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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=81.130.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T21:37:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11582</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11582"/>
		<updated>2014-12-29T23:05:16Z</updated>

		<summary type="html">&lt;p&gt;81.130.215.225: /* Outfitting */ Corrected Asp default loadout ratings (H &amp;gt; mostly E)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Asp2.jpg&lt;br /&gt;
| manufacturer        = Lakon&lt;br /&gt;
| cost                = 6,661,153&lt;br /&gt;
| topspeed            = 250&lt;br /&gt;
| boostspeed          = 340&lt;br /&gt;
| maneuverability     = 6&lt;br /&gt;
| shields             = 140&lt;br /&gt;
| armour              = 210&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| cargocapacity       =38 &lt;br /&gt;
| fuelcapacity        =32 &lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Asp Explorer is the civilian version of the military model Asp Mk II&#039;s (which first saw service in 2878).  Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships.  The ship class has earned a solid reputation for long range missions and those requiring some discretion.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
As the name suggests this craft has a high jump range relative to other ships in the game. It has six weapon hardpoints and has a good turning circle for its size. Therefore the Asp is able to act as an explorer but also as a heavy duty bounty hunting vessel if the Viper is not to the player&#039;s taste and as an ideal pirate ship. Its ample cargo capacity and heavy armament make it ideal for this purpose. Its jump range also allows pirates to reach systems of a different faction to pay off any particularly fustrating bounties.&lt;br /&gt;
&lt;br /&gt;
The main downside of the Asp is the lofty price tag with approximately a 5 million credit difference between the Asp and the Lakon-6, and 5.7 million credits more expensive than the Cobra, the last multipurpose vehicle before progressing to the Asp. This is a very large price gap worth consideration when deciding what spaceship to aim for.&lt;br /&gt;
&lt;br /&gt;
As a trading vessel it is almost obsolete aside from its weaponry. The Lakon-6 is 5 million credits cheaper for a similar cargo capacity and similar jump range with an upgraded frame shift drive.&lt;br /&gt;
&lt;br /&gt;
[[File:Asp_explorations.jpg|thumb|344px|Asp Drawings]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 333057 CR&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Explorer&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 38 (Max 128)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Vela Ring &#039;&#039;(Correct in Gamma)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Uoluskas&lt;br /&gt;
| Moisuc Dock &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital &#039;&#039;(Gamma 2.0)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
Chapsugaibo&lt;br /&gt;
&lt;br /&gt;
Heike&lt;br /&gt;
&lt;br /&gt;
LHS 3505&lt;br /&gt;
&lt;br /&gt;
Kugay&lt;br /&gt;
| Judson Station &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
Schlesinger City (&#039;&#039;Gamma 1.05)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brunel City (Gamma 2.03)&lt;br /&gt;
&lt;br /&gt;
Olivas City (1.03)&lt;br /&gt;
&lt;br /&gt;
Shepherd Dock (1.03)&lt;br /&gt;
|-&lt;br /&gt;
| Saktsak&lt;br /&gt;
| Bursch Enterprise&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|-&lt;br /&gt;
| Herthans&lt;br /&gt;
| Henry Vision&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (Loaned)&lt;br /&gt;
&lt;br /&gt;
[[Pulse Laser]] (Loaned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| F&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| Medium Hardpoint&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Bay]]&lt;br /&gt;
| Power Plant&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters Mounting]]&lt;br /&gt;
| Thrusters&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Frame Shift Drive Housing]]&lt;br /&gt;
| Frame Shift Drive&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| Life Support&lt;br /&gt;
| E&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Coupling]]&lt;br /&gt;
| Power Distributor&lt;br /&gt;
| E&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| Sensors&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| Fuel tank&lt;br /&gt;
| C&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Internal Compartment]]s&lt;br /&gt;
|&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Shield Generator&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Empty&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Basic Discovery Scanner&lt;br /&gt;
|&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
|&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* First revealed in Newsletter 6&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94dad3b09c Newsletter #6]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Released with Beta 2.0 on 9/30/14.&lt;br /&gt;
* Starting Cargo capacity is been lowered from 70 in Beta to 38 gamma.&lt;br /&gt;
* One size 6 internal slot has been removed, the Table still shows two of them.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Multipurpose]]&lt;/div&gt;</summary>
		<author><name>81.130.215.225</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Fiction&amp;diff=7854</id>
		<title>Fiction</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Fiction&amp;diff=7854"/>
		<updated>2013-03-13T08:10:50Z</updated>

		<summary type="html">&lt;p&gt;81.130.208.76: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Novels set in the Elite:Dangerous Universe==&lt;br /&gt;
&lt;br /&gt;
There are a number of book projects planned to be produced alongside the Elite:Dangerous game.&lt;br /&gt;
&lt;br /&gt;
===[http://www.kickstarter.com/projects/allenstroud/elite-lave-revolution?ref=live Elite: Lave Revolution]===&lt;br /&gt;
A novel written by Allen Stroud, with stretch goals that potentially include a short film. Still open for funding.&lt;br /&gt;
&lt;br /&gt;
===[http://outofthedarkness.info/index.html Out of the Darkness]===&lt;br /&gt;
A novel written by T James.&lt;br /&gt;
&lt;br /&gt;
===[[Elite : Reclamation|Elite:Reclamation]]===&lt;br /&gt;
A novel to be written by Drew Wagar. This was the first successfully funded Kickstarter book project, achieving its initial goal on the 21st of November 2012. The book is expected to be approximately 70-90k words long (200+ pages) and due for delivery just prior to March 2014. It has a website at [http://www.elitereclamation.co.uk www.elitereclamation.co.uk]&lt;br /&gt;
&lt;br /&gt;
===[[Supermassive|Jameson/Jones: Supermassive]]===&lt;br /&gt;
A novel to be written and illustrated by Andr&amp;amp;eacute; Czausov. The book is planned to be around 90k words in length, and a suite of original illustrations will be incorporated into the PDF edition, together with some crowdfund-only extras such as [[Void magazine|Void]]. The ebook is due to be released in late February 2014. A website is online at [http://suprmasv.czausov.com/ suprmasv.czausov.com]&lt;br /&gt;
&lt;br /&gt;
===[[Tales from the Frontier]]===&lt;br /&gt;
An anthology of 15 novellas and short stories from beginning and more experienced writers and Elite fans. The writers will work together to bring you the best possible stories at the launch of Elite: Dangerous around March 2014 (or a bit earlier if you pledged for early access in the Kickstarter).&lt;br /&gt;
&lt;br /&gt;
===[http://forums.frontier.co.uk/showthread.php?t=3936 Commander Boz&#039;s Book]===&lt;br /&gt;
No information has yet been released, including the title.&lt;br /&gt;
&lt;br /&gt;
===[http://www.kickstarter.com/projects/katerussell/mostly-harmless-an-elite-dangerous-novel-working-t Mostly Harmless]===&lt;br /&gt;
A novel to be written by Kate Russell. The Kickstarter finished recently, and made over £17,000. All the stretch goals have been reached, and an audio book will also be made.&lt;br /&gt;
&lt;br /&gt;
===[http://forums.frontier.co.uk/showthread.php?t=3015 Elite Dangerous: Survivor]===&lt;br /&gt;
A gamebook to be written by Nathan Page. Armed with nothing more than a pencil, two dice and an eraser, do you have the skill and wits to thrive in a hostile galaxy? &lt;br /&gt;
&lt;br /&gt;
===[http://elitechronicles.com/ Elite Chronicles]===&lt;br /&gt;
A novel to be written by crowd-sourcing. See their website for more information on joining in.&lt;br /&gt;
&lt;br /&gt;
===[http://www.andherethewheel.co.nz And Here The Wheel]===&lt;br /&gt;
A novel currently being written by John Harper.  It ties together the storylines of The Dark Wheel and the Thargoid missions of First Encounters to create an interstellar adventure that no Elite fan will ever forget. &lt;br /&gt;
&lt;br /&gt;
===[http://forums.frontier.co.uk/showthread.php?t=3986 Elite: Dangerous - Space Storm]===&lt;br /&gt;
A fan fiction novel being written by AndyB, on the Frontier forum. Not an official work, but developed with some consultation. The story is being written with drafts appearing on the forum, so you can see how the story develops.&lt;br /&gt;
&lt;br /&gt;
===[http://www.kickstarter.com/projects/selezen/elite-encounters-roleplaying-in-the-elite-universe Elite Encounters (a Role Playing Gamebook)]===&lt;br /&gt;
A roleplaying game set in the Elite: Dangerous universe, by Selezen. Kickstarter running until March 3rd.&lt;br /&gt;
&lt;br /&gt;
==Author&#039;s Resources Page==&lt;br /&gt;
[[Fiction Resources]]&lt;br /&gt;
[[Category:Fiction|Fiction]]&lt;br /&gt;
[[Category:Fiction|Fiction]]&lt;/div&gt;</summary>
		<author><name>81.130.208.76</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Careers&amp;diff=5006</id>
		<title>Careers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Careers&amp;diff=5006"/>
		<updated>2013-01-12T09:21:48Z</updated>

		<summary type="html">&lt;p&gt;81.130.208.76: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The basic roles within the universe, as described by Frontier Developments in a dev diary video, are that of [[Roles#Trader|trader]], [[Roles#Explorer|explorer]], [[Roles#Bounty Hunter|bounty hunter]] and [[Roles#Pirate|pirate]]. This information is not final; there may be more (miner?) and it may be possible to carry out two roles that have similar requirments. It has been stated that roles are defined by the player&#039;s ship and how it is configured, rather than by customising their character (and therefore creating a class system).&lt;br /&gt;
&lt;br /&gt;
Although the following roles have existed in previous games, Frontier Developments have stated that game progression is possible in any of these roles and they will be balanced so that no one role gives an advantage.&lt;br /&gt;
==Roles==&lt;br /&gt;
===Trader===&lt;br /&gt;
In it&#039;s simplest form, trading is simply buying commodities in one location and selling them at another, the difference in price is the profit. Although it has not yet been confirmed, [[Elite: Dangerous]] will most likely feature a black market and allow players to dabble in [[Smuggling|smuggling]] illegal goods.&lt;br /&gt;
&lt;br /&gt;
===Explorer===&lt;br /&gt;
Although exploration was a component of previous games, there was no way to progress in any meaningful way by exploration alone. This is set to change, but how exploring will work is still not known.&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying pirate ships.&lt;br /&gt;
===Pirate===&lt;br /&gt;
Pirates will naturally earn combat ranking by attacking and destroying other ships. Their primary motivation will be the precious cargo that they carry, although new game mechanics (such as the ability to affect politics and supply and demand of commodities) will add an extra dimension to those who are willing to have a price on their head.&lt;/div&gt;</summary>
		<author><name>81.130.208.76</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1514</id>
		<title>Elite Dangerous</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1514"/>
		<updated>2013-01-06T11:50:16Z</updated>

		<summary type="html">&lt;p&gt;81.130.208.76: /* Destructible Ship Models */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stationoverplanet.jpg|thumb|330px|Space station over a planet]]&amp;quot;Elite: Dangerous&amp;quot; is the fourth game in the [[Elite]] series of games.&lt;br /&gt;
&lt;br /&gt;
In the game, you will of begin with a spacecraft and a small sum of Credits. You will be able to trade, pirate, bounty-hunt, explore, and salvage your way to wealth and fame, building on those key elements of the previous games, and with sumptuous graphics only now possible with the performance of today’s machines. Only this time some of the ships out there will be other players like yourself – other members of a secret ‘Elite’ group of space-farers…&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;Please note that this information is about game yet in development and is a subject of change&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Single player===&lt;br /&gt;
Single player by default will mean playing alone, but within shared evolving universe. That means regular updates from central server. However, Frontier Developments has promised that players will have option to turn synhronisation off when creating new commander. They won&#039;t be able to play with this commander with other players online though, and their universe will stay mostly static.&lt;br /&gt;
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===Multiplayer===&lt;br /&gt;
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[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|335px]]&lt;br /&gt;
You will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty.&lt;br /&gt;
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The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.&lt;br /&gt;
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===Evolving Universe===&lt;br /&gt;
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[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|335px]]&lt;br /&gt;
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance.&lt;br /&gt;
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All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.&lt;br /&gt;
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===Procedural Content===&lt;br /&gt;
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[[File:Elite Dangerous - procedural generation|full|right|335px]][[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.&lt;br /&gt;
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Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. “Frontier” did this for the star systems, and planets, and with Elite: Dangerous, [[Frontier Developments]] will go further.&lt;br /&gt;
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===Destructible Ship Models===&lt;br /&gt;
[[File:Elite Dangerous Dev Diary - Shields|full|right|335px]]&lt;br /&gt;
Larger ships will have multiple shield generators which can be targeted and will fail individually.&lt;br /&gt;
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This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields.&lt;br /&gt;
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[[File:Elite Dangerous Cobra Teaser|full|right|335px]]&lt;br /&gt;
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Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons could not be affected.&lt;br /&gt;
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Alternatively, hyperdrives or thrusters could be targeted, preventing an escape or completely disabling the enemy. Frontier Developments have already hinted at future updates allowing for boarding of ships.&lt;br /&gt;
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===Player Roles===&lt;br /&gt;
Unlike RPG games, players in Elite Dangerous will not choose their role by customising their character. Instead, the choice and customisation of their ship will be geared towards specific role(s). Examples cited are Trader, Explorer, Bounty Hunter and Pirate. However hybrid roles or new roles may be possible through updates or emergent gameplay e.g. mining.&lt;br /&gt;
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Frontier Developments have been positive about suggestions that players can have multiple ships so they are able to switch between roles. However, how this will be achieved has not been finalised.&lt;br /&gt;
===Trading===&lt;br /&gt;
[[File:Elite Dangerous Trading Dev Diary|full|right|335px]]Trading in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, previous metals, computers etc. Elite Dangerous will see the addition of an extra dimension to the various commodities trading. Depending on how far goods have travelled, a higher price will result.&lt;br /&gt;
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Stockmarkets will no longer have static prices depending on system. Prices will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to &amp;quot;game&amp;quot; the stockmarkets by controlling supply and demand.&lt;br /&gt;
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It won&#039;t just be commodities that can be traded. David Braben has said that game items can also be bought and sold, such as maps and permits.&lt;br /&gt;
===Currency / Credits===&lt;br /&gt;
Frontier Developments have mentioned that they have considered multiple in-game currencies, as long as they don&#039;t confuse gameplay. Players will be able to buy credits with real money. However, buying progression is made difficult because many aspects of the game depend on rank. By embracing real money transactions they are hoping to avoid the &amp;quot;gold farmers&amp;quot; that have blighted most modern MMORPG games.&lt;br /&gt;
===Hyperdrives===&lt;br /&gt;
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. However, such a mechanic would not work in a multiplayer game, so Elite Dangerous will feature faster than light travel using hyperspace.&lt;br /&gt;
===Landing On Planets===&lt;br /&gt;
Frontier Developments took the decision to implement landing on planets as a future update. This gives them more time to implement a significant feature in a manner that they&#039;re happy with. Players will still be able to skim the atmosphere to scoop gases. For an insight in to the rich experience planned for atmosphers, watch the [[Procedural Generation|procedural generation]] video above.&lt;br /&gt;
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===Ship Customisation===&lt;br /&gt;
Ships will be customisable in a way that affects how the ship functions. Ships will feature hard points for weapons and thrusters, giving the player more control over how the ship behaves and what strengths and weaknesses it&#039;ll have.&lt;br /&gt;
===Readying Weapons===&lt;br /&gt;
Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances.&lt;br /&gt;
===Realistic Astrophysics===&lt;br /&gt;
[[File:Asteroid_field.jpg|thumb|330px|Asteroid Field]]Although, for reasons of playability, the game will not feature completely realistic Newtonian mechanics, there is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasers (in updates at least).&lt;br /&gt;
[[Category:Elite Dangerous]]&lt;br /&gt;
[[Category:Kickstarter]]&lt;/div&gt;</summary>
		<author><name>81.130.208.76</name></author>
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