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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76.75.123.213</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T14:37:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Shipyard&amp;diff=3107</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Shipyard&amp;diff=3107"/>
		<updated>2015-07-14T19:32:27Z</updated>

		<summary type="html">&lt;p&gt;76.75.123.213: Python tips and tricks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is the option in the menu of a [[station]] that lets you buy and sell [[ships]] and also store ships if you have more than one. A wealthy system with a High-Tech Economy is more likely than others to have many different ships to purchase but this is not always the case. In some systems with conflict zones, stations nearby will often have as many ships listed as a High-Tech one.&lt;br /&gt;
&lt;br /&gt;
== Selling ships ==&lt;br /&gt;
When a player sells a ship, they get only 90% of the total value of the ship back. In order to retain as much money as possible, players should sell modules and parts of the ship and replace them with the cheapest modules available.&lt;br /&gt;
&lt;br /&gt;
This feature also makes it worthless to sell and rebuy ships for different purposes. It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships.  It is also recommended to remove all the dead hookers from your cargo hold, prior to selling the ship. I don&#039;t know this from personal experience, but a friend of mine...&lt;br /&gt;
&lt;br /&gt;
==Upgrading to a bigger ship==&lt;br /&gt;
There are many things a player needs to take into consideration when upgrading to a bigger ship. As a ship owner it is crucial that you calculate the prices of all the upgrades you wish to make on your new ship and save this money in advance prior to buying the ship. Even though it might be easy to upgrade from a [[Cobra]] to a [[Type-6]] and all its modules, when you reach the bigger ships on the list, an upgrade can be an economical bankruptcy. Going from a [[Type-7]] to a [[Python]] not only require the roughly 50 million [[credits]] for the initial ship purchase, but also an additional 40 million credits for class A modules for the Python. This is something a lot of players are experiencing when going from the somewhat expensive ships to the bigger ships and is not written anywhere as information.  It&#039;s also important to note, that the Python don&#039;t want none unless you got buns, hun.&lt;/div&gt;</summary>
		<author><name>76.75.123.213</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12736</id>
		<title>Eagle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12736"/>
		<updated>2015-07-14T19:26:20Z</updated>

		<summary type="html">&lt;p&gt;76.75.123.213: Overheating issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Screenshot 0034.jpg&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| cost                = 44,800&lt;br /&gt;
| topspeed            = 240&lt;br /&gt;
| boostspeed          = 350&lt;br /&gt;
| manoeuvrability     = 10&lt;br /&gt;
| shields             = 60&lt;br /&gt;
| armour              = 40&lt;br /&gt;
| hullmass            = 50&lt;br /&gt;
| cargocapacity       = 2&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| jumprange           = 8.47&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 3&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Eagle is a proven combat fighter with a distinguished history. It is one of the smallest fighters available with jump capability. It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies. This role has been superseded by the respective navies&#039; short range fighter programmes, but the Eagle still sees extensive service across human space. Core Dynamics are no longer building these ships, but do still provide parts and servicing due to their popularity.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an agile fighter sporting 3 weapon [[hardpoint]]s. It is the most manoeuvrable ship currently in the game, as well as being the cheapest combat-specialized vessel. However, it suffers from a short [[hyperspace]] range, as well as a tendency to overheat and run out of weapons power, after a hot steamy night out with Carol, from accounting.&lt;br /&gt;
&lt;br /&gt;
In September 2014 [[Frontier Developments|Frontier]] announced that the Eagle would become a second starting [[Ships|ship]] for all players who had pre-ordered [[Elite: Dangerous]], including existing Beta and Kickstarter supporters. This starting Eagle (known as the &amp;quot;Freagle&amp;quot;) is located in a [[station|Station]] outside of the player&#039;s starting system and can be flown once the commander travels to the station where it is stored. The Freagle can be found by opening the [[Galaxy Map]] and looking for a system with a blue ship icon next to it; the ship will be located in a station within the designated system.&lt;br /&gt;
&lt;br /&gt;
Some players aspiring to be [[Bounty Hunter|bounty hunter]]s may use the Eagle as a cheaper alternative to the [[Viper Mk III|Viper]]. While this is a valid strategy for bounty hunting, keep in mind that the Eagle, while very agile, has a very weak hull so fitting [[Shield Cell Bank|shield cell]]s is strongly advised for an Eagle wielding bounty hunter.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of main body of ship, 1 small hardpoint on the top of the ship behind the cockpit.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
| Light Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Crew&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Maximum Cargo Capacity&lt;br /&gt;
| 14 T&lt;br /&gt;
|-&lt;br /&gt;
! Maximum Jump Range&lt;br /&gt;
| 25.37 Ly&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions (metres)&lt;br /&gt;
| 31.2L - 29.7W - 7.1H&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
|Abukunin&lt;br /&gt;
|Reilly Hub&lt;br /&gt;
|April 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
| Beta 3.9&lt;br /&gt;
|-&lt;br /&gt;
| I Bootis&lt;br /&gt;
| Chango Dock&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Styx&lt;br /&gt;
| Chu Hub&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eravate&lt;br /&gt;
| Ackerman Market&lt;br /&gt;
|Jan 24, 2015&lt;br /&gt;
|-&lt;br /&gt;
| G 180-18&lt;br /&gt;
| Alexandria Gateway&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yanyan&lt;br /&gt;
| Morin City&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Liaedin&lt;br /&gt;
|Kohl Terminal&lt;br /&gt;
|March 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Lo Pegasi&lt;br /&gt;
| Garcia Station&lt;br /&gt;
| 12 Dec, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Lwen&lt;br /&gt;
| Oliver Enterprise&lt;br /&gt;
| 1 Jan, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Cauani&lt;br /&gt;
| Hardy City&lt;br /&gt;
| 1 Jan, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Tauerni&lt;br /&gt;
| Rushworth Port&lt;br /&gt;
| 4 Jan, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Cao Yans&lt;br /&gt;
| Nordenskiold Hub&lt;br /&gt;
| Feb 26, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Kremainn&lt;br /&gt;
|Wohler Station&lt;br /&gt;
|23Mar15&lt;br /&gt;
|-&lt;br /&gt;
|Bolos&lt;br /&gt;
|Vizcaino Horizons&lt;br /&gt;
|16May15&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway (10% discount)&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Sol&lt;br /&gt;
|Daedalus (20% discount)&lt;br /&gt;
|July 12, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x4] || C || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheCoreDynamicsEagleWithPolarCamoPaintjob.jpg&lt;br /&gt;
TheCoreDynamicsEagleWithPaintjob.jpg&lt;br /&gt;
freedom-03.jpg&lt;br /&gt;
Screenshot 0046.jpg&lt;br /&gt;
Screenshot 0090.jpg&lt;br /&gt;
Screenshot 0261.jpg&lt;br /&gt;
Eagle 2.png&lt;br /&gt;
Eagle 3.png&lt;br /&gt;
4uMicGN.png|Eagle landing&lt;br /&gt;
bZp6XCg.png|Eagle overheating&lt;br /&gt;
waJt57b.png|Eagle departing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[ru:Eagle Mk. II]]&lt;/div&gt;</summary>
		<author><name>76.75.123.213</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Shipyard&amp;diff=3103</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Shipyard&amp;diff=3103"/>
		<updated>2015-07-14T19:12:54Z</updated>

		<summary type="html">&lt;p&gt;76.75.123.213: Selling and upgrading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is the option in the menu of a [[station]] that lets you buy and sell [[ships]] and also store ships if you have more than one. A wealthy system with a High-Tech Economy is more likely than others to have many different ships to purchase but this is not always the case. In some systems with conflict zones, stations nearby will often have as many ships listed as a High-Tech one.&lt;br /&gt;
&lt;br /&gt;
== Selling ships ==&lt;br /&gt;
When a player sells a ship, they get only 90% of the total value of the ship back. In order to retain as much money as possible, players should sell modules and parts of the ship and replace them with the cheapest modules available.&lt;br /&gt;
&lt;br /&gt;
This feature also makes it worthless to sell and rebuy ships for different purposes. It is recommended to buy a ship and keep it permanently and then buy additional ships while keeping primary ships.  It is also recommended to remove all the dead hookers from your cargo hold, prior to selling the ship. I don&#039;t know this from personal experience, but a friend of mine...&lt;br /&gt;
&lt;br /&gt;
==Upgrading to a bigger ship==&lt;br /&gt;
There are many things a player needs to take into consideration when upgrading to a bigger ship. As a ship owner it is crucial that you calculate the prices of all the upgrades you wish to make on your new ship and save this money in advance prior to buying the ship. Even though it might be easy to upgrade from a [[Cobra]] to a [[Type-6]] and all its modules, when you reach the bigger ships on the list, an upgrade can be an economical bankruptcy. Going from a [[Type-7]] to a [[Python]] not only require the roughly 50 million [[credits]] for the initial ship purchase, but also an additional 40 million credits for class A modules for the Python. This is something a lot of players are experiencing when going from the somewhat expensive ships to the bigger ships and is not written anywhere as information.&lt;/div&gt;</summary>
		<author><name>76.75.123.213</name></author>
	</entry>
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