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	<updated>2026-10-28T22:12:14Z</updated>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Project_Dynasty&amp;diff=18507</id>
		<title>Project Dynasty</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Project_Dynasty&amp;diff=18507"/>
		<updated>2017-12-19T13:13:47Z</updated>

		<summary type="html">&lt;p&gt;78.133.215.215: Added in-game date for experts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Project Dynasty&#039;&#039;&#039; was a secret exploration initiative conceived by [[The Club]] in 3270. In response to the likelihood of a [[Thargoid]] civil war spilling into [[The Bubble|human space]], The Club sought potential safe havens where humanity could flee in order to escape the conflict and survive. Project Dynasty was intended to identify Earth-like worlds beyond human space and mark them with beacons for later reference. The project focused on searching three galactic regions: the Conflux, Hawkin&#039;s Gap, and the [[Formidine Rift]].&amp;lt;ref name=&amp;quot;EDP&amp;quot;&amp;gt;[[Elite Dangerous: Premonition]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Expeditions==&lt;br /&gt;
In 3270, [[Frame Shift Drive]]-technology did not yet exist and [[Hyperspace]] travel took hours, and [[Auto Field-Maintenance Unit]]s were expensive experimental devices. Consequently, little exploration had been attempted outside The Bubble and the Conflux, Hawkin&#039;s Gap, and the Formidine Rift were entirely uncharted; the journey to the Formidine Rift alone would take a full six months, not including the return trip.&amp;lt;ref name=&amp;quot;EDP&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Club funded the construction of The Zurara, a state-of-the-art [[Megaship]] designed specifically for long-term exploration and equipped with the latest AFMUs, and also prepared a number of [[Anaconda]]s. Their mission was to locate viable Earth-like worlds in their target areas, and mark them with beacons to serve as waypoints when the Thargoids invaded The Bubble and humanity needed a safe haven. To ensure absolute secrecy for as long as possible, the Project Dynasty expeditions were never intended to return after they had completed their objectives. In the case of The Zurara, it was sabotaged and stranded in the Formidine Rift with no power by sleeper agents who had been conditioned to sacrifice themselves. The project&#039;s other ships presumably met similar fates.&amp;lt;ref name=&amp;quot;EDP&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Formidine Rift Mystery==&lt;br /&gt;
Project Dynasty was at the core of what became known as the Formidine Rift Mystery. The [[Formidine Rift]] is a part of space around 10,000 light-years away from the bubble located in the Upper 2 quadrant of our galaxy. The mystery possibly leads to the planet of [[Raxxla]]. The end result is located somewhere in the rift. It has been in game since version 1.0.&lt;br /&gt;
&lt;br /&gt;
The story behind the Formidine Rift mystery was written by Drew Wager in his book called [[Elite: Reclamation]], which is one of several books in his series on Elite. Wagar confirmed there&#039;s something there to be found in-game.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/239212-The-Formidine-Rift-Part-2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
John Harper, author of And Here The Wheel, wrote in a Kickstarter comment: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You don&#039;t know what I&#039;ve seen. I&#039;ve sailed beyond the Formidine Rift, seen the fleets of Octagonal ships blocking out the stars. I&#039;ve stood on lost worlds, sterilised clean by the Thargoids and erased from humanity&#039;s maps. I&#039;ve seen the graves from the Thargoid wars, countless headstones stretching beyond the curvature of the horizon, little spots of reflected light dottering the abandoned continent ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Commanders have been searching the Rift for years without much success up until the end of 2016 (3302 in-game date). Then finally, some navigation beacons got discovered in sectors located in that area of space. Those beacons had encoded location coordinates which were quickly revealed to the public.&amp;lt;ref&amp;gt;http://www.alpha-orbital.com/news/a-new-light-on-the-formidine-rift-mystery&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No one knows for sure what actually happened in the Rift. Commanders have been able to find a unique settlement down on one of the planets in the Formidine Rift region, while another has been found in Conflux.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite_Dangerous_-_Formidine_Rift_Mystery_Major_Discovery_%26_Conspiracy_Found&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Puzzle ===&lt;br /&gt;
Unregistered beacons near the heart nebula and soul nebula &lt;br /&gt;
&lt;br /&gt;
Key used&lt;br /&gt;
&lt;br /&gt;
EXODUSABCFGHIJKLMNPQRTVWYZ&lt;br /&gt;
&lt;br /&gt;
ABCDEFGHIJKLMNOPQRSTUVWXYZ&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!System&lt;br /&gt;
!Message&lt;br /&gt;
!Translation&lt;br /&gt;
!Rally point&lt;br /&gt;
!Time repeats&lt;br /&gt;
!Notes&lt;br /&gt;
!Links&lt;br /&gt;
|-&lt;br /&gt;
|EAFOTS LZ-H B10-0 D&lt;br /&gt;
|dyjepqyuwludcqckj&lt;br /&gt;
xueokjdjpqyp6unl003&lt;br /&gt;
&lt;br /&gt;
nehhylkcjqd1&lt;br /&gt;
&lt;br /&gt;
sknicdcjuncsq&lt;br /&gt;
&lt;br /&gt;
ueskqpczbx100&lt;br /&gt;
&lt;br /&gt;
ikdupqejdxy&lt;br /&gt;
|dynasty expedition beacon dnstys6erp003 rallypoint d1 formidine rift eafotsizhb100 mode standby&lt;br /&gt;
|D1&lt;br /&gt;
|15 minutes after each hour&lt;br /&gt;
|Translated system name and system beacon was found in do not match. (i vs l)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EAFOTS EU-R C4-1&lt;br /&gt;
|DYJEPQYUWLUDCQCKJ&lt;br /&gt;
XUEOKJDJPQYP6UNL003&lt;br /&gt;
&lt;br /&gt;
NEHHYLKCJQO2&lt;br /&gt;
&lt;br /&gt;
SKNICDCJUNCSQ&lt;br /&gt;
&lt;br /&gt;
UESKQPURNO41&lt;br /&gt;
&lt;br /&gt;
IKDUPQEJDXY&lt;br /&gt;
|dynasty expedition beacon dnstys6erp003 rallypoint c2 formidine rift eafotseurc41 mode standby&lt;br /&gt;
|C2&lt;br /&gt;
|On the hour, every hour&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EAFOTS GL-Y E2&lt;br /&gt;
|DYJEPQYUWLUDCQCKJ&lt;br /&gt;
XUEOKJDJPQYP6UNL003&lt;br /&gt;
&lt;br /&gt;
NEHHYLKCJQ6&lt;br /&gt;
&lt;br /&gt;
SKNICDCJUNCSQ&lt;br /&gt;
&lt;br /&gt;
UESKQPAHYU2&lt;br /&gt;
&lt;br /&gt;
IKDUPQEJDXY&lt;br /&gt;
|dynasty expedition beacon dnstys6erp003 rallypoint 6  formidine rift eafotsglye2  mode standby&lt;br /&gt;
|6&lt;br /&gt;
|45 minutes after each hour&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EAFOTS RA-G B11-0 3&lt;br /&gt;
|DYJEPQYUWLUDCQCKJ&lt;br /&gt;
XUEOKJDJPQYP6UNL003&lt;br /&gt;
&lt;br /&gt;
NEHHYLKCJQ3&lt;br /&gt;
&lt;br /&gt;
SKNICDCJUNCSQ&lt;br /&gt;
&lt;br /&gt;
UESKQPNEAX&lt;br /&gt;
&lt;br /&gt;
110IKDUPQEJ&lt;br /&gt;
&lt;br /&gt;
DXYDYJEPQYU&lt;br /&gt;
&lt;br /&gt;
WLUDCQCKJXU&lt;br /&gt;
&lt;br /&gt;
EOKJDJPQYP6&lt;br /&gt;
&lt;br /&gt;
UNL003NEHHY&lt;br /&gt;
&lt;br /&gt;
LKCJQ3SKNIC&lt;br /&gt;
&lt;br /&gt;
DCJUNCSQUE&lt;br /&gt;
&lt;br /&gt;
SKQPNEAX110I&lt;br /&gt;
&lt;br /&gt;
KDUPQEJDXY&lt;br /&gt;
|DYNASTY EXPEDITION BEACON&lt;br /&gt;
DNSTYS6ERP003&lt;br /&gt;
RALLYPOINT 3&lt;br /&gt;
FORMIDINE RIFT&lt;br /&gt;
EAFOTS RA G B 11 0&lt;br /&gt;
MODE STANDBY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|On the hour, every hour&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>78.133.215.215</name></author>
	</entry>
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