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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-29T13:28:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=11514</id>
		<title>Anaconda</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=11514"/>
		<updated>2018-04-13T01:49:30Z</updated>

		<summary type="html">&lt;p&gt;81.105.185.218: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Anaconda09.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 146,969,450&lt;br /&gt;
| topspeed            = 183&lt;br /&gt;
| boostspeed          = 244&lt;br /&gt;
| manoeuvrability     = 1&lt;br /&gt;
| shields             = 362&lt;br /&gt;
| armour              = 945&lt;br /&gt;
| hullmass            = 400&lt;br /&gt;
| cargocapacity       = 114&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = 9.41&lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
|dimensions           = 155L - 62W - 32.0H&lt;br /&gt;
|type                 = Multipurpose&lt;br /&gt;
|maxjumprange         = 41.45&lt;br /&gt;
|masslock             = 23&lt;br /&gt;
|maxtopspeed          = 209&lt;br /&gt;
|maxboostspeed        = 279&lt;br /&gt;
|maxcargocapacity     = 468&lt;br /&gt;
|reservedic           = 1x Size 5 [[Military Compartment]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Anaconda is the pride of Faulcon deLacy&#039;s shipyards. The design was first manufactured in 2856 by RimLiner Galactic. After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles. The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder-size to be carried and launched, however most are only capable of supporting short-range fighters.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Anaconda&#039;&#039;&#039; is a ponderous yet highly versatile vessel that excels in multiple roles. At a cost of over 146 million [[Credits]], it is the third most expensive ship available, behind only the [[Federal Corvette]] and the [[Imperial Cutter]]. While the Federal Corvette is specialized for combat, and the Imperial Cutter is a multipurpose ship with exceptional cargo capacity, the Anaconda can be competitively adapted for combat or trading as necessary. It also currently has the highest potential jump range of all ships after [[Engineers|Engineering]], making it a superb choice for long-distance journeys.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Anaconda&#039;s bridge is located on the top of the ship roughly at its midpoint. The pilot&#039;s station is positioned at the center of the bridge, with 2 co-pilot seats on either side. The canopy offers a wide horizontal field of view (more than 180 degrees), however the canopy&#039;s widths are tapered off to either side, limiting vertical field of view. The ship&#039;s nose also obstructs view underneath the ship. In a combat scenario, 2 large hardpoints and 2 utility mounts are deployed directly in front of the bridge, which can obstruct the pilot&#039;s view when they fire.&lt;br /&gt;
&lt;br /&gt;
Boasting an array of weapon [[hardpoint]]s, the Anaconda is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful Class 4 weaponry. The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the rectangular Cargo bay area, with nearly uninterrupted lines of sight in all underside directions but have limited firing arc convergence with the top mounted hardpoints, namely in front of the ship. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the eight ships compatible with [[Fighter_Hangar|fighter hangar]] module for docking [[Ship-Launched_Fighters|ship-launched fighters]].&lt;br /&gt;
&lt;br /&gt;
Defensively, the Anaconda is extremely sturdy when customized for survivability. It has 8 utility mounts, the highest amount of any ship in the game; and its potent Class 8 power plant allows a [[Shield Generator]], a [[Shield Cell Bank]] and multiple [[Shield Booster]]s to be activated simultaneously and still have enough leftover to power the weapons and other systems. Even should the shield fail, the Anaconda has a base armor hitpoint of 945, the second highest of any ship in the game, after the Type-10 Defender, and the large number of optional internal compartments give plenty of room to install [[Hull Reinforcement Package]]s or [[Module Reinforcement Package]]s to stack even more protection. The max amount of hull armor highpoint is 6,137.5 without visiting an engineer. However, with engineering, the Anaconda can have an armor of 9,821.5, the most of any ship. Last but not least, should the need to retreat arise, the Anaconda has a mass lock factor of 23, meaning most ships would not be able to slow down its FSD charging process.&lt;br /&gt;
&lt;br /&gt;
The Anaconda is also a popular choice for explorers, since its hull is relatively light considering its massive size, and it has a class 6 internal module slot for the [[Frame Shift Drive]], allowing it to achieve moderate jump range. Its jump range is not as great as dedicated exploration vessels such as the [[Diamondback Explorer]], but it can cover a much greater distance before needing to refuel, thus making it overall faster on long journeys. Explorers can also use the high number of optional internal compartments to accommodate the various modules needed for exploration such as [[Advanced Discovery Scanner|scanners]], [[Fuel Scoop|fuel scoop]] and [[Auto Field-Maintenance Unit]]s.&lt;br /&gt;
&lt;br /&gt;
Some wealthy [[trader]]s also make use of the Anaconda due to its high jump range, enormous cargo capacity (up to 468T of cargo, a figure surpassed only by the [[Lakon Type-9 Heavy]], the [[Federal Corvette]], and the [[Imperial Cutter]]), and superb defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
Overall the Anaconda is ideal for veteran pilots of all trades who have a large sum of credits at their disposal but don&#039;t have high rankings with either of the superpowers. The only downsides of the ship are its sub par speed and maneuverability, as well as the cost to upgrade and maintain the ship: prices for less essential modules will easily exceed 1 million credits, whereas more important modules are priced in the tens or hundreds of millions of credits each. The repair fees for the Anaconda are also relatively high, since repair costs are calculated based on the purchase price of the ship and its modules. It is usually cheaper to repair an Anaconda&#039;s modules using an Auto Field-Maintenance Unit.&lt;br /&gt;
&lt;br /&gt;
Due to the location of the [[Cargo Hatch]] on the Anaconda, deploying an [[SRV]] from Horizons will cause the SRV to fall the distance to the ground, or in the case of boarding it will cause the SRV to float upwards. Due to the Hatch location it can also be difficult to get the SRV in the correct position to board, transfer cargo, etc.&lt;br /&gt;
&lt;br /&gt;
The Anaconda has an available 16 piece cosmetic [[Ship Kit#Ship Kits|Ship Kit]] that can be purchased from the [https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras/anaconda-ship-kit-16-pieces.html Frontier store] which allows you to &amp;quot;remodel your ship in your personal style&amp;quot;. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|V491 Persei&lt;br /&gt;
|Rand City&lt;br /&gt;
|Jan. 4, 2018&lt;br /&gt;
|not available&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri&lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|Feb. 24, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Pliny&lt;br /&gt;
|Laplace Port&lt;br /&gt;
|Jan. 4, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Huokang&lt;br /&gt;
|Steiner City&lt;br /&gt;
|Jan. 4, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1748&lt;br /&gt;
|Otiman Dock&lt;br /&gt;
|Jan. 4, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aruru&lt;br /&gt;
|Ford Station&lt;br /&gt;
|Jan. 4, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Groombridge 34&lt;br /&gt;
|Jones Estate&lt;br /&gt;
|Jan. 4, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chi Orionis&lt;br /&gt;
|Carey Terminal&lt;br /&gt;
|Jan. 4, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LFT 374&lt;br /&gt;
|Neville Ring&lt;br /&gt;
|Jan. 4, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ross 99&lt;br /&gt;
|Brunel Ring&lt;br /&gt;
|Jan. 6, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Jan. 29, 2018&lt;br /&gt;
|10% Discount, Founders Permit Needed&lt;br /&gt;
|-&lt;br /&gt;
|Asellus primus&lt;br /&gt;
|Beagle 2 Landing&lt;br /&gt;
|Feb. 14, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Anaconda.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x64] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Empty&#039;&#039; [m]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
* [m] = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]].&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Introducing_Anaconda_-_Elite_Dangerous_Short_cinematic&lt;br /&gt;
Large_and_Lethal_-_Elite_Dangerous_Anaconda&lt;br /&gt;
Elite_Faulcon_DeLacy_Anaconda_-_Spacedock&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
freedom-02.jpg|Bridge view 1&lt;br /&gt;
Screenshot 0076a.jpg|Bridge view 2&lt;br /&gt;
Anaconda09.jpg|Docked in a hangar&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Alpha screenshot3.jpg&lt;br /&gt;
Anaconda Bridge.png|Bridge concept&lt;br /&gt;
AnacondaDamaged.png|Hull damage concept&lt;br /&gt;
Anaconda 01 Inside.jpg&lt;br /&gt;
OcmlO1a.png|Command deck&lt;br /&gt;
oG0iupS.png|Anaconda rear&lt;br /&gt;
TqXEH1l.png|Anaconda&#039;s massive landing gear&lt;br /&gt;
B32sUagMfjk.jpg&lt;br /&gt;
Elite-Dangerous-wallpapers-space-ship-хайрез-1743839.jpeg&lt;br /&gt;
Elite-Dangerous-Atmospheric-Landing-Planet-Anaconda-Fan-Art.png|Anaconda Atmospheric Landing fan art&lt;br /&gt;
Condorconda.jpg|Concept-art of the F63 being launched from an Anaconda&lt;br /&gt;
20170117192533_1.jpg|Anaconda with additional tuning parts fitted&lt;br /&gt;
E-D Anaconda - Sunglare .jpg|Anaconda - Sunglare&lt;br /&gt;
E-D Anaconda - Supercruise Aft Top Side View .jpg|Anaconda - Supercruise Aft Top Side View&lt;br /&gt;
E-D Anaconda - Supercruise Front Bottom Side View .jpg|Anaconda - Supercruise Front Bottom Side View&lt;br /&gt;
E-D Anaconda - Supercruise Front Bottom Side View II .jpg|Anaconda - Supercruise Front Bottom Side View II&lt;br /&gt;
Anaconda54.jpg |Damaged Anaconda 1&lt;br /&gt;
Anaconda49.jpg |Docked Anaconda with damage&lt;br /&gt;
Anaconda68.jpg |Damaged Anaconda Top View&lt;br /&gt;
File:Conda-damaged.jpg |Severely Damaged Anaconda&lt;br /&gt;
E-D Anaconda - Gold Skin docked at Orbis Starport.jpg|Golden Anaconda&lt;br /&gt;
E-D Anaconda - Gold Skin Front Side View.jpg|Gold Skin Frontal Underside View&lt;br /&gt;
E-D Anaconda - Gold Skin Front Top View.jpg|Gold Skin Front Top View&lt;br /&gt;
E-D Anaconda - Gold Skin Fuel Scooping.jpg|Gold Skin Anaconda Fuel Scooping&lt;br /&gt;
Screenshot_00521.jpg|Battle Anaconda&lt;br /&gt;
File:Anaconda_Escape_hatches_2.jpg |Four of the Eight Emergency Escape Hatches on the top deck of the Anaconda&lt;br /&gt;
Anaconda II.jpg|Anaconda on pad&lt;br /&gt;
conda_snr.png|Search and Rescue Anaconda&lt;br /&gt;
Anaconda-Landed-Planet.png|Anaconda landed on a planet&lt;br /&gt;
File:Elite0421.jpg&lt;br /&gt;
EliteDangerous64 2016-03-15 10-13-19.png|Out in the Black Exploring&lt;br /&gt;
EliteDangerous64 2016-03-15 10-50-16.png|At the Edge of the Milky Way&lt;br /&gt;
E-D Anaconda - Crusing above the Rings around a Brown Dwarf.jpg&lt;br /&gt;
E-D Anaconda - Launching from Planetary Starport.jpg&lt;br /&gt;
E-D Anaconda - Flying past Ocellus Starport.jpg&lt;br /&gt;
20160330155441_1.jpg|I sit- on who sits.&lt;br /&gt;
20160311130234_1.jpg|Mining action (dated 11/Mar/16, cargo-bay location has been changed since)&lt;br /&gt;
EliteDangerous64 2016-04-07 07-52-11.png|Face off with Federal Corvette&lt;br /&gt;
Anaconda servicepad.jpg|An Anaconda on a Service Pad&lt;br /&gt;
20160815182740_1.jpg|An Anaconda near a Star&lt;br /&gt;
20160903202412_1.jpg|Anaconda with Squadron Red paint outside of a Station.&lt;br /&gt;
bp-anaconda.png|Faulcon DeLacy Anaconda Blueprint&lt;br /&gt;
tbf-deliverer.png|Vibrant Green Anaconda in front of A star&lt;br /&gt;
Anaconda-Holo-Me-Character.png|Anaconda Holo-Me character&lt;br /&gt;
Remlok-Survival-Mask-Pilot-Character.png|Remlok Survival Mask pilot character&lt;br /&gt;
Anaconda-Walking-Pilot-Scale.png|Anaconda walking pilot scale&lt;br /&gt;
2017.08.16-01.jpeg|Anaconda heading to new horizons!&lt;br /&gt;
Anaconda-Underside-Landing-Station.png|Anaconda underside and landing in a station&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Anaconda]]&lt;br /&gt;
[[Category:Multipurpose]]&lt;br /&gt;
[[Category:Pilotable]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;/div&gt;</summary>
		<author><name>81.105.185.218</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11626</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11626"/>
		<updated>2015-01-02T23:54:28Z</updated>

		<summary type="html">&lt;p&gt;81.105.21.73: /* Trivia */
Corrected grammar, capitalised &amp;#039;gamma&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Asp2.jpg&lt;br /&gt;
| manufacturer        = Lakon&lt;br /&gt;
| cost                = 6,661,153&lt;br /&gt;
| topspeed            = 250&lt;br /&gt;
| boostspeed          = 340&lt;br /&gt;
| maneuverability     = 6&lt;br /&gt;
| shields             = 140&lt;br /&gt;
| armour              = 210&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| cargocapacity       =38 &lt;br /&gt;
| fuelcapacity        =32 &lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Asp Explorer is the civilian version of the military model Asp Mk II&#039;s (which first saw service in 2878).  Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships.  The ship class has earned a solid reputation for long range missions and those requiring some discretion.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
As the name suggests this craft has a high jump range relative to other ships in the game. It has six weapon hardpoints and has a good turning circle for its size. Therefore the Asp is able to act as an explorer but also as a heavy duty bounty hunting vessel if the Viper is not to the player&#039;s taste and as an ideal pirate ship. Its ample cargo capacity and heavy armament make it ideal for this purpose. Its jump range also allows pirates to reach systems of a different faction to pay off any particularly frustrating bounties.&lt;br /&gt;
&lt;br /&gt;
The main downside of the Asp is the lofty price tag with approximately a 5 million credit difference between the Asp and the Lakon-6, and 5.7 million credits more expensive than the Cobra, the last multipurpose vehicle before progressing to the Asp. This is a very large price gap worth consideration when deciding what spaceship to aim for.&lt;br /&gt;
&lt;br /&gt;
As a trading vessel it is almost obsolete aside from its weaponry. The Lakon-6 is 5 million credits cheaper for a similar cargo capacity and similar jump range with an upgraded frame shift drive.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 333057 CR&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Explorer&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 38 (Max 128*)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
| Ho Hsien&lt;br /&gt;
| Dutton Station&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Lwen&lt;br /&gt;
| Oliver Enterprise&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Cauani&lt;br /&gt;
| Hardy City&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Kumata&lt;br /&gt;
| Vishweswarayya Enterprise&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Uszaa&lt;br /&gt;
| Guest Installation&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| LFT 926&lt;br /&gt;
| Meredith City&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Bunda&lt;br /&gt;
| Faraday Ring&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowersox Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Vela Ring&lt;br /&gt;
| Gamma ?&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Uoluskas&lt;br /&gt;
| Moisuc Dock&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital&lt;br /&gt;
| Gamma 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
| Judson Station&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Chapsugaibo&lt;br /&gt;
| Schlesinger City&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Heike&lt;br /&gt;
| Brunel City&lt;br /&gt;
| Gamma 2.03&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
| Olivas City&lt;br /&gt;
| ? 1.03&lt;br /&gt;
|-&lt;br /&gt;
| Kugay&lt;br /&gt;
| Shepherd Dock&lt;br /&gt;
| ? 1.03&lt;br /&gt;
|-&lt;br /&gt;
| Kamorin&lt;br /&gt;
| Godwin Vision&lt;br /&gt;
| ? 1.03&lt;br /&gt;
|-&lt;br /&gt;
| Saktsak&lt;br /&gt;
| Bursch Enterprise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Herthans&lt;br /&gt;
| Henry Vision&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaonce&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L)&lt;br /&gt;
&lt;br /&gt;
[[Pulse Laser]] (L)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| F&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]]&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]]&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]]&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]]&lt;br /&gt;
| E&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]]&lt;br /&gt;
| E&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]]&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]]&lt;br /&gt;
| C&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32]&lt;br /&gt;
&lt;br /&gt;
[[Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
[[Cargo Rack]] [x4]&lt;br /&gt;
&lt;br /&gt;
Empty&lt;br /&gt;
&lt;br /&gt;
Empty&lt;br /&gt;
&lt;br /&gt;
[[Cargo Rack]] [x2]&lt;br /&gt;
&lt;br /&gt;
[[Discovery Scanner|BDS]]&lt;br /&gt;
|&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
|&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* First revealed in Newsletter 6&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94dad3b09c Newsletter #6]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Released with Beta 2.0 on 9/30/14.&lt;br /&gt;
* Starting Cargo capacity is been lowered from 70 in Beta to 38 in Gamma.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Asp_explorations.jpg|Asp Drawings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Multipurpose]]&lt;/div&gt;</summary>
		<author><name>81.105.21.73</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2975</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2975"/>
		<updated>2014-11-05T08:08:43Z</updated>

		<summary type="html">&lt;p&gt;81.105.110.197: /* Current Playable Ships */ 
/* Updated Imperial Clipper Speed Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games, [http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 25 different &#039;&#039;&#039;playable&#039;&#039;&#039; ships in addition to some non-playable ones at launch,&amp;lt;ref&amp;gt;[http://forums.frontier.co.uk/showthread.php?t=9285]&amp;lt;/ref&amp;gt; with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4 Newsletter #5]&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels, &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203]&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Current Playable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot;|Model&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot;|Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot;|Initial Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot;|Max Cargo&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(No shields)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot;|Jump Range**&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(~Light Years)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot;|Speed&amp;lt;br /&amp;gt;[Boost]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sidewinder Mk. I]]&lt;br /&gt;
|Light Multipurpose&lt;br /&gt;
|32,000*&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|7.56&lt;br /&gt;
|220 [320]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
|Light Fighter&lt;br /&gt;
|44,800&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|8.47&lt;br /&gt;
|250 [350]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zorgon Peterson Hauler]]&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|52,720&lt;br /&gt;
|8&lt;br /&gt;
|22&lt;br /&gt;
|10.46&lt;br /&gt;
|200 [300]&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
|Heavy Fighter&lt;br /&gt;
|142,931&lt;br /&gt;
|4&lt;br /&gt;
|22&lt;br /&gt;
|6.92&lt;br /&gt;
|309 [386]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra|Cobra Mk. III]]&lt;br /&gt;
|Mid-range Multipurpose&lt;br /&gt;
|279,718&lt;br /&gt;
|18&lt;br /&gt;
|60&lt;br /&gt;
|10.46&lt;br /&gt;
|280 [400]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 6]]&lt;br /&gt;
|Mid-range Freighter&lt;br /&gt;
|1,045,945&lt;br /&gt;
|50&lt;br /&gt;
|112&lt;br /&gt;
|12.39&lt;br /&gt;
|220 [350]&lt;br /&gt;
|-&lt;br /&gt;
|[[Asp|Asp Explorer]]&lt;br /&gt;
|Heavy Multipurpose&lt;br /&gt;
|6,661,153&lt;br /&gt;
|70&lt;br /&gt;
|192&lt;br /&gt;
|13.2&lt;br /&gt;
|254 [345]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|76,555,842&lt;br /&gt;
|220&lt;br /&gt;
|532&lt;br /&gt;
|17.722&lt;br /&gt;
|130 [200]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anaconda]]&lt;br /&gt;
|Super-Heavy Multipurpose&lt;br /&gt;
|146,969,451&lt;br /&gt;
|114&lt;br /&gt;
|468&lt;br /&gt;
|19.555&lt;br /&gt;
|180 [240]&lt;br /&gt;
|-&lt;br /&gt;
|[[Imperial Clipper]]&lt;br /&gt;
|Super-Heavy Multipurpose&lt;br /&gt;
|22,295,860&lt;br /&gt;
|42&lt;br /&gt;
|184&lt;br /&gt;
|8.25&lt;br /&gt;
|290 [370]&lt;br /&gt;
|-&lt;br /&gt;
|[[Federal Dropship]]&lt;br /&gt;
|Super-Heavy Multipurpose&lt;br /&gt;
|37,814,205&lt;br /&gt;
|56&lt;br /&gt;
|164&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Empty, stripped of weapons, full fuel.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Considerations&lt;br /&gt;
*The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance.&lt;br /&gt;
&lt;br /&gt;
*Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
*Beta 2.04: The ship (and modules!) you sell, is sold at 90% it&#039;s value (you lose 10%).&lt;br /&gt;
**As your modules are sold at 90% value when buying a new ship, sell/swap your modules to cheaper ones, if possible, in the outfitting, as you get 100% the price there, so in the end the 10% you lose, will be from a less expensive module (I would expect this to be fixed to a 10% loss as well at some stage. Would make sense, so buyer beware).&lt;br /&gt;
&lt;br /&gt;
*Given you know the value of your current ship (use the table above) you can then calculate the real price of the rest of the ships the current shipyard offers. Just add 90% of the base value of the ship you are in to the price listed (this assumes your current ship is standard fitted only - else add 90% value of modules as well)&lt;br /&gt;
&lt;br /&gt;
*Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
;Upcoming Ships&lt;br /&gt;
*[[Adder]]&lt;br /&gt;
*[[Beluga Liner]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Fer de Lance]]&lt;br /&gt;
*[[Krait]]&lt;br /&gt;
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)&lt;br /&gt;
*[[Orca]]&lt;br /&gt;
*[[Panther Clipper]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
*[[The Hunter]]&lt;br /&gt;
&lt;br /&gt;
== Available Outfitting on Ships ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal housing can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal housing can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Max class for each outfit slot in table below (more info on respective ship page):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Sidewinder&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Eagle&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Hauler&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Viper&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Cobra&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Type-6&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Asp Explorer&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Type-9 Heavy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Imperial Clipper&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Federal Dropship&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Anaconda&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Small Hardpoints&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Medium Hardpoints&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Large Hardpoints&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Huge Hardpoint&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Utility Mounts&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Bulkheads (Max Class)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Reactor Bay (Max Class)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Thrusters Mounting (Max Class)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Frame Shift Drive Housing (Max Class)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Environment Control (Max Class)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
Power  Coupling (Max Class)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Sensor Suite (Max Class)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Fuel Store (Max Class)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Internal Compartments&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 C2&lt;br /&gt;
1 C1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
3 C4&lt;br /&gt;
&lt;br /&gt;
3 C2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
2 C6&lt;br /&gt;
&lt;br /&gt;
1 C5&lt;br /&gt;
&lt;br /&gt;
3 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
1 C8&lt;br /&gt;
&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
1 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
2 C6&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 C6&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
3 C6&lt;br /&gt;
&lt;br /&gt;
3 C5&lt;br /&gt;
&lt;br /&gt;
3 C4&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Examples:&lt;br /&gt;
* [[Empire Fighter]] - Empire Fighter&lt;br /&gt;
* [[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
* [[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
* [[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
* [[F63 Condor]] - Federal Fighter&lt;br /&gt;
* [[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=c0b11fe947 Newsletter #7]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defense batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>81.105.110.197</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2914</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2914"/>
		<updated>2014-10-30T06:09:52Z</updated>

		<summary type="html">&lt;p&gt;81.105.110.197: Added Imperial Clipper Hyperspace Distance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games,[http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 25 different &#039;&#039;&#039;playable&#039;&#039;&#039; ships in addition to some non-playable ones at launch,[http://forums.frontier.co.uk/showthread.php?t=9285] with each manufacturer having its own unique style.[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4] Some will have variant versions, and each will have a huge range of different equipment levels,[https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203] so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Current Pilotable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable mw-collapsible&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Model&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Initial Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Max Cargo&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(No shields)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Jump Range**&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(~Light Years)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Speed&amp;lt;br /&amp;gt;[Boost]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Sidewinder Mk. I]]&lt;br /&gt;
|Light Multipurpose&lt;br /&gt;
|32,000*&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|7.56&lt;br /&gt;
|220 [320]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
|Mid-range Fighter&lt;br /&gt;
|44,800&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|8.47&lt;br /&gt;
|250 [350]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Zorgon Peterson Hauler]]&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|52,720&lt;br /&gt;
|8&lt;br /&gt;
|22&lt;br /&gt;
|10.46&lt;br /&gt;
|200 [300]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
|Heavy Fighter&lt;br /&gt;
|142,931&lt;br /&gt;
|4&lt;br /&gt;
|22&lt;br /&gt;
|6.92&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;320 [500]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Cobra|Cobra Mk. III]]&lt;br /&gt;
|Mid-range Multipurpose&lt;br /&gt;
|279,718&lt;br /&gt;
|18&lt;br /&gt;
|60&lt;br /&gt;
|10.46&lt;br /&gt;
|280 [400]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Lakon Type 6]]&lt;br /&gt;
|Mid-range Freighter&lt;br /&gt;
|1,045,945&lt;br /&gt;
|50&lt;br /&gt;
|112&lt;br /&gt;
|12.39&lt;br /&gt;
|220 [350]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|76,555,842&lt;br /&gt;
|220&lt;br /&gt;
|532&lt;br /&gt;
|17.722&lt;br /&gt;
|130 [200]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Asp|Asp Explorer]]&lt;br /&gt;
|Heavy Multipurpose&lt;br /&gt;
|6,661,153&lt;br /&gt;
|70&lt;br /&gt;
|192&lt;br /&gt;
|13.2&lt;br /&gt;
|254 [345]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Anaconda]]&lt;br /&gt;
|Super-Heavy Multipurpose&lt;br /&gt;
|146,969,451&lt;br /&gt;
|114&lt;br /&gt;
|468&lt;br /&gt;
|19.555&lt;br /&gt;
|180 [240]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[Imperial Clipper]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22,295,860&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |184&lt;br /&gt;
|8.25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Federal Dropship]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37,814,205&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |164&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Empty, stripped of weapons, full fuel.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;Values in &#039;&#039;&#039;&#039;&#039;bold italics&#039;&#039;&#039;&#039;&#039; indicate best in category.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Considerations&lt;br /&gt;
*The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance.&lt;br /&gt;
&lt;br /&gt;
*Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
*Beta 2.04: The ship (and modules!) you sell, is sold at 90% it&#039;s value (you lose 10%).&lt;br /&gt;
**As your modules are sold at 90% value when buying a new ship, sell/swap your modules to cheaper ones, if possible, in the outfitting, as you get 100% the price there, so in the end the 10% you lose, will be from a less expensive module (I would expect this to be fixed to a 10% loss as well at some stage. Would make sense, so buyer beware).&lt;br /&gt;
&lt;br /&gt;
*Given you know the value of your current ship (use the table above) you can then calculate the real price of the rest of the ships the current shipyard offers. Just add 90% of the base value of the ship you are in to the price listed (this assumes your current ship is standard fitted only - else add 90% value of modules as well)&lt;br /&gt;
&lt;br /&gt;
*Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
;Upcoming Ships&lt;br /&gt;
*[[Adder]]&lt;br /&gt;
*[[Beluga Liner]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Fer de Lance]]&lt;br /&gt;
*[[Krait]]&lt;br /&gt;
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)&lt;br /&gt;
*[[Orca]]&lt;br /&gt;
*[[Panther Clipper]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
* [http://elite-dangerous.wikia.com/wiki/The_Hunter The Hunter]&lt;br /&gt;
&lt;br /&gt;
== Available Outfitting on Ships ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal housing can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal housing can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Max class for each outfit slot in table below (more info on respective ship page):&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected mw-collapsible&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; |[[Eagle Mk II]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; |[[Sidewinder Mk. I|Sidewinder Mk I]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; |[[Viper Mk III]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; |[[Zorgon Peterson Hauler|Hauler]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; |[[Cobra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; |[[Asp]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; |[[Anaconda]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; |[[Lakon Type 6|Type-6]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; |[[Lakon Type 9|Type-9]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Medium Hardpoint]]s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
2&lt;br /&gt;
|2&lt;br /&gt;
2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Small Hardpoint]]s&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|1&lt;br /&gt;
1&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|1&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Utility Mount]]&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
|0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Bulkheads]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Reactor Bay]]&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Thrusters Mounting]]&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Frame Shift Drive Housing]]&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Environment Control]]&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Power Coupling]]&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Sensor Suite]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Fuel Store]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Internal Compartment]]s&lt;br /&gt;
|&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
2&lt;br /&gt;
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|3&lt;br /&gt;
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3&lt;br /&gt;
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2&lt;br /&gt;
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1&lt;br /&gt;
|&lt;br /&gt;
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|6&lt;br /&gt;
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|7&lt;br /&gt;
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|5&lt;br /&gt;
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2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Example:&lt;br /&gt;
*[[Empire Fighter]] - Empire Fighter&lt;br /&gt;
*[[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
*[[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
*[[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
*[[F63 Condor]] - Federal Fighter&lt;br /&gt;
*[[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;Newsletter #7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
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=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
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=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
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=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
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=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
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=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
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=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
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=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>81.105.110.197</name></author>
	</entry>
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