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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=80.194.73.0%2F24</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-29T19:59:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Cobra_Mk_III&amp;diff=35761</id>
		<title>Cobra Mk III</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Cobra_Mk_III&amp;diff=35761"/>
		<updated>2014-12-26T16:14:26Z</updated>

		<summary type="html">&lt;p&gt;80.194.73.78: Added a paragraph on the disadvantages of the Cobra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = CobraMkIII16x9.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 379,718&lt;br /&gt;
| topspeed            = 280&lt;br /&gt;
| boostspeed          = 400&lt;br /&gt;
| maneuverability     = 6&lt;br /&gt;
| shields             = 80&lt;br /&gt;
| armour              = 120&lt;br /&gt;
| hullmass            = 180&lt;br /&gt;
| cargocapacity       =18 &lt;br /&gt;
| fuelcapacity        =16 &lt;br /&gt;
| jumprange           =10.49 upgrade to 18.85 &lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 3&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Cobra MkIII is a classic all purpose ship found throughout human space.  The model was first built in Lave Cowell &amp;amp; MgRath shipyard in Lave in 3100.  Despite its age it remains a popular ship for lone pilots who value its balance of carrying capacity and ability in combat.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cobra Mk. III&#039;&#039;&#039; is a larger and more popular version of the cobra Mk. I. It was first seen in service in 3100 AD, originally manufactured by Cowell &amp;amp; McGrath Shipyard, Lave. Since Cowell &amp;amp; McGrath&#039;s acquisition by Faulcon de Lacey it is now branded as an FdL made ship.&lt;br /&gt;
&lt;br /&gt;
It is equipped with several special features, including Zieman Energy Deflection Shields, mountings for four &#039;&#039;Ingram&#039;&#039; &#039;[[Pulse Laser]]s &#039;, a &#039;&#039;Lance &amp;amp; Ferman&#039;&#039; Seek &amp;amp; Kill &#039;&#039;[[Missiles|missile system]]&#039;&#039;, and Kruger &amp;quot;lightfast&amp;quot; motors from &#039;&#039;Irrikan ThruSpace&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With its good-sized cargo hold the Cobra is a logical step on a trader&#039;s route to riches. It also has much better combat potential than the Lakon series of large freighters, making It a favourite of lone-wolf traders. What&#039;s more, it is an Ideal craft for a pirate to plunder the space lanes because of Its ample capacity for loot. A low heat signature also helps pirates, smugglers and others seeking to avoid the attentions of the authorities.&lt;br /&gt;
&lt;br /&gt;
The downside of this ship is the combat ability relative to cheaper ships such as the Eagle or the Viper so the Cobra is only advisable for bounty hunters if they plan on taking up piracy in the near future. It is also quite slow relative to cheaper ships, and can be outpaced by an upgraded Hauler, so it is advisable to select targets carefully if you plan on combat with specialist fighters, as you will probably be unable to escape if the battle does not go your way. In short: do not use the Cobra as a fighter for bounty hunting or military engagements.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 8,640 CR&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Multipurpose&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 18 (Max 60)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| 40m x 20m x 9m (estimated)&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded Hyperspace Range:&lt;br /&gt;
| 18.85ly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! H2System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| Mullag&lt;br /&gt;
| Garfinkle City(Confirmed Gamma 1.04)&lt;br /&gt;
|-&lt;br /&gt;
| [[I Bootis]]&lt;br /&gt;
| [[Chango Dock]] (Removed in Beta 3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakapila]]&lt;br /&gt;
| [[Stone Enterprise ]](Confirmed in Full release v1.2)&lt;br /&gt;
|-&lt;br /&gt;
| Magec&lt;br /&gt;
| Trumpler Dock (Confirmed in Gamma 1.04)&lt;br /&gt;
|-&lt;br /&gt;
| Chemaku&lt;br /&gt;
| Crampton Port (Confirmed in Gamma 1.0)&lt;br /&gt;
|-&lt;br /&gt;
| Coelrind&lt;br /&gt;
| Siegal Hangar (Removed in Gamma 1.0)&lt;br /&gt;
|-&lt;br /&gt;
| Eravate&lt;br /&gt;
| Cleve Hub (Confirmed on 2014-12-19)&lt;br /&gt;
|-&lt;br /&gt;
| FK5-2550&lt;br /&gt;
| Samokutyayev Dock (Confirmed as of 2014-12-18, 2014-12-21)&lt;br /&gt;
|-&lt;br /&gt;
| Hyperion&lt;br /&gt;
| Joliot-Curie Port&lt;br /&gt;
|-&lt;br /&gt;
| LP 102-320&lt;br /&gt;
| Shepard Hub (Removed in Gamma 1.0)&lt;br /&gt;
|-&lt;br /&gt;
| Ovid&lt;br /&gt;
| Abe Works (Incorrect as of 1.03)&lt;br /&gt;
|-&lt;br /&gt;
| Ovid&lt;br /&gt;
| Bradfield Orbital(Confirmed in Gamma 1.04)&lt;br /&gt;
|-&lt;br /&gt;
| SOL&lt;br /&gt;
| Titan City (Confirmed in Gamma 1.0)&lt;br /&gt;
Mars High (Confirmed in Gamma 1.05)&lt;br /&gt;
|-&lt;br /&gt;
| Breksta&lt;br /&gt;
| [[Legendre Ring]] - Confirmed in Gamma 1.02&lt;br /&gt;
|-&lt;br /&gt;
| Tote&lt;br /&gt;
| Whitelaw Enterprise (Confirmed in Gamma 1.03)&lt;br /&gt;
|-&lt;br /&gt;
| Yanyan&lt;br /&gt;
| Morin City (Removed in Gamma 1.0)&lt;br /&gt;
|-&lt;br /&gt;
| Siren&lt;br /&gt;
| Brash Dock (Gamma 1.05) - &#039;&#039;&#039;not correct, missing!!!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Thiin&lt;br /&gt;
| Brandenstein Enterprise (Gamma 1.05) - - &#039;&#039;&#039;not correct, missing!!!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Delphin&lt;br /&gt;
| Joliot-Curie Dock (Gamma 1.05) - - &#039;&#039;&#039;not correct, missing!!!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Branglal&lt;br /&gt;
LHS 336&lt;br /&gt;
| Skripochka Gateway (Gamma 1.05)&lt;br /&gt;
Klimuk Station (Full release)&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
| Olivas City (Release 1.03)&lt;br /&gt;
|-&lt;br /&gt;
| GD 219&lt;br /&gt;
Chlevit&lt;br /&gt;
| McKee Ring (Confirmed in Full release v1.3)&lt;br /&gt;
Leonov City&lt;br /&gt;
|-&lt;br /&gt;
|Sorbago&lt;br /&gt;
|Hencke Orbital(Confirmed in Full release v1.0)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| Small Hardpoint&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| Medium Hardpoint&lt;br /&gt;
| [[Pulse Laser]]&lt;br /&gt;
[[Pulse Laser]]&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Bay]]&lt;br /&gt;
| [[Power Plant]]&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters Mounting]]&lt;br /&gt;
| [[Thrusters]]&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Frame Shift Drive Housing]]&lt;br /&gt;
| [[Frame Shift Drive]]&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]]&lt;br /&gt;
|&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Coupling]]&lt;br /&gt;
|[[Power Distributor]]&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]]&lt;br /&gt;
|&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| Fuel tank F&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
[[Cargo Rack]]&lt;br /&gt;
&lt;br /&gt;
[[Cargo Rack]]&lt;br /&gt;
&lt;br /&gt;
Empty Slot&lt;br /&gt;
&lt;br /&gt;
[[Cargo Rack]]&lt;br /&gt;
&lt;br /&gt;
[[Discovery Scanner|Basic Discovery Scanner]]&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
| 4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite Dangerous Cobra Teaser |Cobra in-game action&lt;br /&gt;
Cobra2.jpg&lt;br /&gt;
CobraMkIII Cockpit Screensh.jpg&lt;br /&gt;
EliteDangerousCobra.jpg.jpg&lt;br /&gt;
Peek of the week 10.png&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Cobra.JPG|Cobra Equipment Slots (Beta 1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Multipurpose]]&lt;/div&gt;</summary>
		<author><name>80.194.73.78</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34315</id>
		<title>System Signal Sources</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34315"/>
		<updated>2014-12-25T17:43:37Z</updated>

		<summary type="html">&lt;p&gt;80.194.73.78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While supercruising through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:&lt;br /&gt;
* Low Intensity Conflict Zone&lt;br /&gt;
* High Intensity Conflict Zone&lt;br /&gt;
* Distress Signal&lt;br /&gt;
**These are signals from stricken vessels that, if you are a bounty hunter or pirate, present targets that will tend to be quite strong (no puny sidewinders in these areas!). There will often be factions in these areas and you must pick a side to avoid a bounty when firing. You will be given credits for each kill specific to each conflict zone as in any other conflict zone.&lt;br /&gt;
* Extraction Zone&lt;br /&gt;
** The rewards here are much higher but equally the NPC&#039;s are harder than the  conflict zones. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.&lt;br /&gt;
* Unidentified Signal Source&lt;br /&gt;
** What is found in these locations varies. They may contain squadrons of pirates, large &#039;wanted&#039; cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don&#039;t have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).&lt;br /&gt;
&lt;br /&gt;
**Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.&lt;/div&gt;</summary>
		<author><name>80.194.73.78</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34313</id>
		<title>System Signal Sources</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34313"/>
		<updated>2014-12-25T17:38:32Z</updated>

		<summary type="html">&lt;p&gt;80.194.73.78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While supercruising through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:&lt;br /&gt;
* Low Intensity Conflict Zone&lt;br /&gt;
* High Intensity Conflict Zone&lt;br /&gt;
* Federation Distress Signal&lt;br /&gt;
* Extraction Zone&lt;br /&gt;
** The rewards here are much higher but equally the NPC&#039;s are harder than the conflict zones. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.&lt;br /&gt;
* Unidentified Signal Source&lt;br /&gt;
** What is found in these locations varies. They may contain squadrons of pirates, large &#039;wanted&#039; cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don&#039;t have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).&lt;br /&gt;
&lt;br /&gt;
**Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.&lt;/div&gt;</summary>
		<author><name>80.194.73.78</name></author>
	</entry>
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