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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=80.167.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T12:06:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Reputation&amp;diff=9449</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Reputation&amp;diff=9449"/>
		<updated>2019-12-16T07:12:24Z</updated>

		<summary type="html">&lt;p&gt;80.167.113.78: /* Reputation Decay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateMe}}&lt;br /&gt;
&lt;br /&gt;
[[File:Elite-Dangerous-Pilot-Reputation-Art.png|thumb|300px|Pilot Reputation art]]&lt;br /&gt;
&lt;br /&gt;
In [[Elite Dangerous]] players can change their &#039;&#039;&#039;Reputation&#039;&#039;&#039; with the three major factions ([[Federation]], [[Empire]], [[Alliance]]) to either Allied, Friendly, Cordial, Neutral, Unfriendly, or Hostile. All players start out as Neutral with all three major factions and by doing missions or other [[influence]] increasing activities can improve their reputation with that faction. When a player performs activities that would decrease a faction&#039;s influence (e.g. pirating or failing missions) the player&#039;s reputation with that faction will decrease. When a player has a negative (current value unknown) reputation with a faction they will be attacked on sight by NPCs that represent that faction.&lt;br /&gt;
&lt;br /&gt;
==Reputation levels==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Status&lt;br /&gt;
! Threshold&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +3&lt;br /&gt;
| Allied&lt;br /&gt;
| 75%&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +2&lt;br /&gt;
| Friendly&lt;br /&gt;
| 35%&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +1&lt;br /&gt;
| Cordial&lt;br /&gt;
| 15%&lt;br /&gt;
|- style=&amp;quot;background-color: DarkOrange;&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| Neutral&lt;br /&gt;
| 0 - 15%&lt;br /&gt;
|- style=&amp;quot;background-color: FireBrick;&amp;quot;&lt;br /&gt;
| -1&lt;br /&gt;
| Unfriendly&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color: FireBrick;&amp;quot;&lt;br /&gt;
| -2&lt;br /&gt;
| Hostile&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Local Factions and Reputation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pilot-Reputation-Factions.png|thumb|200px|Pilot faction reputation]]&lt;br /&gt;
&lt;br /&gt;
Who is in control of a system has a major bearing on how your actions affect your reputation with them and the other minor [[factions]]. There are usually several minor factions vying for control in each system, but outside the immediate local space around their starports and outposts, only one can claim to be &amp;quot;in control&amp;quot; of a system. This is displayed in the system view when you&#039;ve no stellar body selected.&lt;br /&gt;
&lt;br /&gt;
Normally it is the faction with the highest influence in the system, except in special situations like civil war.&lt;br /&gt;
&lt;br /&gt;
This is important for criminal law, because each faction only cares about crimes committed in its own jurisdiction. It doesn&#039;t matter if you are an infamous pirate according to say, the &amp;quot;Bangwa Freedom Party&amp;quot;, if you are in the jurisdiction of the &amp;quot;Bagwa Independents&amp;quot; and you&#039;ve committed no crimes against them, you are an innocent pilot.&lt;br /&gt;
&lt;br /&gt;
In addition, most ships are aligned with a minor faction (you can see which one by performing a basic scan).&lt;br /&gt;
&lt;br /&gt;
So if a ship is wanted in the current jurisdiction, but is aligned with a different minor faction for which it has no criminal record, then destroying it will cause you to lose reputation with the faction it is aligned with; in their opinion, you&#039;ve just destroyed an innocent citizen of theirs.&lt;br /&gt;
&lt;br /&gt;
== Gaining and Losing Reputation ==&lt;br /&gt;
Your reputation goes up whenever you do good things for the faction. Completing missions, join combat zones on their side when they&#039;re at war. If they control a station, then doing anything profitable at that station gives you a reputation boost: selling cargo for a profit, handing in bounty vouchers, even handing in exploration data, will all give you a rep boost.&lt;br /&gt;
&lt;br /&gt;
Negative rep is doing the opposite. Failing or abandoning their missions, selling trade goods at a loss, blowing up their ships or (if they own a station) Authority ships, that sort of thing.&lt;br /&gt;
&lt;br /&gt;
== Reputation Decay ==&lt;br /&gt;
Reputation decay only applies to the major factions: the Alliance, Federation, and Empire.&lt;br /&gt;
&lt;br /&gt;
When your status with a major faction is above 75% Friendly, it will slowly decay down to 75%, by at least one percentage point per day. Reputation decay happens whether you are logged into the game or not. To stay Allied you have to keep doing good deeds that gain you reputation for the major faction.&lt;br /&gt;
&lt;br /&gt;
There is also anti-decay for negative reputation. When your reputation with a super power is below neutral but under 25% it will gradually climbs up to 25%. To clear negative reputation with a major faction you must do the following: (1) If your status with a major faction is at Hostile, you must wait for the Reputation decay mechanic to bring it back up to unfriendly (2) Once your status with a major faction is at Unfriendly, you need to complete missions and do other positive reputation actions until you are back to Neutral Status.&lt;br /&gt;
&lt;br /&gt;
There is currently no reputation decay for minor factions.&amp;lt;ref&amp;gt;https://steamcommunity.com/app/359320/discussions/0/357284767242607846/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/149489-Reputation-decay&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==Notes==&lt;br /&gt;
* Reputation is an independent value from [[Rank]]. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>80.167.113.78</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Conflict_Zone_(Signal_Source)&amp;diff=931</id>
		<title>Conflict Zone (Signal Source)</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Conflict_Zone_(Signal_Source)&amp;diff=931"/>
		<updated>2019-12-04T01:09:09Z</updated>

		<summary type="html">&lt;p&gt;80.167.113.78: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2015-01-18 00001.jpg|thumb|300px|A targeted Conflict Zone waypoint in Supercruise]]&lt;br /&gt;
&#039;&#039;&#039;Conflict Zones&#039;&#039;&#039; are temporary warzones that occur wherever [[factions]] are waging [[Influence#War|war]] or [[Influence#Civil War|civil war]] against each other. There are three types of Conflict Zones, denoting different concentrations of ships in combat: low intensity, medium intensity, and high intensity.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Upon entering Conflict Zones are randomly populated with NPC fighter [[ships]] of the warring factions and players can choose to fight for a side via an interface that will appear in the message pane of the comms panel. Once on a side they will continue to communicate about the status of the battle: each enemy destroyed, allies destroyed, and when nearing victory or defeat.&lt;br /&gt;
&lt;br /&gt;
Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in Conflict Zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system.&lt;br /&gt;
&lt;br /&gt;
Conflict Zones can be won or lost. Winning a Conflict Zone will increase your reputation with the allied group, but harm it with the hostile group. The status of the conflict is displayed by bars in the upper right hand display, along with the status of any extra objectives. Upon all players departing the zone the Conflict Zone resets.  &lt;br /&gt;
&lt;br /&gt;
Special objectives appear in the Conflict Zones. These include Captains, usually in large engineered ships, Spec Ops usually in medium engineered ships, War Correspondents in ships that must be protected, and Propagandist ships that must be destroyed. The higher the intensity, the more frequently these will spawn. In high intensity only, there is a chance for a capital ship to appear and become an objective. Completing objectives nets progress towards a victory in the Conflict Zone. &lt;br /&gt;
&lt;br /&gt;
Which ships spawn will depend on the allegiance of that faction. For example, a [[Federation]]-aligned minor faction will use the [[Federal Dropship]], [[Federal Assault Ship]], [[Federal Gunship]], and [[Federal Corvette]]. All factions can deploy non-faction combat ships of any kind, from the [[Eagle MkII]] up to the [[Anaconda]]. Some ships will be [[Engineers|Engineered]], regardless of intensity.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
[[File:2015-01-18 00002.jpg|thumb|200px|A combat mission with a conflict zone (warzone) as target type]]&lt;br /&gt;
During times of civil war some factions may also hand out special combat bond missions through the [[Mission Board]] which call for the destruction of opposing targets in conflict zones (referred to in combat missions as &#039;&#039;warzones&#039;&#039;). Keep in mind, ships spawned through the special objectives such as Spec Ops wings do not count towards these missions.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
[[File:Conflict zone.png|thumb|200px|GalNet reports Quivira is the center of major conflict and thus a potent source for conflict zones in and around that system.]]&lt;br /&gt;
Conflict Zones are rarer and more difficult to locate than [[Resource Extraction Site]]s since they only appear in systems where a conflict between factions occurs. Star systems with a large population are more likely to become the center of conflict.&lt;br /&gt;
&lt;br /&gt;
Any [[station]] which has its State marked on the [[System Map]] as War or Civil War is guaranteed to have conflict zones. This also goes for a star system which has one of its local [[:Category:Factions|factions]] marked that way in system map view.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* During [[supercruise]] Conflict Zones show up automatically as locations in the Navigation panel if they are within 1000Ls of the player, but they do not show up when a player is within a station.&lt;br /&gt;
* Conflict Zones are referred to as Warzones in the in-game descriptions of combat missions.&lt;br /&gt;
* All NPCs spawning in Conflict Zones are fighters aligned with either of the warring factions. The only exception is any NPCs chasing a player, such as pirates or  assassins.&lt;br /&gt;
* When approaching an area with the war or civil war status, it is not uncommon for multiple Conflict Zones to appear. When more than one of this type of zone appears, it is likely that a major fleet battle is taking place. The victor of the battle will be the one who controls the station near, or on the planet.&lt;br /&gt;
* On some occasions, no ships will spawn when a player enters a Conflict Zone. Special objectives can still occur however, including the appearance of capital ships, which can make it very easy to destroy them.&lt;br /&gt;
* Normally, the player has a target limit, and only 2-3 foes will target them at once. In some instances, all enemies in range will instantly change their target to the player often leading to the player being attacked by upwards of six enemies at once even if several allies are still nearby. This is assumed to be a bug with AI targeting priority. In most instances enemies will return to fighting different targets after a short time.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Quickies- Conflict Zones&lt;br /&gt;
File:ELITE_DANGEROUS_-_CONFLICT_ZONES_FULL_TUTORIAL&lt;br /&gt;
File:Elite_Dangerous_-_The_Arrow_of_Time&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SignalSourcesNavbox}}&lt;br /&gt;
[[Category:Signal Sources]]&lt;/div&gt;</summary>
		<author><name>80.167.113.78</name></author>
	</entry>
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