systems, worlds, and asteroid fields (among other things), from which EfilOne will create statistical documents on what the DW2 fleet discovered by journey&#039;s end.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Media.gif]]&lt;br /&gt;
|Media&lt;br /&gt;
|This role will encompass Video Makers, Streamers, Mission Chroniclers and Blog-Writers. Some of the media content created during the mission will be used in the weekly DW2 newsletters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 MediCorp.gif]]&lt;br /&gt;
|MediCorp&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Wing Atlantis. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/349568-We-need-escape-pods!-(MediCorp) MediCorp].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Logistics.gif]]&lt;br /&gt;
|Fleet Logistics&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Olivia Vespera. &amp;lt;s&amp;gt;There are two aspects to this role. Supply and Trade. Supply will carry food equivalent to the amount required to support a fleet of this size for a 6 month journey into the black.&amp;lt;/s&amp;gt; Traders will carry various rare commodities for use in celebrations, or to trade with AI settlements we may encounter. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/399894-Distant-Worlds-II-Roles-Fleet-Logistics Link].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DistantWorlds2SplashPage.jpg&lt;br /&gt;
PlaceholderDW2White.png&lt;br /&gt;
PlaceholderDW2Blue.png&lt;br /&gt;
PlaceholderDW2Black.png&lt;br /&gt;
BZH7Yae.png&lt;br /&gt;
File:DW2 Missionboard.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement Distant Worlds II Early Announcement]&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II Fleet Roster Sign-Up Thread]&lt;br /&gt;
*[https://forums.frontier.co.uk/showthread.php/403281 Distant Worlds II - Fleet Ship Showcase]&lt;br /&gt;
&lt;br /&gt;
{{DistantWorldsNavbox}}&lt;br /&gt;
{{ExpeditionsNavbox}}&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21351</id>
		<title>Distant Worlds II</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21351"/>
		<updated>2018-02-09T21:43:46Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ExpeditionInfoBox&lt;br /&gt;
|expedition_title = Distant Worlds II&lt;br /&gt;
|logo             = BZH7Yae.png&lt;br /&gt;
|slogan           = &lt;br /&gt;
|short_name       = DW2&lt;br /&gt;
|launch_date      = Q4 3304/Q1 3305&lt;br /&gt;
|end_date         = TBA&lt;br /&gt;
|destination      = [[Sagittarius A*]], [[Beagle Point]]&lt;br /&gt;
|waypoints        = TBA&lt;br /&gt;
|organizers       = Erimus &amp;amp; Dr. Kaii&lt;br /&gt;
|members          = [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6374477&amp;amp;viewfull=1#post6374477 1,605]&lt;br /&gt;
|demonym          = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Distant Worlds II&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;DW2&#039;&#039;&#039;, is the sequel to the [[Distant Worlds Expedition]], the first major community expedition in &#039;&#039;[[Elite Dangerous]]&#039;&#039; history. It was announced on October 10, 3303, and is expected to launch in Q4 3304/Q1 3305.&amp;lt;ref name=&amp;quot;DW2&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II - Fleet Roster Sign Up Thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement and Registration ===&lt;br /&gt;
On October 10, 3303, CMDR Erimus made an early announcement for the sequel to the [[Distant Worlds Expedition]] in Q4 3304/Q1 3305.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement?p=6011259&amp;amp;viewfull=1#post6011259&amp;lt;/ref&amp;gt; The expedition began accepting signups on February 1, 3304 ([https://docs.google.com/forms/d/e/1FAIpQLSeauTPWcU4JV-b7CqmpXinnIuRUx6C4OLLglBRTc1GPG8YqZw/viewform click here to register]).&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Planning ===&lt;br /&gt;
Following the announcements for Elite: Dangerous Beyond at [[Frontier Expo]] 2017, on the promise of &amp;quot;new space anomalies, planetary features, enhanced geology, improved tools to utilise, and fleet carriers.&amp;quot;, Erimus and Dr. Kaii have made an early announcement for Distant Worlds II &lt;br /&gt;
&lt;br /&gt;
The stated goals of the expedition are: &lt;br /&gt;
* We want to create an event that challenges its participants, like DWE 3302 did.&lt;br /&gt;
* We want to create interesting basecamp meetups and events, that include all what the first expedition had, and more - specifically utilising whatever new discovery mechanics the new content requires.&lt;br /&gt;
* We would like to reach the same scale as last time or beat it, and then take advantage of our large contingent in the hopes the expedition might discover some of the new and mysterious things FD have hinted at!&lt;br /&gt;
* We have plans to bring back the Distant Worlds weekly newsletter that proved so popular last time around, and eventually have it again bound into a book as a memento.&lt;br /&gt;
* Naturally DWE2 plan to work in conjunction with the Galactic Mapping Project to discover, catalogue, and name new POIs, spacial anomalies, and geological features.&lt;br /&gt;
* The expedition will encourage and facilitate all the emergent gameplay that explorers are renowned for into joining and helping organise and oversee certain aspects of this mammoth endeavour; Fuel Rats, Rock Rats, MediCorp, The Repair &amp;amp; Tour Group, The Galactic Travel Agency, Surveyors, Galactic Mappers, Scouts, and even squadrons that will hopefully be able to utilise the new fleet carriers.&lt;br /&gt;
* We will put together an experienced organisation team to help create a memorable event.&lt;br /&gt;
&lt;br /&gt;
=== Preliminary Route ===&lt;br /&gt;
As of February 1, 3304, Distant Worlds II is intended to travel through both [[Sagittarius A*]] and [[Beagle Point]] on the &amp;quot;Outbound&amp;quot; stage, while &amp;quot;The Voyage Home&amp;quot; stage will trace the journey of the [[wikipedia:USS Voyager (Star Trek)|USS Voyager]]. The journey will cover over 200,000 ly and is estimated to take 304 days to complete.&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DW2 Route draft.png|center|thumb|500px|Approximate route for DW2 as of February 1, 3304]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Expedition Waypoints ==&lt;br /&gt;
Distant Worlds II is still in the planning stage and most waypoints have yet to be determined.&amp;lt;ref&amp;gt;https://www.edsm.net/en/expeditions/summary/id/1/name/Distant+Worlds+Expedition+%282016%29&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/198085-Distant-Worlds-A-journey-beyond-the-Abyss&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!WP&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Planet&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Brook&#039;s Point&lt;br /&gt;
|Pallaeni&lt;br /&gt;
|A 1&lt;br /&gt;
|58.01, -145.51&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Sagittarius A*]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Beagle Point]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fleet Roles ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Role&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Explorer.gif]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|The default role that anyone not selecting a specific role is automatically assigned. Explorers will make up the bulk of the fleet and are those that are not fussed on specialization. During the journey Explorers will discover interesting stellar, planetary, or environmental POIs (like planetary nebulae etc). The very best of these POIs will then be used by Tour Guides, the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub Galactic Mapping Team], and Fleet Astrophotographers to visit and catalogue during the expedition and waypoint visits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fuel Rat.gif]]&lt;br /&gt;
|Fuel Rat&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. The Fuel Rat role will not only require the pilot to fit a limpet control module, but they will also double as fuel mineral haulers and help refuel fleet Carriers during mining operations (provided logistical support for such ships is introduced - pure speculation at this point). Ships with a large cargo capacity are recommended for this role.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Miner.gif]]&lt;br /&gt;
|Miner&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. For the outbound journey, a miners primary role will be to scout for and mine the essential ice-based minerals needed to refuel the flagship (again, this is speculative at this point). Miners will also be needed during a possible construction Community Goal at Sag-A* and Beagle Point (if the CG proposal is accepted by FD). Major resource gathering operations will be overseen and coordinated by the Rock Rats whose task will be to set up group mining operations and work in conjunction with fleet haulers and Fuel Rats during the refueling procedure and CG construction phase of the mission. Please be aware that this role is wholly dependent on either the CG proposal being implemented, or Megaship refueling support being introduced in the Beyond series. If there is no practical reason to incorporate Miners on DW2, the role will become obsolete for this expedition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Mechanic.gif]]&lt;br /&gt;
|Fleet Mechanic&lt;br /&gt;
|Commanders who rig their ships to carry Hull Repair Limpets and are on hand to offer essential hull repairs to all fleet members who require their services. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/371514-RAT-Repair-And-Tour-Do-you-need-repairs-after-2-4 Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Tour Guide.gif]]&lt;br /&gt;
|Tour Guide&lt;br /&gt;
|These pilots will work in conjunction with the Galactic Travel Agency and utilize Multi-Crew. The service will allow many more players to take part in DW2 as passengers and guests aboard Tour Guide operators ships. For RP purposes we encourage Tour Guides to register Belugas, Orcas, or Dolphin-class cruisers with the DW fleet. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/326547-The-Galactic-Travel-Agency-Expand-your-horizons! Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Astrophotographer.gif]]&lt;br /&gt;
|Astrophotographer&lt;br /&gt;
|This project will be overseen by Qohen Leth for the official Distant Worlds Imgur Album. Astrophotographers will be encouraged to submit their photos to the album, some of these submissions will be highlighted and written about in the DW2 weekly newsletter, there may even be prizes on offer for a &#039;pic of the week&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fighter Escort.gif]]&lt;br /&gt;
|Fighter Escort&lt;br /&gt;
|This role depends on the ability of the DW fleet to incorporate Carriers. If this proves viable, fighter squadrons operating from a Carrier each will be tasked to protect the entire fleet and its exploration and mining excursions throughout the entirety of the journey to the far rim and back. More details on this role will become apparent during 3304.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Geologist.gif]]&lt;br /&gt;
|Geologist&lt;br /&gt;
|The prime focus for fleet Geologists is to seek out and catalogue active geological sites and interesting surface features for the Milky Way Society of Organics and Geology (overseen by CMDR MadRaptor - [https://www.yumpu.com/en/document/view/59751334/galactic-geologist-issue-1 The Galactic Geologist]), and the Galactic Mapping Project (overseen by the GMP Team).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Scientist.gif]]&lt;br /&gt;
|Scientist&lt;br /&gt;
|This role is speculative and is based on the assumption that Environmental Space Anomalies (hinted at by FD) will be discoverable by Q4 3304, and will thus need charting for the Mapping Project and cataloguing. Scientists will also directly contribute to The Scientific Surveyor Project, whose goal will be to collate a wealth of statistics on star systems, worlds, and asteroid fields (among other things), from which EfilOne will create statistical documents on what the DW2 fleet discovered by journey&#039;s end.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Media.gif]]&lt;br /&gt;
|Media&lt;br /&gt;
|This role will encompass Video Makers, Streamers, Mission Chroniclers and Blog-Writers. Some of the media content created during the mission will be used in the weekly DW2 newsletters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 MediCorp.gif]]&lt;br /&gt;
|MediCorp&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Wing Atlantis. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/349568-We-need-escape-pods!-(MediCorp) MediCorp].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Logistics.gif]]&lt;br /&gt;
|Fleet Logistics&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Olivia Vespera. &amp;lt;s&amp;gt;There are two aspects to this role. Supply and Trade. Supply will carry food equivalent to the amount required to support a fleet of this size for a 6 month journey into the black.&amp;lt;/s&amp;gt; Traders will carry various rare commodities for use in celebrations, or to trade with AI settlements we may encounter. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/399894-Distant-Worlds-II-Roles-Fleet-Logistics Link].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DistantWorlds2SplashPage.jpg&lt;br /&gt;
PlaceholderDW2White.png&lt;br /&gt;
PlaceholderDW2Blue.png&lt;br /&gt;
PlaceholderDW2Black.png&lt;br /&gt;
BZH7Yae.png&lt;br /&gt;
File:DW2 Missionboard.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement Distant Worlds II Early Announcement]&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II Fleet Roster Sign-Up Thread]&lt;br /&gt;
*[https://forums.frontier.co.uk/showthread.php/403281 Distant Worlds II - Fleet Ship Showcase]&lt;br /&gt;
&lt;br /&gt;
{{DistantWorldsNavbox}}&lt;br /&gt;
{{ExpeditionsNavbox}}&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21349</id>
		<title>Distant Worlds II</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Distant_Worlds_II&amp;diff=21349"/>
		<updated>2018-02-09T21:42:52Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: /* Planning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ExpeditionInfoBox&lt;br /&gt;
|expedition_title = Distant Worlds II&lt;br /&gt;
|logo             = BZH7Yae.png&lt;br /&gt;
|slogan           = &lt;br /&gt;
|short_name       = DW2&lt;br /&gt;
|launch_date      = Q4 3304/Q1 3305&lt;br /&gt;
|end_date         = TBA&lt;br /&gt;
|destination      = [[Sagittarius A*]], [[Beagle Point]]&lt;br /&gt;
|waypoints        = TBA&lt;br /&gt;
|organizers       = Erimus, Dr. Kaii, Qohen Leth&lt;br /&gt;
|members          = [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread?p=6374477&amp;amp;viewfull=1#post6374477 1,605]&lt;br /&gt;
|demonym          = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Distant Worlds II&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;DW2&#039;&#039;&#039;, is the sequel to the [[Distant Worlds Expedition]], the first major community expedition in &#039;&#039;[[Elite Dangerous]]&#039;&#039; history. It was announced on October 10, 3303, and is expected to launch in Q4 3304/Q1 3305.&amp;lt;ref name=&amp;quot;DW2&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II - Fleet Roster Sign Up Thread]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement and Registration ===&lt;br /&gt;
On October 10, 3303, CMDR Erimus made an early announcement for the sequel to the [[Distant Worlds Expedition]] in Q4 3304/Q1 3305.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement?p=6011259&amp;amp;viewfull=1#post6011259&amp;lt;/ref&amp;gt; The expedition began accepting signups on February 1, 3304 ([https://docs.google.com/forms/d/e/1FAIpQLSeauTPWcU4JV-b7CqmpXinnIuRUx6C4OLLglBRTc1GPG8YqZw/viewform click here to register]).&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Planning ===&lt;br /&gt;
Following the announcements for Elite: Dangerous Beyond at [[Frontier Expo]] 2017, on the promise of &amp;quot;new space anomalies, planetary features, enhanced geology, improved tools to utilise, and fleet carriers.&amp;quot;, Erimus and Dr. Kaii have made an early announcement for Distant Worlds II &lt;br /&gt;
&lt;br /&gt;
The stated goals of the expedition are: &lt;br /&gt;
* We want to create an event that challenges its participants, like DWE 3302 did.&lt;br /&gt;
* We want to create interesting basecamp meetups and events, that include all what the first expedition had, and more - specifically utilising whatever new discovery mechanics the new content requires.&lt;br /&gt;
* We would like to reach the same scale as last time or beat it, and then take advantage of our large contingent in the hopes the expedition might discover some of the new and mysterious things FD have hinted at!&lt;br /&gt;
* We have plans to bring back the Distant Worlds weekly newsletter that proved so popular last time around, and eventually have it again bound into a book as a memento.&lt;br /&gt;
* Naturally DWE2 plan to work in conjunction with the Galactic Mapping Project to discover, catalogue, and name new POIs, spacial anomalies, and geological features.&lt;br /&gt;
* The expedition will encourage and facilitate all the emergent gameplay that explorers are renowned for into joining and helping organise and oversee certain aspects of this mammoth endeavour; Fuel Rats, Rock Rats, MediCorp, The Repair &amp;amp; Tour Group, The Galactic Travel Agency, Surveyors, Galactic Mappers, Scouts, and even squadrons that will hopefully be able to utilise the new fleet carriers.&lt;br /&gt;
* We will put together an experienced organisation team to help create a memorable event.&lt;br /&gt;
&lt;br /&gt;
=== Preliminary Route ===&lt;br /&gt;
As of February 1, 3304, Distant Worlds II is intended to travel through both [[Sagittarius A*]] and [[Beagle Point]] on the &amp;quot;Outbound&amp;quot; stage, while &amp;quot;The Voyage Home&amp;quot; stage will trace the journey of the [[wikipedia:USS Voyager (Star Trek)|USS Voyager]]. The journey will cover over 200,000 ly and is estimated to take 304 days to complete.&amp;lt;ref name=&amp;quot;DW2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DW2 Route draft.png|center|thumb|500px|Approximate route for DW2 as of February 1, 3304]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Expedition Waypoints ==&lt;br /&gt;
Distant Worlds II is still in the planning stage and most waypoints have yet to be determined.&amp;lt;ref&amp;gt;https://www.edsm.net/en/expeditions/summary/id/1/name/Distant+Worlds+Expedition+%282016%29&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/198085-Distant-Worlds-A-journey-beyond-the-Abyss&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!WP&lt;br /&gt;
!Name&lt;br /&gt;
!System&lt;br /&gt;
!Planet&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Brook&#039;s Point&lt;br /&gt;
|Pallaeni&lt;br /&gt;
|A 1&lt;br /&gt;
|58.01, -145.51&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Sagittarius A*]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Beagle Point]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fleet Roles ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Role&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Explorer.gif]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|The default role that anyone not selecting a specific role is automatically assigned. Explorers will make up the bulk of the fleet and are those that are not fussed on specialization. During the journey Explorers will discover interesting stellar, planetary, or environmental POIs (like planetary nebulae etc). The very best of these POIs will then be used by Tour Guides, the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub Galactic Mapping Team], and Fleet Astrophotographers to visit and catalogue during the expedition and waypoint visits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fuel Rat.gif]]&lt;br /&gt;
|Fuel Rat&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. The Fuel Rat role will not only require the pilot to fit a limpet control module, but they will also double as fuel mineral haulers and help refuel fleet Carriers during mining operations (provided logistical support for such ships is introduced - pure speculation at this point). Ships with a large cargo capacity are recommended for this role.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Miner.gif]]&lt;br /&gt;
|Miner&lt;br /&gt;
|Part of the Resource Acquisition Teams [R.A.Ts] we hope to incorporate into DW2. For the outbound journey, a miners primary role will be to scout for and mine the essential ice-based minerals needed to refuel the flagship (again, this is speculative at this point). Miners will also be needed during a possible construction Community Goal at Sag-A* and Beagle Point (if the CG proposal is accepted by FD). Major resource gathering operations will be overseen and coordinated by the Rock Rats whose task will be to set up group mining operations and work in conjunction with fleet haulers and Fuel Rats during the refueling procedure and CG construction phase of the mission. Please be aware that this role is wholly dependent on either the CG proposal being implemented, or Megaship refueling support being introduced in the Beyond series. If there is no practical reason to incorporate Miners on DW2, the role will become obsolete for this expedition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Mechanic.gif]]&lt;br /&gt;
|Fleet Mechanic&lt;br /&gt;
|Commanders who rig their ships to carry Hull Repair Limpets and are on hand to offer essential hull repairs to all fleet members who require their services. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/371514-RAT-Repair-And-Tour-Do-you-need-repairs-after-2-4 Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Tour Guide.gif]]&lt;br /&gt;
|Tour Guide&lt;br /&gt;
|These pilots will work in conjunction with the Galactic Travel Agency and utilize Multi-Crew. The service will allow many more players to take part in DW2 as passengers and guests aboard Tour Guide operators ships. For RP purposes we encourage Tour Guides to register Belugas, Orcas, or Dolphin-class cruisers with the DW fleet. More details on what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/326547-The-Galactic-Travel-Agency-Expand-your-horizons! Link].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Astrophotographer.gif]]&lt;br /&gt;
|Astrophotographer&lt;br /&gt;
|This project will be overseen by Qohen Leth for the official Distant Worlds Imgur Album. Astrophotographers will be encouraged to submit their photos to the album, some of these submissions will be highlighted and written about in the DW2 weekly newsletter, there may even be prizes on offer for a &#039;pic of the week&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fighter Escort.gif]]&lt;br /&gt;
|Fighter Escort&lt;br /&gt;
|This role depends on the ability of the DW fleet to incorporate Carriers. If this proves viable, fighter squadrons operating from a Carrier each will be tasked to protect the entire fleet and its exploration and mining excursions throughout the entirety of the journey to the far rim and back. More details on this role will become apparent during 3304.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Geologist.gif]]&lt;br /&gt;
|Geologist&lt;br /&gt;
|The prime focus for fleet Geologists is to seek out and catalogue active geological sites and interesting surface features for the Milky Way Society of Organics and Geology (overseen by CMDR MadRaptor - [https://www.yumpu.com/en/document/view/59751334/galactic-geologist-issue-1 The Galactic Geologist]), and the Galactic Mapping Project (overseen by the GMP Team).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Scientist.gif]]&lt;br /&gt;
|Scientist&lt;br /&gt;
|This role is speculative and is based on the assumption that Environmental Space Anomalies (hinted at by FD) will be discoverable by Q4 3304, and will thus need charting for the Mapping Project and cataloguing. Scientists will also directly contribute to The Scientific Surveyor Project, whose goal will be to collate a wealth of statistics on star systems, worlds, and asteroid fields (among other things), from which EfilOne will create statistical documents on what the DW2 fleet discovered by journey&#039;s end.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Media.gif]]&lt;br /&gt;
|Media&lt;br /&gt;
|This role will encompass Video Makers, Streamers, Mission Chroniclers and Blog-Writers. Some of the media content created during the mission will be used in the weekly DW2 newsletters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 MediCorp.gif]]&lt;br /&gt;
|MediCorp&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Wing Atlantis. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/349568-We-need-escape-pods!-(MediCorp) MediCorp].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DW2 Fleet Logistics.gif]]&lt;br /&gt;
|Fleet Logistics&lt;br /&gt;
|This is a roleplayed role and is based upon the concept created by Olivia Vespera. &amp;lt;s&amp;gt;There are two aspects to this role. Supply and Trade. Supply will carry food equivalent to the amount required to support a fleet of this size for a 6 month journey into the black.&amp;lt;/s&amp;gt; Traders will carry various rare commodities for use in celebrations, or to trade with AI settlements we may encounter. More details of what this role entails can be found here: [https://forums.frontier.co.uk/showthread.php/399894-Distant-Worlds-II-Roles-Fleet-Logistics Link].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DistantWorlds2SplashPage.jpg&lt;br /&gt;
PlaceholderDW2White.png&lt;br /&gt;
PlaceholderDW2Blue.png&lt;br /&gt;
PlaceholderDW2Black.png&lt;br /&gt;
BZH7Yae.png&lt;br /&gt;
File:DW2 Missionboard.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/383440-Distant-Worlds-II-Early-Announcement Distant Worlds II Early Announcement]&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php/404790-DW2-Distant-Worlds-II-Fleet-Roster-Sign-Up-Thread Distant Worlds II Fleet Roster Sign-Up Thread]&lt;br /&gt;
*[https://forums.frontier.co.uk/showthread.php/403281 Distant Worlds II - Fleet Ship Showcase]&lt;br /&gt;
&lt;br /&gt;
{{DistantWorldsNavbox}}&lt;br /&gt;
{{ExpeditionsNavbox}}&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=The_Abyss&amp;diff=19078</id>
		<title>The Abyss</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=The_Abyss&amp;diff=19078"/>
		<updated>2017-12-01T13:57:00Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The-Abyss-Galactic-Region.png|thumb|300px|The Abyss on the galaxy map.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Abyss&#039;&#039;&#039; is a northern region of the [[galaxy]], located near the fading point &amp;amp; between the Scutum-Centaurus &amp;amp; the Sagittarius-Carina arms. It stretches roughly 45,000 light years across the edge of the Scutum-Centaurus arm, and is over 2,000 light years wide in some places. It&#039;s considered as one of the most difficult areas to navigate in through the entire galaxy. Even crossing it in a fully optimized, exploration-geared &amp;amp; engineered [[Anaconda]] proves to be a tough challenge.&lt;br /&gt;
&lt;br /&gt;
The Abyss is considered to be the major hazard for all explorers willing to reach [[Beagle Point]], due to its extremely low star density. It is fairly common to see star systems being 40 to 50 lightyears away from one another. Extreme precautions are to be taken when crossing the Abyss, such as manually plotting your route, carefully choosing your waypoints &amp;amp; paying constant attention to your fuel. Running low on fuel, jumping in a system &amp;amp; not being able to jump out can happen very fast, faster than you may think.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The name &amp;quot;The Abyss&amp;quot; originates mainly from the fact that the stars are so distant from one another in this area, so much that you can barely distinguish anything while staring at it, and it truly feels like staring at a bottomless abyss.&lt;br /&gt;
* CMDR Kamzel (aka Erimus), aboard his [[Asp Explorer]] dubbed the &amp;quot;DSS Beagle&amp;quot; was the first successful player to cross the Abyss &amp;amp; reach Beagle Point (Originally called Ceeckia ZQ-L c24-0) in January 2015. His first attempt at crossing the Abyss resulted in him having to backtrack 8,000 lightyears along the outer edge of the Scutum arm in the hope of finding a passage through a dense ridge of stars. That ridge was eventually found, and so CMDR Kamzel realized the first successful crossing of The Abyss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Galaxy]]&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17503</id>
		<title>Beagle Point</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17503"/>
		<updated>2017-11-30T14:09:12Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
| image = Beagle_Point_Distant_Worlds_Expedition.jpg&lt;br /&gt;
| controller = None&lt;br /&gt;
| government = None&lt;br /&gt;
| allegiance = Independent&lt;br /&gt;
| population = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (formerly designated &#039;&#039;&#039;Ceeckia ZQ-L c24-0&#039;&#039;&#039;) is one of the most remote discovered star systems in the Milky Way [[galaxy]]. It is a distance of 65,279 Light Years from [[Sol]]. Reaching Beagle Point and returning to human space intact is considered the ultimate milestone for any explorer, beyond even travelling to [[Sagittarius A*]].&lt;br /&gt;
&lt;br /&gt;
==System Layout==&lt;br /&gt;
* [[/Beagle Point/]]&lt;br /&gt;
** [[/Beagle Point 1/]]&lt;br /&gt;
** [[/Beagle Point 2/]] (Darwin&#039;s Legacy)&lt;br /&gt;
** [[/Beagle Point 3/]]&lt;br /&gt;
** [[/Beagle Point 4 A/]]&lt;br /&gt;
** [[/Beagle Point 4 B/]]&lt;br /&gt;
** [[/Beagle Point 5/]]&lt;br /&gt;
** [[/Beagle Point 6 A/]]&lt;br /&gt;
** [[/Beagle Point 6 B/]]&lt;br /&gt;
** [[/Beagle Point 7/]]&lt;br /&gt;
&lt;br /&gt;
== Travelling to Beagle Point : A quick guide ==&lt;br /&gt;
As stated above, Beagle Point is located at a stunning distance of &#039;&#039;&#039;65,279 lightyears&#039;&#039;&#039; away from Sol. This is more than twice the distance from Sol to [[Sagittarius A*]], and the journey to Beagle Point (As well as the way back) can take several weeks, if not months, depending on your pace. The record time for getting to Beagle Point is [https://forums.frontier.co.uk/showthread.php/168568-Buckyball-Racing-Club-presents-The-A*-Challenge?p=5818019&amp;amp;viewfull=1#post5818019 6 hours 35 minutes], in a ship fully optimized and engineered for neutron jumping.&lt;br /&gt;
&lt;br /&gt;
=== The stuff you need ===&lt;br /&gt;
*[[File:Beagle_Point_Route.png|250px|thumb|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm]]&#039;&#039;&#039;Patience&#039;&#039;&#039;. This is key to all long-range explorations, but for this journey, you will need it more than ever before. You have to understand that going on a trip to Beagle Point is willing to do thousands of FSD jumps, visiting thousands of stars/planets, scanning as much as you can, eventually stopping at some points on your route for advanced exploration or for collecting resources on planets. All this over the span of several weeks/months with the constant pressure of death (Be it to module malfunction, lack of attention or even crash on a high-gravity planet) out there in the black. Since this is a very tiring journey, you lose focus quicker than you may think, and before you realize it you will probably jump in a system &amp;amp; without enough fuel to jump anywhere out of it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Good exploration ship&#039;&#039;&#039; with optimized outfitting. Asp/Diamondback Explorers &amp;amp; Anacondas will all do the job of taking you through the void. Just like any other long-range exploration, take all the necessary gear such as : &lt;br /&gt;
** [[Fuel Scoop]] &lt;br /&gt;
** A-grade [[FSD]] module (Preferably engineered for extra jump range)&lt;br /&gt;
** [[Detailed Surface Scanner]]&lt;br /&gt;
** [[Advanced Discovery Scanner]]. &lt;br /&gt;
** Be sure to install as much D-class modules (Aside from the FSD of course) as you can on your ship, since they will drastically improve your jump range as well. Shields are optional, though you might want to take them if you feel unsecure. &lt;br /&gt;
** [[FSD Injection]] materials.&#039;&#039;&#039; &#039;&#039;&#039;You can collect them on the surface of various landable planets, and having FSD Injections help greatly if you run into what would be a dead end with your current FSD jump range.&lt;br /&gt;
&lt;br /&gt;
[[File:Milky-Way-from-Beagle-Point.png|250px|thumb|Milky Way from Beagle Point]]&lt;br /&gt;
&lt;br /&gt;
=== The Abyss - the major hazard of your journey ===&lt;br /&gt;
&lt;br /&gt;
* Aside from the common hazards of exploration, there is an area of the galaxy you should &#039;&#039;&#039;CAREFULLY &#039;&#039;&#039;be on the lookout for: [[The Abyss]]. It is located in the northern part of the Milky Way, in-between the Scutum-Centaurus &amp;amp; the Sagittarius-Carina arms. The Abyss is approximately 45,000 lightyears long, 2,000 lightyears wide and has &#039;&#039;&#039;extremely low&#039;&#039;&#039; star density, so low that it feels like staring at an abyss. Even with today&#039;s FSD technologies &amp;amp; upgrades, crossing the Abyss still proves to be an extremely difficult challenge.&lt;br /&gt;
* &#039;&#039;&#039;Manual plotting is highly advised!&#039;&#039;&#039; Trying to plot the route automatically might very often lead you in a dead end. You will want to look up guides/routes from other explorers as well. Be sure to carefully trace your route &amp;amp; pick as much scoopable stars as possible, because...&lt;br /&gt;
* ...Fuel is your &#039;&#039;&#039;number one priority&#039;&#039;&#039;. Since the systems are very far from one another, the threat of not having enough fuel for next jump is extremely high. And if you happen by sheer bad luck to be in a system with an unscoopable star that you can&#039;t jump out of, your last hope will be to call the [[Fuel Rats]] for help. Or be left alone with fuel slowly running out &amp;amp; die, losing all your hard work (And perhaps your motivation for a second trip) in the process.&lt;br /&gt;
&lt;br /&gt;
== The benefits of this journey ==&lt;br /&gt;
&lt;br /&gt;
[[File:SRV at Beagle Point.jpg|250px|thumb|SRV at Beagle Point]]&lt;br /&gt;
&lt;br /&gt;
Generally, reaching Beagle Point &amp;amp; returning back to the bubble alive is a guaranteed way of getting Elite rank in Exploration. All the exploration data you will have gathered can easily number in the hundreds of millions of credits, if you scanned enough systems on the way. You will also most certainly encounter lots of undiscovered systems, which will all net you a +50% CR bonus for the first discovery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Why Beagle Point?  &amp;lt;/strong&amp;gt;Beagle Point is of early exploration historical importance as it was one of the furthest systems an explorer could reach prior to the Jumponium (fuel boost synthesis) and Engineer era.  It marked the end of the line for Cmdr &#039;Erimus&#039; Kamzel&#039;s Distant Suns Expedition (the first recorded galactic crossing - culminating in mid-January 3301), and as such the system subsequently became a popular location to visit for other deep space travellers exploring the far galactic rim in the years that followed.  The system was named after Kamzel&#039;s 34 lightyear Asp Explorer, the DSS Beagle.&lt;br /&gt;
&lt;br /&gt;
The early history of Beagle Point has been documented on the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub?p=2276289&amp;amp;viewfull=1#post2276289 Galactic Mapping Project] thread.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The system, originally designated [https://www.edsm.net/system/id/124406/name/Beagle+Point Ceeckia ZQ-L c24-0], was first discovered by CMDR Kamzel, aka &amp;quot;Erimus&amp;quot;, as part of his &amp;quot;[https://www.youtube.com/playlist?list=PLlxQlUpqv8OAmzA41B5A2u2_SqVXf2s2Q Distant Suns]&amp;quot; expedition to survey the far side of the galaxy.  This was the first recorded galactic crossing, culminating on January 18th 3301.&lt;br /&gt;
*CMDR Kamzel unofficially named the system &amp;quot;Beagle Point&amp;quot; after his ship, an [[Asp Explorer]] dubbed the DSS Beagle.&lt;br /&gt;
*Beagle Point featured as the main destination of the [[Distant Worlds]] Expedition&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/198085-Distant-Worlds-A-journey-beyond-the-Abyss&amp;lt;/ref&amp;gt; that launched a year later on January 18, 3302, in which over 1,300 players pledged to participate in a massive coordinated journey to Beagle Point with the goal of scanning as many systems as possible along the way. By the time the expedition reached its destination in April, it was estimated that less than 40% of the fleet had survived.&lt;br /&gt;
*Ceeckia ZQ-L c24-0 was officially renamed &amp;quot;Beagle Point&amp;quot; by Frontier Developments on May 26, 3302 to commemorate its importance to the exploration community.&lt;br /&gt;
*Jaques Station, the only space station equipped for continuous star travel, attempted an extreme long-range jump to Beagle Point from [[Gliese 1269]] on May 21, 3302, following a successful community goal to provide the station with fuel. Due to [[Unknown Artefact]] interference, the station&#039;s drives malfunctioned during the jump and it was stranded in the system of [[Eol Prou RS-T d3-94]]. A community goal to provide Jaques Station with repair materials succeeded, but it is unknown when or if it will attempt to resume its journey to Beagle Point.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_dangerous_-_Beagle_point_(Ceeckia_ZQ-L_C24-0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Beagle_Point_Route.png|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm&lt;br /&gt;
Beagle_Point_Distant_Worlds_Expedition.jpg|Beagle Point, Distant Worlds Expedition&lt;br /&gt;
Milky-Way-from-Beagle-Point.png|Milky Way from Beagle Point&lt;br /&gt;
SRV at Beagle Point.jpg|SRV at Beagle Point&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17501</id>
		<title>Beagle Point</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17501"/>
		<updated>2017-11-30T14:07:06Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: /* The benefits of this journey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
| image = Beagle_Point_Distant_Worlds_Expedition.jpg&lt;br /&gt;
| controller = None&lt;br /&gt;
| government = None&lt;br /&gt;
| allegiance = Independent&lt;br /&gt;
| population = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (formerly designated &#039;&#039;&#039;Ceeckia ZQ-L c24-0&#039;&#039;&#039;) is one of the most remote discovered star systems in the Milky Way [[galaxy]]. It is a distance of 65,279 Light Years from [[Sol]]. Reaching Beagle Point and returning to human space intact is considered the ultimate milestone for any explorer, beyond even travelling to [[Sagittarius A*]].&lt;br /&gt;
&lt;br /&gt;
==System Layout==&lt;br /&gt;
* [[/Beagle Point/]]&lt;br /&gt;
** [[/Beagle Point 1/]]&lt;br /&gt;
** [[/Beagle Point 2/]] (Darwin&#039;s Legacy)&lt;br /&gt;
** [[/Beagle Point 3/]]&lt;br /&gt;
** [[/Beagle Point 4 A/]]&lt;br /&gt;
** [[/Beagle Point 4 B/]]&lt;br /&gt;
** [[/Beagle Point 5/]]&lt;br /&gt;
** [[/Beagle Point 6 A/]]&lt;br /&gt;
** [[/Beagle Point 6 B/]]&lt;br /&gt;
** [[/Beagle Point 7/]]&lt;br /&gt;
&lt;br /&gt;
== Travelling to Beagle Point : A quick guide ==&lt;br /&gt;
As stated above, Beagle Point is located at a stunning distance of &#039;&#039;&#039;65,279 lightyears&#039;&#039;&#039; away from Sol. This is more than twice the distance from Sol to [[Sagittarius A*]], and the journey to Beagle Point (As well as the way back) can take several weeks, if not months, depending on your pace. The record time for getting to Beagle Point is [https://forums.frontier.co.uk/showthread.php/168568-Buckyball-Racing-Club-presents-The-A*-Challenge?p=5818019&amp;amp;viewfull=1#post5818019 6 hours 35 minutes], in a ship fully optimized and engineered for neutron jumping.&lt;br /&gt;
&lt;br /&gt;
=== The stuff you need ===&lt;br /&gt;
*[[File:Beagle_Point_Route.png|250px|thumb|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm]]&#039;&#039;&#039;Patience&#039;&#039;&#039;. This is key to all long-range explorations, but for this journey, you will need it more than ever before. You have to understand that going on a trip to Beagle Point is willing to do thousands of FSD jumps, visiting thousands of stars/planets, scanning as much as you can, eventually stopping at some points on your route for advanced exploration or for collecting resources on planets. All this over the span of several weeks/months with the constant pressure of death (Be it to module malfunction, lack of attention or even crash on a high-gravity planet) out there in the black. Since this is a very tiring journey, you lose focus quicker than you may think, and before you realize it you will probably jump in a system &amp;amp; without enough fuel to jump anywhere out of it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Good exploration ship&#039;&#039;&#039; with optimized outfitting. Asp/Diamondback Explorers &amp;amp; Anacondas will all do the job of taking you through the void. Just like any other long-range exploration, take all the necessary gear such as : &lt;br /&gt;
** [[Fuel Scoop]] &lt;br /&gt;
** A-grade [[FSD]] module (Preferably engineered for extra jump range)&lt;br /&gt;
** [[Detailed Surface Scanner]]&lt;br /&gt;
** [[Advanced Discovery Scanner]]. &lt;br /&gt;
** Be sure to install as much D-class modules (Aside from the FSD of course) as you can on your ship, since they will drastically improve your jump range as well. Shields are optional, though you might want to take them if you feel unsecure. &lt;br /&gt;
** [[FSD Injection]] materials.&#039;&#039;&#039; &#039;&#039;&#039;You can collect them on the surface of various landable planets, and having FSD Injections help greatly if you run into what would be a dead end with your current FSD jump range.&lt;br /&gt;
&lt;br /&gt;
[[File:Milky-Way-from-Beagle-Point.png|250px|thumb|Milky Way from Beagle Point]]&lt;br /&gt;
&lt;br /&gt;
=== The Abyss - the major hazard of your journey ===&lt;br /&gt;
&lt;br /&gt;
* Aside from the common hazards of exploration, there is an area of the galaxy you should &#039;&#039;&#039;CAREFULLY &#039;&#039;&#039;be on the lookout for: [[The Abyss]]. It is located in the northern part of the Milky Way, in-between the Scutum-Centaurus &amp;amp; the Sagittarius-Carina arms. The Abyss is approximately 45,000 lightyears long, 2,000 lightyears wide and has &#039;&#039;&#039;extremely low&#039;&#039;&#039; star density, so low that it feels like staring at an abyss. Even with today&#039;s FSD technologies &amp;amp; upgrades, crossing the Abyss still proves to be an extremely difficult challenge.&lt;br /&gt;
* &#039;&#039;&#039;Manual plotting is highly advised!&#039;&#039;&#039; Trying to plot the route automatically might very often lead you in a dead end. You will want to look up guides/routes from other explorers as well. Be sure to carefully trace your route &amp;amp; pick as much scoopable stars as possible, because...&lt;br /&gt;
* ...Fuel is your &#039;&#039;&#039;number one priority&#039;&#039;&#039;. Since the systems are very far from one another, the threat of not having enough fuel for next jump is extremely high. And if you happen by sheer bad luck to be in a system with an unscoopable star that you can&#039;t jump out of, your last hope will be to call the [[Fuel Rats]] for help. Or be left alone with fuel slowly running out &amp;amp; die, losing all your hard work (And perhaps your motivation for a second trip) in the process.&lt;br /&gt;
&lt;br /&gt;
== The benefits of this journey ==&lt;br /&gt;
&lt;br /&gt;
[[File:SRV at Beagle Point.jpg|250px|thumb|SRV at Beagle Point]]&lt;br /&gt;
&lt;br /&gt;
Generally, reaching Beagle Point &amp;amp; returning back to the bubble alive is a guaranteed way of getting Elite rank in Exploration. All the exploration data you will have gathered can easily number in the hundreds of millions of credits, if you scanned enough systems on the way. You will also most certainly encounter lots of undiscovered systems, which will all net you a +50% CR bonus for the first discovery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Why Beagle Point?  &amp;lt;/strong&amp;gt;Beagle Point is of early exploration historical importance as it was one of the furthest systems an explorer could reach prior to the Jumponium (fuel boost synthesis) and Engineer era.  It marked the end of the line for Cmdr &#039;Erimus&#039; Kamzel&#039;s Distant Suns Expedition (the first recorded galactic crossing - culminating in mid-January 3301), and as such the system subsequently became a popular location to visit for other deep space travellers exploring the far galactic rim in the years that followed.  The system was named after Kamzel&#039;s 34 lightyear Asp Explorer, the DSS Beagle.&lt;br /&gt;
&lt;br /&gt;
The early history of Beagle Point has been documented on the [https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub?p=2276289&amp;amp;viewfull=1#post2276289 Galactic Mapping Project] thread.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The system, originally designated [https://www.edsm.net/system/id/124406/name/Beagle+Point Ceeckia ZQ-L c24-0], was first discovered by CMDR Kamzel, aka &amp;quot;Erimus&amp;quot;, as part of his &amp;quot;[https://www.youtube.com/playlist?list=PLlxQlUpqv8OAmzA41B5A2u2_SqVXf2s2Q Distant Suns]&amp;quot; expedition to survey the far side of the galaxy.  This was the first recorded galactic crossing, culminating on January 18th 2015.&lt;br /&gt;
*CMDR Kamzel unofficially named the system &amp;quot;Beagle Point&amp;quot; after his ship, an [[Asp Explorer]] dubbed the DSS Beagle.&lt;br /&gt;
*Beagle Point featured as the main destination of the [[Distant Worlds]] Expedition&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/198085-Distant-Worlds-A-journey-beyond-the-Abyss&amp;lt;/ref&amp;gt; that launched a year later on January 18, 2016, in which over 1,300 players pledged to participate in a massive coordinated journey to Beagle Point with the goal of scanning as many systems as possible along the way. By the time the expedition reached its destination in April, it was estimated that less than 40% of the fleet had survived.&lt;br /&gt;
*Ceeckia ZQ-L c24-0 was officially renamed &amp;quot;Beagle Point&amp;quot; by Frontier Developments on May 26, 2016 to commemorate its importance to the exploration community.&lt;br /&gt;
*Jaques Station, the only space station equipped for continuous star travel, attempted an extreme long-range jump to Beagle Point from [[Gliese 1269]] on May 21, 2016, following a successful community goal to provide the station with fuel. Due to [[Unknown Artefact]] interference, the station&#039;s drives malfunctioned during the jump and it was stranded in the system of [[Eol Prou RS-T d3-94]]. A community goal to provide Jaques Station with repair materials succeeded, but it is unknown when or if it will attempt to resume its journey to Beagle Point.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_dangerous_-_Beagle_point_(Ceeckia_ZQ-L_C24-0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Beagle_Point_Route.png|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm&lt;br /&gt;
Beagle_Point_Distant_Worlds_Expedition.jpg|Beagle Point, Distant Worlds Expedition&lt;br /&gt;
Milky-Way-from-Beagle-Point.png|Milky Way from Beagle Point&lt;br /&gt;
SRV at Beagle Point.jpg|SRV at Beagle Point&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17500</id>
		<title>Beagle Point</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17500"/>
		<updated>2017-11-30T14:02:08Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: /* The benefits of this journey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
| image = Beagle_Point_Distant_Worlds_Expedition.jpg&lt;br /&gt;
| controller = None&lt;br /&gt;
| government = None&lt;br /&gt;
| allegiance = Independent&lt;br /&gt;
| population = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (formerly designated &#039;&#039;&#039;Ceeckia ZQ-L c24-0&#039;&#039;&#039;) is one of the most remote discovered star systems in the Milky Way [[galaxy]]. It is a distance of 65,279 Light Years from [[Sol]]. Reaching Beagle Point and returning to human space intact is considered the ultimate milestone for any explorer, beyond even travelling to [[Sagittarius A*]].&lt;br /&gt;
&lt;br /&gt;
==System Layout==&lt;br /&gt;
* [[/Beagle Point/]]&lt;br /&gt;
** [[/Beagle Point 1/]]&lt;br /&gt;
** [[/Beagle Point 2/]] (Darwin&#039;s Legacy)&lt;br /&gt;
** [[/Beagle Point 3/]]&lt;br /&gt;
** [[/Beagle Point 4 A/]]&lt;br /&gt;
** [[/Beagle Point 4 B/]]&lt;br /&gt;
** [[/Beagle Point 5/]]&lt;br /&gt;
** [[/Beagle Point 6 A/]]&lt;br /&gt;
** [[/Beagle Point 6 B/]]&lt;br /&gt;
** [[/Beagle Point 7/]]&lt;br /&gt;
&lt;br /&gt;
== Travelling to Beagle Point : A quick guide ==&lt;br /&gt;
As stated above, Beagle Point is located at a stunning distance of &#039;&#039;&#039;65,279 lightyears&#039;&#039;&#039; away from Sol. This is more than twice the distance from Sol to [[Sagittarius A*]], and the journey to Beagle Point (As well as the way back) can take several weeks, if not months, depending on your pace. The record time for getting to Beagle Point is [https://forums.frontier.co.uk/showthread.php/168568-Buckyball-Racing-Club-presents-The-A*-Challenge?p=5818019&amp;amp;viewfull=1#post5818019 6 hours 35 minutes], in a ship fully optimized and engineered for neutron jumping.&lt;br /&gt;
&lt;br /&gt;
=== The stuff you need ===&lt;br /&gt;
*[[File:Beagle_Point_Route.png|250px|thumb|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm]]&#039;&#039;&#039;Patience&#039;&#039;&#039;. This is key to all long-range explorations, but for this journey, you will need it more than ever before. You have to understand that going on a trip to Beagle Point is willing to do thousands of FSD jumps, visiting thousands of stars/planets, scanning as much as you can, eventually stopping at some points on your route for advanced exploration or for collecting resources on planets. All this over the span of several weeks/months with the constant pressure of death (Be it to module malfunction, lack of attention or even crash on a high-gravity planet) out there in the black. Since this is a very tiring journey, you lose focus quicker than you may think, and before you realize it you will probably jump in a system &amp;amp; without enough fuel to jump anywhere out of it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Good exploration ship&#039;&#039;&#039; with optimized outfitting. Asp/Diamondback Explorers &amp;amp; Anacondas will all do the job of taking you through the void. Just like any other long-range exploration, take all the necessary gear such as : &lt;br /&gt;
** [[Fuel Scoop]] &lt;br /&gt;
** A-grade [[FSD]] module (Preferably engineered for extra jump range)&lt;br /&gt;
** [[Detailed Surface Scanner]]&lt;br /&gt;
** [[Advanced Discovery Scanner]]. &lt;br /&gt;
** Be sure to install as much D-class modules (Aside from the FSD of course) as you can on your ship, since they will drastically improve your jump range as well. Shields are optional, though you might want to take them if you feel unsecure. &lt;br /&gt;
** [[FSD Injection]] materials.&#039;&#039;&#039; &#039;&#039;&#039;You can collect them on the surface of various landable planets, and having FSD Injections help greatly if you run into what would be a dead end with your current FSD jump range.&lt;br /&gt;
&lt;br /&gt;
[[File:Milky-Way-from-Beagle-Point.png|250px|thumb|Milky Way from Beagle Point]]&lt;br /&gt;
&lt;br /&gt;
=== The Abyss - the major hazard of your journey ===&lt;br /&gt;
&lt;br /&gt;
* Aside from the common hazards of exploration, there is an area of the galaxy you should &#039;&#039;&#039;CAREFULLY &#039;&#039;&#039;be on the lookout for: [[The Abyss]]. It is located in the northern part of the Milky Way, in-between the Scutum-Centaurus &amp;amp; the Sagittarius-Carina arms. The Abyss is approximately 45,000 lightyears long, 2,000 lightyears wide and has &#039;&#039;&#039;extremely low&#039;&#039;&#039; star density, so low that it feels like staring at an abyss. Even with today&#039;s FSD technologies &amp;amp; upgrades, crossing the Abyss still proves to be an extremely difficult challenge.&lt;br /&gt;
* &#039;&#039;&#039;Manual plotting is highly advised!&#039;&#039;&#039; Trying to plot the route automatically might very often lead you in a dead end. You will want to look up guides/routes from other explorers as well. Be sure to carefully trace your route &amp;amp; pick as much scoopable stars as possible, because...&lt;br /&gt;
* ...Fuel is your &#039;&#039;&#039;number one priority&#039;&#039;&#039;. Since the systems are very far from one another, the threat of not having enough fuel for next jump is extremely high. And if you happen by sheer bad luck to be in a system with an unscoopable star that you can&#039;t jump out of, your last hope will be to call the [[Fuel Rats]] for help. Or be left alone with fuel slowly running out &amp;amp; die, losing all your hard work (And perhaps your motivation for a second trip) in the process.&lt;br /&gt;
&lt;br /&gt;
== The benefits of this journey ==&lt;br /&gt;
&lt;br /&gt;
[[File:SRV at Beagle Point.jpg|250px|thumb|SRV at Beagle Point]]&lt;br /&gt;
&lt;br /&gt;
Generally, reaching Beagle Point &amp;amp; returning back to the bubble alive is a guaranteed way of getting Elite rank in Exploration. All the exploration data you will have gathered can easily number in the hundreds of millions of credits, if you scanned enough systems on the way. You will also most certainly encounter lots of undiscovered systems, which will all net you a +50% CR bonus for the first discovery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Why Beagle Point?  &amp;lt;/strong&amp;gt;Beagle Point is of early exploration historical importance as it was one of the furthest systems an explorer could reach prior to the Jumponium (fuel boost synthesis) and Engineer era.  It marked the end of the line for Cmdr &#039;Erimus&#039; Kamzel&#039;s Distant Suns Expedition (the first recorded galactic crossing - culminating in mid-January 3301), and as such the system subsequently became a popular location to visit for other deep space travellers exploring the far galactic rim in the years that followed.  The system was named after Kamzel&#039;s 34 lightyear Asp Explorer, the DSS Beagle.&lt;br /&gt;
&lt;br /&gt;
The early history of Beagle Point has been documented on the [[https://forums.frontier.co.uk/showthread.php/116450-Information-The-Galactic-Mapping-Project-amp-Expedition-Hub?p=2276289&amp;amp;viewfull=1#post2276289|Galactic Mapping]] thread.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The system, originally designated [https://www.edsm.net/system/id/124406/name/Beagle+Point Ceeckia ZQ-L c24-0], was first discovered by CMDR Kamzel, aka &amp;quot;Erimus&amp;quot;, as part of his &amp;quot;[https://www.youtube.com/playlist?list=PLlxQlUpqv8OAmzA41B5A2u2_SqVXf2s2Q Distant Suns]&amp;quot; expedition to survey the far side of the galaxy.  This was the first recorded galactic crossing, culminating on January 18th 2015.&lt;br /&gt;
*CMDR Kamzel unofficially named the system &amp;quot;Beagle Point&amp;quot; after his ship, an [[Asp Explorer]] dubbed the DSS Beagle.&lt;br /&gt;
*Beagle Point featured as the main destination of the [[Distant Worlds]] Expedition&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/198085-Distant-Worlds-A-journey-beyond-the-Abyss&amp;lt;/ref&amp;gt; that launched a year later on January 18, 2016, in which over 1,300 players pledged to participate in a massive coordinated journey to Beagle Point with the goal of scanning as many systems as possible along the way. By the time the expedition reached its destination in April, it was estimated that less than 40% of the fleet had survived.&lt;br /&gt;
*Ceeckia ZQ-L c24-0 was officially renamed &amp;quot;Beagle Point&amp;quot; by Frontier Developments on May 26, 2016 to commemorate its importance to the exploration community.&lt;br /&gt;
*Jaques Station, the only space station equipped for continuous star travel, attempted an extreme long-range jump to Beagle Point from [[Gliese 1269]] on May 21, 2016, following a successful community goal to provide the station with fuel. Due to [[Unknown Artefact]] interference, the station&#039;s drives malfunctioned during the jump and it was stranded in the system of [[Eol Prou RS-T d3-94]]. A community goal to provide Jaques Station with repair materials succeeded, but it is unknown when or if it will attempt to resume its journey to Beagle Point.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_dangerous_-_Beagle_point_(Ceeckia_ZQ-L_C24-0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Beagle_Point_Route.png|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm&lt;br /&gt;
Beagle_Point_Distant_Worlds_Expedition.jpg|Beagle Point, Distant Worlds Expedition&lt;br /&gt;
Milky-Way-from-Beagle-Point.png|Milky Way from Beagle Point&lt;br /&gt;
SRV at Beagle Point.jpg|SRV at Beagle Point&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17498</id>
		<title>Beagle Point</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Beagle_Point&amp;diff=17498"/>
		<updated>2017-11-30T13:28:55Z</updated>

		<summary type="html">&lt;p&gt;82.11.240.23: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
| image = Beagle_Point_Distant_Worlds_Expedition.jpg&lt;br /&gt;
| controller = None&lt;br /&gt;
| government = None&lt;br /&gt;
| allegiance = Independent&lt;br /&gt;
| population = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; (formerly designated &#039;&#039;&#039;Ceeckia ZQ-L c24-0&#039;&#039;&#039;) is one of the most remote discovered star systems in the Milky Way [[galaxy]]. It is a distance of 65,279 Light Years from [[Sol]]. Reaching Beagle Point and returning to human space intact is considered the ultimate milestone for any explorer, beyond even travelling to [[Sagittarius A*]].&lt;br /&gt;
&lt;br /&gt;
==System Layout==&lt;br /&gt;
* [[/Beagle Point/]]&lt;br /&gt;
** [[/Beagle Point 1/]]&lt;br /&gt;
** [[/Beagle Point 2/]] (Darwin&#039;s Legacy)&lt;br /&gt;
** [[/Beagle Point 3/]]&lt;br /&gt;
** [[/Beagle Point 4 A/]]&lt;br /&gt;
** [[/Beagle Point 4 B/]]&lt;br /&gt;
** [[/Beagle Point 5/]]&lt;br /&gt;
** [[/Beagle Point 6 A/]]&lt;br /&gt;
** [[/Beagle Point 6 B/]]&lt;br /&gt;
** [[/Beagle Point 7/]]&lt;br /&gt;
&lt;br /&gt;
== Travelling to Beagle Point : A quick guide ==&lt;br /&gt;
As stated above, Beagle Point is located at a stunning distance of &#039;&#039;&#039;65,279 lightyears&#039;&#039;&#039; away from Sol. This is more than twice the distance from Sol to [[Sagittarius A*]], and the journey to Beagle Point (As well as the way back) can take several weeks, if not months, depending on your pace. The record time for getting to Beagle Point is [https://forums.frontier.co.uk/showthread.php/168568-Buckyball-Racing-Club-presents-The-A*-Challenge?p=5818019&amp;amp;viewfull=1#post5818019 6 hours 35 minutes], in a ship fully optimized and engineered for neutron jumping.&lt;br /&gt;
&lt;br /&gt;
=== The stuff you need ===&lt;br /&gt;
*[[File:Beagle_Point_Route.png|250px|thumb|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm]]&#039;&#039;&#039;Patience&#039;&#039;&#039;. This is key to all long-range explorations, but for this journey, you will need it more than ever before. You have to understand that going on a trip to Beagle Point is willing to do thousands of FSD jumps, visiting thousands of stars/planets, scanning as much as you can, eventually stopping at some points on your route for advanced exploration or for collecting resources on planets. All this over the span of several weeks/months with the constant pressure of death (Be it to module malfunction, lack of attention or even crash on a high-gravity planet) out there in the black. Since this is a very tiring journey, you lose focus quicker than you may think, and before you realize it you will probably jump in a system &amp;amp; without enough fuel to jump anywhere out of it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Good exploration ship&#039;&#039;&#039; with optimized outfitting. Asp/Diamondback Explorers &amp;amp; Anacondas will all do the job of taking you through the void. Just like any other long-range exploration, take all the necessary gear such as : &lt;br /&gt;
** [[Fuel Scoop]] &lt;br /&gt;
** A-grade [[FSD]] module (Preferably engineered for extra jump range)&lt;br /&gt;
** [[Detailed Surface Scanner]]&lt;br /&gt;
** [[Advanced Discovery Scanner]]. &lt;br /&gt;
** Be sure to install as much D-class modules (Aside from the FSD of course) as you can on your ship, since they will drastically improve your jump range as well. Shields are optional, though you might want to take them if you feel unsecure. &lt;br /&gt;
** [[FSD Injection]] materials.&#039;&#039;&#039; &#039;&#039;&#039;You can collect them on the surface of various landable planets, and having FSD Injections help greatly if you run into what would be a dead end with your current FSD jump range.&lt;br /&gt;
&lt;br /&gt;
[[File:Milky-Way-from-Beagle-Point.png|250px|thumb|Milky Way from Beagle Point]]&lt;br /&gt;
&lt;br /&gt;
=== The Abyss - the major hazard of your journey ===&lt;br /&gt;
&lt;br /&gt;
* Aside from the common hazards of exploration, there is an area of the galaxy you should &#039;&#039;&#039;CAREFULLY &#039;&#039;&#039;be on the lookout for: [[The Abyss]]. It is located in the northern part of the Milky Way, in-between the Scutum-Centaurus &amp;amp; the Sagittarius-Carina arms. The Abyss is approximately 45,000 lightyears long, 2,000 lightyears wide and has &#039;&#039;&#039;extremely low&#039;&#039;&#039; star density, so low that it feels like staring at an abyss. Even with today&#039;s FSD technologies &amp;amp; upgrades, crossing the Abyss still proves to be an extremely difficult challenge.&lt;br /&gt;
* &#039;&#039;&#039;Manual plotting is highly advised!&#039;&#039;&#039; Trying to plot the route automatically might very often lead you in a dead end. You will want to look up guides/routes from other explorers as well. Be sure to carefully trace your route &amp;amp; pick as much scoopable stars as possible, because...&lt;br /&gt;
* ...Fuel is your &#039;&#039;&#039;number one priority&#039;&#039;&#039;. Since the systems are very far from one another, the threat of not having enough fuel for next jump is extremely high. And if you happen by sheer bad luck to be in a system with an unscoopable star that you can&#039;t jump out of, your last hope will be to call the [[Fuel Rats]] for help. Or be left alone with fuel slowly running out &amp;amp; die, losing all your hard work (And perhaps your motivation for a second trip) in the process.&lt;br /&gt;
&lt;br /&gt;
If you successfully manage to cross the Abyss, keep in mind that you are near the fading point of the galaxy in the void. The star density barely gets any better even when you make it to Beagle Point. So take as much precautions as if you were still in the Abyss.&lt;br /&gt;
&lt;br /&gt;
== The benefits of this journey ==&lt;br /&gt;
&lt;br /&gt;
[[File:SRV at Beagle Point.jpg|250px|thumb|SRV at Beagle Point]]&lt;br /&gt;
&lt;br /&gt;
Generally, reaching Beagle Point &amp;amp; returning back to the bubble alive is a guaranteed way of getting Elite rank in Exploration. All the exploration data you will have gathered can easily number in the hundreds of millions of credits, if you scanned enough systems on the way. You will also most certainly encounter lots of undiscovered systems, which will all net you a +50% CR bonus for the first discovery.&lt;br /&gt;
&lt;br /&gt;
Cmdr Kamzel reached Beagle Point (CEECKIA ZQ-L C24-0 at -1110:-135:65270). There weren&#039;t further systems to jump to in his 33ly Asp. The Milky Way there is a shiny band in the distance, too far off to see the dust clouds.&amp;lt;ref&amp;gt;http://firstgreatexpedition.org/mybb/showthread.php?tid=2905&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The system, originally designated [https://www.edsm.net/system/id/124406/name/Beagle+Point Ceeckia ZQ-L c24-0], was first discovered by CMDR Kamzel, aka &amp;quot;Erimus&amp;quot;, on January 18, 2015 as part of his &amp;quot;[https://www.youtube.com/playlist?list=PLlxQlUpqv8OAmzA41B5A2u2_SqVXf2s2Q Distant Suns]&amp;quot; expedition to survey the far side of the galaxy. CMDR Kamzel unofficially named the system &amp;quot;Beagle Point&amp;quot; after his ship, an [[Asp Explorer]] dubbed the DSS Beagle.&lt;br /&gt;
*Beagle Point featured as the main destination of the [[Distant Worlds]] Expedition&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/198085-Distant-Worlds-A-journey-beyond-the-Abyss&amp;lt;/ref&amp;gt; that launched a year later on January 18, 2016, in which over 1,300 players pledged to participate in a massive coordinated journey to Beagle Point with the goal of scanning as many systems as possible along the way. By the time the expedition reached its destination in April, it was estimated that less than 40% of the fleet had survived.&lt;br /&gt;
*Ceeckia ZQ-L c24-0 was officially renamed &amp;quot;Beagle Point&amp;quot; by Frontier Developments on May 26, 2016 to commemorate its importance to the exploration community.&lt;br /&gt;
*Jaques Station, the only space station equipped for continuous star travel, attempted an extreme long-range jump to Beagle Point from [[Gliese 1269]] on May 21, 2016, following a successful community goal to provide the station with fuel. Due to [[Unknown Artefact]] interference, the station&#039;s drives malfunctioned during the jump and it was stranded in the system of [[Eol Prou RS-T d3-94]]. A community goal to provide Jaques Station with repair materials succeeded, but it is unknown when or if it will attempt to resume its journey to Beagle Point.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_dangerous_-_Beagle_point_(Ceeckia_ZQ-L_C24-0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Beagle_Point_Route.png|Beagle Point route via the Formidine Rift and The New Outer Spiral Arm&lt;br /&gt;
Beagle_Point_Distant_Worlds_Expedition.jpg|Beagle Point, Distant Worlds Expedition&lt;br /&gt;
Milky-Way-from-Beagle-Point.png|Milky Way from Beagle Point&lt;br /&gt;
SRV at Beagle Point.jpg|SRV at Beagle Point&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.11.240.23</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Pilots_Guide&amp;diff=25779</id>
		<title>Pilots Guide</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Pilots_Guide&amp;diff=25779"/>
		<updated>2014-12-22T02:42:35Z</updated>

		<summary type="html">&lt;p&gt;82.11.121.5: /* Power Distribution */ minor^note: half pip energy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SideWinder_Cockpit_Guide1.jpg|thumb|400px|right|Overview of Sidewinder Cockpit]]&lt;br /&gt;
This guide is designed to help a new or experienced pilot get the most out of their spacecraft. It uses the Falcon Delacy Sidewinder as an example but the concepts are applicable to all spacecraft in the universe of Elite: Dangerous.&lt;br /&gt;
&lt;br /&gt;
For a more detailed guide see &#039;&#039;&#039;[http://forums.frontier.co.uk/showthread.php?t=34437 Forger&#039;s detailed pilot&#039;s guide]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also check the &#039;&#039;&#039;[http://elitedangerous.com/guide/ official guide]&#039;&#039;&#039; for the Beta 2 additions.&lt;br /&gt;
&lt;br /&gt;
And the &#039;&#039;&#039;[http://forums.frontier.co.uk/showthread.php?t=20322 official Beta FAQ]&#039;&#039;&#039;.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Pilot Training==&lt;br /&gt;
These videos outline the basics of Elite: Dangerous and are recommended for all new players.&lt;br /&gt;
&amp;lt;gallery hideaddbutton=true position=center widths=200px captionalign=center columns=3&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_Pilot_Training_-_Basic_Flight_Controls&lt;br /&gt;
File:Elite_Dangerous_Pilot_Training_-_Docking&lt;br /&gt;
File:Elite_Dangerous_Pilot_Training_-_Travel&lt;br /&gt;
File:Elite_Dangerous_Pilot_Training_-_Basic_Combat&lt;br /&gt;
File:Elite_Dangerous_Pilot_Training_-_Starport_Services&lt;br /&gt;
File:Elite_Dangerous_Pilot_Training_-_Galaxy_And_System_Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Center HUD==&lt;br /&gt;
The centre area shows important tactical information.&lt;br /&gt;
&lt;br /&gt;
[[File:CenterHUDLayout.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Target Information&#039;&#039;&#039;===&lt;br /&gt;
Displays textual information on the current target, such as their name, ship type, and currently targeted subsystem.  If no target is selected then information on the system is displayed.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Target Hologram&#039;&#039;&#039;===&lt;br /&gt;
Shows a holographic image of the current target.&lt;br /&gt;
&lt;br /&gt;
The following information is provided by the hologram:&lt;br /&gt;
* orientation relative to ship&lt;br /&gt;
* shield strength&lt;br /&gt;
** displayed as three blue circles for full shields and reduces to three red for downed shields&lt;br /&gt;
* hull health&lt;br /&gt;
** displayed underneath the target ship model&lt;br /&gt;
* position of incoming damage&lt;br /&gt;
** displayed as flashes of light on the hologram&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Compass&#039;&#039;&#039;===&lt;br /&gt;
The white circle marker indicates the position of the target relative to the ship&#039;s current heading.  If the marker is a solid white then the target is in front of the ship and if the marker is an outline then the target is behind.  The Compass turns blue when the ship is lined up for a hyperspace jump to another system.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Heat Indicator&#039;&#039;&#039;===&lt;br /&gt;
Displays the current temperature of the ship (as a percentage).  Once the ship reaches around 140% heat it will begin to take damage.  Normally heat is radiated away from the ship through vents, however there are still a few ways that a ship can overheat - flying too close to a star, [[Silent Running]] mode which will stop the ship from emitting heat will cause the heat to build up inside the ship, or using too many heat inducing modules too quickly (such as continual boosting followed by FSD activation).  Under normal conditions, the heat vents of a ship will be able to keep a ship&#039;s heat manageable - though, in some situations the pilot may want to use a (previously equipped) [[Heat Sink Launcher]] to cool the ship.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Scanner&#039;&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 12px; float: right;&amp;quot;&lt;br /&gt;
|+ Scanner Icons&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Green || Friendly&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || Neutral&lt;br /&gt;
|-&lt;br /&gt;
| Red || Hostile&lt;br /&gt;
|-&lt;br /&gt;
| Grey || Cargo or FSD Wake&lt;br /&gt;
|-&lt;br /&gt;
| Flashing Red || Shooting at Player&lt;br /&gt;
|-&lt;br /&gt;
| Square || Weapons Not Deployed&lt;br /&gt;
|-&lt;br /&gt;
| Triangle || Weapons Deployed&lt;br /&gt;
|-&lt;br /&gt;
| Solid Icon || NPC&lt;br /&gt;
|-&lt;br /&gt;
| Outlined Icon || Player&lt;br /&gt;
|-&lt;br /&gt;
| Flickering Yellow || Unresolved Contact&lt;br /&gt;
|}&lt;br /&gt;
Displays contacts and signals in the surrounding area. Objects are displayed depending on their position to the player&#039;s ship. Contacts are shown in various colours and shapes, indicating information about each contact. All signals are resolved once their signature strength exceeds a certain sensor threshold. Signature strength is determined based on distance to the signal and its emitted heat. The scanner can be switched between linear and logarithmic mode, in logarithmic mode the area nearest to the ship is magnified to provide more resolution on the relative positions of object nearby.&lt;br /&gt;
&lt;br /&gt;
The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right.  By default the scanner range can be changed by pressing &amp;lt;code&amp;gt;Page Up&amp;lt;/code&amp;gt; to decrease range and &amp;lt;code&amp;gt;Page Down&amp;lt;/code&amp;gt; to increase range.{{cite}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Speed Indicator&#039;&#039;&#039;===&lt;br /&gt;
The speed indicator displays many things and can be one of the most important gauges when maneuvering.&lt;br /&gt;
* The current speed is displayed at the top as a number&lt;br /&gt;
* The horizontal bars indicate how fast the ship is moving relative to it&#039;s normal maximum speed (note that it is possible to temporarily go faster than the normal maximum by boosting)&lt;br /&gt;
* The moving horizontal line represents the current throttle&lt;br /&gt;
* The blue section indicates the optimal turning speed - try to keep the throttle within this zone to make tight maneuvers&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Ship Hologram&#039;&#039;&#039;===&lt;br /&gt;
Shows a holographic image of your ship.&lt;br /&gt;
&lt;br /&gt;
The following information is provided by the hologram:&lt;br /&gt;
* orientation relative to ship&lt;br /&gt;
* shield strength&lt;br /&gt;
** displayed as three blue circles for full shields and reduces to three red for downed shields&lt;br /&gt;
* hull health&lt;br /&gt;
** displayed underneath the target ship model&lt;br /&gt;
* position of incoming damage&lt;br /&gt;
** displayed as flashes of light on the hologram&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Power Distribution&#039;&#039;&#039;===&lt;br /&gt;
Displays the current power distribution between the ship&#039;s three capacitors - Systems (SYS), Engines (ENG), and Weapons (WEP).  Energy in each capacitor is filled based upon how many pips are allocated to that capacitor.&lt;br /&gt;
&lt;br /&gt;
There are 6 pips &amp;lt;sup&amp;gt;(12 halves)&amp;lt;/sup&amp;gt;  that can be distributed at any time between the three capacitors by pressing the &amp;lt;code&amp;gt;Left Arrow&amp;lt;/code&amp;gt; for Systems, &amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt; for Engines, &amp;lt;code&amp;gt;Right Arrow&amp;lt;/code&amp;gt; for Weapons, or &amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt; to reset the pips to 2/2/2 &amp;lt;sup&amp;gt;(4/4/4 halves)&amp;lt;/sup&amp;gt;.  Each capacitor can be allocated a maximum of 4 pips &amp;lt;sup&amp;gt;(8 halves)&amp;lt;/sup&amp;gt; which will cause them to regenerate at maximum speed and a minimum of 0 pips which will cause them to not regenerate at all.&lt;br /&gt;
&lt;br /&gt;
Each capacitor can store a maximum amount of energy determined by the ship&#039;s [[Power Distributor]].  When power is expended (either by shooting, regenerating shields, boosting, etc.) it then begins to regenerate back to maximum capacity at a rate determined by how many pips are allocated to its capacitor.&lt;br /&gt;
&lt;br /&gt;
Players can view what capacitor each module draws from in the ship&#039;s right control panel under the Module section.&lt;br /&gt;
&lt;br /&gt;
====Systems====&lt;br /&gt;
Shield and ship systems draw energy from this capacitor.  The more energy stored here, the faster the shields will recharge.  Pips in this capacitor will influence the overall strength of the shields (note that zero pips will result in very weak shields).&lt;br /&gt;
&lt;br /&gt;
====Engines====&lt;br /&gt;
Boosting draws energy from this capacitor.  A boost can only be activated if there is a sufficient amount of energy stored.  Pips in this capacitor will influence the ship&#039;s maximum speed, optimum maneuverability range, and top boost speed.&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
Weapons and some scanners draw energy from this capacitor.  Pips in this capacitor will allow weapons to cool faster thus reducing overheating problems.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Signature&#039;&#039;&#039;===&lt;br /&gt;
The waveform in the heat signature display indicates how much heat the ship is emitting to space.  A flatter waveform means less heat is being emitted, therefore it will be more difficult for the sensors of other ships to detect the ship&#039;s signature.  When [[Silent Running]] is switched on the waveform will be replaced with blue &amp;quot;Silent Running&amp;quot; text.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Comms&#039;&#039;&#039;===&lt;br /&gt;
Comms are where the player can communicate with other players and where messages from NPCs will be displayed.  Pressing &amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt; will allow the player to communicate via text.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Info&#039;&#039;&#039;===&lt;br /&gt;
The Info section displays ship information such as hardpoints, landing gear, or cargo scoop deploying and retracting.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proximity Indicators&#039;&#039;&#039;===&lt;br /&gt;
The two elongated panels (with red lights in them) flash red or yellow as proximity alerts.  These panels may be in a different location or have a different shape depending on the ship&#039;s type.&lt;br /&gt;
&lt;br /&gt;
==Contacts Panel (Left Panel)==&lt;br /&gt;
This panel shows navigation, transactions, contacts and your target&#039;s subsystems and cargo (requires [[Cargo Scanner]]).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Navigation&#039;&#039;&#039;===&lt;br /&gt;
Displays your current location and destination along the left and provides easy access to the [[Galaxy Map]] and System Map at the bottom left.  Celestials and other systems are displayed in the big section on the right; the player can scroll through this section to select a destination which the [[Pilots Guide#Compass|compass]] will then direct you towards.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Transactions&#039;&#039;&#039;===&lt;br /&gt;
All missions, [[bounty]] information and [[fine]]s are displayed here - by selecting one of the entries more information will be displayed.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Contacts&#039;&#039;&#039;===&lt;br /&gt;
Objects that are displayed on the scanner will show up here with more information.  Contacts can be locked and interacted with by highlighting one of them from the list.  Ship contacts will display their ship type, faction allegiance, bounty, shield strength, and hull strength.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Sub-Targets&#039;&#039;&#039;===&lt;br /&gt;
Once the target ship is scanned by the ship&#039;s sensors, this panel will display more information on each of the target ship&#039;s subsystems, and allow the player to target the individual subsystems.  The health of each subsystem of the target is also displayed in this panel.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Cargo&#039;&#039;&#039;===&lt;br /&gt;
If the player has a [[Cargo Scanner]] equipped and has scanned the target with it then the cargo of the target will be displayed in this panel.&lt;br /&gt;
&lt;br /&gt;
==Systems Panel (Right Panel)==&lt;br /&gt;
This panel shows the player&#039;s stats, ship modules, fire groups, ship cargo, and ship functions.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Status&#039;&#039;&#039;===&lt;br /&gt;
The status panel displays a variety of information.  The left half displays (from top to bottom) your name (prefixed by &amp;quot;CMDR&amp;quot;), your Combat Rank, Trade Rank, Explorer Rank, Balance, ship and module rebuy cost (incase of ship destruction), local bounty, and local reputation.&lt;br /&gt;
&lt;br /&gt;
The right half can be cycled between various menus to display lots of useful information such as reputation with all of the main factions as well as the minor factions active in the current system, personal statistics, acquired permits, etc.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Modules&#039;&#039;&#039;===&lt;br /&gt;
This panel displays all of the ship&#039;s currently equipped modules.  The module name, class, rating, type, power consumption (translates into heat generated), priority, and health are all displayed here.  Module priority can be changed here by highlighting the module (default S and W) and moving left or right (default A and D) to change the priority at which they receive power.  Modules can also be turned on and off by highlighting the module and &amp;quot;selecting&amp;quot; it (default &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;) which will stop them from consuming power and generating heat.  Total power usage and heat generated are shown at the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fire Groups&#039;&#039;&#039;===&lt;br /&gt;
Ships can hold multiple weapons of all varieties and kinds. Fire groups can be assigned to weapons and some equipment, the Yellow circles with a 1 inside represent  primary fire, and the blue circles with a 2 inside secondary fire.  Multiple fire groups can be created, allowing different combinations of weapons and fire button assignments to be used. Previously created groups can be switched on the fly using the &amp;quot;cycle fire group&amp;quot; button (default &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
The first single-player combat mission starts with a configuration of only one fire group with both weapons assigned as primary, meaning they both fire when the trigger is pressed. In this example, another fire group could be set-up, with only one gun assigned to each of the two fire groups. It will help to try around with this to get a good understanding of the mechanic.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Cargo&#039;&#039;&#039;===&lt;br /&gt;
This displays your ship&#039;s cargo and is also where [[miner]]s access the [[Refinery]] module interface.  The cargo capacity can be seen at the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Functions&#039;&#039;&#039;===&lt;br /&gt;
Displays a variety of options and toggles for the player to customize their flight experience.  Ship type and jump range are also displayed here on the left.&lt;br /&gt;
&lt;br /&gt;
* It is recommended for new players to keep Flight Assist and Rotational Correction ON when getting used to flight.&lt;br /&gt;
* &amp;quot;Preflight Checks&amp;quot; require the player to demonstrate that they know the basic flight control buttons.  Even if this is set to off (recommended) the player must complete these checks after every save clear.&lt;br /&gt;
* &amp;quot;Report Crimes Against Me&amp;quot; will notify the System Authorities when you are attacked.  For [[Bounty Hunter]]s, [[Pirate]]s, [[Smuggler]]s and others who don&#039;t want the Authorities to interfere it is recommended to turn this OFF (at least temporarily while you are doing &amp;quot;business&amp;quot; with customers).&lt;br /&gt;
&lt;br /&gt;
==Additional Guides==&lt;br /&gt;
* [http://i.imgur.com/NRYja8k.jpg Blazing your own trail in Elite: Dangerous]&lt;br /&gt;
** This infographic provides a good overview and insightful starting information for each profession.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Roles]]&lt;br /&gt;
* [[Supercruise]]&lt;br /&gt;
* [[Hyperspace]]&lt;br /&gt;
* [[Docking]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>82.11.121.5</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Detailed_Surface_Scanner&amp;diff=39211</id>
		<title>Detailed Surface Scanner</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Detailed_Surface_Scanner&amp;diff=39211"/>
		<updated>2014-12-16T14:32:40Z</updated>

		<summary type="html">&lt;p&gt;82.11.35.107: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Advanced stellar body scanner used during exploration.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
This will give you info on the composition of a moon, planet, star, etc. And also other data like orbital, distance, time for object to orbit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Rating&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
! Mass (T)&lt;br /&gt;
| 1.30&lt;br /&gt;
|-&lt;br /&gt;
! Cost&lt;br /&gt;
| 250,000 CR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
* Wundt Gateway - FK5 2550 for 250,000 Cr (Gamma 1.05)&lt;br /&gt;
* Dalton Gateway- LHS 3447&lt;br /&gt;
* Binet Port-LT5449&lt;br /&gt;
*&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>82.11.35.107</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Pilots_Guide&amp;diff=25754</id>
		<title>Pilots Guide</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Pilots_Guide&amp;diff=25754"/>
		<updated>2014-08-12T06:38:15Z</updated>

		<summary type="html">&lt;p&gt;82.11.83.67: /* Modules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SideWinder_Cockpit_Guide1.jpg|thumb|400px|right|Overview of Sidewinder Cockpit]]&lt;br /&gt;
This guide is designed to help a new or experienced pilot get the most out of their spacecraft. It uses the Falcon Delacy Sidewinder as an example but the concepts are applicable to all spacecraft in the universe of Elite: Dangerous.&lt;br /&gt;
&lt;br /&gt;
== Centre Area (from left to right) ==&lt;br /&gt;
The centre area shows important tactical information.&lt;br /&gt;
&lt;br /&gt;
=== Current target information ===&lt;br /&gt;
[[Image:Cockpit Target Info.png|border|200px|right]]&lt;br /&gt;
This shows textual information on the current target, such as their name, and the currently targeted sub system. If no target is selected, information on the system is displayed along a holographic image of a planet.{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Current Target Hologram ===&lt;br /&gt;
[[Image:Cockpit Target Holo.png|border|180px|right]]&lt;br /&gt;
Shows a holographic image of the current target.&lt;br /&gt;
&lt;br /&gt;
The following additional information is provided by the display:&lt;br /&gt;
* orientation relative to ship&lt;br /&gt;
* shield strength&lt;br /&gt;
* hull health&lt;br /&gt;
* position of incoming damage{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Internal Temperature Gauge ===&lt;br /&gt;
[[Image:Cockpit Temperature Gauge.png|border|100px|right]]&lt;br /&gt;
Displays the current temperature of the ship (as a percentage).&lt;br /&gt;
&lt;br /&gt;
Normally heat is radiated away from the ship through vents, however the &amp;quot;[[Silent Running]]&amp;quot; mode can be engaged to stop heat emission, causing the heat to build up in the ship. Due to a ship only being able withstand a certain amount of heat before taking damage, it is important to keep heat levels below a certain percentage. Under normal conditions, the heat vents of a ship will be able to achieve that - though, in some situations the pilot may want to use a (previously equipped) [[heat Sink Launcher]] to cool the ship.{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Scanner ===&lt;br /&gt;
[[Image:Cockpit Scanner.png|border|200px|right]]&lt;br /&gt;
Displays contacts and signals in the surrounding area. Objects are displayed depending on their position to the player&#039;s ship. Contacts are shown in various colours and shapes, indicating information about each contact. All signals are resolved once their signature strength exceeds a certain sensor threshold. Signature strength is determined based on distance to the signal and its emitted heat.&lt;br /&gt;
&lt;br /&gt;
==== Scanner Icons ====&lt;br /&gt;
* Green: friendly&lt;br /&gt;
* Yellow: neutral&lt;br /&gt;
* Red: hostile&lt;br /&gt;
* Red flashing white: shooting at player&lt;br /&gt;
&lt;br /&gt;
* Square: weapons not deployed&lt;br /&gt;
* Triangle: weapons deployed&lt;br /&gt;
&lt;br /&gt;
* Solid: NPC&lt;br /&gt;
* Outline: player&lt;br /&gt;
&lt;br /&gt;
* Flickering yellow: possible or unresolved contact. Move closer to validate it and get a full lock on.&lt;br /&gt;
&lt;br /&gt;
==== Scanner Range ====&lt;br /&gt;
The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right.&lt;br /&gt;
&lt;br /&gt;
=== Compass ===&lt;br /&gt;
[[File:Compass.jpg|thumb|78x78px]]&lt;br /&gt;
The yellow marker indicates the position of the target (or assigned docking pad) relative to the ship&#039;s current heading. The marker is solid if the target is in front of the ship and an outline if it is behind.{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Speed Gauge ===&lt;br /&gt;
[[Image:Cockpit Speed Gauge.png|border|100px|right]]&lt;br /&gt;
Shows the current throttle setting and ship velocity. Boosts will accelerate the ship to speeds beyond its normal maximum speed. Once the boost subsides, it will slowly drop back to the throttle speed.&lt;br /&gt;
&lt;br /&gt;
The blue zone on the speed gauge shows the speed range in which the ship is most maneuverable - generally around 50% throttle.{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Ship Hologram ===&lt;br /&gt;
[[Image:Cockpit Ship Status.png|border|180px|right]]&lt;br /&gt;
A hologram showing the following information about the ship in real time:&lt;br /&gt;
&lt;br /&gt;
* Orientation&lt;br /&gt;
* Shield status&lt;br /&gt;
* Hull health&lt;br /&gt;
* Position of incoming damage{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Power Capacitor Gauges ===&lt;br /&gt;
[[Image:Cockpit Pips.png|border|130px|right]]&lt;br /&gt;
Represents the capacitors of the ship as 3 bars: SYS / ENG / WEP. Energy in each capacitor is displayed by the fill status of its bar. It allows the connected ship systems to charge faster, overheat less or provide more energy.&lt;br /&gt;
&lt;br /&gt;
Power can be reallocated to enhance certain aspects of the ship in favour of decreasing others. The power routed into a system is displayed by &#039;pips&#039;, which are the little points below each bar. Capacitors with more pips assigned to them will recharge faster, and those with no pips will not recharge their bar at all.&lt;br /&gt;
&lt;br /&gt;
==== SYS - Systems ====&lt;br /&gt;
Shield and ships systems take energy from this capacitor. The more energy stored here, the faster the shields will recharge. Pips in this capacitor will influence the overall strength of the shields.&lt;br /&gt;
&lt;br /&gt;
==== ENG - Engines ====&lt;br /&gt;
Boosting uses up energy from this capacitor. A boost can only be activated if there is a sufficient amount of energy stored. Pips in this capacitor will influence the ship&#039;s maximum speed, optimum maneuverability range, and top boost speed.&lt;br /&gt;
&lt;br /&gt;
==== WEP - Weapons ====&lt;br /&gt;
Energy in this capacitor will allow weapons to cool faster, slowing the overheating that can be caused when firing them repeatedly. When weapons are fired, energy is drained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
[[Image:Cockpit Heat Signature.png|border|130px|right]]&lt;br /&gt;
The waveform in the heat signature display indicates how much heat the ship radiates away. A flatter waveform means less heat is radiated away, therefore it will be more difficult for sensors of other ships to resolve the ship&#039;s signature as a contact.&lt;br /&gt;
&lt;br /&gt;
== Left Side Panel (Contacts Panel) ==&lt;br /&gt;
This panel shows contacts and subsystems of a targeted contact. The contacts sub-panel can be used to target a contact. It shows the type of the target, hull health and shield strength.&lt;br /&gt;
&lt;br /&gt;
Once the target is scanned, the subsystems panel will show more information on specific sub-systems of it, and allowing players to target them. The health of each subsystem of the target is displayed here.&lt;br /&gt;
&lt;br /&gt;
== Right Panel (Systems Panel) ==&lt;br /&gt;
This panel has two important sub-panels: Modules, Fire Groups&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
The modules panel shows each system module of the ship along with its health, type and amount of power drawn from the power plant (this translates in to heat generated).&lt;br /&gt;
&lt;br /&gt;
Modules can be turned on/off and re-prioritized. Prioritization affects which systems will shut down first if the ship cannot sustain energy flow for all modules (due to damage to the power plant).&lt;br /&gt;
&lt;br /&gt;
Disabled systems don&#039;t draw power and thus don&#039;t generate heat. Total power usage and heat generated are shown below the list.&lt;br /&gt;
&lt;br /&gt;
=== Fire Groups ===&lt;br /&gt;
Ships can hold multiple weapons of all varieties and kinds. Fire groups can be assigned to weapons, the Yellow squares representing the primary fire, and the blue squares secondary fire. Multiple fire groups can be created, allowing different combinations of weapons and fire button assignments to be used. Previously created groups can be switched on the fly using the &amp;quot;cycle fire group&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The first single-player combat mission starts with a configuration of only one fire group with both weapons assigned as primary, meaning they both fire when the trigger is pressed. In this example, another fire group could be set-up, with only one gun assigned to each of the two fire groups. It will help to try around with this to get a good understanding of the mechanic.&lt;br /&gt;
&lt;br /&gt;
== Centre top ==&lt;br /&gt;
&lt;br /&gt;
=== Proximity ===&lt;br /&gt;
[[Image:Cockpit Proximity Alert Lights.png|border|500px|right]]&lt;br /&gt;
The two elongated white panels (with red lights in them) flash red or yellow on proximity alerts. These panels may be in a different location or have a different shape depending on the ship&#039;s type.&lt;/div&gt;</summary>
		<author><name>82.11.83.67</name></author>
	</entry>
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