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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=80.57.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=80.57.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/80.57.0.0/16"/>
	<updated>2026-10-28T14:37:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4294</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4294"/>
		<updated>2018-01-19T21:37:49Z</updated>

		<summary type="html">&lt;p&gt;80.57.8.84: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Vulture_-_Profile.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| cost                = 4,925,615 &lt;br /&gt;
| topspeed            = 215&lt;br /&gt;
| boostspeed          = 348&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| shields             = 293&lt;br /&gt;
| armour              = 288&lt;br /&gt;
| hullmass            = 230&lt;br /&gt;
| cargocapacity       = 8&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| jumprange           = 7.93&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = &lt;br /&gt;
| large               =2 &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| maxjumprange        = 22.36&lt;br /&gt;
| dimensions          = 43.1m x 34.7m x 12.3m&lt;br /&gt;
|maxboostspeed = 397|masslock = 10|maxtopspeed = 244|reservedic = 1x Size 5 [[ Military Compartment ]]}}&lt;br /&gt;
{{quote|The Vulture space superiority fighter sacrifices hardpoint flexibility for manoeuvrability. Advanced manufacturing techniques have allowed the Vulture to integrate large hardpoints into its relatively small frame, offsetting the ship&#039;s limited weapon count, but its nimble flight characteristics make it equally devastating against smaller targets. A limited cargo and passenger capability has not stopped it becoming a preferred personal transport for those who like to project a certain attitude in their dealings.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vulture&#039;&#039;&#039; is a heavy space superiority [[:Category:Fighters|fighter]]. Featuring two large [[hardpoint]]s, the Vulture packs serious firepower into a relatively small frame. Although its top speed is mediocre compared to other fighters, it is a contender for the most maneuverable ship in the game owing to its powerful lateral thrusters and extremely powerful engines relative to the ship&#039;s mass, only being out-turned by smaller, less-armed ships. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Vulture&#039;s two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets.&lt;br /&gt;
&lt;br /&gt;
The Vulture has two manned stations. The pilot&#039;s station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot&#039;s station.&lt;br /&gt;
&lt;br /&gt;
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armor hitpoints out of all small sized ships; it has very good internal compartments (even better than the much more expensive [[Fer-de-Lance]]); and its number of utility mounts is 4, the same as larger ships such as [[Python]] and [[Federal Gunship]]. However, there is a catch: the Vulture is held back by its limited power capacity, which greatly limits viable loadout choices and encourages smart [[module priority control]].  &lt;br /&gt;
&lt;br /&gt;
The Vulture has an available 16 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras/vulture-ship-kit-16-pieces.html Frontier store] which allows you to &amp;quot;remodel your ship in your personal style&amp;quot;. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|BZ Ceti&lt;br /&gt;
|Coleman Ring&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hernir&lt;br /&gt;
|Gunn Ring&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Savantzil&lt;br /&gt;
|He Dock&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Ki&lt;br /&gt;
|Binet Port&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LP 476-207&lt;br /&gt;
|Gromov Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Duamta&lt;br /&gt;
|Davis Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TZ Arietis&lt;br /&gt;
|Snyder Enterprise&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 25&lt;br /&gt;
|Bonkers&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chi Orionis&lt;br /&gt;
|Carey Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guy&lt;br /&gt;
|Mondeh Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Picoria&lt;br /&gt;
|Kohoutek Ring&lt;br /&gt;
|Jan. 8, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kakas&lt;br /&gt;
|Kube-McDowell Enterprise&lt;br /&gt;
|Jan.19, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Default Loadout==&lt;br /&gt;
Ship loadouts can be [[Outfitting|outfitted]] in various ways at certain stations. Listed below is the default loadout for the Vulture.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; font-size: 88%; line-height: 1.3em;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Large[[Hardpoint|&amp;amp;nbsp;Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Empty&#039;&#039; [m]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; colspan=&amp;quot;5&amp;quot; | &#039;&#039;Note: L = Loaned, [x#] = Capacity, BDS = Basic Discovery Scanner, [m] = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Vulture was originally priced at 21,925,615 CR. After an outcry from the community that it was overpriced, Frontier lowered the cost of the Vulture to 4,925,615 CR.&lt;br /&gt;
*The Vulture is produced by Core Dynamics and sold to all three of the Major Factions.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Raw_Power_-_Elite_Dangerous_Vulture&lt;br /&gt;
A_man_stands_in_the_darkness..._Elite_Dangerous_Vulture_ad&lt;br /&gt;
Vulture_-_Core_Dynamics_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
55a03fc3-a8c2-4801-8d7e-929cac0eec44.jpg|Vulture cockpit&lt;br /&gt;
KAk0vhG.png|Vulture Hud, slight limited visibility in the front due to the fenders around the cockpit&lt;br /&gt;
e4TgoDv.png|Vulture side shot&lt;br /&gt;
1DItvQM.png|Vulture front&lt;br /&gt;
BFfNG8t.png|Vulture rear&lt;br /&gt;
oQ0HpRZ.png|Vulture Docked&lt;br /&gt;
Screenshot_0021.jpg|&amp;quot;Out of the sun&amp;quot; Vulture&lt;br /&gt;
20161129222219_1.jpg|Vulture featuring the Black Friday paintjob and ship-kit accessories.&lt;br /&gt;
Screenshot_0171sm.jpg|Vulture Top View, Vibrant Purple&lt;br /&gt;
Ship1.png|Vulture underside, Red Vibrant Paint applied.&lt;br /&gt;
BFwkICj.jpg|Vulture with Tactical Ice paint applied&lt;br /&gt;
Elite0007.jpg |Vulture Top view&lt;br /&gt;
Cobra meets the mighty Vulture.JPG|Cobra Mk. III meets the mighty Vulture&lt;br /&gt;
Vulture landed on HIP 22286 4.PNG|Vulture landed on planet 4 in HIP 22286&lt;br /&gt;
Screenshot_0017.jpg|Vulture 17jpg&lt;br /&gt;
File:Vulture_firing_at_horizon.png&lt;br /&gt;
File:Chrome_vulture_under_different_star_light.jpg |A Chrome Paintjob Vulture as seen under different star types light&lt;br /&gt;
File:Vulture0001.jpg |Red Vibrant Paintjob on Vulture&lt;br /&gt;
File:VultureFridgeMode.jpg |Cockpit view when heat is very low&lt;br /&gt;
bp-vulture.png|Core Dynamics Vulture Blueprint&lt;br /&gt;
Vulture Cockpit.jpg|Vulture Cockpit&lt;br /&gt;
Vulture-Cockpit-Star-Rise.png|Vulture cockpit and star rise&lt;br /&gt;
Vulture-Cockpit-Overview.png|Vulture cockpit overview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}[[ru:Vulture]]&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>80.57.8.84</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4292</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4292"/>
		<updated>2018-01-19T21:37:10Z</updated>

		<summary type="html">&lt;p&gt;80.57.8.84: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Vulture_-_Profile.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| cost                = 4,925,615 &lt;br /&gt;
| topspeed            = 215&lt;br /&gt;
| boostspeed          = 348&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| shields             = 293&lt;br /&gt;
| armour              = 288&lt;br /&gt;
| hullmass            = 230&lt;br /&gt;
| cargocapacity       = 8&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| jumprange           = 7.93&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = &lt;br /&gt;
| large               =2 &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| maxjumprange        = 22.36&lt;br /&gt;
| dimensions          = 43.1m x 34.7m x 12.3m&lt;br /&gt;
|maxboostspeed = 397|masslock = 10|maxtopspeed = 244|reservedic = 1x Size 5 [[ Military Compartment ]]}}&lt;br /&gt;
{{quote|The Vulture space superiority fighter sacrifices hardpoint flexibility for manoeuvrability. Advanced manufacturing techniques have allowed the Vulture to integrate large hardpoints into its relatively small frame, offsetting the ship&#039;s limited weapon count, but its nimble flight characteristics make it equally devastating against smaller targets. A limited cargo and passenger capability has not stopped it becoming a preferred personal transport for those who like to project a certain attitude in their dealings.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vulture&#039;&#039;&#039; is a heavy space superiority [[:Category:Fighters|fighter]]. Featuring two large [[hardpoint]]s, the Vulture packs serious firepower into a relatively small frame. Although its top speed is mediocre compared to other fighters, it is a contender for the most maneuverable ship in the game owing to its powerful lateral thrusters and extremely powerful engines relative to the ship&#039;s mass, only being out-turned by smaller, less-armed ships. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Vulture&#039;s two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets.&lt;br /&gt;
&lt;br /&gt;
The Vulture has two manned stations. The pilot&#039;s station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot&#039;s station.&lt;br /&gt;
&lt;br /&gt;
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armor hitpoints out of all small sized ships; it has very good internal compartments (even better than the much more expensive [[Fer-de-Lance]]); and its number of utility mounts is 4, the same as larger ships such as [[Python]] and [[Federal Gunship]]. However, there is a catch: the Vulture is held back by its limited power capacity, which greatly limits viable loadout choices and encourages smart [[module priority control]].  &lt;br /&gt;
&lt;br /&gt;
The Vulture has an available 16 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras/vulture-ship-kit-16-pieces.html Frontier store] which allows you to &amp;quot;remodel your ship in your personal style&amp;quot;. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|BZ Ceti&lt;br /&gt;
|Coleman Ring&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hernir&lt;br /&gt;
|Gunn Ring&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Savantzil&lt;br /&gt;
|He Dock&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Ki&lt;br /&gt;
|Binet Port&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LP 476-207&lt;br /&gt;
|Gromov Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Duamta&lt;br /&gt;
|Davis Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TZ Arietis&lt;br /&gt;
|Snyder Enterprise&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 25&lt;br /&gt;
|Bonkers&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chi Orionis&lt;br /&gt;
|Carey Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guy&lt;br /&gt;
|Mondeh Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Picoria&lt;br /&gt;
|Kohoutek Ring&lt;br /&gt;
|Jan. 8, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bhotho&lt;br /&gt;
|Kube-McDowell Enterprise&lt;br /&gt;
|Jan. 19, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Default Loadout==&lt;br /&gt;
Ship loadouts can be [[Outfitting|outfitted]] in various ways at certain stations. Listed below is the default loadout for the Vulture.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; font-size: 88%; line-height: 1.3em;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Large[[Hardpoint|&amp;amp;nbsp;Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Empty&#039;&#039; [m]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; colspan=&amp;quot;5&amp;quot; | &#039;&#039;Note: L = Loaned, [x#] = Capacity, BDS = Basic Discovery Scanner, [m] = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Vulture was originally priced at 21,925,615 CR. After an outcry from the community that it was overpriced, Frontier lowered the cost of the Vulture to 4,925,615 CR.&lt;br /&gt;
*The Vulture is produced by Core Dynamics and sold to all three of the Major Factions.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Raw_Power_-_Elite_Dangerous_Vulture&lt;br /&gt;
A_man_stands_in_the_darkness..._Elite_Dangerous_Vulture_ad&lt;br /&gt;
Vulture_-_Core_Dynamics_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
55a03fc3-a8c2-4801-8d7e-929cac0eec44.jpg|Vulture cockpit&lt;br /&gt;
KAk0vhG.png|Vulture Hud, slight limited visibility in the front due to the fenders around the cockpit&lt;br /&gt;
e4TgoDv.png|Vulture side shot&lt;br /&gt;
1DItvQM.png|Vulture front&lt;br /&gt;
BFfNG8t.png|Vulture rear&lt;br /&gt;
oQ0HpRZ.png|Vulture Docked&lt;br /&gt;
Screenshot_0021.jpg|&amp;quot;Out of the sun&amp;quot; Vulture&lt;br /&gt;
20161129222219_1.jpg|Vulture featuring the Black Friday paintjob and ship-kit accessories.&lt;br /&gt;
Screenshot_0171sm.jpg|Vulture Top View, Vibrant Purple&lt;br /&gt;
Ship1.png|Vulture underside, Red Vibrant Paint applied.&lt;br /&gt;
BFwkICj.jpg|Vulture with Tactical Ice paint applied&lt;br /&gt;
Elite0007.jpg |Vulture Top view&lt;br /&gt;
Cobra meets the mighty Vulture.JPG|Cobra Mk. III meets the mighty Vulture&lt;br /&gt;
Vulture landed on HIP 22286 4.PNG|Vulture landed on planet 4 in HIP 22286&lt;br /&gt;
Screenshot_0017.jpg|Vulture 17jpg&lt;br /&gt;
File:Vulture_firing_at_horizon.png&lt;br /&gt;
File:Chrome_vulture_under_different_star_light.jpg |A Chrome Paintjob Vulture as seen under different star types light&lt;br /&gt;
File:Vulture0001.jpg |Red Vibrant Paintjob on Vulture&lt;br /&gt;
File:VultureFridgeMode.jpg |Cockpit view when heat is very low&lt;br /&gt;
bp-vulture.png|Core Dynamics Vulture Blueprint&lt;br /&gt;
Vulture Cockpit.jpg|Vulture Cockpit&lt;br /&gt;
Vulture-Cockpit-Star-Rise.png|Vulture cockpit and star rise&lt;br /&gt;
Vulture-Cockpit-Overview.png|Vulture cockpit overview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}[[ru:Vulture]]&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>80.57.8.84</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Shipyard&amp;diff=3024</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Shipyard&amp;diff=3024"/>
		<updated>2015-01-19T12:49:02Z</updated>

		<summary type="html">&lt;p&gt;80.57.106.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shipyards is the option in the menu of a station that lets you buy and sell ships and also store ships if you have more than one. A system with a high tech economy are more likely than others to have many different ships to purchase but this is not always the case. In some systems with conflict zones, stations nearby will often have as many ships listed as a high tech one.&lt;br /&gt;
== Selling ships ==&lt;br /&gt;
When a player sells a ship, they get only 90% of the total value of the ship back. This has lead to a lot of frustration from many players since this information is not in the game or in the prompt when you sell the ship, the price is just simply adjusted on the screen.&lt;br /&gt;
&lt;br /&gt;
In order to get more money back, players always sell the modules and parts of the ship and replace them with modules with lowest classes and grades as to get back as much money as possible.&lt;br /&gt;
&lt;br /&gt;
For the smaller ships like [http://elite-dangerous.wikia.com/wiki/Cobra Cobra], [http://elite-dangerous.wikia.com/wiki/Viper Viper] and [http://elite-dangerous.wikia.com/wiki/Sidewinder Sidewinder], a 10% loss of the ship value is not much, but when fully outfitted with modules with maximum classes and grades, a 10% ship value can be up to 200&#039;000 credits. For bigger ships like [http://elite-dangerous.wikia.com/wiki/Lakon_Type_7 Lakon Type 7], the loss is closer to 2 million credits.&lt;br /&gt;
&lt;br /&gt;
This hidden game feature also makes it worthless to pursue trading, then selling the ship to do combat and then returning to trading or any other switch in game style that requires selling the ship. It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships. Thus, if you want to go into a combat zone or switch profession, remember to keep the 10% of the ship value as an inevitable loss when you are done with that ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shipyard Locations==&lt;br /&gt;
&#039;&#039;Use &#039;Classic Editor&#039; to add rows to table&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Planet&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Station&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ships&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot;|Eravate&lt;br /&gt;
|5&lt;br /&gt;
|Ackerman Market&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cleve Hub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Russel Ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>80.57.106.52</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Shipyard&amp;diff=3022</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Shipyard&amp;diff=3022"/>
		<updated>2015-01-19T12:44:23Z</updated>

		<summary type="html">&lt;p&gt;80.57.106.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shipyards is the option in the menu of a station that lets you buy and sell ships and also store ships if you have more than one. A system with a high tech economy are more likely than others to have many different ships to purchase but this is not always the case. In some systems with conflict zones, stations nearby will often have as many ships listed as a high tech one.&lt;br /&gt;
== Selling ships ==&lt;br /&gt;
When a player sells a ship, they get only 90% of the total value of the ship back. This has lead to a lot of frustration from many players since this information is not in the game or in the prompt when you sell the ship, the price is just simply adjusted on the screen.&lt;br /&gt;
&lt;br /&gt;
In order to get more money back, players always sell the modules and parts of the ship and replace them with modules with lowest classes and grades as to get back as much money as possible.&lt;br /&gt;
&lt;br /&gt;
For the smaller ships like [http://elite-dangerous.wikia.com/wiki/Cobra Cobra], [http://elite-dangerous.wikia.com/wiki/Viper Viper] and [http://elite-dangerous.wikia.com/wiki/Sidewinder Sidewinder], a 10% loss of the ship value is not much, but when fully outfitted with modules with maximum classes and grades, a 10% ship value can be up to 200&#039;000 credits. For bigger ships like [http://elite-dangerous.wikia.com/wiki/Lakon_Type_7 Lakon Type 7], the loss is closer to 2 million credits.&lt;br /&gt;
&lt;br /&gt;
This hidden game feature also makes it worthless to pursue trading, then selling the ship to do combat and then returning to trading or any other switch in game style that requires selling the ship. It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships. Thus, if you want to go into a combat zone or switch profession, remember to keep the 10% of the ship value as an inevitable loss when you are done with that ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shipyard Locations==&lt;br /&gt;
&#039;&#039;Use &#039;Classic Editor&#039; to add rows to table&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Planet&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Station&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ships&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot;|Eravate&lt;br /&gt;
|5&lt;br /&gt;
|Ackerman Market&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cleve Hub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Russel Ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>80.57.106.52</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Shipyard&amp;diff=3018</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Shipyard&amp;diff=3018"/>
		<updated>2015-01-19T12:37:49Z</updated>

		<summary type="html">&lt;p&gt;80.57.106.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shipyards is the option in the menu of a station that lets you buy and sell ships and also store ships if you have more than one. A system with a high tech economy are more likely than others to have many different ships to purchase but this is not always the case. In some systems with conflict zones, stations nearby will often have as many ships listed as a high tech one.&lt;br /&gt;
== Selling ships ==&lt;br /&gt;
When a player sells a ship, they get only 90% of the total value of the ship back. This has lead to a lot of frustration from many players since this information is not in the game or in the prompt when you sell the ship, the price is just simply adjusted on the screen.&lt;br /&gt;
&lt;br /&gt;
In order to get more money back, players always sell the modules and parts of the ship and replace them with modules with lowest classes and grades as to get back as much money as possible.&lt;br /&gt;
&lt;br /&gt;
For the smaller ships like [http://elite-dangerous.wikia.com/wiki/Cobra Cobra], [http://elite-dangerous.wikia.com/wiki/Viper Viper] and [http://elite-dangerous.wikia.com/wiki/Sidewinder Sidewinder], a 10% loss of the ship value is not much, but when fully outfitted with modules with maximum classes and grades, a 10% ship value can be up to 200&#039;000 credits. For bigger ships like [http://elite-dangerous.wikia.com/wiki/Lakon_Type_7 Lakon Type 7], the loss is closer to 2 million credits.&lt;br /&gt;
&lt;br /&gt;
This hidden game feature also makes it worthless to pursue trading, then selling the ship to do combat and then returning to trading or any other switch in game style that requires selling the ship. It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships. Thus, if you want to go into a combat zone or switch profession, remember to keep the 10% of the ship value as an inevitable loss when you are done with that ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shipyard Locations==&lt;br /&gt;
&#039;&#039;Use &#039;Classic Editor&#039; to add rows to table&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px; height: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Planet&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Station&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ships                      &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Notes             &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|Eravate&lt;br /&gt;
|&lt;br /&gt;
|Russel Ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Ackerman Market&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cleve Hub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>80.57.106.52</name></author>
	</entry>
</feed>