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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=81.170.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=81.170.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/81.170.0.0/16"/>
	<updated>2026-10-30T19:42:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=FSD_Supercharging&amp;diff=17445</id>
		<title>FSD Supercharging</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=FSD_Supercharging&amp;diff=17445"/>
		<updated>2019-08-25T10:53:57Z</updated>

		<summary type="html">&lt;p&gt;81.170.37.247: corrected neutron star FSD boost percentile bonus from 300% to 400%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neutron-Star-Anaconda.png|thumb|300px|Neutron star and an Anaconda]]&lt;br /&gt;
&#039;&#039;&#039;FSD supercharging&#039;&#039;&#039; is the process of flying into a high-energy relativistic jet of a neutron star or a white dwarf in [[supercruise]] with a [[Fuel Scoop]] equipped, which increases the FSD range for the next jump at the cost of slight damage to the [[Frame Shift Drive]] itself. FSD supercharging from a white dwarf gives a 50% (1.5x multiplier) range bonus, while doing the same with a neutron star provides a 400% (4x multiplier) bonus, effectively quadrupling a ship&#039;s range for a single jump. Note that supercharging is not an instant process, and the pilots may have to spend several seconds inside the jet for the effect to apply.&lt;br /&gt;
&lt;br /&gt;
This is a risky process, as the high-energy jet of the star can fling the ship around and make it difficult to control, and disengaging supercruise while inside the jet will strain and inflict damage to a ship&#039;s modules and hull. Larger ships with greater mass are somewhat resistant to the jet&#039;s magnetic forces and can be easier to control during the process than smaller ships. &lt;br /&gt;
&lt;br /&gt;
Independently-charted [[Neutron Highway]]s can be used to traverse vast differences with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary.&lt;br /&gt;
&lt;br /&gt;
Once supercharged, the FSD will retain the charge until used or until fuel is scooped from a main sequence star. Repairing the FSD or signing out of the game does not affect the supercharge.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite Dangerous 2.2 Beta - Dropping into a neutron star jet|Effects of gravitational strain as experienced in the Eagle...&lt;br /&gt;
File:...and the Anaconda.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Neutron-Star-Anaconda.png|Neutron star and an Anaconda&lt;br /&gt;
Howto.jpg|Basic How-To graphic on using the slingshot&lt;br /&gt;
PS_Messages_20190618_063939.jpg|A neutron star near a Class B star&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>81.170.37.247</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Krait_Mk_II&amp;diff=21665</id>
		<title>Krait Mk II</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Krait_Mk_II&amp;diff=21665"/>
		<updated>2018-07-12T23:24:37Z</updated>

		<summary type="html">&lt;p&gt;81.170.237.91: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Krait MKII flight 1 4K Use for infographic.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| type                = Combat Multipurpose&lt;br /&gt;
| dimensions          = &lt;br /&gt;
| cost                = 45,814,205&lt;br /&gt;
| topspeed            = 245&lt;br /&gt;
| boostspeed          = 337&lt;br /&gt;
| manoeuvrability     = 3&lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| shields             = 262&lt;br /&gt;
| armour              = 396&lt;br /&gt;
| hullmass            = 320&lt;br /&gt;
| cargocapacity       = 82&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = 8.99&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 2&lt;br /&gt;
| size6               = 2&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxjumprange        = 30.79&lt;br /&gt;
| maxtopspeed         = 274&lt;br /&gt;
| maxboostspeed       = 383&lt;br /&gt;
| maxcargocapacity    = 228&lt;br /&gt;
| masslock            = 17&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The Krait MkII is a reimagining of the Krait Lightspeeder, which was originally manufactured by Faulcon DeLacy in the 3100s. Although the new ship is larger than the original, it possesses many of the same characteristics, emphasizing speed, manoeuvrability and firepower over defensive capability. The ship also boasts a fighter bay and space for up to two crew members, making it a good option for those seeking a medium-weight, multipurpose vessel.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Krait MkII&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Faulcon DeLacy]]. The modern successor of the discontinued [[Krait MkI]], the Krait MkII greatly expands upon the premise of the original, resulting in a larger, well-rounded ship intended to provide a more combat-focused alternative to Faulcon DeLacy&#039;s other mid-size multipurpose craft, the [[Python]]. Due to its inconspicuous design, the Krait MkII is also less likely to attract the attention of local authorities and has potential as a smuggling vessel.&amp;lt;ref name=&amp;quot;PCGN&amp;quot;&amp;gt;[https://www.pcgamesn.com/elite-dangerous/elite-dangerous-beyond-chapter-two-cinematic PCGamesN: Feast your eyes on the Krait Mk II in the latest Elite Dangerous: Beyond - Chapter Two cinematic]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Krait MkII is a leaner, meaner alternative to the [[Python]], featuring almost identical module and hardpoint specifications. The main differences are that the Krait is cheaper and has one fewer Class 6 internal compartment, lower armour, lower hull mass, three pilot seats for [[Multicrew]] instead of two, and the ability to carry a Class 5 or 6 [[Fighter Hangar]] for [[Ship-Launched Fighters]]. While the Python wins out in total cargo capacity and armour, the Krait&#039;s other characteristics make it a faster, more agile ship with a higher jump range potential and excellent combat utility for its price.&lt;br /&gt;
&lt;br /&gt;
The Krait&#039;s three large hardpoints are mounted in a delta pattern on the vessel&#039;s dorsal surface, behind the cockpit. The two medium hardpoints are mounted on the underside of the front-most points of the hull, on either side of the cockpit and slightly forward.&lt;br /&gt;
&lt;br /&gt;
The primary pilot&#039;s seat is located squarely along the centerline of the ship, but the cockpit itself extends from the hull and is slightly under-slung, affording a wide, unobstructed frontal view reminiscent of a [[Lakon Spaceways]] ship such as the [[Asp Explorer]]. The two secondary pilot seats flank the primary pilot seat to the left and right, and have separate canopies.&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|109 Piscium&lt;br /&gt;
|Ising Dock&lt;br /&gt;
|Jun. 28, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Witchhaul&lt;br /&gt;
|Hornby Terminal&lt;br /&gt;
|Jun. 28, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Colonia&lt;br /&gt;
|Jaques Station&lt;br /&gt;
|Jul. 11, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|51 Arietis&lt;br /&gt;
|Dillon Hub&lt;br /&gt;
|Jun. 28, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Narri&lt;br /&gt;
|Bobko City&lt;br /&gt;
|Jun. 28, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tarach Tor&lt;br /&gt;
|Tranquility&lt;br /&gt;
|Jun. 28, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 726-6&lt;br /&gt;
|Vesalius Gateway&lt;br /&gt;
|Jun. 29, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colonia&lt;br /&gt;
|Colonia Hub&lt;br /&gt;
|Jun. 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bestia&lt;br /&gt;
|Duffy Port&lt;br /&gt;
|Jun. 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 896&lt;br /&gt;
|Fraser Enterprise&lt;br /&gt;
|Jun. 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 4003&lt;br /&gt;
|Ptack Hub&lt;br /&gt;
|Jul. 1, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gilgamesh&lt;br /&gt;
|Lopez de Haro Ring&lt;br /&gt;
|Jul. 1, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 7548&lt;br /&gt;
|Boltzmann Gateway&lt;br /&gt;
|Jul. 1, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Groombridge 1618&lt;br /&gt;
|Gernsback Terminal&lt;br /&gt;
|Jul. 1, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Groombridge 1618&lt;br /&gt;
|Franklin Ring&lt;br /&gt;
|Jul. 1, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rohini&lt;br /&gt;
|Eudaemon Anchorage&lt;br /&gt;
|Jul. 9, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clayakarma&lt;br /&gt;
|Burnham Camp&lt;br /&gt;
|Jul. 10, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shaplintin&lt;br /&gt;
|Phillifent Vision&lt;br /&gt;
|Jul. 10, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gandharvi&lt;br /&gt;
|Caravanserai&lt;br /&gt;
|Jul. 10, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zaraluvul&lt;br /&gt;
|Plexico Ring&lt;br /&gt;
|Jul. 13, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Krait MkII.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || C || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The Krait MkII was released with the Chapter Two (3.1) update of &#039;&#039;[[Elite Dangerous: Beyond]]&#039;&#039; on June 28, 2018.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=idrnfZ-q4X8 YouTube: Elite Dangerous: Beyond – Chapter Two cinematic trailer]&amp;lt;/ref&amp;gt; Purchasing it requires owning &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://youtu.be/jevg_IcTtdE?t=2811 YouTube: Krait Expectations (46:51)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;Elite Dangerous&#039;&#039; narrative lead Ian Dingwall describes the ship: &#039;&#039;&amp;quot;You might think of the Krait Mk II as analogous to modern updates of the real-world Mini Cooper or Volkswagen Beetle... It&#039;s a reimagining of a classic that connects conceptually and aesthetically with the ship from 1984&#039;s Elite, while offering enough innovation and quality to compete with contemporary rivals in Elite Dangerous. While the Mk II embodies the essence of the original, it&#039;s very much its own ship.&amp;quot;&#039;&#039;&amp;lt;ref name=&amp;quot;PCGN&amp;quot; /&amp;gt;&lt;br /&gt;
*Senior designer Barry Clark said the Krait MkII &#039;&#039;&amp;quot;currently occupies a unique place among our ship roster and is very popular among players... The idea of a low-profile ship for Commanders flying dubious cargo was really cool to us, too. The Krait is a great all-round ship with a strong hull, powerful engines – which look super-cool – and a great load-out. It&#039;s also less &#039;conspicuous&#039;, meaning it&#039;s less likely to get scanned by the police compared to other ships of that size and class. It has significant straight line speed and power, as well as enough firepower to match the Python thanks to three large and two medium hardpoints. It has a really nice punch against a variety of ship types and sizes.&amp;quot;&#039;&#039;&amp;lt;ref name=&amp;quot;PCGN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Krait MKII was first teased in the first trailer for Beyond Chapter 2; only its engines were shown however and no other info was yet known.&lt;br /&gt;
* Bizarrely, the Krait MKII is structured upside-down, with the underside being sloped and detailed and the top being flat and mechanical; the opposite of a standard ship design.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New_Ship_Krait_-_Elite_Dangerous&lt;br /&gt;
File:Commander_Chronicles_Lift-Off&lt;br /&gt;
File:Krait Expectations&lt;br /&gt;
File:Elite_Dangerous_Beyond_-_Chapter_Two_Launch_Trailer&lt;br /&gt;
File:Sagittarius_Eye_Bulletin_-_Krait_Mk._II_Smashes_Expectations&lt;br /&gt;
File:The_Krait&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
EDwallpaper3.jpg|Early, pre-release concept art of the Krait for &#039;&#039;Elite Dangerous&#039;&#039;&lt;br /&gt;
Beyond Krait 2.png|Krait MkII dorsal view at Frontier Expo 2017&lt;br /&gt;
Krait FX17 screenshot.png|Krait MkII ventral view at Frontier Expo 2017&lt;br /&gt;
Krait-Rear-View-Frontier-Expo-2017.png|Krait MkII rear view at Frontier Expo 2017&lt;br /&gt;
Krait MKII flight 1 4K Use for infographic.jpg|Krait MkII flight&lt;br /&gt;
Elite-Dangerous-Beyond-Krait MkII-landed-Planet.png|Krait MkII landed on a planet&lt;br /&gt;
Krait_MKII_hangar_3_4K.jpg|Krait MkII docked&lt;br /&gt;
Elite-Dangerous-Beyond-Krait_MkII_Docked.png|Krait MkII docked 2&lt;br /&gt;
Elite-Dangerous-Beyond-Krait-MkII-Hangar-Front.png|Krait MkII docked 3&lt;br /&gt;
Krait MkII rear view.png|Krait MkII&#039;s engines&lt;br /&gt;
Elite-Dangerous-Beyond-Krait-mkII-and-Challenger.png|Krait MkII and Alliance Challenger&lt;br /&gt;
Krait Mk II SLF.png|Krait MkII deploying a fighter&lt;br /&gt;
Docking-Fighter-Hangar-Krait-MkII.png|Docking at Fighter Hangar of Krait MkII&lt;br /&gt;
Krait MkII exclusive paintjob.png|Exclusive &amp;quot;Frontier Special&amp;quot; paintjob given out during the 3.1 Content Showcase&lt;br /&gt;
Krait-MkII-Top-Front-Side.png|Krait MkII top front side&lt;br /&gt;
Krait-MkII-Underside-Front.png|Krait MkII underside front&lt;br /&gt;
Krait-MkII-Top-Rear.png|Krait MkII top rear&lt;br /&gt;
Krait-MkII-Underside-Rear.png|Krait MkII underside rear&lt;br /&gt;
Elite-Dangerous-Beyond-Krait_MKII_combat.png|Krait MkII combat&lt;br /&gt;
Elite-Dangerous-Beyond-Krait_MKII_combat-2.png|Krait MkII combat 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Krait MkII]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>81.170.237.91</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8117</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8117"/>
		<updated>2014-09-19T11:04:13Z</updated>

		<summary type="html">&lt;p&gt;81.170.8.5: /* Turret */ Cleaned up, removed references to only being available on Anaconda, added existence of multicannon variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weaponsforsale.jpg|thumb|220px|Weapons for sale in Asellus Primus]]&lt;br /&gt;
&lt;br /&gt;
Each ship in Elite: Dangerous can equip a variety of energy and projectile based weapons. In addition some weapons are available in either gimballed, turreted, or fixed variants. Weapons are organized into classes ranging from 1-8 (C1, C2, C3, C4, etc.) indicating their relative power usage, damage output, and accuracy. Gimballed weapons are suffixed with a (G) in the outfitting store. Turreted weapons are suffixed with a (T) in the outfitting store. Fixed weapons have no suffix.&lt;br /&gt;
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Very little information about the specifics of weapons was discussed during the Kickstarter campaign. However, in a Dev Diary video, David Braben confirmed that both beam and pulse lasers would return, as well as missiles. Projectile and plasma based weapons have also been made available.&lt;br /&gt;
==Weapons==&lt;br /&gt;
Weapons in Elite: Dangerous come in a wide range of types and classes. Those currently featured in Standard Beta are as follows:&lt;br /&gt;
*[[Pulse Laser]]&lt;br /&gt;
*[[Beam Laser]]&lt;br /&gt;
*[[Burst Laser]]&lt;br /&gt;
*[[Stealth Laser]]&lt;br /&gt;
*[[Railgun]]&lt;br /&gt;
*[[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
*[[Multi-cannon]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
*[[Missile Rack]]&lt;br /&gt;
*[[Point Defence Turret]]&lt;br /&gt;
Lasers use a recharging capacitor. They don&#039;t need ammo, but they do tend to drain quickly and take time to recharge. All other weapons currently use ammunition, which can be bought at any station. Weapons also generate heat; if you have more than 100% heat, you won&#039;t be able to fire (given that you&#039;d be overheating, you probably have other problems on your hands, however).&lt;br /&gt;
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Regardless of type, all weapons are placed in different mounts, which determine how they aim at targets:&lt;br /&gt;
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== Weapon Mounts ==&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon&#039;s crosshairs. Because of this, fixed weapons depend heavily on your maneuverability; however, they are cheap, use little power, and every weapon is available in a fixed mount.&lt;br /&gt;
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The following weapons have fixed mounts:&lt;br /&gt;
*[[Pulse Laser]]&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Stealth Laser]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Missiles|Missile Rack]]&lt;br /&gt;
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=== Gimbal ===&lt;br /&gt;
Gimballed means that the weapon is hung in a [http://en.wikipedia.org/wiki/Gimbal gimbal]-construction, so it can move independent of the ship&#039;s orientation. Gimbal-mounted weapons can keep track of a target even when you&#039;re not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts, being one level lower than a comparable fixed weapon. Also keep in mind that tracking systems track &#039;&#039;heat&#039;&#039;; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons.&lt;br /&gt;
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The following weapons have gimbal mounts:&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
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=== Turret ===&lt;br /&gt;
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. The following weapons have turret variants (denoted by a T).&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* Multicannon&lt;/div&gt;</summary>
		<author><name>81.170.8.5</name></author>
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